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* A multitude of doors open and close in the opening animation of Pixar's ''WesternAnimation/MonstersInc'', indicative of doors' importance to the monsters' operations. The last door opens to the apartment of Mike Wazowski and Jimmy Sullivan as their workday morning begins.
to:
* A multitude of doors open and close in the opening animation of Pixar's ''WesternAnimation/MonstersInc'', ''WesternAnimation/MonstersInc1'', indicative of doors' importance to the monsters' operations. The last door opens to the apartment of Mike Wazowski and Jimmy Sullivan as their workday morning begins.
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crosswicking
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* ''Film/LastNightInSoho'': The movie starts with aspiring fashion designer Eloise opening a door and her dancing down a hallway, pretending to be a fashion model walking on a runway.
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** [[https://youtu.be/Yx9twBg2Zs0?t=39s This]] was done in ''VideoGame/SweetHome'', where Shinji Mikami got the inspiration from.
to:
** [[https://youtu.be/Yx9twBg2Zs0?t=39s This]] was done in ''VideoGame/SweetHome'', ''VideoGame/SweetHome1989'', where Shinji Mikami got the inspiration from.
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The skylight example is deemed invalid/misuse, per the Is this an example? thread.
Changed line(s) 100 (click to see context) from:
** One of the first things that happen in the original ''VideoGame/DevilMayCry1'' is Trish breaking in Dante's office by driving her bike through his door.
to:
** One of the first things that happen in the original ''VideoGame/DevilMayCry1'' is Trish breaking in Dante's office by driving her bike through his door. And right before you actually play Mission 1, Dante opens a huge gate as he and Trish arrive at Mallet Island.
Deleted line(s) 102 (click to see context) :
** ''VideoGame/DevilMayCry4'' has Dante pulling a SuperWindowJump from Skylight in the Opera Theater, kickstarting the plot after the Intro Cutscene.
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Changed line(s) 99,102 (click to see context) from:
* In ''Videogame/DevilMayCry'':
** One of the first things that happen in the original ''Videogame/DevilMayCry1'' is Trish breaking in Dante's office by driving her bike through his door.
** ''Videogame/DevilMayCry3DantesAwakening'', Mission 1 ends with Dante kicking his office door open to go outside, Mission 2 begins with said door ''flying outward'' from the impact with Dante walking out shortly after it.
** ''Videogame/DevilMayCry4'' has Dante pulling a SuperWindowJump from Skylight in the Opera Theater, kickstarting the plot after the Intro Cutscene.
** One of the first things that happen in the original ''Videogame/DevilMayCry1'' is Trish breaking in Dante's office by driving her bike through his door.
** ''Videogame/DevilMayCry3DantesAwakening'', Mission 1 ends with Dante kicking his office door open to go outside, Mission 2 begins with said door ''flying outward'' from the impact with Dante walking out shortly after it.
** ''Videogame/DevilMayCry4'' has Dante pulling a SuperWindowJump from Skylight in the Opera Theater, kickstarting the plot after the Intro Cutscene.
to:
* In ''Videogame/DevilMayCry'':
''VideoGame/DevilMayCry'':
** One of the first things that happen in the original''Videogame/DevilMayCry1'' ''VideoGame/DevilMayCry1'' is Trish breaking in Dante's office by driving her bike through his door.
**''Videogame/DevilMayCry3DantesAwakening'', In ''VideoGame/DevilMayCry3DantesAwakening'', Mission 1 ends with Dante kicking his office door open to go outside, Mission 2 begins with said door ''flying outward'' from the impact with Dante walking out shortly after it.
**''Videogame/DevilMayCry4'' ''VideoGame/DevilMayCry4'' has Dante pulling a SuperWindowJump from Skylight in the Opera Theater, kickstarting the plot after the Intro Cutscene.
** One of the first things that happen in the original
**
**
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credit
Changed line(s) 8,10 (click to see context) from:
[[quoteright:300:[[WesternAnimation/{{Futurama}} https://static.tvtropes.org/pmwiki/pub/images/1303955539_the_scary_door_by_ninjaink-d3f1xve_4280.jpg]]]]
[-[[caption-width-right:300:"You are entering the vicinity of an area adjacent to a location. The kind of place where there might be a monster, or some kind of weird mirror. These are just examples; it could also be something much better. Prepare to enter: ''The Scary Door''."]]-]
[-[[caption-width-right:300:"You are entering the vicinity of an area adjacent to a location. The kind of place where there might be a monster, or some kind of weird mirror. These are just examples; it could also be something much better. Prepare to enter: ''The Scary Door''."]]-]
to:
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Changed line(s) 100,102 (click to see context) from:
** One of the first things that happen in the original ''Videogame/DevilMayCry'' is Trish breaking in Dante's office by driving her bike through his door.
** ''Videogame/DevilMayCry 3'', Mission 1 ends with Dante kicking his office door open to go outside, Mission 2 begins with said door ''flying outward'' from the impact with Dante walking out shortly after it.
** ''Videogame/DevilMayCry 4'' has Dante pulling a SuperWindowJump from Skylight in the Opera Theater, kickstarting the plot after the Intro Cutscene.
** ''Videogame/DevilMayCry 3'', Mission 1 ends with Dante kicking his office door open to go outside, Mission 2 begins with said door ''flying outward'' from the impact with Dante walking out shortly after it.
** ''Videogame/DevilMayCry 4'' has Dante pulling a SuperWindowJump from Skylight in the Opera Theater, kickstarting the plot after the Intro Cutscene.
to:
** One of the first things that happen in the original ''Videogame/DevilMayCry'' ''Videogame/DevilMayCry1'' is Trish breaking in Dante's office by driving her bike through his door.
**''Videogame/DevilMayCry 3'', ''Videogame/DevilMayCry3DantesAwakening'', Mission 1 ends with Dante kicking his office door open to go outside, Mission 2 begins with said door ''flying outward'' from the impact with Dante walking out shortly after it.
**''Videogame/DevilMayCry 4'' ''Videogame/DevilMayCry4'' has Dante pulling a SuperWindowJump from Skylight in the Opera Theater, kickstarting the plot after the Intro Cutscene.
**
**
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Changed line(s) 73 (click to see context) from:
* ''Series/TheTwilightZone'' did this during the original series' fourth and fifth seasons. "You unlock this door with the key of imagination..."
to:
* ''Series/TheTwilightZone'' ''Series/TheTwilightZone1959'' did this during the original series' fourth and fifth seasons. "You unlock this door with the key of imagination..."
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* ''Animation/PleasantGoatFunClass: Animals & Plants'' episode 1 begins with the goats opening the door to the knowledge treasure-house.
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* The title cards in ''Manga/CaseClosed'' are presented by a squeaky door opening, revealing the episode's title.
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* The title cards in ''Manga/DetectiveConan'' are presented by a squeaky door opening, revealing the episode's title.
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[[folder:Theatre ]
to:
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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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%% This list of examples has been alphabetized. Please add your example in the proper place. Thanks!
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[[folder: Advertising ]]
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[[folder: Anime & Manga ]]
* The title cards in ''Manga/DetectiveConan'' are presented by a squeaky door opening, revealing the episode's title.
* The title cards in ''Manga/DetectiveConan'' are presented by a squeaky door opening, revealing the episode's title.
to:
* The title cards in ''Manga/DetectiveConan'' are presented by a squeaky door opening, revealing the episode's title.
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to:
* The title cards in ''Manga/DetectiveConan'' are presented by a squeaky door opening, revealing the episode's title.
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[[folder: Asian Animation ]]
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[[folder: Film ]]
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* Although not at the very beginning of the movie, the famous door opening into Oz in ''Film/TheWizardOfOz'' plays the same role in starting the adventure.
* ''Film/TheSearchers'' opens with the camera moving through an opening doorway, into a panoramic view of the desert. A [[BookEnds matching scene]] of a [[DoorClosesEnding closing door ends the film]].
* ''Film/TheSearchers'' opens with the camera moving through an opening doorway, into a panoramic view of the desert. A [[BookEnds matching scene]] of a [[DoorClosesEnding closing door ends the film]].
to:
* Although not at A multitude of doors open and close in the very beginning of the movie, the famous door opening into Oz in ''Film/TheWizardOfOz'' plays animation of Pixar's ''WesternAnimation/MonstersInc'', indicative of doors' importance to the same role in starting the adventure.
* ''Film/TheSearchers''monsters' operations. The last door opens with to the camera moving through an opening doorway, into a panoramic view apartment of the desert. A [[BookEnds matching scene]] of a [[DoorClosesEnding closing door ends the film]].Mike Wazowski and Jimmy Sullivan as their workday morning begins.
* ''Film/TheSearchers''
[[/folder]]
[[folder:Film -- Live Action]]
* In the Creator/RodgersAndHammerstein musical of ''Cinderella'' from 1965, a pair of gates to the castle garden opens at the beginning of the film.
[[folder:Film -- Live Action]]
* In the Creator/RodgersAndHammerstein musical of ''Cinderella'' from 1965, a pair of gates to the castle garden opens at the beginning of the film.
Changed line(s) 46 (click to see context) from:
* In the Creator/RodgersAndHammerstein musical of ''Cinderella'' from 1965, a pair of gates to the castle garden opens at the beginning of the film.
to:
* In the Creator/RodgersAndHammerstein musical of ''Cinderella'' from 1965, a pair of gates to the castle garden ''Film/TheSearchers'' opens at with the beginning camera moving through an opening doorway, into a panoramic view of the film.desert. A [[BookEnds matching scene]] of a [[DoorClosesEnding closing door ends the film]].
Changed line(s) 48 (click to see context) from:
to:
* Although not at the very beginning of the movie, the famous door opening into Oz in ''Film/TheWizardOfOz'' plays the same role in starting the adventure.
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[[folder: Live Action Television ]]
* The opening credits of ''Series/TalesFromTheCrypt'' feature a continuous shot in which the camera closes in on the Cryptkeeper's house and enters the front door.
* Vastly-lower budget, same idea: ''Series/{{Svengoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
* Every episode of ''Series/MisterRogersNeighborhood'' begins with Mr. Rogers entering his house while singing "It's a Beautiful Day in the Neighborhood."
* The opening credits of ''Series/TalesFromTheCrypt'' feature a continuous shot in which the camera closes in on the Cryptkeeper's house and enters the front door.
* Vastly-lower budget, same idea: ''Series/{{Svengoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
* Every episode of ''Series/MisterRogersNeighborhood'' begins with Mr. Rogers entering his house while singing "It's a Beautiful Day in the Neighborhood."
to:
* The opening credits of ''Series/TalesFromTheCrypt'' feature a continuous shot in which the camera closes in on the Cryptkeeper's house and enters the front door.
* Vastly-lower budget, same idea: ''Series/{{Svengoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
* Every episode of ''Series/MisterRogersNeighborhood'' begins with Mr. Rogers entering his house while singing "It's a Beautiful Day in the Neighborhood."
Deleted line(s) 57,61 (click to see context) :
* Not the opening of the show, but the opening of every interval of movie-riffing on ''Series/MysteryScienceTheater3000'' began with a tracking shot though a series of bulkhead doors on the Satellite of Love.
* In the children's TV show ''The Magic Door'' the opening song encourages the viewer to "''Open, come open, the Magic Door with me...''" The eponymous door is the front door to an elf's house.
* They sort of did this in the earlier version of The New Treasure Hunt game show. Seen at about 0:36 on [[https://www.youtube.com/watch?v=lU6Moiq2FDI this clip]]. There was also a [[BookEnds counterpart door closing]] in the end credits.
* ''Series/GetSmart'' had the main character casually walking through a series of automatically-opening (and closing) sliding door pairs to get to his secret office.
* The opening credits to ''Series/TheFriendlyGiant'' has the castle drawbridge opening, followed by opening of double doors bearing the name of the show. Said doors closed in the end credits. https://www.youtube.com/watch?v=2Vm2-JUldNw
* In the children's TV show ''The Magic Door'' the opening song encourages the viewer to "''Open, come open, the Magic Door with me...''" The eponymous door is the front door to an elf's house.
* They sort of did this in the earlier version of The New Treasure Hunt game show. Seen at about 0:36 on [[https://www.youtube.com/watch?v=lU6Moiq2FDI this clip]]. There was also a [[BookEnds counterpart door closing]] in the end credits.
* ''Series/GetSmart'' had the main character casually walking through a series of automatically-opening (and closing) sliding door pairs to get to his secret office.
* The opening credits to ''Series/TheFriendlyGiant'' has the castle drawbridge opening, followed by opening of double doors bearing the name of the show. Said doors closed in the end credits. https://www.youtube.com/watch?v=2Vm2-JUldNw
* The opening credits to ''Series/TheFriendlyGiant'' has the castle drawbridge opening, followed by opening of double doors bearing the name of the show. Said doors closed in the end credits. https://www.youtube.com/watch?v=2Vm2-JUldNw
* ''Series/GetSmart'' had the main character casually walking through a series of automatically-opening (and closing) sliding door pairs to get to his secret office.
* ''Series/GetSmart'' had the main character casually walking through a series of automatically-opening (and closing) sliding door pairs to get to his secret office.
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* ''Series/TheTwilightZone'' did this during the original series' fourth and fifth seasons. "You unlock this door with the key of imagination..."
* The opening credits of ''Series/StarTrekEnterprise'', rather than displaying the show's title as an overlay, uses a StockFootage clip of the atmospheric-test Space Shuttle Orbiter ''Enterprise'' being hauled out the open door of its hanger. The shuttle's name is prominently visible on its side.
* The opening credits of ''Series/StarTrekEnterprise'', rather than displaying the show's title as an overlay, uses a StockFootage clip of the atmospheric-test Space Shuttle Orbiter ''Enterprise'' being hauled out the open door of its hanger. The shuttle's name is prominently visible on its side.
to:
* ''Series/TheTwilightZone'' did this during In the original series' fourth and fifth seasons. "You unlock this children's TV show ''Series/TheMagicDoor'' the opening song encourages the viewer to "''Open, come open, the Magic Door with me...''" The eponymous door is the front door to an elf's house.
* Every episode of ''Series/MisterRogersNeighborhood'' begins with Mr. Rogers entering his house while singing "It's a Beautiful Day in thekey of imagination...Neighborhood."
*The Not the opening credits of ''Series/StarTrekEnterprise'', rather than displaying the show's title as an overlay, uses a StockFootage clip of the atmospheric-test Space Shuttle Orbiter ''Enterprise'' being hauled out show, but the open opening of every interval of movie-riffing on ''Series/MysteryScienceTheater3000'' began with a tracking shot though a series of bulkhead doors on the Satellite of Love.
* They sort of did this in the earlier version of ''[[Series/TreasureHuntUs The New Treasure Hunt]]'' game show. Seen at about 0:36 on [[https://www.youtube.com/watch?v=lU6Moiq2FDI this clip]]. There was also a [[BookEnds counterpart doorof its hanger. The shuttle's name is prominently visible on its side.closing]] in the end credits.
* Every episode of ''Series/MisterRogersNeighborhood'' begins with Mr. Rogers entering his house while singing "It's a Beautiful Day in the
*
* They sort of did this in the earlier version of ''[[Series/TreasureHuntUs The New Treasure Hunt]]'' game show. Seen at about 0:36 on [[https://www.youtube.com/watch?v=lU6Moiq2FDI this clip]]. There was also a [[BookEnds counterpart door
Changed line(s) 70,71 (click to see context) from:
* The eerie TitleSequence of the British anthology series ''Shadows'' has the central door of a ''paper'' house swing open for the camera to advance through.
to:
* The eerie TitleSequence of the British anthology series ''Shadows'' ''Series/{{Shadows}}'' has the central door of a ''paper'' house swing open for the camera to advance through.
* The opening credits of ''Series/StarTrekEnterprise'', rather than displaying the show's title as an overlay, uses a StockFootage clip of the atmospheric-test Space Shuttle Orbiter ''Enterprise'' being hauled out the open door of its hanger. The shuttle's name is prominently visible on its side.
* ''Series/{{Svengoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
* The opening credits of ''Series/TalesFromTheCrypt'' feature a continuous shot in which the camera closes in on the Cryptkeeper's house and enters the front door.
* ''Series/TheTwilightZone'' did this during the original series' fourth and fifth seasons. "You unlock this door with the key of imagination..."
* The opening credits of ''Series/StarTrekEnterprise'', rather than displaying the show's title as an overlay, uses a StockFootage clip of the atmospheric-test Space Shuttle Orbiter ''Enterprise'' being hauled out the open door of its hanger. The shuttle's name is prominently visible on its side.
* ''Series/{{Svengoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
* The opening credits of ''Series/TalesFromTheCrypt'' feature a continuous shot in which the camera closes in on the Cryptkeeper's house and enters the front door.
* ''Series/TheTwilightZone'' did this during the original series' fourth and fifth seasons. "You unlock this door with the key of imagination..."
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[[folder: Music ]]
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[[folder: Radio ]]
* The ''Inner Sanctum'' [[RadioDrama radio show]] began with the creaking door opening, and [[HorrorHost Raymond]] inviting the listener in to the Inner Sanctum.
* The ''Inner Sanctum'' [[RadioDrama radio show]] began with the creaking door opening, and [[HorrorHost Raymond]] inviting the listener in to the Inner Sanctum.
to:
* The
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[[folder: Tabletop Games ]]
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[[folder: Theatre ]]
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[[folder: Video Games ]]
* Although there's a short {{Cutscene}} before it, the player first takes active control in ''VideoGame/{{Riven}}'' when a cell's gate drops down into the ground, setting the Stranger free to explore.
* An early subversion in ''VideoGame/{{Zork}}'': The house you start in front of has the door boarded shut, and it feels natural to look for a way of opening it. In fact, [[spoiler:it can't be opened. You have to go in through the rear window]].
* ''VideoGame/ResidentEvil''
** Used in the early games (1, 2 and 3) to instill a feeling of suspense.
** [[https://youtu.be/Yx9twBg2Zs0?t=39s This]] was done in ''VideoGame/SweetHome'', where Shinji Mikami got the inspiration from.
* Most of the "Ravenhearst" StoryArc adventures from ''Videogame/MysteryCaseFiles'' start out with the Master Detective unlocking a gateway, or approaching the door to her client's residence.
* Although there's a short {{Cutscene}} before it, the player first takes active control in ''VideoGame/{{Riven}}'' when a cell's gate drops down into the ground, setting the Stranger free to explore.
* An early subversion in ''VideoGame/{{Zork}}'': The house you start in front of has the door boarded shut, and it feels natural to look for a way of opening it. In fact, [[spoiler:it can't be opened. You have to go in through the rear window]].
* ''VideoGame/ResidentEvil''
** Used in the early games (1, 2 and 3) to instill a feeling of suspense.
** [[https://youtu.be/Yx9twBg2Zs0?t=39s This]] was done in ''VideoGame/SweetHome'', where Shinji Mikami got the inspiration from.
* Most of the "Ravenhearst" StoryArc adventures from ''Videogame/MysteryCaseFiles'' start out with the Master Detective unlocking a gateway, or approaching the door to her client's residence.
to:
*
* An early subversion in ''VideoGame/{{Zork}}'': The house
* ''VideoGame/ResidentEvil''
** Used in the early games (1, 2 and 3) to instill a feeling of suspense.
** [[https://youtu.be/Yx9twBg2Zs0?t=39s This]] was done in ''VideoGame/SweetHome'', where Shinji Mikami got the inspiration from.
* Most of the "Ravenhearst" StoryArc adventures from ''Videogame/MysteryCaseFiles'' start out with the Master Detective unlocking a gateway, or approaching the door to her client's residence.
Deleted line(s) 114,116 (click to see context) :
* ''VideoGame/{{Scratches}}'' begins with the camera panning over several photos hung up in a bathroom converted to a darkroom, before descending to one photo in the tub that shows the door to the cellar of Blackwood Manor, slightly ajar.
* In ''Baron Wittard'', your first challenge is to bypass the security system that guards the abandoned arcology so you can enter.
* Every stage in ''VideoGame/KidIcarusUprising'' begins with Pit in a black area flying out a door and into the stage proper. One stage, in which Pit drops into the middle of a raging battle, has him dodging a stray blast that fires into the room, which can be seen ''catching fire'' as the camera follows Pit out to begin the stage.
* In ''Baron Wittard'', your first challenge is to bypass the security system that guards the abandoned arcology so you can enter.
* Every stage in ''VideoGame/KidIcarusUprising'' begins with Pit in a black area flying out a door and into the stage proper. One stage, in which Pit drops into the middle of a raging battle, has him dodging a stray blast that fires into the room, which can be seen ''catching fire'' as the camera follows Pit out to begin the stage.
Changed line(s) 119 (click to see context) from:
to:
* Every stage in ''VideoGame/KidIcarusUprising'' begins with Pit in a black area flying out a door and into the stage proper. One stage, in which Pit drops into the middle of a raging battle, has him dodging a stray blast that fires into the room, which can be seen ''catching fire'' as the camera follows Pit out to begin the stage.
* Most of the "Ravenhearst" StoryArc adventures from ''Videogame/MysteryCaseFiles'' start out with the Master Detective unlocking a gateway, or approaching the door to her client's residence.
* ''VideoGame/ResidentEvil''
** Used in the early games (1, 2 and 3) to instill a feeling of suspense.
** [[https://youtu.be/Yx9twBg2Zs0?t=39s This]] was done in ''VideoGame/SweetHome'', where Shinji Mikami got the inspiration from.
* Although there's a short {{Cutscene}} before it, the player first takes active control in ''VideoGame/{{Riven}}'' when a cell's gate drops down into the ground, setting the Stranger free to explore.
* ''VideoGame/{{Scratches}}'' begins with the camera panning over several photos hung up in a bathroom converted to a darkroom, before descending to one photo in the tub that shows the door to the cellar of Blackwood Manor, slightly ajar.
* An early subversion in ''VideoGame/{{Zork}}'': The house you start in front of has the door boarded shut, and it feels natural to look for a way of opening it. In fact, [[spoiler:it can't be opened. You have to go in through the rear window]].
* Most of the "Ravenhearst" StoryArc adventures from ''Videogame/MysteryCaseFiles'' start out with the Master Detective unlocking a gateway, or approaching the door to her client's residence.
* ''VideoGame/ResidentEvil''
** Used in the early games (1, 2 and 3) to instill a feeling of suspense.
** [[https://youtu.be/Yx9twBg2Zs0?t=39s This]] was done in ''VideoGame/SweetHome'', where Shinji Mikami got the inspiration from.
* Although there's a short {{Cutscene}} before it, the player first takes active control in ''VideoGame/{{Riven}}'' when a cell's gate drops down into the ground, setting the Stranger free to explore.
* ''VideoGame/{{Scratches}}'' begins with the camera panning over several photos hung up in a bathroom converted to a darkroom, before descending to one photo in the tub that shows the door to the cellar of Blackwood Manor, slightly ajar.
* An early subversion in ''VideoGame/{{Zork}}'': The house you start in front of has the door boarded shut, and it feels natural to look for a way of opening it. In fact, [[spoiler:it can't be opened. You have to go in through the rear window]].
Changed line(s) 122,125 (click to see context) from:
[[folder: Western Animation ]]
* A multitude of doors open and close in the opening animation of Pixar's ''WesternAnimation/MonstersInc'', indicative of doors' importance to the monsters' operations. The last door opens to the apartment of Mike Wazowski and Jimmy Sullivan as their workday morning begins.
* The opening sequence of ''WesternAnimation/PinkyElmyraAndTheBrain'' begins with a camera zooming through the front door of Elmyra's house and through various rooms, while Pinky and the Brain themselves do the "What are we gonna do today?" exchange. The camera reaches the titular trio just in time for the Brain to declare, "Endure Elmyra, then try to TakeOverTheWorld!"
* A multitude of doors open and close in the opening animation of Pixar's ''WesternAnimation/MonstersInc'', indicative of doors' importance to the monsters' operations. The last door opens to the apartment of Mike Wazowski and Jimmy Sullivan as their workday morning begins.
* The opening sequence of ''WesternAnimation/PinkyElmyraAndTheBrain'' begins with a camera zooming through the front door of Elmyra's house and through various rooms, while Pinky and the Brain themselves do the "What are we gonna do today?" exchange. The camera reaches the titular trio just in time for the Brain to declare, "Endure Elmyra, then try to TakeOverTheWorld!"
to:
* A multitude of doors open and close in the opening animation of Pixar's ''WesternAnimation/MonstersInc'', indicative of doors' importance to the monsters' operations. The last door opens to the apartment of Mike Wazowski and Jimmy Sullivan as their workday morning begins.
* The opening sequence of ''WesternAnimation/PinkyElmyraAndTheBrain'' begins with a camera zooming through the front door of Elmyra's house and through various rooms, while Pinky and the Brain themselves do the "What are we gonna do today?" exchange. The camera reaches the titular trio just in time for the Brain to declare, "Endure Elmyra, then try to TakeOverTheWorld!"
* The opening sequence of ''WesternAnimation/PinkyElmyraAndTheBrain'' begins with a camera zooming through the front door of Elmyra's house and through various rooms, while Pinky and the Brain themselves do the "What are we gonna do today?" exchange. The camera reaches the titular trio just in time for the Brain to declare, "Endure Elmyra, then try to TakeOverTheWorld!"
* The opening credits of ''WesternAnimation/TheReplacements'' begins with the gates to Todd and Riley's orphanage opening.
* The opening credits of ''WesternAnimation/TheReplacements'' begins with the gates to Todd and Riley's orphanage opening.
Deleted line(s) 128 (click to see context) :
* The opening credits of ''WesternAnimation/TheReplacements'' begins with the gates to Todd and Riley's orphanage opening.
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Changed line(s) 47 (click to see context) from:
to:
* ''Film/TheSignOfVenus'': Opens with a shot of an apartment building, and the camera zooming in on a window, which Cesira then opens. Lonely Cesira then looks across the courtyard at another apartment, where a handsome doctor is getting ready for his wedding.
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* Kenneth Branaugh's film adaptation of ''Theatre/HenryV'' starts with the Chorus speaking backstage on a soundstage, and after the final words he throws open a door to show the first scene of the play.
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* Kenneth Branaugh's film adaptation of ''Theatre/HenryV'' ''Film/{{Henry V|1989}}'' starts with the Chorus speaking backstage on a soundstage, and after the final words he throws open a door to show the first scene of the play.
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* The "Dance of the Hours" segment of ''Disney/{{Fantasia}}'' starts with the opening of stately palace doors. It ends with the same doors falling off their hinges.
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* The "Dance of the Hours" segment of ''Disney/{{Fantasia}}'' ''WesternAnimation/{{Fantasia}}'' starts with the opening of stately palace doors. It ends with the same doors falling off their hinges.
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* In ''VideoGame/EarthAndSky'', Emily and Austin are trying to find out what happened to their missing scientist parents. Episode one begins with Emily standing outside her parents' lab, and getting the door open is the first puzzle. Episode two does the same with Austin and their parents' holiday cottage.
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Folderized.
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[[AC:Advertising]]
* ''Advertising/HealthHotline'': The first thing we hear is Ellie opening the door to talk to Grandma.
[[AC: Anime & Manga]]
* ''Advertising/HealthHotline'': The first thing we hear is Ellie opening the door to talk to Grandma.
[[AC: Anime & Manga]]
to:
[[folder: Advertising ]]
* ''Advertising/HealthHotline'': The first thing we hear is Ellie opening the door to talk to
[[AC:
[[/folder]]
[[folder: Anime &
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[[AC:AsianAnimation]]
to:
[[folder: Asian Animation ]]
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[[AC:{{Film}}]]
* The "Dance of the Hours" segment of ''Disney/{{Fantasia}}'' starts with the opening of stately palace doors. It ends with the same doors falling off their hinges.
* Although not at the very beginning of the movie, the famous door opening into Oz in ''Film/TheWizardOfOz'' plays the same role in starting the adventure.
* ''Film/TheSearchers'' opens with the camera moving through an opening doorway, into a panoramic view of the desert. A [[BookEnds matching scene]] of a [[DoorClosesEnding closing door ends the film]].
* In ''WesternAnimation/TheNightmareBeforeChristmas'', the initial shot carries the viewer down among a ring of trees with holiday-themed doorways, and through the jack-o-lantern door to Halloweentown.
* Kenneth Branaugh's film adaptation of ''Theatre/HenryV'' starts with the Chorus speaking backstage on a soundstage, and after the final words he throws open a door to show the first scene of the play.
* ''Film/TheRocketeer'' starts with hangar doors opening and Cliff's brand new plane being rolled out.
* In the Creator/RodgersAndHammerstein musical of ''Cinderella'' from 1965, a pair of gates to the castle garden opens at the beginning of the film.
[[AC: LiveActionTelevision]]
* The opening credits of ''Series/TalesFromTheCrypt'' feature a continuous shot in which the camera closes in on the Cryptkeeper's house and enters the front door.
* The "Dance of the Hours" segment of ''Disney/{{Fantasia}}'' starts with the opening of stately palace doors. It ends with the same doors falling off their hinges.
* Although not at the very beginning of the movie, the famous door opening into Oz in ''Film/TheWizardOfOz'' plays the same role in starting the adventure.
* ''Film/TheSearchers'' opens with the camera moving through an opening doorway, into a panoramic view of the desert. A [[BookEnds matching scene]] of a [[DoorClosesEnding closing door ends the film]].
* In ''WesternAnimation/TheNightmareBeforeChristmas'', the initial shot carries the viewer down among a ring of trees with holiday-themed doorways, and through the jack-o-lantern door to Halloweentown.
* Kenneth Branaugh's film adaptation of ''Theatre/HenryV'' starts with the Chorus speaking backstage on a soundstage, and after the final words he throws open a door to show the first scene of the play.
* ''Film/TheRocketeer'' starts with hangar doors opening and Cliff's brand new plane being rolled out.
* In the Creator/RodgersAndHammerstein musical of ''Cinderella'' from 1965, a pair of gates to the castle garden opens at the beginning of the film.
[[AC: LiveActionTelevision]]
* The opening credits of ''Series/TalesFromTheCrypt'' feature a continuous shot in which the camera closes in on the Cryptkeeper's house and enters the front door.
to:
[[folder: Film ]]
* The "Dance of the Hours" segment of ''Disney/{{Fantasia}}'' starts with the opening of stately palace doors. It ends with the same doors falling off their
* Although not at the very beginning of the movie, the famous door opening into Oz in ''Film/TheWizardOfOz'' plays the same role in starting the
* ''Film/TheSearchers'' opens with the camera moving through an opening doorway, into a panoramic view of the desert. A [[BookEnds matching scene]] of a [[DoorClosesEnding closing door ends the
* In ''WesternAnimation/TheNightmareBeforeChristmas'', the initial shot carries the viewer down among a ring of trees with holiday-themed doorways, and through the jack-o-lantern door to
* Kenneth Branaugh's film adaptation of ''Theatre/HenryV'' starts with the Chorus speaking backstage on a soundstage, and after the final words he throws open a door to show the first scene of the
* ''Film/TheRocketeer'' starts with hangar doors opening and Cliff's brand new plane being rolled
* In the Creator/RodgersAndHammerstein musical of ''Cinderella'' from 1965, a pair of gates to the castle garden opens at the beginning of the
[[AC: LiveActionTelevision]]
[[/folder]]
[[folder: Live Action Television ]]
* The opening credits of ''Series/TalesFromTheCrypt'' feature a continuous shot in which the camera closes in on the Cryptkeeper's house and enters the front door.
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[[AC: Music]]
to:
[[folder: Music ]]
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[[AC: {{Radio}}]]
* The ''Inner Sanctum'' [[RadioDrama radio show]] began with the creaking door opening, and [[HorrorHost Raymond]] inviting the listener in to the Inner Sanctum.
[[AC:TabletopGames]]
* Many early ''TabletopGame/DungeonsAndDragons'' adventure modules used this trope, as they tended to omit depictions of the world outside a dungeon so that [=DM=]s could seamlessly transplant their content into homebrew settings.
[[AC:{{Theatre}}]]
* The ''Inner Sanctum'' [[RadioDrama radio show]] began with the creaking door opening, and [[HorrorHost Raymond]] inviting the listener in to the Inner Sanctum.
[[AC:TabletopGames]]
* Many early ''TabletopGame/DungeonsAndDragons'' adventure modules used this trope, as they tended to omit depictions of the world outside a dungeon so that [=DM=]s could seamlessly transplant their content into homebrew settings.
[[AC:{{Theatre}}]]
to:
[[folder: Radio ]]
* The ''Inner Sanctum'' [[RadioDrama radio show]] began with the creaking door opening, and [[HorrorHost Raymond]] inviting the listener in to the Inner
[[AC:TabletopGames]]
[[/folder]]
[[folder: Tabletop Games ]]
* Many early ''TabletopGame/DungeonsAndDragons'' adventure modules used this trope, as they tended to omit depictions of the world outside a dungeon so that [=DM=]s could seamlessly transplant their content into homebrew
[[AC:{{Theatre}}]]
[[/folder]]
[[folder: Theatre ]]
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[[AC: VideoGames]]
* Although there's a short {{Cutscene}} before it, the player first takes active control in ''VideoGame/{{Riven}}'' when a cell's gate drops down into the ground, setting the Stranger free to explore.
* An early subversion in ''VideoGame/{{Zork}}'': The house you start in front of has the door boarded shut, and it feels natural to look for a way of opening it. In fact, [[spoiler:it can't be opened. You have to go in through the rear window]].
* ''VideoGame/ResidentEvil''
** Used in the early games (1, 2 and 3) to instill a feeling of suspense.
** [[https://youtu.be/Yx9twBg2Zs0?t=39s This]] was done in ''VideoGame/SweetHome'', where Shinji Mikami got the inspiration from.
* Most of the "Ravenhearst" StoryArc adventures from ''Videogame/MysteryCaseFiles'' start out with the Master Detective unlocking a gateway, or approaching the door to her client's residence.
* In ''Videogame/DevilMayCry'':
** One of the first things that happen in the original ''Videogame/DevilMayCry'' is Trish breaking in Dante's office by driving her bike through his door.
** ''Videogame/DevilMayCry 3'', Mission 1 ends with Dante kicking his office door open to go outside, Mission 2 begins with said door ''flying outward'' from the impact with Dante walking out shortly after it.
** ''Videogame/DevilMayCry 4'' has Dante pulling a SuperWindowJump from Skylight in the Opera Theater, kickstarting the plot after the Intro Cutscene.
* Although there's a short {{Cutscene}} before it, the player first takes active control in ''VideoGame/{{Riven}}'' when a cell's gate drops down into the ground, setting the Stranger free to explore.
* An early subversion in ''VideoGame/{{Zork}}'': The house you start in front of has the door boarded shut, and it feels natural to look for a way of opening it. In fact, [[spoiler:it can't be opened. You have to go in through the rear window]].
* ''VideoGame/ResidentEvil''
** Used in the early games (1, 2 and 3) to instill a feeling of suspense.
** [[https://youtu.be/Yx9twBg2Zs0?t=39s This]] was done in ''VideoGame/SweetHome'', where Shinji Mikami got the inspiration from.
* Most of the "Ravenhearst" StoryArc adventures from ''Videogame/MysteryCaseFiles'' start out with the Master Detective unlocking a gateway, or approaching the door to her client's residence.
* In ''Videogame/DevilMayCry'':
** One of the first things that happen in the original ''Videogame/DevilMayCry'' is Trish breaking in Dante's office by driving her bike through his door.
** ''Videogame/DevilMayCry 3'', Mission 1 ends with Dante kicking his office door open to go outside, Mission 2 begins with said door ''flying outward'' from the impact with Dante walking out shortly after it.
** ''Videogame/DevilMayCry 4'' has Dante pulling a SuperWindowJump from Skylight in the Opera Theater, kickstarting the plot after the Intro Cutscene.
to:
[[folder: Video Games ]]
* Although there's a short {{Cutscene}} before it, the player first takes active control in ''VideoGame/{{Riven}}'' when a cell's gate drops down into the ground, setting the Stranger free to
* An early subversion in ''VideoGame/{{Zork}}'': The house you start in front of has the door boarded shut, and it feels natural to look for a way of opening it. In fact, [[spoiler:it can't be opened. You have to go in through the rear
*
** Used in the early games (1, 2 and 3) to instill a feeling of
** [[https://youtu.be/Yx9twBg2Zs0?t=39s This]] was done in ''VideoGame/SweetHome'', where Shinji Mikami got the inspiration
* Most of the "Ravenhearst" StoryArc adventures from ''Videogame/MysteryCaseFiles'' start out with the Master Detective unlocking a gateway, or approaching the door to her client's
* In
** One of the first things that happen in the original ''Videogame/DevilMayCry'' is Trish breaking in Dante's office by driving her bike through his
** ''Videogame/DevilMayCry 3'', Mission 1 ends with Dante kicking his office door open to go outside, Mission 2 begins with said door ''flying outward'' from the impact with Dante walking out shortly after
** ''Videogame/DevilMayCry 4'' has Dante pulling a SuperWindowJump from Skylight in the Opera Theater, kickstarting the plot after the Intro Cutscene.
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[[AC:WesternAnimation]]
* A multitude of doors open and close in the opening animation of Pixar's ''WesternAnimation/MonstersInc'', indicative of doors' importance to the monsters' operations. The last door opens to the apartment of Mike Wazowski and Jimmy Sullivan as their workday morning begins.
* The opening sequence of ''WesternAnimation/PinkyElmyraAndTheBrain'' begins with a camera zooming through the front door of Elmyra's house and through various rooms, while Pinky and the Brain themselves do the "What are we gonna do today?" exchange. The camera reaches the titular trio just in time for the Brain to declare, "Endure Elmyra, then try to TakeOverTheWorld!"
* A series of increasingly-weird doors and gates open up during the opening credits of ''WesternAnimation/{{Beetlejuice}}'', and the viewer's perspective passes through them.
* Several members of the family pass through doors as they head home and converge on the couch in ''WesternAnimation/TheSimpsons'''s opening credits sequence.
* A multitude of doors open and close in the opening animation of Pixar's ''WesternAnimation/MonstersInc'', indicative of doors' importance to the monsters' operations. The last door opens to the apartment of Mike Wazowski and Jimmy Sullivan as their workday morning begins.
* The opening sequence of ''WesternAnimation/PinkyElmyraAndTheBrain'' begins with a camera zooming through the front door of Elmyra's house and through various rooms, while Pinky and the Brain themselves do the "What are we gonna do today?" exchange. The camera reaches the titular trio just in time for the Brain to declare, "Endure Elmyra, then try to TakeOverTheWorld!"
* A series of increasingly-weird doors and gates open up during the opening credits of ''WesternAnimation/{{Beetlejuice}}'', and the viewer's perspective passes through them.
* Several members of the family pass through doors as they head home and converge on the couch in ''WesternAnimation/TheSimpsons'''s opening credits sequence.
to:
[[folder: Western Animation ]]
* A multitude of doors open and close in the opening animation of Pixar's ''WesternAnimation/MonstersInc'', indicative of doors' importance to the monsters' operations. The last door opens to the apartment of Mike Wazowski and Jimmy Sullivan as their workday morning
* The opening sequence of ''WesternAnimation/PinkyElmyraAndTheBrain'' begins with a camera zooming through the front door of Elmyra's house and through various rooms, while Pinky and the Brain themselves do the "What are we gonna do today?" exchange. The camera reaches the titular trio just in time for the Brain to declare, "Endure Elmyra, then try to
* A series of increasingly-weird doors and gates open up during the opening credits of ''WesternAnimation/{{Beetlejuice}}'', and the viewer's perspective passes through
* Several members of the family pass through doors as they head home and converge on the couch in ''WesternAnimation/TheSimpsons'''s opening credits sequence.
Added DiffLines:
[[/folder]]
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* The eerie opening montage of the British anthology series ''Shadows'' has the central door of a ''paper'' house swing open for the camera to advance through.
to:
* The eerie opening montage TitleSequence of the British anthology series ''Shadows'' has the central door of a ''paper'' house swing open for the camera to advance through.
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Changed line(s) 54 (click to see context) from:
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* The eerie opening montage of the British anthology series ''Shadows'' has the central door of a ''paper'' house swing open for the camera to advance through.
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Changed line(s) 38 (click to see context) from:
* Vastly-lower budget, same idea: ''Series/{{Svenghoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
to:
* Vastly-lower budget, same idea: ''Series/{{Svenghoolie}}'' ''Series/{{Svengoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
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Changed line(s) 38 (click to see context) from:
* Vastly-lower budget, same idea: ''Series/{[Svenghoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
to:
* Vastly-lower budget, same idea: ''Series/{[Svenghoolie}}'' ''Series/{{Svenghoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.
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Added DiffLines:
* Vastly-lower budget, same idea: ''Series/{[Svenghoolie}}'' opens each episode's round of movie-viewing and movie-riffing by swinging open the top end of the upright coffin he's standing inside.