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* Horses in ''VideoGame/Wartales'' can be made into War Horses and brought into battle, but their low damage and mediocre AI make it a pretty unappealing option. Most players opt to use them as simple pack horses, bolstering the team's carrying capacity and boosting move speed across the world map.

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* Horses in ''VideoGame/Wartales'' ''VideoGame/WarTales'' can be made into War Horses and brought into battle, but their low damage and mediocre AI make it a pretty unappealing option. Most players opt to use them as simple pack horses, bolstering the team's carrying capacity and boosting move speed across the world map.
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* Horses in ''VideoGame/Wartales'' can be made into War Horses and brought into battle, but their low damage and mediocre AI make it a pretty unappealing option. Most players opt to use them as simple pack horses, bolstering the team's carrying capacity and boosting move speed across the world map.
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** With their vast selection of spells and [[TheSmartGuy generally high Intelligence scores]], Wizards can also fulfil the role of a utility/support extremely well. Even if they do [[SquishyWizard fold like a cheap napkin whenever directly threatened]], there really is a spell to resolve almost any problem or situation. Who needs a Rogue when the party's Wizard can also turn invisible and unlock any door or container with just a wave of their wand?
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** "Catchers" (Mons with a moveset of [[HPTo1 False Swipe]], [[AntiEscapeMechanism a move or ability that prevents opponents from escaping]] and either a [[TheParalyzer paralysis]] or [[ForcedSleep sleep-inducing]] move]]) are not capable of defeating anything, but that's the entire point. Their job is to lower a wild Pokémon's health as much as possible and inflict it with a status aliment so that catching is almost guaranteed.

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** "Catchers" (Mons with a moveset of [[HPTo1 False Swipe]], [[AntiEscapeMechanism a move or ability that prevents opponents from escaping]] and either a [[TheParalyzer paralysis]] or [[ForcedSleep sleep-inducing]] move]]) move) are not capable of defeating anything, but that's the entire point. Their job is to lower a wild Pokémon's health as much as possible and inflict it with a status aliment so that catching is almost guaranteed.

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* ''VideoGame/{{Pokemon}}'' titles prior to [[VideoGame/PokemonSunAndMoon Generation VII]] had certain moves double as [[AbilityRequiredToProceed field moves]] called "Hidden Machines" or "[=HMs=]", and you were required to teach them to a party Pokémon in order to traverse the overworld. Some of them are good moves in their own right, such as Surf, which is the most powerful 100% accuracy Water-type move in the game. Most, however, were only useful as navigation tools and had minimal utility in battle, the most infamous being [[NuclearCandle Flash,]] an accuracy-reducing move...that itself had poor accuracy prior to Gen IV. As a result, many players capture a Mon that can learn most of them[[note]]commonly called "HM slave" by the community[[/note]], letting their other five monsters keep their movesets completely geared for battle.
** "Catchers" (False Swipe, Mean Look and a sleep-inducing move) are not capable of defeating anything, but that's the point: they lower a wild pokemon's health with no risk of it accidentally fainting to make catching almost guaranteed.

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* ''VideoGame/{{Pokemon}}'' titles ''VideoGame/{{Pokemon}}'':
** Mainline games
prior to [[VideoGame/PokemonSunAndMoon Generation VII]] had certain moves double as [[AbilityRequiredToProceed field moves]] called "Hidden Machines" or "[=HMs=]", and you were required to teach them to a party Pokémon in order to traverse the overworld. Some of them are good moves in their own right, such as Surf, which is the most powerful 100% accuracy Water-type move in the game. Most, however, were only useful as navigation tools and had minimal utility in battle, the most infamous being [[NuclearCandle Flash,]] an accuracy-reducing move...move that itself ''itself'' had poor accuracy prior to Gen IV. As a result, many players capture a Mon that can learn most of them[[note]]commonly called "HM slave" by the community[[/note]], letting their other five monsters keep their movesets completely geared for battle.
** "Catchers" (False Swipe, Mean Look (Mons with a moveset of [[HPTo1 False Swipe]], [[AntiEscapeMechanism a move or ability that prevents opponents from escaping]] and either a sleep-inducing move) [[TheParalyzer paralysis]] or [[ForcedSleep sleep-inducing]] move]]) are not capable of defeating anything, but that's the point: they entire point. Their job is to lower a wild pokemon's Pokémon's health as much as possible and inflict it with no risk of it accidentally fainting to make a status aliment so that catching is almost guaranteed.

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