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High Tier Scrappy / Dragalia Lost

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While Dragalia Lost has incredibly powerful Dragons and Adventurers, some were considered to be TOO powerful to the point of monopolizing rooms.

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    Pre-Mana Spiral Adventurers 
  • Gala Cleo, was the biggest High-Tier Scrappy in the entire game. Back when she was released she boasted amazing damage with both of her skills, could buff herself and her team further with her large buff zone, along with her second skill having the ability to decrease defense, decrease strength and heal the team. Players quickly realized that she was far and away much stronger then any other adventurer, being considered the first and for the longest time only Tier Zero adventurer. Later with the release of High Jupiter at the same time this was made even clearer, as teams of just Cleo finished fast and the safest. Later on higher levels of the Mercurial gauntlet were given purple claps and extremely high amounts of HP for the Light gauntlet. Meanwhile Expert Jupiter’s would receive extremely high HP as well as an opening blast that could kill Gala Cleo immediately. But this got even worse during the first Time Attack which furthered the strength gap between players with and without Gala Cleo even further, also creating a lot of Toxicity in the community at that time. Mana spirals were created to buff other adventurers, particularly Shadow adventurers, ways to bridge the gap between the stronger players and the weaker ones caused by Time attack, and later Shadow content to have counters to Gala Cleo such as the need for Dispel. Eventually the second anniversary flat out buffed 150 adventurers to the same level as the strongest Shadow adventurers in order to stop Gala Cleo from being used everywhere along with every form of Powercreep that came to be because of her. She was so powerful that when she got a mana spiral, very little about her kit actually changed to the point that she became seen as a Low-Tier Letdown.

    Post-Mana Spiral Adventurers 
  • Karina. She’s a powerful Adventurer, but it comes at the cost of throwing the game's balance starboard and holds the Water Element hostage. Her first Skill gains a stronger Skill Damage buff the more buffs she has, her second Skill gives her a Defense boost and she has Skill Charge and Skill Prep as Abilities. Having access to her own Defense buff allows her to use and abuse Doublebuffing. She not only has a Healing Doublebuff as an Ability, but can also make great use out of powerful Doublebuff Wyrmprints, giving her up to four buffs for the price of one every time she uses her second Skill. Combined with a Skill Share that gives a Defense boost and she’ll have several buffs to power up her first Skill and teammates. A team of just her is even better. Not only is each Karina a Lightning Bruiser, but they can buff each other, giving her even more buffs. With the right setup, her first Skill can easily jump into the triple digits, and with the right set-up, she can break over six million damage, with enough Defense and Regen buffs that she can’t die, letting her wipe almost any boss she faces off the map. Even Master Agito’s aren’t safe, as they can be beaten in less than one minute. Not just Ayaha and Otoha, but even Master Ciella, Master Kai Yan and Master Tartarus. It’s to a point where several players wish to see her nerfed, specifically with a cap to the amount of Skill Boosts her first Skill can get, in order to remove her stranglehold over the Water Element and see more on-element Adventurers against Tartarus. She’s also a 4-Star Adventurer, meaning she’s not hard to summon, in comparison to a 5-Star, and is much cheaper to max out. The Sinister Dominion's Curse of Nihility renders the reason for Karina being so OP null, being that it removes her doublebuffs. This nerf only applies to the Sinister Dominion though, and she remains just as broken everywhere else.
  • The Shadow Element was at the receiving end of this before Version 2.0 came along. Back when Gala Cleo was released she managed to overpower every single shadow adventurer up until that point and for many months afterwards. In response Cygames introduced Mana Spirals in order to strengthen various adventurers, particularly of the shadow element, in order to bring them into relevancy. But in order to have said Shadow adventurers be relevant they were given high modifiers. Eventually some shadow adventurers had damage output that got to a point where some of them started doing Expert Agito’s faster then on element clears, particularly Ayaha & Otoha and Tartarus who had faster times with shadow then on-element adventurers. Needless to say this got so out of hand that Cygames flat out buffed several adventurers to be on the same level as the stronger Shadow adventurers. Interestingly however, there’s some disparity between Shadow adventurers being broken and what shadow adventurers were actually causing problems, adventurers like Lathna, Curran and Nefaria weren’t seeing use in other elements, but Gala Cleo, Gala Alex, and Veronica were seen often outside of their own element just because of their sheer damage.

    Gacha Dragons 
  • Gaibhne & Creidhne are extremely powerful dragons. What puts them here is that they’re so good they can be considered an honorary Gala dragon, all because of that massive 35% Skill Charge and the 10% Skill Charge every second for ten seconds when in the buff zone, guaranteeing that your Skill will be used again. Skills are almost always the biggest form of damage Adventurers have, and in the cases that don’t, they still want to buff themselves with their Skills, and cutting down how long it takes to use said Skills is always good. And when you’re giving the equivalent of a 53% Skill Haste, you’ll be good on sheer principle. But the rabbits take it so far that no other Water Dragon can come close to the sheer utility that those two bring. If you bring along two or more, then Skills get fired off so fast it’s almost a Curb-Stomp Battle, but it comes at the cost of making just about every single dragon, with one, maybe two exceptions, inferior options. Heck they’re so good they even managed to see use in Legend Volk, eventually getting to a point where Cygames added an element lock to the dragons as well. Their use dropped a bit against Master Lilith due to Curse of Nihility wiping buff zones away, but they're still broken against other eligible opponents.

    Alberian Battle Royale 
Due to the Battle Royale having different mechanics from the main game, almost all characters are the same in their respective weapon class with a few exceptions. However, that doesn't stop some from being disliked for one reason or another.
  • While Blades are considered a joke in the regular game among the community due to initially having no wyrmprints as stated in Low-Tier Letdown, in battle royale, they are talked about for the opposite reason. Each weapon class has a skill unique to them, with Blade class's skill being an agito-like skill that boosts their attack power to 50 percent until the next time it is used, allowing for them to almost insta-kill most other players.
  • Out of the adventurers with Royale skills exclusive to them, Seimei is the one who gets the largest amount of demand for a nerf due to his skill doing a heavy amount of damage on top of reducing the defense of opposing players struck by 30 percent. It results in Seimei being among the most used characters in battle royale. As he is also a limited adventurer, that means those who didn't get him will notice how much more of an advantage players who did get him have in this mode.

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