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* ''VideoGame/LikeClay'' is a horror-themed first-person adventure game where you wander through an empty cult compound to find out what happened to your friend.
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* ''VideoGame/TheFlowerCollectors'' is a noir crime drama where you play as a paraplegic retire police officer who spies on people and takes photographs in order to help an IntrepidReporter solve a murder that may be linked to city-wide corruption.
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The late 2000s and early 2010s saw the emergence of a new sub-genre in [[AdventureGame adventure games]], the so-called "environmental narrative game" genre (or ENG for short). Realizing that adventure games in the past had tended to emphasize storytelling and art direction over gameplay, developers in this genre followed that principle to its LogicalExtreme and removed virtually all gameplay and interactivity from their games in order to focus the player's attention on the story, visuals and experience. Games in the genre have also variously been referred to as "interactive fiction games" (not to be confused with [[InteractiveFiction text adventures]] or VisualNovels), "interactive stories", "story exploration games" and "first-person experiences", among other labels. Detractors of the genre sometimes dismissively refer to these games as "walking simulators", although [[AppropriatedAppellation that term has since come to be used as a neutral descriptor of the genre by many critics, developers and fans.]] [[note]]The term "walking simulator" has also been used to describe games like ''VideoGame/DayZ'', but that's not the genre we're discussing here.[[/note]]

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The late 2000s and early 2010s saw the emergence of a new sub-genre SubGenre in [[AdventureGame adventure games]], {{Adventure Game}}s, the so-called "environmental narrative game" genre (or ENG for short). Realizing that adventure games in the past had tended to emphasize storytelling and art direction over gameplay, developers in this genre followed that principle to its LogicalExtreme and removed virtually all gameplay and interactivity from their games in order to focus the player's attention on the story, visuals and experience. Games in the genre have also variously been referred to as "interactive fiction games" (not to be confused with [[InteractiveFiction text adventures]] or VisualNovels), "interactive stories", "story exploration games" and "first-person experiences", among other labels. Detractors of the genre sometimes dismissively refer to these games as "walking simulators", although [[AppropriatedAppellation that term has since come to be used as a neutral descriptor of the genre by many critics, developers and fans.]] [[note]]The term "walking simulator" has also been used to describe games like ''VideoGame/DayZ'', but that's not the genre we're discussing here.[[/note]]
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* ''VideoGame/SilentHills'' -- or more specifically, ''PT'', its [[SelfContainedDemo "playable teaser"]] -- took this route as [[GenreShift a stark departure from the gameplay]] found in the rest of [[Franchise/SilentHill its franchise]], where instead of third-person SurvivalHorror gameplay, it's a first-person exploration/puzzle game with a more tighter, [[TheFourthWallWillNotProtectYou player-oriented]] PsychologicalHorror lean with no combat (though there ''is'' still a death state). Due to the cancellation of the full ''Silent Hills'' project, it's unknown how much the final game would have taken this route.
* ''VideoGame/SilentHillTheShortMessage'' similarly explores ''Franchise/SilentHill'' in this manner, being a much lighter horror experience with less puzzles or combat, and instead focuses on PsychologicalHorror storytelling through navigating through and interacting with the environment: an abandoned apartment complex under the influence of "the Silent Hill Phenomenon".
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The genre is most popular on PC (particularly on UsefulNotes/{{Steam}}, a popular service for indie games of all kinds), but examples of the genre for the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh]] and [[MediaNotes/TheEighthGenerationOfConsoleVideoGames eighth]] generations of consoles are not uncommon.

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The genre is most popular on PC (particularly on UsefulNotes/{{Steam}}, Platform/{{Steam}}, a popular service for indie games of all kinds), but examples of the genre for the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames seventh]] and [[MediaNotes/TheEighthGenerationOfConsoleVideoGames eighth]] generations of consoles are not uncommon.



* ''VideoGame/{{Bound}}'', a 2016 UsefulNotes/Playstation4 game where you play a dancer in a highly abstract environment with light platforming elements, which is all a metaphor for the real-world's pregnant woman's childhood memories.

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* ''VideoGame/{{Bound}}'', a 2016 UsefulNotes/Playstation4 Platform/PlayStation4 game where you play a dancer in a highly abstract environment with light platforming elements, which is all a metaphor for the real-world's pregnant woman's childhood memories.



* ''VideoGame/DwellersEmptyPath'' is a 2D {{Retraux}} example modelled after an old UsefulNotes/GameBoy RPG. Combat and puzzles are eschewed in favour of exploring a sprawling forest and fantasy kingdom, taking in the sights, interacting with the inhabitants, and learning more about the world, all of which are accompanied by pixel art illustrations from Creator/TemmieChang. This is {{lampshade|Hanging}}d in the DevelopersRoom, with Temmie hoping you liked the game even though "you don't really do much except walk around and make images appear".

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* ''VideoGame/DwellersEmptyPath'' is a 2D {{Retraux}} example modelled after an old UsefulNotes/GameBoy Platform/GameBoy RPG. Combat and puzzles are eschewed in favour of exploring a sprawling forest and fantasy kingdom, taking in the sights, interacting with the inhabitants, and learning more about the world, all of which are accompanied by pixel art illustrations from Creator/TemmieChang. This is {{lampshade|Hanging}}d in the DevelopersRoom, with Temmie hoping you liked the game even though "you don't really do much except walk around and make images appear".
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None


The genre is most popular on PC (particularly on UsefulNotes/{{Steam}}, a popular service for indie games of all kinds), but examples of the genre for the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh]] and [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth]] generations of consoles are not uncommon.

to:

The genre is most popular on PC (particularly on UsefulNotes/{{Steam}}, a popular service for indie games of all kinds), but examples of the genre for the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh]] and [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames [[MediaNotes/TheEighthGenerationOfConsoleVideoGames eighth]] generations of consoles are not uncommon.

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