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* FightWoosh: Interestingly enough, for a battle system called Seamless Combat Initiatives, this exists. Kakeru would send out his Deathlies, and the[[MediaNotes/GeneralGamingGamepads Game Pad]] for the Platform/WiiU will display them growling as they coming out of their Deathly Capsule. This only happens when Kakeru comes into contact with randomly spawning Untamed Deathlies or Deathly Strategists, however.

to:

* FightWoosh: Interestingly enough, for a battle system called Seamless Combat Initiatives, this exists. Kakeru would send out his Deathlies, and the[[MediaNotes/GeneralGamingGamepads the [[MediaNotes/GeneralGamingGamepads Game Pad]] for the Platform/WiiU will display them growling as they coming out of their Deathly Capsule. This only happens when Kakeru comes into contact with randomly spawning Untamed Deathlies or Deathly Strategists, however.
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''Hubspace'', as according to creator Rallen Rolando of famed ''VideoGame/XenobladeChronicles1'' developer Monolith Soft, is a ''Conflicted'' ActionRPG, released for the Wii U. Like many games that came out [[VideoGame/XenobladeChronicles1 during]] [[VideoGame/FinalFantasyXII the]] [[VideoGame/FireEmblemThracia776 tail]] [[VideoGame/PokemonBlack2AndWhite2 end]] of a console's lifespan, ''Hubspace'' is known for being one of the games that pushes its platform, in this case the UsefulNotes/WiiU, to its limits. And yet, despite its very modern, if not PostModern approach, it retains a lot of influences from traditional [[EasternRPG Eastern RPGs]].

to:

''Hubspace'', as according to creator Rallen Rolando of famed ''VideoGame/XenobladeChronicles1'' developer Monolith Soft, is a ''Conflicted'' ActionRPG, released for the Wii U. Like many games that came out [[VideoGame/XenobladeChronicles1 during]] [[VideoGame/FinalFantasyXII the]] [[VideoGame/FireEmblemThracia776 tail]] [[VideoGame/PokemonBlack2AndWhite2 end]] of a console's lifespan, ''Hubspace'' is known for being one of the games that pushes its platform, in this case the UsefulNotes/WiiU, Platform/WiiU, to its limits. And yet, despite its very modern, if not PostModern approach, it retains a lot of influences from traditional [[EasternRPG Eastern RPGs]].



* FightWoosh: Interestingly enough, for a battle system called Seamless Combat Initiatives, this exists. Kakeru would send out his Deathlies, and the UsefulNotes/{{Wii}} U [[UsefulNotes/GeneralGamingGamepads Game Pad]] will display them growling as they coming out of their Deathly Capsule. This only happens when Kakeru comes into contact with randomly spawning Untamed Deathlies or Deathly Strategists, however.

to:

* FightWoosh: Interestingly enough, for a battle system called Seamless Combat Initiatives, this exists. Kakeru would send out his Deathlies, and the UsefulNotes/{{Wii}} U [[UsefulNotes/GeneralGamingGamepads the[[MediaNotes/GeneralGamingGamepads Game Pad]] for the Platform/WiiU will display them growling as they coming out of their Deathly Capsule. This only happens when Kakeru comes into contact with randomly spawning Untamed Deathlies or Deathly Strategists, however.
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** More specifically, you have the same CartographySidequest Xenoblade gives you (albeit ''much larger'' in terms of scale), secret areas, unique encounters and tons upon tons of sidequests. The SaGa games give you an incredibly [[StatGrinding deep]] [[EquipmentBasedProgression level]] [[NonStandardSkillLearning of]] [[ClassAndLevelSystem customization]]. non-linear story (complete with [[MultipleEndings diverging outcomes]]), events of which can be completed in any order [[spoiler:despite there being a canon sequence.]]

to:

** More specifically, you have the same CartographySidequest Xenoblade gives you (albeit ''much larger'' in terms of scale), secret areas, unique encounters and tons upon tons of sidequests. The SaGa [=SaGa=] games give you an incredibly [[StatGrinding deep]] [[EquipmentBasedProgression level]] [[NonStandardSkillLearning of]] [[ClassAndLevelSystem customization]]. non-linear story (complete with [[MultipleEndings diverging outcomes]]), events of which can be completed in any order [[spoiler:despite there being a canon sequence.]]
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No trope pothole in page quote, see Sinkhole. Also no spoiler above examples, see Handling Spoilers.


->'''''"And to think the world has advanced beyond comprehension: [[HaHaHaNo hahahah, no]]."'''''
-->--''Kakeru Wanao again, upon realizing that [[spoiler:even Deathlies themselves crave power and control over living beings]]''

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->'''''"And to think the world has advanced beyond comprehension: [[HaHaHaNo hahahah, no]].no."'''''
-->--''Kakeru Wanao again, upon realizing that [[spoiler:even even Deathlies themselves crave power and control over living beings]]''
beings''



Aside from these, the game also features MultipleEndings and a NewGamePlus. [[spoiler:The NewGamePlus is told from the perspective of Kakeru's friend's brother, Dylan after a traumatic experience that takes place after the Second Battle of the Conflict.]] Because of that, please read with caution.

to:

Aside from these, the game also features MultipleEndings and a NewGamePlus. [[spoiler:The The NewGamePlus is told from the perspective of Kakeru's friend's brother, Dylan after a traumatic experience that takes place after the Second Battle of the Conflict.]] Conflict. Because of that, please read with caution.
caution.
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''Hubspace'', as according to creator Rallen Rolando of famed ''VideoGame/XenobladeChronicles1'' developer Monolith Soft, is a ''Conflicted'' ActionRPG, released for the Wii U. Like many games that came out [[VideoGame/XenobladeChronicles1 during]] [[{{VideoGame/FinalFantasyXII}} the]] [[VideoGame/FireEmblemJugdral tail]] [[VideoGame/PokemonBlack2AndWhite2 end]] of a console's lifespan, ''Hubspace'' is known for being one of the games that pushes its platform, in this case the UsefulNotes/WiiU, to its limits. And yet, despite its very modern, if not PostModern approach, it retains a lot of influences from traditional [[EasternRPG Eastern RPGs]].

to:

''Hubspace'', as according to creator Rallen Rolando of famed ''VideoGame/XenobladeChronicles1'' developer Monolith Soft, is a ''Conflicted'' ActionRPG, released for the Wii U. Like many games that came out [[VideoGame/XenobladeChronicles1 during]] [[{{VideoGame/FinalFantasyXII}} [[VideoGame/FinalFantasyXII the]] [[VideoGame/FireEmblemJugdral [[VideoGame/FireEmblemThracia776 tail]] [[VideoGame/PokemonBlack2AndWhite2 end]] of a console's lifespan, ''Hubspace'' is known for being one of the games that pushes its platform, in this case the UsefulNotes/WiiU, to its limits. And yet, despite its very modern, if not PostModern approach, it retains a lot of influences from traditional [[EasternRPG Eastern RPGs]].
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None


* SocketedEquipment: These are known as Augments, made from clustered and linked nanomachines. You have your usual stat-boosters, while some give you instant StandardStatusEffects at the start of any battle.

to:

* SocketedEquipment: These are known as Augments, made from clustered and linked nanomachines. You have your usual stat-boosters, while some give you instant StandardStatusEffects StatusEffects at the start of any battle.
Is there an issue? Send a MessageReason:
None


''Hubspace'', as according to creator Rallen Rolando of famed {{VideoGame/Xenoblade}} developer Monolith Soft, is a ''Conflicted'' ActionRPG, released for the Wii U. Like many games that came out [[{{VideoGame/Xenoblade}} during]] [[{{VideoGame/FinalFantasyXII}} the]] [[VideoGame/FireEmblemJugdral tail]] [[VideoGame/PokemonBlack2AndWhite2 end]] of a console's lifespan, ''Hubspace'' is known for being one of the games that pushes its platform, in this case the UsefulNotes/WiiU, to its limits. And yet, despite its very modern, if not PostModern approach, it retains a lot of influences from traditional [[EasternRPG Eastern RPGs]].

to:

''Hubspace'', as according to creator Rallen Rolando of famed {{VideoGame/Xenoblade}} ''VideoGame/XenobladeChronicles1'' developer Monolith Soft, is a ''Conflicted'' ActionRPG, released for the Wii U. Like many games that came out [[{{VideoGame/Xenoblade}} [[VideoGame/XenobladeChronicles1 during]] [[{{VideoGame/FinalFantasyXII}} the]] [[VideoGame/FireEmblemJugdral tail]] [[VideoGame/PokemonBlack2AndWhite2 end]] of a console's lifespan, ''Hubspace'' is known for being one of the games that pushes its platform, in this case the UsefulNotes/WiiU, to its limits. And yet, despite its very modern, if not PostModern approach, it retains a lot of influences from traditional [[EasternRPG Eastern RPGs]].



* SlidingScaleOfLinearityVsOpenness: Class 5, much like most ''VideoGame/{{SaGa|RPG}}'' games, as well as its ''other'' antecedent, VideoGame/{{Xenoblade}}.

to:

* SlidingScaleOfLinearityVsOpenness: Class 5, much like most ''VideoGame/{{SaGa|RPG}}'' games, as well as its ''other'' antecedent, VideoGame/{{Xenoblade}}.VideoGame/XenobladeChronicles1.

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