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In real life, most vehicles intended to be used on the front lines have at least a machine gun mount. But there is some TruthInTelevision to this trope as the transport needs to sacrifice its ammo storage in favor of passenger space. Contrast AwesomePersonnelCarrier, which is (usually) anything but defenseless.

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In real life, most vehicles intended to be used on the front lines have at least a machine gun mount. But there is some TruthInTelevision to this trope as the transport needs to sacrifice its ammo storage in favor of passenger space. Contrast AwesomePersonnelCarrier, which is (usually) anything but defenseless.
defenseless, and TechnicallyATransport, where somebody looked at the "defenseless" transport and decided to strap some guns and armor on it.
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* In ''Franchise/StarWars: Film/TheLastJedi'', the transports aboard the ''Raddus'' are slow, with no weapons, DeflectorShields, or hyperdrive. [[spoiler:This becomes a problem when the First Order learns how to see through their InvisibilityCloak and starts firing on them.]]
** The above example is particularly odd since [[Film/TheForceAwakens the last film]] featured Resistance Transports with all the features the new transports lack but the film pretends those transports don't exist.
** The Techno Union Transports from ''Film/AttackOfTheClones'' are completely unarmed but do have shields and hyperdrives. The Trade Federation Core Ships and Commerce Guild Cruisers from the same film were armed but the weapons negligible at best for any sort of prolonged combat.

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* In ''Franchise/StarWars: ''Franchise/StarWars'':
** ''Film/AttackOfTheClones'': The Techno Union Transports are completely unarmed but do have shields and hyperdrives. The Trade Federation Core Ships and Commerce Guild Cruisers from the same film were armed but the weapons negligible at best for any sort of prolonged combat.
**
Film/TheLastJedi'', the transports aboard the ''Raddus'' are slow, with no weapons, DeflectorShields, or hyperdrive. [[spoiler:This becomes a problem when the First Order learns how to see through their InvisibilityCloak and starts firing on them.]]
** The above example is particularly odd since [[Film/TheForceAwakens the last film]] featured Resistance Transports with all the features the new transports lack but the film pretends those transports don't exist.
** The Techno Union Transports from ''Film/AttackOfTheClones'' are completely unarmed but do have shields and hyperdrives. The Trade Federation Core Ships and Commerce Guild Cruisers from the same film were armed but the weapons negligible at best for any sort of prolonged combat.
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* Downplayed in ''VideoGame/FrontMission1'' with supply trucks. They ''can'' attack and defend, but all they have is a dinky little machinegun that might, ''might'', drain about 5% of an enemy Wanzer's health. For all practical intents and purposes they are defenseless.
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General clarification on works content


In real life, most vehicles intended to be used on the front lines have at least a machine gun mount. But there is some TruthInTelevision to this trope (see below). Contrast AwesomePersonnelCarrier, which is (usually) anything but defenseless.

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In real life, most vehicles intended to be used on the front lines have at least a machine gun mount. But there is some TruthInTelevision to this trope (see below).as the transport needs to sacrifice its ammo storage in favor of passenger space. Contrast AwesomePersonnelCarrier, which is (usually) anything but defenseless.
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* ''VideoGame/AdvanceWars'' has three such vehicles: APC for ground transport, Lander for sea transport, and Transport Copter for air transport. As none of those vehicles can fight back if provoked, this leaves them open to enemy attacks if the CO is not careful. Black Boats introduced in the third game are similarly harmless and capable of transporting up to 2 infantry units, but can also repair 1 HP to a unit per turn.

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* ''VideoGame/AdvanceWars'' has three such vehicles: APC for ground infantry transport, Lander for sea vehicle/infantry transport, and Transport Copter for air infantry transport. As none of those vehicles can fight back if provoked, this leaves them open to enemy attacks if the CO is not careful. Black Boats introduced in the third game are similarly harmless and capable of transporting up to 2 infantry units, but can also repair 1 HP to a unit per turn.
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* ''[[VideoGame/NintendoWars Advance Wars]]'' has three such vehicles: APC for ground transport, Lander for sea transport, and Transport Copter for air transport. As none of those vehicles can fight back if provoked, this leaves them open to enemy attacks if the CO is not careful.

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* ''[[VideoGame/NintendoWars Advance Wars]]'' ''VideoGame/AdvanceWars'' has three such vehicles: APC for ground transport, Lander for sea transport, and Transport Copter for air transport. As none of those vehicles can fight back if provoked, this leaves them open to enemy attacks if the CO is not careful. Black Boats introduced in the third game are similarly harmless and capable of transporting up to 2 infantry units, but can also repair 1 HP to a unit per turn.
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* ''VideoGame/WarcraftIII'': There are no faction-unique APCs, the only transport options are the mercenary zeppelins/ships, which have no defense but their speed (and if killed over deep water, all units are lost, if killed over land or shallow water, the units are alive but horribly slowed, making them easy prey). In ''VideoGame/WarcraftII'' both sides could build defenseless transports.

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* ''VideoGame/WarcraftIII'': ''VideoGame/WarcraftIIIReignOfChaos'': There are no faction-unique APCs, the only transport options are the mercenary zeppelins/ships, which have no defense but their speed (and if killed over deep water, all units are lost, if killed over land or shallow water, the units are alive but horribly slowed, making them easy prey). In ''VideoGame/WarcraftII'' ''VideoGame/WarcraftIITidesOfDarkness'', both sides could build defenseless transports.
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** The Luftwaffe's Focke-Wulf Fw 200 Condor had some success with long-range bombing raids on Allied convoys, despite being highly vulnerable to AntiAir tactics.
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* ''VideoGame/WarGamesDefcon1'' zig-zags this trope around. The AwesomePersonnelCarrier used by both NORAD and WOPR have high defense, but it's sole weapon is a light turret that does ScratchDamage on tanks and vehicles. Meanwhile, aerial transports like the Chinook helicopters for NORAD and Phoenix Carriers for WOPR are completely defenseless against air attacks. Same goes for the Amphibious vehicles for both factions, who can only carry troops around. It becomes a plot point in one WOPR mission in Hong Kong - you'll need to control a defenseless hovercraft through NORAD's heavily-armed Naval Base in Victoria Harbor to retrieve a drone TrappedBehindEnemyLines and make your way back, and most of your mission have you controlling said transport ''around'' enemy waters or be blown up.

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adding a Real Life example and a historical note


* The C-47 Skytrain was completely defenseless while taking Allied paratroops over enemy territory. The Soviet licensed copy sometimes mounted a single machine gun in a dorsal turret, but it wasn't terribly effective.

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** Even the light armament of a merchant ship could still be deadly. In 1943, the US Liberty ship ''SS Stephen Hopkins'', while sailing alone in an area thought to be safe, encountered the heavily-armed [[TechnicallyATransport German armed merchant raider]] ''Stier''. ''Hopkins'' had the standard armament for a Liberty ship at the time: a single 4-inch gun and a few antiaircraft guns, but did enough damage to ''Stier'' that the raider sank shortly after her opponent.
* The C-47 Skytrain [[note]]the military version of the DC-3 passenger plane[[/note]] was completely defenseless while taking Allied paratroops over enemy territory. The Soviet licensed copy sometimes mounted a single machine gun in a dorsal turret, but it wasn't terribly effective.
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** The Executive Transport in ''Classic'' lacks even a weapon hardpoint, which is possibly why it is one of only three non-mission ships in ''Classic'' that can't be bought (it is also the only proper ship in ''any'' of the games that lacks a hardpoint).

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Add Civilization II


* In vanilla ''[[VideoGame/{{Civilization}} Civilization V]]'', land units gain the ability to embark onto transports to cross water once the 'Optics' tech is researched. While in this state, they are completely defenseless, and even a super-advanced Giant Death Robot will be easy prey for a leftover barbarian Galley. The expansions change this, giving embarked units the ability to fight back (although not very effectively).

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* ''VideoGame/{{Civilization}}'' and sequels:
** ''VideoGame/CivilizationII'' starts out with ships that can both carry troops and fight, but as the tech tree advances, this trope comes into play. If you have built Leonardo's Workshop, then you don't even get a choice; a Caravel that was able to fight, upon researching Magnetism, will be automatically upgraded to a Galleon that can't (but has more carrying capacity). At that point, though, you can still build new Frigates, with reduced capacity but enhanced offensive capabilities -- until you research Industrialization, at which the new, weaponless Transport will obsolete the Frigate too.
**
In vanilla ''[[VideoGame/{{Civilization}} Civilization V]]'', land units gain the ability to embark onto transports to cross water once the 'Optics' tech is researched. While in this state, they are completely defenseless, and even a super-advanced Giant Death Robot will be easy prey for a leftover barbarian Galley. The expansions change this, giving embarked units the ability to fight back (although not very effectively).



** In ''VideoGame/SidMeiersAlphaCentauri'', transport modules use the same slot in the [[DesignItYourselfEquipment unit workshop]] as weapons. However, since combat tests the attacker's weapon strength against the defender's ''armor'' strength, and psi combat is based on morale instead of either, it's possible for a weaponless transport to win a battle but not attack.



* In ''VideoGame/SidMeiersAlphaCentauri'', transport modules use the same slot in the [[DesignItYourselfEquipment unit workshop]] as weapons. However, since combat tests the attacker's weapon strength against the defender's ''armor'' strength, and psi combat is based on morale instead of either, it's possible for a weaponless transport to win a battle but not attack.
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* ''VideoGame/MechWarrior'' games in general tend to zigzag this trope, depending on the size of the transport. Any vehicles designed to carry personnel - [=APCs=], transport choppers or [=VTOLs=], etc. - tend to at best have weapons that will barely scratch the paint on a battlemech. Dropships, however, can easily pack the firepower of an entire assault lance, typically sporting several [[RailGun Gauss Rifles]], [[LightningGun PPCs]], and/or [[FrickinLaserBeams Large Lasers]].

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* ''VideoGame/MechWarrior'' games in general tend to zigzag this trope, depending on the size of the transport. Any vehicles designed to carry personnel - [=APCs=], transport choppers or [=VTOLs=], etc. - tend to at best have weapons that will barely scratch the paint on a battlemech. Dropships, however, can easily pack the firepower of an entire assault lance, typically sporting several [[RailGun Gauss Rifles]], [[LightningGun PPCs]], and/or [[FrickinLaserBeams [[SlowLaser Large Lasers]].
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** German and Soviet transport planes, as a general rule, carried built-in defensive guns, and as such averted this trope.
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* ''VideoGame/MechWarrior'' games in general tend to zigzag this trope, depending on the size of the transport. Any vehicles designed to carry personnel - [=APCs=], transport choppers or [=VTOLs=], etc. - tend to at best have weapons that will barely scratch the paint on a battlemech. Dropships, however, can easily pack the firepower of an entire assault lance, typically sporting several [[RailGun Gauss Rifles]], [[LightningGun PPCs]], and/or [[FrickinLaserBeams Large Lasers]].

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[[AC:Comic Books]]
* ''ComicBook/WonderWoman1987'': The Sangtee Empire slave transports are entirely defenseless despite there being anti-slavery sentiment in the empire. Once Diana's SpacePirate Revolutionaries start stealing the ships and freeing all the slaves the empire starts sending fighter escorts along when transporting slaves and political prisoners in large shipments.



*** The Techno Union Transports from ''Film/AttackOfTheClones'' are completely unarmed but do have shields and hyperdrives. The Trade Federation Core Ships and Commerce Guild Cruisers from the same film were armed but the weapons negligible at best for any sort of prolonged combat.

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*** ** The Techno Union Transports from ''Film/AttackOfTheClones'' are completely unarmed but do have shields and hyperdrives. The Trade Federation Core Ships and Commerce Guild Cruisers from the same film were armed but the weapons negligible at best for any sort of prolonged combat.
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** Subverted by the Mosquito light bomber, which was also used as a courier aircraft and occasionally modified to carry a small number of passengers: It was unarmed in these roles, but so was the original bomber version because it was fast enough to outrun any Axis fighter then in production.
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* In ''Film/StarWars: Film/TheLastJedi'', the transports aboard the ''Raddus'' are slow, with no weapons, DeflectorShields, or hyperdrive. [[spoiler:This becomes a problem when the First Order learns how to see through their InvisibilityCloak and starts firing on them.]]

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* In ''Film/StarWars: ''Franchise/StarWars: Film/TheLastJedi'', the transports aboard the ''Raddus'' are slow, with no weapons, DeflectorShields, or hyperdrive. [[spoiler:This becomes a problem when the First Order learns how to see through their InvisibilityCloak and starts firing on them.]]
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* Downplayed in most grand strategy games by ''Creator/ParadoxInteractive'': ''[[VideoGame/EuropaUniversalis Europa Universalis IV]]'', ''[[VideoGame/VictoriaAnEmpireUnderTheSun Victoria II]]'' and ''[[VideoGame/HeartsOfIron Hearts of Iron IV]]'' all feature transport ships or convoys that do have limited combat abilities, but compared to actual warships they might as well be defenseless unless they severely outnumber their opponent. ''[[VideoGame/CrusaderKings Crusader Kings 2]]'' technically plays it straight, but since ''all'' ships are transport ships it only results in there not being a mechanic for naval combat at all.

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