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** The Silver Knights of Anor Londo, while not as powerful as their black brethren, are no slouches, either. High defenses, impenetrable shields (much more pronounced with [[BladeOnAStick spear-wielding]] knights, as they will spend most of their time poking at you from behind their shield), and the ability to wield the ''[[{{BFG}} massive]]'' Dragonslayer Bows, which can catapult you off your feet and are ''the'' main reason why [[ThatOneLevel one section of Anor Londo]] is widely hated by players.

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** The Silver Knights of Anor Londo, while not as powerful as their black brethren, are no slouches, either. High defenses, impenetrable shields (much more pronounced with [[BladeOnAStick spear-wielding]] spear-wielding knights, as they will spend most of their time poking at you from behind their shield), and the ability to wield the ''[[{{BFG}} massive]]'' Dragonslayer Bows, which can catapult you off your feet and are ''the'' main reason why [[ThatOneLevel one section of Anor Londo]] is widely hated by players.
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* Undead Huntsmen in the Huntman's Copse are slow, but powerful and can easily kill an unprepared player. They also do bleed damage and their attacks go around your shield.

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* Undead Huntsmen in the Huntman's Copse are slow, but powerful and can easily kill an unprepared player. They also do bleed damage and their attacks go around your shield. There is an optional section near the second bonfire of Harvest Valley that ambushes you with ''five'' of these guys at once in an enclosed area, which spells guaranteed doom for you if you can't sprint your way up the cliff and pick them off one-by-one.
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* The Humanity Sprites in [[spoiler:the Chasm of the Abyss]]. Sure, they're relatively harmless if you don't approach them, and they don't actually have a lot of health. What most players forget is that they are very resistant to elemental weapons, and cause CollisionDamage at an alarmingly high rate; if you're not careful when attempting to heal after the initial surprise, you'll end up swarmed by several of them.

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* The Humanity Sprites in [[spoiler:the Chasm of the Abyss]]. Sure, they're relatively harmless if you don't approach them, and they don't actually have a lot of health. What most players forget is that they are very resistant to elemental weapons, and cause CollisionDamage at an alarmingly high rate; if you're not careful when attempting to heal after the initial surprise, you'll end up swarmed [[ZergRush swarmed]] by several of them.

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* [[KillItWithFire Torch]] Hollows. Take the ''weakest enemy in the game'', confiscate the broken and rusty sword it normally carries and give it a torch. Torch Hollows have earned as much respect and fear as the Wheel Skeletons to some players, and can do significant damage if it lands a full frenzy attack combo. The Depths bonfire typically hosts the numerous bloodstains of those that tend to forget how much of a threat the single Torch Hollow guarding the corridor out can be.

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* [[KillItWithFire Torch]] Hollows. Take the ''weakest ''[[TheGoomba weakest enemy in the game'', game]]'', confiscate the broken and rusty sword it normally carries and give it a torch. Torch Hollows have earned as much respect and fear as the Wheel Skeletons to some players, and can do significant damage if it lands a full frenzy attack combo. The Depths bonfire typically hosts the numerous bloodstains of those that tend to forget how much of a threat the single Torch Hollow guarding the corridor out can be.



* The Bloated Sorcerers in Oolacile Township. While they don't teleport away like the Channelers, they still pose a massive threat to you given their wide array of [[CastingAShadow Abyss sorceries]], their ''absurd aggro range'' (they can see you from 100 feet away and start launching abyssal arrows immediately), near-instant poisoning if they reach out for you with their hand, and are usually backed up by several ferocious Bloatheads who don't show remorse in [[ZergRush overwhelming you with sheer numbers]]. [[ArsonMurderAndJaywalking Also]], [[{{Troll}}they often laugh at you when they successfully hit you with an attack]].

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* The Bloated Sorcerers in Oolacile Township. While they don't teleport away like the Channelers, they still pose a massive threat to you given their wide array of [[CastingAShadow Abyss sorceries]], their ''absurd aggro range'' (they can see you from 100 feet away and start launching abyssal arrows immediately), near-instant poisoning if they reach out for you with their hand, and are usually backed up by several ferocious Bloatheads who don't show remorse in [[ZergRush overwhelming you with sheer numbers]]. [[ArsonMurderAndJaywalking Also]], [[{{Troll}}they [[{{Troll}} they often laugh at you when they successfully hit you with an attack]].attack]], [[ItCanThink as they are essentially aware of the player's waning sanity at this point in the game]].

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* The Bloated Sorcerers in Oolacile Township. While they don't teleport away like the Channelers, they still pose a massive threat to you given their wide array of [[CastingAShadow Abyss sorceries]], near-instant poisoning if they reach out for you with their hand, and are usually backed up by several ferocious Bloatheads who don't show remorse in [[ZergRush overwhelming you with sheer numbers]].

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* The Bloated Sorcerers in Oolacile Township. While they don't teleport away like the Channelers, they still pose a massive threat to you given their wide array of [[CastingAShadow Abyss sorceries]], their ''absurd aggro range'' (they can see you from 100 feet away and start launching abyssal arrows immediately), near-instant poisoning if they reach out for you with their hand, and are usually backed up by several ferocious Bloatheads who don't show remorse in [[ZergRush overwhelming you with sheer numbers]].numbers]]. [[ArsonMurderAndJaywalking Also]], [[{{Troll}}they often laugh at you when they successfully hit you with an attack]].

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