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** G'raha Tia in the Crystal Tower storyline is revealed to be a descendant of Allagan royalty who, judging by Doga and Unei, were most likely Hyur, meaning at some point the last Allagan princess or her descendants hooked up with a Miqo'te. This also confirms that yes, Miqo'te and Hyur at least can have completely viable offspring.
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** Some of the titles awarded in ''Heavensward'' from the story quests can spoil or at least foreshadow some of the events that will take place, including enemy factions returning to oppose you. This became a major source of ire from many players when patch 3.5 gives players the title [[spoiler: Papalymo's Final Witness]] after the named character dies. Players that haven't seen the cutscene related to the title would have the scene spoiled once they see the title on other players. However, this instance was a goof from localizer Koji Fox and he apologized for the slip up. He would later change the title.

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** Some of the titles awarded in ''Heavensward'' from the story quests can spoil or at least foreshadow some of the events that will take place, including enemy factions returning to oppose you. This became a major source of ire from many players when patch 3.5 gives players the title [[spoiler: Papalymo's Final Witness]] after the named character dies. Players that haven't seen the cutscene related to the title would have the scene spoiled once they see the title on other players. However, this instance was a goof from localizer Koji Fox and he apologized for the slip up. He would later change the title.title to the more oblique "The Finest Pupil's Ally".

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* GameBreakingBug: 4.3 brought with it the ability to place multiple aquariums in a single dwelling, when it had previously been restricted to one. However, if the aquariums overlap with each other, the game ''freaks out'', completely destroying your framerate and potentially making it impossible to even fix the error. The patch notes warned about this and made it clear that any player who does this risks having the offending furniture destroyed entirely when the bugfix drops.

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* GameBreakingBug: GameBreakingBug:
** When ''Stormblood'' released, it added two features that had an unexpected interaction: swimming, and, if you join an instanced duty while sitting, you will still be sitting when you leave. Players who completed "The Pool of Tribute" trial as part of the main quest would be placed underwater afterward. If they had gone in sitting, the game would try to make them sit underwater, which was never intended to be possible, and choke on the lack of animations and crash -- and, until the bug was fixed, there was no way out of this crash except getting a Game Master to move your character back onto land. "Luckily", not many people saw this, due to DemandOverload keeping most of the playerbase bottlenecked by a solo duty earlier in the main quest until the issue was fixed.
**
4.3 brought with it the ability to place multiple aquariums in a single dwelling, when it had previously been restricted to one. However, if the aquariums overlap with each other, the game ''freaks out'', completely destroying your framerate and potentially making it impossible to even fix the error. The patch notes warned about this and made it clear that any player who does this risks having the offending furniture destroyed entirely when the bugfix drops.
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* GooItUp:
** In the World of Darkness, Cerberus will vomit a puddle of thick goo onto one part of the battlefield. Anyone who steps in it will be quickly drawn to the center of the goo to be instantly killed by Cerberus soon afterward. But if you are shrunken by the gastric juice orbs before hand, you'll instead be swallowed and enter his stomach, allowing the swallowed to temporarily incapacitate him by ripping up his insides.
** Several bosses in the Shadows of Mhach raid series have an attack that coats everyone affected in an extremely thick mucus. This stops anyone caught by it from moving until someone runs between the tethers created between the victims to break the bindings.
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* HiredByTheOppressors: The Garlean Empire is run by "pure" Garleans who see other races and civilizations as "savages" to either be enslaved or eradicated. Despite this prejudice, the Garlean military will let anyone they have conquered work in their ranks and gain citizenship eventually, but the citizenship privileges are Second-Class citizenship and abuse at best, and constant mistreatments and risks of death by those deemed as "pure" Garleans at worst.

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* HiredByTheOppressors: HiredByTheOppressor: The Garlean Empire is run by "pure" Garleans who see other races and civilizations as "savages" to either be enslaved or eradicated. Despite this prejudice, the Garlean military will let anyone they have conquered work in their ranks and gain citizenship eventually, but the citizenship privileges are Second-Class citizenship and abuse at best, and constant mistreatments and risks of death by those deemed as "pure" Garleans at worst.
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Crosswicking new trope.

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* HiredByTheOppressors: The Garlean Empire is run by "pure" Garleans who see other races and civilizations as "savages" to either be enslaved or eradicated. Despite this prejudice, the Garlean military will let anyone they have conquered work in their ranks and gain citizenship eventually, but the citizenship privileges are Second-Class citizenship and abuse at best, and constant mistreatments and risks of death by those deemed as "pure" Garleans at worst.

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* GameMod: Modding in XIV is a complicated topic compared to its contemporaries like ''VideoGame/WorldOfWarcraft'' and similar "theme park" [=MMOs=] that usually allow them for minor preformance boosts like setting markers, giving warnings in raids or using parsers to gauge performance. The game's terms of service explicitly forbids modding the game files, but this hasn't stopped people to the point of a flourishing mod community in spite of it, as long as you're not doing anything that alters gameplay, meaning the most you'll see is cosmetic replacers (changing X outfit to X outfit), animation replacers, graphics shaders and parsers for gauging your damage/healing numerically. Generally, the community treats modding as a don't-ask-don't-show-don't-tell sort of thing, and the XIV team is happy to leave it be as long as that remains the case, but in situations where players have disregarded this (some examples can be found on the [[Trivia/FinalFantasyXIV trivia page]]), the team has stepped in to publicly chastise and openly punish the offenders, and using a parser to heckle another player for low DPS is a fast way to get banned since you're both admitting to using a damage meter and using it justify harassing someone.

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* GameMod: Modding in XIV ''XIV'' is a complicated topic compared to its contemporaries like ''VideoGame/WorldOfWarcraft'' and similar "theme park" [=MMOs=] that usually allow them for minor preformance boosts like setting markers, giving warnings in raids or using parsers to gauge performance. The game's terms of service explicitly forbids modding the game files, but this hasn't stopped people to the point of a flourishing mod community in spite of it, as long as you're not doing anything that alters gameplay, meaning the most you'll see is cosmetic replacers (changing X outfit to X Y outfit), animation replacers, graphics shaders and parsers for gauging your damage/healing numerically. Generally, the community treats modding as a don't-ask-don't-show-don't-tell sort of thing, and the XIV team is happy to leave it be as long as that remains the case, but in situations where players have disregarded this (some examples can be found on the [[Trivia/FinalFantasyXIV trivia page]]), the team has stepped in to publicly chastise and openly punish the offenders, and using a parser to heckle another player for low DPS is a fast way to get banned since you're both admitting to using a damage meter and using it justify harassing someone.



* GameplayAndStorySegregation: Though the game does a fair amount of trying to incorporate the story into the class's abilities, and certainly averts a fair amount of "DudeWheresMyRespect", there are some cases where this does occur.

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* GameplayAndStorySegregation: Though the game does [[GameplayAndStoryIntegration/FinalFantasyXIV a fair amount of trying to incorporate the story into the class's abilities, abilities]], and certainly averts a fair amount of "DudeWheresMyRespect", there are some cases where this does occur.



* GenderIsNoObject: Most of the world, especially Eorzea, enjoys a great deal of gender equality. There are just as many women soldiers in the Grand Company armies as men, and the city-states of Gridania, Limsa Lominsa, and Ul'dah are all ruled by women (though Raubahn commands the Immortal Flames). [[PurelyAestheticGender The Warrior of Light]] is treated exactly the same no matter their gender, and it's not unusual to see women in positions of power alongside men. Gender is rarely even brought up when talking about someone's prowess in battle or their craftsmanship skills.

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* GenderIsNoObject: Most of the world, especially Eorzea, enjoys a great deal of gender equality. There are just as many women soldiers in the Grand Company armies as men, and the city-states of Gridania, Limsa Lominsa, and Ul'dah are all ruled by women (though Raubahn commands the Immortal Flames). [[PurelyAestheticGender The Warrior of Light]] Light is treated exactly the same no matter their gender, gender]] (both in terms of the storyline and the gameplay), and it's not unusual to see women in positions of power alongside men. Gender is rarely even brought up when talking about someone's prowess in battle or their craftsmanship skills.



* GoshDangItToHeck: This little gem:
--> What the ''kupo'' do you think you're doing?!



* GloriousDeath: The Dotharl clan of Xaela are fixated on fighting and dying in glorious combat as they believe that they reincarnate only by dying when their soul burns brightest. As a result, they're the most vicious {{Blood Knight}}s on a steppe full of {{Proud Warrior Race Guy}}s who regularly attack and slaughter other tribes just for the sake of battling each other. This is also {{deconstructed|trope}}, as this fixation on dying gloriously has left the Dotharl with a dwindling population and many, many enemies.

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* GloriousDeath: The Dotharl clan of Xaela ''Stormblood'' are fixated on fighting and dying in glorious combat as they believe that they reincarnate only by dying when their soul burns brightest. As a result, they're the most vicious {{Blood Knight}}s on a steppe full of {{Proud Warrior Race Guy}}s who regularly attack and slaughter other tribes just for the sake of battling each other. This is also {{deconstructed|trope}}, as this fixation on dying gloriously has left the Dotharl with a dwindling population and many, population, many enemies.enemies, and few ways to work on either problem. Sadu Heavensflame, the leader of the Dotharl, even says as much should you question her about it.
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Misplaced, moving to the correct tab


* HumongousHeadedHammer:
** [[TheBerserker Warriors]] have access to a handful of war hammers in place of their usual axes. These hammers have heads the size of their wielders' torsos to go hand-in-hand with the superhuman strength granted by mastering one's Inner Beast.
** The Magic Hammer spell used by blue mages drops an enormous mallet larger than any player character onto the target area, damaging any enemy struck, reducing the enemy's Mind and Intelligence stats, and restoring MP to the caster.
** Godbert Manderville has the inexplicable ability to make his ordinary goldmsith's hammer grow to enormous proportions, making the haft and the head longer than he is tall. He uses this reach to batter his foes in mid-air before sending them careening down to earth.
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%%* {{Hunk}}: Male Highlanders, to contrast with the more bishonen Midlanders. PARTIAL CONTEXT EXAMPLE

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%%* * {{Hunk}}: Male Highlanders, to Highlanders have larger frames and are quite muscular in contrast with the more bishonen Midlanders. PARTIAL CONTEXT EXAMPLEMidlanders.

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