Characters: Yu-Gi-Oh! Cards

A character sheet for some of the more prominent pieces from the Magic & Wizards (Duel Monsters) game seen in the Yu-Gi-Oh! manga and anime. Please put cards in the appropriate folder.

ALL spoilers will be unmarked ahead. Beware major spoilers.

Repeat! ALL spoilers will be unmarked ahead. Beware major spoilers.

All cards are listed under their official Japanese name first, with their English name in parentheses if it is different from the Japanese name. Other than that, use names from the English manga.

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    Yugi Mutou/Dark Yugi's Deck 

Black Magician (ブラック・マジシャン, Burakku Majishan) (Dark Magician)

Yugi/Dark Yugi's ace monster, its design inspired an entire archetype that continues to receive support to this day. It, or some variation of it, features prominently in pretty much every major Duel Monsters battle the King of Games has, usually appearing at the last turn to deal the final blow.

The card is based on the ka form of Mahado, a magician from Pharaoh Atem's court who gave his life to become the Dark Magician and fight Thief King Bakura with new strength. This original incarnation appears as one of Dark Yugi's party members in the Shadow RPG, a tabletop role-playing game that re-imagines Pharaoh Atem's memories.
  • Adaptation Dye-Job: In the manga, he wore a dark blue outfit and was blond with pale skin. In the anime, he has a purple outfit and purple hair.
    • In-universe, the Shadow RPG version of the Dark Magician, which was the real Black Magician (Priest Mahado), was tanned.
  • Arch-Enemy: Of the Blue-Eyes White Dragon.
  • Badass: He's Yugi's trump card for a reason.
  • Badass Bookworm
  • Badass Grandpa: His Dark Sage form seen in the anime adaptation.
  • Badass Normal: Literally, he's a Normal monster with no effect, but a wealth of support cards that allow him to overcome superior foes.
  • Badass Teacher: As Mahado, towards Mana a.k.a. the human summoner of the Black Magician Girl.
  • Bash Brothers: It and Jonouchi's Flame Swordsman play this role throughout Duelist Kingdom, and reprise it during the Virtual Nightmare arc.
  • Bishōnen: Let's just say that he has as many fangirls as his protégé down there has fanboys.
  • Color Motif: Purple, but only in the anime.
  • Dark Is Not Evil: Nowhere even close to being a bad person.
  • Finishing Move: Ends a lot of duels for Dark Yugi.
  • Freudian Trio: The Ego to Black Magician Girl's Id, and Magician of Black Chaos' Superego.
  • Fusion Dance: With Flame Swordsman (Dark Flare Knight), Buster Blader (Dark Paladin), and Time Wizard (Dark Sage). In-series, he is the result of the fusion of the spirits of Mahad and his monster ka, the Magus of Illusions.
  • Long-Haired Pretty Boy: Exact hair color differs depending on the card art, including white.
  • Magic Knight: Some of his "evolved" forms, Dark Paladin, Dark Flare Knight and Dark Magician Knight, are Exactly What They Say On The Card.
  • Magic Staff
  • Merlin and Nimue: He is the Black Magician Girl's teacher/mentor, while she is the student/apprentice.
  • Perpetual Frowner: Seems to be a trademark to Dark Yugi's cards.
    • In the manga, he (the card) smiles quite a bit, most notably when Manga Dark yugi does his cocky smirks.
  • Purple Is Powerful: In the anime.
  • Signature Move: Black Magic!
  • Stage Magician: Many of his support cards are based on traditional magician props like Thousands Knives, Mystic Box, and Magical Hats.
  • Student and Master Team: He and the Black Magician Girl.
  • Summon Magic: His Shadow RPG counterpart requires a certain amount of Ba to be summoned.
  • Sword and Sorcerer: Often the "Sorcery" half, with Yugi's Buster Blader or Jonouchi's Flame Swordsman providing the "Sword".
  • Took a Level in Badass: Several possible, each with its own power. Unusually for this trope, doing this generally precludes taking others.
    • Fusing with Buster Blader, makes him the Dark Paladin, who can negate any sort of Spell and gets powered up by facing Dragons.
    • Absorbing the mystical power, and life energy of another mage, makes him the Sorcerer of Dark Magic, who can negate any sort of trap.
    • Studying Light Magic, in addition to his own Dark Magic, makes him the Dark Magician of Chaos, allowing him access to lost magics, and stranger arts besides.
    • In the anime, being aged a millennium makes him the Dark Sage, who has access to new and strange kinds of magic.
  • Undying Loyalty: As Mahado, he is very much loyal to Pharaoh Atem. In fact, the very reason Mahado willingly became the "Dark Magician" in the past is so he can be his eternal servant. Also a literal application of the trope name, as a last ditch effort to defeat Thief King Bakura, he did so by allowing his body to be killed, only for his spirit to fuse with that of his own spirit monster, the Magus of Illusions, live on in the form of the Dark Magician.
  • Weak, but Skilled: He lacks an effect, to make up for this, he has quite a lot of support cards.

Black Magician Girl (ブラック・マジシャン・ガール; Burakku Majishan Gaaru) (Dark Magician Girl)

A female counterpart to the Black Magician, she's not as powerful but is just as key a part of Yugi/Dark Yugi's deck.

In the original manga, her card was based on the true Dark-Skinned Blond Dark Magician Girl that was the Monster Ka of Mana, a childhood friend of Pharaoh Atem and Mahado's Cute Witch apprentice, and serves as one of the game pieces during Dark Yugi's battle against Dark Bakura during the Shadow RPG.

As a Magic & Wizards/Duel Monsters card, she gains 300 ATK points for every Black Magician in the Graveyard. In the anime, she's also a favourite of Anzu and serves as her Deck Master during the Virtual Nightmare Filler Arc.
  • Action Girl
  • Adaptation Dye-Job: In the manga, there is an in-universe example of this: the original Monster Spirit version of Dark Magician Girl in the Millennium World arc had tanned skin and the pentagram on her chest was replaced with the Eye of Anubis. The anime adaptation gets this wrong and uses her Duel Monsters design.
  • Ascended Extra: In the anime, she became a prominent character in the DOMA arc, appearing in spirit form long before the Dark Magician (which doubles as a Adaptation-Induced Plot Hole). Also became the subject of a Running Gag in Yu-Gi-Oh! GX, where Sho has a crush on her.
  • Badass Adorable
  • Blush Sticker: Arguably, her charm isn't complete without these, permanently under her eyes.
  • Breakout Character: She became one of Dark Yugi's key cards, she makes appearances in all the spin-offs in some way or another, and has a lot of alternate art cards and Expies. No other card aside from the Black Magician or Blue Eyes can make such boasts, and even then, they never got to be a playable character in some of the video games, but she did, and in some others merchants in card store chains dress as her.
  • Cargo Ship Tease: In-universe, between her and Atem. Given that she was the Ka spirit of Mana, Atem's childhood friend, and the two of them got Ship Tease of their own, It Makes Sense in Context.
  • Cool Big Sis: Shows some shades of this towards Anzu during one of the anime's filler arcs.
  • Cute Witch: Borders on Hot Witch, depending on how blatant the Fanservice is.
  • Dangerously Short Skirt: Famous for it.
  • Dark Is Not Evil: A real stretch on the "Black/Dark" moniker, her outfit is bright blue and pink, and she's bubbly and sweet.
  • Dark-Skinned Blond: Mana, her human summoner, was this in the manga. The Dark Magician Girl herself was one as a Monster Ka in the manga.
  • Demonic Possession: In the Battle City duel between Dark Yugi and Dark Bakura, Dark Bakura uses a card to possess her and force her to attack Dark Yugi. It's more heart-breaking when you see that she is crying as she's attacking him.
  • Distaff Counterpart: The name should be a clue. This carries over to their Expies as well, Card Ejector to Miracle Flipper as child forms of the two, Magi Magi Magician Gal to Sorcerer of Dark Magic as powered-up forms needing two Level 6 monsters to summon, and Gagaga Girl to Gagaga Magician as Gagaga members meant to work together.
  • Dragon Rider: Dark Magician Girl the Dragon Knight.
  • Early-Bird Cameo: In the 2nd opening of the anime ("Shuffle!"), she briefly appears alongside the Black Magician, a number of episodes before her official anime introduction. Before that, there was no prior indication that she existed besides reading the manga.
  • Freudian Trio: The Id to Dark Magician's Ego, and Magician of Black Chaos' Superego.
  • Genki Girl: Her human summoner Mana who is directly linked to the ka version of the Dark Magician Girl; the card's Solid Vision hologram sometimes shows indications of this, especially if Black Magician is also on the field.
  • Impossibly-Low Neckline
  • Magic Staff/Magic Wand: Closer to Wand than Staff, but it varies.
  • Merlin and Nimue: With the Dark Magician, in both their card and Ancient Egyptian Ka forms. They are rather closer in age than most, with there being only about a 10-year age difference. Note that the Black Magician Girl becomes more powerful if a Black Magician is in either player's graveyard. Mana, the channeler of the Black Magician Girl, became stronger on her own to avenge Mahado, the priest who eventually became the Black Magician ka.
    • Another link between the two is the Spell Card "The Sage's Stone" which allows the player to summon Black Magician if he controls Black Magician Girl. (There's also an anime-only card that does the exact opposite.)
  • Ms. Fanservice: Every Yu-Gi-Oh anime has one or more female cast members and many monsters that fit this trope, but none of them are as famous as her. Rule 34 hit hard.
  • Panty Shot: Averted in Episode 102 in the original Japanese anime—in a scene where her skirt flies up, her bare rear is showcased. 4Kids, in one of their more understandable instances of censorship, drew her some pink panties (or hot pants) for the dub.
    • Played straight in the manga when Dark Yugi is dueling Dark Marik. It's revealed that her outfit is actually similar to a one-piece swimsuit adorned with magician accessories. See here.
  • Perpetual Smiler
  • Roaring Rampage of Revenge: Implied, since she gets an attack boost for every Dark Magician or Magician of Black Chaos in the graveyard.
  • Signature Move: Black Burning!
  • She's Got Legs: Very, very nice/cute ones...
  • Ship Tease: In the past, her channeler Cute Witch Mana with Atem. Her introduction in the anime has her jumping out of a vase and glomping him happily, saying she missed him even though Mahado says it has only been one day since she last saw him.
    • To some extent, with Mahado as well. This also extends to Dark Magician and Dark Magician Girl.
  • Student and Master Team: She and the Dark Magician, which mirrors Mana and Mahado.
  • Summon Magic: Her Shadow RPG version requires Mana's Ba and Heka to be summoned and channeled.
  • Toon: Toon Dark Magician Girl.
  • Violently Protective Girlfriend: Do not mess with or hurt Dark Yugi/Pharaoh Atem or the Black Magician/Priest Mahado, whether she's the Black Magician Girl or Mana.

Magician Of Black Chaos

The third member of Yugi/Dark Yugi's Black Magician trio, he first appears in the latter's Shadow Game with Pegasus J. Crawford, where he served as Dark Yugi's trump card in the original manga and its adaptation. He also puts in an appearance in the anime's Virtual Nightmare Filler Arc, where he joins Dark Yugi's other Dark Magicians in turning the duel against Noah Kaiba. The real card game later included a "retrained" Effect Monster version (that has since been banned from tournament play), who appeared in a display version of Yugi's deck in anime-only spin-off GX.

The Magician of Black Chaos, unlike the other two Black Magicians, doesn't appear to have a counterpart in Ancient Egypt nor the Shadow RPG.
  • Badass: Enough that he frightens Pegasus. That should say something right there.
    • Dynamic Entry: Floats down from above the Black Magic Ritual, with his eyes closed, his arms crossed, and his hair billowing.
  • Black Magic: Makes no bones about being a user of this.
  • Dark Is Not Evil: Probably the best example in Dark Yugi's deck. Unlike the other members of the Black Magician trio, he's truly evil looking, has a definitely nasty-vibe, is called Magician of Black Chaos, and serves as one of The Hero's trump cards.
  • Early-Bird Cameo: In the anime, a Magician of Black Chaos is shown in the first Shadow Game against Pegasus while Pegasus is giving a monologue about the origin of Duel Monsters, squaring off against a Thousand-Eyes Restrict. The exact-same match-up takes place in Dark Yugi and Pegasus's final duel in Duelist Kingdom.
  • Entropy and Chaos Magic: Implied by the name.
  • Evil Sorcerer: Unlike Black Magician and Black Magician Girl, he definitely gives off this vibe.
  • Freudian Trio: The Superego to Black Magician's Ego, and Black Magician Girl's Id.
  • Good Eyes, Evil Eyes: Evil Eyes. Cold and narrow.
  • Magic Staff
  • Names to Run Away From Really Fast: His name essentially says "I am Chaotic Evil. Run away!"
  • Nice Hat
  • Oh, Crap: When Dark Yugi summons it, Pegasus' reaction is "Not him! Not now!"
  • Perpetual Frowner
  • Power Glows
  • The Stoic: Okay, they're cards, but while Black Magician and Black Magician Girl's facial expressions regularly change, Magician of Black Chaos remains stone-faced; only his eyes ever shift.
  • Summon Magic: Requires the Black Chaos Ritual to appear.

Saint Dragon - The God of Osiris (Sky Dragon of Osiris) (Slifer the Sky Dragon)

One of the three God Cards that are part of the key to opening up the Memory World. Dark Yugi won it from one of Marik's mind slaves, the Pantomimer, in a duel. An immense dragon with the ability to deal 2000 points damage to all monsters when they arrive, and whose power is dependent on the number of cards in the player's hand, Osiris becomes Dark Yugi's trump card for most of the Battle City arc.

Osiris was a divine Monster Spirit that was capable of being summoned by the lineage of the Pharaoh, thus also serving as a game piece during the Shadow RPG campaign.
  • Badass
  • Bolt of Divine Retribution: Don't try to use a God Card unless you're qualified to use them via tombkeeper heritage/have connections to Pharaoh Atem, and definitely don't try to use a counterfeit version of a God Card. They don't take kindly to it.
  • Breath Weapon: Osiris' attack "Thunder Force."
  • Character Tiers: Invoked in-universe within themselves - Osiris and Obelisk comprise the lower tier, while Ra is on top.
  • Color-Coded Characters: Ra is yellow, Osiris is red, Obelisk is blue.
  • Contractual Boss Immunity: Depending on which episodes you watch (and varies between anime and manga), the God Cards are either completely immune to card effects, or card effects only work on them for a single turn. Either way, once they hit the field the only way to get rid of them is to defeat them in a straight-up battle. Of course, the player using them has no such protection, and they lack the immunity in the hand or graveyard, which is why Dark Yugi and Seto Kaiba's Battle City duel consists of them first keeping the other's God Card from being summoned, and then weakening them through loopholes in their immunity.
  • Dub Name Change: Cards and characters get their names changed left and right, but Osiris/Slifer is a rather odd case. Obviously Osiris is named for the Egyptian deity, but who or what is Slifer named for you ask? Roger Slifer, executive producers for 4Kids. Who's great idea was that anyway?
  • Finishing Move: Thunder Force! and Shouraidan
  • Infinity+1 Sword: Designed to be this, and is generally very fearsome when he busts out on the field. However, due to the fact that the god cards have Character Tiers within themselves, Obelisk and Osiris are more like Infinity-1 Swords to Ra's Infinity+1 Sword.
  • Large and In Charge
  • Ominous Latin Chanting: Whenever he's summoned.
  • Our Dragons Are Different: Huge snake like dragon with two mouths full of sharp teeth, gigantic wings, and a pair of arms that end in fairly big claws. And it breathes lightning.
  • Physical God: To the point of being able to interface with the real world in all sorts of ugly ways.
  • Power Glows
  • Purposefully Overpowered: Seto Kaiba even mentions at one point that it crushes the opponent's will to fight.
  • Summon Magic: In the Shadow RPG, it can be summoned by Pharaoh Atem for a heavy amount of Ba in his ba gauge.

Chaos Soldier (Black Luster Soldier)

Yugi & Dark Yugi's answer to the likes of the Blue-Eyes, Black Luster Soldier is an extremely powerful dark knight, clad in black armor, and responding only to the Black Luster Ritual, which, within the show, has never been completed. With 3000/2500, Black Luster Soldier was easily Dark Yugi's strongest card during the early part of the series. It can combine with the Blue-Eyes Ultimate Dragon to achieve even greater power as Dragon Master Knight.

Elf Swordsman/Retrained Elf Swordsman (Celtic Guardian/Obnoxious Celtic Guard)

A mid-tier card and one of the few non-Dark Magician derivatives to see extensive screen time in the manga/anime.

It's an original card created by Pegasus and does not have a counterpart gaming piece during the Shadow RPG .
  • Badass Normal: A mid-tier card with 1400 ATK and no special effects, but still effective in some duels.
    • Empowered Badass Normal: As Restrained Celtic Guard, who is an effect monster that cannot be destroyed by battle with a monster that has 1900 or more ATK. (At one point, he threw off Shinato, King of a Higher Plane's attack to buy Dark Yugi an extra turn in a truly epic fashion.)
  • Barbarian Hero: His whole motif is that of an Elven Celtic Barbarian
  • Celtic Mythology: Kind of fits, given the title
  • Fighting Irish or Brave Scot: He IS a warrior
  • Our Elves Are Better: Celtic Guardian is an Elven warrior, and was even referred to as "Elf Swordsman" in his first anime appearance (and it's its Japanese name).

Poker Knights

A trio of knights themed after playing cards. Mainly, they serve the role of tribute fodder for the God Cards, though they do provide muscle for their owner apart from that. Their Playing Card motif sort of echoes Dark Yugi's role as the King of Games.

Being based off of playing card faces, the Poker Knights were original creatures created by Pegasus and have no Monster Ka counterpart in the Shadow RPG.

  • Awesome but Impractical: Though a trio of a monsters that are very easily summoned is nothing to scoff at, even in this high-speed XYZ era, they're hindered by King's Knight being the focal point of the trio and the other two near-useless without him.
  • Informed Attribute: They're considered in-universe as The three playing card swordsmen possessing the maximum speed summoning ability; they need a specific combination of the two to summon the third, in-universe.

The Sealed One, Exodia (Exodia, The Forbidden One)

A set of five cards that previously belong to Sugoroku Mutou, Yugi's grandfather. This was Dark Yugi's trump card during his Shadow Game with Seto Kaiba during Death-T's final arena.

An ancient gigas bound away, it was said to have power rivaling that of the Egyptian Gods and destroyed a hundred armies in one night. In-game, the player who contains the five pieces of Exodia in their hand at one time can declare an instant victory, regardless of any other factors. During the Shadow RPG, Exodia is showned to be the guardian of the king's palace and Siamun Muran's juggernaut Ka.

In the real life card game (and the NAS anime universe), it has a few "alternate" forms - Exodia Necross, which draws power from having the pieces in the Graveyard, Exodius The Ultimate Forbidden Lord, which wins the game by dumping the pieces into the Graveyard via battle, and Exxod, Master of the Guard.
  • Attack of the 50-Foot Whatever: Exodia's big and Egyptian-looking, but it's not clear what he's supposed to be.
  • Badass: Assembling all the pieces of its Magic & Wizards/Duel Monsters incarnation instantly wins you the game, that is all.
  • Chained by Fashion
  • Dangerous Forbidden Technique
  • Finishing Move: Hellfire's Rage! EXODO FLAME!
  • Godzilla Threshold: During the Shadow RPG, Siamun Muran summons his guardian Ka Exodia to fight Zorc Necrophades, but as Exodia takes its power from a human, it can only fight as long as the summoner and is defeated once his or her Ba gauge runs out.
  • MacGuffin: During the manga and first anime's Death-T arc. And the second series first episode.
  • Non-Standard Game Over: So much so that, for a while ,it was the only monster named in the official rules - its effect was that unique.
  • Olympus Mons
  • Power Equals Rarity
  • Sealed Evil in a Can
  • Set Bonus: Individually? Worthless. Together? Instant win.
  • Summon Magic: He's a powerful summon of Siamun Muran during the Shadow RPG, who unfortunately experiences The Worf Effect soon after.
  • The Undead: Not Exodia itself, but Exodia Necross, which can only be summoned if all of the pieces are in the Graveyard, is definitely an example of this. Not in monster type though, as it is a Spellcaster, just like the monster's component body parts.
  • Who Needs Their Whole Body??: To an extent. While the pieces of Exodia have pathetic stats and the idea is to combine all five, they are still individual monster cards and can be used as such, say for battling—just don't expect them to find much they can kill. That said, their low stats make them easy to tutor via Sangan, and because the limbs are all classified as Normal Monsters, they can be retrieved from the grave via Dark Factory of Mass Production and Backup Soldier.
  • Worf Had the Flu: In the final arc, Zorc Necrophades defeats him, albeit with difficulty, mostly to hype up Horakhty, who shows up a few chapters/episodes later. Exodia, however, was bound to an elderly man with a bad heart at the time, and it's implied things may very well have gone differently had that not been the case.

    Seto Kaiba's Deck 

Blue-Eyes White Dragon

Seto Kaiba's favorite monster and the strongest normal monster in the game, it's so rare that he owns the only three that were ever found in the world (he tore a fourth one that belonged to Yugi's grandfather). Due to its attack strength of 3000, in-universe it's considered one of the strongest cards in the game, and can become even stronger when the three dragons fuse to form Blue-Eyes Ultimate Dragon.

During the Shadow RPG, it's revealed that the Blue-Eyes White Dragon was the Ka of Kisara, a girl Kaiba fell in love with during his past life as Priest Seto in Ancient Egypt. Priest Akhenaden killed her (in the anime, Kisara sacrificed herself to save Seto's life), which unleashed the Blue-Eyes in her soul. Seto's love for Kisara is one reason why Kaiba is so devoted to the Blue Eyes in the modern world.
  • Arch-Enemy: Of the Black Magician.
  • Badass Normal: It has no special effects, it's just a beatstick. But it's a 3000 point beatstick — even in today's metagame, 3000 attack is enough to kill most anything when you have support to protect it. Its Ultimate form is also bereft of effect, but with its attack at 4500 and its defense at 3800, it'll be a hell of a hard time to get rid of.
  • Bigger Stick
  • Breath Weapon: Usually of the Shock and Awe or Holy Hand Grenade variety, depending on which variation you're asking about.
  • Cargo Ship: (in-universe) According to Kazuki Takashi, the events mentioned in the description are the bases for Kaiba's obsession.
  • The Dragon: To Kaiba while he was the Big Bad of the Death-T arc, literally and figuratively, when it comes to him playing DM.
  • Destructive Saviour: See Light Is Good below as for why you shouldn't get near it.
  • Dragon Rider: Paladin of White Dragon and Dragon Master Knight.
  • Expy: Highly influenced by Bahamut (the angry personality) who incidentally enough has a breath weapon that's a beam of light that disintegrates people.
  • Finishing Move: It's usually the Blue-Eyes or its Ultimate form who clinches the match for Kaiba. "Burst Stream of Destruction!"
  • Four Is Death: At the start of the series, there are only four known copies of it. We say at the start because Seto Kaiba wins and rips up the fourth as another Penalty Game for Sugoroku Mutou (on top of giving him a heart-attack).
  • Fusion Dance: Fusing three regular Blue-Eyes yields the Blue-Eyes Ultimate Dragon note . Fusing that with Black Luster Soldier yields Dragon Master Knight, the strongest monster available in terms of brute strength.
  • Light 'em Up
  • Light Is Good/Light Is Not Good: Benevolent, but highly aggressive and destructive. Not to mention, it has very bad breath.
  • Meaningful Name: Well, it's actually a more silver-blue color than white, but you get the idea.
  • Our Dragons Are Different: Or in this case, just plain badass.
  • Power Equals Rarity: Only four known copies exist, given the card's supreme power amongst monsters with no adverse effects or summoning conditions, in order to keep the card from being too widely used and dominating the game. Given that Seto Kaiba acquired 3 of the 4 copies for his own deck as part of his beatdown strategy, while his opponents have no other easily summon-able cards to rival it out of the box, yeah, that worked well.
  • Rule of Three: After Kaiba was done with Grandpa Mutou, there were only three Blue-Eyes left in the world. Guess who owns them all.
  • Toon: Blue-Eyes Toon Dragon.
  • You Shall Not Pass: Kaiba and the Blue-Eyes Ultimate Dragon pull one of these on Zorc Necrophades in the anime, slowing his advance long enough for Pharaoh Atem to learn his true name and bring the Three Gods back into action.

The God of Obelisk (Giant God Soldier of Obelisk) (Obelisk the Tormentor)

One of the three God Cards that are part of the key to opening up the Memory World, Obelisk is a powerful warrior deity who was given to Seto Kaiba by Ishizu to bait Marik's Ghouls. With 4000 ATK, 4000 DEF, and the ability to destroy everything on the field and inflict 4000 points of damage to the victim's Life Points, Obelisk is a force to be reckoned with, and serves as Kaiba's trump card for most of the Battle City arc, before being lost to Dark Yugi.

The original God of Obelisk (as pictured) was a divine Monster Spirit that was capable of being summoned by the lineage of the Pharaoh, thus also serving as a game piece during the Shadow RPG campaign. The original incarnation of Obelisk bares a slightly different design than its modern Magic & Wizards, most notably its head piece. It's possible that Seto Kaiba was able to summon its Magic Wizards incarnation because he is the reincarnation of Priest Seto, who is in fact Pharaoh Atem's cousin.

  • Badass
  • Bolt of Divine Retribution: Don't try to use a God Card unless you're qualified to use them via Ancient Egyptian heritage, and definitely don't try to use a counterfeit version of a God Card. They don't take kindly to it.
  • The Brute/The Big Guy: While Ra and Osiris have various special abilities and gimmicks to their Attack and Defense scores that require strategy to make worknote , Obelisk's effect is to automatically inflict 4000 damage for two tributes (in the anime, this is a One-Hit KO), and his Attack and Defense are set at 4000. Essentially, he's just a giant beatstick, but emphasis on giant - his effect can pump him up to infinite strength.
  • Character Tiers: Invoked in-universe within themselves - Osiris and Obelisk comprise the lower tier, while Ra is on top.
  • Color-Coded Characters: Ra is yellow, Osiris is red, Obelisk is blue.
  • Finishing Move: 'God Hand Crusher, Soul Energy MAX, and Infinite God Impact'' (which is a unison attack with the other two gods).
  • Infinity+1 Sword: Designed to be this, and is generally very fearsome when he busts out on the field. However, due to the fact that the god cards have Character Tiers within themselves, Obelisk and Osiris are more like Infinity-1 Swords to Ra's Infinity+1 Sword.
  • Large and In Charge
  • Ominous Latin Chanting: Accompanies his summonings in the dub.
  • Overshadowed by Awesome: Within the show, Obelisk is overshadowed by Ra and Osiris in terms of abilities. However, it's still a very powerful card.
  • Physical God: To the point where his first use destroyed KaibaCorps mainfraime.
  • Power Glows
  • Purposefully Overpowered: Specifically designed to be one of the strongest cards in the game, and is this in the real game.
  • Summon Magic: In the Shadow RPG, it can be summoned by Pharaoh Atem for a heavy amount of Ba in his ba gauge.

    Katsuya Jonouchi's Deck 

Red-Eyes Black Dragon

A weaker, darker counterpart to the Blue-Eyes White Dragon, Red-Eyes was once Dinosaur Ryuzaki's rarest card, until he lost it to Jonouchi during the early rounds of the Duelist Kingdom contest. Red-Eyes would go onto become one of Jonouchi's signature cards throughout the Duelist Kingdom arc; temporarily lost to him during Battle City. In the anime, he reclaimed it in time for the DOMA Filler Arc. Despite its generally average stats, Red-Eyes is a versatile card, that can be combo'd with others to create more powerful creatures, like the Black Skull Dragon and Red-Eyes Black Metal Dragon, to name only two.

While it does not appear as an original Monster Ka during the Shadow RPG, Jonouchi was able to summon it as one using a mind-conjured card as an NPC.
  • Badass: In much the same vein as the Flame Swordsman, Red-Eyes may not be that powerful a card, but its ability to get Jonouchi out of bad situations is unparalelled.
  • Breath Weapon: Prefers dark-aligned Fireballs to contrast Blue-Eyes' lightning/light attacks.
  • Casting a Shadow: Red-Eyes Darkness Dragon
  • Dark Is Not Evil: It's a damned creepy card (in fact it ain't hard to mistake him for a Zombie) but its used by one of the heroes throughout. The Red-Eyes Darkness Dragon, Red-Eyes Black Metal Dragon, and especially Black Skull Dragon are even scarier.
  • Dark Counterpart: To Blue-Eyes naturally.
  • Dragon Rider: Knight of Dark Dragons.
  • Early-Bird Cameo: In the manga, there's a colored splash panel of the Monster World arc, in which the party characters seem to be battling a dragon that looks suspiciously like the Red-Eyes Black Dragon.
  • Empowered Badass Normal: Contrary to Dark Magician and Blue-Eyes, the Red-Eyes is usually not enough to net Joey a win by itself; he has to find ways to empower it via Dragon Nails, Metalmorph, a Fusion Dance, or some other effect to grant it a new form.
  • Expy: Of Bahamut from Final Fantasy. This is especially apparent as its attack in the Japanese version is called Dark Megaflare.
  • Finishing Move: While some duelists, like Kaiba and the first Ghoul have been able to ignore it, the appearance of Jonouhci's Red-Eyes or worse yet, one of its alternate forms, generally signals that his opponent is about to be well and truly screwed.
  • Fusion Dance: Can perform one with Daemon's Summon/Summoned Skull (Black Skull Dragon) or Meteor Dragon (Meteor Black Dragon). Both are very powerful (3200/2500 and 3500/3000 to be precise). Later in the DOMA Filler Arc, it combines with the Aura Armor to fuse with Jonouchi himself, creating Lord of the Red (2400/2000), which can destroy every monster on the field, as soon as two magic cards are played.
  • I Love Nuclear Power: Red-Eyes Black Metal Dragon attacks with a fusion blast.
  • Instant Awesome, Just Add Dragons
  • Magikarp Power: As the Japanese-only first anime movie said, the Blue-Eyes has more raw power (compare 3000 attack to Red Eyes with 2400), but Red-Eyes has many, many evolved forms that give it higher versatility.note 
  • Meaningful Name
  • Mechanical Monster: Red-Eyes Black Metal Dragon, a huge mechanical dragon that attacks with a fusion blast. Jonouchi first used it against Bandit Keith, by stealing Keith's Metalmorph card; he later added Metalmorph to his own deck, using the Black Metal Dragon during the DOMA Filler Arc.
  • Our Dragons Are Different: That is one creepy-looking monster.
  • Our Demons Are Different: As Black Skull Dragon, a Fiend/Dragon combo with 3200 ATK points.
  • Power Equals Rarity: Played with. In-show it's said to be ultra-rare, and it is certainly treated like an incredibly powerful card, despite its average stats. However, its abilitiy to combine with other cards makes it much more useful than it would be otherwise, hence the rarity.
  • Powered Armor: In anime-only filler. When comboed with Jonouchi's Aura Armor, Red-Eyes becomes a suit of dragon-themed power armor, and can be worn by Jonouchi, turning him into the Lord of the Red.
  • Red Eyes, Take Warning: Duh.
  • The Rival: Is often treated as Blue-Eyes' rival by the fandom. Given the fact that the Solid Vision hologram roars in triumph when Yugi uses it to take down one of Kaiba's Blue-Eyes, this may well be justified.
  • Robot Me: Red-Eyes Black Metal Dragon, a robotic version of the monster that is created by equipping it with Metalmorph.
  • Took a Level in Badass: As Red-Eyes Black Metal Dragon, Black Skull Dragon, or any of its other alternate forms.

Gilford the Lightning

Obtained by Jonouchi sometime during the events of the Battle City arc, Gilford the Lightning is easily Jonouchi's best card, and remains so for the duration of the series. A powerful Warrior with 2800 ATK and 1400 DEF, Gilford can destroy all of the monsters on the opponent's side of the field, provided an extra monster is sacrificed when tribute summoning him.

It does not have a counterpart in the Shadow RPG.

  • Badass: Aside from his good stats, better effect, and awesome look, this is the monster that nearly defeated Dark Marik. It took Ra to put him down.
  • Cool Helmet
  • Cool Sword: It throws lightning bolts. What more can you ask for?
  • Didn't See That Coming: His effect took Dark Marik by surprise, since Jonouchi's plan to summon him had him powering up one of Marik's monsters to be stronger than Gilford. He soon found Gilford's effect made that a moot point.
  • Lightning Bruiser: Terrible pun aside, this is very true of how Gilford is depicted.
  • Magic Knight: He's a massively built warrior who attacks with a lightning strike.
  • The Magnificent: The Lightning.
  • Mutual Kill: With Mr. Mutou's Ancient Dragon in the anime. Twice.
  • Shock and Awe: He isn't called Gilford the Lightning for nothing.

Flame Swordsman

A card Jonouchi uses in the Duelist Kingdom arc of the manga. In the anime, it's one of Jounouchi's signature cards and his alleged favorite - Flame Swordsman has a history of getting his owner out of jams. A versatile card that's easy to support, and can combine with various others for interesting effects, it's exceptionally useful to him during the Duelist Kingdom arc (and the Virtual Nightmare Filler Arc). During the DOMA Filler Arc, Jonouchi adds its twin, Blue Flame Swordsman to his arsenal.

The Flame Swordsman is an original card created by Pegasus and does not appear as a gaming piece during the Shadow RPG.
  • Awesome but Impractical: After the Duelist Kingdom arc ends in the manga and the new "Expert Rules" take effect, Flame Swordsman is Put on a Bus due to being a five-star monster with low stats and no effect, and only reappears in a major role during the anime's Virtual Nightmare Filler Arc as Jonouchi's Deck Master. He sure does look awesome though.
  • Badass: Just look at him! Also, for a card that's technically pretty weak, he's gotten Jonouchi out of some very complicated messes.
  • Bash Brothers: With the Black Magician during the Duelist Kingdom arc. The way they look when they're played together, one could be forgiven for thinking they're as close as Yugi and Jonouchi (who were actually roleplaying as the cards during the anime's loose adaptation of the Monster World RPG as a Duel Monsters game). You could make a case for Flame Swordsman and Blue Flame Swordsman as well.
  • BFS: Carries a sword that's almost as big as he is.
  • Cool Helmet
  • Exactly What It Says on the Tin: He's a swordsman with a Flaming Sword. Blue Flame Swordsman is the same guy, colored blue.
  • Flaming Sword
  • Fusion Dance: Is a fusion card in the regular game (between Flame Manipulator and Masaki-The Legendary Swordsman), and can fuse himself with Black Magician to create Black Flare Knight, a Magic Knight with only 2200 attack, but a variety of interesting effects.
  • Magic Knight: Is one himself, and can become a stronger one by fusing with Black Magician, creating Black Flare Knight.
  • Palette Swap: Blue Flame Swordsman, who summons a regular Flame Swordsman to the field when it's destroyed.
  • Playing with Fire: This should surprise no one. One of the creatures used to make him is actually called "Flame Manipulator."
  • Power Glows: Turns bright gold while under the influence of the Burning Soul Sword Magic Card.
  • Power-Up: Salamandra can actually be played on any FIRE monster, but you'd never know that from how Jonouchi uses it. Same goes for Burning Soul Sword.
  • Status Buff: His Deck Master ability in anime filler allows him to decrease his own ATK in order to increase the ATK of another Warrior-type monster by the same amount.
  • Sword and Sorcerer: Often plays the "Sword" to Yugi's Dark Magician's "Sorcerer".
  • Technicolour Fire: Flame Swordsman's flames are the same orange color as his outfit. Blue Flame Swordsman's are, unsurprisingly, Blue.

    Maximillion J. Pegasus's Deck 

Sacrifice/Thousand-Eyes Sacrifice (Relinquished/Thousand Eyes Restrict)

Pegasus' best card, this 1-Star Ritual Monster has (0/0), but had a very nasty effect. Capable of taking over other monsters, and using them as weapons, Sacrifice turns Pegasus' Shadow Game against Yugi in the game creator's favour, following the destruction of his Toon World. It can be made even more powerful by fusing it with Thousand-Eyes Heresy God to produce the Thousand-Eyes Sacrifice, which can not only possess other monsters, but prevents the opponent from attacking.
  • The Assimilator: It and Thousand-Eyes Sacrifice both assimilate other monsters into themselves, claiming their attack and defence points for their own.
  • Belly Mouth: Sacrifice/Relinquished has a gaping hole in its stomach, covered by a flap of skin. Monsters are sucked into the hole, and then emerge on its wings, trapped. Thousand-Eyes Sacrifice adds fangs and yet another set of eyes just above the hole, making it clear that this is a mouth.
  • Body Horror: Its entire look is pretty horrific.
  • Dark Is Evil
  • Eldritch Abomination: Its appearance is certainly designed to evoke this, if nothing else. Just look at that thing. What is it?
    • Arguably, it's more akin to Humanoid Abomination, as while freaky-looking, it has immediately-discernable arms, and a less-evident head-like bodypart. The fact that the humanoid Dark-Eyes Illusionist was used as the Ritual sacrifice in the anime suggests that Sacrifice is a mutated version of that monster.
  • Evil Sorcerer: They may look like Fiends, but both Relinquished and Thousand-Eyes Restrict are listed as Spellcasters. Again, this likely has to do with Dark-Eyes Illusionist being its tribute as well as its control effect.
  • Exactly What It Says on the Tin: Thousand-Eyes Restrict has a thousand eyes and restricts your monsters' movements.
  • Extra Eyes: Thousand Eyes Restrict
  • Eye Beams: Attacks with blasts from its eye.
  • Eyes Do Not Belong There: Thousand Eyes Restrict's body is covered in eyes.
  • Faceless Eye: Relinquished has no face—just a Millennium Eye at the end of a bobbing neck. The same goes for Thousand Eyes Restrict, and their close relative, Dark Eyes Illusionist.
  • Finishing Move: Pegasus clearly means for the Thousand-Eyes Restrict to play this role.
  • Fusion Dance: Fusing Sacrifice with Thousand-Eyes Heresy God creates Thousand Eyes Sacrifice.
  • Human Shield: If you attack Sacrifice while it's controlling one of your monsters, the other monster takes the attack, you the damage, and Sacrifice gets away scot free. This is the only effect that was nerfed in the actual game, yet only slightly, to both players taking the damage.
  • Knight of Cerebus: Sacrifice's summoning coincides with Pegasus turning his final match against Yugi and Dark Yugi into a Shadow Game. This ain't a coincidence.
  • Names to Run Away From Really Fast: Thousand-Eyes Restrict
  • One-Winged Angel: Thousand-Eyes Restrict to Relinquished. Not only is it more powerful—it's even uglier to look at.
  • Power Equals Rarity: Like Toon World and Dark-Eyes Illusionist, Relinquished and Thousand-Eyes Restrict were deemed too powerful to release to the public. That doesn't stop Pegasus from using them.
  • Power Floats: Since it has no legs, this is more or less a necessity.
  • Squishy Wizard: No attack. No defence. One hell of an unpleasant effect. Not only can Relinquished absorb another monster and its ATK and DEF stats, but when its attacked, the controlled monster (and the controlled monster's player's Life Points) takes the damage. When it's fused with Thousand Eyes Idol, it gets even worse—not only can Thousand Eyes Restrict take over the opponent's monsters, but it also stops them from attacking or changing the positions of their monsters once they're summoned.
  • Summon Magic: Relinquished can only be summoned via Black Illusion Ritual.
  • Weak, but Skilled: The Duel Monsters equivalent. See Squishy Wizard for how.
  • Winged Humanoid: For a certain definition of "humanoid".

    Marik/Dark Marik's Deck 

The Sun of God Dragon Ra (Winged God Dragon of Ra) (The Winged Dragon of Ra)

The last, and most powerful of the three God Cards that are part of the key to opening up the Memory World, The Winged Dragon of Ra is Dark Marik's trump card, and the one that most of his deck is built around. With attack and defense power equal to that of the three monsters sacrificed to summon it, the ability to further increase its power by feeding off of its user's Life Points, and the ability to destroy all monsters on the field when in its phoenix form (which it enters when the user revives it and pays 1000 Life Points), Ra is the strongest being in the entire game.

Ra was a divine Monster Spirit that was capable of being summoned by the lineage of the Pharaoh, thus also serving as a game piece during the Shadow RPG campaign.

  • Back from the Dead: Can return from the dead in phoenix form for the cost of 1000 life points.
  • Badass
  • Breath Weapon
  • Bolt of Divine Retribution: Don't try to use a God Card unless you're qualified to use them via tombkeeper heritage and/or connection to Pharaoh Atem, and definitely don't try to use a counterfeit version of a God Card. They don't take kindly to it.
  • Brought Down to Normal: The real life card was severely weakened.
  • Cast from Hit Points: Can gain attack by being fed life points, and can be brought back to life for the cost of a thousand.
  • Character Tiers: Invoked in-universe within themselves - Osiris and Obelisk comprise the lower tier, while Ra is on top.
  • Color-Coded Characters: Ra is yellow, Osiris is red, Obelisk is blue.
  • Contractual Boss Immunity: Depending on which episodes you watch, the God Cards are either completely immune to card effects, or card effects only work on them for a single turn. Either way, once they hit the field the only way to get rid of them is to defeat them in a straight-up battle. Of course, the player using them has no such protection, and they lack the immunity in the hand or graveyard.
  • Defeating the Undefeatable: Ra is made out to be all but unstoppable, making Dark Yugi's defeat of it this.
  • The Dragon: To Marik, and later, Dark Marik, for being the trump card for both.
  • Face Framed in Shadow: While its card was seen regularly, before Dark Marik summoned it against Mai, Ra was always shown shadowed or only seen from a distance to obscure the details of its appearance.
  • Final Boss: Of Battle City. Defeating Ra becomes an integral part of defeating Dark Marik in his Shadow Games, and taking it down ultimately results in his death.
  • Finishing Move: Dark Marik ends most of his Shadow Games by summoning Ra. Its own finishing attacks are as follows: God Blaze Canon, One-Turn Kill, and God Phoenix.
  • Fusion Dance: With Dark Marik himself. Whenever Dark Marik feeds his life points into it, his body, lacking one hand, and with a gaping hole where his eye ought to be, fuses with Ra, leaking black smoke. This is later turned against him, when losing Ra, costs him control of his body to the real Marik.
  • Infinity+1 Sword: The manga's definitive example, trumping even the other God Cards in terms of power.
  • Mechanical Monster: Ra is a huge robotic-looking dragon.
  • New Powers as the Plot Demands: Each time that Ra gains a new power it helps Dark Marik win a Shadow Game he otherwise could not. It is mentioned that it has three powers early on, but not what they are.
  • Ominous Latin Chanting: Accompanies his summonings in the dub.
  • Our Dragons Are Different: Ra is a mechanical griffon, who becomes a phoenix.
  • The Phoenix: Ra's alternate form. It turns into flames, and destroys everything on the field.
  • Physical God: And the most powerful of the trio to boot.
  • Playing with Fire: To be expected since its named after a sun god, all of its attacks and abilities involve fire.
  • Power Gives You Wings: Justified for Osiris and Ra, after all they are Dragons.
  • Summon Magic: In the Shadow RPG, it can be summoned by Pharaoh Atem for a heavy amount of Ba in his ba gauge.
  • Wreathed in Flames: Ra's God Phoenix form.

Revival Slime (Revival Jam)

A perrenial favourite of both Marik and Dark Marik, the near unkillable Revival Jam saw use in Pantomimer's duel with Dark Yugi, and in Dark Marik's Shadow Games with Mai and Dark Yugi. Impossible to destroy, and with the ability to shield the opponent's other monsters, Revival Jam can become even more of a problem by fusing with Dark Marik's Metal Reflect Slime to create Eyptian God Slime.
  • Fusion Dance: Complicated example. Dark Marik's Metal Reflect Slime trap card created a slimy clone of God of Obelisk. Dark Marik then fused this with Revival Jam to create Egyptian God Slime, which looks like the Obelisk clone, but like Revival Jam, cannot be terminated.
  • Human Shield: If the trap card Jam Defender is on the field, Marik can use Revival Jam to intercept attacks aimed at his other monsters.
  • Immortality: Whenever Revival Jam is destroyed, it returns to the field.
  • Nigh-Invulnerability: Blown apart, but never destroyed, Revival Jam will always put itself back together.
  • Stone Wall: Revival Jam's actual defense isn't that great, but its effect makes it a wall anyway. As Egyptian God Slime, with a defense of 3000 and its regular effect, it becomes a genuine example.

Demonic Lava God - Lava Golem (Lava Golem)

One of Dark Marik's rarest and most powerful cards, after the Winged Dragon of Ra itself. The Lava Golem is a hulking Fiend made of living lava, with statistics equal to those of Seto Kaiba's Blue-Eyes White Dragon or Yugi's Black Luster Soldier (3000/2500), and a bizarre special effect. Summoned to the opponent's side of the field by sacrificing two of their monsters, the Lava Golem is placed under the control of Dark Marik's adversary—but at the cost of 700 Life Points at the end of every turnnote . Worse yet, the opponent is trapped inside the cage that hangs from the Lava Golem's neck, feeling the heat as the monster literally melts around them.
  • Awesome but Impractical: It's a great-looking card, and a strong one at that, but it's a problem for both the controller and the guy who plays it. Yes, it will take away your opponent's life points, but it still requires that you give him a 3000 attack point beatstick. If you take control of it from your opponent, you can use it, but you'll lose the life points. Dark Marik knows the difficulties of using it as well; he combos it with cards that prevent the opponent from attacking.
  • Badass: Complicated useage aside, yes. This is a card that can throw down with Blue-Eyes and Black Luster Soldier.
  • Bitch in Sheep's Clothing: The card game equivalent. "Wow my enemy just handed me a monster that can match Blue-Eyes blow for blow? Wait. What do you mean it slowly drains my life points away?"
  • Cast from Hit Points: Burns away a few more of its controller's lifepoints with every turn.
  • Golem: It's right there in the name. In this case, it's made from molten rocks instead of solid ones.
  • Lava Adds Awesome
  • Magma Man: Attacks with the lava it controls.
  • Our Demons Are Different: It's a gigantic Fiend made of still molten lava.
  • Playing with Fire: Sets the duel arena on fire just by appearing.
  • Power Equals Rarity: Nobody watching the Shadow Game has a clue what Lava Golem does, it's so rare.

     Other Cards 

Petit Moth/Larva Moth/Great Moth/Perfectly Ultimate Great Moth

Insector Haga/'s best card, it appears in almost every duel he plays. The strongest insect monster in the game, its final form of Perfectly Ultimate Great Moth is fortunately very difficult to summon.
  • Awesome but Impractical: It has 3500/3000, making it stronger than anything that isn't Gate Guardian or Ultimate Blue-Eyes. It also requires you to equip Petit Moth with Cocoon of Evolution and wait six turns to summon it. Needless to say, Haga/Weevil would be hard-pressed to pull this off if not for his lockdown strategy.
  • Big Creepy-Crawlies: It's larger than almost any monster except Exodia and the God Cards.
  • Finishing Move: Subverted. Haga always thinks it will be, but it never is.
  • Giant Flyer
  • Kaiju: Its pretty obviously inspired by Mothra. "Destroy his cheap Mothra imitation!"
  • Magikarp Power: Petit Moth has 300/200. Lame. After two turns with Cocoon of Evolution attached it becomes Larva Moth, with 500/400. Also lame. On your fourth turn, however, it becomes Great Moth, a solid 8 star with 2600/2500. And on its sixth turn? Holy crap.
  • Metamorphosis: Cocoon of Evolution, anyone.
  • Power Equals Rarity
  • Pretty Butterflies: Haga certainly thinks so. Everyone who's ever had to face the damn thing would disagree.
  • Stone Wall: Cocoon of Evolution, which has 0/2000, giving it whopping defence points for a 3 star. Becomes the card equivalent of a Lightning Bruiser post-evolution.
  • Wind from Beneath My Wings: Great Moth attacks this way, by blowing wind and poison dust at the target. Perfectly Ultimate Great Moth, on the other hand, throws itself bodily at the enemy.

Insect Queen

Haga's rarest card, it gains attack power for every insect on the field, and lays eggs which will eventually hatch into an insect army. Weevil lost it to Jonouchi during their duel at Battle City, but later gained another copy from Dartz during the anime's DOMA Filler Arc.
  • Action Girl/Dark Action Girl: For a certain definition of "girl".
  • Awesome but Impractical: Jonouchi's Insect Queen is basically useless because she cannot attack without sacrificing another insect monster. And Jonouchi hasn't any insect monsters in his deck, except Parasite Paracide which he probably gets rid off anyway.
  • Big Creepy-Crawlies
  • Cannibalism Superpower: Gains power and lays an egg with every monster she destroys.
  • Fat Bastard: A bloated monster.
  • Finishing Move: As in the case of the Great Moth, it's subverted in the end. Haga thinks she'll end his duels for him, but she goes down each time.
  • Hive Queen
  • Mother of a Thousand Young: If played correctly she can be this.
  • Non-Mammal Mammaries
  • Weak, but Skilled: For a seven-star, her stats are nothing special with 2200 ATK and 2400 DEF. Her effects, however, more than make up for this, especially if, like Haga, you play an insect deck.
  • The Worf Effect: Jonouchi's Insect Queen dies to show the power of Rishid's Holy Beast Serket; Haga's goes down during his filler duel with Filler Villain Siegfried to demonstrate how dangerous Ride of the Valkyries is.