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** Both sides are lead by their most powerful mages, but the Slann spend most of their time meditating on how best to adhere to the Great Plan and word fairly well together. The Great Seers of the Skaven are mostly concerned with backstabbing one-another.

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** Both sides are lead by their most powerful mages, but the Slann spend most of their time meditating on how best to adhere to the Great Plan and word work fairly well together. The Great Seers of the Skaven are mostly concerned with backstabbing one-another.
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* BadassArmy: Despite having lost most of their temple cities over the long years the Lizardmen warmachine is still truly a sight to behold. The Saurus were literally bred to be warriors, and it shows, the entire race of them being badass soldiers that can fight off anything in opposition to the great plan. Saurus Warriors, are in fact so strong they can trade with enemy ''elites'' with little effort, and exterminate any of the other factions infantry. They are supported by small, but loyal and nimble, Skink Cohorts who make great use of throwing weapons, and monstrous, primeval beasts that can tear apart enemy formations.

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* BadassArmy: Despite having lost most of their temple cities over the long years years, the Lizardmen warmachine is still truly a sight to behold. The Saurus were literally bred to be warriors, and it shows, the entire race of them being badass soldiers that can fight off anything in opposition to the great plan. Saurus Warriors, are in fact so strong they can trade with enemy ''elites'' with little effort, and exterminate any of the other factions infantry. They are supported by small, but loyal and nimble, Skink Cohorts who make great use of throwing weapons, and monstrous, primeval beasts that can tear apart enemy formations.
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* HiddenDepths: In spite of [[AbsurdlyDedicatedWorker the Skinks' near-zealous reverence]] towards the Slann, [[spoiler: [[FailedASpotCheck none of them seem to realize]] that [[AstralProjection Yukcannadoozat's master is suffering chaos-related interference on the ethereal plain]].]] Although he belongs to an ostensibly dumber sub-species and barely says a word, Tar-Grax is still the only one to realize this.

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* HiddenDepths: In spite of [[AbsurdlyDedicatedWorker the Skinks' near-zealous reverence]] towards the Slann, [[spoiler: [[FailedASpotCheck none of them seem to realize]] that [[AstralProjection Yukcannadoozat's master is suffering chaos-related Chaos-related interference on the ethereal plain]].]] Although he belongs to an ostensibly dumber sub-species and barely says a word, Tar-Grax is still the only one to realize this.

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* IncrediblyLamePun: His blowpipe is named ''The Golden Blowpipe of P'Toohee'', which is an "Aztecified" spelling of "ptooie", the phonetic sound made when spitting.


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* {{Pun}}: His blowpipe is named ''The Golden Blowpipe of P'Toohee'', which is an "Aztecified" spelling of "ptooie", the phonetic sound made when spitting.
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Trope was cut/disambiguated due to cleanup


* WellIntentionedExtremist: Wants to bring the world back into its proper course... and is perfectly willing to commit genocide on multiple races to do so. Then again, most of those races are AlwaysChaoticEvil, so KickTheSonOfABitch is invoked.

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* WellIntentionedExtremist: Wants to bring the world back into its proper course... and is perfectly willing to commit genocide on multiple races to do so. Then again, most of those races are AlwaysChaoticEvil, so KickTheSonOfABitch is invoked.it feels deserved.
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[[folder:Tar-Gax]]

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[[folder:Tar-Gax]][[folder:Tar-Grax]]



* HiddenDepths: In spite of [[AbsurdlyDedicatedWorker the Skinks' near-zealous reverence]] towards the Slann, [[spoiler: [[FailedASpotCheck none of them seem to realize]] that [[AstralProjection Yukcannadoozat's master is suffering chaos-related interference on the ethereal plain]].]] Although he belongs to an ostensibly dumber sub-species and barely says a word, Tar-Gax is still the only one to realize this.

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* HiddenDepths: In spite of [[AbsurdlyDedicatedWorker the Skinks' near-zealous reverence]] towards the Slann, [[spoiler: [[FailedASpotCheck none of them seem to realize]] that [[AstralProjection Yukcannadoozat's master is suffering chaos-related interference on the ethereal plain]].]] Although he belongs to an ostensibly dumber sub-species and barely says a word, Tar-Gax Tar-Grax is still the only one to realize this.
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Spelling/grammar fix(es)


* FieryRedhead: The Red Crested Skinks, a particularly rare spawning of Skinks. They are larger and smarter then the common Skink, as well as highly militarized, disciplined, and practically WarriorMonk in their devotion to their god, Sotek, Lord of Snakes. They come in quasi-elite infantry squads, carrying massive mauls, possessing armor piercing, poison, ''as well'' as the Fury special rule. They are led into battle by their Chiefs, a Lord option, as well as the most famous Red Crested Skink among them, Tehenhauin.

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* FieryRedhead: The Red Crested Skinks, a particularly rare spawning of Skinks. They are larger and smarter then than the common Skink, as well as highly militarized, disciplined, and practically WarriorMonk in their devotion to their god, Sotek, Lord of Snakes. They come in quasi-elite infantry squads, carrying massive mauls, possessing armor piercing, poison, ''as well'' as the Fury special rule. They are led into battle by their Chiefs, a Lord option, as well as the most famous Red Crested Skink among them, Tehenhauin.



* FragileSpeedster: Skink units are way less durable then the MightyGlacier Saurus, but make up for it by being nimble, highly maneuverable light infantry that can be used for light skirmishes, as well as ambushing. Likewise, Terradon's are lighting fast in the air, but will drop like flies when under a barrage of projectiles.

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* FragileSpeedster: Skink units are way less durable then than the MightyGlacier Saurus, but make up for it by being nimble, highly maneuverable light infantry that can be used for light skirmishes, as well as ambushing. Likewise, Terradon's are lighting fast in the air, but will drop like flies when under a barrage of projectiles.



* HeroOfAnotherStory: Doubling as WhatYouAreInTheDark the Lizardmen have, like the Elves and Dwarfs, battled the first invasion of Chaos and actually bore the full brunt of the onslaught. They have another perspective about the world's history as former servants of the Old Ones and they covertly contribute to quell Chaos' intrusions, such as secretly strengthening the Great Vortex's wards on Ulthuan. Being isolationists and secretive, no one knows of their contributions to the world. In fact, much of the world, as indicated by ''Hunter and the Beast'', views them as little more then monsters to be exterminated!

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* HeroOfAnotherStory: Doubling as WhatYouAreInTheDark the Lizardmen have, like the Elves and Dwarfs, battled the first invasion of Chaos and actually bore the full brunt of the onslaught. They have another perspective about the world's history as former servants of the Old Ones and they covertly contribute to quell Chaos' intrusions, such as secretly strengthening the Great Vortex's wards on Ulthuan. Being isolationists and secretive, no one knows of their contributions to the world. In fact, much of the world, as indicated by ''Hunter and the Beast'', views them as little more then than monsters to be exterminated!



** Cold Ones are featherless raptors, powerful ambush predators that haunt the dark corners of the Lustrian jungle. Atypically for raptors in fiction, Cold Ones are notoriously stupid, and don't require much coaxing into being mounts for heavily armored Saurus Warriors. As a side effect, however, they tend to get angry very easily, and are difficult to control once battle is joined, making them very vulnerable to Enrage mechanic. Besides the mounted unit, there's also the Cold One pack, which is a horde of feral Cold Ones that act as skirmisher hunters and warmachine crew killers. There's a critically endangered subspecies, the aptly named Horned Ones, which as their name suggests have large nose horns, dwell in underground grottos, and are even more heavy-hitting then the Cold Ones.

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** Cold Ones are featherless raptors, powerful ambush predators that haunt the dark corners of the Lustrian jungle. Atypically for raptors in fiction, Cold Ones are notoriously stupid, and don't require much coaxing into being mounts for heavily armored Saurus Warriors. As a side effect, however, they tend to get angry very easily, and are difficult to control once battle is joined, making them very vulnerable to Enrage mechanic. Besides the mounted unit, there's also the Cold One pack, which is a horde of feral Cold Ones that act as skirmisher hunters and warmachine crew killers. There's a critically endangered subspecies, the aptly named Horned Ones, which as their name suggests have large nose horns, dwell in underground grottos, and are even more heavy-hitting then than the Cold Ones.



* EliteArmy: He gives a rather massive reduction to Saurus Warriors under his command, allowing the player to recruit an entire army of these elite lizard soldiers far more easily then any other Lizardman lord.

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* EliteArmy: He gives a rather massive reduction to Saurus Warriors under his command, allowing the player to recruit an entire army of these elite lizard soldiers far more easily then than any other Lizardman lord.



* UniquenessValue: So many different aspects of him are considered this InUniverse. Gor-Rok spawned alone from his pool, marking him as one Saurus so exceptional the pool either couldn't replicate him or didn't need to, furthermore his [[TheBigGuy sheer size]] marked him as different then his brothers from the other pools, and ''finally'', his Albino coloration marked him as Marked by the Old Ones themselves. Needless to say, Gor-Rok was destined from birth to be a great hero.

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* UniquenessValue: So many different aspects of him are considered this InUniverse. Gor-Rok spawned alone from his pool, marking him as one Saurus so exceptional the pool either couldn't replicate him or didn't need to, furthermore his [[TheBigGuy sheer size]] marked him as different then than his brothers from the other pools, and ''finally'', his Albino coloration marked him as Marked by the Old Ones themselves. Needless to say, Gor-Rok was destined from birth to be a great hero.



* FantasticNuke: The ''Deliverance of Itza'' which is both a combination of SphereOfDestruction and HolyBurnsEvil. Kroak's trademark spell that he used to save Itza from neverending tides of Chaos Daemons. Best described as a ''miniature'' sun, the Deliverance of Itza comes in no less then three variants, the subsequent versions costing more, but increasing the sun's killzone and sheer power it can unleash each time.

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* FantasticNuke: The ''Deliverance of Itza'' which is both a combination of SphereOfDestruction and HolyBurnsEvil. Kroak's trademark spell that he used to save Itza from neverending tides of Chaos Daemons. Best described as a ''miniature'' sun, the Deliverance of Itza comes in no less then than three variants, the subsequent versions costing more, but increasing the sun's killzone and sheer power it can unleash each time.
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Though they once flourished, a great catastrophe soon came for the Lizardmen. Whether by sabotage or failure, the great polar gates collapsed, unleashing Chaos upon the world for the first time, and the Old Ones vanished without trace; a desperate war of survival ensued, until the Demons were banished by the Elves' Great Vortex, secretly powered by the geomantic web of natural energy created by the Slann. The Lizardmen retreated back into the jungles, locked in isolation for centuries as the Slann ruminated upon the sacred plaques left behind by the Old Ones, desperately attempting to decipher the will of their lost masters and how to continue their Great Plan.

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Though they once flourished, a great catastrophe soon came for the Lizardmen. Whether by sabotage or failure, the great polar gates collapsed, unleashing Chaos upon the world for the first time, and the Old Ones vanished without trace; a desperate war of survival ensued, until the Demons were banished by the Elves' Great Vortex, secretly powered by the geomantic web of natural energy created by the Slann. The Lizardmen retreated back into the their jungles, locked in isolation for centuries as the Slann ruminated upon the sacred plaques left behind by the Old Ones, desperately attempting to decipher the will of their lost masters and how to continue their Great Plan.
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* TheEvilsOfFreeWill: Downplayed. It's not that most Lizardmen are incapable of acting autonomously, such as formulating plans, strategies, and ideas, it's just they have to do it within the bounds of fulfilling the Great Plan.

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* TheEvilsOfFreeWill: Downplayed. It's not that most Lizardmen are incapable of acting autonomously, such as formulating plans, strategies, and ideas, it's just they have to do it within the bounds of fulfilling the Great Plan. It's also indicated that certain Lizardmen, particularly the Skinks, have also learned how to [[LoopholeAbuse exploit loopholes]] in the Plan to further their ends.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Wields an especially ornate censer, covered in gold and Old One iconography, which is a cross between this and a Coolsword.

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