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* When Batman returns to Stagg's airship after [[spoiler:the Cloudburst goes off, you're supposed to clear the room of soldiers before trying to find Stagg. However, if you already know where he is, you can go straight there before clearing the room, but Batman will refuse to let him out because the soldiers will shoot him on sight if he doesn't take them out first. If you do this and then clear the room, rather than say he should go to the previous cell and track Stagg's fingerprints, he just points out that Stagg's hiding under the floor]].
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* There's an exploit that allows Bruce to explore Arkham City without ever getting the Batsuit. Should he fall into the water, because he doesn't have his grappling hook, the game will only ever play the cutscene of him manually climbing out of the water rather than the one of him grappling out.

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* When you visit the Botanical Gardens, you can shut down the power in a certain hallway before entering it. If you do so, Joker compliments Batman for "always being one step ahead" (granted he says that regardless of which order you complete the segment), and the cutscene that triggers in the aforementioned hallway changes. Normally, Joker drops a guard into a puddle of electrified water before leaving and detonating the entrance. This way, he only does the latter. The guard however, is still dead.



* When you visit the Botanical Gardens, you can shut down the power in a certain hallway before entering it. If you do so, Joker compliments Batman for "always being one step ahead", and a cutscene that triggers in the aforementioned hallway changes. Normally, Joker drops a guard into a puddle of electrified water before leaving and detonating the entrance. This way, he only does the latter. The guard however, is still dead.

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* When you visit the Botanical Gardens, you can shut down the power in a certain hallway before entering it. If you do so, Joker compliments Batman for "always being one step ahead", and a cutscene that triggers in the aforementioned hallway changes. Normally, Joker drops a guard into a puddle of electrified water before leaving and detonating the entrance. This way, he only does the latter. The guard however, is still dead.
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** Similarly, before you're supposed to rescue the workers, you're supposed to use the Batscanner to locate them, but there's nothing stopping the player from rescuing Mark and finding the three dead workers before you do so. However, to ensure you hear the radio conversation between Scarecrow and the Arkham Knight that plays while you're using the Batscanner, the door to the elevator Adam is hidden behind won't open until you use the scanner to locate him.


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* Every single person in the GCPD has a unique piece of dialogue if you talk to them while [[spoiler:the GCPD is being attacked]]. This includes everyone from cops to the firefighters and even the civilians Professor Pyg had hostage.

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