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saying "bigger spoiler" is itself a spoiler


** Even weirder, (bigger spoiler) [[spoiler:since the whole level is actually playing in reverse of what "really" happened, the wall is actually ''The Future receding into the past.'' Cross the barrier between present and future and you enter the oblivion of what hasn't happened yet.]]

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** Even weirder, (bigger spoiler) [[spoiler:since the whole level is actually playing in reverse of what "really" happened, the wall is actually ''The Future receding into the past.'' Cross the barrier between present and future and you enter the oblivion of what hasn't happened yet.]]

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* The final level of ''VideoGame/{{Ghostrunner}}'' is spent trying to outpace and giant red wall that consumes the level as you go. If you touch it, it's an instant gameover. [[spoiler:The wall represents the Architect's effort to erase Ghostrunner's peronality, personality, so you can only stop it by getting to the Architect]].

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* ''VideoGame/{{Ghostrunner}}'': The final level of ''VideoGame/{{Ghostrunner}}'' is spent trying to outpace and giant red wall that consumes the level as you go. If you touch it, it's an instant gameover. [[spoiler:The wall represents the Architect's effort to erase Ghostrunner's peronality, personality, so you can only stop it by getting to the Architect]].


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* ''VideoGame/{{Inkulinati}}'': In the Fires of the Apocalypse event, which starts when a battle wears on for too long, gouts of fire form at the edges of the field and start moving inwards by one space per turn, destroying any Beasts, Tinies, or items that get caught in them.
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recap link


* In ''Series/{{CSINY}}'s'' episode, "Death House," a penthouse was filled with booby traps, including one particular room whose walls would close in or, alternately, cook you to death.

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* In ''Series/{{CSINY}}'s'' episode, "Death House," "[[Recap/CSINYS06E10 Death House]]," a penthouse was filled with booby traps, including one particular room whose walls would close in or, alternately, cook you to death.
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* ''VideoGame/FinalFantasyXIV'' brings back the Demon Wall, which gradually advances on the party while summoning AoE and single-target attacks. If the fight goes on long enough -- which usually it does -- it'll summon two giant gnats to terrorize the party (although they were removed in patch 2.2) as well as covering the rear end of the pathway with a dark aoe that will slowly drain away your health if stood in. It's also entirely possible to fall off the side of the platform to your death if you aren't careful.

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* ''VideoGame/FinalFantasyXIV'' brings back the Demon Wall, which gradually advances on the party while summoning AoE [=AoE=] and single-target attacks. If the fight goes on long enough -- which usually it does -- it'll summon two giant gnats to terrorize the party (although they were removed in patch 2.2) as well as covering the rear end of the pathway with a dark aoe [=AoE=] that will slowly drain away your health if stood in. It's also entirely possible to fall off the side of the platform to your death if you aren't careful.
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Updating links


* ''Spider-Man''/''X-Men'' for the Super Nintendo had, in Gambit's first level, a gigantic spikey ball of doom, slowly crushing everything in his path.
** Wolverine's second level had TheJuggernaut serving this same purpose.

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* ''Spider-Man''/''X-Men'' ''VideoGame/SpiderManAndTheXMenInArcadesRevenge'' for the Super Nintendo had, in Gambit's ComicBook/{{Gambit|MarvelComics}}'s first level, a gigantic spikey ball of doom, slowly crushing everything in his path.
** Wolverine's ComicBook/{{Wolverine}}'s second level had TheJuggernaut the ComicBook/{{Juggernaut|MarvelComics}} serving this same purpose.

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