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** 2nd Edition shows us that the continent of Arcadia has had guns even longer than Numeria or the Mana Wastes, from ancient skymetal artifacts to modern weapons crafted from the bodies of creatures not unlike [[VideoGame/MonsterHunter a certain videogame series]].

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* ''TabletopGame/{{Warhammer}}'': Zigzagged. SchizoTech is a major factor of the setting -- different factions range from Stone Age tech to steampunk Napoleonic -- and, while some factions make extensive use of firearms, others very explicitly enforce bans on their use, and make up for it by means of magic, supernatural strength, guerrilla warfare, or some combination thereof.

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* ''TabletopGame/{{Warhammer}}'': ''TabletopGame/WarhammerAgeOfSigmar'' is much more strict about avoiding firearms than its DistantPrequel ''Warhammer Fantasy'' was. The only two factions to make extensive use of firearms and motorized vehicles are the very {{Steampunk}} Kharadron and the Skaven, who mostly go on for ramshackle but powerful {{Magitek}} lasers cannons, flamethrowers, and the like. The Cities of Sigmar also employ steam-powered tanks and flintlocks among armies otherwise consisting of melee troops, crossbows and archers. All other factions are strictly high fantasy melee-archers-monsters-and-magic deals, however.
* ''TabletopGame/WarhammerFantasyBattle'':
Zigzagged. SchizoTech is a major factor of the setting -- different factions range from Stone Age tech to steampunk Napoleonic -- and, while some factions make extensive use of firearms, others very explicitly enforce bans on their use, and make up for it by means of magic, supernatural strength, guerrilla warfare, or some combination thereof.
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** The Empire, Dwarfs, and Ogres make extensive use of handguns, pistols, cannons, mortars, volley guns, and rockets. Oh, and steam-powered tanks and ''helicopters''. They're pretty much objective improvements over their muscle-powered equivalents, mainly balanced out by cost; e.g. an Imperial Handgunner is 9 points while an Imperial Archer is only 5, and a dwarf bolt thrower is 45 points to a cannon's 100. Some editions (e.g. 6e) actually make it clear that the Empire ''only'' uses gunpowder ranged weapons in their regular army, with catapults and ballistae entirely absent and archers and crossbowmen classed alongside the Free Companies as militia rather than proper troops (and even the Free Companies have a smattering of firearms in their bands). The other Old World human nations (besides Bretonnia, see below) are in the same boat as the Empire, though seemingly a bit behind -- it's noted in ''Dogs of War'' 5e that the crossbow is still more common than the handgun in the Southern Realms, and their army list in both 5e and 6e (while it does have cannons) restricts personal firearms to heroes and unit leaders. The [[{{Wutai}} Cathayans]] also use a lot of gunpowder, and their weapons are generally more reliable and accurate than the Empire's.

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** The Empire, Cathayans, Dwarfs, and Ogres make extensive use of handguns, pistols, cannons, mortars, volley guns, and rockets. Oh, and steam-powered tanks and ''helicopters''. As a general rule, the Cathayans' and Dwarfs' weapons are generally more reliable and accurate than the Empire's and the Ogres'. They're pretty much objective improvements over their muscle-powered equivalents, mainly balanced out by cost; e.g. an Imperial Handgunner is 9 points while an Imperial Archer is only 5, and a dwarf bolt thrower is 45 points to a cannon's 100. Some editions (e.g. 6e) actually make it clear that the Empire ''only'' uses gunpowder ranged weapons in their regular army, with catapults and ballistae entirely absent and archers and crossbowmen classed alongside the Free Companies as militia rather than proper troops (and even the Free Companies have a smattering of firearms in their bands). The other Old World human nations (besides Bretonnia, see below) are in the same boat as the Empire, though seemingly a bit behind -- it's noted in ''Dogs of War'' 5e that the crossbow is still more common than the handgun in the Southern Realms, and their army list in both 5e and 6e (while it does have cannons) restricts personal firearms to heroes and unit leaders. The [[{{Wutai}} Cathayans]] also use a lot of gunpowder, and their weapons are generally more reliable and accurate than the Empire's.
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Rewrote to be less complainy.


** Played 100% straight with the elves. While there's nothing in ''WFRP'' preventing an elven character from using them, the elven factions as a whole do not make use of firearms. The Wood Elf factions have the excuse of being primitive Iron Age tribes (and most of their bows being magical giving them performance rivaling guns), but the High and Dark Elves use the same standard bows, crossbows, and ballistae that they've had for thousands of years rather than mass-producing arquebuses. Note that literally every civilization in reality with the means to do so shifted over to cannons and guns as soon as they learned it was possible -- see for example the quick adoption of the arquebus and European-style cannons all over Asia (most notably Japan) after the Portuguese ventures there in the early 16th century. In-universe no reason is given as to why they handicap themselves so severely other than a vague allusion to [[CantArgueWithElves haughty superiority]], which falls pretty flat when you remember all the other compromises they're willing to make for the sake of expediency.

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** Played 100% straight with the elves.The elves view firearms as crude, inelegant human and dwarven tools, and refuse to use them themselves. While there's nothing in ''WFRP'' preventing an elven character from using them, the elven factions as a whole do not make use of firearms. The Wood Elf factions have the excuse of being primitive Iron Age tribes (and most of As a rule, they make up for this through their bows being exceptional speed, strength and reflexes -- the magical giving bows of elven archers give them performance rivaling guns), but guns -- and by also relying on their powerful magic and alliances with giant magical creatures. The Wood Elf live as essentially Iron Age tribes alongside their tree spirit allies, while the High and Dark Elves remain at a more generally fantasy-medieval technology level and use the same standard bows, crossbows, and ballistae that they've had for thousands of years rather than mass-producing arquebuses. Note that literally every civilization in reality with the means to do so shifted over to cannons and guns as soon as they learned it was possible -- see for example the quick adoption of the arquebus and European-style cannons all over Asia (most notably Japan) after the Portuguese ventures there in the early 16th century. In-universe no reason is given as to why they handicap themselves so severely other than a vague allusion to [[CantArgueWithElves haughty superiority]], which falls pretty flat when you remember all the other compromises they're willing to make for the sake of expediency.years.
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** Bizarrely enforced on Ixalan, a world based on the Spanish conquest of the Aztecs [[AnachronismStew and the following Golden Age of piracy]]. The Legion of Tusk (vampiric conquistadors) aren't depicted with any kind of ranged weaponry. The Brazen Coalition (the pirates) are depicted with crossbows, and their ships use, "firecannons," powered by {{Magitek}} instead of gunpowder. The closest thing to a handheld firearm is [[https://scryfall.com/search?as=grid&order=name&q=blunderbuss+%28game%3Apaper%29 Dire Blunderbuss]], which is itself ambiguous on whether it uses magic or gunpowder.

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** Bizarrely enforced on Ixalan, a world based on the Spanish conquest of the Aztecs [[AnachronismStew and the following Golden Age of piracy]]. piracy]]. The Legion of Tusk Dusk (vampiric conquistadors) aren't depicted with any kind of ranged weaponry. weaponry. The Brazen Coalition (the pirates) are depicted with crossbows, and their ships use, "firecannons," powered by {{Magitek}} instead of gunpowder. gunpowder. The closest thing to a handheld firearm is [[https://scryfall.com/search?as=grid&order=name&q=blunderbuss+%28game%3Apaper%29 Dire Blunderbuss]], which is itself ambiguous on whether it uses magic or gunpowder.



** Played very straight on Innistrad, a set that otherwise calls to mind the late 18th or early 19th century in regards to battle dress. Tricorn hats and fencing swords are used alongside...hand crossbows.

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** Played very straight on Innistrad, a set that otherwise calls to mind the late 18th or early 19th century in regards to battle dress. Tricorn hats and fencing swords are used alongside...hand crossbows.

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** Averted on Ixalan, where the pirates of the Brazen Coalition use cannons and muskets.

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** Averted Bizarrely enforced on Ixalan, where a world based on the pirates Spanish conquest of the Aztecs [[AnachronismStew and the following Golden Age of piracy]]. The Legion of Tusk (vampiric conquistadors) aren't depicted with any kind of ranged weaponry. The Brazen Coalition use cannons (the pirates) are depicted with crossbows, and muskets.their ships use, "firecannons," powered by {{Magitek}} instead of gunpowder. The closest thing to a handheld firearm is [[https://scryfall.com/search?as=grid&order=name&q=blunderbuss+%28game%3Apaper%29 Dire Blunderbuss]], which is itself ambiguous on whether it uses magic or gunpowder.


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** Played very straight on Innistrad, a set that otherwise calls to mind the late 18th or early 19th century in regards to battle dress. Tricorn hats and fencing swords are used alongside...hand crossbows.
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* ''TabletopGame/KingsOfWar'': The only factions that use gun powder weapons are the Dwarfs and Abyssal Dwarfs. The Dwarfs possess rifles and cannons as common weapons, while the Abyssal Dwarfs combine alchemy and dark magic with their weapons.

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* ''TabletopGame/KingsOfWar'': The only factions that use gun powder weapons are the Dwarfs and Abyssal Dwarfs.Dwarfs are notable gun users. The Dwarfs possess rifles and cannons as common weapons, while the Abyssal Dwarfs combine alchemy and dark magic with their weapons. Certain other factions such as the Kingdoms of Men and League of Rhordia are also capable of fielding their own cannon lines and musket blocks.
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* ''TabletopGame/DarkLegacies'': The game itself has steam-driven power armour, land battleships powered by coal and other steam-driven vehicles, flamethrowers and automatic crossbows that are fed with ammo belts (the belt-fed automatic crossbows have their own big brother in a version that uses a steam engine to recrank). But no guns... the closest thing is a weapon called the bolt cannon, which is a recently invented cannon that shoots heavy bolts by detonating a small bomb inside. What is especially weird is that Dark Legacies takes place in a future Earth which had survived a demon invasion. Yes there is magic but it's fairly weak, has many drawbacks and very rare. Not to mention that the laws of physics hadn't changed to make guns unusable. It's just that somehow, humanity and its allied race of tinker gnomes have somehow never re-invented gunpower weapons or found any surviving examples from military depots, gun shops etc...

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* ''TabletopGame/DarkLegacies'': The game itself has steam-driven power armour, land battleships powered by coal and other steam-driven vehicles, flamethrowers and automatic crossbows that are fed with ammo belts (the belt-fed automatic crossbows have their own big brother in a version that uses a steam engine to recrank). But no guns... the closest thing is a weapon called the bolt cannon, which is a recently invented cannon that shoots heavy bolts by detonating a small bomb inside. What is especially weird is that Dark Legacies takes place in a future Earth which had survived a demon invasion. Yes Yes, there is magic but it's fairly weak, has many drawbacks and very rare. Not to mention that the laws of physics hadn't changed to make guns unusable. It's just that somehow, humanity and its allied race of tinker gnomes have somehow never re-invented gunpower weapons or found any surviving examples from military depots, gun shops etc...



** Even more notable are the Skaven, who wield sniper rifles, flamethrowers, [[IncrediblyLamePun Ratling]] [[GatlingGood guns]], laser cannons and... a ''nuke''. A lot of which hilariously backfires.

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** Even more notable are the Skaven, who wield sniper rifles, flamethrowers, [[IncrediblyLamePun [[{{Pun}} Ratling]] [[GatlingGood guns]], laser cannons and... a ''nuke''. A lot of which hilariously backfires.

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** The Lizardmen are primitive descendants of the servants of a bygone race of glorious starfarers. As such, their technological base is split between ancient technological wonders, which they can operate but not repair or reproduce, and stuff that they can make themselves, which is functionally at a Bronze Age level; their devotion to the bygone Old Ones means that they don't care to use any technology not developed and approved by their ancient masters. As such, a Lizardman army consists chiefly of ranks of reptilian warriors armed with stone and bronze clubs and spears, squads of skirmishers armed with javelins and blowpipes, and powerful magitek weapons carried by dinosaurs.

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** The Lizardmen are primitive descendants of the servants of a bygone race of glorious starfarers. As such, their technological base is split between ancient technological wonders, which they can operate but not repair or reproduce, and stuff that they can make themselves, which is functionally at a Bronze Age level; their devotion to the bygone Old Ones means that they don't care to use any technology not developed and approved by their ancient masters. As such, a Lizardman army consists chiefly of ranks of reptilian warriors armed with stone and bronze clubs and spears, squads of skirmishers armed with javelins and blowpipes, and rare and powerful magitek weapons carried by dinosaurs.dinosaurs.
** The Tomb Kings are an undead faction whose members were last alive during the setting's Bronze Age. Prideful in the extreme, they refuse to use any tools or methods not invented by their old empires, and still march to war as armies of skeletal swordsmen and archers supported by animated statues.
** The Vampire Counts are an especially notable example because they lack any ranged weaponry whatsoever, even simple arrows or throwing spears. The reason for this is that the bulk of their armies consist of hordes of mindless animated corpses that can just about shamble towards warm meat, incorporeal spirits, and feral monsters. The vampire elites themselves prefer to rely on their inhuman durability and to use magic for killing things from range.
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Nope; the Chaos cults are an underground movement openly hunted by orthodox Dark Elves. The faction as a whole views Chaos as an enemy and threat.


** Played 100% straight with the elves. While there's nothing in ''WFRP'' preventing an elven character from using them, the elven factions as a whole do not make use of firearms. The Wood Elf factions have the excuse of being primitive Iron Age tribes (and most of their bows being magical giving them performance rivaling guns), but the High and Dark Elves use the same standard bows, crossbows, and ballistae that they've had for thousands of years rather than mass-producing arquebuses. Note that literally every civilization in reality with the means to do so shifted over to cannons and guns as soon as they learned it was possible -- see for example the quick adoption of the arquebus and European-style cannons all over Asia (most notably Japan) after the Portuguese ventures there in the early 16th century. In-universe no reason is given as to why they handicap themselves so severely other than a vague allusion to [[CantArgueWithElves haughty superiority]], which falls pretty flat when you remember all the other compromises they're willing to make for the sake of expediency (such as, in the Dark Elves' case, ''openly allying with Chaos'').

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** Played 100% straight with the elves. While there's nothing in ''WFRP'' preventing an elven character from using them, the elven factions as a whole do not make use of firearms. The Wood Elf factions have the excuse of being primitive Iron Age tribes (and most of their bows being magical giving them performance rivaling guns), but the High and Dark Elves use the same standard bows, crossbows, and ballistae that they've had for thousands of years rather than mass-producing arquebuses. Note that literally every civilization in reality with the means to do so shifted over to cannons and guns as soon as they learned it was possible -- see for example the quick adoption of the arquebus and European-style cannons all over Asia (most notably Japan) after the Portuguese ventures there in the early 16th century. In-universe no reason is given as to why they handicap themselves so severely other than a vague allusion to [[CantArgueWithElves haughty superiority]], which falls pretty flat when you remember all the other compromises they're willing to make for the sake of expediency (such as, in the Dark Elves' case, ''openly allying with Chaos'').expediency.
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** The Empire, Dwarfs, and Ogres make extensive use of handguns, pistols, cannons, mortars, volley guns, and rockets. Oh, and steam-powered tanks and ''helicopters''. They're pretty much objective improvements over their muscle-powered equivalents, mainly balanced out by cost; e.g. an Imperial Handgunner is 9 points while an Imperial Archer is only 5, and a dwarf bolt thrower is 45 points to a cannon's 100. Some editions (e.g. 6e) actually make it clear that the Empire ''only'' uses gunpowder ranged weapons in their regular army, with catapults and ballistae entirely absent and archers and crossbowmen classed alongside the Free Companies as militia rather than proper troops (and even the Free Companies have a smattering of firearms in their bands). The other Old World human nations (besides Bretonnia, see below) are in the same boat as the Empire, though seemingly a bit behind - it's noted in ''Dogs of War'' 5e that the crossbow is still more common than the handgun in the Southern Realms, and their army list in both 5e and 6e (while it does have cannons) restricts personal firearms to heroes and unit leaders. The [[{{Wutai}} Cathayans]] also use a lot of gunpowder, though their weapons are less common and more primitive than the Empire's.

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** The Empire, Dwarfs, and Ogres make extensive use of handguns, pistols, cannons, mortars, volley guns, and rockets. Oh, and steam-powered tanks and ''helicopters''. They're pretty much objective improvements over their muscle-powered equivalents, mainly balanced out by cost; e.g. an Imperial Handgunner is 9 points while an Imperial Archer is only 5, and a dwarf bolt thrower is 45 points to a cannon's 100. Some editions (e.g. 6e) actually make it clear that the Empire ''only'' uses gunpowder ranged weapons in their regular army, with catapults and ballistae entirely absent and archers and crossbowmen classed alongside the Free Companies as militia rather than proper troops (and even the Free Companies have a smattering of firearms in their bands). The other Old World human nations (besides Bretonnia, see below) are in the same boat as the Empire, though seemingly a bit behind - -- it's noted in ''Dogs of War'' 5e that the crossbow is still more common than the handgun in the Southern Realms, and their army list in both 5e and 6e (while it does have cannons) restricts personal firearms to heroes and unit leaders. The [[{{Wutai}} Cathayans]] also use a lot of gunpowder, though and their weapons are less common and generally more primitive reliable and accurate than the Empire's.

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* ''TabletopGame/{{Warhammer}}'' has some notable aversions:

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* ''TabletopGame/{{Warhammer}}'' has ''TabletopGame/{{Warhammer}}'': Zigzagged. SchizoTech is a major factor of the setting -- different factions range from Stone Age tech to steampunk Napoleonic -- and, while some notable aversions:factions make extensive use of firearms, others very explicitly enforce bans on their use, and make up for it by means of magic, supernatural strength, guerrilla warfare, or some combination thereof.



** However, the Knights of Bretonnia are a straight example, since they ''deliberately'' enforce Fantasy Gun Control in their own kingdom. In fact, they have Fantasy Gun Control in Bretonnia so hard some knights have [[GunsAreWorthless magical protection from guns]] just [[ThePowerOfHate because they hate them so much]]. The blessings from The Lady of the Lake also helps.
** Back in the day there was a lot of bleed between ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'', meaning that futuristic warriors could have beastman troops, toting automatic rifles and riding bikes. And high fantasy armies could contain {{Powered Armour}}ed mooks with [[AbnormalAmmo boltguns]]. [[RetCon This doesn't happen anymore]].
** In ''TabletopGame/WarhammerFantasyRoleplay'', rules are provided for gunpowder weapons but their use is discouraged by all the limitations put on them -- they are extremely rare, extremely expensive both to purchase and to maintain, and they are prone to misfires (capable of actually killing the wielder with a bad roll) to boot. That said they outclass all other missile weapons in the game for sheer damage if, ''if'' they manage to work and hit. Hochland Long Rifles do not share the same accuracy and reliability issues, but they are bloody expensive even for firearms and even if you could pry it from the owners' cold, dead fingers, rest assured their family will spare no expense in getting it back.

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** However, the The Knights of Bretonnia are a straight example, since they ''deliberately'' enforce Fantasy Gun Control in their own kingdom. In fact, they have Fantasy Gun Control in Bretonnia so hard some knights have [[GunsAreWorthless magical protection from guns]] just [[ThePowerOfHate because they hate them so much]]. The blessings from The Lady of the Lake also helps.
** Played 100% straight with the elves. While there's nothing in ''WFRP'' preventing an elven character from using them, the elven factions as a whole do not make use of firearms. The Wood Elf factions have the excuse of being primitive Iron Age tribes (and most of their bows being magical giving them performance rivaling guns), but the High and Dark Elves use the same standard bows, crossbows, and ballistae that they've had for thousands of years rather than mass-producing arquebuses. Note that literally every civilization in reality with the means to do so shifted over to cannons and guns as soon as they learned it was possible -- see for example the quick adoption of the arquebus and European-style cannons all over Asia (most notably Japan) after the Portuguese ventures there in the early 16th century. In-universe no reason is given as to why they handicap themselves so severely other than a vague allusion to [[CantArgueWithElves haughty superiority]], which falls pretty flat when you remember all the other compromises they're willing to make for the sake of expediency (such as, in the Dark Elves' case, ''openly allying with Chaos'').
** The Beastmen make no use of any ranged weapon more complex than a throwing axe or javelin. They consider technology to be a repulsive blasphemy, lack the manual dexterity to operate any device more fiddly than an axe, and strongly prefer to tear enemies to pieces up close and personal. Despite being essentially just hordes of screaming savages in skins, they manage to remain a persistent and existential threat to the Empire's firearms-equipped troops due to their extensive use of guerrilla warfare and ambush tactics.
** The Warriors of Chaos similarly view ranged warfare as cowardly, and relegate their armies' ranged element to axe- and javelin-throwing marauders; full Warriors either fight in melee or become sorcerers. In their case, they compensate for this by means of being blessed with unnaturally strong and resilient bodies by Chaos and being clad head to toe in armor so thick that it can shrug off small arms fire, allowing them to march right up to more range-heavy armies and start laying about with their heavy axes, swords and maces.
** The Orcs, similarly to the Beastmen, are too primitive to operate complex technology and too savage to really want to fight from range anyway. They have some ranged elements, insofar as they use archers and primitive bolt throwers, but the bulk of their armies consist of heavy infantry and cavalry.
** The Lizardmen are primitive descendants of the servants of a bygone race of glorious starfarers. As such, their technological base is split between ancient technological wonders, which they can operate but not repair or reproduce, and stuff that they can make themselves, which is functionally at a Bronze Age level; their devotion to the bygone Old Ones means that they don't care to use any technology not developed and approved by their ancient masters. As such, a Lizardman army consists chiefly of ranks of reptilian warriors armed with stone and bronze clubs and spears, squads of skirmishers armed with javelins and blowpipes, and powerful magitek weapons carried by dinosaurs.
** Back in the day there was a lot of bleed between ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'', ''TabletopGame/Warhammer40000'', meaning that futuristic warriors could have beastman troops, toting automatic rifles and riding bikes. And high fantasy armies could contain {{Powered Armour}}ed mooks with [[AbnormalAmmo boltguns]]. [[RetCon This doesn't happen anymore]].
** In ''TabletopGame/WarhammerFantasyRoleplay'', rules ''TabletopGame/WarhammerFantasyRoleplay'':
*** Rules
are provided for gunpowder weapons but their use is discouraged by all the limitations put on them -- they are extremely rare, extremely expensive both to purchase and to maintain, and they are prone to misfires (capable of actually killing the wielder with a bad roll) to boot. That said they outclass all other missile weapons in the game for sheer damage if, ''if'' they manage to work and hit. Hochland Long Rifles do not share the same accuracy and reliability issues, but they are bloody expensive even for firearms and even if you could pry it from the owners' cold, dead fingers, rest assured their family will spare no expense in getting it back.



** Played 100% straight with the elves. While there's nothing in WFRP preventing an elven character from using them, the elven factions as a whole do not make use of firearms. The Wood Elf factions have the excuse of being primitive Iron Age tribes (and most of their bows being magical giving them performance rivaling guns), but the High and Dark Elves use the same standard bows, crossbows, and ballistae that they've had for thousands of years rather than mass-producing arquebuses. Note that literally every civilization in reality with the means to do so shifted over to cannons and guns as soon as they learned it was possible - see for example the quick adoption of the arquebus and European-style cannons all over Asia (most notably Japan) after the Portuguese ventures there in the early 16th century. In-universe no reason is given as to why they handicap themselves so severely other than a vague allusion to [[CantArgueWithElves haughty superiority]], which falls pretty flat when you remember all the other compromises they're willing to make for the sake of expediency (such as, in the Dark Elves' case, ''openly allying with Chaos'').
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** Streets Of New Capenna solidly ZigZags here; the [[https://scryfall.com/card/snc/233/arc-spitter Arc Spitter]] is shaped like a classic tommy gun, and the [[https://scryfall.com/card/mom/238/invasion-of-new-capenna-holy-frazzle-cannon Holy Frazzle-Cannon]] from New Capenna's Invasion is shaped like a gattling gun, but both of them are powered by Halo, a GRatedDrug derived from angels on the plane.
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* Zig-zagged in ''TabletopGame/WorldsWithoutNumber''. In most of the setting, traditional firearms don't work at all due to the collapse of natural laws, but [[Magitek]] firearms called "hurlants" exist. On the island of Ondas, the local magical fields permit for the development and mass-production of normal firearms, but they don't work off the island at all.

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* Zig-zagged in ''TabletopGame/WorldsWithoutNumber''. In most of the setting, traditional firearms don't work at all due to the collapse of natural laws, but [[Magitek]] MagiTek firearms called "hurlants" exist. On the island of Ondas, the local magical fields permit for the development and mass-production of normal firearms, but they don't work off the island at all.

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