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** Waterfall has a fair number of unused rooms and things, including older versions of the Snowdin outskirts and first Undyne cutscene (which were originally part of the same room), a rather talkative mushroom NPC (possibly retooled as the dancing mushroom in Temmie Village), a "quicheguilt" event related to the Abandoned Quiche, a room where several [=NPCs=] talk about catching bugs, a script fragment describing a horse stable and a completely different transition to Hotland.

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** Waterfall has a fair number of unused rooms and things, including older versions of the Snowdin outskirts and first Undyne cutscene (which were originally part of the same room), a rather talkative mushroom NPC (possibly retooled as the dancing mushroom in Temmie Village), a "quicheguilt" event related to the Abandoned Quiche, a room supposed to go near the bird gap where several [=NPCs=] talk about catching bugs, a script fragment describing a horse stable stable, and a completely different transition to Hotland.
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** Waterfall has a fair number of unused rooms and things, including older versions of the Snowdin outskirts and first Undyne cutscene (which were originally part of the same room), a rather talkative mushroom NPC (possibly retooled as the dancing mushroom in Temmie Village), a room where several [=NPCs=] talk about catching bugs, a script fragment describing a horse stable and a completely different transition to Hotland.

to:

** Waterfall has a fair number of unused rooms and things, including older versions of the Snowdin outskirts and first Undyne cutscene (which were originally part of the same room), a rather talkative mushroom NPC (possibly retooled as the dancing mushroom in Temmie Village), a "quicheguilt" event related to the Abandoned Quiche, a room where several [=NPCs=] talk about catching bugs, a script fragment describing a horse stable and a completely different transition to Hotland.
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** Waterfall has a fair number of unused rooms, [=NPCs=] and things, including a room where several [=NPCs=] talk about catching bugs, a script fragment describing a horse stable and a completely different transition to Hotland.

to:

** Waterfall has a fair number of unused rooms, [=NPCs=] rooms and things, including older versions of the Snowdin outskirts and first Undyne cutscene (which were originally part of the same room), a rather talkative mushroom NPC (possibly retooled as the dancing mushroom in Temmie Village), a room where several [=NPCs=] talk about catching bugs, a script fragment describing a horse stable and a completely different transition to Hotland.
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** Waterfall has a fair number of unused rooms, [=NPCs=] and things, including a script fragment describing a horse stable and a completely different transition to Hotland.

to:

** Waterfall has a fair number of unused rooms, [=NPCs=] and things, including a room where several [=NPCs=] talk about catching bugs, a script fragment describing a horse stable and a completely different transition to Hotland.
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** Waterfall has a fair number of unused rooms, [=NPCs=] and things, including a horse stable and a completely different transition to Hotland.

to:

** Waterfall has a fair number of unused rooms, [=NPCs=] and things, including a script fragment describing a horse stable and a completely different transition to Hotland.
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** Waterfall has a fair number of unused rooms, [=NPCs=] and things, including a completely different transition to Hotland.

to:

** Waterfall has a fair number of unused rooms, [=NPCs=] and things, including a horse stable and a completely different transition to Hotland.

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** The game's item database has entries for some mostly low-level HealthFood items (e.g. Rock Candy, Pumpkin Rings, Ghost Fruit) that cannot be obtained on any route. Rock Candy is obtained a dispenser (which won't allow you to take more than one at a time on account of its weight) in an unused Ruins room whose layout suggests that it might have been replaced by the Spider Bake Sale.

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** The game's item database has entries for some mostly low-level HealthFood items (e.g. Rock Candy, Pumpkin Rings, Ghost Fruit) that cannot be obtained on any route. Rock Candy is obtained from a dispenser (which won't allow you to take more than one at a time on account of its weight) in an unused Ruins room whose layout suggests that it might have been replaced by the Spider Bake Sale.Sale.
** Waterfall has a fair number of unused rooms, [=NPCs=] and things, including a completely different transition to Hotland.
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** The game's item database has entries for some mostly low-level HealthFood items (e.g. Rock Candy, Pumpkin Rings, Ghost Fruit) that cannot be obtained on any route. Rock Candy is obtained a dispenser in an unused Ruins room (which won't allow you to take more than one at a time on account of its weight) whose layout suggests that it might have been replaced by the Spider Bake Sale.

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** The game's item database has entries for some mostly low-level HealthFood items (e.g. Rock Candy, Pumpkin Rings, Ghost Fruit) that cannot be obtained on any route. Rock Candy is obtained a dispenser in an unused Ruins room (which won't allow you to take more than one at a time on account of its weight) in an unused Ruins room whose layout suggests that it might have been replaced by the Spider Bake Sale.

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Changed: 236

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** The game's item database has entries for some mostly low-level HealthFood items (e.g. Rock Candy, Pumpkin Rings, Ghost Fruit) that cannot be obtained on any route. It's possible that some of these were intended for sale at a Ruins shop which was removed during development.

to:

** The game's item database has entries for some mostly low-level HealthFood items (e.g. Rock Candy, Pumpkin Rings, Ghost Fruit) that cannot be obtained on any route. It's possible that some of these were intended for sale at Rock Candy is obtained a dispenser in an unused Ruins shop which was removed during development.room (which won't allow you to take more than one at a time on account of its weight) whose layout suggests that it might have been replaced by the Spider Bake Sale.


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** There are scripts for two unused enemies: Doge, a dog with unique battle sprites, and [=TestMonster=], a variant of Froggit. Doge, unlike the meme of the same name, is not a Shiba Inu.
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** In Hotland, around where Napstablook sends you a self-rejecting friend request, Mettaton was to have sent you a Mortal Enemy request, with Papyrus congratulating you if you accept. This event sequence can only be triggered through a glitch.
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*** Several unused battle formations remain in the game, a mixture of existing enemies fought in different locations (such as the Midgar Zolom showing up in the Shinra Building of all places) and enemies that were never intended to be fought (like a "Test 0" enemy in several of them, which takes the form of the Guard Hound in the original Japanese version and a four-sided pyramid in every other release -- the Guard Hound iteration [[AscendedGlitch would later make an appearance in]] ''VideoGame/FinalFantasyVIIRebirth'' in the Corel Prison arena, the match name against it even being called "Unknown Error" and its Assess description noting that it's a speciment that escaped due to a "developer oversight" as a reference to the fact that it appearing in the original JP release was a programming flaw).

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*** Several unused battle formations remain in the game, a mixture of existing enemies fought in different locations (such as the Midgar Zolom showing up in the Shinra Building of all places) and enemies that were never intended to be fought (like a "Test 0" enemy in several of them, which takes the form of the Guard Hound in the original Japanese version and a four-sided pyramid in every other release -- the Guard Hound iteration [[AscendedGlitch would later make an appearance in]] ''VideoGame/FinalFantasyVIIRebirth'' in the Corel Prison arena, the match name against it even being called "Unknown Error" and its Assess description noting that it's a speciment that escaped due to a "developer "a developer's oversight" as a reference to the fact that it appearing in the original JP release was a programming flaw).bug).
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*** Several unused battle formations remain in the game, a mixture of existing enemies fought in different locations (such as the Midgar Zolom showing up in the Shinra Building of all places) and enemies that were never intended to be fought (like a "Test 0" enemy in several of them, which takes the form of the Guard Hound in the original Japanese version and a four-sided pyramid in every other release).

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*** Several unused battle formations remain in the game, a mixture of existing enemies fought in different locations (such as the Midgar Zolom showing up in the Shinra Building of all places) and enemies that were never intended to be fought (like a "Test 0" enemy in several of them, which takes the form of the Guard Hound in the original Japanese version and a four-sided pyramid in every other release).release -- the Guard Hound iteration [[AscendedGlitch would later make an appearance in]] ''VideoGame/FinalFantasyVIIRebirth'' in the Corel Prison arena, the match name against it even being called "Unknown Error" and its Assess description noting that it's a speciment that escaped due to a "developer oversight" as a reference to the fact that it appearing in the original JP release was a programming flaw).
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* ''VideoGame/TalesOfPhantasia'' (UsefulNotes/PlayStation): Following the release of Phantasian Productions' translation patch, one of the hackers found some completely done, and completely unused, skits.
* ''VideoGame/TalesOfSymphonia'' has a lighthouse in one early city that you can't enter, because "everyone who goes in it gets sick". It's an obvious sidequest trigger, but no actual sidequest is ever triggered by it. There's also a book later in the game that you're apparently supposed to fill with gossip, but it's completely useless except for filling in the entry in your Item Book. Not to mention the non-functional casino in Altamira, which is a mini-game in the UsefulNotes/PlayStation2 Japan-only re-release onward -- this was obviously the original intent, before they ran out of time and/or money.

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* ''VideoGame/TalesOfPhantasia'' (UsefulNotes/PlayStation): (Platform/PlayStation): Following the release of Phantasian Productions' translation patch, one of the hackers found some completely done, and completely unused, skits.
* ''VideoGame/TalesOfSymphonia'' has a lighthouse in one early city that you can't enter, because "everyone who goes in it gets sick". It's an obvious sidequest trigger, but no actual sidequest is ever triggered by it. There's also a book later in the game that you're apparently supposed to fill with gossip, but it's completely useless except for filling in the entry in your Item Book. Not to mention the non-functional casino in Altamira, which is a mini-game in the UsefulNotes/PlayStation2 Platform/PlayStation2 Japan-only re-release onward -- this was obviously the original intent, before they ran out of time and/or money.



** [[http://tcrf.net/Tales_of_Symphonia_(GameCube) There's an unused 3D character model of none other than]] [[VideoGame/TalesOfDestiny Rutee Katrea]] in the game's coding as well, probably for use in the coliseum's Cameo battle. The UsefulNotes/PlayStation2 and UsefulNotes/PlayStation3 versions also have a number of unused arte name callouts for characters. Notably, quite a few of Lloyd's unused artes are Distortion Blade, Chaos Blade, Eternal Slasher, and Dark Blade, AKA [[VideoGame/TalesOfPhantasia Cress Albane]]'s space time moves and Mystic Arte, possibly hinting that Lloyd would have had learned all of those at one point, as well as further solidifying how Symphonia is a distant prequel to Phantasia.

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** [[http://tcrf.net/Tales_of_Symphonia_(GameCube) There's an unused 3D character model of none other than]] [[VideoGame/TalesOfDestiny Rutee Katrea]] in the game's coding as well, probably for use in the coliseum's Cameo battle. The UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/PlayStation3 Platform/PlayStation3 versions also have a number of unused arte name callouts for characters. Notably, quite a few of Lloyd's unused artes are Distortion Blade, Chaos Blade, Eternal Slasher, and Dark Blade, AKA [[VideoGame/TalesOfPhantasia Cress Albane]]'s space time moves and Mystic Arte, possibly hinting that Lloyd would have had learned all of those at one point, as well as further solidifying how Symphonia is a distant prequel to Phantasia.



* A character exclusive to the [[NoExportForYou Japan-only]] [=PS3=] port of ''VideoGame/TalesOfVesperia'' [[http://kotaku.com/5210749/traces-of-ps3-tales-of-vesperia-character-in-xbox-360-version has been uncovered]] as this trope in the original UsefulNotes/Xbox360 game. [[UsefulNotes/ConsoleWars Uh oh.]]

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* A character exclusive to the [[NoExportForYou Japan-only]] [=PS3=] port of ''VideoGame/TalesOfVesperia'' [[http://kotaku.com/5210749/traces-of-ps3-tales-of-vesperia-character-in-xbox-360-version has been uncovered]] as this trope in the original UsefulNotes/Xbox360 Platform/Xbox360 game. [[UsefulNotes/ConsoleWars [[MediaNotes/ConsoleWars Uh oh.]]



* The UsefulNotes/NintendoDS version of ''VideoGame/DragonQuestIV'' has the Party Talk feature, which is still in the game's code, but was cut from non-Japanese versions so the game could be released quicker. Fan outcry since then forced Square Enix to not make that mistake with the sequels. The iOS version finally adds it in, with a dedicated button specifically for talking to your party. And they are chatty.

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* The UsefulNotes/NintendoDS Platform/NintendoDS version of ''VideoGame/DragonQuestIV'' has the Party Talk feature, which is still in the game's code, but was cut from non-Japanese versions so the game could be released quicker. Fan outcry since then forced Square Enix to not make that mistake with the sequels. The iOS version finally adds it in, with a dedicated button specifically for talking to your party. And they are chatty.



* In ''VideoGame/MarvelUltimateAlliance'', ComicBook/MoonKnight and Colossus were dummied out of the UsefulNotes/{{Xbox}}, [[UsefulNotes/PlayStation2 PS2]] and [[UsefulNotes/PlayStationPortable PSP]] versions of the game. However, they can accessed by [[http://www.gametrailers.com/full-episodes/lo03bd/pop-fiction-episode-14--hidden-characters certain methods]].

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* In ''VideoGame/MarvelUltimateAlliance'', ComicBook/MoonKnight and Colossus were dummied out of the UsefulNotes/{{Xbox}}, [[UsefulNotes/PlayStation2 Platform/{{Xbox}}, [[Platform/PlayStation2 PS2]] and [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]] versions of the game. However, they can accessed by [[http://www.gametrailers.com/full-episodes/lo03bd/pop-fiction-episode-14--hidden-characters certain methods]].



* In ''VideoGame/SkiesOfArcadia'' [[{{UpdatedReRelease}} Legends]], Pinta's Quest is dummied out. It's meant to be played on a VMU (a UsefulNotes/SegaDreamcast memory card/handheld console hybrid), so this makes sense, but a lot of the items are still available in-game and their descriptions still have some information about the quest they're made for.

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* In ''VideoGame/SkiesOfArcadia'' [[{{UpdatedReRelease}} Legends]], Pinta's Quest is dummied out. It's meant to be played on a VMU (a UsefulNotes/SegaDreamcast Platform/SegaDreamcast memory card/handheld console hybrid), so this makes sense, but a lot of the items are still available in-game and their descriptions still have some information about the quest they're made for.



** Telefang also has unused UsefulNotes/SuperGameBoy features, including an awesome border (depends on the version you're playing) and a few color palettes (and many more unused ones). [[http://s15.zetaboards.com/Tulunk_Village/topic/6937443/]]

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** Telefang also has unused UsefulNotes/SuperGameBoy Platform/SuperGameBoy features, including an awesome border (depends on the version you're playing) and a few color palettes (and many more unused ones). [[http://s15.zetaboards.com/Tulunk_Village/topic/6937443/]]

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* ''VideoGame/TalesOfZestiria'': There exists some text that is inaccessible in-game, though it was adapted into the manga:
** In the first dungeon, Sorey will comment that the area is freezing and ask if Mikleo feels cold, to which Mikleo will say he feels just fine.
** In the cutscene where Mikleo and Sorey leave Elysia, the narrator mentions "it was in the year 1000 of the Glenwood Continent", but this line is cut in the actual game.

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* ''VideoGame/TalesOfZestiria'': There exists some text that is inaccessible in-game, though it was adapted into the manga:
''VideoGame/TalesOfZestiria'':
** In the first dungeon, [[https://elympios.tumblr.com/post/730502803848642560/ unused text and audio]] has Sorey will comment that the area is freezing and ask if Mikleo feels cold, to which Mikleo will say he feels just fine.
** In the cutscene where Mikleo and Sorey leave Elysia, audio and text exists for the narrator mentions mentioning "it was in the year 1000 of the Glenwood Continent", but [[https://elympios.tumblr.com/post/730509703125368832/ this line is cut cut]] in the actual game.game.
** While the party is watching the Camlann Earthen Historia, [[https://elympios.tumblr.com/post/730504649291038720/ unused audio]] of Michael talking down the villagers from retaliating against the Rolance army can be found in the game's data.
** [[https://elympios.tumblr.com/post/730502220423020544/ Unused Japanese cutscene text and audio]] during the Camlann Earthen Historia event implies that the reason [[spoiler:the human Mikleo was fatally burned was because a Hyland soldier threw him into the fire]].
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** Cleric player characters previously had the option to pick Shar or one of the Dead Three gods (Bane, Bhaal, and Myrkul) as their deity, each with unique dialogue options associated with them.

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** Cleric player characters previously in Early Access had the option to pick Shar or one of the Dead Three gods (Bane, Bhaal, and Myrkul) as their deity, each with unique dialogue options associated with them.them. Although these deities can no longer be picked by the player in the full release, dialogue options unique to being a cleric of these deities are still present within the game data.

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