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[[folder:Anime and Manga]]

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[[folder:Anime and & Manga]]


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[[folder:Fan Works]]
* ''Fanfic/GuiltOfInnocence'': Sasuke is influenced and feels conflicted about [[TheConscience Naruto]] and [[TheCorrupter Itachi]]'s mutually exclusive ideals despite neither being physically present are opposite paths he can follow. He ponders which way is the best to get stronger--Naruto's determination to protect his loved ones or Itachi's path of hatred and manipulation of one's loved ones. In canon, these roles are mostly fulfilled by Kakashi and Orochimaru, respectively. In ''Guilt of Innocence'', Tsunade's intervention prevents either man from influencing Sasuke--things don't get to escalate enough for Kakashi to give him a dad talk and Tsunade's [[TakeAThirdOption third option]] renders Orochimaru's temptation moot. Also, unlike canon, Sasuke ends up choosing Naruto's path from the get-go.
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The resistance that the FIB and Merryweather put, let alone Devin Weston, is less intimidating than the gangs under Big Smoke, Tenpenny, or Dmitri Rascalov anyway.


* For the final mission of ''VideoGame/GrandTheftAutoV'', [[spoiler:Franklin Clinton]] must make a choice between which of [[spoiler:Michael and Trevor]] he has to betray due to all of the ire they've incurred among the very powerful forces in San Andreas that want them dead. [[spoiler:Rich prick Devin Weston]] lays out the situation in the mission introduction, while noting that he ''could'' try to do something else if he had a death wish since it is so obviously suicidal. [[spoiler:Should Franklin pick either Michael or Trevor to betray, the survivor cuts off all contact with Franklin in disgust at his betrayal. Option C, though significantly more difficult (it ''is'' labelled "Deathwish" on Franklin's phone when you go to decide) since the player must fight both the FIB ''and'' Merryweather, means Franklin betrays neither and instead the trio sets up a trap that ultimately gets rid of all the heat on their backs by extinguishing them themselves; it's considered the most satisfying option by the fandom.]]

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* For the final mission of ''VideoGame/GrandTheftAutoV'', [[spoiler:Franklin Clinton]] must make a choice between which of [[spoiler:Michael and Trevor]] he has to betray due to all of the ire they've incurred among the very powerful forces in San Andreas that want them dead. [[spoiler:Rich prick Devin Weston]] lays out the situation in the mission introduction, while noting that he ''could'' try to do something else if he had a death wish since it is so obviously suicidal. [[spoiler:Should Franklin pick either Michael or Trevor to betray, the survivor cuts off all contact with Franklin in disgust at his betrayal. Option C, though significantly apparently more difficult (it ''is'' labelled "Deathwish" on Franklin's phone when you go to decide) since the player must fight both the FIB ''and'' Merryweather, means Franklin betrays neither and instead the trio sets up a trap that ultimately gets rid of all the heat on their backs by extinguishing them themselves; it's considered the most so satisfying option by to the fandom.point that Devin Weston did not see it coming.]]
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-->'''Agent Smith:''' It seems that you've been living two lives. In one life you're Thomas A. Anderson, program writer for a respectable software company. You have a Social Security number, you pay your taxes, and you help your landlady carry out her garbage. The other life is lived in computers where you go by the hacker alias "Neo", and are guilty of virtually every computer crime we have a law for. One of these lives has a future, and one of them does not.

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-->'''Agent --->'''Agent Smith:''' It seems that you've been living two lives. In one life you're Thomas A. Anderson, program writer for a respectable software company. You have a Social Security number, you pay your taxes, and you help your landlady carry out her garbage. The other life is lived in computers where you go by the hacker alias "Neo", and are guilty of virtually every computer crime we have a law for. One of these lives has a future, and one of them does not.
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* In the [[Literature/Dragonlance]] novel "Dragons of Winter Night" the wizard Fizban uses a dragon orb to peer into the future, describing it to Tasselhoff Burrfoot as "two paths before us", the first of which is tranquil and well-lit, but will lead to ruin. The second of which, which he later confirms to Tasselhoff they are on, is "the dark path, that ''may'' lead to salvation."
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* In the final arc of ''Manga/FairyTail'', Natsu Dragneel [[spoiler:is in a near-death as is body is in between changing into either a dragon or a demon. In his mind, mental constructs of his love ones tell him that his only chance of survival is to choose one transformation over the other]]. Natsu chooses [[spoiler:[[TakeAThirdOption to be a human as he always know he is]], causing both seeds to break down]].

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* In the final arc of ''Manga/FairyTail'', Natsu Dragneel [[spoiler:is in a near-death state as is his body is in trapped between changing into either a dragon or a demon. In his mind, mental constructs of his love loved ones tell him that his only chance of survival is to choose one transformation over the other]]. Natsu chooses [[spoiler:[[TakeAThirdOption to be a human as he always know he is]], causing both seeds to break down]].
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* In the final arc of ''Manga/FairyTail'', Natsu Dragneel [[spoiler:is in a near-death as is body is in between changing into either a dragon or a demon. In his mind, mental constructs of his love ones tell him that his only chance of survival is to choose one transformation over the other]]. Natsu chooses [[spoiler:[[TakeAThirdOption to be a human as he always know he is]], causing both seeds to break down]].
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* ''VideoGame/TheStanleyParable'', an EnvironmentalNarrativeGame exploring the concepts of choice and freedoms in video game storytelling, uses a version of this trope with two doors as a central motif. The BigFirstChoice features Stanley (and conversely you, the player) approaching a room with two doors, with the narrator saying "When Stanley came to a set of two open doors, he entered the door on his left." The game's developers have revealed that they spent a lot of time designing the layout of the otherwise plain, generic room just to communicate to the player that the choice of which door to take is critical, yet valid with either decision.

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* ''VideoGame/TheStanleyParable'', an EnvironmentalNarrativeGame exploring the concepts of choice and freedoms in video game storytelling, uses a version of this trope with two doors as a central motif. The BigFirstChoice features Stanley (and conversely consequently you, the player) approaching a room with two doors, with the narrator saying "When Stanley came to a set of two open doors, he entered the door on his left." The game's developers have revealed that they spent a lot of time designing the layout of the otherwise plain, generic room just to communicate to the player that the choice of which door to take is critical, yet valid with either decision.

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