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Even as a joke, this is too rude.


** Your Trainer Card changes color? [[VideoGame/PokemonRedAndBlue In Generation I]] all we got was a certificate, and you had to go get it yourself!
*** You don't even get to keep the stupid-ass certificate; you have to keep going back to that asshole just to see it.

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** Your Trainer Card changes color? [[VideoGame/PokemonRedAndBlue In Generation I]] the first two generations, all we got was a certificate, and completing the Pokédex gets you had to go get it yourself!
***
is a certificate. You don't even get to keep the stupid-ass certificate; it; you have to keep going back to that asshole [[CreatorCameo the game's developers]] just to see it.
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* {{Website/Newgrounds}} also has an achievement system now, which currently only certain game makers have access to.

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* {{Website/Newgrounds}} {{Platform/Newgrounds}} also has an achievement system now, which currently only certain game makers have access to.
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* ''VideoGame/HeroesOfTheSeasons'': Benjamin sells Christmas decorations and expands his inventory when the player completes new campaigns, but they exist solely to fill up dead space in Mayor Nelly's house. Fortunately, they are much cheaper than higher-end equipment, meaning the player won't be set back too much when purchasing them.
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* ''VideoGame/BugFables'': Completing certain tasks adds decorations to Team Snakemouth's buyable house, separate from the game's achievement system. This includes plaques for the Cave of Trials and the full {{Boss Rush}}es, prop swords for the two postgame {{superboss}} teams, and [[spoiler:a Tangy Berry for defeating the secret boss TANGYBUG]]. There is also a trophy for getting all of the game's more standard achievements/Records, and [[spoiler:the Wasp King's crown]] for simply beating the FinalBoss. Filling out the house is essentially the game's "true" OneHundredPercentCompletion.
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* ''VideoGame/PlantsVsZombies'' has the Golden Sunflower Trophy for finishing Adventure mode and getting all the trophies in the Mini Games, Puzzle mode, and Survival mode. The UsefulNotes/{{Steam}} version also includes twelve achievements, four of which require a ''lot'' of playing and practice to get.

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* ''VideoGame/PlantsVsZombies'' has the Golden Sunflower Trophy for finishing Adventure mode and getting all the trophies in the Mini Games, Puzzle mode, and Survival mode. The UsefulNotes/{{Steam}} Platform/{{Steam}} version also includes twelve achievements, four of which require a ''lot'' of playing and practice to get.



* ''VideoGame/MileHighPinball'' for the Nokia UsefulNotes/NGage lets you choose different skins for your ball at the start of each game. The choice has no effect on the gameplay.

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* ''VideoGame/MileHighPinball'' for the Nokia UsefulNotes/NGage Platform/NGage lets you choose different skins for your ball at the start of each game. The choice has no effect on the gameplay.
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* Getting all the medals in ''VideoGame/MedalOfHonor1999'' for UsefulNotes/PlayStation, including the Congressional Medal of Honor and the Dreamworks Medal of Valor, gets you several extra characters for the multiplayer mode.

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* Getting all the medals in ''VideoGame/MedalOfHonor1999'' for UsefulNotes/PlayStation, Platform/PlayStation, including the Congressional Medal of Honor and the Dreamworks Medal of Valor, gets you several extra characters for the multiplayer mode.



* UsefulNotes/{{Steam}} has a similar system for some of its PC games, implemented in late 2007 with the launch of the Orange Box.

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* UsefulNotes/{{Steam}} Platform/{{Steam}} has a similar system for some of its PC games, implemented in late 2007 with the launch of the Orange Box.
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** Getting the final Badge in ''VideoGame/SuperMarioBrosWonder'' requires you to [[HundredPercentCompletion complete the game 100%]], that is, collecting all the Wonder Seeds, Purple Coins, Badges, and Standees, and reaching the top of every Goal Pole (including secret ones). After which, you also must clear the final BrutalBonusLevel in order to get the Badge. [[spoiler:It replaces all the sound effects with ACapella ones.]]

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** Getting the final Badge in ''VideoGame/SuperMarioBrosWonder'' requires you to [[HundredPercentCompletion complete the game 100%]], that is, collecting all the Wonder Seeds, Purple 10-Flower Coins, Badges, and Standees, and reaching the top of every Goal Pole (including secret ones). After which, you also must clear the final BrutalBonusLevel in order to get the Badge. [[spoiler:It replaces all the sound effects with ACapella ones.]]
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crosswicking

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** Getting the final Badge in ''VideoGame/SuperMarioBrosWonder'' requires you to [[HundredPercentCompletion complete the game 100%]], that is, collecting all the Wonder Seeds, Purple Coins, Badges, and Standees, and reaching the top of every Goal Pole (including secret ones). After which, you also must clear the final BrutalBonusLevel in order to get the Badge. [[spoiler:It replaces all the sound effects with ACapella ones.]]
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* In ''VideoGame/{{Scribblenauts}}'', the Scribblenaut costume is unlocked by replaying every level on Advanced Mode. Advanced Mode involves playing the same level three times in a row using different words every time. Given that there are 220 levels in the game, with some of them being rather difficult to complete on Advanced Mode, it's going to take quite a while to get the costume.
** Before that, if you complete every level in the game once, you get a new title screen: the top screen's color changes from blue to yellow.
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* ''VideoGame/GhostRecon'' awarded medals to the soldiers in a fairly realistic manner: soldiers get campaign ribbons for taking part in campaigns, purple hearts for injuries, and various other medals for kills.

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* ''VideoGame/GhostRecon'' ''VideoGame/GhostRecon1'' awarded medals to the soldiers in a fairly realistic manner: soldiers get campaign ribbons for taking part in campaigns, purple hearts for injuries, and various other medals for kills.
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** ''VideoGame/MedalOfHonorAlliedAssault'': Performing certain actions in each level (stealing a manifest, saving a number of soldiers, etc.) will give players access to various medals, in addition to those awarded for clearing the game on certain difficulties.

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** ''VideoGame/MedalOfHonorAlliedAssault'': Performing certain actions in each level (stealing a manifest, saving a number of soldiers, etc.) will give players access to various medals, in addition to those awarded for clearing the game on certain difficulties. The medals themselves serve no purpose other than for bragging rights.

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* Getting all the medals in the original ''VideoGame/MedalOfHonor'' for UsefulNotes/PlayStation, including the Congressional Medal of Honor and the Dreamworks Medal of Valor, gets you several extra characters for the multiplayer mode.

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* Getting all the medals in the original ''VideoGame/MedalOfHonor'' ''VideoGame/MedalOfHonor1999'' for UsefulNotes/PlayStation, including the Congressional Medal of Honor and the Dreamworks Medal of Valor, gets you several extra characters for the multiplayer mode.mode.
** ''VideoGame/MedalOfHonorAlliedAssault'': Performing certain actions in each level (stealing a manifest, saving a number of soldiers, etc.) will give players access to various medals, in addition to those awarded for clearing the game on certain difficulties.
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* ''VideoGame/MahjongSoul'' , as it is heavily focused on the option of having a character for the player's avatar, it can reward you with {{Premium Currency}} (that can be obtained also via {{Micro-Transactions}}), which are used to unlock certain outfits. Additionally, the game reward with minor cosmetic "gifts", such as "fanzines", types of "food" and "clothes" - none of these have any appearing effect whatsoever and are only for the purpose of filling up the "bonding" bar that unlock elements tied to a character ({{Visual Novel|their story}} or dubbed exclamations within the game.

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* ''VideoGame/MahjongSoul'' , as it is heavily focused on the option of having a character for the player's avatar, it can reward you with {{Premium Currency}} (that can be obtained also via {{Micro-Transactions}}), {{Microtransactions}}), which are used to unlock certain outfits. Additionally, the game reward with minor cosmetic "gifts", such as "fanzines", types of "food" and "clothes" - none of these have any appearing effect whatsoever and are only for the purpose of filling up the "bonding" bar that unlock elements tied to a character ({{Visual Novel|their story}} ([[VisualNovel their story]] or dubbed exclamations within the game.
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[[/folder]]


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* ''VideoGame/MahjongSoul'' , as it is heavily focused on the option of having a character for the player's avatar, it can reward you with [[Premium Currency]] (that can be obtained also via [[Micro-Transactions]]), which are used to unlock certain outfits

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* ''VideoGame/MahjongSoul'' , as it is heavily focused on the option of having a character for the player's avatar, it can reward you with [[Premium Currency]] {{Premium Currency}} (that can be obtained also via [[Micro-Transactions]]), {{Micro-Transactions}}), which are used to unlock certain outfits
outfits. Additionally, the game reward with minor cosmetic "gifts", such as "fanzines", types of "food" and "clothes" - none of these have any appearing effect whatsoever and are only for the purpose of filling up the "bonding" bar that unlock elements tied to a character ({{Visual Novel|their story}} or dubbed exclamations within the game.
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[[folder:Tabletop Games]]

* ''VideoGame/MahjongSoul'' , as it is heavily focused on the option of having a character for the player's avatar, it can reward you with [[Premium Currency]] (that can be obtained also via [[Micro-Transactions]]), which are used to unlock certain outfits
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** This is eventually PlayedForLaughs when Nepgear gets Affinities that do nothing ''while in cutscenes''. When Neptune wonders what just happened, a ''[[BreakingTheFourthWall self-aware tutorial]] starts popping up'' and tells Neptune (and the players) that [[LampshadeHanging this does not affect the game at all.]].

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** This is eventually PlayedForLaughs when Nepgear gets Affinities that do nothing ''while in cutscenes''. When Neptune wonders what just happened, a ''[[BreakingTheFourthWall self-aware tutorial]] starts popping up'' and tells Neptune (and the players) that [[LampshadeHanging this does not affect the game at all.]].all]].
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* The ''Franchise/KingdomHearts'' series of games is famous for rewarding HundredPercentCompletion with the SequelHook after the ending, but the [[UpdatedRerelease Final Mix version]] of ''VideoGame/KingdomHeartsII'' also has three crowns for Sora: a bronze, silver, and gold crown, awarded after beating the minigames posed by the XIII Mushroom], [[OptionalBoss defeating all thirteen of the Organization XIII data battles]], and defeating the Lingering Will, in whichever order the player accomplishes the tasks. The crowns serve absolutely no purpose, they just look cool and prove that the player is hardcore.

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* The ''Franchise/KingdomHearts'' series of games is famous for rewarding HundredPercentCompletion with the SequelHook after the ending, but the [[UpdatedRerelease Final Mix version]] of ''VideoGame/KingdomHeartsII'' also has three crowns for Sora: a bronze, silver, and gold crown, awarded after beating the minigames posed by the XIII Mushroom], Mushrooms, [[OptionalBoss defeating all thirteen of the Organization XIII data battles]], and defeating the Lingering Will, in whichever order the player accomplishes the tasks. The crowns serve absolutely no purpose, they just look cool and prove that the player is hardcore.

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It being "more egregious" doesn't give it a license for misindentation


* ''VideoGame/{{Splatoon|1}}'' generally gives you [[AndYourRewardIsClothes clothing]] as rewards for accomplishing tasks, but since all clothing has stats that can aid you in battle, the real presence of this trope comes in the rewards for completing Hero Mode, the Amiibo challenges, and reaching Level 40: replicas of the weapons from the single-player campaign... which are statistically identical to weapons that you've almost certainly already unlocked if you've been playing multiplayer even a moderate amount (you can purchase all the "vanilla" equivalents by Level 4). [[BraggingRightsReward The only purpose they serve is looking cool]].
** This is even more egregious in ''VideoGame/Splatoon2'', where unlocking a replica weapon requires beating every stage and boss with said weapon rather than just beating the mode and a few challenges, [[ThatOneSidequest with there being nine weapons in total]]. You can purchase all the "vanilla" equivalents of those weapons by Level 10.

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* ''VideoGame/{{Splatoon|1}}'' ''VideoGame/Splatoon1'' generally gives you [[AndYourRewardIsClothes clothing]] as rewards for accomplishing tasks, but since all clothing has stats that can aid you in battle, the real presence of this trope comes in the rewards for completing Hero Mode, the Amiibo challenges, and reaching Level 40: replicas of the weapons from the single-player campaign... which are statistically identical to weapons that you've almost certainly already unlocked if you've been playing multiplayer even a moderate amount (you can purchase all the "vanilla" equivalents by Level 4). [[BraggingRightsReward The only purpose they serve is looking cool]].
**
cool]]. This is even more egregious in ''VideoGame/Splatoon2'', where unlocking a replica weapon requires beating every stage and boss with said weapon rather than just beating the mode and a few challenges, [[ThatOneSidequest with there being nine weapons in total]]. You can purchase all the "vanilla" equivalents of those weapons by Level 10.



* ''VideoGame/{{Civilization}} II'' let you upgrade your throne room, ''VideoGame/{{Civilization}} III'' your palace grounds, and ''VideoGame/{{Civilization}}: Call to Power'' your capital city center. Each is essentially a pretty picture that you can stare at if you get bored.
* Beating two of the bonus bosses in ''VideoGame/{{Disgaea 2|CursedMemories}}'' grants the protagonist new titles -- [[spoiler:"Prism Black" and "Badass Overlord", respectively]] -- which replace the default title of "Demon Hunter". In both cases, victory results in [[LampshadeHanging immediate complaints]] from said protagonist.

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* ''VideoGame/{{Civilization}} II'' let lets you upgrade your throne room, ''VideoGame/{{Civilization}} III'' ''III'' your palace grounds, and ''VideoGame/{{Civilization}}: Call ''Call to Power'' your capital city center. Each is essentially a pretty picture that you can stare at if you get bored.
* ''VideoGame/Disgaea2CursedMemories'':
**
Beating two of the bonus bosses in ''VideoGame/{{Disgaea 2|CursedMemories}}'' grants the protagonist new titles -- [[spoiler:"Prism Black" and "Badass Overlord", respectively]] -- which replace the default title of "Demon Hunter". In both cases, victory results in [[LampshadeHanging immediate complaints]] from said protagonist.

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Improper tense. Also crosswicked an example


[[folder:Party Game]]
* ''VideoGame/MarioPartyStarRush'':
** If the player earns a Star Rush or Super Star Rush on any board, that board will be marked with an icon on the board select screen to show that they did it.
** Upon reaching the top of the Master Tower in Challenge Tower, the player receives the Tower Cup, a trophy that appears outside the mode's entrance in the Party Plaza.
[[/folder]]



** ''VideoGame/CastlevaniaHarmonyOfDissonance'' had the furniture. There's no real reason to collect them all, aside form 100%.

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** ''VideoGame/CastlevaniaHarmonyOfDissonance'' had has the furniture. There's no real reason to collect them all, aside form 100%.
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** Collecting all 290 trophies in ''VideoGame/SuperSmashBrosMelee'' is an incredibly difficult and time-consuming task. Many of them require insane amounts of skill and patience that only the most die-hard {{Hundred Percent Completion}}ists would strive for. The most infamous example is the Diskun trophy, which requires unlocking every end-of-level bonus, including the [[FlawlessVictory No-Damage Clear award]], which means completing Classic or All-Star mode without ''[[NoDamageRun taking any damage whatsoever]]''. But if you get all that, you unlock a video!

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** ''VideoGame/SuperSmashBrosMelee'': Collecting all 290 trophies in ''VideoGame/SuperSmashBrosMelee'' is an incredibly difficult and time-consuming task. Many of them require insane amounts of skill and patience that only the most die-hard {{Hundred Percent Completion}}ists would strive for. The most infamous example is the Diskun trophy, which requires unlocking every end-of-level bonus, including the [[FlawlessVictory No-Damage Clear award]], which means completing Classic or All-Star mode without ''[[NoDamageRun taking any damage whatsoever]]''. But if you get all that, you unlock a video!



** The awards in ''VideoGame/Battlefield2142'' would give points if you achieved them. The medals wouldn't however.

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** * The awards in ''VideoGame/Battlefield2142'' would give points if you achieved them. The medals wouldn't however.
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* The Season 19 episode of ''WesternAnimation/FamilyGuy'' "[[Recap/FamilyGuyS19E15CustomerOfTheWeek Customer of the Week]]" shows Lois try to win "Customer of the Week" at her favorite coffee shop. Even though being "Customer Of The Week" only gets you a few seconds of applause and your photo on a bulletin board, Lois treats it like it's on the level of a cancer cure.
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This is just a redirect


* The ''Franchise/KingdomHearts'' series of games is famous for rewarding OneHundredPercentCompletion with the SequelHook after the ending, but the [[UpdatedRerelease Final Mix version]] of ''VideoGame/KingdomHeartsII'' also has three crowns for Sora: a bronze, silver, and gold crown, awarded after beating the minigames posed by the XIII Mushroom], [[OptionalBoss defeating all thirteen of the Organization XIII data battles]], and defeating the Lingering Will, in whichever order the player accomplishes the tasks. The crowns serve absolutely no purpose, they just look cool and prove that the player is hardcore.

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* The ''Franchise/KingdomHearts'' series of games is famous for rewarding OneHundredPercentCompletion HundredPercentCompletion with the SequelHook after the ending, but the [[UpdatedRerelease Final Mix version]] of ''VideoGame/KingdomHeartsII'' also has three crowns for Sora: a bronze, silver, and gold crown, awarded after beating the minigames posed by the XIII Mushroom], [[OptionalBoss defeating all thirteen of the Organization XIII data battles]], and defeating the Lingering Will, in whichever order the player accomplishes the tasks. The crowns serve absolutely no purpose, they just look cool and prove that the player is hardcore.
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Bonus Boss was renamed by TRS


In {{R|olePlayingGame}}PGs, this might be a title or rank that player gains upon defeating the BonusBoss. Computer military-themed games often have an internal award system that will give your character medals, promotions, and other such rewards for completing certain goals but are entirely meaningless.

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In {{R|olePlayingGame}}PGs, this might be a title or rank that player gains upon defeating the BonusBoss.{{Superboss}}. Computer military-themed games often have an internal award system that will give your character medals, promotions, and other such rewards for completing certain goals but are entirely meaningless.



* The ''Franchise/KingdomHearts'' series of games is famous for rewarding OneHundredPercentCompletion with the SequelHook after the ending, but the [[UpdatedRerelease Final Mix version]] of ''VideoGame/KingdomHeartsII'' also has three crowns for Sora: a bronze, silver, and gold crown, awarded after beating the minigames posed by the XIII Mushroom], [[BonusBoss defeating all thirteen of the Organization XIII data battles]], and defeating the Lingering Will, in whichever order the player accomplishes the tasks. The crowns serve absolutely no purpose, they just look cool and prove that the player is hardcore.

to:

* The ''Franchise/KingdomHearts'' series of games is famous for rewarding OneHundredPercentCompletion with the SequelHook after the ending, but the [[UpdatedRerelease Final Mix version]] of ''VideoGame/KingdomHeartsII'' also has three crowns for Sora: a bronze, silver, and gold crown, awarded after beating the minigames posed by the XIII Mushroom], [[BonusBoss [[OptionalBoss defeating all thirteen of the Organization XIII data battles]], and defeating the Lingering Will, in whichever order the player accomplishes the tasks. The crowns serve absolutely no purpose, they just look cool and prove that the player is hardcore.



** In ''VideoGame/FinalFantasyV'', defeating Omega and Shinryu nets you nothing but the "Omega Badge" and the "Dragon Seal", shiny badges with descriptions that praise you for beating the [[BonusBoss Bonus Bosses]]. Though at least the treasure chest Shinryu was in gave you the Ragnarok sword. The UpdatedRerelease added a BossRush which is unlocked after you complete the post-game BonusDungeon. Completing that gave you a similar shiny, the "Medal of Smiting", proving that you can kick every ass the game has to offer.

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** In ''VideoGame/FinalFantasyV'', defeating Omega and Shinryu nets you nothing but the "Omega Badge" and the "Dragon Seal", shiny badges with descriptions that praise you for beating the [[BonusBoss Bonus Bosses]].{{Optional Boss}}es. Though at least the treasure chest Shinryu was in gave you the Ragnarok sword. The UpdatedRerelease added a BossRush which is unlocked after you complete the post-game BonusDungeon. Completing that gave you a similar shiny, the "Medal of Smiting", proving that you can kick every ass the game has to offer.



** Defeating Nemesis, the BonusBoss of the MonsterArena in ''VideoGame/FinalFantasyX'', gives you the Mark Of Conquest.

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** Defeating Nemesis, the BonusBoss OptionalBoss of the MonsterArena in ''VideoGame/FinalFantasyX'', gives you the Mark Of Conquest.



* ''VideoGame/InfiniteUndiscovery'' has the "Seraphic Gatekeeper" achievement, which requires you to Defeat the BonusBoss on the hardest difficulty level ([[NewGamePlus which requires completing the game twice to unlock]]). Your reward on the Xbox version is a single achievement point.
* In ''VideoGame/JaysJourney'', the item you get for beating the "[[BonusBoss Optional Boss]]" is a "[[ExactlyWhatItSaysOnTheTin Worthless Trinket]]". Literally.

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* ''VideoGame/InfiniteUndiscovery'' has the "Seraphic Gatekeeper" achievement, which requires you to Defeat the BonusBoss {{Superboss}} on the hardest difficulty level ([[NewGamePlus which requires completing the game twice to unlock]]). Your reward on the Xbox version is a single achievement point.
* In ''VideoGame/JaysJourney'', the item you get for beating the "[[BonusBoss Optional Boss]]" "OptionalBoss" is a "[[ExactlyWhatItSaysOnTheTin Worthless Trinket]]". Literally.



* The Records system in ''VideoGame/ShinMegamiTenseiStrangeJourney'' is a list of tasks the player character has done like mapping out dungeons completely, defeating certain {{Bonus Boss}}es, [[GottaCatchThemAll filling up the]] [[MonsterCompendium Demon Compendium]], acquiring all of a type of item. There's one for getting each [[MultipleEndings ending]] so you'd need to play through three times for OneHundredPercentCompletion, and several others require a NewGamePlus to complete as well.

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* The Records system in ''VideoGame/ShinMegamiTenseiStrangeJourney'' is a list of tasks the player character has done like mapping out dungeons completely, defeating certain {{Bonus {{Optional Boss}}es, [[GottaCatchThemAll filling up the]] [[MonsterCompendium Demon Compendium]], acquiring all of a type of item. There's one for getting each [[MultipleEndings ending]] so you'd need to play through three times for OneHundredPercentCompletion, and several others require a NewGamePlus to complete as well.



* ''VideoGame/CityOfHeroes'' has badges, which track a wide range of achievements; everything from beating a BonusBoss to spending half an hour total immobilized to reaching level 10. A few of these actually ''do'' confer additional powers, however.

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* ''VideoGame/CityOfHeroes'' has badges, which track a wide range of achievements; everything from beating a BonusBoss an OptionalBoss to spending half an hour total immobilized to reaching level 10. A few of these actually ''do'' confer additional powers, however.



* ''VideoGame/DukeNukemManhattanProject'' has the BonusBoss, Wozma. All you get for beating them is an icon on your saved game.

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* ''VideoGame/DukeNukemManhattanProject'' has the BonusBoss, OptionalBoss, Wozma. All you get for beating them is an icon on your saved game.
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* ''Franchise/AssassinsCreed'' games often give players the possibility to win the appearances of suits worn by {{player characters}}s from the past games. Popular choices include the suits of [[VideoGame/AssassinsCreedI Altaïr Ibn La-Ahad]], [[VideoGame/AssassinsCreedII Ezio]] [[VideoGame/AssassinsCreedBrotherhood Auditore]] and [[VideoGame/AssassinsCreedIII Connor Kenway]].

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