Is there an issue? Send a MessageReason:
added descriptions to tropes listed without one
Changed line(s) 21,22 (click to see context) from:
* AutoIncorrect: Autocorrect correcting a word that didn't need to be corrected
* DeadCharacterWalking
* DeadCharacterWalking
to:
* AutoIncorrect: Autocorrect correcting a word that didn't need to be corrected
corrected.
*DeadCharacterWalkingDeadCharacterWalking: A glitch causes a character who should be dead to be registered as alive.
*
Changed line(s) 25 (click to see context) from:
* DungeonBypass
to:
* DungeonBypassDungeonBypass: Somehow, the player is able to skip a dungeon, usually through glitches.
Changed line(s) 36 (click to see context) from:
* NotTheIntendedUse
to:
* NotTheIntendedUseNotTheIntendedUse: A player uses the games mechanics against it to play the game in an unintended way.
Changed line(s) 43,44 (click to see context) from:
* ScriptBreaking
* SequenceBreaking:
* SequenceBreaking:
to:
* ScriptBreaking
ScriptBreaking: Performing events in a video game out of order.
* SequenceBreaking: Using unintended shortcuts in a video game to get to a certain area before you're supposed to.
* SequenceBreaking: Using unintended shortcuts in a video game to get to a certain area before you're supposed to.
Is there an issue? Send a MessageReason:
None
Changed line(s) 31 (click to see context) from:
* HealingLoop: A poorly balance fight that's tedious because either you or the enemy can't deal damage faster than they can recover.
to:
* HealingLoop: A poorly balance balanced fight that's tedious because either neither you or nor the enemy can't can deal damage faster than they the other can recover.
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
* KillScreen
to:
* KillScreenKillScreen: Well, good job playing the game long enough to reach ''this'' screen.