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* ''Animation/{{Lamput}}'': The horror film Fat Doc watches in "Sleepwalking" is live-action footage of animated puppets interacting with each other, in contrast to the rest of the show being 2D animation.

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* ''Animation/{{Lamput}}'': The horror film Fat Specs Doc watches in "Sleepwalking" is live-action footage of animated puppets interacting with each other, in contrast to the rest of the show being 2D animation.
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* Used in the Season 2 finale of ''WebVideo/TheMisfortuneOfBeingNed'', after Ned stumbles into [[WebVideo/TheAnnoyingOrange Orange's]] kitchen.

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* Used in the Season 2 finale of ''WebVideo/TheMisfortuneOfBeingNed'', ''WebAnimation/TheMisfortuneOfBeingNed'', after Ned stumbles into [[WebVideo/TheAnnoyingOrange Orange's]] kitchen.
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* ''VideoGame/Persona3Reload:'' A few of the cutscenes are animated in an anime style, instead of being done in-engine.

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* Used for comedic effect in ''ComicBook/TheTransformersMoreThanMeetsTheEye'' when the Scavengers turn into their real life G1 toys during a NoodleIncident recap. [[http://tfsquareone.blogspot.com/2015/09/idw-mtmte-45-that-scavengers-photo.html?m=1]]



* The biopic about ''ComicBook/AmericanSplendor'' integrates comic book aesthetics in its presentation, like showing drawn scene transitions, comic book-style caption boxes or using an animated Harvey Pekar in a live-action backdrop, or when Harvey is annoyed by a jewish lady keeping him stuck in the line at a convenience store with an animated version of himself expressing his thoughts and trying to convince him to take action.

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* The biopic about ''ComicBook/AmericanSplendor'' integrates comic book aesthetics in its presentation, like showing drawn scene transitions, comic book-style caption boxes or using an animated Harvey Pekar in a live-action backdrop, or when Harvey is annoyed by a jewish Jewish lady keeping him stuck in the line at a convenience store with an animated version of himself expressing his thoughts and trying to convince him to take action.
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* The [[StoryWithinAStory third-person narratives]] in the ''WesternAnimation/KungFuPanda'' universe are hand-drawn in contrast to the CGI used for the rest of the films.

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* The [[StoryWithinAStory third-person narratives]] in the ''WesternAnimation/KungFuPanda'' ''Franchise/KungFuPanda'' universe are hand-drawn in contrast to the CGI used for the rest of the films.
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* The MultiPlatform revival of ''VideoGame/NBAJam'' (for the [[UsefulNotes/NintendoWii Wii]], UsefulNotes/XBox360, and UsefulNotes/PlayStation3) by [[Creator/ElectronicArts EA Sports]] uses digitized heads on 3D bodies.

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* The MultiPlatform revival of ''VideoGame/NBAJam'' (for the [[UsefulNotes/NintendoWii [[Platform/NintendoWii Wii]], UsefulNotes/XBox360, Platform/XBox360, and UsefulNotes/PlayStation3) Platform/PlayStation3) by [[Creator/ElectronicArts EA Sports]] uses digitized heads on 3D bodies.



* ''Webcomic/CrystalHeroes'' consists mostly of normal comic pages, but there is one scene consisting of a mini RPG made in UsefulNotes/RPGMaker.

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* ''Webcomic/CrystalHeroes'' consists mostly of normal comic pages, but there is one scene consisting of a mini RPG made in UsefulNotes/RPGMaker.MediaNotes/RPGMaker.
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*In the intro of ''Anime/IdolAngelYokosoYoko'' we see live-action footage of Yoko Tanaka juxtaposed with her animated counterpart, the fictional Yoko-sa. The anime is actually based on her life and she sang the OP. [[https://www.youtube.com/watch?v=diFWpWdojLM See here]].
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* ''Fanfic/AIsA'' shows this as characters travel between universes. In the home universe for Stargate Command, individuals appear as if they were in the live-action show. In Fairy Tail's universe, they appear as anime characters, while in Overwatch they look as if they were three-dimensional renders.
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** ''The Wilbur Van'' is presented on Website/ArchiveOfOurOwn as a short story, though this is {{enforced|Trope}} due to the content creators involved having issues in (presumably) scheduling for lore streams.

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** ''The Wilbur Van'' is presented on Website/ArchiveOfOurOwn Platform/ArchiveOfOurOwn as a short story, though this is {{enforced|Trope}} due to the content creators involved having issues in (presumably) scheduling for lore streams.
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* ''Film/JamesBond'''s gun barrel sequence from 1962 to 1989 featured live-action, but the filmmakers applied a blood-dripping special effect using hand-drawn animation after firing the shot; after ''Film/{{GoldenEye}}'', they used computer-generated imagery for the blood.

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* ''Film/JamesBond'''s gun barrel sequence from 1962 to 1989 featured live-action, but the filmmakers applied a blood-dripping special effect using hand-drawn animation after firing the shot; shot was fired; after ''Film/{{GoldenEye}}'', they used computer-generated imagery for the blood.
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* The gunbarrels of ''Film/JamesBond'' from 1962 to 1989 were live-action, but a cartoony blood dripping special effect was applied after the shot is fired.

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* The gunbarrels of ''Film/JamesBond'' ''Film/JamesBond'''s gun barrel sequence from 1962 to 1989 were featured live-action, but the filmmakers applied a cartoony blood dripping blood-dripping special effect was applied using hand-drawn animation after firing the shot is fired.shot; after ''Film/{{GoldenEye}}'', they used computer-generated imagery for the blood.

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