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Characters: Yu-Gi-Oh! Cards
A character sheet for some of the more prominent cards from the Yu-Gi-Oh! anime and manga. Please put cards in the appropriate folder.

ALL spoilers will be unmarked ahead. Beware major spoilers.

Repeat! ALL spoilers will be unmarked ahead. Beware major spoilers.

All cards are listed under their official Japanese name first, with their English name in parentheses if it is different from the Japanese name. (The English name can still be used in the example entries themselves.)

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    Yugi's Deck 

Black Magician (Dark Magician)

Yugi's ace monster, its design inspired an entire archetype that continues to receive support to this day. It, or some variation of it, features prominently in pretty much every major duel the kid has, usually appearing at the last turn to deal the final blow. He is the monster form of Mahado, a magician from Atem's court who gave his life to become the Black Magician and fight Bakura with new strength.
  • Adaptation Dye-Job: In the manga, he wore a dark blue outfit and was blond with pale skin. In the anime, he has a purple outfit and purple hair.
  • Arch-Enemy: Of the Blue-Eyes White Dragon.
  • Badass
  • Bash Brothers: It and Joey's Flame Swordsman play this role throughout Duelist Kingdom, and reprise it during the Virtual Nightmare arc.
  • Bishōnen: Let's just say that he has as many fangirls as his protégé down there has fanboys.
  • Color Motif: Purple.
  • Dark Is Not Evil
  • Finishing Move: Ends a lot of duels for Yugi.
  • Freudian Trio: The Ego to Dark Magician Girl's Id, and Magician of Black Chaos' Superego.
  • Fusion Dance: With Flame Swordsman (Dark Flare Knight), Buster Blader (Dark Paladin), and Time Wizard (Dark Sage). In-series he is the result of the fusion of the spirits of Mahad and his monster, Illusion Magician.
  • Long-Haired Pretty Boy: Exact hair color differs depending on the card art, including white.
  • Magic Knight: Some of his "evolved" forms, Dark Paladin, Dark Flare Knight and Dark Magician Knight, are Exactly What They Say On The Card.
  • Magic Staff
  • Merlin and Nimue: He is the Dark Magician Girl's teacher/mentor while she is the student/apprentice.
  • Perpetual Frowner: Seems to be a trademark to Atem's cards.
  • Purple Is Powerful: In the anime.
  • Stage Magician: Many of his support cards are based on traditional magician props like Thousands Knives, Mystic Box, and Magical Hats.
  • Student and Master Team: He and the Dark Magician Girl.
  • Sword and Sorcerer: Often the "Sorcery" half, with Yugi's Buster Blader or Jonouchi/Joey's Flame Swordsman providing the "Sword".
  • Took a Level in Badass: Several possible, each with its own power. Unusually for this trope, doing this generally precludes taking others.
    • Fusing with Buster Blader, makes him the Dark Paladin, who can negate any sort of Spell and gets powered up by facing Dragons.
    • Absorbing the mystical power, and life energy of another mage, makes him the Sorcerer of Dark Magic, who can negate any sort of trap.
    • Studying Light Magic, in addition to his own Dark Magic, makes him the Dark Magician of Chaos, allowing him access to lost magics, and stranger arts besides.
    • Being aged a millennium makes him the Dark Sage, who has access to new and strange kinds of magic.
  • Undying Loyalty: As Mahado, he is very much loyal to Atem. In fact, the very reason Mahado willingly became the "Dark Magician" in the past is so he can be his eternal servant. Also a literal application of the trope name, as a last ditch effort to defeat Thief King Bakura, he did so by allowing his body to be killed, only for his spirit to fuse with that of his own spirit monster, Illusion Magician, live on in the form of the Dark Magician.
  • Weak, but Skilled: He lacks an effect, to make up for this, he has quite a lot of support cards.

Black Magician Girl (Dark Magician Girl)

A female counterpart to the Dark Magician, she's not as powerful but is just as key a part of Yugi's deck. She is the monster form of Mana, a childhood friend of Atem and Mahado's Cute Witch apprentice. She gains 300 ATK points for every Dark Magician in the Graveyard. She's also a favourite of Téa/Anzu and serves as her Deck Master during the Virtual Nightmare arc.
  • Action Girl
  • Adaptation Dye-Job: In the anime adaptation of the Millennium World arc, Mana's hair went from blond in the manga, to brunette.
    • In the manga, there is an in-universe example of this: the original Monster Spirit version of Dark Magician Girl in the Millennium World arc had tanned skin and the pentagram on her chest was replaced with the Eye of Anubis. The anime adaptation gets this wrong and uses her Magic & Wizards design.
  • Ascended Extra: Became a prominent character in the Waking the Dragons arc, appearing in spirit form long before the Dark Magician. Also became the subject of a Running Gag in Yu-Gi-Oh! GX, where Sho has a crush on her.
  • Badass Adorable
  • Blush Sticker: Arguably, her charm isn't complete without these, permanently under her eyes.
  • Breakout Character: She became one of Atem's key cards, she makes appearances in all the spin-offs in some way or another, and has a lot of alternate art cards and Expies. No other card aside from the Dark Magician or Blue Eyes can make such boasts, and even then, they never got to be a playable character in some of the video games, but she did, and in some others merchants in card store chains dress as her.
  • Cargo Ship Tease: In-universe, between her and Atem. Given that she was the Ka spirit of Mana, Atem's childhood friend, and the two of them got Ship Tease of their own, It Makes Sense in Context.
  • Cool Big Sis: Shows some shades of this towards Anzu.
  • Cute Witch: Borders on Hot Witch, depending on how blatant the Fanservice is.
  • Dangerously Short Skirt: Famous for it.
  • Dark Is Not Evil: A real stretch on the "Black/Dark" moniker, her outfit is bright blue and pink, and she's bubbly and sweet.
  • Dark-Skinned Blond: Mana, her human form, was this in the manga.
  • Demonic Possession: In the duel between Atem and The Spirit of the Millenium Ring, The Ring uses a card to possess her and force her to attack Atem. Its more heart-breaking when you see that she is crying as she's attacking him.
  • Distaff Counterpart: The name should be a clue. This carries over to their Expies as well, Card Ejector to Miracle Flipper as child forms of the two, Magi Magi Magician Gal to Sorcerer of Dark Magic as powered-up forms needing two Level 6 monsters to summon, and Gagaga Girl to Gagaga Magician as Gagaga members meant to work together.
  • Dragon Rider: Dark Magician Girl the Dragon Knight.
  • Early-Bird Cameo: In the 2nd opening, she briefly appears alongside the Dark Magician, a number of episodes before her official introduction. Before that, there was no prior indication that she existed.
  • Fanservice Pack: She actually wasn't that attractive, just super duper cute, when she first appeared. As the series progressed her body got more shapely, her face became prettier, and she became known as a famous sex symbol in-universe.
  • Freudian Trio: The Id to Dark Magician's Ego, and Magician of Black Chaos' Superego.
  • Genki Girl: Her human form Mana; the card's hologram sometimes shows indications of this, especially if Dark Magician is also on the field.
  • Impossibly-Low Neckline
  • Magic Staff/Magic Wand: Closer to Wand than Staff, but it varies.
  • Merlin and Nimue: With the Dark Magician, in both their card and Ancient Egyptian forms. They are rather closer in age than most, with there being only about a 10 year age difference. Note that the Dark Magician Girl becomes more powerful if a Dark Magician is in either player's graveyard. She became stronger on her own to avenge him.
    • Another link between the two is the Spell Card "The Sage's Stone" which allows the player to summon Dark Magician if he controls Dark Magician Girl. (There's also an anime-only card that does the exact opposite.)
  • Ms. Fanservice: Every Yu-Gi-Oh anime has one or more female cast members and many monsters that fit this trope, but none of them are as famous as her. Rule 34 hit hard.
  • Panty Shot: Averted in Episode 102 in the original Japanese anime—in a scene where her skirt flies up, her bare rear is showcased. 4Kids, in one of their more understandable instances of censorship, drew her some pink panties (or hot pants) for the dub.
  • Perpetual Smiler
  • Roaring Rampage of Revenge: Implied, since she gets an attack boost for every Dark Magician or Magician of Black Chaos in the graveyard.
  • She's Got Legs
  • Ship Tease: In the past as Mana with Atem. Her introduction in the anime has her jumping out of a vase and glomping him happily, saying she missed him even though Mahado says it has only been one day since she last saw him.
    • To some extent, with Mahado as well. This also extends to Dark Magician and Dark Magician Girl.
  • Student and Master Team: She and the Dark Magician.
  • Toon: Toon Dark Magician Girl.
  • Violently Protective Girlfriend: Do not mess with or hurt Dark Yugi/Pharaoh Atem or the Black Magician/Priest Mahad, whether she's the Black Magician Girl or Mana.

Magician Of Black Chaos

The third member of Yugi's Dark Magician trio, he first appears in the latter's duel with Pegasus, where he serves as Yugi's trump card. He also puts in an appearance in the Virtual Nightmare arc, where he joins Atem's other Dark Magicians in turning the duel against Noah. The card game later included a "retrained" Effect Monster version (that has since been banned from tournament play), who appeared in a display version of Yugi's deck in GX.
  • Badass: Enough that he frightens Pegasus. That should say something right there.
    • Dynamic Entry: Floats down from above the Black Magic Ritual, with his eyes closed, his arms crossed, and his hair billowing.
  • Black Magic: Makes no bones about being a user of this.
  • Dark Is Not Evil: Probably the best example in Yugi's deck. Unlike the other members of the Dark Magician trio, he's truly evil looking, has a definitely nasty-vibe, is called Magician of Black Chaos, and serves as one of The Hero's trump cards.
  • Early-Bird Cameo: A Magician of Black Chaos is shown in the first duel against Pegasus while Pegasus is giving a monologue about the origin of Duel Monsters, squaring off against a Thousand-Eyes Restrict. The exact-same match-up takes place in Yugi and Pegasus's final duel in Duelist Kingdom.
  • Entropy and Chaos Magic: Implied by the name.
  • Evil Sorcerer: Unlike Dark Magician and Dark Magician Girl, he definitely gives off this vibe.
  • Freudian Trio: The Superego to Dark Magician's Ego, and Dark Magician Girl's Id.
  • Good Eyes, Evil Eyes: Evil Eyes. Cold and narrow.
  • Magic Staff
  • Names to Run Away From Really Fast: His name essentially says "I am Chaotic Evil. Run away!"
  • Nice Hat
  • Oh Crap: When Dark Yugi summons it, Pegasus' reaction is "Not him! Not now!"
  • Perpetual Frowner
  • Power Glows
  • The Stoic: Okay, they're cards, but while Dark Magician and Dark Magician Girl's facial expressions regularly change, Magician of Black Chaos remains stone-faced; only his eyes ever shift.
  • Summon Magic: Requires the Black Chaos Ritual to appear.

Chaos Soldier (Black Luster Soldier)

Yugi & Atem's answer to the likes of the Blue-Eyes, Black Luster Soldier is an extremely powerful dark knight, clad in black armor, and responding only to the Black Luster Ritual, which, within the show, has never been completed. With 3000/2500, Black Luster Soldier was easily Atem's strongest card during the early part of the series (and remains a threat well into the last season). It can combine with the Blue-Eyes Ultimate Dragon to achieve even greater power as Dragon Master Knight.

Saint Dragon - The God of Osiris (Sky Dragon of Osiris) (Slifer the Sky Dragon)

One of the three Egyptian God Cards that Seasons 2 & 3 revolve around, Yugi won it from Marik's mind slave, Strings, in a duel. An immense dragon with the ability to deal 2000 points damage to all monsters when they arrive, and whose power is dependent on the number of cards in the player's hand, Osiris/Slifer becomes Yugi & Atem's trump card for most of Battle City.
  • Badass
  • Bolt of Divine Retribution: Don't try to use a God Card unless you're qualified to use them via Ancient Egyptian heritage, and definitely don't try to use a counterfeit version of a God Card. They don't take kindly to it.
  • Breath Weapon: Osiris' attack "Thunder Force."
  • Character Tiers: Invoked in-universe within themselves - Osiris and Obelisk comprise the lower tier, while Ra is on top.
  • Color-Coded Characters: Ra is yellow, Osiris is red, Obelisk is blue.
  • Contractual Boss Immunity: Depending on which episodes you watch, the God Cards are either completely immune to card effects, or card effects only work on them for a single turn. Either way, once they hit the field the only way to get rid of them is to defeat them in a straight-up battle. Of course, the player using them has no such protection, and they lack the immunity in the hand or graveyard, which is why Yugi and Kaiba's duel consists of them first keeping the other's God Card from being summoned, and then weakening them through loopholes in their immunity.
  • Dub Name Change: Cards and characters get their names changed left and right, but Osiris/Slifer is a rather odd case. Obviously Osiris is named for the Egyptian deity, but who or what is Slifer named for you ask? Roger Slifer, executive producers for 4Kids. Who's great idea was that anyway?
  • Infinity+1 Sword: Designed to be this, and is generally very fearsome when he busts out on the field. However, due to the fact that the god cards have Character Tiers within themselves, Obelisk and Osiris/Slifer are more like Infinity-1 Swords to Ra's Infinity+1 Sword.
  • Large and in Charge
  • Ominous Latin Chanting: Whenever he's summoned.
  • Our Dragons Are Different: Huge snake like dragon with two mouths full of sharp teeth, gigantic wings, and a pair of arms that end in fairly big claws. And it breathes lightning.
  • Physical God: To the point of being able to interface with the real world in all sorts of ugly ways.
  • Power Glows
  • Purposefully Overpowered: Kaiba even mentions at one point that it crushes the opponent's will to fight.

Elf Swordsman/Retrained Elf Swordsman (Celtic Guardian/Obnoxious Celtic Guard)

A mid-tier card and one of the few non-Dark Magician derivatives to see extensive screen time in the anime.

Poker Knights

A trio of knights themed after playing cards. Mainly, they serve the role of tribute fodder for the God Cards, though they do provide muscle for their owner apart from that.
  • Awesome, but Impractical: Though a trio of a monsters that're very easily summoned is nothing to scoff at, even in this high-speed Xyz era, they're hindered by King's Knight being the focal point of the trio and the other two near-useless without him.
  • Informed Attribute: They're considered in-universe The three playing card swordsmen possessing the maximum speed summoning ability; they need a specific combination of the two to summon the third, in-universe.

    Kaiba's Deck 

Blue-Eyes White Dragon

Kaiba's favorite monster and the strongest Normal monster in the game, he owns the only three in the world. Due to its attack strength of 3000 it's considered one of the strongest cards in the world, and can become even stronger when the three dragons fuse to form Blue-Eyes Ultimate Dragon. It is the Ka of Kisara, a girl Kaiba fell in love with during his past life as Priest Seto in Ancient Egypt. Akhenaden killed her (in the aime, Kisara sacrificed herself to save Seto's life), which unleashed the Blue-Eyes in her soul. Seto's love for Kisara is one reason why Kaiba is so devoted to the Blue Eyes.
  • Arch-Enemy: Of the Dark Magician.
  • Badass Normal: It has no special effects, it's just a beatstick. But it's a 3000 point beatstick — even in today's metagame, 3000 attack is enough to kill most anything when you have support to protect it. Its Ultimate form is also bereft of effect, but with its attack at 4500 and its defense at 3800, it's still all but impossible to get rid of.
  • Bigger Stick
  • Breath Weapon: Usually of the Shock and Awe or Holy Hand Grenade variety, depending on which variation you're asking about.
  • Cargo Ship: (in-universe) According to Kazuki Takashi, the events mentioned in the description are the bases for Kaiba's obsession.
  • The Dragon: To Kaiba, literally and figuratively, when it comes to him playing DM.
  • Destructive Saviour: See Light is Good below as for why you shouldn't get near it.
  • Dragon Rider: Paladin of White Dragon and Dragon Master Knight.
  • Expy: Highly influenced by Bahamut (the angry personality) who incidentally enough has a breath weapon that's a beam of light that disintegrates people.
  • Finishing Move: It's usually the Blue-Eyes or its Ultimate form who clinches the match for Kaiba.
  • Four Is Death: At the start of the series, there are only four copies of it. We say at the start because Kaiba wins and rips up the fourth so it can never be used against him.
  • Fusion Dance: Fusing three regular Blue-Eyes yields the Blue-Eyes Ultimate Dragon note . Fusing that with Black Luster Soldier yields Dragon Master Knight, the strongest monster available in terms of brute strength.
  • Light 'em Up
  • Light is Good/Light Is Not Good: Benevolent, but highly aggressive and destructive. Not to mention, it has very bad breath.
  • Meaningful Name: Well, it's actually a more silver-blue color than white, but you get the idea.
  • Our Dragons Are Different: Or in this case, just plain badass.
  • Power Equals Rarity: Only four copies were printed, given the card's supreme power amongst monsters with no adverse effects or summoning conditions, in order to keep the card from being too widely used and dominating the game. Given that Kaiba acquired 3 of the 4 copies for his own deck as part of his beatdown strategy, while his opponents have no other easily summonable cards to rival it out of the box, yeah, that worked well.
  • Rule of Three: After Kaiba was done with Grandpa Moto, there were only three Blue-Eyes left in the world. Guess who owns them all.
  • Toon: Blue-Eyes Toon Dragon.
  • You Shall Not Pass: Kaiba and the Blue-Eyes Ultimate Dragon pull one of these on Zorc Necrophades in the anime, slowing his advance long enough for Atem to learn his true name and bring the God Cards back into action.

The God of Obelisk (Giant God Soldier of Obelisk) (Obelisk the Tormentor)

One of the three Egyptian God Cards, Obelisk is a powerful warrior deity who was given to Kaiba by Ishizu. With 4000 ATK, 4000 DEF, and the ability to destroy everything on the field and inflict 4000 points of damage to the victim's Life Points, Obelisk is a force to be reckoned with, and serves as Kaiba's trump card for most of Battle City and the Battle City Finals, before being lost to Yugi.

  • Badass
  • Bolt of Divine Retribution: Don't try to use a God Card unless you're qualified to use them via Ancient Egyptian heritage, and definitely don't try to use a counterfeit version of a God Card. They don't take kindly to it.
  • The Brute/The Big Guy: While Ra and Osiris have various special abilities and gimmicks to their Attack and Defense scores that require strategy to make worknote , Obelisk's effect is to automatically inflict 4000 damage for two tributes (in the anime, this is a One-Hit KO), and his Attack and Defense are set at 4000. Essentially, he's just a giant beatstick, but emphasis on giant - his effect can pump him up to infinite strength.
  • Character Tiers: Invoked in-universe within themselves - Osiris and Obelisk comprise the lower tier, while Ra is on top.
  • Color-Coded Characters: Ra is yellow, Osiris is red, Obelisk is blue.
  • Infinity+1 Sword: Designed to be this, and is generally very fearsome when he busts out on the field. However, due to the fact that the god cards have Character Tiers within themselves, Obelisk and Osiris/Slifer are more like Infinity-1 Swords to Ra's Infinity+1 Sword.
  • Large and in Charge
  • Ominous Latin Chanting: Accompanies his summonings in the dub.
  • Overshadowed by Awesome: Within the show, Obelisk is overshadowed by Ra and Osiris/Slifer in terms of abilities. Still a very powerful card.
  • Physical God: To the point where his first use destroyed KaibaCorps mainfraime.
  • Power Glows
  • Purposefully Overpowered: Specifically designed to be one of the strongest cards in the game, and is this in the real game.

    Joey's Deck 

Flame Swordsman

One of Jounouchi/Joey's signature cards and his unabashed favorite, Flame Swordsman has a history of getting his owner out of jams. A versatile card that's easy to support, and can combine with various others for interesting effects, it's exceptionally useful to him during the Duelist Kingdom and Virtual Nightmare Arcs. During the DOMA Arc, Joey adds its twin, Blue Flame Swordsman to his arsenal.
  • Awesome, but Impractical: After Duelist Kingdom ends and the new rules take effect, Flame Swordsman is Put on a Bus due to being a five-star monster with low stats and no effect, and only reappears in a major role in Season 3 as Joey's Deck Master. He sure does look awesome though.
  • Badass: Just look at him! Also, for a card that's technically pretty weak, he's gotten Joey out of some very complicated messes.
  • Bash Brothers: With the Dark Magician. The way they look when they're played together, one could be forgiven for thinking they're as close as Yugi and Joey. You could make a case for Flame Swordsman and Blue Flame Swordsman as well.
  • BFS: Carries a sword that's almost as big as he is.
  • Cool Helmet
  • Exactly What It Says on the Tin: He's a swordsman with a Flaming Sword. Blue Flame Swordsman is the same guy, colored blue.
  • Flaming Sword
  • Fusion Dance: Is a fusion card in the regular game (between Flame Manipulator and Masaki-The Legendary Swordsman), and can fuse himself with Dark Magician to create Dark Flare Knight, a Magic Knight with only 2200 attack, but a variety of interesting effects.
  • Magic Knight: Is one himself, and can become a stronger one by fusing with Dark Magician, creating Dark Flare Knight.
  • Palette Swap: Blue Flame Swordsman, who summons a regular Flame Swordsman to the field when it's destroyed.
  • Playing with Fire: This should surprise no one. One of the creatures used to make him is actually called "Flame Manipulator."
  • Power Glows: Turns bright gold while under the influence of the Burning Soul Sword Magic Card.
  • Power-Up: Salamandra can actually be played on any FIRE monster, but you'd never know that from how Joey uses it. Same goes for Burning Soul Sword.
  • Status Buff: His Deck Master ability allows him to decrease his own ATK in order to increase the ATK of another Warrior-type monster by the same amount.
  • Sword and Sorcerer: Often plays the "Sword" to Yugi's Dark Magician's "Sorcerer".
  • Technicolour Fire: Flame Swordsman's flames are the same orange color as his outfit. Blue Flame Swordsman's are, unsurprisingly, Blue.

Red-Eyes Black Dragon

A weaker, darker counterpart to the Blue-Eyes White Dragon, Red-Eyes was once Rex Raptor's rarest card, until he lost it to Joey/Jonouchi during the early rounds of the Duelist Kingdom tournament. Red-Eyes would go onto become one of Joey's signature cards throughout Duelist Kingdom; temporarily lost to him during Battle City, he reclaimed it in time for the DOMA arc. Despite its generally average stats, Red-Eyes is a versatile card, that can be comboed with others to create more powerful beings, like the Black Skull Dragon and Red-Eyes Black Metal Dragon, to name only two.
  • Badass: In much the same vein as the Flame Swordsman, Red-Eyes may not be that powerful a card, but its ability to get Joey out of bad situations is unparalelled.
  • Breath Weapon: Prefers dark-aligned Fireballs to contrast Blue-Eyes' lightning/light attacks.
  • Casting a Shadow: Red-Eyes Darkness Dragon
  • Dark Is Not Evil: It's a damned creepy card (in fact it ain't hard to mistake him for a Zombie) but its used by one of the heroes throughout. The Red-Eyes Darkness Dragon, Red-Eyes Black Metal Dragon, and especially Black Skull Dragon are even scarier.
  • Dark Counterpart: To Blue-Eyes naturally.
  • Dragon Rider: Knight of Dark Dragons.
  • Empowered Badass Normal: Contrary to Dark Magician and Blue-Eyes, the Red-Eyes is usually not enough to net Joey a win by itself; he has to find ways to empower it via Dragon Nails, Metalmorph, a Fusion Dance, or some other effect to grant it a new form.
  • Expy: Of Bahamut from Final Fantasy. This is especially apparent as its attack in the Japanese version is called Dark Megaflare.
  • Finishing Move: While some duelists, like Kaiba and the first Rare Hunter have been able to ignore it, the appearance of Joey's Red-Eyes or worse yet, one of its alternate forms, generally signals that his opponent is about to be well and truly screwed.
  • Fusion Dance: Can perform one with Summoned Skull (Black Skull Dragon) or Meteor Dragon (Meteor Black Dragon). Both are very powerful (3200/2500 and 3500/3000 to be precise). Later in the DOMA arc, it combines with the Aura Armor to fuse with Joey himself, creating Lord of the Red (2400/2000), which can destroy every monster on the field, as soon as two magic cards are played.
  • I Love Nuclear Power: Red-Eyes Black Metal Dragon attacks with a fusion blast.
  • Instant Awesome, Just Add Dragons
  • Magikarp Power: As the Japanese-only first movie said, the Blue-Eyes has more raw power (compare 3000 attack to Red Eyes with 2400), but Red-Eyes has many, many evolved forms that give it higher versatility.note 
  • Meaningful Name
  • Mechanical Monster: Red-Eyes Black Metal Dragon, a huge mechanical dragon that attacks with a fusion blast. Joey first used it against Bandit Keith, by stealing Keith's Metalmorph card; he later added Metalmorph to his own deck, using the Black Metal Dragon during the DOMA arc.
  • Our Dragons Are Different: That is one creepy looking monster.
  • Our Demons Are Different: As Black Skull Dragon, a Fiend/Dragon combo with 3200 ATK points.
  • Power Equals Rarity: Played with. In-show it's said to be ultra-rare, and it is certainly treated like an incredibly powerful card, despite its average stats. However, its abilitiy to combine with other cards makes it much more useful than it would be otherwise, hence the rarity.
  • Powered Armor: When comboed with Joey's Aura Armor, Red-Eyes becomes a suit of dragon-themed power armor, and can be worn by Joey, turning him into the Lord of the Red.
  • Red Eyes, Take Warning: Duh.
  • The Rival: Is often treated as Blue-Eyes' rival by the fandom. Given the fact that the hologram roars in triumph when Yugi uses it to take down one of Kaiba's Blue-Eyes this may well be justified.
  • Robot Me: Red-Eyes Black Metal Dragon, a robotic version of the monster that is created by equipping it with Metalmorph.
  • Took a Level in Badass: As Red-Eyes Black Metal Dragon, Black Skull Dragon, or any of its other alternate forms.

Gilford the Lightning

Obtained by Joey sometime during the events of Battle City, Gilford the Lightning is easily Joey's best card, and remains so for the duration of the series. A powerful Warrior with 2800 ATK and 1400 DEF, Gilford can destroy all the monsters on the opponent's side of the field, provided an extra monster is sacrificed when tribute summoning him.

  • Badass: Oh yeah. Aside from his good stats, better effect, and awesome look, let us not forget that this is the monster that nearly defeated Dark Marik. It took the Winged Dragon of Ra to put him down.
  • Cool Helmet
  • Cool Sword: It throws lightning bolts. What more can you ask for?
  • Didn't See That Coming: His effect took Dark Marik by surprise, since Joey's plan to summon him had him powering up one of Marik's monsters to be stronger than Gilford. He soon found Gilford's effect made that a moot point.
  • Lightning Bruiser: Terrible pun aside, this is very true of how Gilford is depicted.
  • Magic Knight: He's a massively built warrior who attacks with a lightning strike.
  • The Magnificent: The Lightning.
  • Mutual Kill: With Mr. Mutou's Ancient Dragon. Twice.
  • Shock and Awe: He isn't called Gilford the Lightning for nothing.

    Pegasus' Deck 

Sacrifice/Thousand Eyes Sacrifice (Relinquished/Thousand Eyes Restrict)

Pegasus' best card, this 1 Star Ritual Monster has (0/0), but a very nasty effect. Capable of taking over other monsters, and using them as weapons, Relinquished turns Pegasus' duel against Yugi in the industrialist's favour, following the destruction of his Toon World. It can be made even more powerful by fusing it with Thousand Eyes Idol to produce the Thousand Eyes Restrict, which can not only possess other monsters, but prevents the opponent from attacking.
  • The Assimilator: It and Thousand Eyes Restrict both assimilate other monsters into themselves, claiming their attack and defence points for their own.
  • Belly Mouth: Relinquished has a gaping hole in its stomach, covered by a flap of skin. Monsters are sucked into the hole, and then emerge on its wings, trapped. Thousand Eyes Restrict adds fangs and yet another set of eyes just above the hole, making it clear that this is a mouth.
  • Body Horror: Its entire look is pretty horrific.
  • Dark Is Evil
  • Eldritch Abomination: Its appearance is certainly designed to evoke this, if nothing else. Just look at that thing. What is it?
    • Arguably, it's more akin to Humanoid Abomination, as while freaky-looking, it has immediately-discernable arms, and a less-evident head-like bodypart. The fact that the humanoid Dark-Eyes Illusionist was used as the Ritual sacrifice in the anime suggests that Relinquished is a mutated version of that monster.
  • Evil Sorcerer: They may look like Fiends, but both Relinquished and Thousand Eyes Restrict are listed as Spellcasters. Again, this likely has to do with Dark-Eyes Illusionist being its tribute as well as its control effect.
  • Exactly What It Says on the Tin: Thousand Eyes Restrict has a thousand eyes and restricts your monsters' movements.
  • Extra Eyes: Thousand Eyes Restrict
  • Eye Beams: Attacks with blasts from its eye.
  • Eyes Do Not Belong There: Thousand Eyes Restrict's body is covered in eyes.
  • Faceless Eye: Relinquished has no face—just a Millennium Eye at the end of a bobbing neck. The same goes for Thousand Eyes Restrict, and their close relative, Dark Eyes Illusionist.
  • Finishing Move: Pegasus clearly means for the Thousand Eyes Restrict to play this role.
  • Fusion Dance: Fusing Relinquished with Thousand Eyes Idol creates Thousand Eyes Restrict.
  • Human Shield: If you attack Relinquished while it's controlling one of your monsters, the other monster takes the attack, you the damage, and Relinquished gets away scot free. This is the only effect that was nerfed in the actual game, yet only slightly, to both players taking the damage.
  • Knight of Cerebus: Relinquished's summoning coincides with Pegasus turning his duel against Yugi and Atem into a Shadowgame. This ain't a coincidence.
  • Names to Run Away From Really Fast: Thousand Eyes Restrict
  • One-Winged Angel: Thousand Eyes Restrict to Relinquished. Not only is it more powerful—it's even uglier to look at.
  • Power Equals Rarity: Like Toon World and Dark Eyes Illusionist, Relinquished and Thousand Eyes Restrict were deemed too powerful to release to the public. That doesn't stop Pegasus from using them.
  • Power Floats: Since it has no legs, this is more or less a necessity.
  • Squishy Wizard: No attack. No defence. One hell of an unpleasant effect. Not only can Relinquished absorb another monster and its ATK and DEF stats, but when its attacked, the controlled monster (and the controlled monster's player's Life Points) takes the damage. When it's fused with Thousand Eyes Idol, it gets even worse—not only can Thousand Eyes Restrict take over the opponent's monsters, but it also stops them from attacking or changing the positions of their monsters once they're summoned.
  • Summon Magic: Relinquished can only be summoned via Black Illusion Ritual.
  • Weak, but Skilled: The Duel Monsters equivalent. See Squishy Wizard for how.
  • Winged Humanoid: For a certain definition of "humanoid".

    Weevil's Deck 

Petit Moth/Larva Moth/Great Moth/Perfectly Ultimate Great Moth

Insector Haga/Weevil Underwood's best card, it appears in almost every duel he plays. The strongest insect monster in the game, its final form of Perfectly Ultimate Great Moth is fortunately very difficult to summon.
  • Awesome, but Impractical: It has 3500/3000, making it stronger than anything that isn't Gate Guardian or Ultimate Blue Eyes. It also requires you to equip Petit Moth with Cocoon of Evolution and wait six turns to summon it. Needless to say, Haga/Weevil would be hard-pressed to pull this off if not for his lockdown strategy.
  • Big Creepy-Crawlies: Holy goddamn how! It's larger than almost any monster except Exodia and the God Cards.
  • Finishing Move: Subverted. Weevil always thinks it will be, but it never is.
  • Giant Flyer
  • Kaiju: Its pretty obviously inspired by Mothra. "Destroy his cheap Mothra imitation!"
  • Magikarp Power: Petit Moth has 300/200. Lame. After two turns with Cocoon of Evolution attached it becomes Larva Moth, with 500/400. Also lame. On your fourth turn, however, it becomes Great Moth, a solid 8 star with 2600/2500. And on its sixth turn? Holy crap.
  • Metamorphosis: Cocoon of Evolution, anyone.
  • Power Equals Rarity
  • Pretty Butterflies: Weevil certainly thinks so. Everyone who's ever had to face the damn thing would disagree.
  • Stone Wall: Cocoon of Evolution, which has 0/2000, giving it whopping defence points for a 3 star. Becomes the card equivalent of a Lightning Bruiser post-evolution.
  • Wind from Beneath My Wings: Great Moth attacks this way, by blowing wind and poison dust at the target. Perfectly Ultimate Great Moth, on the other hand, throws itself bodily at the enemy.

Insect Queen

Weevil/Haga's rarest card, it gains attack power for every insect on the field, and lays eggs which will eventually hatch into an insect army. Weevil lost it to Joey during their duel at Battle City, but later gained another copy from Dartz during Season 4.
  • Action Girl/Dark Action Girl: For a certain definition of "girl".
  • Awesome, but Impractical: Joey's Insect Queen is basically useless because she cannot attack without sacrificing another insect monster. And Joey hasn't any insect monsters in his deck, except Parasite Paracide which he probably gets rid off anyway.
  • Big Creepy-Crawlies
  • Cannibalism Superpower: Gains power and lays an egg with every monster she destroys.
  • Fat Bastard: A bloated monster.
  • Finishing Move: As in the case of the Great Moth, it's subverted in the end. Weevil thinks she'll end his duels for him, but she goes down each time.
  • Hive Queen
  • Mother of a Thousand Young: If played correctly she can be this.
  • Non-Mammal Mammaries
  • Weak, but Skilled: For a seven star her stats are nothing special with 2200 ATK and 2400 DEF. Her effects, however, more than make up for this, especially if, like Weevil, you play an insect deck.
  • The Worf Effect: Joey's Insect Queen dies to show the power of Odion's Mystical Beast Serket; Weevil's goes down during his duel with Siegfried to demonstrate how dangerous Ride of the Valkyries is.

    Marik/Dark Marik's Deck 

Revival Slime (Revival Jam)

A perrenial favourite of both Marik and Dark Marik, the near unkillable Revival Jam saw use in Strings' duel with Yugi, and in Dark Marik's duels with Mai and Yugi. Impossible to destroy, and with the ability to shield the opponent's other monsters, Revival Jam can become even more of a problem by fusing with Dark Marik's Metal Reflect Slime to create Eyptian God Slime.
  • Fusion Dance: Complicated example. Dark Marik's Metal Reflect Slime trap card created a slimy clone of Obelisk the Tormentor. Dark Marik then fused this with Revival Jam to create Egyptian God Slime, which looks like the Obelisk clone, but like Revival Jam, cannot be terminated.
  • Human Shield: If the trap card Jam Defender is on the field, Marik can use Revival Jam to intercept attacks aimed at his other monsters.
  • Immortality: Whenever Revival Jam is destroyed it returns to the field.
  • Nigh-Invulnerability: Blown apart, but never destroyed, Revival Jam will always put itself back together.
  • Stone Wall: Revival Jam's actual defense isn't that great, but its effect makes it a wall anyway. As Egyptian God Slime, with a defense of 3000 and its regular effect, it becomes a genuine example.

Demonic Lava God - Lava Golem (Lava Golem)

One of Dark Marik's rarest and most powerful cards after the Winged Dragon of Ra itself, the Lava Golem is a hulking Fiend made of living lava, with statistics equal to those of Kaiba's Blue-Eyes or Yugi's Black Luster Soldier (3000/2500), and a bizarre special effect. Summoned to the opponent's side of the field by sacrificing two of their monsters, the Lava Golem is placed under the control of Dark Marik's adversary—but at the cost of 700 Life Points at the end of every turn[[note]]1000 life points at the start of every turn in the actual game[[note]]. Worse yet, the opponent is trapped inside the cage that hangs from the Lava Golem's neck, feeling the heat as the monster literally melts around them.
  • Awesome, but Impractical: It's a great looking card, and a strong one at that, but it's a problem for both the controller and the guy who plays it. Yes it will take away your opponent's life points, but it still requires that you give him a 3000 attack point beatstick. If you take control of it from your opponent, you can use it, but you'll lose the life points. Dark Marik knows the difficulties of using it as well; he combos it with cards that prevent the opponent from attacking.
  • Badass: Complicated useage aside, yes. This is a card that can throw down with Blue-Eyes and Black Luster Soldier.
  • Bitch in Sheep's Clothing: The card game equivalent. "Wow my enemy just handed me a monster that can match Blue-Eyes blow for blow? Wait. What do you mean it slowly drains my life points away?"
  • Cast from Hit Points: Burns away a few more of its controller's lifepoints with every turn.
  • Golem: It's right there in the name. In this case it's made from molten rocks instead of solid ones.
  • Lava Adds Awesome
  • Magma Man: Attacks with the lava it controls.
  • Our Demons Are Different: It's a gigantic Fiend made of still molten lava.
  • Playing with Fire: Sets the duel arena on fire just by appearing.
  • Power Equals Rarity: Nobody watching the duel has a clue what Lava Golem does, it's so rare.

The Sun of God Dragon Ra (Winged God Dragon of Ra) (The Winged Dragon of Ra)

The last, and most powerful of the three Egyptian God Cards, The Winged Dragon of Ra is Dark Marik's trump card, and the one that most of his deck is built around. With attack and defense power equal to that of the three monsters sacrificed to summon it, the ability to further increase its power by feeding off of its user's Life Points, and the ability to destroy all monsters on the field when in its phoenix form (which it enters when the user revives it and pays 1000 Life Points), Ra is the strongest being in the entire game.
  • Back from the Dead: Can return from the dead in phoenix form for the cost of 1000 life points.
  • Badass
  • Breath Weapon
  • Bolt of Divine Retribution: Don't try to use a God Card unless you're qualified to use them via Ancient Egyptian heritage, and definitely don't try to use a counterfeit version of a God Card. They don't take kindly to it.
  • Brought Down to Normal: The real life card was severely weakened.
  • Cast from Hit Points: Can gain attack by being fed life points, and can be brought back to life for the cost of a thousand.
  • Character Tiers: Invoked in-universe within themselves - Osiris and Obelisk comprise the lower tier, while Ra is on top.
  • Color-Coded Characters: Ra is yellow, Osiris is red, Obelisk is blue.
  • Contractual Boss Immunity: Depending on which episodes you watch, the God Cards are either completely immune to card effects, or card effects only work on them for a single turn. Either way, once they hit the field the only way to get rid of them is to defeat them in a straight-up battle. Of course, the player using them has no such protection, and they lack the immunity in the hand or graveyard.
  • Defeating the Undefeatable: Ra is made out to be all but unstoppable, making Dark Yugi's defeat of it this.
  • The Dragon: To Marik, and later, Dark Marik, for being the trump card for both.
  • Face Framed in Shadow: While its card was seen regularly, before Dark Marik summoned it against Mai, Ra was always shown shadowed or only seen from a distance to obscure the details of its appearance.
  • Final Boss: Of Season 3. Defeating Ra becomes an integral part of defeating Dark Marik, and taking it down ultimately results in his defeat.
  • Finishing Move: Dark Marik ends most of his duels by summoning Ra.
  • Fusion Dance: With Dark Marik himself. Whenever Dark Marik feeds his life points into it, his body, lacking one hand, and with a gaping hole where his eye ought to be, fuses with Ra, leaking black smoke. This is later turned against him, when losing Ra, costs him control of his body to the real Marik.
  • Green Lantern Ring: Ra has a new ability revealed every time it's played during Seasons 2 and 3.
  • Infinity+1 Sword: The show's definitive example, trumping even the other god cards in terms of power.
  • Mechanical Monster: Ra is a huge robotic-looking dragon.
  • New Powers as the Plot Demands: Each time that Ra gains a new power it helps Dark Marik win a duel he otherwise could not. It is mentioned that it has three powers early on, but not what they are.
  • Ominous Latin Chanting: Accompanies his summonings in the dub.
  • Our Dragons Are Different: Ra is a mechanical griffon who becomes a phoenix.
  • The Phoenix: Ra's alternate form. It turns into flames, and destroys everything on the field.
  • Physical God: And the most powerful of the trio to boot.
  • Playing with Fire: To be expected since its named after a sun god, all of its attacks and abilities involve fire.
  • Power Gives You Wings: Justified for Osiris and Ra, after all they are Dragons.
  • Wreathed in Flames: Ra's Phoenix form.

     Other Cards 

Sealed Exodia (Exodia, The Forbidden One)

An ancient gigas bound away, it was said to have power rivalling that of the Egyptian Gods. In-game, the player who contains the five pieces of Exodia in their hand at one time can declare an instant victory, regardless of any other factors. Has a few "alternate" forms - Exodia Necross which draws power from having the pieces in the Graveyard, Exodius The Ultimate Forbidden Lord, which wins the game by dumping the pieces into the Graveyard via battle, and Exxod, Master of the Guard.
  • Attack of the 50-Foot Whatever: Exodia's big and Egyptian-looking, but it's not clear what he's supposed to be.
  • Badass: Assembling all the pieces instantly wins you the game, that is all.
  • Chained by Fashion
  • Dangerous Forbidden Technique
  • Godzilla Threshold: Is summoned to fight Zorc, but as Exodia takes its power from a human it can only fight as long as the summoner and is defeated.
  • MacGuffin: in the first episode
  • Non-Standard Game Over: So much so that for a while it was the only monster named in the official rules, its effect was that unique.
  • Olympus Mons
  • Power Equals Rarity
  • Sealed Evil in a Can
  • Set Bonus: Individually? Worthless. Together? Instant win.
  • The Undead: Not Exodia itself, but Exodia Necross, which can only be summoned if all of the pieces are in the Graveyard, is definitely an example of this. Not in monster type though, as it is a Spellcaster, just like the monster's component body parts.
  • Who Needs Their Whole Body??: To an extent. While the pieces of Exodia have pathetic stats and the idea is to combine all five, they are still individual monster cards and can be used as such, say for battling—just don't expect them to find much they can kill. That said, their low stats make them easy to tutor via Sangan, and because the limbs are all classified as Normal Monsters, they can be retrieved from the grave via Dark Factory of Mass Production and Backup Soldier.

Barrier of Oreichalcos (The Seal of Orichalcos)

The card that the anime only Doma arc (aka Season 4) centers around, it originates from Atlantis, where the Orichalcos was a mineral that lead the society to great technology achievements, but eventually they became too corrupt and destroyed themselves.

The Legendary Dragons

A trio of mysterious and powerful cards featured in the anime only Doma arc, the dragons are sealed in the form of ice statues in another dimension, which can only be released when The Chosen One of the respective dragon draws a sword from the ice. The dragons consist of The Eye of Timaeus, The Fang of Critias, and The Claw of Hermos, and each can combine with a certain other type of card to create new cards. In truth, the dragons are a trio of knights who fought against Dartz and the Orichalcos in the past, only to be transformed into their dragon forms and sealed away. They are able to regain their true forms through the Legend of Heart card created by Pegasus.
  • Baleful Polymorph: How they became dragons in the first place.
  • Fusion Dance: Their cards work by combining with other cards. Timaeus combines with monsters to make a monster, Critias combines with Trap Cards to make a monster, and Hermos combines with monsters to make an Equip Spell.
  • Knight in Shining Armor: Their true forms.
  • Our Dragons Are Different: They used to be humans.
  • Theme Naming: The three are named after Plato's dialogues concerning Atlantis.

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