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** Also, the game used to only makke use of three gamepad buttons (in addition to the Start button) as a reference to the Sega Genesis, and ''Wonder Boy in Monster World'' in particular.

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** Also, the game used to only makke make use of three gamepad buttons (in addition to the Start button) as a reference to the Sega Genesis, and ''Wonder Boy in Monster World'' in particular.

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The game started out as a fan-made homage/spiritual successor to the ''VideoGame/WonderBoy'' series. Coincidentally, work on the game started mere months before the series' revival with the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'' and the ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, but the game manages to remain distinct from the aforementioned two by going in a different direction in several aspects (e.g. {{Retraux}} graphics and no shapeshifting). Work on the game started in late 2014, and had progressed steadily until late 2017, when it was halted for a variety of reasons. As of 2020, it is set to be restarted using a different engine, but reusing most of the graphics and the script. As the game is still far from being released, it's up to you to decide if reading spoilers is a good idea.

to:

The game started out as a fan-made homage/spiritual successor to the ''VideoGame/WonderBoy'' series. Coincidentally, work on the game started mere months before the series' revival with the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'' and the ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, but the game manages to remain distinct from the aforementioned two by going in a different direction in several aspects (e.g. {{Retraux}} graphics and no shapeshifting). Work on the game started in late 2014, and had progressed steadily until late 2017, when it was halted for a variety of reasons. As of 2020, it is set to be It has been restarted using in 2022 with a different engine, engine (Godot instead of Game Maker Studio), but reusing most of the original graphics and the script.script will be reused. As the game is still far from being released, it's up to you to decide if reading spoilers is a good idea.



** Yellow Palace combines two level themes associated with the color: ShiftingSandLand and electricity.

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** Yellow Palace Tomb combines two level themes associated with the color: ShiftingSandLand and electricity.



* PaletteSwap: Efforts have been made to avert abusing them, so variations of the same enemy rarely pop up in completely unrelated locations (an obvious case would be the tigers in dungeon 2, which are simply bigger, stronger and recolored versions of cats from dungeon 1) . Most enemies that are palette swaps of each other usually appear in the same location and behave somewhat differently.

to:

* PaletteSwap: Efforts have been made to avert abusing them, so variations of the same enemy rarely pop up in completely unrelated locations (an obvious case would be the tigers in dungeon 2, which are simply bigger, stronger and recolored versions of cats from dungeon 1) .locations. Most enemies that are palette swaps of each other usually appear in the same location and behave somewhat differently.



* {{Retraux}}: The game has an early 16-bit graphical style. The use of only three buttons (in addition to the Start button) is also meant to emulate the Sega Genesis.

to:

* {{Retraux}}: The game has an early 16-bit graphical style. The use of only three buttons (in addition to the Start button) is also meant to emulate the Sega Genesis.



** Also, the game used to only makke use of three gamepad buttons (in addition to the Start button) as a reference to the Sega Genesis, and ''Wonder Boy in Monster World'' in particular.



*** A spell called Deflection would give Adan a chance to automatically send back enemies' projectiles. After having been deemed a bit too helpful (the game already contained some very helpful spells) , as well as too much of a hassle to implement, it was ultimately replaced with Detection, a spell that allows the player to detect unopened treasure chests.

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*** A spell called Deflection would give Adan a chance to automatically send back enemies' projectiles. After having been deemed a bit too helpful (the game already contained some very helpful spells) , as well as too much of a hassle to implement, it was ultimately replaced with Detection, a spell that allows the player to detect unopened treasure chests.chests.
** Level 2 used to be called Yellow Palace and have oriental/Asian influences. But ultimately, to avoid insulting anyone because the influences were REALLY badly represented, it has been changed to a safer culture-neutral Yellow Tomb.
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Vendor Trash is being disambiguated


** Treasure chests found in dungeons originally contained, among other things, [[VendorTrash jewels]], which could only be sold to a special NPC for gold. They were finally deemed too much of a hassle and removed from the game.

to:

** Treasure chests found in dungeons originally contained, among other things, [[VendorTrash jewels]], jewels, which could only be sold to a special NPC for gold. They were finally deemed too much of a hassle and removed from the game.
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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


** [[spoiler:Finally, Purple Sky starts as a platform-heavy and extremely linear BubblyClouds level, and ends with an OminousFloatingCastle.]]

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** [[spoiler:Finally, Purple Sky starts as a platform-heavy and extremely linear BubblyClouds level, LevelInTheClouds, and ends with an OminousFloatingCastle.]]
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The game started out as a fan-made homage/spiritual successor to the ''VideoGame/WonderBoy'' series. Coincidentally, work on the game started mere months before the series' revival with the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'' and the ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, but the game manages to remain distinct from the aforementioned two by going in a different direction in several aspects (e.g. {{Retraux}} graphics and no shapeshifting). Work on the game started in late 2014, and it is set to be released [[ScheduleSlip at least]] in 2018. As the game is still far from being released, it's up to you to decide if reading spoilers is a good idea.

Alex sometimes provides updates and screenshots on his [[https://twitter.com/AlexKhayrullin Twitter account]], though not so much nowadays, since starting working on the game's final level, to avoid spoilers..

to:

The game started out as a fan-made homage/spiritual successor to the ''VideoGame/WonderBoy'' series. Coincidentally, work on the game started mere months before the series' revival with the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'' and the ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, but the game manages to remain distinct from the aforementioned two by going in a different direction in several aspects (e.g. {{Retraux}} graphics and no shapeshifting). Work on the game started in late 2014, and had progressed steadily until late 2017, when it was halted for a variety of reasons. As of 2020, it is set to be released [[ScheduleSlip at least]] in 2018.restarted using a different engine, but reusing most of the graphics and the script. As the game is still far from being released, it's up to you to decide if reading spoilers is a good idea.

Alex sometimes provides used to provide updates and screenshots on his [[https://twitter.com/AlexKhayrullin Twitter account]], though not so much nowadays, since starting working on the game's final level, account]] before switching to avoid spoilers..
a different project.
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The game started out as a fan-made homage/spiritual successor to the ''Franchise/WonderBoy'' series. Coincidentally, work on the game started mere months before the series' revival with the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'' and the ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, but the game manages to remain distinct from the aforementioned two by going in a different direction in several aspects (e.g. {{Retraux}} graphics and no shapeshifting). Work on the game started in late 2014, and it is set to be released [[ScheduleSlip at least]] in 2018. As the game is still far from being released, it's up to you to decide if reading spoilers is a good idea.

to:

The game started out as a fan-made homage/spiritual successor to the ''Franchise/WonderBoy'' ''VideoGame/WonderBoy'' series. Coincidentally, work on the game started mere months before the series' revival with the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'' and the ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, but the game manages to remain distinct from the aforementioned two by going in a different direction in several aspects (e.g. {{Retraux}} graphics and no shapeshifting). Work on the game started in late 2014, and it is set to be released [[ScheduleSlip at least]] in 2018. As the game is still far from being released, it's up to you to decide if reading spoilers is a good idea.
Is there an issue? Send a MessageReason:
None


!! YMMV (for when the game will have the right to be an actual page, not just one of UnpublishedWorks)

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!! YMMV (for when the game will have the right to be an actual page, not just one of UnpublishedWorks)DarthWiki/UnpublishedWorks)



!! Trivia (for when the game will have the right to be an actual page, not just one of UnpublishedWorks)

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!! Trivia (for when the game will have the right to be an actual page, not just one of UnpublishedWorks)
DarthWiki/UnpublishedWorks)

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* {{Backtracking}}: Aside from two short instances of it, the game was designed to have as little of it as possible. Revisiting previously visited locations does yield additional rewards, but it is entirely optional.

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* {{Backtracking}}: Aside from two short instances of it, the game was {{Backtracking}}:
** The overworld has been
designed to have as little of it as possible. Revisiting previously visited locations does yield additional rewards, but There are only two instances of it being mandatory.
** The dungeons, on the other hand, are another story. But, in a meta-way, while there
is entirely optional.backtracking inside dungeons, they can be 100% completed on the first try, leaving no reason to return there ever again.
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** At one point, removing Adan's SuperNotDrowningSkills in favor of OxygenatedUnderwaterBubbles was also considered.

to:

** At one point, removing Adan's SuperNotDrowningSkills in favor of OxygenatedUnderwaterBubbles was also considered.considered.
** Some spells have also been altered from what they originally were meant to be:
*** A spell called Deflection would give Adan a chance to automatically send back enemies' projectiles. After having been deemed a bit too helpful (the game already contained some very helpful spells) , as well as too much of a hassle to implement, it was ultimately replaced with Detection, a spell that allows the player to detect unopened treasure chests.

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After running past the book shop, he stops to explain to the shop's owner, Methodius, what happened, but his father arrives to the scene, and beats him to the punch. After a few words of encouragement, Adan's father gives him something to defend himself and sets him out to find Mira, before she, blinded by her newfound powers, does something terrible.

to:

After running past the book shop, he stops to explain to the book shop's owner, Methodius, what happened, but and that's where his old and out-of-shape father arrives catches up to the scene, and beats him to the punch. him. After a few words of encouragement, Adan's father he gives him Adan something to defend himself and sets him out to find Mira, Mira before she, blinded by her newfound powers, does powers blind her judgement and she ends up doing something terrible.


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* InstructiveLevelDesign: Most locations in which Adan gets a new ability or spell require the use of this ability or spell to leave them.


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* PaletteSwap: Efforts have been made to avert abusing them, so variations of the same enemy rarely pop up in completely unrelated locations (an obvious case would be the tigers in dungeon 2, which are simply bigger, stronger and recolored versions of cats from dungeon 1) . Most enemies that are palette swaps of each other usually appear in the same location and behave somewhat differently.


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* UniqueEnemy: Some enemies only show up in one map in the entire game. The blue puppet from dungeon 1 is a better example, since there's only one of it.
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The game started out as a fan-made homage/spiritual successor to the ''Franchise/WonderBoy'' series, but with a different direction from recent releases (e.g. {{Retraux}} graphics and no shapeshifting). Work on the game started in late 2014, and it is set to be released [[ScheduleSlip at least]] in 2018. As the game is still far from being released, it's up to you to decide if reading spoilers is a good idea.

to:

The game started out as a fan-made homage/spiritual successor to the ''Franchise/WonderBoy'' series, but series. Coincidentally, work on the game started mere months before the series' revival with the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'' and the ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, but the game manages to remain distinct from the aforementioned two by going in a different direction from recent releases in several aspects (e.g. {{Retraux}} graphics and no shapeshifting). Work on the game started in late 2014, and it is set to be released [[ScheduleSlip at least]] in 2018. As the game is still far from being released, it's up to you to decide if reading spoilers is a good idea.



* OlderThanTheyThink: While this game is explicitly inspired by the ''Wonder Boy'' franchise, its development started before the series was revived with the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'', so there's no FollowTheLeader situation in regards to that game and the ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, it is a coincidence.

to:

* OlderThanTheyThink: While this game is explicitly inspired by the ''Wonder Boy'' franchise, its development started before the series was revived with the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'', so there's no FollowTheLeader situation in regards to that game and the ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, it is a coincidence.
''VideoGame/MonsterBoyAndTheCursedKingdom''.

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* Backtracking: Aside from two short instances of it, the game was designed to have as little of it as possible. Revisiting previously visited locations does yield additional rewards, but it is entirely optional.

to:

* Backtracking: {{Backtracking}}: Aside from two short instances of it, the game was designed to have as little of it as possible. Revisiting previously visited locations does yield additional rewards, but it is entirely optional.


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* ThrowItIn: The game already had an entire dungeon completed before the game's plot was even decided on. The whole plot was written after Alex drew the character manipulating the puppet-like boss, who happened to look like a little girl, and decided he liked the character enough to keep her in the game. The opening cutscenes have been written after that.

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Alex sometimes provides updates and screenshots on his [[https://twitter.com/AlexKhayrullin Twitter account]].

to:

Alex sometimes provides updates and screenshots on his [[https://twitter.com/AlexKhayrullin Twitter account]].
account]], though not so much nowadays, since starting working on the game's final level, to avoid spoilers..



* Backtracking: Aside from two short instances of it, the game was designed to have as little of it as possible. Revisiting previously visited locations does yield additional rewards, but it is entirely optional.



%%* BittersweetEnding: Mira is saved, and Ostocol is defeated... but Dot leaves the picture, disgusted with what Mira did to her, and Adan and Methodius are yet to find the person behind Mira's possession. Not to mention that, as Methodius mentions, up until the very end killing Mira was the only option, it was only thanks to a '''very''' lucky break that they were able to save her.

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%%* BittersweetEnding: Mira is saved, and Ostocol is defeated... but Dot leaves the picture, disgusted with what Mira did to her, and Adan and Methodius are yet to find the person behind Mira's possession. Not to mention that, as Methodius mentions, up until the very end killing Mira was the only option, option left, it was only thanks to a '''very''' lucky break that they were able to save her.


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%%* PlayableEpilogue: One is planned, mostly focusing on tying up several loose ends and finding all items necessary for HundredPercentCompletion.
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!! YMMV (for when the game will have the right to be an actual page, not just one of UnpublishedWorks)
* OlderThanTheyThink: While this game is explicitly inspired by the ''Wonder Boy'' franchise, its development started before the series was revived with the announcement of ''VideoGame/MonsterBoyAndTheCursedKingdom'', so there's no FollowTheLeader situation in regards to that game and the ''VideoGame/WonderBoyIIITheDragonsTrap'' remake, it is a coincidence.

----
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* BilingualBonus: Combined, the names of Zach and Rita, as well as Rob and Otto, create words in Russian that apply to them:

to:

* BilingualBonus: Combined, the names of Zach and Rita, as well as Rob and Otto, create words in Russian that apply to them:BilingualBonus:



%%* BittersweetEnding: Mira is saved, and Ostocol is defeated... but Dot leaves the picture, disgusted with what Mira did to her, and Adan and Methodius are yet to find the person behind Mira's possession. Not to mention that, as Methodius mentions, up until the very end killing Mira was the only option, it was only thanks to a '''very''' lucky break that they were able to save her and keep her alive.

to:

%%* BittersweetEnding: Mira is saved, and Ostocol is defeated... but Dot leaves the picture, disgusted with what Mira did to her, and Adan and Methodius are yet to find the person behind Mira's possession. Not to mention that, as Methodius mentions, up until the very end killing Mira was the only option, it was only thanks to a '''very''' lucky break that they were able to save her and keep her alive.her.



* OneHitKill: Almost completely averted. The only instance of this is in the third dungeon, where Adan has to find a massive stash of explosive materials, light the fuse and run away from the room. Failing this results in an explosion and an immediate GameOver.

to:

* OneHitKill: Almost completely averted. The only instance of this is in the third dungeon, where Adan has to find a massive stash of explosive materials, light the fuse and run away from get out of the room. Failing this to do the latter in time results in an explosion and an immediate GameOver.



%%* ShaggyDogStory: The fifth dungeon. Adan goes through the dungeon and smashes four urns that contain the essence Mira needs to summon the demon Ostocol so that she can't get to it first. Mira then ends up effortlessly summoning the essence through the air, thanking Adan for his accidental help.

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%%* ShaggyDogStory: The events surrounding Adan's visit to the fifth dungeon. Adan goes through the dungeon and smashes four urns that contain the essence Mira needs to summon the demon Ostocol so that she can't get to it first. Mira then ends up effortlessly summoning the essence through the air, thanking Adan for his accidental help.



** Alternatives to InterchangeableAntimatterKeys come in sets of three, one in a different location. The one time when there are ''four'' of them, one of them is available without any effort, so there are still three locations to explore.

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** Alternatives to InterchangeableAntimatterKeys come in sets of three, one in a different location. The one time when there are ''four'' four of them, one of them is available without any effort, so there are still three locations to explore.
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Added DiffLines:

Alex sometimes provides updates and screenshots on his [[https://twitter.com/AlexKhayrullin Twitter account]].

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%%* BittersweetEnding: Mira is saved, and Ostocol is defeated... but Dot leaves the picture, disgusted with what Mira did to her, and Adan and Methodius are yet to find the person behind Mira's possession. Not to mention that, as Methodius mentions, they were very lucky to be able to save Mira, and not kill her.

to:

%%* BittersweetEnding: Mira is saved, and Ostocol is defeated... but Dot leaves the picture, disgusted with what Mira did to her, and Adan and Methodius are yet to find the person behind Mira's possession. Not to mention that, as Methodius mentions, up until the very end killing Mira was the only option, it was only thanks to a '''very''' lucky break that they were very lucky to be able to save Mira, her and not kill her.keep her alive.



* EssenceDrop: Some enemies drop red orbs that come in two sizes and restore the player's health.

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* EssenceDrop: Some enemies Enemies sometimes drop red orbs that come in two sizes and restore the player's health.



%%* HundredPercentCompletion: Finding every piece of equipment, as well as levelling up every spell, grants the player access to a BrutalBonusLevel.

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%%* HundredPercentCompletion: Finding every piece of equipment, as well as levelling leveling up every spell, grants the player access to a BrutalBonusLevel.



* MarathonLevel: Dungeons tend to be rather long. Starting from the third one, they can take more than an hour to complete. It is not a coincidence if Methodius starts appearing inside the dungeons and offer to save the game.

to:

* MarathonLevel: Dungeons tend to be rather long. Starting from the third one, they can take more than an hour to complete. It This is not a coincidence if when Methodius starts appearing to appear inside the dungeons and offer to save the game.



%%* NiceJobFixingItVillain: Ostocol Eversor, the demon whom Mira wants to use to destroy the world, sucks her powers out of her while fighting Adan, making her human again. While there's still a big threat to fight, at least Mira is saved.
%%* NonstandardGameOver: Failing to kill Ostocol before Mira's castle falls to the ground allows him to escape. This leads to a somber dialogue between Methodius, Dot, a silent Adan and an unconscious Mira, where Methodius advises the rest to say goodbye to their loved ones, as the world is about to end.

to:

%%* NiceJobFixingItVillain: Ostocol Eversor, Ostocol, the demon whom Mira wants to use to destroy the world, sucks her powers out of her while fighting Adan, making her human again. While there's still a big threat to fight, at least Mira is saved.
%%* NonstandardGameOver: Failing to kill Ostocol before Mira's castle falls to the ground allows him to escape. This leads to a somber dialogue conversation between Methodius, Dot, a silent Adan and an unconscious Mira, where Methodius advises the rest to say goodbye to their loved ones, as the world is about to end.



* PlotTunnel: Once a dungeon is entered, it can't be exited unless it is completed and the boss is defeated.

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* PlotTunnel: Once a dungeon is entered, it can't be exited unless until it is completed and the boss is defeated.



* RemixedLevel: [[spoiler:One of the first routes can be revisited towards the end of the game, where it is populated with stronger monsters.]]



* ScoringPoints: Once a dungeon is entered, the "Gold" counter disappears from the HUD, and is replaced with a "Score" counter and a timer. Once a dungeon is completed, the final score is tallied, taking the time spent in the level into account, and ultimately, the score obtained is converted into gold.
%%* ShaggyDogStory: The fifth dungeon. Adan goes through the dungeon and smashes four urns that contain the essence Mira needs to summon the demon Ostocol so that she can't get to it first. Mira then ends up summoning the essence through the air, thanking Adan for his accidental help.

to:

* ScoringPoints: Once a dungeon is entered, the "Gold" counter disappears from the HUD, and is replaced with a "Score" counter and a timer. Once a dungeon is completed, the final score is tallied, taking the time spent in the level and secrets found into account, and ultimately, the score obtained is converted into gold.
%%* ShaggyDogStory: The fifth dungeon. Adan goes through the dungeon and smashes four urns that contain the essence Mira needs to summon the demon Ostocol so that she can't get to it first. Mira then ends up effortlessly summoning the essence through the air, thanking Adan for his accidental help.



** Omega Crater, a location available late in the game, serves no purpose other than this. Clearing this expansive location will reward the player with upgrades, but won't do anything to advance the story.

to:

** Omega Crater, a location available late in the game, serves no purpose other than this. Clearing this expansive location will reward the player with several upgrades, but won't do anything to advance the story.story.
** In dungeons, finding treasure chests is not only its own reward, but also adds to the score bonus obtained at the end, which is useful as well, since the score is converted to gold.



* TheThreeTrials: Two instances late in the game.
** [[spoiler: The second-to-last dungeon requires the player to meet and play with three ghosts]].
** [[spoiler: Reaching the final dungeon requires the player to find and touch three angel statues]].

to:

* TheThreeTrials: TheThreeTrials:
** Alternatives to InterchangeableAntimatterKeys come in sets of three, one in a different location. The one time when there are ''four'' of them, one of them is available without any effort, so there are still three locations to explore.
**
Two instances late in the game.
** *** [[spoiler: The second-to-last dungeon requires the player to meet and play with three ghosts]].
** *** [[spoiler: Reaching the final dungeon requires the player to find and touch three angel statues]].




to:

* YouShouldntKnowThisAlready: Different skills can't be performed by pressing the right button combinations until they are actually learned in-game.



** Treasure chests found in dungeons originally contained, among other things, jewels, which could only be sold to a special NPC for gold. They were finally deemed too much of a hassle and removed from the game.

to:

** Treasure chests found in dungeons originally contained, among other things, jewels, [[VendorTrash jewels]], which could only be sold to a special NPC for gold. They were finally deemed too much of a hassle and removed from the game.
Is there an issue? Send a MessageReason:
None


The game started out as a fan-made homage/spiritual successor to the ''Franchise/WonderBoy'' series, but with a different direction from recent releases (e.g. {{Retraux}} graphics and no shapeshifting). It is set to be released [[ScheduleSlip at least]] in 2018. As the game is still far from being released, it's up to you to decide if reading spoilers is a good idea.

to:

The game started out as a fan-made homage/spiritual successor to the ''Franchise/WonderBoy'' series, but with a different direction from recent releases (e.g. {{Retraux}} graphics and no shapeshifting). It Work on the game started in late 2014, and it is set to be released [[ScheduleSlip at least]] in 2018. As the game is still far from being released, it's up to you to decide if reading spoilers is a good idea.
Is there an issue? Send a MessageReason:
None

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* OneHitKill: Almost completely averted. The only instance of this is in the third dungeon, where Adan has to find a massive stash of explosive materials, light the fuse and run away from the room. Failing this results in an explosion and an immediate GameOver.

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* HailfirePeaks:

to:

* HailfirePeaks:HailfirePeaks: The game's six dungeons:



* MarathonLevel: Dungeons tend to be rather long. Starting from the third one, they can take more than an hour to complete. It is not a coincidence if Methodius starts appearing inside the dungeons and offer to save the game.



%%* NonstandardGameOver: Failing to kill Ostocol before Mira's castle falls to the ground allows him to escape. This leads to a somber dialogue between Methodius, Dot, a silent Adan and an unconscious Mira, where Methodius advises the rest to say goodbye to their loved ones, as the world is about to end.



* NoFairCheating: It is impossible to grind gold by completing dungeons over and over and getting bonuses for score: the game keeps track of the record amount of gold obtained per dungeon, and on subsequent visits, only the difference between the previous record and the currently obtained amount is actually transferred to the player's wallet, provided the record is beat in the first place. It is possible to come back to a dungeon after completing it while having immediate access to new spells and skills, complete it in under a minute and get a massive time bonus, but that's been done on purpose, and because of the aforementioned mechanic, this trick can only be used once per dungeon.

to:

* NoFairCheating: NoFairCheating:
**
It is impossible to grind gold by completing dungeons over and over and getting bonuses for score: the game keeps track of the record amount of gold obtained per dungeon, and on subsequent visits, only the difference between the previous record and the currently obtained amount is actually transferred to the player's wallet, provided the record is beat in the first place. It is possible to come back to a dungeon after completing it while having immediate access to new spells and skills, complete it in under a minute and get a massive time bonus, but that's been done on purpose, and because of the aforementioned mechanic, this trick can only be used once per dungeon.dungeon.
** Saving and resuming the game inside a dungeon prevents the player from getting a "perfect" bonus (that can be obtained by completing a level without dying) .
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* EarlyGameHell: The first location has Adan go through it with no healing items (other than berries he can find by cutting bushes), no shield, and very weak armor and sword. Once he reaches the HubTown, finds his first HP Extension, buys a shield and gets an EmergencyEnergyTank from an NPC, things start to become much easier.

to:

* EarlyGameHell: The first location has Adan go through it with no healing items (other than berries he can find by cutting bushes), no shield, and very weak armor and sword. Once he reaches the HubTown, HubCity, finds his first HP Extension, buys a shield and gets an EmergencyEnergyTank from an NPC, things start to become much easier.



* SlowPacedBeginning: The beginning of the game features a lot of cutscenes. Once the player reaches the HubTown and learns how to run, things become more faster-paced.

to:

* SlowPacedBeginning: The beginning of the game features a lot of cutscenes. Once the player reaches the HubTown HubCity and learns how to run, things become more faster-paced.
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%% In addition to spoilers visible on the page itself, this page contains even more spoilers for the game's ending, these ones are commented out.


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%%* BittersweetEnding: Mira is saved, and Ostocol is defeated... but Dot leaves the picture, disgusted with what Mira did to her, and Adan and Methodius are yet to find the person behind Mira's possession. Not to mention that, as Methodius mentions, they were very lucky to be able to save Mira, and not kill her.


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%%* BrutalBonusLevel: White Gauntlet (name TBD) that opens up after HundredPercentCompletion.


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%% * HalfwayPlotSwitch: The first two-thirds of the game see Adan run around the world, looking for Mira and trying to bring her back home. The final third starts with her FaceHeelTurn, and Adan now has to stop her by any means before she destroys the world.


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%%* HornedHumanoid: Mira turns Dot into one towards the end of the game.


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%%* HundredPercentCompletion: Finding every piece of equipment, as well as levelling up every spell, grants the player access to a BrutalBonusLevel.
%%* InnocuouslyImportantEpisode: During the game's main campaign, the optional Omega Crater serves no purpose other than getting some upgrades. That's actually where the real final dungeon is.


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%%* LoadBearingBoss: After Ostocol sucks Mira's powers out of her, her floating castle starts falling down. Justified, in that it is her magic that keeps the castle afloat.


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%%* NiceJobFixingItVillain: Ostocol Eversor, the demon whom Mira wants to use to destroy the world, sucks her powers out of her while fighting Adan, making her human again. While there's still a big threat to fight, at least Mira is saved.


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%%* ShaggyDogStory: The fifth dungeon. Adan goes through the dungeon and smashes four urns that contain the essence Mira needs to summon the demon Ostocol so that she can't get to it first. Mira then ends up summoning the essence through the air, thanking Adan for his accidental help.
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* EarlyGameHell: The first location has Adan go through it with no healing items (other than berries he can find by cutting bushes), no shield, and very weak armor and sword. Once he reaches the HubTown, finds his first HP Extension, buys a shield and gets an EmergencyEnergyTank from an NPC, things start to become much easier.


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* HeartContainer: HP Extensions and MP Extensions (names are temporary, they are never named in-game) , that extend the HP and MP gauges respectively.


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* SlowPacedBeginning: The beginning of the game features a lot of cutscenes. Once the player reaches the HubTown and learns how to run, things become more faster-paced.


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* TookALevelInJerkass: Mira starts out as an immature child, excited by her new powers, and her interactions with Adan remain playful. However, as her powers grow and start clouding her mind, she starts becoming rude and impatient. [[spoiler:This culminates in her undergoing a complete FaceHeelTurn.]]
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** Green Castle is an abandoned castle, overgrow with vegetation, which also has enemies based on puppets.

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** Green Castle is an abandoned castle, overgrow overgrown with vegetation, which also has enemies based on puppets.
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* AbilityRequiredToProceed: Each dungeon gives access to a spell that uses mana and is mapped to a particular button, and a skill that is added to the player's natural moveset. Both are required to complete the dungeon, and one of these is necessary to proceed to the next one.

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* AbilityRequiredToProceed: Each dungeon gives access to a spell that uses mana and is mapped to a particular button, and a skill that is added to the player's natural moveset. Both are required to complete the dungeon, and one of these is necessary to proceed to the next one.
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** Methodius, the librarian Adan bought the cursed book from, provides advice and offers Adan to write down his adventures. Accepting his offer saves the game.

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** Methodius, the librarian Adan bought the cursed book from, Methodius provides advice and offers Adan to write down a record of his adventures. Accepting his offer saves the game.
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'''Pages of Malice''' is a yet unreleased {{Metroidvania}} game by [[Tropers/SaniOKh Alex Khayrullin]].

The game is set in a medieval-ish setting. The main protagonist is a young boy named Adan, who, while not having much personality of his own, cares deeply for his young sister Mira. Mira herself is a reclusive bookworm, who spends all her time in her room (provided Adan can pay for new books), much to the dismay of her best friend Dot.

One day, after Adan, Mira and Dot return with a new batch of books for Mira to read, Dot acknowledges that their friendship with Mira has fallen apart, and leaves. Mira, nonplussed, locks herself up in her room once again and starts reading. However, one of the books Adan bought for her turns out to be cursed. The game proper starts when Adan is woken up by a sudden torrential rain and hears his father call for Mira. He goes outside, only to see Mira levitating. After Mira, despite her parents' objections, flies away to see the world, Adan, without a second thought, rushes after her.

After running past the book shop, he stops to explain to the shop's owner, Methodius, what happened, but his father arrives to the scene, and beats him to the punch. After a few words of encouragement, Adan's father gives him something to defend himself and sets him out to find Mira, before she, blinded by her newfound powers, does something terrible.

The game started out as a fan-made homage/spiritual successor to the ''Franchise/WonderBoy'' series, but with a different direction from recent releases (e.g. {{Retraux}} graphics and no shapeshifting). It is set to be released [[ScheduleSlip at least]] in 2018. As the game is still far from being released, it's up to you to decide if reading spoilers is a good idea.

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!! The game will contain examples of the following tropes

* AbilityRequiredToProceed: Each dungeon gives access to a spell that uses mana and is mapped to a particular button, and a skill that is added to the player's natural moveset. Both are required to complete the dungeon, and one of these is necessary to proceed to the next one.
* AmbidextrousSprite: Averted. Adan is explicitly right-handed, while Methodius is explicitly left-handed.
* ArtShift: Each time Adan learns a new skill, it is explained to him in an animation using stick figures, drawn in MS Paint.
* BilingualBonus: Combined, the names of Zach and Rita, as well as Rob and Otto, create words in Russian that apply to them:
** Zach and Rita spend most of the game sitting outside of the gate in Hubori Town, waiting for it to open. Combined, their names form the word "zakryto", Russian for "(it's) closed/locked".
** Rob and Otto try to exploit an AbandonedMine. Combined, their names form the word "rabota", Russian for "work".
* BottomlessPitRescueService: The one place in the game where bottomless pits exist also has a helpful bird, that doesn't hesitate to swoop up and catch Adan when he falls.
* CastOfSnowflakes: While most [=NPCs=] look similar, and a lot of them are [[HeadSwap Head Swaps]], no two [=NPCs=] look ''exactly'' alike.
* ColourCodedForYourConvenience: Treasure chests come in three varieties: small brown chests contain standard items (potions, gold), red chests contain equippable items and optional magic spells, and gold chests contain items that are necessary for story progression.
* DualWorldGameplay: One dungeon in the game briefly features this mechanic towards the end and another one is mostly based around it.
* EscapeRope: The Tornado Stone returns Adan to Hubori Town, but only if he is outside and not currently going through a dungeon.
* EssenceDrop: Some enemies drop red orbs that come in two sizes and restore the player's health.
* ExtremelyShortTimespan: The game's events (except for the intro cutscene) take place in one single day. Adan's journey starts shortly before sunrise, and ends shortly after sunset.
* HailfirePeaks:
** Green Castle is an abandoned castle, overgrow with vegetation, which also has enemies based on puppets.
** Yellow Palace combines two level themes associated with the color: ShiftingSandLand and electricity.
** Red Tunnels: While mostly being an AbandonedMine with some rooms with a GustyGlade mechanic, the level ends with a short visit to an underground temple.
** [[spoiler:Blue Sea is all over the place: UnderTheSea, UnderwaterRuins, SlippySlideyIceWorld and ends with a HallOfMirrors.]]
** [[spoiler:Gray Mountain starts as a DeathMountain, then turns into a CreepyCemetery, with a touch of DualWorldGameplay.]]
** [[spoiler:Finally, Purple Sky starts as a platform-heavy and extremely linear BubblyClouds level, and ends with an OminousFloatingCastle.]]
* HeadSwap: Most young-looking characters share very similar body types. Most prominently, Dot is this to Mira, and Zach is this to Adan.
* HeroicMime: Adan. From the other characters' reactions, it can be assumed that he does talk (he has to introduce himself to people at least twice) , but his lines are never seen.
* HiddenDepths: For most of the game, Zach sits outside of the gate in Hubori Town and does absolutely nothing. After finishing the fourth dungeon, however [[spoiler:he is forced into action, where is it revealed that he is an expert on ancient languages and all kinds of legends, putting even the bookworm Methodius to shame]].
* HubCity: Hubori Town. It having the word "Hub" in its name is not a coincidence.
* InterchangeableAntimatterKeys: Present in this game. Several other items serve this purpose, but are restricted to one location.
* JustifiedSavePoint:
** Methodius, the librarian Adan bought the cursed book from, provides advice and offers Adan to write down his adventures. Accepting his offer saves the game.
** Methodius' parrot Eukles, who offers to fly back to Methodius and tell him what Adan has been up to, serves as a justified CheckPoint.
* LevelGoal: Every dungeon ends with a door marked with an exclamation mark.
* MalevolentArchitecture: Pretty much everywhere.
* MoneyMultiplier: Money drops do not increase simply by progressing through the game. The spell Lucky Streak however, does have this effect.
* MoneySpider: Enemies sometimes drop gold coins.
* NowWhereWasIGoingAgain: The game displays a log of the last ten maps the player has visited and/or important items obtained on the load screen. Meanwhile, in Hubori Town, Adan can speak to Methodius to remember what happened in the game story-wise, and to an unnamed NPC who always vaguely describes the location where he's supposed to go next.
* PlotTunnel: Once a dungeon is entered, it can't be exited unless it is completed and the boss is defeated.
* RainbowPimpGear: Every piece of equipment (sword, shield or armor) can be seen on the player's sprite. The length of the sword and the size of the shield are also taken into account in the game, and are not just for the show.
* RandomDrop: Two kinds:
** Enemies can either drop a life orb or a few coins.
** Cutting down bushes can leave behind a berry. Each berry acts as a weaker potion.
* RegeneratingMana: The mana regenerates on its own. A spell that can be learned and enhanced serves to speed up the mana regeneration.
* {{Retraux}}: The game has an early 16-bit graphical style. The use of only three buttons (in addition to the Start button) is also meant to emulate the Sega Genesis.
* ScoringPoints: Once a dungeon is entered, the "Gold" counter disappears from the HUD, and is replaced with a "Score" counter and a timer. Once a dungeon is completed, the final score is tallied, taking the time spent in the level into account, and ultimately, the score obtained is converted into gold.
* SidetrackBonus:
** While the game does not require backtracking to previously visited locations (except at the beginning) , doing so while equipped with new spells and skills can reward you with spell enhancements, potions or HP/MP-enhancing items.
** Omega Crater, a location available late in the game, serves no purpose other than this. Clearing this expansive location will reward the player with upgrades, but won't do anything to advance the story.
* SpringsSpringsEverywhere: A late-game location features corridors filled with springs. They are used as local gimmicks for those locations, and are otherwise absent from the game.
* StatusBuff: Two of the spells Adan can learn boost his attack and defense.
* SuperNotDrowningSkills: Once Adan learns to dive, he never needs to swim up for air.
* TenSecondFlashlight: Sacred Light, a late-game spell, can be used to dissipate the fog in a particular location. The fog comes back after a few seconds, meanwhile casting the spell takes away a lot of Adan's mana and summons two mooks.
* ThemeNaming: Every dungeon's name is comprised of a color and a noun.
* TheThreeTrials: Two instances late in the game.
** [[spoiler: The second-to-last dungeon requires the player to meet and play with three ghosts]].
** [[spoiler: Reaching the final dungeon requires the player to find and touch three angel statues]].
* VictoryPose: Adan points the sword upwards and smiles before leaving a dungeon or after defeating the boss. After a point in the game's story where the plot becomes darker, [[LetsGetDangerous the victory pose changes]].
* YouCantGoHomeAgain: After Adan leaves Alta Village, he travels across a cave called the Cave of No Return, where a fall through a long shaft prevents the player from going back. [[spoiler:He does eventually learn the WallJump, allowing him to briefly return home when the plot requires it.]]

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!! Trivia (for when the game will have the right to be an actual page, not just one of UnpublishedWorks)

* NoFairCheating: It is impossible to grind gold by completing dungeons over and over and getting bonuses for score: the game keeps track of the record amount of gold obtained per dungeon, and on subsequent visits, only the difference between the previous record and the currently obtained amount is actually transferred to the player's wallet, provided the record is beat in the first place. It is possible to come back to a dungeon after completing it while having immediate access to new spells and skills, complete it in under a minute and get a massive time bonus, but that's been done on purpose, and because of the aforementioned mechanic, this trick can only be used once per dungeon.
* WhatCouldHaveBeen:
** An additional {{Retraux}} element originally present in the game was a 4/3 screen ratio. It has been later changed to widescreen.
** Treasure chests found in dungeons originally contained, among other things, jewels, which could only be sold to a special NPC for gold. They were finally deemed too much of a hassle and removed from the game.
** At one point, removing Adan's SuperNotDrowningSkills in favor of OxygenatedUnderwaterBubbles was also considered.

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