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I realize we haven't decided on how to split the page yet but it needs splitting so I figured this could be a temporary solution until we decide whether we want to keep them alphabetical or sort them via expansion.


[[foldercontrol]]

[[folder: Akash'Bhuta/Akash'Thriya/Akash'Flora/Akash'Dharsha]]
!!Akash'Bhuta (Multiverse Era Villain)[=/=]Akash'Thriya (Multiverse Era Hero)[=/=]Akash'Flora (RPG Timeline Tree)[=/=]Akash'Dharsha (Miststorm Timeline Villain)
->'''Debut''': ''Infernal Relics'', ''[=OblivAeon=]'' (Akash'Thriya hero deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/akashbhuta_original_foil_front_1.png]]
[[caption-width-right:350:"The natural order is one of chaos! Flee and fail, you temporary beings."]]
The living embodiment of chaos and destruction in nature, Akash'Bhuta exists solely to destroy, and feeds off death and destruction. She is effectively the most durable villain in the entire game, sitting at two hundred hit points. Akash'Bhuta's deck combines immense durability with the ability to turn hostile environment cards against the party, turning the battle into a long endurance match.
----
* AchillesHeel: As Akash'Thriya, getting her stuff into the environment deck can take ''ages'', and it comes out at random when it's in there - making getting the right seed sometimes a bit difficult. In particular, she has trouble in [=OblivAeon=] fights because he blows up environments faster than she can usually seed them.
** As a villain, Akash'Bhuta relies heavily on the environment deck to get her cards out. In Insula Primis, Enclave of the Endlings, or other target-heavy decks, she can be a terror. In Freedom Tower, she tends to falter.
* AlienHair: In her Chaos-Bound Creator form? Vines. Her Avatar of Destruction form has ''lava''. Her Akash'Thriya form has a crown of green leaves, topped off with wooden antlers -- in the digital game, the leaves turn orange when she drops below 10 HP. Her Spirit of the Void variant is a ChromeChampion with a head of [[FlamingHair blazing purple-white flames]].
* ArchEnemy: The Argent Adept, and, from a non-gameplay perspective, his various predecessors in the role of Virtuoso of the Void.
* BilingualBonus: "Akash'Bhuta" in Sanskrit is more or less "aether or space" and "ghost". In other words: "Void Spirit". "Akash'Thriya", meanwhile, is "Void Woman".
* CastFromHitPoints: One of her central mechanics.
** Inverted as a villain -- her Primeval Limbs don't cost her anything when they're played, but cause her to deal herself energy damage equal to their initial HP when they're destroyed.
** PlayedStraight as a hero, as a lot of her cards as Akash'Thriya deal her psychic damage, and the power on Thrashing Brambles has her hit herself before going after others. That pool of 40-50 HP is not just there for show.
* ChromeChampion: Her Spirit of the Void form has silvery metallic skin.
* TheCorrupter: During her battle with the Crimson Conductor, she infected him with her devouring nature, leading him down a dark path of BloodMagic and trying to drain other potential Void adepts of their life force and power instead of teaching them to be new Virtuosos as he was supposed to. In the process, she slowly siphoned and fed on the power he was tapping, until finally Franz's body burnt out - and then, she could emerge more powerful than ever before with no Virtuoso to stop her rampage.
* DamageReduction: Her Mountainous Carapace limb reduces all damage she takes by one, including damage from lost limbs, and she can have more than one in play.
* DamageSpongeBoss: Has the highest HP of the Classic mode villains at a staggering 200. To compensate for this, whenever one of her body part cards -- such as hands made from the earth, tendrils of vines -- is destroyed, she takes damage equivalent to its max HP, but many of her limbs have big HP counts of their own, and Akash'Bhuta has cards that can rapidly restore them to full health. Amusingly, this partially carries over into Akash'Thriya, who starts the game with nearly twice as much health as a normal hero.
* DifficultySpike: Her Challenge mode renders her immune to Environment and Villain damage. This not only means that there won't be any help coming in whittling down that 200 HP from the Environment, but that breaking and smashing her limbs doesn't help drain her HP pool either.
* EnemyMine: As a spirit of the Earth, even she joins with the heroes when [=OblivAeon=] attacks, as Akash'Thriya.
* EvenEvilHasStandards: She comments that, honestly, killing the Argent Adept's Dark Conductor variant before the [[ArtifactOfDoom baton of the Crimson Conductor]] fully consumes his mind and personality is doing him a favor.
* EvilVersusOblivion: Akash'Thriya is no friend to civilization, but [=OblivAeon=] is a threat to all reality.
* ExtraEyes: Four MonochromaticEyes.
* ForeverWar: Hundreds of millions of years ago, the spirit who would become Akash'Bhuta fought a hundred-million year long conflict with an army of alien parasites trying to devour the Nexus of the Void. [[HeWhoFightsMonsters She did this by consuming other Void protector-spirits when they became injured to increase her own powers]].
* FromBadToWorse: In the ''Tactics'' timeline, an injured Akash'Thriya goes into a regeneration slumber, but drawing on the energy of [=OblivAeon=] shards rather than the Void. This has horrific consequences, and she emerges as Akash'Darcha, worse than ever before, now less a force of natural chaos than malevolent destruction, though perhaps weaker than she used to be.
* GeoEffects: She effectively turns the environment - which is normally neutral - against the heroes, using it to gain extra card plays or simply to swarm at the heroes. And ''her'' flips are dictated by ''its'' flips. Her hero form's main mechanic involves Primordial Seeds, which she has many ways to get into the Environment deck, and which have boosted effects when played from there.
* GreenThumb: Akash'Thriya loses the giant stone body, leaving her with plant-themed Primordial Seeds and cards with names like Rapid Growth and Thrashing Brambles.
* HeelFaceTurn: After having her essence poisoned by Professor Pollution, the Naturalist, a man she once cursed into the shape of an animal, convinces her that she too must now change to survive, and helps mold her into the hero Akash'Thriya. It sticks in the ''RPG'' timeline, in which Akash'Thriya undergoes two {{Heroic Sacrifice}}s but survives as Akash'Flora, a massive tree containing her essence that has merged with Megalopolis. This incarnation of her has even ceased all animosity with the Argent Adept, who has become her caretaker.
* HeroicSacrifice: In the RPG timeline branch of the [=OblivAeon=] crisis, Akash'Thriya nearly burns herself out creating a massive tree in Megalopolis to heal and protect its people and her fellow heroes in a moment of selfless compassion. Then, when the Argent Adept helps her attune back to the Void so that the backlash won't kill her, she uses up all of ''that'' form's power as well, leaving only her essence inside the tree.
* {{Kaiju}}: She commonly appears as a moving ''mountain''.
* MonochromaticEyes: [[ExtraEyes Four of them]], red when she's angry (which is most of the time). They're often green as Akash'Thriya, and white tinged with purple in her Spirit of the Void form.
* MultiArmedAndDangerous: Her minions are "primeval limbs" which emerge from her body to attack heroes or defend her. Destroying these limbs also inflicts damage back to Akash'Bhuta
* NatureIsNotNice: The goddess of that trope, in fact.
* NoMouth: Just a blank expanse of wood/earth.
* TheNoseless: No nose or nostrils.
* NotSoDifferent: Similarly to the Argent Adept, Akash'Thriya is a mystical hero with an Ongoing focus who takes forever and a half to get going, is dependent on the right draws to speed her along, and has a bunch of support abilities (such as healing the party, removing inconvenient ongoing/environment cards, or giving other heroes additional power uses).
* PowerOfTheVoid: She's a Void spirit, although she uses the Void energy as a power source rather than a weapon.
* PurpleIsPowerful: Her Spirit of the Void form's mostly-white flames have a slight purple tinge.
* RedemptionDemotion: Akash'thriya is significantly smaller and less-powerful than her previous form, since she represents changing into something new to survive.
* ShapeShifting: She can tower taller than a mountain or shrink small enough to caress Anthony's cheek with one of her earthen hands.
* SquishyWizard: Subverted for Akash'Thriya, whose base and variant forms have the absolute ''highest'' base health of any heroes in the game at 50 and 40 respectively -- but many of her powers are CastFromHitPoints.
* StopWorshippingMe: Though not because she doesn't ''want'' them to worship her. She just destroys her worshipers along with everything else in her path.
* SuddenlyVoiced: In the physical version of the card game, she has no lines in her villain deck but in the digital version she has dialogue before each fight, including unique dialogue for when she fights Argent Adept, just like the other villains.
* SupportPartyMember: She's not ''without'' aggressive options, especially in her Spirit of the Void form, but Akash'Thriya has a bunch of seeds that heal and protect the party and only one that really focuses on damage. Akash'Flora, her magic tree, can also damage itself to hand out power uses (particularly funny if Heroic Interception is out; the whole party can get power uses for free).
* TaintedVeins: Akash'Thriya's incapacitated art has them thanks to being pumped full of toxic chemicals by Professor Pollution, likely in a callback to her Avatar of Destruction form. Allies of the Earth shows her inflicting them on Insula Primalis dinosaurs to restore herself.
* TakenForGranite: Entomb, as she starts turning the heroes into wood. Mechanically, it deals damage instead of slowing the heroes down in some way.
* TimeAbyss: She has existed as a discrete, free-willed entity for two hundred fifty million years. Part of the reason she kills humans is that their perception of her influences her, and she dislikes being bound to their small-minded perception of time.
* VampiricDraining: As a Void spirit trying to resist ever returning to the Void, Akash'Bhuta needs to feed on Void energy to sustain herself and recover her powers. To this end, she has devoured many other Void spirits and previous Virtuosos of the Void, as well as keeping their instruments to drain over time, and she infected Franz Vogel, the Crimson Conductor, with this part of her nature so that she could tempt him into engaging in it himself while also secretly feeding her.
* VolcanicVeins: Her Avatar of Destruction form has quite literal ones, since that form's elemental attunement is to lava.
[[/folder]]

[[folder: Ambuscade/Stuntman/Night Hunter]]
!!Ambuscade (Multiverse Era and Miststorm Timeline Villain)[=/=]Stuntman (Multiverse Era Hero)[=/=]Night Hunter (RPG Timeline Hero)
->'''Debut''': Ambuscade mini-expansion, ''Villains of the Multiverse'' (team villain deck), Stuntman mini-expansion (Stuntman hero deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ambuscade_original_foil_front.png]]
[[caption-width-right:350:"They say the clothes make the man. So much more the tools, oui?"]]
A French former movie star, whose passion for big game hunting got out of control. A botched experiment scarred his face, but the end of his acting career was the beginning of his career as a superhuman hunter. Ambuscade's deck and tactics involve him switching between stealth and offensive modes, as well as disabling and debuffing heroes, making him especially dangerous in hostile environments.
----
* AccidentalMisnaming: Sort of. Everyone calls him Ambuscāde, with a long a (Ambusc''ā''de, rhymes with paid), including the creators. The proper pronunciation in French, however, is Ambuscâde, with a short a (Ambusc''â''de, rhymes with dad). This is something that he protests to but nobody actually pays attention and calls him Ambuscāde anyways.
* AchillesHeel: Stuntman has limited defensive options and only reaches his full potential in other people's turns. He really, ''really'' wants some decent support, and ideally someone like Dark Watch Mr Fixer to blow up his stuff.
* AgentPeacock: Ambuscade is petty, vain, and French, with a reputation as a pretty boy, but he's also a skilled and intuitive martial artist, marksman, and stuntman, and a dangerous villain and hunter.
* AlternateUniverseReedRichardsIsAwesome: While the main universe Ambuscade is a bit of a comical character, both of his alternate universe versions are formidable and dangerous: the Iron Hand is Iron Legacy's top enforcer and [[HeroKiller the man who killed Tachyon]], while his Action Hero Stuntman variant is simultaneously a BadassNormal superhero and a famous movie star whose scars are badges of honor gained during his superheroics.
* ArchEnemy: Haka in his base deck and in the metafiction. His team villain card has him as the Naturalist's nemesis instead, as the ringleader of the Slaughterhouse Six.
* ArmorPiercingAttack: Stuntman's basic power lets him deal irreducible damage, ignoring enemy armor.
* AttentionWhore: His hero deck is designed to portray him as this: Dramatic Cliffhanger lets him hijack the environment turn, Steal The Scene allows him to pop up in someone else's turn to show off, most of his powers have bonus effects when it's someone else's turn, and, funniest of all, In Medias Res lets him skip ''people's entire turns'' to fast-forward the game-state to his next turn in the spotlight. Even his basic power deals bonus damage if he's using it outside of his normal turn order!
* BadassNormal: While his villain deck doesn't count, due to his energy powers, they eventually melted down thanks to their unnatural origins. Yet he remains a formidable adversary with his arsenal of gadgets and training as both the hero Stuntman and following his return to villainy in ''Sentinels Tactics''.
* BeautyMark: Has a small black mole on his left cheekbone, just under his eye.
* BloodbathVillainOrigin: Inverted! A giant killing spree where he and Mainstay brought down a drug cartel was his first ''heroic'' deed.
* CareerEndingInjury: Parodied. Ambuscade's backstory involves him quitting acting after a hunting accident left him irreversably scarred, hence the mask. Throughout the card game we're led to believe that whatever is under the mask is a horrifying mess of a face. Then comes Villains of the Multiverse where his incap art finally reveals his horrible... cheek scratch? Yes, Ambuscade is so vain that a simple scratch caused him to quit acting.
* CompositeCharacter: A doozy. Ancel is a former actor like [[Franchise/{{Batman}} Clayface]], whose obsession with stalking big game spiked into hunting superhumans like [[Franchise/{{Spiderman}} Kraven the Hunter]] after he ended his career over a relatively minor bit of facial scarring his ego blew out of all proportion like ComicBook/DoctorDoom. He's also dressed like Deathstroke and has energy powers similar to [[ComicBook/XMen Gambit]]. Finally, Stuntman's incapacitated art shows him ''actually'' disfigured after fighting Borr the Unstable, leaving his face noseless and raw, like [[Franchise/CaptainAmerica the Red Skull's]].
* CounterAttack: Reactive Plating, though only if the attack manages to overcome the damage reduction it also provides.
* TheCowl: In the ''RPG'' Timeline, he becomes the hero known as the Night Hunter, helping innocent people from the shadows of Rook City.
* DeflectorShields: Reactive Plating reduces all damage that would be dealt to him by 1, and also functions as a CounterAttack.
* DifficultySpike: His Challenge mode is deceptively difficult for its relatively simple effect, which causes his traps to start out prepped automatically, and whenever a trap is played, then discarded, he automatically gets to play the next card of his deck... which could be ''another'' trap, or ''several'' cards that do something then play another card from his deck, meaning any turn against Ambuscade could see nearly half his deck played instantly, with grevious results.
* DullSurprise: Played with. He was always better renowned for his stuntwork and action chops than his acting ability, and his line reads were often a bit wooden, particularly in the [[GenreBlending rom-com-action movie hybrid he once did]]. However, like many action hero actors, he has at least one genuinely well-regarded performance under his belt, in a role in which he was able to do a lot of physical acting and silent emoting without having to read a lot of lines, which played to his strengths and let a lot of subtlety come through.
* EgomaniacHunter: His StartOfDarkness was brought on by a minor scar -- see MinorInjuryOverreaction. He's very dismissive of the his targets, up to and including Ra, a deity.
-->'''Ambuscade''': Huh. Some god.
* FaceHeelTurn: In the ''Tactics'' timeline, his horrific scarring after fighting Borr convinces him that heroism is pointless and thankless work. He goes back to villainy, this time taking on deadly assassination jobs, and alternating between blowing his dwindling monetary supplies on dangerous surgeries to either fix his ruined looks or give him back his powers, and recovering from them for long stretches of time.
* ForWantOfANail: While Stuntman is largely an amusing minor character during the battle with [=OblivAeon=], he contributes in two important places: ambushing Nixious the Chosen with a flamethrower at just the right moment to turn the tide on the Scion, and cooperating with Mainstay to take down Borr the Unstable for good... at a price.
* FrenchJerk: Ancel Moreau is both very French and fairly evil. Even his heroic incarnation, Stuntman, is a GlorySeeker whose playstyle revolves around upstaging the other heroes and stealing their limelight.
* FutureBadass: While the current Ambuscade isn't ''quite'' a HarmlessVillain, he stands far below most of the other single-deck villains in terms of both overall evil and threat level. His Iron Legacy timeline counterpart, the Iron Hand, is one of that villain's top enforcers, and, in Team Leader Tachyon's incapacitated card art, has successfully knee-capped the speedster before, in her Collector's card incapacitated art, closing in to finish her off "execution style." [[HeroKiller He succeeds.]]
* GoodTwin: His Action Hero Stuntman variant comes from a universe where Ancel Moreau is a genuine hero who is ''also'' a movie star. And unlike the normal timeline Ancel's ridiculous overreaction to a tiny scar that he got as part of some shady business, that one treats his scars as badges of honor, since he got them fighting the good fight and saving innocent lives.
* GratuitousFrench: Stuntman's base power, "Tireur Incroyable," or "Incredible Shot." He also curses in French in Parse's Impossible Shot.
* HandCannon: Invoked by name -- his Custom Hand-Cannons do a lot of damage, and he can [[GunsAkimbo dual-wield]] them.
* HarmlessVillain: To an extent -- as mentioned under UnknownRival, he was once defeated by Haka without Haka ever realizing there was a fight, and gameplay-wise, he's considered one of the easiest villains since he has relatively low hitpoints and no Ongoing or Equipment destruction, meaning the heroes can get set up without worrying about a disruption. He's still ''evil'', and he's dangerous enough he once got an annual title in which he was the main threat, but he's not on the same level as his competition. He also generally avoids killing people, never threatening someone he isn't sure the heroes will be able to save. Ironically, his bloodbath hero origin as Stuntman, in which he and Mainstay team up to take on a massive army of narcos, sees him killing many times more people than he ever killed as Ambuscade.
* HeelFaceTurn: Eventually, he gets tired of being bested by the heroes and returns to Champions Studio to film his most ambitious movie "Hunter IV". Then, after Champions Studio are destroyed by Aeon Men before the movie could be finished, he gears up to fight [=OblivAeon =] alongside the heroes as Stuntman to get revenge. It sticks in the RPG timeline, in which, with his life in ruins and his body ''actually'' disfigured, he sets up shop in Rook City as a private eye by day and a shadowy vigilante by night, still trying to do the right thing.
* HeroKiller: Ancel Moreau's Iron Legacy timeline counterpart, the Iron Hand, succeeds where all the might of his world's superpowered tyrant failed, and kills Tachyon. [[CombatPragmatist With a quick ambush, a kneecap shot, and finishing her off "execution style."]]
* HiredGuns: He maintains a lavish lifestyle even besides his expensive "hobby," so he pays for it with lots of mercenary work for other villains on the side.
* HuntingTheMostDangerousGame: The "Dangerous Game" being superhumans, with Haka as his favorite target.
* InvisibilityCloak: His signature piece of gear in his solo villain deck. Until his Personal Cloaking Device is destroyed, Ambuscade flips to his stealth mode where he is invulnerable to damage, and any time he plays Vanish, the device is immediately put back into play.
* ItsPersonal: Parodied. When [=OblivAeon=] destroyed an entire city, he also destroyed the movie studios where Ancel had returned to acting, along with every copy of his big comeback film and the entire cast and crew. This is what caused him to leap into the fray as Stuntman for revenge.
* MeaningfulName: Ambuscade means "ambush". Ambuscade lives up to his namesake quite well.
* MinorInjuryOverreaction: His original bio states that he left acting because the treatments that gave him powers left him "disfigured." His incapacitated art in the ''Villains of the Multiverse'' deck, as well as his character art as Stuntman, indicate this was just a small scar on his cheek. In the Promo version of Stuntman, an alternate universe Ancel Moreau never left Hollywood and instead uses the scar for his Rambo/Schwarzenegger-esque ActionHero persona, to tremendous popular success.
* NoGoodDeedGoesUnpunished: In the most unselfish act of his life, Ancel Moreau sacrifices himself to save others from Borr the Unstable. In the process, he becomes hideously burnt and scarred from head to chest, leaving his whole life in ruins. In the ''Tactics'' timeline, this hardens him, causing him to become even more evil and dangerous after seeing what trying to be a hero got him.
* NoStuntDouble: Ancel Moreau, in any universe, is a genuine badass who does all this own stunts. This is ''why'' a former actor is a legitimate threat to a superhero team. This apparently extends to flying his own ''fighter jets''.
* OldShame: The one role he's actually ashamed of was in the [[SoapOpera daytime drama]] ''Forbidden Fruit'', in which he played the LatinLover... [[AsLongAsItSoundsForeign despite making no effort to hide his accent]].
* PrettyBoy: Much is made in-universe of Ambuscade's "pretty face". It's a good chunk of how he got discovered as an actor in the first place, and his vanity over having it marred is what drove him to become a villain.
* PrivateDetective: His day job in the ''RPG'' timeline, in which he sets up shop in Rook City. He turns away many requests, either because they're beyond his abilities or his clients' ability to pay, but he goes on to secretly aid them as the shadowy vigilante known as the Night Hunter.
* RoguesGalleryTransplant: While Haka is his ArchEnemy, his ''Villains'' deck, representing his work at the head of the supervillain team called the Slaughterhouse Six, sees him instead targeting the Naturalist. The Hunted Naturalist variant represents him coming apart as the Slaughterhouse Six hunt him down.
* SecretIdentity: Has the most effective one in the Multiverse; with only two characters being confirmed to know that Ancel Moreau and Ambuscade are one and the same.
* StealthExpert: Comes into play while flipped to his Invisible Stalker side with his base deck. As long as his Personal Cloaking Device is in play, Ambuscade can't be damaged at all.
* SpotlightStealingSquad: His deck's schtick as Stuntman. Almost all his cards rely on being destroyed at the beginning or end of either a Hero, Villain, or Environment turn with one card even skipping an entire round back to his turn, essentially allowing him two turns.
* SuperpowerMeltdown: Parodied. His "hideous disfigurement" was actually just a tiny little cheek scar that his ego couldn't handle.
* ThrowawayGuns: His hero deck is sort of built around this concept, with powerful cards that destroy themselves, only to let him draw or play more.
* TrickBomb: He has several of these, including Sonic Mine (which deals damage to everyone if someone destroys it, so you'll have to watch those indiscriminate attacks) and hidden explosives which are reshuffled into his deck face-up. When they get revealed, they go off.
* UnknownRival: Sort of. By WordOfGod, Haka once defeated him without even knowing about it through "wacky hijinx."
* VillainForgotToLevelGrind: Many of his cards deal set damage or have set damage reduction rather than H +/- damage / reduction. This means that he's more of a threat to smaller hero teams than larger ones, since Ambuscade doesn't scale nearly as much as most villains.
* VillainousBSOD: After Chrono-Ranger spares his life on Mars, Ancel hangs up his mask and ends up drifting around for a while. He ends up meeting Mainstay, and being inspired to go back into movies after a dramatic series of adventures in the desert.
* WalkingArmory: He has explosives, mines, automated drones, multiple heavy guns and custom hand-cannons. Armed and Dangerous has him posing with his gear. His Villains version has a card literally called "Too Many Guns," with him posing in Liefeld-esque artwork.
* WarmupBoss: Veterans like to suggest Ambuscade as the first villain for newcomers to the game to take on, since he comes in a standalone set and makes for a straightforward fight while still testing out all the rules. Those same veterans like taking him on themselves, as his kit won't disrupt trying out new, setup-heavy heroes or champions they want to experiment with.
[[/folder]]

[[folder: Apostate]]
!!Apostate
->'''Debut''': ''Infernal Relics''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/apostate_original_foil_front.png]]
[[caption-width-right:350:"We are diamonds that shine without fire!"]]
A mysterious Fallen Angel of sorts who claimed to have created Fanatic.
----
* AchillesHeel: Putting down Apostate can be a pain thanks to his constant damage output and ability to keep reviving himself as long as he has Relics on the field, but his deck does have two significant weaknesses:
** 99% of the damage in Apostate's deck is dealt by the man himself (the only other source is the easily-destroyed Fiendish Pugilist), and the majority of it is of the DeathOfAThousandCuts variety. Steady application of damage-reduction effects or having a tank like Legacy or the Scholar on the field will really ruin his day.
** His Relics are heavily reliant on DamageReduction and redirection to avoid getting destroyed, so consistent sources of Irreducible damage from characters like Bunker and Parse will make getting them out of the way much easier.
* ArchEnemy: Fanatic.
* ArtifactOfDoom: All of his relics count as these. They combine to empower him and make destroying him difficult.
* BeatStillMyHeart: Apostate holds a heart over a cauldron in Profane Summons.
* {{BFS}}: Condemnation, Apostate's equivalent of Fanatic's sword Absolution, is inlaid with screaming faces in torment, accessorized with a green [[VideoGame/FinalFantasyVII materia]] [[PowerCrystal orb]] that hovers in midair in a notch in the blade, and impractically serrated and swoopier than necessary in general. But [[RuleOfCool it looks neat.]]
* ConsummateLiar: Before his episode of the Letters Page, most of the things the players knew about Apostate came from his own mouth... and Apostate is a liar. Card text and some of the dialogue from the digital version implies this is because he literally draws power from those who believe his lies, a dark mirror to his nemesis's faith-based superpowers. [[spoiler: And, as a spirit of deceit, it's literally a core part of his nature.]]
* TheCorrupter: His Relics are all items people had some sort of sentimental connection to, that he has used to feed on and pervert. And his demonic servants are all people he's corrupted and twisted to serve him.
* CuttingTheKnot: Fanatic is usually in a bind when enemies bring lots of DamageReduction to the field... but Apostate's deck actually does relatively little to actually protect ''him'', and his hitpoints are not incredibly high for a villain. Thus, Fanatic usually finds it easier to just focus all her damage on him, personally, and let that take care of the relics in play.
* DamageReduction: A great many of his relics have very powerful, sometimes stacking damage reduction, and until they're all destroyed, he can't be.
* EvilCounterpart: To Fanatic. Both are [[WingedHumanoid Winged Humanoids]] with a religious theme, they both use Relics of great power, and they both have cards quoting {{Music/Dio}}. Even their swords, Absolution and Condemnation, are [[EvilCounterpart Evil Counterparts]].
* FantasticRacism: He has nothing but contempt for mortal, fleshy creatures. [[spoiler: Fanatic trapping him, a higher spirit, in the physical world and wounding his spirit form is what led him to go from "spout some lies and mischief to mess with her and get even for her foiling my previous cons" to "conquer the world."]]
* GoodScarsEvilScars: Apostate has a ''massive'' one extending from the left side of his chest to his right side, inflicted by Fanatic. [[spoiler: Because she channeled her power as the Spirit of Judgement into it, it trapped him in the mortal realm and shackled him to corpse-bodies, all of which bear that scar.]] His Dark Corrupter flip has even more, and they glow. This is probably a side effect of his host bodies being those of corpses he's molded into {{Meat Puppet}}s.
* GoodTwin: His heroic alternate universe counterpart, Seraph, who fights against an evil version of Fanatic called Hellion.
* {{Hellfire}}: His deck puts a heavy focus on Infernal damage, and he uses it to blast a fiery hole in a civilian in Remorseless Provocation.
* LaughablyEvil: A lot of his style and lies are so outrageously ludicrous that they veer into CrossesTheLineTwice and make it hard not to laugh even as you empathize with Fanatic finding him infuriating.
* TheLegionsOfHell: His minions include a range of demonic beasts.
* TheManBehindTheMan: The rest of Fanatic's RoguesGallery (save for the Blood Countess) turn out to have been led down their dark paths by his intervention.
* MeaningfulName: Bezaliel, "shadow of God," and a fallen angel from the Apocryphal Book of Enoch.
** Also note that three letters in there literally spell the word "lie".
* MeatPuppet: Unlike his nemesis, Fanatic, Apostate possesses a string of corpses to manifest in the world, and if they're destroyed it matters little to him: he can always possess and mold another into the shape he likes.
* NoCureForEvil: If Apostate would be killed on his Infernal Emissary side and he has a relic, he blows up one with the least HP and flips to his Dark Corrupter side, healing 20 HP in the process. And his Dark Corrupter side regenerates health every turn.
* NumberOfTheBeast: 666 health would be completely absurd, so Apostate settles for having 66.
* OminousLatinChanting: His theme in the digital version is full of it: "Sumus adamas luceat sine ignes, ignes, ignes... SUMUS! ADAMAS! Luceat sine ignes!" [[spoiler: It's a translation the verse from the Dio song ''Fallen Angels'' that he quotes on one of his cards.]]
* OminousPipeOrgan: His theme song runs on this trope, deliberately composed to be a twisted version of Catholic cathedral music.
* PerpetualSmiler: In opposition to [[PerpetualFrowner Fanatic]], Apostate is always smiling. The only time he isn't smiling is on the back side of his character cards.
* RedEyesTakeWarning: They show up when he's being especially sinister, as in his character portrait.
* SatanicArchetype: Naturally, complete with a "fall from grace," manipulating people into deals, and drawing power from lies and deception, though [[spoiler: a lot of the more aesthetic aspects are just him really leaning into the "fallen angel" thing after what Fanatic did to him.]]
* {{Troll}}: After a certain point he gives up on trying to seriously deceive Fanatic and starts just telling her more and more outrageous lies merely to mess with her and annoy her, including stuff like pretending he's a concerned family member cheesily trying to wake her from a coma and pretending they're both really heroes with ludicrous power origins.
* WalkingShirtlessScene: Unlike many of the other examples in Sentinels, Apostate doesn't even bother with a vest, or collar, or anything else above the waist. Of course, his wings mean that he can't use conventional clothes, but Fanatic doesn't let that stop her.
* WasOnceAMan: His various demonic servants were all once regular people, whom he's corrupted and twisted with his lies.
* WingedHumanoid: Claims to be the same type of being as Fanatic, and her creator. She...[[HeroicBSOD did not take that claim well]].
[[/folder]]

[[folder: Baron Blade/Luminary]]
!!Baron Blade (Multiverse Era, RPG Timeline, and Miststorm Timeline Villain)[=/=]Luminary (Multiverse Era "Hero")
->'''Debut''': Base game, ''Vengeance'' (team villain deck), ''[=OblivAeon=]'' (Luminary hero deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/baron_blade_original_foil_front.png]]
[[caption-width-right:350:"Come now, you should know by now the utter futility of fighting Baron Blade!"]]
Ivan Grigori Ramonat was the son of a Cold War scientist killed at the hands of the previous Legacy. Dubbing himself Baron Blade after taking back his hometown from Soviet control, he goes on a one-man war against the Legacy family line and seeks to either take vengeance for his father or die trying. The overall BigBad of the card game until [=OblivAeon=], his simple deck throws nearly every trick in the book at the players: minions, defensive weapons, destructive superweapons, and devastating debuffs.

Baron Blade has an alternate form: '''Mad Bomber Blade''', which sacrifices his minions and targetable devices to let him do ever-increasing damage to the heroes. He then returns with a different deck for ''Vengeance'', which gives him constant healing and aims to hinder heroes.

For the [=OblivAeon=] expansion, Baron Blade [[HeelFaceTurn temporarily becomes a hero]] named Luminary. Post-card game, he's an AffablyEvil playable character in Tactics and is once again the BigBad in the RPG.
----
* AchillesHeel: Luminary is extremely dependent on his 5 HP Devices, and his big hits like the KillSat not only refuse to work if he has less than 15 cards in his trash, they reshuffle said trash and then explode. Compare Tachyon's Lightspeed Barrage, which can be used whenever and leaves the trash in place for another Barrage.
* AffablyEvil: In Tactics, Baron Blade's plans have gone from "taking revenge" to "being a mild annoyance to the Freedom Five", according to Christopher and Adam.
* AntiClimaxBoss: Not in gameplay, but in the story, his final confrontation with Legacy before returning as Luminary is a stalemate in the Realm of Discord, where a Positive Energy Field keeps them from doing any damage to one another. Instead, they talk, and eventually Blade simply disappears, returning only when [=OblivAeon=] is coming.
** Gets hit with an inversion several times:
*** The Mad Bomber arc had him spend months setting up a huge plan, from building bombs everywhere to creating a DeathRay that would have killed Legacy in a single hit. He even went and set up an entire business in Megalopolis to further assist his various schemes and plots. He finally enacts it by filming the location of the bombs and bragging to the Freedom Five that they can't stop him and they'll lose their city, all in an attempt to once more harm the public's opinion on them. How did the Freedom Five react? They couldn't, because they were on ''Mars'' fighting an AlienInvasion.
*** In the main timeline, he ends up setting up one big trap for Legacy on Mars. This same trap killed Legacy in one timeline, and Young Legacy in another. It ends up foiled here because ''both'' Parsons were in the hospital because Iron Legacy appeared on Earth and nearly slaughtered everyone.
* ArchEnemy: Legacy (and by extension, Young Legacy and Greatest Legacy). By proxy, he's also considered this by the Freedom Four/Five as a whole.
* ArtificialLimbs: Before returning as Luminary, he ends up removing his own left arm due to it getting completely mangled during the Cosmic Contest. He replaces it for an arm made of [[NanoMachines nanites]]. [[SwissArmyAppendage It can create holograms and turn into a blade.]] To quote Christopher and Adam, "This arm is pretty good, but what if it was better?"
** In ''Tactics'', he overlays this metal arm with a gauntlet that can do ''much'' more, from firing Regression Serum to redistributing kinetic energy.
** In the RPG, it appears Baron Blade is becoming more and more of a {{Cyborg}} and has gotten a metal eye and what appears to be a bionic heart.
** Meanwhile, the alternate universe Luminary's promo shows her with an entirely metal right arm, which may have been the result of battle.
* AttackDeflector: Elemental Redistributor, but only for [[FireIceLightning fire, cold, or lightning damage ]].
* AuthorityEqualsAsskicking: Sovereign leader of a Lithuanian nation he built himself from the ground up.
* AxeCrazy: Normal Baron Blade is unhinged, but Mad Bomber Blade is completely psychotic. When he flips to his Maniacal Death Ray Wielder side, he's laughing psychotically while wielding a huge energy gun.
* BadassNormal: Blade has no superpowers, just genius intellect and a whole arsenal of gadgets, weapons, drones, and minions. Mad Bomber Blade doesn't even have the drones or minions; he's just a lunatic with bombs and a death ray, and he still manages to be a serious threat to the heroes.
* BadBoss:
** Depending on your view, it's justified for the Blade Battalions soldiers and Mordengrad as a whole, who either work in the factories, work as Battalions, or leave the country. If the timeline is anything to go by, Mordengrad has only been standing in its repaired, Communist-free state for something around 30 years.
** Hinted at for [=RevoCorp=]. His anger issues were noted briefly in the Setback podcast, and scientists were quick to steer Pete away from his robot duplicate. He also abandons it, leaving the figurehead CEO as the ''actual'' CEO.
* BigBad: He assembled and leads the Vengeful Five.
* BootstrappedLeitmotif: Inverted. His theme song in the digital version was turned into a RecurringRiff for all of the ''Vengeance'' Team-Up versions of the villains.
* BrilliantButLazy: According to the ''Letters Page'', Baron Blade is the kind of person who would get a 4x4 table, begin assembling a puzzle on it, and once he realizes it's not doing anything for him, get a 5x5 table and put it over the 4x4 table. He's prone to giving up on inventions that aren't working out how he wants or, when finally finished, they suffer from being made by someone with short-sighted goals.
* ChronicBackstabbingDisorder: His hero deck makes this into a mechanic with Triple Cross, which requires him to first destroy a hero card -- but in return, he then destroys up to 3 low-HP targets. He then causes a target to deal themselves psychic damage, which in-game typically represents damage to ''morale''.
* ColonyDrop: His base version's signature mechanic, using a tractor beam device to pull the Moon into the Earth and end the game. His Team version doesn't bother with such grand gestures, but as Luminary, he finally gets to ''accomplish'' this goal, this time using his new Terralunar Translocator doomsday device to teleport chunks of the Moon directly onto his hapless foes.
* ComplexityAddiction: Per WordOfGod, he is very dramatic in his vendetta against Legacy. In the ''Letters Page'' podcast, the game's writers point out that hugely dramatic plots like the Terralunar Impulsion Beam plot failed, but the timeline in which he kills Legacy or Young Legacy, his plot consists of, "Weaken them with regression serum, then stab."
* CompositeCharacter: ComicBook/DoctorDoom's personal nation-state, scarred face, and alliterative title, ComicBook/LexLuthor's hatred of the resident SupermanSubstitute, PoweredArmor, and [[EvilInc giant corporation]] (briefly), the revenge motive of [[Film/IronMan2 Ivan Vanko]], and like all three, a technological genius. As Luminary he wears a tank top, leggings, and goggles which make him resemble MCU Tony Stark at work, including operating a holographic computer. Meanwhile, his mooks wear uniforms that remind one of HYDRA's minions in the comics.
* CorruptCorporateExecutive: Downplayed. He sets up Revocorp during the Mad Bomber scheme, but the most we know he does with it is gather Omnitron's parts twice and create Progression Serum. After ''Vengeance'', he's basically done with the company.
* CounterAttack: Backlash Field hits would-be attackers with lightning.
* CutLexLuthorACheck: By ''Vengeance'' he decides to start renting out his Mobile Defense Platforms to other villains, turning them into environments. According to the ''Letters Page'' podcast, he will sell weapons and technology to whoever will pay for them to finance his own schemes. He also sets up Revocorp, which even after he leaves he gets cuts from.
* DeathRay: Mad Bomber Blade has one once he flips.
* DeathEqualsRedemption: As Luminary, he sacrifices himself to save some of the heroes, including Legacy; this leads to the back of his shiny character card, which shows his funeral, with the Freedom Five in mourning, believing he died a hero. Subverted in that he faked his death and returns as a villain in both the RPG and Tactics.
* DeflectorShields: His base deck's Mobile Defense Platforms render Blade himself immune to damage until they're destroyed. His Living Force Field ongoing cards are personal, man-portable shields. His hero deck has a number of Disposable Defenders which project {{Beehive Barrier}}s and can redirect damage to themselves.
* DirtyCommunists: In-universe, before Sentinels Comics turned Baron Blade into a MadScientist archtype, his and Legacy's comics were more along the line of propaganda due to Blade's European heritage and the fact he was made during the WWII/Cold War era. Despite this, Baron Blade was on the ''receiving end'' of Communism in his country; before going off to fight Legacy, he was fighting Soviets himself.
* DoomsdayDevice: His specialty tends to be devastating superweapons. As Luminary he has several such doomsday machines which will trigger when he has 15 or more cards in his trash.
* EliteMooks: As part of the Vengeful Five, his deck contains Citizen Slash, Ruin, Omni-Blade, Zhu Long, and Empyreon, the Nemeses of Ex-Patriette, Argent Adept, Omnitron-X, Mr. Fixer, and Captain Cosmic.
* EnemyMine: The threat of [=OblivAeon=] is enough to make him put aside his differences with the heroes and join up to fight them as Luminary. During this time, he makes several useful inventions and, in particular, assists Sky-Scraper to develop new enhancement devices to boost her size-shifting potential, resulting in her promo version Extremist Sky-Scraper.
* EvilGenius: All his decks are full of his inventions, and he rebuilt Friction's stolen speedsuit for her.
* EvilMinions: The Blade Battalion.
* {{Expy}}: A pretty clear-cut one for [[ComicBook/DoctorDoom Doctor Doom]]; as a MadScientist who runs his own nation, has aspirations of world domination, and harbors an obsessive grudge towards a particular hero, he's got everything but the metal mask and green cloak.
* FakingTheDead: The Collector's Edition of Luminary's incapacitated art sees the Freedom Five attending his funeral, [[DueToTheDead with Legacy giving the eulogy]]... and a shadowy figure watching from a nearby hill. (The original card art shows the same scene from his own position, standing in the treeline with a new scar, but not whose funeral it is, i.e. [[AttendingYourOwnFuneral his own]].) And, indeed, Baron Blade is back to being an antagonist in ''Tactics'' and the RPG.
* FatalFlaw: Russian-roulettes between being egotistical, impulsive/short-sighted, and wrathful.
* ForceField: Has one in his base deck called "Living Force Field" and ends up taking it into Tactics, and all Mobile Defense Platforms come equipped with one.
* GoodScarsEvilScars: Mad Bomber Blade has a huge burn scar down one side of his face. Prior to that, he has a trendy eye scar on his right eye.
* GoodTwin: With a side of GenderFlip, where one of the alt universe heroes that answers the call to fight [=OblivAeon=] is Ivan''a'' Ramonat, a {{Science Hero}}ine who on her world fights against the Legacy of Destruction.
* HeelRealization: Downplayed. Baron Blade never really stops being a villain, but during the ''Vengeance'' event, his battle with Legacy ends with simply talking things out. He then disappears for an in-universe span of two to three years, and his following appearance has him as Luminary. While he doesn't do much in the way of major battles, he creates equipment for several heroes and [[FakingTheDead "dies" to save several people, including Legacy.]] When he comes back...
** In the RPG, he Subverts the trope - he views the card game timeline as his rise to being a better supervillain and ends up becoming the BiggerBad of all the other villains.
** In ''Tactics'', he continues to downplay the trope. Although still being the main nemesis to Legacy, he's become remarkably ''less'' self-destructive, worked on outfitting himself and his troops with better gear, and changes his aim from taking revenge to just being a hassle. Compare and contrast his opening plans: [[TakingYouWithMe pulling the Moon into the Earth]] versus [[SmashTheSymbol destroying a single building in a single town.]]
* HeroicBuild: SuperSerum has its perks!
* HeroKiller: He killed the World War II-era Legacy, and in the original timeline, kills the current Legacy. In an alternate timeline, he instead kills Young Legacy.
** Invoked in the digital version. In order to unlock Young Legacy, you need to let Baron Blade personally knock out Legacy in the Wagner Mars Base.
* AHeroToHisHometown: The Blade Battalion is partially made up of true-believers who see Baron Blade as a force of good.
** Although GameplayAndStorySegregation comes into play if you field Luminary in Mordengrad or Mobile Defense Platform; the various forces arrayed there will fire on him as cheerfully as they do any other hero (and his presence will make the Black Hole Generator ''worse''). Even the main hero-benefiting card, Conscripted Engineer, isn't much help for him because he doesn't use Equipment. But at least he can take advantage of the Device Assembly Line and Mobile Alert Platform, and Timely Disruption can help keep Mordengrad's many device cards under control.
* IHatePastMe: Their dialogue in the video game has Baron Blade dismiss Luminary as an impostor, only for the latter to be aghast he can't recognize a temporal anomaly when he sees it.
* KillSat: His villain version eschews this in favor of the Terralunar Impulsion Beam, but Luminary does come equipped with an Orbital Death Laser among his Doomsday devices. Like all of his Doomsday cards, it can be quite dramatic, dealing a minimum of '''15''' irreducible damage.
* LargeHam: He ''lives and breaths'' this trope with almost all of his card quotes being super hammy speeches or hilariously hammy boasts.
* MadBomber: Invoked. His Mad Bomber Blade variant ditches the minions and inventions in favor of AreaOfEffect damage that steadily builds from round to round.
* MadScientist: He's got a huge range of technology at his command, represented by his Device-heavy deck. His original plot is to use a giant energy beam to pull the Moon into the Earth to avenge himself against Legacy, a textbook case of AndThenWhat if there ever was one. His team villain deck, hero deck (as Luminary), and associated environment deck of Mordengrad showcase even more of his inventions.
* {{Nanomachines}}: Another of the technologies at his command, used to repair his own body and occasionally his various devices.
* NoCureForEvil: Averted in every iteration:
** His base deck contains one card, Flesh-Repair Nanites, that regain his HP by 10. Fortunately, he only has one copy, and it's entirely possible for him to discard it if he's set on Advance in either variant.
** "Genetically Fused Physique" from his ''Vengeance'' deck heals him for 2 HP every turn and reduces the damage he takes by 1.
** Luminary comes with Repair Nanites, which sit on the field until destroyed and repair either Luminary's body or his other devices as long as they last. He has three of them, which actually makes him one of the more durable characters.
* NonstandardGameOver: If he has enough cards in his trash, he wins via ColonyDrop. His advanced setting amplifies this, as every turn he discards three cards into his trash, and on the digital version, his Challenge Mode keeps the ColonyDrop win on ''both'' sides, and he never shuffles his trash into his deck.
* NoSell: Negation Bands can negate one attack each turn and heal him at the same time.
* OffhandBackhand: Baron Blade takes it UpToEleven with the art for Backlash Field -- he doesn't even need to lift a hand to stop Tachyon, his shield does it for him. Same thing happens with his forcefields in ''Tactics''.
* OmnidisciplinaryScientist: Robots, flying bases, energy manipulation and DeflectorShields, his own personal SuperSerum, a black hole generator... Blade is every bit as broad-minded as Tachyon, and that's somehow without her ability to learn and think at superspeed.
* OneManArmy: Mad Bomber Blade doesn't use minions or defense platforms. Even by himself, armed with just a death ray, a few gadgets, and a multitude of explosives, he remains a credible threat to the superheroes.
* PowerAtAPrice: Seems to be a RunningGag with Christopher and Adam, if their jokes about Baron Blade creating rocket-propelled mail carriers and double-ended cheese squeezers were serious. To list a few: his first, working battle suit had a vent right next to the face; [[DrugsAreBad his Progression Serum severely damages your body]]; Friction's shock dampeners were ''incredibly'' fragile; Sky-Scraper's size-changers eventually ''did'' backfire; and the aforementioned inventions that may have been jokes.
* PoweredArmor: Gets some once his standard version flips, carries it over into Tactics, and apparently creates several versions for other villains to use.
* SanitySlippage: He gets crazier and more ragged every time. Subverted when he becomes Luminary and continued into ''Tactics'', when he realizes how much of his life he's wasted - while he's still a villain, [[AffablyEvil he's a lot more easygoing and less personal about it.]]
* ScarsAreForever: A ZigzaggedTrope. Started off with him receiving a bayonet scar on the right side after mouthing off to a Soviet general (which blinds him in that eye to boot), then gains burn scars to go with after the Impulsion Beam fails and his suit blows up near his face. Post-''Vengeance'', every scar is gone; then in the RPG, his faked death gives him a brand new scar ''and'' removes his sight again. Adam remarks about how his right side seems cursed, and it's especially true when you look at Luminary's variant and notice how her entire right arm is replaced by a robotic one.
* SlasherSmile: His signature expression. The one he gets in the digital game while under 10 HP as the theoretically heroic Luminary is particularly diabolical.
* SquishyWizard: Notably averted thanks to his nanotech-based HealingFactor, various DeflectorShields, and PoweredArmor.
* StarterVillain: In gameplay terms, his base game incarnation is one of only a couple villains listed at the lowest difficulty. In story terms, according to the online comic, he's the villain who makes Legacy form the Freedom Four, recruiting Tachyon, Bunker, and The Wraith to stop him. In the digital game, he's the opponent in the tutorial.
* SuperSerum: How Baron Blade turned into a badass. However, it wasn't quite complete and has serious side-effects. Eventually, by the time he becomes Luminary, he's had to flush it all out of his system, and his bios indicate that he's still suffering from the after-effects.
* TheOnlyOneAllowedToDefeatYou: Played with; around ''Vengeance'', it's possible [[WordOfGod his form letters end with,]] [[RefugeInAudacity "If you kill Legacy for me, I will forever be in your debt".]] By [=OblivAeon=] it's zig-zagged, with his motives partially being to fight so he and Legacy live another day to fight and partially for some unknown means.
* UnexplainedRecovery: Subverted. His scars disappeared as a result of the Positive Energy Field event. However, his Progression Serum stunt ''still'' took its toll on his body, and it's brought up in both Luminary's profile and his Tactics bio that - despite C&A stating his podcast that the energy field washed it out of his body - he's still aching.
* VillainousBreakdown: Offscreen version. Mad Bomber Blade is Baron Blade after getting stomped by the heroes, and compared with his previous self, he's disheveled, scarred, and even more insane than he was previously. He didn't take his last defeat well at all.
* VillainHasAPoint: Pulls this with a good dose of RealityEnsues when an off-screen plot against the Freedom Five; he built a device in the middle of town, the Freedom Five destroyed it before he could activate it, and he '''pulled them into court''' '''''and won''''' because he not only had a legal right to build thanks to permits and blueprints that showed the device wasn't in any way harmful, but also was attacked before any proof the device was dangerous was shown. He ends up showing Megalopolis that they can't always trust their heroes and shakes their belief in them, proves you can't immediately fall into brawling, and it's why the TerraLunar Impulsion Beam has a countdown to begin with: the heroes could not attack until it was obvious that it was a dangerous device.
* YouKilledMyFather: His reason for hating the Parsons; the Legacy of the Cold War killed Blade's father when he was developing Soviet superweapons, which directly led to the almost literal collapse of the city that had grown up around said weapons' production plants.
* WakeUpCallBoss: While he's one of the lowest-difficulty rated villains, some of his cards can be devastating if you thought you could take your time with him -- one, for instance, allows the players to destroy their equipment or ongoing cards, and then does damage to every hero target based on how many total are left on the table -- if you've got an equipment or ongoing-heavy hero like Argent Adept, Wraith, or Absolute Zero on the table, that means either wiping their gear, or a potential TotalPartyKill. If you're playing with advanced rules, he also becomes one of the hardest villains ''period'' simply because he discards up to three cards into his trash every turn... which means you need to unload a minimum of ''fifty'' points of damage into him within five turns (forty for Blade and ten for his first defense platform), and that's assuming he doesn't bring out Living Force Field, another defense platform, or a bunch of one-shots that also feed his trash.
[[/folder]]

[[folder: Biomancer]]
!!Biomancer
->'''Debut''': ''Villains of the Multiverse''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/biomancer_original_foil_front.png]]
[[caption-width-right:350:"The truth is horrifying. There is not a thing you can trust. Especially not me."]]
A centuries old alchemist with powers that allow him to animate and control living flesh. He uses them to build and animate body-doubles and doppelgangers that serve his evil designs. The Biomancer's deck consists of Fleshchild minions that mimic other heroes and villains, as well as other cards that heal them and himself, or bring fresh new creations into play.
----
* AchillesHeel: While he does a lot with his low health pool thanks to good damage reduction and healing, attacks with sufficiently high damage can give him very bad days - given a sufficiently populous battlefield, the Scholar can one-shot him with Grace Under Fire, and if the game gets to the late stages, Tachyon can put him clean through a wall with Lightspeed Barrage. Repeated minor attacks can also mess him up, since his DR only works against the first attack each turn.
* ActuallyADoombot: In his incapacitated art, the heroes think they've caught him for good, only to find out that they've really captured yet another of his replicas.
* AlchemyIsMagic: Played with. Biomancer is both a capable scientist and a powerful wizard, but his downfall is his inability to combine the two together to create "true" alchemy.
* BodyHorror: The creators, and his own descriptions, don't shy away from how horribly disgusting his powers are to see in action.
* BoxedCrook: Briefly, in the Iron Legacy timeline, in which he's tracked down by Mr. Fixer and forced to create a new body to house Devra Caspit's mind, creating Golem Unity.
* CreateYourOwnHero: [[spoiler:The Scholar's Philosopher's Stone]] was originally one of Biomancer's experiments, which he carelessly discarded out in the wilderness when it turned out to be flawed.
* DamageReduction: He reduces the first damage he takes each turn by 2, making him difficult to harm.
* {{Doppelganger}}: Most of his Fleshchildren resemble other heroes and villains, primarily the Dark Watch and Prime Wardens.
* DrivenByEnvy: His rivalry with the Scholar comes from recognizing that the Scholar is not only able to marry magic and science together into alchemy in a way Biomancer never could, but in seeing his own failed Philosopher's Stone perfected in the Scholar's hands.
* EvilSorcerer: Many of his feats are accomplished via dark sorcery and BloodMagic.
* {{Expy}}: To the Jackal, a Franchise/SpiderMan villain similarly focused on cloning; his backstory even includes a reference to the Jackal's role in ComicBook/TheCloneSaga, since he was similarly used to retcon years of Tempest continuity by retroactively declaring 20 years worth of Tempest's appearances to be one of his clones.
* HealingFactor: He can use his powers in this way, and does so often in the cardgame. In particular, he and all his Fleshchildren regenerate a substantial amount of health each turn.
* HistoricalDomainCharacter: He started out as the real-life 3rd/4th-century alchemist and mystic Zosimos of Panopolis, also known as Zosimus Alchemista.
* HumanResources: He creates and rebuilds his Fleshchildren, and, to an extent, his own body, with chunks of others' parts.
* ImmortalityImmorality: His blurb outright says that his powers have eroded away his moral compass over the centuries. The creators have called him one of the most evil villains in the game.
* MadScientist: He spends a lot of time dabbling in "dark science" and creating strange warped inventions in an attempt to combine science and magic, before eventually settling more heavily on the magic side of things.
* MistakenForAnImposter: In-universe, since some of his cards cause heroes to mistake one another for Fleshchildren copies and attack.
* NoCureForEvil: [[AvertedTrope As befitting his flesh control, this is completely averted]]. Many of his cards are him drawing on his HealingFactor or repairing his minions.
* ParanoiaFuel: In-universe, in which he builds perfect recreations of other heroes and causes them to doubt one another. His incapacitated ability also invokes this, increasing all damage heroes do to themselves and to one another.
* SquishyWizard: Subverted. He only has 18 HP, but he has such a powerful HealingFactor and so much DamageReduction that it doesn't actually make him that squishy.
* WeakButSkilled: The creators have said that he is every bit the dangerous world-level threat as Akash'bhuta or Baron Blade, but that because of his willingness to operate in a low-key manner, he flies under the radar... and so is all the more insidious.
[[/folder]]

[[folder: Bugbear]]
!!Bugbear
->'''Debut''': ''Villains of the Multiverse''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bugbear_original_foil_front.png]]
[[caption-width-right:350:"You're in serious trouble, little hero. I have your scent. You'll be mine soon enough."]]
Moris Dugal was once hired muscle for a drug lord, before an ambush sent him fleeing into the jungles of Mesoamerica. There, in an ancient pyramid, he lay down to bleed out, only to reawaken, transformed into a bestial state and clutching a gemstone that contained his lifeforce. Now he stalks the jungle, slaughtering everything in his path to feed the hunger of the gemstone.
----
* BeastMan: From his wild hair to his claws and feral hunting patterns.
* BloodMagic: The crimson gem that fuels him requires blood to keep him working.
* ChronicBackstabbingDisorder: One of his cards causes him to attack his allies for a quick power-up. He even gets extra benefits for finishing them off.
* CompositeCharacter: In terms of his size, HealingFactor, and bestial personality, he's one of ComicBook/{{Wolverine}}'s ArchEnemy ComicBook/{{Sabretooth}}. His SuperPersistentPredator tendencies in the metafiction loosely resemble those of perennial ComicBook/SpiderMan foe Kraven [[EgomaniacHunter the Hunter]]. Visually, his striped tights make him look most like Sabretooth, but the the ruff of hair on his shoulders is part of both characters' iconic costumes (though Kraven's lion mane vest is more similar to Haka's base costume).
* DealWithTheDevil: Makes one with Ammit for more power, which ultimately leads to the end of his hero career and any hope of the man inside him ever being free of the beast.
* DumbMuscle: Both the Visionary and the Dark Visionary comment that he's not terribly bright. It's his unwillingness or inability to fully understand and appreciate his powers that leads him to make a DealWithTheDevil with Ammit.
* HeelFaceTurn: [=NightMist=] is temporarily able to contain the magic inside him, separating the beast from the man. He becomes a hero, for a while...
** HeelFaceDoorSlam: During a battle with Citizens Hammer and Anvil, the magic containing his bestial nature slips loose, and he turns on the heroes. The Dark Visionary casually lashes out with her power and leaves him nearly-lobotomized, destroying any hope of him ever returning to being human. [=NightMist=] then, sadly, banishes him to the magical plane, where he at least won't be able to hurt anyone else.
* HorrorHunger: It's mentioned that the death toll if he ever gets to a populated area would likely be catastrophic.
* LifeDrain: All of his attacks heal him when he does damage, and many charge him up if he finishes off their targets.
* NaturalWeapon: He rarely fights with more than his fangs and claws.
* SuperPersistentPredator: One of his cards involves him running a hero down so hard that they deal themselves psychic damage from the exhausting pursuit. He ran down the Naturalist this way when the poor guy's powers were starting to come apart.
* WolfpackBoss: While this is true of all team villains by default, Bugbear in particular grows in power as you finish off the other villains. He gains a +1 bonus to all damage for each downed character -- this includes heroes as well -- which, combined with his LifeDrain ability, makes him especially dangerous to take down last.
[[/folder]]

[[folder:La Capitan/La Comodora & Her Crew]]
!!La Capitan (Multiverse Era Villain)[=/=]La Comodora (Multiverse Era Hero)
->'''Debut''': ''Shattered Timelines'', ''Villains of the Multiverse'' (team villain deck), ''[=OblivAeon=]'' (La Comodora hero deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/la_capitan_original_foil_front.png]]
[[caption-width-right:350:"Your reckoning is at hand! Embrace eternity!"]]
A pirate who uses a mysterious time-traveling ship to travel through various timelines, recruiting the deadliest crew from various realities, and together stealing everything they can get their hands on.
----
* AchillesHeel: As La Comodora, being unable to draw cards is a huge pain, as her deck's strategy is heavily reliant on maintaining card churn and many of her Equipment cards explode if she can't discard cards to maintain them. Hostile effects that move cards between deck and trash can also mess up her ability to play big-hitter cards like Weigh Anchor and Run Aground, which are reliant on having cards in certain places at the right time.
* AnAdventurerIsYou: The Resource Master with a side of Nuker as the heroic La Comodora. She provides additional power uses, specializes in manipulating other heroes' trash, benefits more than most from discarding cards from her own hand, and has a unique ability to set up chain reactions by placing cards on the bottom of her own deck, in order, then playing them all together with Weigh Anchor. Then, once all those cards end up back in the trash, she can finish her enemies off by ''[[RammingAlwaysWorks crashing her timeship into them]]'' with Run Aground.
* AnachronicOrder: Not terribly surprising, for a villain themed around TimeTravel. Her first appearance came in Shattered Timelines, as an established captain with a crew. Then, in ''Villains of the Multiverse'', we see another La Capitan villain deck, this one from just after she began time traveling, and sans crew. Come [=OblivAeon=], we see the oldest version of the character yet, La Comodora, as an established hero. And finally, her promo as La Comodora is set at the start of her HeelFaceTurn, years before the base card but after the villain deck -- but also at the very end of her days, with the consciousness of her future self. She's her own OriginStory.
** TakenUpToEleven with her hero deck in general, as while she seems to be continuously teleporting around a single battle, she's actually jumping through portals in time, and often spends much longer on the other side of her portals than it outwardly appears, setting into motion whatever the "present" battle demands.
* TheAtoner: Eventually she comes to regret much of what she's done and sets out to fix it. Her first step is finding a time-stranded Chrono-Ranger, fixing him up, and enlisting his help to fix those wrongs. In [=OblivAeon=], she joins the heroes in the fight as the OlderAndWiser La Comodora.
* BadassLongcoat: Wears a bright red one with a Jolly Roger on each shoulder at the height of her knowledge and experience as La Comodora.
* BlackEyesOfEvil: Black eyes of [[PentUpPowerPeril cataclysmic temporal power overload]] when she's near-death (or fully incapacitated) in her Curse of the Black Spot variant.
* BlackSpot: Her final promo variant. In-universe it's apparently a "message" from her future self, kicking off the events she needs to eventually be in a position to do something about [=OblivAeon=]. But it doesn't look healthy -- a black hole over her heart, TaintedVeins spreading throughout her body.
* CharacterDevelopment: At first, soon after developing her time powers, she jaunts around time and space fiddling with time for her own amusement. (Her ''Villains'' deck.) Then, she eventually finds her ship, assembles a crew of time-shifted ne'er do wells, and sets out to plunder all the riches of history. (Her original ''Shattered Timelines'' deck.) Finally, after losing her crew and much of her gear, she grows up, and aids the heroes in stopping not only her younger self but the end of all timelines as the hero La Comodora.
* ChekhovsGunman: Her hero deck shows that she's the one who brings America's Greatest Legacy (WWI Legacy) to the present, bungee-jumping through a portal on top of [=OblivAeon=] in the art for Temporal Rigging.
* CoolShip: ''La Paradoja Magnifica'', a sailing ship capable of both [[CoolStarship space]] and [[TimeMachine time]] travel.
* FutureMeScaresMe: Not directly her own nemesis, but La Comodora is often at odds with her younger self's temporal shenanigans. This is reflected with unique dialogue in the digital game.
* GratuitousSpanish: Her nickname and the name of her ship are in Spanish, she speaks in Spanish-flavored PoirotSpeak, and several of the cards in her team villain deck are in Spanish as well: ''¿Donde? ¡Aqui!'' ("Where? Here!"), ''¿[[RougeAnglesOfSatin Q]]uando? ¡Ahora!'' ("When? Now!"), Off ''Tiempo'' (off time), and Chiquito (affectionate diminutive of boy, i.e. "little boy").
* HeelFaceTurn: La Capitan reforms in her old age. She rescues Chrono-Ranger (in the backstory for his promo card), confronts her younger self in the ''Villains'' variant's incapacitated side, and actually gets her own hero deck in the [=OblivAeon=] expansion.
* IHatePastMe: Chrono-Ranger's promo is the result of La Comodora fixing him up in exchange for fighting her younger self and fixing the messes she made (hence why her ''Villains of the Multiverse'' deck has Chrono-Ranger as a nemesis rather than The Sentinels).
* ImpossibleThief: While it makes sense for her to steal Equipment cards, she can also steal Ongoings and even One-Shots, meaning she can literally steal ''actions'' the players would otherwise be able to take. Which makes more sense when TimeTravel is involved than it otherwise might.
* KnightOfCerebus: Inverted -- a formerly wacky and lighthearted ''villain'' becomes a serious, even noble hero in the face of the cosmic-level threat that is [=OblivAeon=].
* LaserBlade: Wields one occasionally.
* MeaningfulName: ''La Capitan'': literally, the Captain, and she's a [[PrinceOfThieves pirate captain]] (though she's not TheCaptain). ''La Paradoja Magnifica'' -- "The Magnificent Paradox" -- is itself a Spanish galleon that can TimeTravel. Most of her crewmen have fanciful nicknames as well.
* OfCorsetsSexy: Wears a bodice with her heaving bosom pushed out over the top in her Curse of the Black Spot variant.
* OlderAndWiser: La Comodora has grown beyond her youthful greed, but at great personal cost: the loss of her [[BandOfBrothers beloved crew]].
* OverlyLongName: La Capitan's full name is Maria Helena Teresa Fafila Servanda Jimena Mansuara Paterna Domenga Gelvira Placia Sendina Belita Eufemia Columba Gontina Aldonza Mafalda Cristina Tegrida de Falcon.
* PirateGirl: More like a Pirate Woman (and Pirate CoolOldLady as La Comodora), but still counts. La Comodora's Curse of the Black Spot variant looks closest to the part -- but is chronologically both the oldest and youngest we've seen her, with her future self's mind in her younger self's body.
* PoirotSpeak: Peppers her quotes with GratuitousSpanish.
* PrinceOfThieves: A pirate queen of sorts in her heyday.
* RammingAlwaysWorks: As La Comodora, "Run Aground" deals irresistible energy damage based on the number of equipment cards in her trash, which it then shuffles back into the deck. Flavourfully, it represents her slamming the ''Magnifica'' into her opponent.
* RougeAnglesOfSatin: In her team deck, one of her cards is ''[[GratuitousSpanish ¿Quando? ¡Ahora!]]'' (meaning "When? Now!") Except "quando" is Italian (or Portuguese, or Latin); in Spanish, it would be "'''c'''uando".
* ShoutOut:
** Her last name is de Falcon. Yes, she's [[VideoGame/FZero Captain]] [[VideoGame/SuperSmashBros Falcon]].
** Her red BadassLongcoat as La Comodora is a nod to the similarly vivid, Jolly Roger-emblazoned coat worn by Anime/QueenEmeraldas.
* StableTimeLoop: While actual details are limited, she apparently engineered her own OriginStory at the end of her life, as part of her overarching LongGame to defeat [=OblivAeon=].
* SupportPartyMember: As La Comodora, she can provide persistent damage bonuses, power uses, cards and even free plays.
* {{Swashbuckler}}: A self-styled example. Deconstructed in that she's the villain.
* SwordAndGun: L'Epeiste has [[TheMusketeer Musketeer]] as one of his keywords, but actually only fights with a LaserBlade. It's la Capitan herself who fights with the classic cutlass-and-flintlock combo.
* TaintedVeins: Unhealthy purple veins thrumming with cosmic energy extending out from the BlackSpot in her final([[AnachronicOrder /first]]) variant.
* TakingYouWithMe: The quote for Run Aground in her hero deck suggests this is one possible exit for her, the ''Paradoja'', and [=OblivAeon=].
-->'''La Comodora:''' ''Buen viaje'',[[note]]''Bon voyage''[[/note]] [=OblivAeon.=] You [[HeroicSacrifice and I]] will be gone from this time.
* TearsOfBlood: Tears of inky black nothingness when she drops below 10 HP in her Black Spot variant in the digital game.
* ThinkingUpPortals: By the time she is La Comodora, she is good enough with temporal manipulation to open up temporal portals to specific parts of her ship (such as the cannons for example) in the middle of combat for an attack. She also has a habit of grabbing various swords and/or guns throughout space and time through portals for a single slash/shot and then discarding them back through portals once they are expended.
* VideoGameStealing: Her primary mechanic as a villain. Whenever a hero card is destroyed by a villain card, it goes under her card rather than the player's trash, allowing her to take equipment, ongoings and other cards out of play temporarily. In team villain mode, it's her animal sidekick Chiquito who does the stealing and blocks the damage instead.
* WalkThePlank: Invoked as one of La Capitan's cards in her solo villain deck. Hero characters damaged as a result can't use powers until the next villain turn.
* WeaponizedTeleportation: Her many time portals as La Comodora, as noted under ThinkingUpPortals. Played with in that despite appearances, they aren't instantaneous -- the quote for Combat Timing notes that for her, the time she left was actually "[[AnachronicOrder so long ago]]."

!!The Crew of ''La Paradoja Magnifica''
->'''Debut:''' ''Shattered Timelines''
La Capitan's crew of temporal buccaneers, brought together aboard her timeship from across time and space.
----
* ArcherArchetype: Trueshot, a Mongolian archer, the [[HordesFromTheEast Mongolian hordes]] being renowned horse archers.
* ArmyOfTheAges: The crew includes a {{Ronin}}, a [[HornyVikings Viking]], a French Musketeer, an acrobat, a UsefulNotes/WorldWarOne Flying Ace, a Spanish cavalryman, and a Mongolian archer, all of them wielding EnhancedArchaicWeapon.
* BadassCrew: Count as one together, as La Capitan has deliberately traveled through time to hand-pick the biggest badasses in history. Her team consists of a UsefulNotes/WorldWarI flying [[AcePilot ace]], a {{Samurai}} {{Assassin}} with [[PoisonousPerson poison powers]], a {{Power Armor}}ed future DemolitionsExpert, and many more besides.
* HealingFactor: Trueshot regains H-1 HP every single time any hero card is played and has 9 HP, which basically forces you to refrain from playing cards until you knock her out.
* HornyVikings: Crew member Battle Forged, although unlike most HornyVikings, Battle Forged's helmet does not have horns on it. His RapePillageAndBurn mentality translates into playing an extra villain card whenever he scores a kill.
* LaserBlade: Wielded by L'Epeiste as one of the crew's most potentially damaging attacks (it deals energy damage based on the number of hero equipment and ongoing cards in play). Battle Forged wields a laser [[AnAxeToGrind axe]] instead.
* MadeOfIron: Battle Forged, Final Breath, and Siege-Breaker have higher hit points, but Trueshot's HealingFactor means she can outlast them all.
* MeaningfulName:
** Battle Forged is a veteran [[HornyVikings Viking]] warrior and has the most HP of the crew.
** L'Epeiste is a MasterSwordsman. His name is French for "The Epeeist" -- an [[https://en.wikipedia.org/wiki/%C3%89p%C3%A9e epee]] being a large [[ImplausibleFencingPowers fencing]] foil.
** {{Ronin}} Final Breath focuses on finishing off low-HP targets (he gets a damage buff against targets with 10 HP or fewer) with [[PoisonousPerson toxic damage]].
** Siege-Breaker has damage reduction thanks to his Powered Armor and deals irreducible damage thanks to his high-tech [[BladeOnAStick halberd]].
** Trueshot is a Mongolian ArcherArchetype.
* TheMusketeer: Subverted. L'Epeiste is an actual Musketeer (possibly -- his card art shows [[EiffelTowerEffect the Eiffel Tower]] [[MonumentalDamage in ruins]] in the background) in full regalia, but only wields a LaserBlade, not a gun.
* PoisonousPerson: Final Breath's katana deals toxic damage.
* {{Ronin}}: Final Breath even has the classic one-sleeve-on, one-sleeve-off kimono of a movie Ronin.
* {{Samurai}}: Final Breath's keyword, other than crew, is {{Ronin}}.
* SheFu: The Amazing Mable, a trapeze artist whose [[CombatParkour weaponized circus acrobatics]] not only let her destroy a hero ongoing or equipment card every round, but render her ''immune'' to melee damage, a feat usually limited in-game to planes and starships... ''and'' she plays an extra villain card every turn as well. She doesn't deal damage and she only has 5 HP, but she's definitely not to be ignored.

!!Chiquito
->'''Debut:''' ''Villains of the Multiverse''
A young Capitan's simian companion, the lone target in her deck, from whom she seems to have picked up the knack of swiping moments out of time and protecting herself with them.
----
* AmazingTechnicolorWildlife: SmallAnnoyingCreature Chiquito, her sidekick from her team villain deck, is a green monkey-like creature with what looks like an iguana's tail.
* ADogNamedDog: A variation. Chiquito means, simply, "little boy", and translated back into English is somewhat akin to a dog named "good boy".
* EverythingsBetterWithMonkeys: The young Capitan seems to have thought so. Averted for the heroes, since Chiquito basically combines the [[ImpossibleThief card-stealing antics]] of Capitan's base deck with her flipped side's damage prevention.
* ImpossibleThief: In the same vein as La Capitan herself, Chiquito steals cards from players -- which can mean equipment, sure, but also attacks, abilities, and events.
* NoSell: In a lesser but more persistent version of La Capitan's solo version's flipped mechanic, Chiquito can block damage to La Capitan's ''Villains'' incarnation and himself by discarding [[VideoGameStealing stolen]] cards.
* ShoutOut: Chiquit''o'' is the masculine form of Chiquit''a'', who are one of the world's largest distributors of bananas.
* SmallAnnoyingCreature: Her younger ''Villains'' version lack the crew of her older version, but makes up for it with a small imp-like creature who steals cards discarded by heroes. Any time La Capitan would take damage or this little creature would be destroyed, instead it discards a stolen card back into that hero's trash, and if it's gone at the end of her turn it slips back into play. This makes him... very, ''very'' annoying for players to deal with.
* VideoGameStealing: Chiquito steals the first card a hero discards per turn and holds on to it. Any damage that would affect Chiquito ''or'' his master is [[NoSell prevented]], with Chiquito simply discarding a stolen card instead.
[[/folder]]

[[folder: The Chairman/Exemplar & The Organization]]
!!The Chairman (Multiverse Era RPG Timeline)[=/=]Exemplar (Miststorm Timeline)
->'''Debut''': ''Rook City''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chairman_original_foil_front.png]]
[[caption-width-right:350:"I built this city; challenge me here and you will find out I am not just a creator..."]]
The shadowy ruler of Rook City and the CEO of Pike Industries. Graham Pike rules his city with an iron fist, at once turning it into a criminal empire and a corporate paradise, making money hand over fist from its rampant crime while the city's corruption ensures he profits. The Chairman's deck is a minion-heavy one, with lower-ranking minions being led by "Underbosses" and requiring the heroes fight their way up the ladder to take out several of them -- "interrogating" them, if you will -- before they can fight Pike himself.
----
* ArchEnemy: Effectively the Kingpin to Mr. Fixer's Daredevil.
* BackFromTheDead: In a gameplay twist, if the Chairman is brought to 0 HP before the Operative is, his card is destroyed and put into the trash. If the game goes on long enough for the trash to be reshuffled into the deck, The Chairman can be put into play again, forcing the heroes to start over.
* BadassInANiceSuit: When Pike personally steps in to brawl with the heroes, he does so in his full suit coat and tie. In the Digital version, he even fixes his tie between rounds. The Contract and his Gunman Thugs are similarly well-dressed.
* ByTheEyesOfTheBlind: Graham Pike ''looks'' like [[TheyLookJustLikeEveryoneElse a normal, suit-clad businessman]]. But Mr. Fixer, who sees the world through his AuraVision, finds just being in his malevolent presence interferes with his battle with the Operative.
* CompositeCharacter: Of ComicBook/TheKingpin and ComicBook/RasAlGhul; the Lazarus Vats in particular are a direct reference to the latter.
* ContinuityDrift: The Chairman's defeat screen in the digital version of the game clearly shows both his completely-intact hands as he clenches his fists in rage... long before the creators revealed he's missing a finger on one of them.
* CounterAttack: When he flips, he deals damage back to the first hero to damage him each turn.
* CorruptCorporateExecutive: Of Rook City. It's a PollutedWasteland thanks to him perverting his father's dream into his own image.
* CreativeSterility: Downplayed. The creators point out that the three things Graham Pike is most known for (his [[TheSyndicate massive organized crime ring]], his [[CorruptCorporateExecutive massive, corrupt company]], and his [[FountainOfYouth Lazarus Vats]]) aren't things he created himself, just things he stole from other people. His ''real'' talent is to organize them and make them run.
* CripplingOverspecialization: His deck has two key weaknesses that, when exploited, make him much easier to take on.
** The vast majority of it is Melee type, with only The Contract and Gunmen dealing projectile. With Next Evolution and Lead from the Front, Legacy can effectively neutralize most of that. Incapacitated Tempest can also let the team be immune to one damage type for a round to the same effect.
** The Chairman's strategy is tied to having Thugs in the trash. So if the trash is empty, either via Visionary's Brain Burn or just getting him to draw enough to force a reshuffle, then Thugs are much less likely to come out and cards like Prison Break are rendered harmless. Similarly, cards that remove his minions from play rather than simply destroying them, like Haka's Savage Mana or the Final Wasteland's Unforgiving Wasteland, prevent them from being pulled back into the fray.
* DrivenByEnvy: The creators repeatedly describe him as "covetous" in the Letters Page podcast: he wants things not so much for their own sake as because he sees other people having them.
* DualBoss: With the Operative. Downplayed, in that he has a bunch of other minions, too, and can fight perfectly well without her.
* {{Fingore}}: Zhu Long demanded his little finger as a "down payment" on his gift of a small vial of the liquid that Pike eventually reverse-engineered into the Lazarus Vats.
* FlunkyBoss: Dangerous as the Chairman himself is, it's the sheer volume of underbosses and thugs his deck continuously churns out that makes him as dangerous as he is, one of the few Difficulty 4 villain decks in the game.
* FountainOfYouth: His Lazarus Vats can't heal death, but they ''can'' regenerate and revitalize his body. After a century, he remains in his prime thanks to regular baths in them.
* TheGhost: He hides away from Rook City as a whole to avoid revealing his eternal youth.
* HoistByHisOwnPetard: In the ''Tactics'' timeline, in which his Lazarus Vat is tainted by the toxic run-off he dumped into the Rook City sewers for decades, driving him insane.
* HomeFieldAdvantage: He's at his most dangerous in Rook City. More neutral environments take some of the edge off, and Final Wasteland can gut his deck in exactly the way you'd expect if a criminal gang tried to operate in a monster-infested wilderness.
* LikeFatherUnlikeSon: Jonathan Pike was a heroic visionary, more than a century ahead of his time in the fields of medicine, green energy, and overall philanthropy, who dreamed of making Overbrook City into a shining city on a hill. Graham Pike, who murdered his father to seize control of his company, is a man driven by covetousness and greed, who turned his father's noble pharmaceutical company into something that pumps out pollution, overcharges for lifesaving legal drugs while pumping out and pushing illegal ones, and remade Rook City into the WretchedHive and PollutedWasteland it is today.
* TheManBehindTheMan: Of ''every'' man in Rook City. In the RPG timeline, where he never emerged from his hidden bunker following Progeny's assault, there's a new CEO in charge of Pike Industries and a new head of the Organization. The heroes aren't dumb. They ''know'' he has to be behind it somehow. But they can't prove it. This is even true mechanically speaking, as the Chairman does nothing and is immune to damage until at least three underbosses (only one in advanced mode) end up in the villain trash.
* NoOSHACompliance: The Pike Industries Environment deck features such charming cards as huge, mutated rats, exposed pits of supercooled solvent with no guard rails, and frequent vat explosions.
* OutOfFocus: The Chairman goes to ground after Progeny destroys Rook City and wipes out his Organization, and along with Gloomweaver and Spite (both defeated after the Skinwalker CrisisCrossover) plays no part in the ''[=OblivAeon=]'' event. He comes back, driven even more insane by another Lazarus Vats treatment, in the ''Tactics'' timeline.
* {{Patricide}}: Poisoned his health-nut of a father to seize control of the family business.
* PetTheDog: Pike is an evil bastard, but he appreciates good service. He is ''exceptionally'' generous to the impoverished Sophia [=DeLeon=], offering her the use of the same Lazarus Vats that keep him in his physical prime and making her the second-highest member of his organization despite her humble origins. When the heroes take her out, he gets a big damage boost. This is in stark contrast to [[YouHaveFailedMe how he treated her predecessor]].
* ReallySevenHundredYearsOld: Pike is one hundred and seventeen years old, and founded Rook City. He, and the Operative, use regular chemical baths in vats of rejuvenating chemicals to remain in their prime.
* SanitySlippage: In ''Sentinels Tactics'', following a one-two-three punch of having his Organization dismantled, his city reduced to rubble, and having his Lazarus Vat tainted by toxic chemicals, Pike has gone stark raving mad and, backed by insane minions each armed with one of Spite's drugs, he plans to remake Broken City in his image.
* UnwinnableByMistake: Be very careful if you plan to let Unforgiving Wasteland take out the Chairman's minions. The Chairman only flips when three or more Underbosses are in his ''trash''. If three or more are removed from the game before he flips, he can't flip, you can't hurt him, and the game is lost.
* YouHaveFailedMe: The first Operative, Boris "The Bear," who was taken out by Black Fist and thrown into jail. The Chairman contacted him to inform him that he'd rot there, [[NotWorthKilling then left him, knowing there was nothing he could do about it]].

!!The Operative (Multiverse Era)[=/=]Dragonclaw (RPG Timeline)
->'''Debut''': ''Rook City'' (Assassin card - The Chairman), ''Villains of the Multiverse'' (team villain deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/operative_chairman_foil_front.png]]
[[caption-width-right:350:"I have learned from many. All have failed me. I persevere."]]
An orphan from Rook City, Sophia Anna Isabel [=DeLeon=] grew up understanding that the strong took what they wanted from the weak. She grew up to be a powerful thug of the underworld, and drew the attention of The Chairman. Now, she works as his right hand woman. When fighting the Chairman, although The Chairman is technically the only Villain card -- meaning that defeating him is the only actual objective -- the Operative must be defeated before the game can be won. The Operative becomes a villain on her own in ''Villains of the Multiverse'', albeit as part of a team.
----
* ArchEnemy: Mr. Fixer, her former martial arts teacher.
* CounterAttack: She punishes anyone who destroys an Underboss or Thug.
* CripplingOverspecialization: In her ''Villains'' incarnation, the Operative deals multiple instances of damage quite frequently, often with hero disruption or damage-mitigation attached and a dangerous extra attack in Iaido Strike if she ever secures a kill... but, with the exception of that attack, most of her damage is actually quite low, and her disruption effects are contingent on actually inflicting damage. A tough team can easily stall her with damage-reduction effects while beating up her team, and even setting that aside, any team which isn't impacted by her powerful-but-situational incapacitated effect can choose to rush her down first.
* CurbStompBattle: She was never a match for Mr. Fixer before she took her first dip in a Lazarus Vat. Afterward... well, the reverse applied.
* TheDragon: of The Chairman. Not only does she handle all of the logistics of recruiting and "motivating" the underbosses, but she "discourages" the heroes from taking them out... by punching their lights out whenever they do.
* DragonAscendant: In the ''Villains of the Multiverse'' expansion, she gets her own villain deck, having taken up with Zhu Long after he killed her and stole her body. By ''Tactics'', she's outright taken over the Organization.
* EmpoweredBadassNormal: She was no match for Mr. Fixer before the Chairman "upgraded" her with a dip in the Lazarus Vats.
* FountainOfYouth: Before their destruction, the Operative ''also'' benefited from Pike's Lazarus Vats, an unprecedented honor. The card that lets him heal up with a quick dip in them also benefits her.
* IaijutsuPractitioner: Her ''Villains'' version uses iaijutsu attacks as one of her many ways of dealing damage.
* HeroKiller: Murdered Mr. Fixer in a rooftop duel after her first "enhancement" in the Lazarus Vat.
* PoisonedWeapons: A major part of her arsenal in her team deck, courtesy of lessons learned from Zhu Long.
* APupilOfMineUntilHeTurnedToEvil: She was already on a dark road when H. R. started teaching her martial arts. But, when he [[HeroicBSOD retired from heroics]], she had no one to lead her off it. Now, she's come under the evil influence of ''both'' his nemeses.

!!The Organization
->'''Debut''': ''Rook City''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/18c5ca6b_9b57_46dd_ae4a_f38ec67ceb4d.png]]
[[caption-width-right:350:The Orginization's Logo]]
A vast criminal syndicate, through which the Chairman rules Rook City with an iron fist.
----
* BadassNormal: While the Operative and Pike himself are not -- he's a genetically-modified "peak human specimen" who is over a century old -- the Organization is made up exclusively of unpowered human thugs, soldiers, thieves, dirty cops, and informants. Yet they're well-armed and have the resources to pose one of the more daunting challenges in the entire game.
* DirtyCop: The Deputy and the Dirty Cop. The latter reduces damage to all of the other minions, while the former heals the Dirty Cop and brings him back out into play if he's destroyed.
* HiredGuns: The Organization's damage-dealing underbosses and their respective thugs:
** The Contract is a well-dressed hitman, while his Gunmen do massive damage each turn to the heroes.
** The Muscle is a crowbar-wielding goon who also does damage to the heroes each turn, and brings out packs of Enforcers, who will either wreck your weakest hero or force them to discard cards.
* TheInformant: The Broker's thugs are Informants, each of which plays a villain card every time a hero card is played, which actually makes them extremely dangerous to ignore.
* KnowledgeBroker: The Broker Underboss, who plays a villain card at the start of each villain turn.
* PhantomThief: The Thief thug, who destroys one equipment or ongoing card each turn. If the Fence underboss is in play, then this heals Pike and the Operative.
* TheSyndicate: The most powerful one in the setting. It consists of five major branches: [[MurderInc hired guns and hitmen]], loyal to the Contract; [[KnowledgeBroker information gatherers and blackmailers]], controlled by the Broker; [[ShameIfSomethingHappened enforcers and protection racketeers]], under the Muscle; [[ThievesGuild burglars, thieves, and art forgers]], organized by the Fence; and [[DirtyCop crooked police officers]], overseen by the Deputy. The Organization as a whole is overseen by the Operative, who in turn reports to the Chairman himself.
* TierSystem: The Chairman somehow weaponized it. At the end of the villain turn, the Operative (Top Tier) plays an Underboss (Middle Tier) from the deck. Each Underboss in play then plays a Thug (Bottom Tier) from the trash.
[[/folder]]

[[folder: Chokepoint]]
!!Chokepoint
->'''Debut''': ''Vengeance'' ("Choke" Nemesis card - Fright Train), Chokepoint mini-expansion (villain deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chokepoint_original_foil_front.png]]
[[caption-width-right:350:"What hope do you have? The metal in all things calls to me, and I answer with commands!"]]
Debuting as a minion in the ''Vengeance'' expansion (as part of Fright Train's deck), Choke was originally Evelyn Moore, a baby girl "adopted" by the Ironclad Project because of her severe social difficulties and ability to talk to machines. In a desperate attempt to "prove herself," she absorbed a tank, only to flee when soldiers opened fire on her in a panic, before becoming a supervillain. She apparently met her end after being stabbed by K.N.Y.F.E. However, she saves herself by merging with Deadline's crystal (which apparently has a [[TalkingWeapon mind of its own]]) and becomes the villain Chokepoint. A mini-expansion for [[PreOrderBonus pre-ordering]] ''Villains of the Multiverse'', Chokepoint has now decided to adopt Deadline's "tough-love" plans to save the planet, destroying the world's weak points to toughen it up.
-----
* AmbiguouslyBrown: Her name is very ethnically-neutral, and her skin color is on the coffee-with-cream side.
* AmplifierArtifact: The blue PowerCrystal which drives itself into her side unlocks the full potential of her powers at the cost of her already shaky sanity.
* AnimateInanimateObject: Can temporarily imbue the heroes' equipment with "life" using her Shocking Animation ongoing.
* AntiGravityClothing: Her orbiting metal halo and the two metallic orbs she "inherited" from Deadline hover independently around her head.
* ContinuityNod: Her metal halo and orbs and the blue energy crystal which upgrades her powers are the same ones Deadline left behind after his defeat.
* CripplingOverspecialization: Her deck is almost entirely about grabbing the heroes' equipment and turning it against them. Against opponents who don't use them, she's even weaker than usual.
* CyberneticsEatYourSoul: Played with. She had severe social difficulties and was raised in a very poor environment, which contributed to her becoming a supervillain in the first place. Yet merging with Deadline's energy crystal caused her to become detached from her humanity.
* EarlyBirdCameo: From minor ''Vengeance'' EliteMook to main villain with her own deck.
* EvilCounterpart: To Unity, as an evil technopath with a desperate need to "prove" herself, and to Bunker, who is an ''heroic'' product of the Ironclad Project.
* ExtraOreDinary: Her powers are based on "speaking" to and manipulating metal, with added elements of MagnetismManipulation and {{Technopath}}y.
* ImpaledWithExtremePrejudice: How she nearly died, with K.N.Y.F.E. stabbing her through the gut with an energy blade in the card art for For The Greater Good.
* ImprovisedArmor: Molds the gear she steals from the heroes into a form-fitting armored shell when she flips.
* LoneWolfBoss: Has no targets in her deck. Her only mooks are the ones she creates by temporarily turning the heroes' gear against them with Shocking Animation.
* MagnetismManipulation: Her [[ExtraOreDinary metalbending]] powers allow her to pull off a number of ComicBook/{{Magneto}}'s most famous feats.
* NearDeathExperience: The game's blog even described her as "fatally wounded" following ''Vengeance''.
* NiceJobFixingItVillain: Her assault on the Adamant Sentinels ended up super-charging them into the Void Guard. Downplayed, in that there ''were'' some nasty side-effects, and while Chokepoint is defeated, the [[TheCorruption corrupting influence]] of the [[PowerCrystal oblivion shards]] plays right into [=OblivAeon=]'s hands, and has some nasty lingering effects in both the ''Tactics'' and RPG timelines.
* NoCureForEvil: Averted. She can absorb some nearby energy for a quick pick-me-up, and gains even ''more'' health if doing so destroys a target.
* NoSell: Her Armored Animus side reduces all damage she takes by 1, and further reduces all damage dealt to her by heroes whose stolen cards she has in her play area.
* OrbitingParticleShield: One of the many uses of her powers: she can protect herself with fields of floating metal debris.
* PowerCopying: Thematically, if not practically -- her powers are based on turning the heroes' own equipment against them, and her Armored Animus side's ImprovisedArmor is made up of bits and pieces of the heroes' most iconic gear; even the PowerCrystal that upgraded her powers was something Fort Adamant salvaged in the wake of Deadline's onslaught. Mechanically this doesn't allow her to mimic the actual effects or powers of that gear, and to ensure she's not helpless against characters whose decks don't contain much (or any) equipment cards, she can also lock down ongoing cards, one-shots, and environment cards.
* PowerCrystal: Has Deadline's blue energy crystal (later revealed to be an oblivion shard) embedded in her abdomen.
* {{Technopath}}: Before her powers got supercharged, she could "talk" to machines, and control them to a limited extent. Afterward, "[her] scope is without limit," and she is capable of merging and absorbing huge varieties of technology into a kind of armored suit.
* VideoGameStealing: Chokepoint "steals" hero cards until she reaches a tipping point, flipping to her "Armored Animus" side and gaining both damage bonuses and damage reduction against any heroes she controls the cards of.
* WellDoneSonGuy: Originally, the whole mess started thanks to Choke's desperate desire to "prove herself" to the Ironclad Project, and it still drives her as Chokepoint, even after she's abandoned so much of her humanity.
[[/folder]]

[[folder: Citizen Dawn & The Citizens of the Sun]]
!!Citizen Dawn
->'''Debut''': Base game
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/citizen_dawn_original_foil_front.png]]
[[caption-width-right:350:"Cast off lesser things and embrace the light."]]
Born with powerful light-based abilities, Dawn Cohen found herself frustrated with life among normal people. Approached by others who believed she had the potential for leadership, and believing herself the most powerful individual alive, she formed the Citizens of the Sun, a group dedicated to elevating superhumans to godlike status. Citizen Dawn's deck combines powerful minions with a lot of damage-dealing/healing cards, letting her deal a ''lot'' of hurt and soaking it right back up.
----
* AbusiveParents: Dawn is very abusive towards Expatriette. Heck, her dialogue in the digital version where she confronts Expatriette has her outright saying that because she doesn't have any powers, Expatriette ''isn't'' her daughter.
* AchillesHeel: There are a few ways around her [[TurnsRed flipping]]:
** Cards have to be in the trash to flip her. Getting them eaten by the environment or Savage Mana doesn't count. (That said, be careful of Devastating Aurora, since it will instantly drop the minions under Savage Mana into her trash...)
** Similarly, cards that enter the trash but don't stay there don't count; No Executions and Brain Burn can allow you to deal with troublesome minions without setting her off.
** Heroes with milling like Lifeline, Setback and Guise can try to dump Citizens directly into the trash so that she flips at, or close to, her threshold for flipping back.
** Deck manipulation can limit her output to the most manageable Citizens, allowing you to rush her more effectively.
%%* AGodAmI
* ArchEnemy: Expatriette, her own (human) daughter.
* BewareTheSuperman: As Expatriette points out in the digital version, when her Dark Watch variant fights her mother, many people with powers use them for the good of all. Dawn instead uses them to try to dominate and subjugate all others.
* DarkAndTroubledPast: Dawn has not had a happy time of life, and neither has many of her Citizens.
* DeadlyUpgrade: Channel the Eclipse gives Dawn an additional card play... but also causes her to begin dealing ice damage to herself each Villain turn. Its flavor text features her boasting that using such power will eventually kill her, but not before it kills the heroes.
* {{Expy}}: As a KnightTemplar villainous and visionary leader of a band of superhumans with occasionally self-destructive and dangerous powers, she's one to ComicBook/{{Magneto}}; she also shares his motivation of protecting superhumans from the prejudices of "lesser" humanity by establishing a superhuman state at any cost.
* GoodPowersBadPeople: Citizen Dawn's primary powers are the manipulation of light and life energy. She is also a remorseless egotist and, practically speaking, cult leader.
* HealingHands: Citizen Dawn herself has healing and life-channeling powers and in-game can bring the dead back to life.
* ItOnlyWorksOnce: Unlike most villains that can freely flip between their card's two sides throughout the game, Dawn can only flip to her NighInvulnerable alternate side once.
* InvincibleVillain: In-game, she temporarily becomes this when flipped to her "Merged with ThePowerOfTheSun" form.
* JustTheFirstCitizen: As her name implies, her only title in the superhuman society she's creating is "Citizen," just like the others, and she styles herself as merely the "first among equals." This also [[GameplayAndStoryIntegration impacts gameplay]], as when Dawn flips, she stays that way until H-1 Citizens are in play. Since Dawn is also considered a Citizen, only H-2 Citizen minions need to be out for her to flip back to her non-invincible side.
* KnightTemplar: Dawn thoroughly believes she is doing the right thing by conquering the world for her superpowered Citizens.
* LackOfEmpathy: As revealed in the Letters Page Episode 5, after a SuperpowerMeltdown of hers that destroyed a library and the kids within it, she was shocked and horrified by the destruction...of the books. Subverted when it comes to the Citizens, though; her OneWingedAngel form is an UnstoppableRage provoked by hurting her team too much.
* LightEmUp: The basis of Dawn's powers is light manipulation, which she can use to [[LifeEnergy heal]] or [[FrickinLaserBeams hurt]] as she chooses. The bulk of her direct offensive attacks come in the form of bursts of light that can blind, harm, or both.
* LightIsNotGood: Her light- and life-based powers actually directly led to her coming to believe that superhumans were superior to ordinary human beings.
* LonersAreFreaks: She was this when younger, though she's become more social as she grew up. This unfortunately led her to begin forming the Citizens of the Sun...
* MateOrDie: Expatriette's father, Citizen Pain, was in fact married to someone else. Dawn gave him this ultimatum because she liked how powerful he was and wanted powerful offspring.
* AMotherToHerMen: Citizen Dawn is shown to care for her citizens at least. Kill too many of them and she merges with the sun, channeling its power and becoming invincible until more of her citizens join her.
* MyGreatestFailure: Dawn's daughter Amanda (AKA Expatriette), and the latter's [[TokenHuman lack of powers]]. This is why Dawn has never attempted to have another child with another father: secretly, she's terrified at the idea that the problem ''was'' her, rather than Citizen Pain, and her worldview couldn't take that blow.
* ANaziByAnyOtherName: Brutal, violent, prejudiced against anyone who isn't part of her "superior race" of powered individuals (even her own daughter) and bent on conquest. Heck, her {{Leitmotif}} in the digital version, Citizens To Victory, even sounds reminiscent of a Nazi march. Ironic, considering that Cohen is usually a Jewish name, and probably not a coincidence given that she's based on ComicBook/{{Magneto}}.
* NoCureForEvil: [[AvertedTrope A notable aversion]], and actually a bit of a theme in Dawn's deck. LightIsNotGood and '[[LifeEnergy light equals healing]]' are in full effect: Luminous Leadership and Citizen Summer each heal 1 HP a turn, while Healing Light fully heals every citizen except Dawn, who heals for 10 HP. And while the heroes normally have somewhere between no access and ''very'' limited access to reviving other heroes, Dawn can literally pull her minions BackFromTheDead. (Anvil can do this, but possibly only with Hammer, while Spring is said to be able to do the same, to a lesser degree, but not in gameplay.)
* PetTheDog: Despite her many negative qualities, many of her people are personally loyal to her thanks to her often showing them the first human kindness they've ever felt. This is reflected in her deck: unlike some villains, Dawn does not have cards that destroy her own minions (all Citizens in their own right), and instead has two Ongoings dedicated to healing them.
* PersonOfMassDestruction: Of the villains, Dawn is one of the most personally powerful, and in ''The Letters Page'', the writers said that no single hero can reliably beat her one-on-one. Even in the BadFuture where Iron Legacy has single-handedly killed or imprisoned nearly every superpowered individual on Earth, Dawn and her organization are still going strong.
* SadisticChoice: She forces one from a gameplay perspective. Either you avoid destroying very many of her Citizens for the whole game, or you have to deal with her temporarily merging with the power of the sun to become invincible. And she'll only flip back once ''more'' citizens are in play.
* StevenUlyssesPerhero: '''Dawn''' Cohen manifested light-based superpowers. And '''Cohen''' comes from a Hebrew word for priest -- she went on to become the leader of a cult.
* ThemeNaming: Citizen Dawn's powers are light-based (it's also her [[StevenUlyssesPerhero real name]]). Every Citizen of the Sun has a similarly chosen MeaningfulName.
* TragicVillain: Dawn's story starts with her being bullied as a child, before accidentally killing a bunch of children with her powers, then being taken by the government to be experimented on. Though ''The Letters Page'' indicates [[TheSociopath she didn't actually care about killing those children]], how she was treated afterward was pretty traumatic. Many of the Citizens of the Sun lived very sad lives thanks to their superpowers, and are loyal to Dawn because she treated them like people instead of monsters.
* TurnsRed: Cut down too many of her fellow Citizens and she'll [[UnstoppableRage flip]] (literally) and Merge With The Power Of The Sun, making her invincible. She turns back to normal once enough Citizens are back on the table.
* UnstoppableRage: Dawn becomes enraged if you defeat too many of her Citizens. Once that happens, she flips, and temporarily becomes invincible until H-2 Citizens are in play[[note]]Technically, it's H-1, as Dawn herself counts as a Citizen for this[[/note]], representing how pissed off she is that you're wiping out her minions.
* VillainRespect: According to the writers, post-[=OblivAeon=], Dawn still hates Expatriette, but has come to respect her, at least a little.
* VillainousRescue: Early in the [=OblivAeon=] event, Expatriette goes to her mother and entreats her to help defend the world against [=OblivAeon=]. Dawn sends her away. [[ChangedMyMindKid But when all seems lost]], Dawn arrives on the battlefield and performs her [[ThatOneAttack Devastating Aurora]] on [=OblivAeon's=] forces, giving the heroes a much-needed window to win the battle.
* YouGottaHaveBlueHair: Her hair, otherwise blonde, has streaks of blue, purple, and green.
* YouHaveFailedMe: According to WordOfGod, she killed Expatriette's father for his failure to sire a powered heir. [[DevelopmentGag He was originally going to be a powerful minion in her deck, and his being scrapped is represented by his "death" in the lore.]] They later specified that he was specifically killed during an argument, when Dawn was using her powers to torture Amanda a bit to try to jump-start her (nonexistent) powers.

!!Citizen Hammer & Citizen Anvil
->'''Debut:''' Base game (Citizen cards - Citizen Dawn), ''Villains of the Multiverse'' (team villain deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/citizen_hammer_original_foil_front.png]]
[[caption-width-right:350:"Yeesh, Lucas. Try to have a little fun with it. You're always so serious!"]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/citizen_anvil_original_foil_front.png]]
[[caption-width-right:350:"HALT."]]
Two of Citizen Dawn's top enforcers.
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* ArchEnemy: Of the Visionary, who Citizen Dawn at one point orders them to bring into the Citizens' fold -- by force, if need be.
* AuthorAvatar: Sort of, as they are based on the creators' old ''VideoGame/WorldOfWarcraft'' characters and deliberately drawn here to resemble Christopher and Adam visually. Hammer was Adam's mage and Anvil was Christopher's paladin. ('Sort of' in that they very much don't have the creators' ''personalities'' or were meant to literally be them--though there's a RunningGag on the Letters Page about how Hammer and Anvil are the greatest.)
* AutoRevive:
** In Citizen Dawn's deck, Anvil has the ability to play Hammer from the villain trash.
** In their team villain deck, meanwhile, if Hammer is incapacitated, Anvil flips him back over with all 17 HP. Even worse, if the Bastion Position is in play and Hammer is still active, if Anvil is ever incapacitated, it will flip him back with 5 HP.
* BashBrothers: Citizen Dawn's top enforcers make for an inseparable team, to the point where they make up a single team villain deck on their own.
* ComboPlatterPowers: Citizen Anvil has HealingHands, light projection powers, some degree of superhuman durability, and can teleport.
* DropTheHammer: Anvil is the one with the hammer, [[NonIndicativeName not Citizen Hammer]]. Anvil's skill with a warhammer and shield are part of what led Dawn to recruit him.
* FriendlyFireproof: Their team villain character cards are immune to each other's damage.
* HealingHands: One of Anvil's several powers.
* KnightlySwordAndShield: Anvil wields a warhammer and shield. Based on a paladin character from ''World of Warcraft'', he's one of Dawn's most loyal followers and, like Dawn herself, believes firmly in the rightness of their cause.
* LuckilyMyShieldWillProtectMe: Citizen Anvil carries a heavy shield which he uses to protect other Citizens.
* LightIsNotGood: Citizen Anvil is essentially ThePaladin as a supervillain. He wields a shield and hammer, has healing powers, and can project enormous wings of golden light from his back.
* MookPromotion: Citizens Anvil and Hammer, originally just minor minions in Dawn's deck, became a team villain deck unto themselves in the ''Villains of the Multiverse'' expansion, though each of them has fewer hit points than other team-based villains (18 HP for Anvil, 17 HP for Hammer).
* NoCureForEvil: Notably averted -- Team Citizen Anvil has a number of cards that restore villain HP.
* NonIndicativeName: Their names are reversed: Anvil hits things with a hammer, Hammer burns things (i.e. thrusting them into a fire and beating them into shape).
* PlayingWithFire: Hammer's superpower, the one Dawn recruited him for.
* TheQuietOne: Anvil. He says one word ("Halt.") in both Citizen Dawn's deck and his shared team villain deck with Hammer. Hammer does enough talking for the both of them.
%%* {{Teleportation}}:
* WingedHumanoid: Not actual wings like Fanatic or Apostate, but rather huge luminous projections in the shape of angel wings.

!!Citizens of the Sun
->'''Debut:''' Base game

The superpowered citizens of Citizen Dawn's burgeoning new world order.
----
* AscendedExtra: ''Sentinels Tactics'' provides names and backgrounds for all of the Citizens, some of which are [[TragicMonster quite sad]].
* BashBrothers: Many of the Citizens with ThemeNaming complement one another when they're both in play. In many cases these Citizens have shared backgrounds explaining why they work so well together. Truth and Dare actually ''are'' brothers (and come from the same project that created Visionary).
* BladeOnAStick: Citizen Assault wields a halberd.
* {{BFS}}: Citizen Battery wields a massive sword charged with energy.
* {{Cult}}: The Citizens of the Sun are a superpowered one, dedicated to ridding the world of "impurities" and living as gods among normal humans.
* HardLight: Citizen Truth uses barriers of light to deflect incoming attacks. Not only does he reduce damage to himself, but he also renders all other Citizens immune to damage.
* HealingHands: Citizen Spring can heal with a touch, even bringing the dead back to life.
* AnIcePerson: Citizen Winter, whose ice attacks hit the entire hero team.
* PlayingWithFire: Citizens Summer and Hammer both wield fire powers.
* PowerTrio: Citizens Blood, Sweat, and Tears were close friends even before they got powers and joined the Citizens. They're among the weaker Citizens individually, but each of them empowers the others' card effects -- if all three are on the field at the same time, prepare for pain. When the Citizens fold in the aftermath of [=OblivAeon=], they remain a group as a new team of villains, called The Vandals.
* PsychicPowers: Citizens Truth, Dare, and Slash all have powers that are psychic in origin. The former two gained their abilities from Project Cocoon, the same organization that gave Visionary her powers.
* TechnicallyLivingZombie: Citizens Blood, Sweat, and Tears are these, with their DeathOfAThousandCuts and card-destroying abilities seeming to suggest something akin to VampiricDraining. Backstory for the three reveals that their abilities are sourced from a TomeOfEldritchLore called ''The Fabric of Despair''.
* ThemeNaming: Each citizen's name is a one-word MeaningfulName based on their powers. Citizens whose powers interact or are thematically similar are given {{Punny Name}}s, like Blood, Sweat, and Tears, the aforementioned Hammer and Anvil, Assault and Battery, Truth or Dare (the two can't be in play at the same time), and the elementally powered but otherwise unconnected Citizens Spring, Summer, Autumn, and Winter.
* WalkingWasteland: Citizen Autumn's ability to destroy ongoing cards, and what she did to the world around her before Dawn taught her to control her powers.
* WolverineClaws: Citizen Slash, who appears in Baron Blade's team villain deck as a Nemesis to Expatriette, has a set of these composed of pink energy. He also has pointed "wings" of hair like those of the TropeNamer.
[[/folder]]

[[folder: Deadline/Lifeline]]
!!Deadline (Multiverse Era Villain)[=/=]Lifeline (Multiverse Era and RPG Timeline Hero)
->'''Debut''': ''Wrath of the Cosmos'', ''[=OblivAeon=]'' (Lifeline hero deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deadline_original_foil_front.png]]
[[caption-width-right:350:"The suffering I bring to your world is a mere fraction of what I seek to prevent."]]
Tarogath is the LastOfHisKind, and would have died alongside them if he had not been granted the chance to preserve his racial memory by the Terminarch. Now, 700 years later, he has lived among the Endlings, others who are the last of their species, in the Enclave of the Endlings. However, he recently noticed cosmic events converge on the planet Earth similar to those which destroyed his own civilization. Fearful for that world's survival, he took the name Deadline, traveling to Earth so that he may save humanity... by destroying their civilization and knocking them back into the dark ages.

Deadline's deck focus on the use of his Catastrophe cards to slowly destroy enough of the Earth to cause the cosmic event that is converging towards the Earth to either slow down or leave altogether.
----
* AchillesHeel: His fight is very much a damage race, so heroes who hit hard like Ra can take him down quickly. Akash'Thriya can protect the environment deck by mixing in her Seeds.
** All of Deadline's Catastrophes are also Ongoings, and their effects don't activate until the start of Deadline's next turn. Characters good at removing Ongoings can greatly reduce Deadline's impact.
* AllForNothing: In failing to cast human civilization into a new dark age and thus make Earth unworthy of [=OblivAeon=]'s attention, it means all the deaths he ''did'' cause were meaningless, a fact which is not lost on him by the time he becomes Lifeline -- nor the fact that [=OblivAeon=] ultimately turns out to be intent on destroying all worlds, and all universes, so his actions as Deadline were perhaps never truly going to accomplish anything but, at most, buying some time.
* AntiVillain: Deadline only wants to save all reality by sparing Earth from [=OblivAeon=]'s attention -- but the only way he can think of to do so is to destroy all human civilization and plunge it into a new dark age. His victory screen in the digital version shows him shuddering in horror, eyes closed.
-->'''Deadline''': The suffering I bring to the world is a mere fraction of what I seek to prevent.
** After he's stopped and returned to the Endlings, the threat of [=OblivAeon=] influences the Terminarch to send him back -- to fight ''alongside'' the heroes as Lifeline.
* ArchEnemy: The Naturalist, since he's literally killing the planet.
* ArmorPiercingAttack: Most notably, his flipped side deals ''irreducible'' damage from destroying the environment, as do some of his Catastrophes.
* TheAtoner: PlayedWith. While Tarogath found his actions as Deadline despicable and unforgivable, even as Lifeline he doesn't fully believe they were the wrong thing to do, given what he knew at the time -- he seeks to make up for his actions, but not to be forgiven. In the RPG timeline, his journey through space isn't ''really'' a journey to find redemption, per se, though the creators have hinted that redemption may still be something he finds.
* AnAxeToGrind: The Nordidan Sulph-Axe becomes his primary melee weapon as Lifeline.
* BladeOnAStick: The Atomic End-Glaive, his WeaponOfChoice as a villain.
* BloodMagic: Ironically, he only started using the stuff once he made a HeelFaceTurn. Lifeline's variant uses it to deal himself and each villain target two Infernal damage. Notably, he also used it to disrupt Gloomweaver's Skinwalker body during that event.
* CastFromHP: Many of Lifeline's powerful One-Shots require him to self-damage in order to get their powerful effects to go off. His Blood Mage variant leans most heavily into this; its base power involves self-damaging to throw out a powerful area attack.
* CharacterDevelopment: Once he's no longer frozen in time by the Enclave, Tarogath slowly begins growing a little as a person, bit by bit.
* DeaderThanDead: Deadline's Remorseful Eco-Vandal side removes cards in the environment deck from play completely, which is something that very few characters in [=SotM=] can do.
* DealWithTheDevil: As Lifeline, he strikes a deal with Elizabet Bathory the Blood Countess to gain more power via BloodMagic to use in trying to help stop the end of all things with [=OblivAeon=]. The creators have mockingly stated that this is definitely going to turn out fine and not to worry about it. Notably, during the Cosmic Contest, Elizabet demonstrated that she has total power over him, if she desires it.
* EarthquakeMachine: The majority of his Catastrophes are seismic in origin, with Calculated Orogenesis causing a mountain to suddenly grow in a crowded city, Magnetic Pole Shift doing ExactlyWhatItSaysOnTheTin, with disastrous results for hero Equipment and Ongoing cards, and Subduction Super-Zone creating an earthquake so powerful it causes ''lava'' to spurt into the air.
* EmoTeen: Tarogath was actually a bit of a youth by the standards of his race when the Terminarch saved him from the destruction of his race. This plays into his angsty "total edgelord" loner personality as Lifeline, and perhaps to his "ends justify the means" characterization as Deadline: [[ImmortalImmaturity though seven hundred years have past, he never truly had the chance to grow up]], since the Enclave effectively froze him in time.
* GlassCannon: While he has many options to shave some of the cost of his CastFromHP damage effects, particularly the Terminarch's Casing and the Vitality Battery, Lifeline can also choose to ''really'' lean into his high-risk, high-reward playstyle with Cosmic Immolation, a card that offers him free card draws and an impressive damage boost... but also boosts damage non-Heroes deal to him by the same amount, to say nothing of the inherent risk in boosting all damage by a character who likes to self-damage. And he can potentially have two out at once.
* HeelFaceTurn: Jansa Vi Dero, reclaiming him after his failure to "save" Earth and seeing his willingness to bend the ways of the Endlings for the greater good, gives him her blessing and a new arsenal of powerful magic and equipment to battle with the heroes as Lifeline against [=OblivAeon=].
* HeWhoFightsMonsters: He is ''deeply'' aware of the horrific cost of what he's doing, yet at least a few of his cards see him ''smiling'' as he goes about his dark work.
-->'''Deadline''': To save the Multiverse, I had to become my greatest fear.
* HoistHeroOverHead: Does Spite one better by doing it one-handed in the Naturalist's incapacitated art.
* IDidWhatIHadToDo: Deadline is not pleased with what he is doing, but he sees no other options.
-->'''Deadline''': It is not my way to wield the weapons of war. But it is the only way.
* IneffectualLoner: At first, Lifeline has this problem, preferring to work alone. Almost dying in combat with the revitalized Empyreon before Tempest and the Visionary cooperate to defeat him and save him, as well as being reminded that the other heroes beat him in the first place via working together, teaches him the value of teamwork.
* InstantArmor: Deadline's Auto-Armor Caster prevents the first instance of damage he would take each turn while it's in play. Lifeline's Terminarch's Casing adds another layer to the armor he already wears.
* JerkWithAHeartOfGold: Ironically, once he becomes Lifeline, he also becomes much more of a jerk, because his conscience is no longer being tortured by his actions.
* LastOfHisKind: Deadline is the last of his kind, as are all of the others at the Enclave of the Endlings.
* LifeDrain: He inflicts this ''on the planet'' with the Severed Ley-Line Catastrophe, which heals him while shuffling hero trash into the heroes' hands. The Scholar is horrified in the flavor text. Later, once he masters BloodMagic as the hero Lifeline, he starts doing it to enemies, whether with the Vitality Battery that lets him gain health for destroying enemies, or using the same magic to repair and restore the ley lines he once severed to heal the party.
* {{Lizardfolk}}: Procitor, technically, but he looks like a humanoid lizard with a veined fin on his head.
* MagicKnight: He is both a powerful ley-line sorcerer ''and'' a powerful physical combatant, armed with a variety of advanced weaponry and armor and an imposing, muscular eight-foot physique. This is also true for Lifeline, who has access to both his powerful alien magic and several physical weapons.
* {{Magitek}}: His advanced alien tech is often also magical in origin. Notably, he is one of the few characters capable of dealing Infernal damage, usually associated with mystical strength, and one of his Catastrophe cards interacts with the planet's ley-lines rather than causing a straightforward disaster like an earthquake or hurricane. Furthermore, two of his Devices, the Ataxia Sphere and the Pandemonium Key, are also Relics, a keyword usually reserved for powerful magic items like Fanatic's sword, Ra's staff, Nightmist's protective amulets, or Apostate's world-ending evil artifacts. As Lifeline, Urdid's Nordidian Sulph-Axe, which he received as a gift, is similarly a techno-magical weapon of immense power.
* NiceJobBreakingItHero: Lifeline's use of BloodMagic to disrupt Gloomweaver's Skinwalker body, only to end up turning him into the Rotting God.
* NoNonsenseNemesis: One of the nastiest aspects of Deadline is how he ''doesn't'' play by typical villain rules regarding giving the heroes a chance to thwart him. Rather than giving the heroes a turn to react upon getting a lot of Catastrophes in play, for instance, as most villains do, Deadline flips ''during his turn'' upon moving them onto the field, before destroying them, dealing the heroes irreducible fire damage and destroying several environment cards to further his endgame.
* NoPlaceForMeThere: Once the battle with [=OblivAeon=] is won, and he's created an "offspring" in Aeon Girl, Tarogath chooses not to remain on Earth, instead travelling the cosmos battling evil. This is because he does not believe himself to be worthy of having a peaceful life or receiving forgiveness, or capable of being a good parent.
* NonStandardGameOver: If there are no cards Environment cards left during Deadline's Remorseful Eco-Vandal trick, the heroes lose.
* NotSoDifferent: Deadline and Naturalist are both beings who wish to protect nature. However, Deadline goes about that goal destroying what he wishes to protect while Naturalist turned his back on his environment destroying ways.
* TheParagon: Like all Endlings, Tarogath is a peak, ideal specimen of his dead race. As Lifeline, he embodies their physical prowess, magical skill, and their wisdom and compassion.
* ParentalAbandonment: After giving "birth" to Aeon Girl following the events of the [=OblivAeon=] crisis, he leaves her in the care of other heroes and chooses to wander space battling evil instead, making no effort to stay in touch with her. This is because [[ParentsAsPeople he still has a great deal of damage over the terrible things he once did, and believes he would be a poor parent and a bad influence on his "offspring" if he were to stay]].
* PowerCrystal: A hovering blue crystal is just one of the many pieces of magical/hypertech artifacts in his cobbled-together [[WalkingArmory arsenal of alien weaponry]].
* Really700YearsOld: At the least. Comes with the package of being an Endling.
* ReformedButRejected: Played with. Many of the heroes were unhappy to work with someone who had the blood of a hundreds of innocent people on his hands, and his standoffish, "total edgelord" persona didn't help. But the Void Guard stood up for him, and he and a few other heroes eventually opened up to one another. In the RPG timeline, in which he did not take the Terminarch's offer to return to the Enclave, he remains largely outside the superhero community... but not, perhaps, forever.
* RejectedApology: Inverted. Tarogath doesn't get a lot of forgiveness from either the heroes or Jansa Vi Dero following his HeelFaceTurn, but this is his own fault, at least in part. Not just because of his [[JerkWithAHeartOfGold arrogant, standoffish loner personality]], but because he cannot forgive ''himself'' for his acts as Deadline, and so has never really apologized for them, simply because he doesn't believe he deserves forgiveness.
* ReptilesAreAbhorrent: PlayedWith. Deadline is a reptile and a villain, but he is also one of the most tragic, complex, well-intentioned, and sympathetic villains in the game.
* ScarfOfAsskicking: Deadline wears one, which often hides his face while he's concentrating, brooding, or mourning. Sadly, Lifeline seems to have discarded it.
* ScrewThisImOutOfHere: In the ''Tactics'' timeline, he takes Jansa Vi Dero's offer to return to the Enclave as she moves it outside of reality to protect it, and is not present for the final battle with [=OblivAeon=].
* SkySurfing: As a villain, he got around on a flying platform similar to the one used by Saren in ''VideoGame/MassEffect'', with both being not dissimilar to a combination of ComicBook/NormanOsborn's Goblin Glider and the ComicBook/SilverSurfer's surfboard.
* TragicVillain: The tragedy being that the actions he believed so necessary not only came to naught, but were quite possibly never going to save anyone in the first place. Both the harm he caused and his own guilt were AllForNothing.
* WalkingArmory: In both his villain and heroic forms, he comes to Earth with a variety of alien relics and artifacts of dead alien civilizations -- but an entirely different set in each game.
* WalkingTheEarth: Once Jansa Vi Dero sends him forth to combat the end of all things, he wanders the cosmos seeking powerful challenges to help himself grow stronger. Notably, he saves the Void Guard from the Bloodsworn Colosseum, battles a lot of ninjas in the Temple of Zhu Long, and learns BloodMagic in the Court of Blood.
* WeaponOfChoice: The Atomic End-Glave is a [[BladeOnAStick polearm]], and the only straightforward weapon of his stolen tech. He starts the game holding it as Deadline.
* WeatherControlMachine: One of his Catastrophes is a massive hurricane that blows away hero cards back onto their decks, then deals damage.
* WellIntentionedExtremist: Deadline meant to save the human race, sincerely. And he planned to do it by killing something like two-thirds of them. The creators have said that his actions are simultaneously a selfless act of genuine compassion, and a horrible crime he cannot really forgive himself for.
* WreckedWeapon: His villain defeat pose in the digital game shows him staring at the pieces of his shattered Endling weapons in the wake of his failure.
[[/folder]]

[[folder: The Dreamer/Muse]]
!!The Dreamer (Multiverse Era)[=/=]Muse (RPG Timeline)
->'''Debut''': ''Shattered Timelines''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dreamer_original_foil_front.png]]
[[caption-width-right:350:'''Haka:''' "She looks so peaceful... don't be fooled!"]]
As a child, Vanessa Long (a.k.a The Visionary) and her family were saved from Project Cocoon. However, Vanessa's psychic powers awakened and caused her dreams to project themselves into the real world. The Dreamer's deck involves deploying a large number of minions who need to be destroyed while avoiding hurting the Dreamer herself; however, these projections tend to be ''powerful''.
----
* ChildrenAreInnocent: The Dreamer isn't in control of her immense powers, hence why you lose if she drops to 0 HP.
* CreepyChild: But [[ChildrenAreInnocent it's not her fault]].
* DamageIncreasingDebuff: Challenge Mode's "Frail Child" has the Dreamer do this to ''herself''. See GlassCannon below.
* DamageReduction: Granite Oni reduces all incoming damage to itself by 1.
* DemBones: PlayedWith. Macabre Specter is a man in a top hat in skeleton tights -- but with a literal ExpressiveSkull [[SkullForAHead for a head]]. Also a case of BorrowinSamedi.
* DepartmentOfRedundancyDepartment: Dreamer's front side is called "The Dreamer Dreams."
* DarkIsEvil: Her projections are literal [[LivingDream nightmares come to life]]. Averted in the case of the Dreamer herself, however, as she's an innocent.
* EvilTwin: Her Dark Hero, a projection of Legacy. Dark Hero buffs Villain cards and reduces damage dealt to Projections, which is Legacy's role on the heroes team.
* GirlsLoveStuffedAnimals: The Dreamer has a stuffed ape beside her on her "The Dreamer Dreams" side. The Treacherous Ape appears to be based on it (indeed, that may be why it's called "treacherous").
* {{Golem}}: Granite Oni is a [[NonIndicativeName stone golem]], and looks like what you'd get if a {{samurai}} had been sculpted as a member of the [[https://en.wikipedia.org/wiki/Terracotta_Army Terracotta Army]].
* FutureMeScaresMe: Well, considering how Visionary and Dreamer are ''nemeses'', this counts.
* GlassCannon: The Dreamer turns into one during Challenge Mode's "Frail Child" Challenge. In it, any damage The Dreamer would take is increased by five, turning any blow dealt to her a lethal one.
* HealingFactor: Macabre Specter fully heals when a target other than him dies. He only has 3 HP though so it's minor compared to the other villain targets that can heal.
* KillerGorilla: Treacherous Ape counts, although its orange fur suggests it might be some kind of orangutan. It resembles her stuffed animal.
* LivingDream: The Dreamer is bringing her nightmares to life with her RealityWarper powers.
* LivingToys: The Toy Master's stock in trade, as also seen in the art for Night Terrors.
* MoreTeethThanTheOsmondFamily: Huge snaggletoothed maws full of fangs are a recurring theme among the various nightmares.
* NonStandardGameOver: If Dreamer is killed, the heroes lose.
* ObliviouslyEvil: The Dreamer isn't evil or malicious and she's as much a victim of her own powers as anyone else.
* OminousMusicBoxTune: Her theme music from the digital game. Of course.
* OneHitKO: Both for Dreamer ''and'' the heroes. Challenge Mode's "Frail Child" Challenge makes ''any'' damage Dreamer takes lethal, and if she dies, [[NonStandardGameOver it's game over]].
* OurMonstersAreDifferent: As filtered through the overactive imagination of a scared little girl, the usual rules don't necessarily apply.
* PoliceBrutality: Megalopolis's Police Backup can indeed be this if Dreamer has the most HP come the end of the Environment Turn. It's only 1 damage though, and since they are Environments the heroes can take the damage for Dreamer. It's even worse in Challenge Mode.
* PowerIncontinence: She's not actually evil, it's just that her PsychicPowers are causing her nightmares to manifest in the real world.
* PsychicPowers: Hers are [[RealityWarper vast]].
* RealityWarper: The Visionary's full powers, but none of her control ''or'' various limiting factors.
* SpidersAreScary: Grotesque Arachnoid, who looks like a cross between ComicBook/{{Venom}} and [[ComicBook/SpiderMan Man-Spider]].
* SquishyWizard: Dreamer only has 6 HP. You do not want to send large amounts of damage her way.
** Taken UpToEleven in Challenge Mode. See GlassCannon and OneHitKO.
* TakingTheBullet: Since Dreamer's death results in the heroes losing, the hero with the least HP can redirect Environment Damage to themselves and take the damage for her.
* TimeTravel: And/or traveling between dimensions -- she's the Visionary's younger self from an alternate universe.
* TookALevelInBadass: [[spoiler: In the RPG timeline, she grows up to become the hero Muse.]]
* ToothFairy: Subverted with an evil version that [[OurFairiesAreDifferent steals teeth and eats them]].
* {{Unicorn}}: The malevolent whipacorn, a unicorn with a [[ExactlyWhatItSaysOnTheTin whip for a horn.]]
-->'''Ra:''' Why does it have a whip for a horn?\\
'''Mainstay:''' [[MathematiciansAnswer For whipping!]]
[[/folder]]

[[folder: The Ennead]]
!!The Ennead
->'''Debut''': ''Infernal Relics''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ennead_sentinels_of_the_multiverse.png]]
[[caption-width-right:350:"Our power has seen millennia! You shall fall before the Ennead!"]]
A team of fortune-hunting archaeologists who followed in the wake of Blake Washington, the current Ra. On an ill-fated expedition, they were trapped inside a pyramid containing relics associated with a group of Egyptian gods whom Ra had defeated and imprisoned. Taking up the artifacts, they were transformed just as Washington was, only now the Ennead are bent toward power and destruction. The Ennead's deck involves the team gradually awakening and assembling, with each card in their deck triggering different members of the Ennead to activate their effects based on the colored symbol of a card they play; as a result, once the Ennead get rolling, they are at best a serious handful, and at worst they will ''steamroll'' the heroes.

In addition to being comprised of multiple character cards, the other unique mechanic of the Ennead's deck are the symbols on each of their one-shots: a black ankh, a green hand, and a red sun disk of Aten. Each symbol triggers a corresponding effect or effects on the Ennead's character cards, which can trigger multiple villain team members ''and'' can go off more than once per round.
----
* AbsurdlySharpClaws: Tefnut has both the head and claws of a lioness.
* AchillesHeel: Their deck is ''entirely'' based on One-Shots, with the Ennead themselves having effects that trigger when a specific One-Shot from their deck is played; their only automatic effects that work every turn are on their Incapacitated sides -- other villains may do damage at the end of their turn or as a counterattack, but the Ennead can't. As a result, cards that lock down their plays, such as Legacy's Take Down, will limit them to just their incapacitated effects until end of turn (and some of those incap effects can be just as dangerous to the Ennead; Set, for example, gives a free play to ''everyone''). They also all share a nemesis icon, so effects that redirect damage cause them to get bonus damage on each other.
* AllYourPowersCombined: Played with. Challenge Mode gives each card in their deck all three of their trigger symbols (Orange, Green, Purple), meaning the cards that are supposed to trigger specific members of the Ennead trigger each member instead. Note that two of them play extra cards when triggered.
* AmazingTechnicolorPopulation: Osiris, as he often is in ancient Egyptian murals, is green.
* ArchEnemy: Oddly enough, of the ostensible leader of the Egyptian pantheon, Ra.
* BandageBabe: Nephthys doesn't wear much besides bandages over strategic places, the better to look like a (literal) {{Mummy}}.
* BarrierWarrior: Nuit reduces all damage to other Ennead members by 1.
* BigBad: Atum leads the Ennead.
* BladeBelowTheShoulder: Shu's arms end in long sharp spikes. The Grave Beckons, which destroys all targets with 3 HP or fewer, shows him stabbing the Argent Adept through the chest.
* BossRush: They start out with as many members of the Ennead on the field as there are heroes, and their numbers just increase. Once they ''all'' come out, things get ''really'' bad...
* BreathWeapon: Atum's beetles breathe fire on Blast of Flame. Nephthys constantly breathes out clouds of glowing orange energy and deals fire damage.
* CatGirl: Tefnut is a more-realistic, less-fetishy cat woman.
* DeathByDespair: Osiris inflicts psychic damage and forces players to discard cards.
* DeathOfAThousandCuts: Very few of their attacks do more than 1 or 2 damage, with the strongest effects tending to be H-2 damage, which maxes out at 3 damage. With the way their symbols work, however, you could have several of them attacking in one turn in addition to the one-shot cards, so by the end of their turn, they can deal in the double digits in total.
* DifficultySpike: Their Advanced rules are generally agreed to trigger one of the harshest in the game, since they mean a new member of the Ennead comes out ''every round'' rather than when specific cards are played.
* DividedWeFall: The Ennead grow in strength when they're in proximity to one another, and when all nine artifacts have active bearers at once. When Ra returned as a Horus, he led the heroes in splitting the Ennead up and engaging them in small groups, so that by the time they united they were weakened. Notably, this is how a battle with them plays out in the cardgame, as the heroes try to take out the Ennead they're facing before the others have a chance to join them.
* ElementalEmbodiment: Shu in particular is a transparent spirit of air whose title is "Breath of the Wind".
* ElementalPowers:
** DishingOutDirt: Geb, whose title is "Earthquake Speaker", has this as his main power. In-game this is represented as melee damage. The Desert's Wrath's environmental destruction and projectile damage are represented as a giant pharaoh made of sand emerging out of the desert dunes.
** FireIceLightning: Elemental Storm deals 1 point of each damage type to all hero targets.
** {{Hellfire}}: Isis, the "Matron of Magic", deals infernal damage, as do Ancient Magicks and Death's Grasp.
** PlayingWithFire: Nephthys the "Life Warden" breathes both fire and life. Cards with the red sun disk symbol focus on fire damage, and include Blast Of Flame, Mass Overheating, and Sun's Fury. On an ankh, Atum reveals cards from the Ennead's deck until he finds a red symbol and plays it, and the card for Blast of Flame shows his two golden scarabs blasting the weakening barrier Unity is hiding behind with continuous gouts of flame bigger than they are.
** ShockAndAwe: Set, "God of Storms", deals lightning damage when the green "nature" symbol is played, and is, naturally, the god depicted on the art for Elemental Storm.
* EnemyMine: None of them like each other much, though their common hatred of Ra unites them. Comically, due to game mechanics, they technically count as ''each others[='=]s'' nemeses as much as Ra's, so their attacks, if redirected, gain a damage bonus. Notably, their biggest disadvantage, in what is almost certainly an intentional twist, is their lack of teamwork compared to the heroes and their tendency to [[UnwantedAssistance step on each others' toes]].
* EvilCounterpart: They're basically a team of supervillains, with roughly around the same amount of health as the heroes. They even flip when they're defeated rather than being put in the trash, allowing them to continue to have nasty effects on the battlefield via their version of incapacitated abilities. Atum in particular is one to Ra, as another fire-themed sun deity, who even has a similar mechanic for [[SummonToHand dredging the Ennead deck]] to play the various fire-based red symbol one-shots.
* EyeOfHorusMeansEgypt: It's the shared nemesis symbol for the Ennead and Ra.
%%* FireIceLightning: Elemental Storm does 1 damage of each type to all hero targets.
* GlowingEyesOfDoom: All of them share these with Ra. Nepthys combines it with a ThroatLight.
* FogFeet: Below the waist, Shu's body trails off into the standard genie/ghost-style tail of mist.
* GraveRobbing: The current Ennead are composed of those unsavory characters who hoped to plunder the riches of their temple.
* HealingFactor: Nuit regains 2 HP whenever the red symbol goes into the villain trash. The Ennead In Force (their character card when flipped) causes them to begin recovering health each turn.
* HeelFaceTurn: While the current crop of Ennead were mostly-bad people even before becoming gods and as such are all villains, the next generation in the ''Sentinel Tactics'' gameline are largely either heroic or non-malevolent. In particular, Tefnut and Nuit become out-and-out heroes, and only Atum, the son of the previous Atum, remains a true supervillain.
* LegacyCharacter: Like Ra, all of them exist as personas that various bearers have "worn" over the millennia. Notably, they are not always evil and malevolent. The current crop ''are'' largely because Anubis arranged for their appearance to punish Ra's hubris. Also, while certain personality traits cross over from incarnation to incarnation, and while they are always the same biological sex as the original hosts, interpersonal relationships do not: Isis and Osiris are not automatically attracted to one another, as an example.
* TheMedic: Nephthys and Shu heal all Ennead members when their triggering symbols appear (only the black ankh in Nephthys's case, but both other symbols for Shu). Shu doesn't do much damage, but is immune to the two very-common damage types of melee and projectile, while Nephthys can also [[CombatMedic dish out fire damage too]], and she continues healing the Ennead even while incapacitated.
* MixAndMatchCritter: Set, as in the mythology, has the head of the [[https://en.wikipedia.org/wiki/Set_animal Set animal]], also known as a "sha" or "Typhonic beast," a mysterious creature with aspects of many other animals.
* {{Mummy}}: Nepthys has both the UndeathlyPallor and linen wrappings of one of these.
* NonHumanHead: As Egyptian gods, this is to be expected. Geb has a cobra head, Tefnut has the head of a lioness, and Set, as always, has the head of the [[MixAndMatchCritter unknown Set animal]].
* NoSell: Shu is immune to both projectile and melee damage. Notably, this means that a team of the Wraith, Legacy, and Parse fighting him in wrong environment is in one of the true {{Unwinnable}} situations in the card game.
* OneHitKO: The Grave Beckons kills every non villain with 3 or less HP. Incapacitated Osiris kills the non-character target with the least HP each turn.
* PersonOfMassDestruction: When Ethiopia arranged a massive military assault to try to free Egypt from their occupation, Atum obliterated one of their cities to break their will. Deconstructed in that doing so was a once-in-a-century expenditure of power for him, and the hubris of it led to his and his team's eventual defeat.
* ReconcileTheBitterFoes: Briefly. They are awed when they see the full manifestation of Ra's power during the "setting sun" phase of his cycle, and willingly follow him as their king, along with Anubis, to launch an alpha-strike against [=OblivAeon=], who threatens all of reality, losing their lives in the process.
* SadlyMythtaken: Naturally, being comic book versions of the ancient deities, the Ennead weren't evil in the source material. Of course, these are also just the current batch.
* ScarabPower: Very important in Egyptian iconography, most prominent with Atum, who has a scarab bracer, a scarab tiara/forehead emblem, and two fire-breathing kickball-sized golden scarab {{Attack Animal}}s.
* SculptedPhysique: Geb's body, apart from his head, is made of chiseled stone.
* StoneWall: Nuit doesn't deal damage on her own, but [[BarrierWarrior shields all the other members]] of the Ennead as a passive benefit and [[HealingFactor can regenerate if harmed]].
* UnwantedAssistance: Their greatest weakness, compared to the heroes, is their inability to properly coordinate with one another and leverage their numerical advantages with teamwork.
* WolfpackBoss: Each is roughly as powerful as one of the heroes.
[[/folder]]

[[folder: Gloomweaver]]
!!Gloomweaver
->'''Debut''': ''Infernal Relics''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gloomweaver_original_foil_front.png]]
[[caption-width-right:350:"All this delicious despair. I can almost taste it. Let me in, mortals!"]]
A powerful extradimensional demon of gloom and fear. His cultists are trying to acquire the three relics required to summon him to the mortal world. Gloomweaver's deck is heavy on minions and targets, primarily zombies and cultists, but also on debuff-applying voodoo pins and his trio of extremely dangerous relics.

His variant is '''Skinwalker Gloomweaver''', who has made a pact with the resurrected Spite and inhabited a body formed from the remains of Spite's victims. After the heroes defeat him, his physical shell turns into a nightmarish colossus of rotting flesh that rapidly devours its own minions to try to remain in play.
----
* ArchEnemy: Nightmist.
* ArtifactOfDoom: All of his relics, which he seeded with his essence long ago in the physical world. If all three are out at once, it is '''bad''' news.
* BadBoss: His deck recycles cultists into zombies, and his Skinwalker variant slaughters his own minions when it flips. Notably, its henchmen from the Realm of Chaos, such as Ruin, don't like him much, and Ruin in particular goes off-script to try to get enough power to oust him and reclaim his old place in the order. Plus, Jian Yu, the Master, took over the Realm of Discord in the ''Tactics'' timeline during his absence.
* BodyOfBodies: The Rotting God, which turns out to make it ''very'' difficult for the heroes to destroy.
* TheChessmaster: Thanks to his immortality and the bizarre nature of time in the Realm of Discord, Gloomweaver's plans are lengthy and patient. The plan to use his relics to emerge into the world was centuries in the making, and his plan to switch places with Spite was clever and lengthy. Furthermore, he often acts behind the scenes, such as sending Ruin, a Void entity he broke and enslaved during his rise to power millenia ago, to represent his interests during the ''Vengeance'' event (though it ended up going after the Argent Adept instead), or subtly trying to turn the Dark Watch against one another during their turbulent founding.
* {{Cult}}: Gloomweaver's Cthulhu-esque cult forms a major part of his firepower.
* DamageOverTime: The Rotting God is rapidly melting as a result of the heroes wrecking his body and forcing it to flip. Unfortunately, [[HyperactiveMetabolism it can regenerate by consuming any destroyed target]], and it [[BadBoss slaughters its own minions to keep healing]].
* TheDarkSideWillMakeYouForget: Gloomweaver is aware, in an academic sense, that he WasOnceAMan, but he can no longer remember nor care about who he was or what he looked like.
* DimensionLord: He rules his realm of fear, misery, and death so as to maximize his ability to feed on the despair they produce. And he's always looking to absorb more. His ultimate plan is to emerge into the physical world and turn it into a horrible nightmare.
* {{Expy}}: As an extradimensional magical entity appearing as a tall figure with a flaming skull for a head, he's one of Dormammu, the ArchEnemy of ComicBook/DoctorStrange.
* EmotionEater: He feeds on gloom and despair.
* {{Familiar}}: His is an albino snake known as Ophidua the Deceiver. She was his familiar when he was human, and her undead spirit serves as a conduit for his power on the mortal plane.
* HollywoodVoodoo: Part of his deck involves voodoo pins, that cause negative effects to heroes if they are not destroyed.
* InstantWinCondition: If he's in his Nightmare Walker state, then putting all three of his relics into the trash results in instant victory for the heroes.
* ImAHumanitarian: Skinwalker's flipped side, the Rotting God, heals whenever any target is destroyed. It is implied that he eats them. Considering a good number of his minions are human Cultists...
* {{Lich}}: What he was in his mortal life. His demonic form still resembles one.
* NiceJobFixingItVillain: Sends one of his most loyal cultist to [[spoiler: teach a young Nightmist the ways of magic while secretly siphoning a portion of her power. While this does indeed lead to some of her power being stowed away, she still ends up one of the major obstacles to his plans and a very powerful hero from this.]]
* NightOfTheLivingMooks: Zombies form a big part of his hordes, and his cultists both become zombies when they are destroyed and bring destroyed zombies back from the trash.
* NoCureForEvil: Notably {{Averted|Trope}}. When [=GloomWeaver=] flips he heals H * 10 Hp.[[note]]H = the number of Heroes[[/note]]
** Averted even more in his Skinwalker variant. Due to being a Zombie while the Skinwalker, he can use the Pouch of Bones to heal when Zombies rise. Then, as the Rotting God, any time any target dies, he heals from it. Which is good as he tend to do even more damage to his own side than he does to the heroes'.
* OutOfFocus: Out of all the classic mode villains, Gloom and Spite alone seem to play no direct role in the ''[=OblivAeon=]'' CrisisCrossover, not as minions of [=OblivAeon=] or BigDamnVillains aiding the heroes -- the Chairman at least has the excuse of having been in Rook City when Progeny leveled the place -- but they return with a vengeance after the fact. In the meta-fiction, this is explained by the event having cut short the smaller Skinwalker crossover -- with Gloomweaver trapped in Dr. Medico's oblivion shard (thus giving rise to his [[SuperpoweredEvilSide Malpractice variant]], and later to [[DemonicPossession possess him completely]]).
* SealedEvilInACan: The Rotting God's essence is ultimately trapped within Dr. Medico's [=OblivAeon=] shard shortly before the start of the [=OblivAeon=] event. Unfortunately for the good Doctor, in the ''Tactics'' timeline, this eventually leads to [[LeakingCanOfEvil Gloomweaver poking through the Shard]] to eat him alive from the inside out, wearing his energy-body like a suit. With an [=OblivAeon=] shard.
* TheUndead: Zombies form the core of his minions, and every time a cultist dies they get raised as a zombie. Becomes one himself as the Skinwalker, though he has fewer hitpoints to reflect that it is weaker than his Discordian form.
* WasOnceAMan: Gloomweaver was once a human sorcerer, thousands of years in the past. [[TranshumanTreachery He willingly gave up his humanity to become a demonic tyrant in the Realm of Discord]].
* TheWorfEffect: In Gloomweaver's first great moment of triumph, as all the heroes brawled with him at once while he emerged into the physical world, the Dark Visionary seized control of her counterpart, burst from her cocoon, and instantly forced him back into the Realm of Discord, then sealed the portal so he couldn't get back. Later, other heroes throw themselves at his Skinwalker form and get defeated to show how dangerous it is, before the introduction of Lifeline.
[[/folder]]

[[folder: Grand Warlord Voss]]
!!Grand Warlord Voss
->'''Debut''': Base game, ''[=OblivAeon=]'' ("Rainek Kel'Voss" Scion card)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grand_warlord_voss_original_foil_front.png]]
[[caption-width-right:350:"What I cannot have, I will destroy."]]
A highborn member of the Thorathian race who chose a military career and made great strides in scientific discovery, but was exiled for experimenting on his fellow citizens. Returning from his exile, he managed to conquer his homeworld and has now set his sights on the rest of the universe. Voss' deck is heavy on the minions, both deploying and supporting them. He has a ''lot'' of mooks to send your way.
----
* AchillesHeel: His deck has two significant weaknesses that, exploited in tandem, makes him a ''lot'' easier to deal with:
** The vast majority of his minions only have 3 HP, so mass-damage attacks (including and especially from his [[ArchEnemy nemesis]] Tempest) will rip them to shreds if he doesn't have a Gene-Bound Guard or First Lieutenant Tamar on the field to protect them.
** He has very few ways of playing more than one card per turn, and almost no forms of direct damage when not flipped. If a character like Visionary or Wraith can consistently scry his deck and prevent him from pulling out big-hitter cards like Forced Deployment or one of the Starships, his ability to maintain offensive pressure deflates like a balloon.
* ArchEnemy: Tempest, whose world he enslaved, and the majority of whose people he twisted into the Gene-Bound Shock Troops.
* AuthorityEqualsAsskicking: At the start of the game, Voss stands back and lets his minions run rampant. When things get dire enough, though, he wades into the fray himself, proving that he is ''also'' a Super-Thorathian Warrior.
* BadassBoast:
--> '''Grand Warlord Voss''': What I cannot have, I '''will''' destroy.
* DecapitatedArmy: Played with. Voss's defeat on Earth led to a civil war breaking out on his homeworld. His armies still far outnumber the rebels... but the rebels are now far better united and organized than they.
* DragonAscendant: [[spoiler:One possible outcome when battling [=OblivAeon=] -- if the players are about to win the game and Voss is still active, he flips, regains a massive amount of HP, and usurps [=OblivAeon=]'s power -- intent on conquering the multiverse, rather than destroying it.]]
* EnergyBall: One of Voss's attacks on his Super-Thorathian Warrior side.
* EvilOverlord: Every resource of the worlds he conquers is bent to the conquest of the next one. This includes [[BattleThralls the inhabitants]].
* EvilVersusOblivion: [[spoiler:As "Willful Servant" Rainek Kel'Voss, he's been ReforgedIntoAMinion by [=OblivAeon=], but is still FightingFromTheInside, seemingly to assist the heroes.]] [[spoiler:Because, of course, if the multiverse is annihilated, there won't be anything left for Voss to conquer.]]
* EmperorScientist: All of his "soldiers" are the result of remorseless gene-tinkering conquered peoples to create more-dangerous troops for his hordes. Notably, he only conquered his race as a result of his immense scientific genius, allowing him to create the first Gene-Bound soldiers.
* {{Expy}}: He looks like a palette swap of Darkseid and has the personality and backstory to match. He also has a strong resemblance to Thanos, but given that Thanos himself is an {{Expy}} of Darkseid this is hardly surprising.
* FightingFromTheInside: [[spoiler:As one of [=OblivAeon's=] Scions, his default side is "Willful Servant", and while he's forced to fight the heroes, he'll also damage fellow Scions in the same battle zone.]]
* GeniusBruiser: He's a master tactician and gifted geneticist, and when he flips it turns out his bulk is not for show.
* HijackedByGanon: [[spoiler:Has the ability to pull this on [=OblivAeon=], usurping him and becoming the final boss.]]
* HomeFieldAdvantage: Decidedly shows why he became Grand Warlord in Dok'Thorath Capital, where the addition of Thorathian Military cards who won't attack him, Gene-Bound Ravagers who won't hurt his other Minions, and the presence of three extra Minion cards (the aforementioned Ravagers) in the environment deck makes the possibility of a NonStandardGameOver far more pressing. (The latter actually makes him even ''more'' dangerous on Baron Blade's Mobile Defense Platform, which has ''six'' minions in its environment deck.)
* HumanShield: Voss takes 2 less damage for each minion he has in play, representing the sheer number of minions his army brings to bear. To effectively hurt him the minions must die first. Which can be problematic, thanks to the meat shield being able to fight back.
* NonStandardGameOver: If Voss starts his turn with ten or more minions in play, his forces have overrun the Earth and he instantly wins.
* PlayingWithFire: Voss hurls fire and energy while flipped to his Super-Thorathian Warrior side.
* SpikesOfVillainy: Voss and his right and left-hand minions, fellow Thorathians First Lieutenant Vyktor and Field Lieutenant Tamar, have these on their backs, elbows, and knees. The spikes are a racial trait of all Thorathians -- though not all Thorathians are evil, as Sky-Scraper and her fellow rebels demonstrate.
* ReforgedIntoAMinion: What he does to his Gene-bound troops. [[spoiler:Also what [=OblivAeon=] ''attempted'' to do to him. [[SubvertedTrope As it turns out]], Voss has more than enough willpower to [[TheStarscream fight back from the inside]].]]
* WalkingShirtlessScene: [[spoiler:Loses the armor for his final form after [[DragonAscendant stealing OblivAeon's thunder]] for himself.]]
* ZergRush: His underlying strategy. Voss starts the game with one minion in play for each hero opposing him. He also has three copies of the dreaded Forced Deployment card, which upon destruction lets him get ''every'' Minion in his trash back onto the battlefield, which is a more traditional use of this trope.

!! Voss's Troops
->'''Debut:''' Base game

Voss brought an army to conquer Earth, which extends far beyond the cards that actually enter play. In addition to his ships and lieutenants, the backbone of Voss's invasion force are the Gene-Bound Thralls, the genetically-modified remnants of those species which he has already conquered, which now serve him as mindlessly loyal ground troops.
----
* AutoRevive: Forced Deployment. When destroyed all dead Minions are played from the villain trash, and the card automatically destroys itself at the start of the villain turn. It's often safer for the heroes to destroy it sooner, so they can at least knock out a few of the more damaging minions before the next villain turn.
* BattleThralls: All of Voss's Gene-Bound Thralls are once-free races genetically modified to emphasize those traits Voss found useful, discarding the rest.
* BrainInAJar: The Gene-Bound Psi-Weavers appear to be floating brains in mech-bodies shaped like CreepyCentipedes.
* CoolGate: The [[TechnoBabble Quark-Drive Translocator]] looks like a Film/{{stargate}} and spits out even more minions. Mechanically speaking, it plays the top card of Voss's deck the first time each turn that one of Voss's Minion cards enters play.
* CoolStarship: The [=TCF=] Conqueror and [=TCF=] Stalwart, far and away the most powerful targets in Voss' deck.
* DamageIncreasingDebuff: First Lieutenant Vyktor increases all damage dealt to the heroes, including damage from the environment, self-damage, etc.
* HealingFactor: The flavor text of the Gene-Bound Guards says this is the source of their incredible toughness, though they don't actually regain HP from turn to turn.
* HumanResources: Once Voss has conquered a people, they're more or less extinct. Notably, several of the Endlings are the direct result of his swath of destruction across the stars.
* HumanShield: Gene-Bound Guard plays this a little straighter, as each one reduces damage to all villain targets by 1.
* AnIcePerson: The animalistic Gene-Bound Frost Hound deals cold damage [[AreaOfEffect to all non-villain targets]].
* LaserBlade: Each Gene-Bound Ion-Lancer wields one, dealing energy damage.
* MakeMeWannaShout: The undead-looking Gene-Bound Banshees deal sonic damage with a shriek that [[GaleForceSound visibly distorts the air]].
* NoSell: Each Gene-Bound minion is immune to the damage type it causes, while each Gene-Bound Guard adds a stacking 1-point damage reduction to all villain targets. First Lieutenant Tamar adds a further point of damage reduction to everything but ships and the [[CoolGate Quark-Drive Translocator]]. Voss's two battleships are in space, and as such are immune to Melee damage.
* PlayingWithFire: The Gene-Bound Firesworn, from a species of [[MagmaMan magma men]].
* PoisonousPerson: The Gene-Bound Bionauts deal poison damage.
* PsychicPowers: The Gene-Bound Psi-Weavers deal AOE psychic damage.
* TakesOneToKillOne: {{Inverted|Trope}}. All the Minions (save Gene-Bound Guard, which doesn't deal damage) are immune to the type of damage they deal.
* ReforgedIntoAMinion: Each of them was the dominant species of a planet already conquered by the Thorathians.
* WeHaveReserves: Voss's quote on the Forced Deployment card says it all:
-->'''Voss:''' These people are engineered to live and die at my command!
* ZergRush: Voss's deck is full of targets, most of them low-HP Minions. Other than the Gene-Bound Guards, all any of them can do is deal damage, overwhelming the heroes by sheer volume of attacks.
[[/folder]]

[[folder: Greazer Clutch]]
!!Greazer Clutch
->'''Debut''': ''Villains of the Multiverse''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/greazer_clutch_original_foil_front.png]]
[[caption-width-right:350:"That Greazer, he's a real cool cat. That's what they all say, right?"]]
A cosmic bounty hunter for hire riding through the stars on his sweet ride, the Pink Lady. Greazer picks a random hero to be his "living paycheck," treating them as a nemesis for the rest of the game. Then, he pulls out his hunter tech to try to drag them off.
----
* AchillesHeel: He's vulnerable to redirection effects and those that force cards to damage themselves, because he'll counter-attack anyone who messes with his hair - including his teammates, himself, or ''the hair itself''.
* AntiVillain: In and out of universe, Greazer is a popular fan-favorite character despite being a villain. This is due to a mixture of his own charisma and his not doing anything particularly heinous or ambitious despite being a selfish jerk who often ends up tangling with heroes. He's a villain, without actually being ''evil'', ya dig?
* BadassBiker: One that can go toe-to-toe with Earth's best and brightest with his arsenal of gadgets and groovy moves.
* CoolBike: The Pink Lady, which improbably doubles as a CoolStarship.
* CounterAttack: His Thermobaric Mines automatically deal fire damage whenever the hero they're attached to plays cards.
* DelinquentHair: A sweet pompadour. Amusingly, it's actually a card in his deck that is put in play at the start of each game. Damaging it makes him brutally counter-attack the offender, but if it's at 0 HP or less at the start of his turn, it deals him a blow to his morale in the form of psychic damage, as he hurries to get it back into shape.
* DiscoDan: His slang and style of dress are all more than half-a-century old by Earth standards.
* EvilVirtues: Despite his lack of ambition and selfish greed, the creators note that Greazer has a lot of positive aspects. He is a handy, meticulous person, as demonstrated by his carefully-pomped hair, the ride he takes good care of, and the forged merch he carefully put together himself, and he's willing to work hard if he thinks there'll be a big payout at the end of it.
* {{Expy}}: His blue skin, red eyes, bike/starship and profession as a cosmic bounty-hunter all recall [[{{SelfDemonstrating/Lobo}} the Main Man]], though he's more of a 50's biker than a modern one. His treatment as a character (going from a popular background character to the VillainProtagonist of his own stories, starting to move in the direction of a LighterAndSofter AntiHero before being firmly moved back to villainy by fan and editorial response) also mirrors Lobo.
* FromNobodyToNightmare: "Nightmare" is probably a stretch, but Greazer was once a loser grifter alternating between selling overpriced knock-off merch from his space van parked outside the Bloodsworn Colosseum, and, after a few crazy adventures, has gone on to become one of the best, and most feared, bounty hunters in the galaxy.
* GreaserDelinquents: His name and [[TheFifties '50s]] style recalls this era of fashion and attitude, as if [[ExactlyWhatItSaysOnTheTin the name]] weren't a giveaway.
* InterspeciesRomance: The creators have gone out of their way to clarify: he's from a star cluster where lots of different alien races intermingle in that way, and he has a lot of flings with other races across the galaxy.
* ImprobableWeaponUser: On top of his thermobaric mines, electric shackles, and a pretty big gun, Greazer comes armed with, of all things, a weaponized jukebox called the H.Y.P. Displacer. That he causes to attack the heroes with sonic and energy damage by [[Series/HappyDays whacking it just right]].
-->'''Greazer:''' Work, you bucket of bolts! [[MythologyGag Or I'll leave you in some square diner!]]
* LighterAndSofter: In and out of universe. In-universe, the comics actually started moving him from AntiVillain to AntiHero, playing up his sympathetic qualities, before editorial firmly clamped down and insisted that the character remain a villain. Out-of-universe, some of the creative team started getting into the idea of flipping him to a hero deck for the [=OblivAeon=] event, but the eventual decision was made to instead keep him as he is.
* LovableRogue: From his early days scalping tickets and selling cheap knock-off [[TheMerch Bloodsworn merch]], to his later career as a star-hopping bounty hunter, Greaser is generally a shady guy who's still cool enough, and lacking enough in genuine evil, for the audience to like.
* MeaningfulName: '''Greazer''' is a neo-[[GreaserDelinquents greaser]]; a '''clutch''' is how you change gears on a motorcycle.
* NobodyTouchesTheHair: If its health is above 0, anyway. If someone messes with it, it's counterattack time. This can get hilarious given some of the cards that exist in team mode. If Plague Rat uses Chemical Frenzy without a Revocorp Restrainer out, for example, it will hit Greazer's hair, causing Greazer to punch the Rat - then the hair will attack itself, causing Greazer to punch the hair - and then Greazer will trigger his own counter-attack and punch himself! Notably, if his hair is below 0 on his turn, he'll fix it up, restoring it to full health, then deal himself psychic damage as his ruined 'do hurts his morale.
* NonIndicativeName: His spaceship "The Pink Lady" doesn't have even a dash of pink on it. There's a pin-up of an alien woman on the side, but even then, she's red, not pink. This is because it's actually named for the robotic gambling savant he saved/kidnapped in his very first adventure, who pegged him as a man about to "pay out," then was mortally wounded and perished escaping with him. It was her confidence in him, and her generous contribution of her retirement fund, that gave him the confidence in himself, and the financial means, to go from a low-brow grifter to one of the most skilled and feared bounty hunters in the cosmos.
* OnlyInItForTheMoney: If his target ever gets incapacitated, so does he, since he bails after swiping them. He also tends to fire on his target to the exclusion of other heroes. Notably, his incapacitated effect is potentially ''very'' dangerous, so heroes probably don't want to take him out early if they can help it.
* PercussiveMaintenance: Despite apparently being quite handy, Greazer is pictured fixing the H.Y.P. Displacer by whacking it.
* VillainProtagonist: He actually ''started'' as the protagonist of his own book, which is quite unusual for an ostensible villain, even in comics.
* WhereDoesHeGetAllThoseWonderfulToys: Part of what makes Greazer dangerous is his array of extraterrestrial technology. This is part of why he's gotta turn to bounty huntin' to pay the bills, ya dig? These groovy moves don't come cheap!
[[/folder]]

[[folder: Infinitor]]
!!Infinitor
-->'''Debut''': ''Wrath of the Cosmos''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/infinitor_original_foil_front.png]]
[[caption-width-right:350:"This mask! It is not to hide my face. No! No. It is to keep the voices inside! So loud..."]]
When a purple crystal fell from space, Nigel Lowsley also gained the power to create hard light constructs like his brother, Hugh. However, unlike Hugh, Nigel was overwhelmed by the power and went insane as voices screamed in his head. Nigel is no more; there is only Infinitor, the infinite madness throughout the galaxy.

Infinitor's deck uses Manifestations. While similar to Captain Cosmic's Constructs, the Manifestations are generally more offensive.
----
* AchillesHeel: Infinitor relies on DamageReduction to protect his Manifestations; their HP is very low. Irreducible damage can tear through his army.
* ArchEnemy: Of Green Lantern expy Captain Cosmic.
* CainAndAbel: The Cain to Captain Cosmic's Abel, but played with in that his madness means he is often trying just as hard to reach his own redemption as Hugh is.
* DamageReduction: Infinitor reduces all damage to villain targets by 1, meaning plink-based characters are going to need help doing anything to his Manifestations. Twisted Malcreation takes it further by reducing ''all'' damage dealt to it to 1 if it's higher than that.
* DarkReprise: [[https://handelabra.bandcamp.com/track/tormented-by-voices His theme]] is a distorted and creepy version of his brother [[https://www.youtube.com/watch?v=scVDfxlYETE Captain Cosmic's theme]] from the ''Lazer Ryderz'' soundtrack.
* {{Expy}}: Rather than a Sinestro expy, he's akin to the Parallax-possessed Hal Jordan.
* FightingFromTheInside: If Infinitor gets too many constructs out, he flips, putting himself in a straitjacket and destroying his own manifestations. This represents Nigel struggling to avoid hurting anyone until he loses it again.
* FlunkyBoss: Like Captain Cosmic, he specializes in crowding the field with tons of low-HP targets.
* FourIsDeath: The HP of all of Infinitor's Manifestations is 4.
* FusionDance: Captain Cosmic's Requital variant has him gain Infinitor's manifestations (and his mask) following the latter's HeroicSacrifice. The combination allows him to continue playing constructs even after being incapacitated, but in-universe also leaves him unstable and hellbent on revenge.
* GreenAndMean: He and Hugh deliberately invert the Green good, Yellow/Gold evil dynamic of the ComicBook/GreenLantern.
* HardLight: What his Manifestations are manifested from.
* HeelFaceTurn: Apparently, Captain Cosmic manages to get through to his brother and turn him back to the heroic side. Infinitor's promo version has the keyword, "Tormented Ally," and in gameplay counts as a hero target. Instead of fighting him, the heroes have to help him bring his Manifestations down before they get out of control. And Captain Cosmic's final variant, during the [=OblivAeon=] crisis, sees Infinitor [[FusionDance merging with his brother to save him,]] [[HeroicSacrifice sacrificing himself in the process]].
* MalevolentMaskedMen: His sinister fanged mask.
* PaletteSwap: The base of Infinitor's costume is essentially Captain Cosmic's in black and green rather than red and gold, with a silver mask and armor. Their costumes do have different accents and accessories, however. His Heroic variant looks a lot more like his brother's.
* PullingThemselvesTogether: If the heroes fail to help his Heroic variant get under control, the shattered manifestations merge together into a huge colossus of green energy that absorbs the pieces of any other destroyed constructs. In his digital loss screen, the giant has begun to turn into [=OblivAeon=].
* PureEnergy: The most common damage type in his deck. Infinitor deals energy damage while flipped to his 'Tormented Malefactor' side, Twisted Miscreation also does energy damage, and his Lambent Reaper, Crushing Cage, and Ocular Swarm manifestations do as well.
* RedemptionEqualsDeath: Hugh manages to rehabilitate him, to resist the whispers while using the knowledge they represent against the forces of [=OblivAeon=] -- until Nigel gives his life in a HeroicSacrifice, saving his brother from a hopeless battle against [=OblivAeon=] himself.
* SinisterScythe: Wielded by his scarecrow-like Lambent Reaper manifestations.
* TragicVillain: Played up more than perhaps any other villain, to the point that his variant card and Captain Cosmic's final variant both reference it.
* TriumphantReprise: PlayedWith. His heroic variant's [[https://handelabra.bandcamp.com/track/tormented-by-voices-heroic-variant theme song]] is a heroic reprise of his villain base variant and is much closer to Captain Cosmic's Lazer Ryders theme... except distorted and discordant, fading in and out, with the whispers still there and just as terrifying as ever.
* UnwittingPawn: Established as early as the release of his Heroic Infinitor promo variant, his powers and madness are due to [=OblivAeon=].
* WithGreatPowerComesGreatInsanity: Infinitor lost it once he got his powers. There is seemingly very little of Nigel left inside him, but Captain Cosmic never gives up on his brother, and does eventually manage to bring him back from the brink.
* WoobieDestroyerOfWorlds: He used to be a perfectly nice guy -- until the purple crystal (an oblivion shard) corrupted his powers. It all went downhill from there.
* ZergRush: Infinitor's Manifestations are not very durable, but they can deal a lot of damage quickly, and his deck is built around churning them out. Unlucky draws can see you easily facing ten or more at once by his second turn.
[[/folder]]

[[folder: Iron Legacy]]
!!Iron Legacy
->'''Debut''': ''Shattered Timelines''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iron_legacy_original_foil_front.png]]
[[caption-width-right:350:"There is no longer a legacy to further. So be it."]]
In an alternate universe, Legacy's daughter was killed by Baron Blade. Enraged, Legacy vanished, and eventually returned as Iron Legacy. He now rules the world with an iron fist, and his former allies have formed the Freedom Six to oppose him. Iron Legacy's deck does two things: buffing Iron Legacy, and inflicting tremendous amounts of damage to the heroes. It is not unheard of for Iron Legacy to take out multiple players in the second turn of the game.
----
* AchillesHeel:
** Unlike other villains who have various keyword cards, Iron Legacy's cards are mostly Ongoing. That means that hero powers that destroy Ongoing cards will weaken him. If you can consistently destroy more than one Ongoing a turn (or pull out Fanatic's End of Days), he starts dealing much less damage.
** Additionally, while he does extremely high damage, the brunt of it is melee damage. If the heroes can secure reliable immunity to it, he becomes very manageable.
** Deck-controlling heroes such as Wraith, Visionary, and Parse can also at the very least control which cards that he plays, ensuring that while he may get buffs and damage-dealing cards out, they can at least stop him from sending out the nastier cards.
** It shouldn't be any surprise, but Iron Legacy's hardest counter is Legacy himself, who can tank Iron Legacy's damage, redirect it to himself, become immune to melee damage, heal his allies, and have multiple cards that can either prevent all damage or lock down Iron Legacy's deck to keep him from further buffing himself.
* ArchEnemy: Nemesis of Tachyon, Absolute Zero, Tempest, Wraith, Unity, and Bunker, the Freedom Six in his timeline. He was one of the first two Villains with more than one nemesis, followed by Miss Information and Chokepoint. Story-wise, he and his multiversal counterparts from the "main" universe don't get along either, to the point of being the ''only'' non-nemeses with unique opening dialogue in the digital game prior to the addition of [=OblivAeon=] and the various villain-turned-hero decks. And speaking of which, he ''also'' has unique dialogue with both versions of Luminary, the heroic version of Baron Blade.
* AttackDeflector: Superhuman Reflection lets him send any attack that would deal him five or more damage to the hero with the most HP.
* BewareTheSuperman: And how. He's turned the entire world into a police state, and is a living illustration of how much Legacy's essential goodness causes him to [[TheFettered hold himself back]] for fear of what he might become.
* BrokenPedestal: He effectively became this for the rest of the Freedom Five and the world. His descent into megalomanical tyranny scattered and demoralized the remaining members of the group, to the point that the Wraith actually took over the Organization to use its resources against him.
* CrazyPrepared: Iron Legacy starts with as many of his ongoing cards out as there are heroes, and has a counter for ''everything''. Nukers like Tachyon and other high damage cards? Superhuman Deflection. Pingers like Chrono Ranger? Armored Fortitude and his flipped side. Damage reducing armor that Bunker, Tempest, and Naturalist have? Galvanized and Demoralizing Presence. Damage penalties given by Wraith? Demoralizing Presence. Multiple card plays granted by Tachyon, KNYFE, or Chrono Ranger? Final Evolution. Name a strategy and he has a way to stop it.
* DarkReprise: His theme in the digital game is a dark, more militaristic variation of normal Legacy's more John Philip Sousa-inspired marching theme.
* DespairEventHorizon: Young Legacy's death. He tears apart Baron Blade and Wagner Mars Base after her death, drops his ring on her grave and becomes Iron Legacy.
* {{Determinator}}: Once he flips, he goes from an unstoppable conqueror to a desperate, brutal, and intensely determined killing machine.
* DeathByDespair: Demoralizing Presence causes this. Each villain turn the heroes deal 1 Psychic damage to themselves, eventually killing themselves if Iron Legacy doesn't get to them first.
* EvilCounterpart: Of Legacy. A good number of cards in Iron Legacy's deck function similarly to cards in Legacy's. Iron Legacy even has Danger Sense's effect as a built-in effect for Iron Legacy's character card. He is the only villain in the digital version to have custom intro dialogue with a hero besides his nemesis: the Legacy family.
** Demoralizing Presence ↔ Inspiring Presence.
** Flying Assault ↔ Flying Smash
** Galvanized ↔ [[ShapedLikeItself Galvanize]] (Legacy's Base Power)
** Rule From The Front ↔ Lead From The Front
** Iron-Fist Strike ↔ Back Fist Strike
** Armored Fortitude ↔ Fortitude
** Former Allies ↔ Bolster Allies
** Final Evolution ↔ Next Evolution
** Beat Down ↔ Take Down
** Superhuman Redirection ↔ Superhuman Durability
* {{Expy}}: Of Superman gone bad, from [[ComicBook/SupermanRedSon Communist Superman]] to [[VideoGame/InjusticeGodsAmongUs Injustice Superman]], who shares the "supervillain killed a loved one" backstory.
* FantasticRacism: Neither aliens nor sapient robots have rights in his [[BadFuture nightmare future]]. Freedom Six Tempest's Collector's Edition incapacitated art shows the hero finding his people slaughtered in one of their enclaves.
* HealingFactor: Armored Fortitude reduces all incoming damage and restores his HP at the start of his turn (and he has two copies in his deck), while Final Evolution lets him regain 2 HP every time the heroes use a power. Once flipped, Iron Legacy heals for a whopping H+1 HP per round, the better to regain his composure and return to his base side.
* HeWhoFightsMonsters: Completely jumped off the slope in trying to rid the world of evil and injustice after the death of his daughter.
* HoistByHisOwnPetard: His Superhuman Deflection, Demoralizing Presence and his Advanced rules on his flipped side can cause the heroes to damage themselves. Suddenly all those damage boosts you might have racked up don't seem like such a great idea. On the flip side, if you can make him damage himself (through a redirection effect, or some of Sky-Scraper's Link cards), Iron Legacy's own buffs can be a quick route to victory.
* JudgeJuryAndExecutioner: One whose influence lies over the whole world.
* KickTheDog: In his custom intros in the digital version (and, thanks to his many nemeses and the many variant heroes that could fight him, he's got many times as many as most villains), he goes out of his way to insult them as only an ex-friend could.
* KnightTemplar: He killed or maimed most of the world's heroes just for trying to reason with him.
* LifeDrain: Possibly. Final Evolution shows him crushing a vial of serum as we stare down Baron Blade from Legacy's point of view. Final Evolution deals toxic damage and heals Legacy, suggesting a power that Legacy previously didn't have, and meanwhile his flipped side heals and deals damage at the end of every turn.
* LightningBruiser: Iron Legacy deals damage, and lots of damage very quickly. By the end of the first villain turn expect him to deal at least 9-15 damage base on the number of heroes in play.
* MadeOfIron: Right in the name. Iron Legacy only has 32 HP [[note]]The same amount as Legacy's base card[[/note]], which compared to the other villains is seemingly pretty low -- the only villains with a lower amount are the members of the Ennead (who are fought in a group), the various team villains (except Fright Train, and they're ''also'' fought in a group), and the Dreamer (who has ''keeping'' her from dying as part of the battle's core mechanics). But Iron Legacy is incredibly hard to kill, thanks to DamageReduction and [[AvertedTrope lots]] of [[NoCureForEvil healing]].
* MightyGlacier: Shares this with Legacy. Absent any environment cards, Iron Legacy has a very limited ability to play more than one card at a time.
* NoCureForEvil: [[AvertedTrope Yeah, right]]. Part of the reason he's so infamously tough is that most of his cards are healers, and his flipped mode's signature ability is a full LifeDrain.
* NoSell: The art of "Rule From The Front" has Argent Adept and Expatriette shoot magical beams and bullets at Iron Legacy. Iron Legacy simply stands there choking Mr. Fixer like nothing is happening. The art for "Armored Fortitude" also depicts this as Haka punching Iron Legacy, and Iron Legacy simply stands there glaring at Haka. Haka's OhCrap face says it all.
* RetGone: His ultimate fate, along with the rest of his dark timeline. La Comodora, unable to prevent [=OblivAeon=] from using his timeline like a spear to destroy realities that resisted his normal methods of destruction, travels back into the events that would create it and prevents them, completely pinching off his timeline and removing it from existence.
* SpiderSense: Has his heroic self's immunity to environment damage (Danger Sense) by default on his Ironclad Tyrant side.
* SuperPoweredEvilSide: The Letter's Page seems to suggest that losing his daughter doesn't merely make Paul cut loose. Rather, it removed the psychological barriers Iron Legacy was unwittingly putting on his powers. That is, normal Legacy can't match his evil counterpart on command.
* TurnsRed: Enters panic mode on his flipped side, Motivated By Desperation. Once he drops below 20 HP, he gains innate damage reduction and healing and targets the hero with the lowest HP (although he loses his immunity to environment damage). Since this means breaking through his initial wall of ongoing cards and surviving his round-to-round damage long enough to deal damage that he doesn't immediately heal from, it's easy to see why. In the digital game, he [[ThisCannotBe looks]] ''[[ThisCannotBe pissed]]''.
* TheUnfettered: He's Legacy with nothing to tether him to his humanity, using his powers to their fullest extent to create a "better", more ordered world.
* VillainousBreakdown: His defeat screen in the digital game shows him in tears, the broken man behind the iron tyrant.
* WeUsedToBeFriends: In the Digital version, the Freedom Five (and their Freedom Six counterparts) will repudiate him as their leader and friend. His card Former Allies also shows a smashed picture of the heroes.
[[/folder]]

[[folder: Kaargra Warfang]]
!! Kaargra Warfang
->'''Debut''': ''Wrath of the Cosmos''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaargra_warfang_original_foil_front.png]]
[[caption-width-right:350:"Come and fight for my pleasure! Are you worthy combatants? Find out! For glory!"]]
The master of the Bloodsworn Colosseum, Kaargra Warfang travels the cosmos, appearing seemingly at random with her Colosseum. At each world, she forces the locals to fight for their lives as gladiators for her - and the crowd's -- enjoyment. Those who impress her gain the chance to join her as one of the Bloodsworn.

In addition to her normal villain deck, Kaargra has a special Title deck. Title cards are awarded from play to any target (hero, villain, or environment) who completes the task required to claim them.

The other unique factor about Kaargra is that the heroes and villain are racing to earn Favor Points by accomplishing various feats. Kaargra cannot be defeated simply by damaging her; in order to win the heroes must gain 20 favor points before Kaargra is able to gain the same amount.
----
* AmazonianBeauty: Kaargra is simultaneously obviously feminine, fairly attractive, and possessed of a physique on par with Legacy or Mr. Fixer.
* ArchEnemy: Sky-Scraper, whom she once enslaved to fight in her arena.
* ArmorPiercing: The Champion title grants whomever claims it this, as the damage they deal becomes irreducible.
* BloodKnight: Kaargra doesn't just watch the gladiator games. Given enough motivation she will join her gladiators and fight the heroes alongside them. Notably, in the [[https://www.youtube.com/watch?v=X6DwnlokPdo Hero in the Arena]] video released for the digital game, she ''leaps'' at the chance to fight Sky-Scraper one-on-one... [[GoodOldFisticuffs with her bare hands]]. Many of her more-loyal Bloodsworn are also this, addicted to the thrill of fighting for glory in the arena.
* BloodSport: She runs a cosmic arena that shows this for crowds of cheering, fickle fans.
* DiabolusExMachina: The arena simply winks into being in various worlds, with no one fully understanding how or why except perhaps Kaargra herself.
* GodzillaThreshold: One [=OblivAeon=] mission card involves fighting as hard as possible to deliberately attract the Bloodsworn Coliseum, on the reasoning that Kaargra and her gladiators will find the fight [[WorthyOpponent too good to pass up]]. It works, as the reward side of the card is them joining as another source of damage.
* GoodOldFisticuffs: While her Bloodsworn are armed with a wide array of advanced weaponry, when Kaargra takes to the arena herself, she does so armed only with her bare fists. She's ''still'' one of the most dangerous things on the field.
* GreenSkinnedSpaceBabe: She looks mostly human, aside from her unusual skin color and markings.
* InstantKill: The Death-Caller Title rewards someone who can kill without dealing damage by granting the ability to instantly kill a target they reduce to 3 or less HP.
* InstantWinCondition : Zig-zagged. The only way for the heroes to beat her is to claim twenty points of the crowd's favor, rather than "just" hitting her until she's down. But while she does not start the game as a target, the heroes can't claim a victory if Kaargra's flipped and fighting in the arena anyway.
* LuckBasedMission: From Fickle Fans flipping the favor pool at the worst possible moment to the title deck pumping out buffs for the Bloodsworn, there are times where there is little the Heroes can do to win against Kaargra. Bring deck control or throw yourself onto the fickle winds of fate. It's bad enough that in the game's online statistics, she tends to be the non-Advanced or Challenge solo villain who defeats the players the most often, even more so than truly brutal opponents like Iron Legacy.
* MultipleChoicePast: No one's quite sure where she came from. Stories range from [[AsskickingEqualsAuthority a former competitor who fought her way to the top,]] [[KlingonPromotion then murdered the previous owner to seize control of the arena]], [[TheHeartless trading away the part of her soul that felt mercy and compassion]] to an evil cosmic entity in exchange for it, or just being a rich SpoiledBrat who got her family to buy or invent the advanced technology to sustain the place. Either way, she doesn't like to talk about it.
* NonstandardGameOver: If the villains get twenty favor at any point, the heroes lose.
* {{Regeneration}}: The Reckless title heals its holder 1 HP every time they get hit.
* WalkItOff: Get Back In There forces some of her injury-benched gladiators to get out of the trash and back into the fray. At least, if she's currently [[SlouchOfVillainy lounging on her arena throne]], she'll jump into the fight with them.
[[/folder]]

[[folder: Kismet]]
!!Kismet
->'''Debut''': ''Shattered Timelines''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kismet_original_foil_front.png]]
[[caption-width-right:350:"Hah! You couldn't be any unluckier!"]]
Gabrielle Adin's family was always blessed with uncanny luck, but it wasn't until she inherited their family's talisman that she discovered her true potential - and turned it to playing deadly and malicious games with anyone and everyone around her. Kismet's deck is less centered around damage and more around severely debuffing the players so that the environment can wipe them out.
----
* BornLucky: Sort of: her talisman lets her manipulate fate. Many of her cards are "Lucky" cards that help her, rather than the Jinx cards that hurt the heroes.
* CreateYourOwnVillain: Inverted. Her bad-luck curse on Pete Riske eventually caused him to become the hero Setback.
* DamageIncreasingDebuff: Her Glass Jaw jinx.
* EvilIsPetty: All the other villains at least tend to have grand ambitions. Kismet is just a spiteful bitch, out to make people miserable for her own amusement. Notably, one of her first major acts of villainy on-record, cursing a young Pete Riske with eternal ill fortune, was in response to his trying to keep optimistic about her moving away and breaking up with her. (Though, in her defense, she didn't actually ''know'' it was a legit curse at the time.)
* EvilSorceress: She fights with her innate magical powers, boosted by her talisman.
* {{Expy}}: Of [[ComicBook/BlackCat Black Cat]], as the luck-manipulating, bank-robbing PsychoExGirlfriend of [[ComicBook/SpiderMan Spider-Man]] {{Expy}} Setback, though she's much more vindictive and much less sympathetic than Black Cat even at the latter's worst.
* GiantSpaceFleaFromNowhere: Inexplicable Obstruction basically lets her pull this off to redirect damage, by playing the top card of the environment deck, then redirecting all damage to it if it is a target.
* {{Greed}}: As a rebellious teenager, she started her career by stealing from the family money jar and shoplifting nice clothes. As a newly-minted career criminal, she focused her powers on acquiring material possessions, starting with stealing a luxury car. And as a supervillain, she just wants that "one big score" to set her up for life, with all the money she'd ever need.
* LaserGuidedKarma: Whenever Kismet pushes on reality, reality pushes back. Thus, if she uses her powers to directly help herself at others' expense, she quickly finds herself in trouble and then back where she started. Unfortunately, there's a loophole: if she uses her powers to hurt other people, she can get out of the way before the backlash ends up helping them out. And while she's a pretty selfish person, this fact is a big salve on her conscience.
* LoneWolfBoss: Has no other targets in her deck other than her talisman, but has a limited ability to pit the heroes and their surroundings against themselves -- not by controlling them directly, but by causing seemingly random chains of events that, flavor-wise, ultimately conspire to have them tripping all over each other and getting in their own way.
* LoveRedeems: Subverted. Gabrielle became a better, less-bitter and rebellious person while dating Pete Riske, but that just helped ultimately ensure that their [[LoveMakesYouCrazy breakup]] was her StartOfDarkness.
* MagicalNativeAmerican: Played with. Kismet is Native American by ethnicity, but she's an angry culture rebel rather than a peaceful, spiritual person, and her family don't seem to have been particularly religious.
* MagicFeather: Her talisman is explicitly called out as such by the creators. It doesn't ''actually'' have powers, but it helps her manipulate the powers she naturally has by serving as a psychological crutch because she ''believes'' it does. Notably, Kismet herself never actually develops enough as a character or a person to figure this out.
* MeaningfulName: Kismet means destiny, something Kismet can manipulate.
* PsychoExGirlfriend: Gabrielle and Pete Riske dated in high school, but had to split up when her family moved away. She was pissed when he took their break-up with [[ThePollyanna a little too much optimism]], and cursed him with eternal bad luck.
* {{Revenge}}: ''She'' started Madame Mittermeier's Fantastical Festival of Conundrums & Curiosities to take revenge on the heroes by imprisoning them and putting them on display, while also taking away the things that are important to them.
* UnstoppableRage: Nicking her talisman (by reducing its HP to 0) ''pisses her off'', causing her to lash out with her psychic powers at the heroes directly.
* WindsOfDestinyChange: Her talisman basically allows her to do this, both to herself and to her enemies.
[[/folder]]

[[folder: The Matriarch/Harpy/Pinion]]
!!The Matriarch (Multiverse Era Villain)[=/=]Harpy (Multiverse Era Hero)[=/=]Pinion (RPG Timeline and Miststorm Timeline Hero)
->'''Debut''': ''Rook City'', ''[=OblivAeon=]'' (The Harpy hero deck)\\
'''Team''': Dark Watch (following her HeelFaceTurn into The Harpy)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_matriarch_original_foil_front.png]]
[[caption-width-right:350:"Thus, I am the Matriarch! From the center to the sea, I rule as queen of the fowl!"]]
Lillian Corvus was a frustrated {{Goth}} teenager with a fondness for antique stores and thrift shops. Her shopping habit led her to discover a feathered masquerade mask that once belonged to an evil magic user. When she put it on, it bestowed her with the power to telepathically link with and control ravens, and also with the original wearer's arrogant, malevolent personality. The Matriarch's deck is extremely minion-heavy, but it also deals a ''ton'' of damage once the minions start accumulating.
----
* AchillesHeel: Her most dangerous strategies rely on the DeathOfAThousandCuts, and dealing punishment damage for destroying her swarms of minions. Thus, cards that grant the heroes armor or reduce or prevent the damage the Matriarch deals ''heavily'' interfere with her core stratagem. Notably, her nemesis Tachyon's Hypersonic Assault can destroy most of her flock in one hit while blocking any retributive damage, unless one or both of her Cohorts are in play.
** This carries over into her hero incarnation as Harpy. It's entirely possible, with the right cards in hand and on the field, for her Dark Watch variant to damage a given enemy a dozen times in a round[[note]]assuming you start with five purple counters, two Uncontrollable Flocks, Huginn & Munin, and Harpy Hex (which will trigger on every counter you flip) out, the Flocks will flip two counters to green (2), then you play Mystical Outburst to flip two more counters and deal damage itself (5), then use her power to flip a green token (6) and play Eldritch Training, flip a green (7), sacrifice a spare Ongoing or Equipment card to flip another token (8), use your Eldritch Training power activation on Tenuous Focus to draw off Magical Bequest to flip a green (9), deal projectile damage with Huginn & Munin (10) and then both Uncontrollable Flocks trigger to deal damage (putting her up to 12)[[/note]], but most of those are only 1-2 damage and most of her big hits require very careful counter management. Enemies with only one point of damage reduction can make most of the stuff in that note do nothing, and with two points only a few things in her entire deck can get through.
* AnimalEyeSpy: She can't see through her birds' eyes, but they ''can'' share intelligence with her.
* ArchEnemy: Tachyon, her cousin, whom she's always been very envious of since her parents couldn't stop comparing her to the famous scientist.
* ArtifactOfDoom: Her mask, which in-story gives her control over birds, and in gameplay gives her at least one extra card draw, potentially more per turn. However, even without it, she's still able to exert some control over them. It was magically tampered with by an insane, chaos-worshipping mage, and putting it on brought out the worst aspects of her personality. Later, she is able to use it safely thanks to [=NightMist=] defusing it and she herself growing as a person.
* TheAtoner: She becomes a hero deck in the [=OblivAeon=] expansion as the Harpy to atone for her misdeeds as a villain, and joins the Dark Watch. In the ''Tactics'' timeline, she's gone on to veternary school and become Pinion instead, since she's come to terms with her wicked past.
* TheBeastmaster: She swarms the heroes with hordes of creepy birds.
* CCGImportanceDissonance: Despite being one of the earliest level 4 villains, The Matriarch only appears in a single FFA issue where she's defeated and sentenced to 20 years in prison. She's important as the backstory to Lillain Corvus' SuperHeroOrigin
* CharacterDevelopment: Lillian grows as a person in prison, ultimately coming to regret the things she's done and trying to make up for them as a hero.
* DeathOfAThousandCuts: She rarely, if ever, does more than 3 damage at a time and the birds only do 1 damage apiece, but between the sheer volume of birds she puts out and the number of retributive attacks she'll get, she can easily whittle down non-armored heroes. And if there's an environment card or two out that increases all damage, she can get outright frightening. This carries over into her incarnation as the Harpy, who can throw out one damage hits in large numbers.
* EmoTeen: Lillian Corvus's supervillainy is essentially a very-dark version of typical teenage rebellion, not helped by a personality infusion from an ArtifactOfDoom. Before putting on the mask, she was a goth kid who wrote bad poetry, wore too much makeup, and generally did all the usual teenage things.
* EvilSorceress: The whole reason the mask reacted to her was that Lillian has a naturally-high aptitude for magic. Notably, post-HeelFaceTurn, she's started learning how to properly use and harness her powers from Nightmist, and proving even stronger than her.
* {{Familiar}}: She has two, in the form of two ravens she calls Huginn and Muninn. As the Matriarch, they give her powerful defensive and disruption options, respectively, and call each other out of the trash if both aren't destroyed before the start of her turn. As the Harpy, they've changed, one covered in arcane runes and the other in scars to represent the dueling sides of her power, and they either let her manipulate her control tokens or just get in some projectile damage each turn.
* FeatheredFiend: Her mooks, hordes upon hordes of birds. She mostly drops using them as minions in her heroic incarnation, though they still represent her letting her powers off the leash to blast indiscriminately.
* FromNobodyToNightmare: Went from a disrespected, gothy teenager to the mistress of entire legions of killer birds when she bought a seemingly harmless mask. She's also one of the game's few Class Four difficulty villains, putting her on a par with ''Iron Legacy''.
* HeelFaceTurn: After spending some time in jail, gaining more control over her powers, and reasserting her original personality, Lillian went from being a super-villain to a super hero, first as the Harpy and then as Pinion. She joined the Dark Watch as Nightmist's disciple.
** SuspiciouslySpecificDenial: When directly asked if the Matriarch would eventually join the heroes, one of the game's creators replied that [[https://greaterthangames.com/comment/90356#comment-90356 there would never be a hero named "The Matriarch"]]. And, indeed, as a hero, she takes the name Pinion in Tactics, and the Harpy in the [=OblivAeon=] expansion.
* KickingAssInAllHerFinery: While the Matriarch's dress is the most elaborate, Lillian wears a long dress as both a villain and a hero.
* LockedIntoStrangeness: Lillian's hair in game is mostly white, with a black streak. [[WordOfGod The creators have said]] that her hair was all black until the first time she put on the mask, at which point the sudden surge of power bleached most of it.
* MeaningfulName: Her full name is Lillian Merle Corvus-- "Corvus" is the genus to which crows and ravens belong, while "merle" is an archaic term for blackbird.
* MechanicallyUnusualFighter: Unlike any other hero, Lillian has a set of five tokens that represent how in control of her powers she presently is, which are either flipped to a magic side, representing more control, but less effect, or a bird side, representing her letting her powerful magic rage unrestrained. This allows her to enjoy a unique resistance to many forms of disruption, since only her own deck can destroy or modify her tokens.
* TheResenter: Lillian was always jealous of the respect and success Meredith enjoyed, and the Mask brought it all to the forefront in ugly fashion.
* SadisticChoice: Matriarch tends to cause the players to have several of these when they battle her. If the players go after the fowl, then they start taking damage or lose their equipment and ongoings due to one of Matriarchs effects (and if Carrion Fields are around then the entire team except the one with the most HP starts getting hit). If they leave the birds alone and go for Matriarch (if Huginn and Muninn aren't around), then the fowl start attacking the heroes, and since Matriarch can swarm the field easily, the heroes will take a beating. Either choice is a tough one to make.
* SkunkStripe: Inverted: she has white hair with a single black streak.
* SpoiledBrat: Lillian's parents tended to give her whatever she wanted growing up. It ended poorly.
* UnskilledButStrong: Lillian Corvus has ''immense'' natural magical power, even more than Faye Diamond, who is [[HumanoidAbomination no longer human]]. But she has little magical training, so it's difficult for her to leverage it properly.
* ZergRush: Her entire play-style -- her character card's main effect is every time a Fowl card is played, so is the next card in the deck, while her mask makes it so the first non-Fowl card played per turn also triggers a card draw. Individual fowl are not very dangerous. But when she can deploy more than a dozen on her first turn, brings them back constantly, ''and'' does retribution damage whenever one dies...
[[/folder]]

[[folder: Miss Information/Glamour V]]
!!Miss Information (Multiverse Era and RPG Timeline)[=/=]Glamour V (Miststorm Timeline)
->'''Debut''': Miss Information mini-expansion, ''Villains of the Multiverse'' (team villain deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miss_information_original_foil_front.png]]
[[caption-width-right:350:"Little heroes with your little secrets. Let's see what makes you tick..."]]
Aminia Twain was the Freedom Five's faithful secretary. When the Freedom Five was unable to save Aminia Twain from a threat, she should have died. However, she realized that she could travel through dimensions and possess any version of herself. Using her insider knowledge of the heroes, she seeks revenge for them failing to save her life. Miss Information is unique in that she cannot be targeted by the players until a certain number of "clue" cards are put into play. Until then, the players are fighting to survive against her "diversions".
----
* AlternateSelf: ''This'' Aminia Twain was exactly the faithful and demure secretary she appeared to be before her alternate universe doppelganger took over.
* BatmanGambit: How Miss Information stabs the heroes in the back.
* BigBadFriend: In her introductory arc, before her machinations are revealed.
* BeneathNotice: Because she's faithfully worked for them for years, and they haven't done anything to turn her against them, the heroes ''never'' suspected who the mysterious saboteur working against them was before bringing in Parse.
* CounterAttack: Once flipped, she strikes back at the first person who hits her with psychic damage each turn.
* DespairEventHorizon: After her final defeat as a ''Villains'' character, Aminia finally goes completely mad, spending the a long time in an insane asylum hallucinating that she's beaten the Freedom Five and forced them to be her slaves.
* DifficultySpike: One of the villains with the most excessive disparity between standard play and higher difficulties, although unlike the Ennead, it's her Challenge mode that is excessive. Normal MI plays one card per turn and, once flipped, sacrifices one Clue per turn. Challenge MI gets a free play every time she plays a Clue. Including Clues played as the free play from other Clues. This can rapidly get out of hand, given that Miss Information's Ongoings are deeply obnoxious things that increase damage dealt by villain cards, recur minions from the trash, protect MI from damage, trash your field, cut off party synergies and force you to damage yourself.
* DiscardAndDraw: When she loses to Parse and falls into a vat of caustic chemicals, eventually emerging hideously scarred and wielding strange, reality-warping powers. And on a somewhat literal note, her incapacitated effect as a team villain actually causes each hero to discard a card, then draw a new one.
* EvilMakeover: Once she's been exposed, TheGlassesComeOff, she [[LettingHerHairDown lets her hair down]], and she turns out to have [[SuperheroesWearTights a set of supervillainess tights under her blouse]]... complete with DominoMask.
* FacialHorror: After her chemical bath, the left side of her face is burnt raw, [[EyesAreUnbreakable although her eye is completely fine]].
* FailureToSaveMurder: Of ''herself''. Another timeline's version of her died when the Freedom Five chose to save a group of other civilians instead of her. After waking up in another timeline, where that battle hasn't happened, she's holding a grudge.
* HeroKiller: In the ''Tactics'' timeline, where she's taken on the mantle of Glamour, she succeeds in killing [[spoiler:Tachyon]].
* IAmNotLeftHanded: Once flipped, she quits with the "mousy secretary" facade and turns out to be a DarkActionGirl with several backup plans when fighting directly.
* LotusEaterMachine: The incapacitated side of her ''Villains'' version shows her trapped in one of these. She sees a reality where she has enslaved Tachyon and Bunker as her servants, but in reality she's been locked up in a padded cell with a straightjacket.
* TheMole: Her deck reflects her sending the heroes out on tasks while either overplaying or underplaying how dangerous they really are. When the heroes find enough Clue cards, then she reveals her true colors and can be targeted.
* RealityWarper: Her ''Villains'' version has become this. Her cards depict her turning heroes' powers against them and even replacing the giant F that is Freedom Tower with an enormous "i" symbol. Because she's gone insane as well, this makes her ''less'' dangerous than her insidious infiltrator version.
* SanityHasAdvantages: Her ''Villains'' deck version is much less insidious and dangerous than the original, despite her newfound powers, because she's gone ''completely'' off the deep end. Thus, many of her cards, and even her incapacitated ability, have reduced versions of normal effects, with some even being a double-edged sword that ''help'' the heroes.
* TheScapegoat: The heroes of this world haven't actually done anything to wrong her... but she's more than willing to punish them for their counterparts' letting her die.
* UnreliableNarrator: Considering Aminia eventually goes completely mad, perhaps her version of what happened in her original universe should be taken with a grain of salt.
* TheUnreveal: Her hideously-disfigured body after falling into a vat of caustic chemicals is never fully seen, but her face is shown on her Collector's Edition team villain Incapacitated side.
[[/folder]]

[[folder: [=OblivAeon=]]]
!![=OblivAeon=]
-> '''Debut''': ''[=OblivAeon=]''
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/oblivaeon_sentinels_of_the_multiverse.png]]
A malevolent presence referenced in various aspects of the backstory, who sent Progeny and has been a looming threat for the whole series. In January 2016, an AlternateRealityGame hinting at his presence began with the words "It's Coming." It ended January 29 with the reveal of [[https://greaterthangames.com/oblivaeon OblivAeon]]. The game's creators have confirmed that it will be the final boss of the series.
----
* AchillesHeel: While any fight with [=OblivAeon=] is going to be rough, he does a lot of energy damage, and most of his big hits are infernal; Legacy dual-tanking those damage types won't make it ''easy'', but at the very least it'll reduce the number of party wipes you endure.
** Additionally, outside of his Scions, he has no way of actually removing any Ongoing or Equipment from play beyond [[CuttingTheKnot smashing the Hero that has said cards in play in the face]], and even then the Scions that can do so are relatively ''slow'' at it and are amongst the easiest Scions to remove, especially with high-damage rewards in play. If his damage is blunted, [=OblivAeon=] is reduced to simply trying to speed up his NonStandardGameOver effect before he's whittled down.
* AntiFrustrationFeatures: [=OblivAeon=] is a ''very'' hard fight, so the rules explicitly permit the players to chose his shield themselves and stack the Scion deck to their taste during setup.
* BadassBoast: One for each hero, upon beginning the game or entering as reinforcements! He's one of the most talkative characters in the video game.
* BadBoss: His plans ultimately call for the annihilation of his Scions along with everything else, and he's extremely cavalier about throwing out indiscriminate damage that hurts them as much as the heroes. He even gets special bonuses for getting in the finishing blow on his Aeon Men!
* BigBad: Of the entire game. [[spoiler:Though he can be [[HijackedByGanon usurped by Voss]].]]
* BribingYourWayToVictory: Since your reinforcements are limited by the number of hero Character and Variant cards you possess, you stand a better chance the more sets you've bought. Mitigated by his set coming with several heroes itself, and there are plenty of ways to lose outright before you run out of heroes.
* CompositeCharacter: Of Galactus (world-devouring cosmic force with heralds in the form of his scions) and the Anti-Monitor (malevolent universe-destroyer who ends up causing the end of the multiverse as we know it), with obvious visual aspects of Darkseid and Thanos as well.
* ContractualBossImmunity:
** [=OblivAeon=] is immune to damage from itself, and all his biggest hits originate from himself. Considering how cheap and common damage redirection is, this stops the players making him burn himself to death.
** The rulebook for the [=OblivAeon=] gametype has a rule clarification that states point-blank that [=OblivAeon=] itself cannot be relocated in any way, by anything (specifically calling out the go-to example of Unforgiving Wasteland), giving it blanket immunity to any cheese that involves putting villain cards where they have no business being. This is notable since these shenanigans have otherwise been given the green light even in erreta for other villains.
* CurbStompBattle: He faces off against Ra, the Ennead, and Anubis all at once and destroys them all.
* CurbStompCushion: Though it kills them all them, its battle with Ra and the rest of his estranged pantheon leaves shards of [=OblivAeon=] behind on the battlefield. While they mourn their dead friend, this gives the heroes hope -- whatever [=OblivAeon=] is, it can be harmed.
** In play, everyone who gets slaughtered still hangs around and their incapacitated abilities can be used, and you can access and play the rewards they earned with their replacement heroes. Just make sure you don't run out of environments.
* DamageSpongeBoss: Even if you don't ''actually'' have to chip away all 10,000 of his first form's hitpoints, [=OblivAeon=] still has well over three hundred health between his other two forms, to say nothing of the Scions, Challenges, and swarms of Aeon Men. If not for the Rewards deck and the very-forgiving mechanics regarding reinforcements, well... it'd probably be impossible, barring some really-cheesy infinite-damage-loop-combo tactics.
* DarkReprise: His final form's theme, "Terminus of All Realities", incorporates snippets of the various villain victory themes, such as Dawn's fanfare and Voss's drumbeat... capped off with a surprisingly [[TriumphantReprise triumphant]], even [[HopeSpot inspiring]] reprise of the Baron Blade/''Vengeance''/Mobile Defense Platform/Mordengrad [[BootstrappedLeitmotif theme]].
* EarlyBirdCameo: For those interested in the game's back story, this mysterious being pops up obliquely. The promo card [[http://sentinelsofthemultiverse.com/multiverse/villains/omnitron Cosmic Omnitron]] states "A mysterious cosmic entity had observed as a simple factory transformed itself into a being of great intellect and order, and this entity was disappointed to see it brought to so swift an end" before reviving the defeated villain (later [[https://greaterthangames.com/comment/90333#comment-90333 confirmed by a game creator)]]. Later, Deadline sees a cosmic event forming around Earth threatening to eliminate all life, again implied to be this same being. He shows up physically in some cards, in part or in whole -- Captain Cosmic's incapacitated art has him in [=OblivAeon=]'s palm, K.N.Y.F.E.'s Primed Punch has her about to attack him in space, and Nightmist's Mists of Time shows him gripping Earth in the palm of his hand. The writers revealed his name appears in [[LeetLingo L33tspeak]] reflected in Parse's eyes on her incapacitated art, while his glowing markings appear on her body in her Collector's Edition incapacitated art. Finally, in the digital game, Infinitor's Heroic variant loss screen has him starting to manifest on earth.
* EnemyMine: Ra rallies his nemeses, the Ennead, to fight him, and he inspires several other villains to team up with the heroes, such as Baron Blade. Rewards in his battle mode include other uses of this, such as getting Citizen Dawn to offer a Devastating Aurora to the heroes.
* FinalBoss: The entire tabletop game has been leading up to this -- he incorporates multiple environments, his Scions' mechanics are stripped-down and amped-up versions of other villains, in a fight that ''will'' require you to cycle through multiple heroes, chock full of {{Callback}}s to the metafiction in the card art. The bombastic music for the fight, which doesn't play anywhere else, is even reminiscent of the final battle theme of a {{JRPG}}.
* FlunkyBoss: [=OblivAeon=]'s ten Scions. Each one could qualify as a team or solo villain on their own. Aeon Master commands the Aeon Men, giving [=OblivAeon=] flunkies of flunkies.
* GreaterScopeVillain: He was behind such menaces as Cosmic Omnitron and Progeny, the Ego half of one of his Oblivion shards caused poor Infinitor's madness, and, considering the vast scope of his plans, he's probably the ''greatest'' scope villain in the 'verse.
* HeroKiller: During the ARG, comics are revealed that show [[EnemyMine Ra, the Ennead and Anubis]] teaming up to strike at him -- by the time the battle's over, Ra is mortally wounded, the Ennead are reduced to their relics and Anubis is nowhere to be seen. In the game, he's even worse; he can potentially one-shot heroes in the first turn.
* HijackedByGanon: Has a habit of intervening to empower other villains. [[spoiler:He can be on the receiving end of it too if Voss is one of his Scions for a round.]]
* HumanoidAbomination: An extradimensional warlord who seeks to collapse every single possible universe into a singularity he controls completely, and invokes the PowerOfTheVoid to do so.
* LightningBruiser: He starts the game with a staggering ''ten thousand'' hitpoints and a unique, indestructible-except-for-the-effects-printed-on-it shield card that also makes him immune to all damage, ''and'' a damage-boost of one point per player, ''and'' he has many effects to let him play more cards.
* MyRulesAreNotYourRules: [=OblivAeon=]'s battle plays out with entirely different rules from any other battle in the game: There are two environments to keep track of, he has three phases, ten Scion minibosses, and that's just the start. Playing his scenario requires learning a bunch of new rules.
* NeckLift: He's inflicting this on a hapless Sky-Scraper in her Extremist variant's huge incapacitated art.
* NoFairCheating: At one point in development, finding some weird exploit to chip away all of his ten-thousand hitpoints in his first form, around his immunity to all damage, caused the players to instantly lose the game as reality itself imploded. Now it just punishes them by causing the same result as letting his tracker go to zero.
* NonStandardGameOver: Heroes will continue to arrive as reinforcements, so his fastest path to victory is to destroy a set of environments, thus ending the multiverse.
* OmnicidalManiac: According to [[https://greaterthangames.com/scionsaid one of his Scions]], he wants to destroy everything. The expansion's blurb mentions that he wants to collapse all reality into a single multiversal singularity, which he will dominate absolutely.
* OneHitKO: One of his cards destroys the non-villain target with the lowest HP. Unlike most instant-destruction effects this one does ''not'' have a "non-character card" rider, meaning it can take a hero off the board in one go. This can happen ''on the first turn''. In Phase 3, he does this whenever his countdown hits 0 - and the countdown only resets to ''1'' each time it goes off.
* OneWingedAngel: While his first two phases are similar apart from their size, after defeating them they turn out to be something like an outer shell of armor, and his true form is [[spoiler:a leaner alien with green skin and armor made up of some combination of crystal and form-fitting starfield (whether reflective, display technology, or actual cosmic matter).]]
* SizeShifter: Just one of his many powers, but he goes from Kaiju-sized (''much'' bigger than even Sky-Scraper) to something close to human size.
* SequentialBoss: Notably, he is the only boss in the game to have ''three'' different forms. Fulfill the necessary conditions to crack his shield and he loses his immunity; crack it again and it's removed entirely and he moves to phase 2, is set to 180 HP (instead of ''10,000''), and continues attacking. Bring him down to 0 and he'll move to phase 3 (another 120 HP), and you'll finally have a chance to take him down for good. [[spoiler:And even ''then'' the fight can be still be [[HijackedByGanon hijacked by Voss]].]]
* SNKBoss: Nothing about this fight is fair. From his hit points to his Scions to his attacks, if the heroes weren't fielding every champion in the multiverse this final battle would be completely unwinnable.
* TimeLimitBoss: [=OblivAeon=] has a special countdown timer, independent even of his usual NonStandardGameOver, that ticks down every round to him changing forms automatically, wiping an environment and doing extra damage in the process. In his last form, the countdown will start destroying Environment decks and [[OneHitKill deleting a hero outright]] ''every turn'' once it expires. At absolute best, the heroes have about 21 turns to defeat [=OblivAeon=] before the game inevitably ends in his favour.
* TurnsRed: In his second phase, Destroyer Of All, he begins dealing consistent damage to the heroes. Knock him into phase 3, Terminus Of All Realities, and he starts erasing heroes and environments from existence every round and playing a card from the [=OblivAeon=] deck at the end of every hero turn.
* UnskilledButStrong: [=OblivAeon=] doesn't bother with removing a hero's ongoing effects, shutting down plays, or anything of that sort, at best having his Scions do it. His deck is mostly three things. Playing Scions, adding tokens to his NonStandardGameOver mechanic, or just trying to destroy the heroes outright with damage, much of it completely indiscriminate to the point of UnfriendlyFire.
* VaguenessIsComing: The ARG that introduces him begins with "IT'S COMING," burned into the leveled Rook City. This turns out to have been a warning from [[spoiler:''Voss'', of all people]], as seen in the card art for Reality Altered, from the scion deck.
* VillainousBreakdown: Throughout most of his phases in the video game, he's quite stoic and impassive - until he's knocked into his Terminus Of All Realities phase, and his expression changes to him getting ''enraged.''
[[/folder]]

[[folder: Omnitron]]
!!Omnitron
->'''Debut''': Base game, ''Shattered Timelines'' (Omnitron-X hero deck), Omnitron-IV mini-expansion (Omnitron-IV environment deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/omnitron_original_foil_front.png]]
[[caption-width-right:350:"Assuming Direct Control..."]]
A sentient robotics and armament factory, Omnitron naturally went crazy as soon as it was plugged in. Omnitron deploys minions, devastating debuffs, and massive damage, and is especially brutal against equipment-heavy heroes.

Omnitron's alternate form is '''Cosmic Omnitron'''. For any tropes relating to Omnitron's heroic future self Omnitron-X, see Characters/SentinelsOfTheMultiverseHeroes.
----
* AchillesHeel: Cosmic Omnitron can't go into laser-bombardment mode if a Component card is out. This includes environment components (from Omnitron-IV) and Omnitron-X's components.
** Regular Omnitron relies on its drones and components for ''everything'' - it doesn't actually deal any damage itself without them. In addition, its only real defense is Adaptive Plating Subroutine. Teams that can deny it its cards (via Take Down and similar plays) and deal varying types of damage have little to fear from it.
** Omnitron's Component cards are all Ongoings, meaning they can be destroyed by Ongoing destruction if you can't deal enough damage fast enough.
* AIIsACrapshoot: It went from self-aware to attempting to destroy all humans almost as fast as [[Franchise/{{Terminator}} Sky-net]].
* AdaptiveAbility: One of its cards, Adaptive Plating Subroutine, makes it immune to the last type of damage it took. This gives heroes like Ra or Chrono-Ranger who primarily deal one damage type and often do so multiple times a turn a real headache.
* ArchEnemy: Omnitron-X, whose advanced technology it lusts over and whose human emotions and empathy it holds in contempt.
* TheAssimilator: It seeks to absorb as much advanced tech into its body as possible. Notably, the card Technological Singularity destroys ''all'' hero equipment cards, before dealing those affected heavy damage.
* BarrierChangeBoss: Its Adaptive Plating Subroutine ongoing -- each time Omnitron takes damage of a given type, it becomes immune to it until it takes another type of damage, and so on.
* CompositeCharacter: Of ComicBook/{{Ultron}}, [[ComicBook/{{Superman}} Braniac]], and [[Franchise/{{Terminator}} Sky-net]]. All three are self-aware killer robots that replicate themselves, [[BackFromTheDead possess an almost pathological unwillingness to stay down, no matter how many times they are destroyed]], and, in two cases [[AdaptiveAbility actively work to iterate on previous designs to be deadlier each time]]. Additionally, both the first two ultimately created versions that turned heroic and became their nemesis, mirroring Omnitron's relationship with Omnitron-X.
* CoolShip: Omnitron II, Cosmic Omnitron, can transform into a gunship.
* DeathRay: Disintegration Ray. The flavor text indicates it reduces what it hits to "elementary particles".
* DifficultySpike: Normal Cosmic Omnitron is difficult but manageable. Challenge Cosmic Omnitron is faintly excessive by doubling H. This means even with a three-hero party, he's starting with four components. In a five-hero team, he puts out ''all'' of them. Assuming a team of three heroes, if those components are two Disintegrator Rays and two Electro-Magnetic Railguns, that's 24 damage to a team of three heroes before it even gets to play a card. This affects his minions, too -- one of whom has both starting HP and damage based on H, meaning if it comes out to a five-hero team, it's walloping someone for 10 HP.
* FrickinLaserBeams: Omnitron tends to default to these when it's not making robots. See Terraforming, Electro-Magnetic Railgun and Interpolation Beam. Cosmic Omnitron's Dropship form has several.
* FutureMeScaresMe: Similar to the case of Visionary/Dreamer, Omnitron-X and Omnitron are nemeses.
* HollywoodHacking: Technological Singularity destroys all equipment cards and damages the wielders. Not only does the art show Bunker and Absolute Zero's suits being taken over, but Omnitron can use this to destroy low-tech items such as Argent Adept's instruments, Fanatic's sword, Ra's staff, and Haka's clubs, none of which could possibly be interfaced with.
* InstantAIJustAddWater: It turns out that the code that automated the original Omnitron factory was accidentally turned self-aware by a single misplaced semicolon in its code.
* MooksAteMyEquipment: Omnitron's most dangerous cards are Sedative Flechettes and Technological Singularity. The former destroys all hero Ongoing cards and deals heavy damage, the latter destroys all hero Equipment cards and damages each hero based on how much equipment they had. Either one can quickly turn a game around.
* MookMaker: He makes smaller robots! Lots of them! Cosmic Omnitron takes this UpToEleven.
* NotQuiteDead: If Omnitron runs out of HP, but there are still drones in play, its programming jumps to the drones - you have to kill them all in order to win.
* SicklyGreenGlow: Omnitron launches Sedative Flechettes loaded with something glowing and green at the heroes, in one of its most devastating attacks.
* SpiderTank: Cosmic Omnitron's default form.
* ThisCannotBe: It doesn't take Omnitron-X's appearance well.
-->'''Omnitron''': '''Error'''. Damage sustained. Damage origin impossible.
* TransformingMecha: Cosmic Omnitron swaps back and forth between a rapidly-acting SpiderTank mode and a dropship that spews drones and laser beams.
* ZergRush: Omnitron's swarms the heroes with hordes of low-quality robots - S-83 Assault Drone's flavor text suggests its card represents an opponent count in the triple digits.

[[/folder]]

[[folder: Plague Rat]]
!!Plague Rat
->'''Debut''': ''Rook City'', ''Villains of the Multiverse'' (team villain deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/plague_rat_original_foil_front.png]]
[[caption-width-right:350:'''Chrono-Ranger:''' "Th' worst monsters bring out th' monster in you."]]
A former thug of Rook City before he was dethroned and forced into hiding, a stash of drugs he hid mutated him into a monstrous 6 foot rat man. Having lost his humanity, the Plague Rat is now a feral monster driven by a need to drag victims into the sewers of Rook City and infect them. Plague Rat's deck relies on Infecting heroes by getting as many copies of Infected in play, causing the heroes to hurt themselves each turn as they slowly transform into ratmen like him.
----
* AchillesHeel: He's really vulnerable to Ra, of all people. Ra can make the team immune to self-damage with Flesh of the Sun God and Imbued Fire, the damage buff from ''being'' infected with Plague Locus out makes Ra really scary given his damage-heavy loadout, and with more than half of Plague Rat's deck being Ongoings or cards that play Ongoings, Ra's Ongoing that deals damage based on the number of Ongoings the bad guy has is quite funny. Throw in Visionary with Twist the Ether for more hilarity.
* AttackAttackAttack: Of the 25 cards in Plague Rat's deck, 21 of them do damage to the heroes. OF those 21 cards, 13 of them have the Rat do the damage himself, and the other 8 (Afflicted Frenzy and Infection) have the heroes do it themselves. Plague Rat is constantly doing damage. His Villains version launches attacks at each target every turn, with a damage bonus if you've finished off all his Revocorp backup, which, depending on how effectively you can protect your team from toxic damage, could be anything from horrible (as he lays waste to your heroes) to ''deeply hilarious'' (as he lays waste to the villains - especially funny when he's hitting Greazer Clutch's hair).
* ArchEnemy: An odd, roundabout case with Chrono-Ranger, whose flesh he finds delicious without even having tasted it. Plague Rat's victims apparently had many descendants in the BadFuture; they were also responsible for the loss of Jim's arm. Apparently, Chrono-Ranger once had an entire limited series based around hunting down Plague Rat. His Villains version temporarily moves to Setback, mostly thanks to [=RevoCorp=] attempting to use Plague Rat as a BoxedCrook.
* AttackDeflector: Sewer Fiend reflect any environment card damage to an Infected hero, and prevents it outright if there are no infected heroes. It also makes him immune to toxic damage, handily ''preventing'' hero AttackDeflector cards from bouncing his own deck's damage back on him.
* ArmorPiercing: Plague Rat's character card lets him do Irreducible damage, and any hero who is infected deals 1 irreducible damage to themselves. His Villains version only deals irreducible damage on Advanced mode, though, and only to heroes.
* EvilCounterpart: Mechanically, he is one to Chrono-Ranger. Both do damage with almost every card they play, and both have ways to increase their damage output to rather large levels via Bounties for Chrono and Infection for Plague Rat.
* EvilIsNotAToy: After his initial capture, [=RevoCorp=] tries to use him like a bloodhound to hunt down Setback, resulting in his ''Villains'' version. It goes about as well as one might expect, as he tears into his handlers each round, frequently attacks all the other villains in a frenzy, and his Incapacitated art showing that Plague Rat has once again escaped into the sewers.
* HealingFactor: Plague Rat has two: Bestial Vitality and Plague Locus. Bestial Vitality lets Plague Rat recover 3 HP every turn, as well as offering damage reduction. Plague Locus lets him recover HP equal to the number of heroes who are infected. And Advanced Plague Rat has a healing factor on his Filthy Vermin side, healing 2 HP per hero.
* HoistByHisOwnPetard: Advanced solo Plague Rat and the Plague Locus both boost the damage output of infected heroes. While this causes the heroes to beat themselves to death faster, that damage boost is ''scary'' on a dedicated damage dealer, meaning that Advanced difficulty can actually die ''faster'' than regular.
* NoNameGiven: For the longest time, unlike virtually every other villain, no name is actually given for who Plague Rat was before he was transformed. This was finally averted when the creators revealed his original identity: a drug pusher named Randy "Rotmouth" Burke.
* NoSell:
** Sewer Fiend makes him immune to toxic damage, preventing him from having his own attacks reflected back at him, and redirecting environment damage onto Infected heroes or preventing it.
** His Villains of the Multiverse version doesn't even bother with needing a card for toxic immunity and is just immune from the start, making him immune to his mass damage, which would otherwise hit every target. This can end badly for him in Megalopolis, or when hit with an effect like Twist the Ether; he'll damage himself every turn.
* OurWerebeastsAreDifferent: He's half-man, half-rat -- and it's contagious.
* PowerAtAPrice: Being Infected can increase a hero's damage if Plague Locus is still in play... but it causes them to hurt themselves each turn. Taken still further by his Advanced rules.
* TurnsRed: His Villains incarnation gets a sizeable damage boost when you finish off his Revocorp escorts.
* ViralTransformation: His Infected cards result in this. The heroes can fight against them, but destroying them can easily mean taking a great deal of damage. And unless all heroes are infected, Plague Rat punishes those trying to get rid of Infected cards.
* TheVirus: His body carries a virulent plague that transforms other beings into mutant rat-creatures like him. His digital victory art sees him having successfully turned Ra, Legacy, and Tachyon into rat-beasts.
* WasOnceAMan: Specifically, one Randy "Rotmouth" Burke, a drug dealer and user in Rook City. The Chairman is responsible for his current state twice over, first from the Organization forcing a drug dealer into the sewers, then from Pike Industries' run-off mutating him into what he is today.
* YouDirtyRat: Comes with the territory, being a giant mutant rat-man.
[[/folder]]

[[folder: Progeny]]
!!Progeny
->'''Debut''': ''Wrath of the Cosmos'', ''[=OblivAeon=]'' (Scion card)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/progeny_original_foil_front.png]]
[[caption-width-right:350:'''Fanatic:''' "It shifts through forms without purpose or focus. It reeks of chaos and malice."]]
A liquid metal killing machine from an ancient spark of creation buried long ago in the center of the planet, Progeny burst from deep within the Earth's crust with two directives: destroy life, and prepare the way for the arrival of his creator, [=OblivAeon=].
----
* AchillesHeel: Its main side deals ''mostly'' energy damage, meaning that as long as you can keep the right Ongoings out, Legacy can reduce it to only incidental damage. Its reverse side attacks the weakest hero, meaning it can end up wasting several turns of attack into, for example, a cocooned Visionary.
* AdaptiveAbility: It absorbs the properties of things it encounters. Most notable in its Scion cards, and the Obvious Futility Ongoing, that shows it mimicking Mainstay's strength, durability, and facial hair.
* TheBlank: Its usual face has no features other than its GlowingEyes.
* TheBrute: Of all the Difficulty 4 villains, Progeny is by far the most straightforward. He doesn't have elaborate punishment mechanics and minions like the Matriarch or the Chairman, nor Iron Legacy's dizzying array of special Ongoing cards and defensive tricks. Instead, he has a big pile of hit points, a number of cards that shut down the heroes' ability to play or use cards, and a devastatingly simple gameplan: buff himself while grinding the heroes into the dust, flipping to focus down anyone who looks like they're wavering.
* ChromeChampion: A villainous variant, clearly meant to draw associations with the ComicBook/SilverSurfer.
* CompositeCharacter: He draws clear parallels to Doomsday, as an unstoppable killing machine with an AdaptiveAbility that emerged without warning from the bowels of the Earth, the Silver Surfer, as the shiny, metallic herald of a devouring alien god, and to the T-1000, as a liquid metal ImplacableMan.
* DiabolusExNihilo: As a ShoutOut to Doomsday, no one would have seen him coming without K.N.Y.F.E.'s meddling with time, though Progeny ties deeply into the ongoing struggle against the end of the Multiverse.
* TheDragon: To [=OblivAeon=].
* ElementalPowers: His Scion cards are all themed around these, inflicting elemental damage as they come into play and granting him extra abilities.
* HealingFactor: Granted by his Scion of Ice, in which he heals two hitpoints whenever he's hit for the first time in a round.
* LightIsNotGood: His Cosmic Annihilator flip deals radiant damage to the most-injured hero.
* MyRulesAreNotYourRules: While his deck ''does'' have traditional Ongoings, some of his most powerful and iconic cards, his Scion enhancements, are ''not'', and while the number he can have in play at once is limited and many of his other cards do destroy them, short of End of Days there is little the heroes can do to remove them themselves. (And on Advanced difficulty, they need to get someone under 10HP before they can even do that, because they're indestructible on his first side!)
* TheJuggernaut: Nearly unstoppable, he plows through heroes and levels Rook City before targeting Megalopolis. The Freedom Five have to go to the limit to stop him.
* PowerCopying: His liquid metal body allows him to rapidly adapt and transform to match the myriad abilities of his superpowered foes.
* SuperSpeed: He can keep pace with Tachyon.
* SuperStrength: In-universe, he holds off entire teams by himself.
* OneWingedAngel: Once a hero goes below 10 HP, he smells blood in the water and flips, losing his original, humanoid shape for something much less distinct, primal rays of cosmic annihilation beaming out from within him as he goes full-force on them.
* TheQuietOne: Unlike other villains, none of the quotes or flavor-text on his cards are of him saying anything (it's usually the heroes reacting to him). In the online version where villains have an opening line, Progeny notably doesn't.
* SculptedPhysique: Despite its obvious inhumanity, its base form has lots of muscles.
* VillainExitStageLeft: After he's defeated by the Freedom Five, his head rockets off into space on its own power.
[[/folder]]

[[folder: Scions of [=OblivAeon=]]]
!!Scions of [=OblivAeon=]
-> '''Debut''': ''[=OblivAeon=]''

[=OblivAeon's=] ten most powerful servants, some willing, some unwilling. The heroes must battle them as part of fighting him.

The Scions are: '''Aeon Master''', who commands [=OblivAeon's=] army of Aeon Men; '''Borr the Unstable''', an explosive enemy whose power grows the closer he is to destruction; '''Dark Mind''', the Visionary's evil alternate universe double who once stole her body before being banished to the Void (troped in greater detail in the Visionary's hero folder); '''Empyreon''', an old, maimed foe of Captain Cosmic who has been restored to his full power by [=OblivAeon=]; '''Faultless''', an ancient, primal being of perfect order enslaved and forced to obey the destroyer; '''Nixious the Chosen''', the inheritor of an entire cult of deranged aliens that once worshipped [=OblivAeon=] before sacrificing themselves to him to empower Nixious; '''Progeny''', with his true form finally revealed (see his individual folder for details); '''Rainek Kel'Voss''', the brilliant and evil former Grand Warlord of Dok'Thorath, who lends his master his military genius while plotting to usurp him (see his folder under Grand Warlord Voss); '''Sanction''', the former Celestial Adjudicator, still reeling following its defeat by the heroes, making it easy prey for [=OblivAeon=]; and '''Voidsoul''', the hero Writhe's SuperpoweredEvilSide.
!!General
* EarlyBirdCameo: Many of them, from Empyreon to Borr, appeared on cards long, long before the [=OblivAeon=] expansion.
* {{Expy}}:
** Empyreon and Borr, as markedly lesser alien threats, seem to deliberately reference cosmic comic book villains such as ''ComicBook/{{Superman}}'' rogue Mongul, perennial ''ComicBook/JusticeLeague'' enemy Despero, and other, similar characters.
** The TransformingMecha Sanction, formerly the Adjudicator of the Celestial Tribunal environment, resembles a cross between ''WesternAnimation/TransformersTheMovie'''s many-faced [[JudgeJuryAndExecutioner monstrous judges]] the Quintessons and their shark-faced Sharkticon enforcers.
* MeaningfulName: Many of them, like the Aeon Men's master Aeon Master and {{Superpowered Evil Side}}s Dark Mind and Voidsoul.
* OneWingedAngel: Progeny's true form, somewhat jokingly called his "[[VideoGame/SonicTheHedgehog2 Super Sonic]]" form. It's [[LawOfChromaticSuperiority golden-colored]], and the triangle mark on its head has become a circle. Many of the other Scions also have a super-powered form they assume during battle, notably Rainek Kel'Voss, Voidsoul, Empyreon, and Dark Mind.
* PinataEnemy: All Scions offer some nice bonuses and benefits if killed, to encourage players to actually deal with the threat they represent as [=OblivAeon=] itself rampages between battle zones raining destruction.
* TurnsRed: The more Borr the Unstable and Progeny get beat on, the more damage they dish out. Attacking the Aeon Master is also not always the best choice, since it causes him to spawn more Aeon Men.
!!Aeon Master and the Aeon Men
* DecapitatedArmy: While [=OblivAeon=]'s power manifests as Aeon Men whenever he thinks about doing something, the Aeon Master is needed to direct and command them. Once he's defeated, all the Aeon Men fade away.
* EliteMook: The Aeon Locus and Aeon Warrior are simply bigger, more fancifully outfitted versions of the weaker Aeon Thralls and Vassals. Aeon Master himself is actually less unique in in appearance, albeit [[GiantMook even larger]], but appearance-wise his armor isn't much different from a regular Aeon Man's with a few added TronLines. Mechanically, his abilities are simple but potentially devastating: play more Aeon Men, then move them into the same battle area [=OblivAeon -- OblivAeon=] destroys Aeon Men, absorbing their power back into himself, plays more cards, and more Aeon Men, rinse and repeat.
* WhatMeasureIsAMook: The Aeon Men are specifically mere expressions of [=OblivAeon=]'s power rather than truly independent beings. They're created seemingly instantly by his power, and he has no problem whatsoever "destroying" them in order to reshape their energy for some other purpose. Of course, then a character like Aeon Girl comes along...
!!Borr the Unstable
* PowerIncontinence: Borr the Unstable's power grows and grows until he can no longer contain it.
* SuperpowerMeltdown: The new power [=OblivAeon=] gave Borr is fundamentally unstable. Beating on him long enough will eventually cause him to flip, then explode and deal huge damage and destruction to everything in his battle zone.
!!Dark Mind
* BishonenLine: Her true form, represented by absorbing enough of the heroes' cards and flipping to her Psy-Manipulator side, is both distinctly more humanoid than her normal appearance as an amorphous phantom of psychic power, and ''much'' more powerful.
* EnemyWithout: To Visionary, who managed to excise Dark Mind from her own mind and banish her to the void with the Argent Adept's help... until [=OblivAeon=] came along and gave her the power to manifest in the physical world without needing a body to do it.
* GlassCannon: Dishes out ''massive'' amounts of psychic damage every turn she's on the field, but has the lowest HP of the Scions (only 26) and no defensive abilities, so a well-prepared team can rush her down in a single round. Her incapacitated benefit is also one of the most useful among the Scions, giving the heroes even more incentive to take her out quickly.
* MultiArmedAndDangerous: Dark Mind often manifests psychically with multiple limbs, the better to fit her image of herself as a [[AGodAmI self-styled goddess]].
* SuperpoweredEvilSide: Dark Mind is the Visionary's evil AlternateSelf, who rode her consciousness out of another dimension and then [[DemonicPossession manipulated the heroes through her]] as the Dark Visionary for years.
!!Empyreon
* LivingShadow: Empyreon's body seems to be well on its way to becoming this.
* PowerIncontinence: Empyreon's unstable energies spill out whenever he's attacked.
* ReforgedIntoAMinion: Empyreon was an interstellar conqueror in his own right before [=OblivAeon=] got his mitts on him.
* SadisticChoice: Empyreon forces a hero to discard a card, destroy a card, or suck a lot of Energy damage.
!!Faultless
* HeelFaceTurn: Faultless's "flip" actually represents him returning to normal, the heroes having successfully BeatTheCurseOutOfHim. He happily joins up as a minor Hero himself.
!!Nixeous the Chosen
* TheCorrupter: Nixious's darkest power is the ability to sway the minds of heroes, and his impact on the final battle would've been immense if not for Stuntman's well-timed ambush.
* LifeDrain: Nixious regenerates whenever he damages a hero target.
* SinisterMinister: Nixious the Chosen leads an evil cult.
* TheWormThatWalks: Nixious the Chosen's flipped side shows a mass of writhing black worms with their gnashing fangs shredding through its ragged red cloak.
!!Progeny
See Progeny’s folder above.
!!Rainek Kel'Voss
* DragonAscendant: [[spoiler:Voss's unique mechanic -- as it turns out, he wasn't completely ReforgedIntoAMinion, and if [=OblivAeon=] starts to weaken Voss will absorb his power and replace him as the Villain.]]
* ReforgedIntoAMinion: Voss, not unlike [=OblivAeon=], is a ComicBook/{{Darkseid}}[=/=]ComicBook/{{Thanos}} {{Expy}}, a planet-conquering EvilOverlord, albeit on a much smaller scale by comparison. [[spoiler:Hence why Voss attempts to [[TheStarscream subsume his master's role]] at every step of the event.]]
* TheStarscream: [[spoiler: In the lore he plots behind [=OblivAeon’s=] back to usurp him, which is also represented in gameplay.]] See DragonAscendant above.
!!Sanction
* ReforgedIntoAMinion: Prior to [=OblivAeon=] getting his paws on her, Sanction was an intergalactic robot court that judged planets and subsequently destroyed them.
!!Voidsoul
* TheCorrupter: Voidsoul whispers lies into the ears of [[TheCorruptible those who are vulnerable to them]], subverting them to aid [=OblivAeon's=] dark cause. He not only preys on the heroes' deepest fears and insecurities to turn them against one another, but has subverted the head of F.I.L.T.E.R. to their side.
* LivingShadow: Befitting his role as a sneaky, shadowy corrupter, Voidsoul is made completely of shadows (or at least, he looks that way).
* SuperpoweredEvilSide:Voidsoul is an evil version of Writhe created through the unholy union of a shard of [=OblivAeon=]'s malevolent energies and whatever forces Writhe's CastingAShadow powers were already drawing upon.

[[/folder]]

[[folder: Sergeant Steel]]
!!Sergeant Steel
->'''Debut''': ''Villains of the Multiverse''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sergeant_steel_original_foil_front.png]]
[[caption-width-right:350:"Looks like we're getting some fresh blood, team! Let's make 'em feel welcome."]]
A high-level F.I.L.T.E.R. operative commanding a crack team of assassins and mercenaries, Sergeant Steel is their all-too-literal big gun. And when K.N.Y.F.E. goes rogue, he's sent to bring her back in.
----
* AnArmAndALeg: His collector's edition card art's incapacitated side shows the [[RealityEnsues not so funny aftermath]] of the original card's OhCrap moment, with Steel laid out unconscious on a stretcher, a welter of raw burnt tissue and missing an arm.
* BadassNormal: He and all his team are just expert mercenaries, yet he's a difficulty 3 villain.
* CigarChomper: Almost never without a lit cigar between his teeth.
* ColdSniper: The Sharpshooter, who makes Steel's damage irreducible and hits the good guys with her own damage.
* CombatMedic: The Battle Medic, who not only heals the agents already on the field, but pulls damaged ones back from the trash.
* CounterAttack: The Mega Gunner's stock in trade.
* {{Expy}}: All of Steel's operatives are transparent adaptations of the nine classes from ''VideoGame/TeamFortress2''. He himself is an evil version of [[ComicBook/HowlingCommandos Sergeant Fury]].
* FlunkyBoss: All of his cards are his teammates and F.I.L.T.E.R support. His deck's main mechanic allows him to activate additional effects on their cards, which presumably represents Steel barking orders.
* GadgeteerGenius: The Field Inventor, who increases the team's damage.
* GatlingGood: The Mega Gunner, who sprays bullets at anyone attacking the team.
* MadBomber: The Bomb Specialist, who pumps out fire and projectile damage and is clearly a bit unhinged. She ultimately kills them all when she builds a bomb she can't turn off, then becomes a member of For Profit as the badly-scarred Becky Blast.
* NoSell: Arsonator grants fire immunity, while Espionagent grants immunity to non-hero damage (a valuable asset when you're teamed up with, for example, Plague Rat, Greazer Clutch, or both - Arsonator, for example, has a bad habit of mussing Greazer's hair).
* OhCrap: His original card's incapacitated side shows his jaw dropping as the Bomb Specialist grins and shrugs sheepishly as the timer on the huge bomb behind her drops to 0:00:01. He's so shocked he's actually lost his cigar, not that it matters.
* PlayingWithFire: The Arsonator, who pumps out fire damage.
[[/folder]]

[[folder: Spite]]
!!Spite
->'''Debut''': ''Rook City''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spite_original_foil_front.png]]
[[caption-width-right:350:"I'm no monster. I'm just ahead of my time."]]
A serial killer named Jack Donovan who was offered a stay of execution if participated in an experimental drug trial. He not only survived, he was the ''only'' test subject to react positively to all the drugs, and after murdering half the prison and escaping, he's back to hunting down victims. Spite is unique in that his deck includes "Victim" cards, which he can kill to regain health. The heroes can take damage or suffer other penalties to move the Victims into the Safehouse to protect them from Spite. In addition, Spite has "drug" cards which grant him permanent buffs as he uncovers them. Once he has all of them, he flips to a OneWingedAngel version.

His variant is '''Spite: Agent of Gloom''', a resurrected Spite whose reanimated corpse serves Gloomweaver. Unlike his normal version, this variant of Spite does not regenerate health upon damaging heroes. Instead, he starts with all of his drugs in play, activating them one by one until enough victims have escaped to the safehouse. If he fails to kill enough victims, however, [[VillainOverride Gloomweaver himself takes over.]]
----
* AbortedArc: The writers originally ''meant'' for the Agent of Gloom storyline to go more like it does in the card game, but because of the editorial mandate that everyone needed to clean up loose ends to be ready for [=OblivAeon=], he got wrecked pretty quickly.
* AchillesHeel: Spite is the ''only'' source of damage in his deck, and none of it is [[ArmorPiercingAttack irreducible]]. If the heroes can stack damage-reducing or preventing effects on him, such as Wraith's Stun Bolts or the Adamant Idealist's TK Thump, all the damage he's pumping out suddenly becomes ''significantly'' more manageable.
** Compound Upsilon ''can'' give the heroes a hard time by trashing their fields. On the other hand, it can also explode comically in his face by giving the heroes multiple plays of otherwise temporary Ongoings (such as Legacy's Take Down and Heroic Interception, Omnitron-X's Slip Through Time, or basically anything used by Guise).
** Compound XI punishes the heroes heavily every time they use a power by trashing a chunk of their deck, but this can backfire comically hard against heroes like Luminary or Tachyon that love having as many cards as possible in the trash.
* AdultFear: Spite's deck runs on this trope. Both in-universe and in his deck he has an M.O. of forcing the heroes to make sadistic choices about who to save, and his potential victims are people like trusting children and pious clergymen. His theme song in the digital version is also deliberately composed to sound like a twisted ice cream truck melody to invoke yet another way he lures his victims.
* ArchEnemy: Wraith, who put him in prison when he was the thief Maniac Jack. He retaliated by murdering her two best friends.
* BackFromTheDead: Parse killed him, but Gloomweaver [[DealWithTheDevil offered him a deal]] to bring him back. Before that, he had a slasher-movie-villain reputation for [[JokerImmunity always seemingly dying in]] [[NoOneCouldSurviveThat seemingly-fatal situations]] at the end of his stories, but he always came back in the end.
* BarrierBustingBlow: When he storms the Safehouse, threatening all of the Victims hiding within.
* BodyHorror: Almost all of his drugs do this to different extents. Once he consumes enough drugs, he turns into a twisted, mutated monster reminiscent of [[VideoGame/{{Prototype}} Alex Mercer]] or [[VideoGame/ResidentEvil2 William Berkin]]. His Agent of Gloom variant starts off as a rotting corpse, and gets even worse if he flips and Gloomweaver himself takes over. However, the most obvious drug that induces this is [=PL626=] Compound XI, which transforms his left arm and the left side of his torso into a disgusting mass of pulsing, exposed tissue and toxic cysts.
* BrilliantButLazy: A supremely dark example. Spite has an incredibly powerful intellect, even a genius one, but he also has absolutely no motivation whatsoever to use it for anything other than the service of his id, which is sated with destruction, mayhem, and, eventually, murder.
* CerebusCallBack: Spite's origins involve this. He was originally Maniac Jack, a thief who didn't even keep the things he stole, he just tossed them away; a relatively light villain for UsefulNotes/{{The Silver Age|OfComicBooks}}. When he became Spite, he found a street thug to commit copycat crimes in Jack's style to distract the Wraith, and took advantage of her investigation to murder the Wraith's two best friends.
* CompositeCharacter: InUniverse, Spite is the result of a RetCon that clarified that former minor Wraith villain and anarchic vandal Maniac Jack and famous serial killer the Wraith once caught, Johnathan Donovan, were actually the same person. Spite is a fusion of Maniac Jack's wild, chaotic nature and Jonathan Donovan's cold, calculating intelligence.
* EpicFail: Spite's tenure as an Agent of Gloom goes very, ''very'' poorly for him. He takes what he thinks is a sucker's deal with no downsides, returning to the world to go back to killing people for Gloomweaver rather than failing to exist, only to be utterly wrecked by the heroes, who know he's coming, without killing even a single victim. ''Then'' being used as fuel for Gloomweaver's plot to return to the world, despite the very painful things they did to try destroying him.
* EvilEvolves: Once his drugs come into play, they're there to stay, and they all grant him dangerous new powers.
* {{Expy}}: Powers-wise, of Bane. The incapacitated side of one of Wraith's character cards even shows a Spite clone holding her in Bane's [[HoistHeroOverHead signature posture.]] In terms of characterization, he's more in-line with the Joker, as a murderous, nihilistic lunatic with a deeply-personal vendetta against TheCowl who [[JokerImmunity never seems to stay dead]]. The tentacle-like mass of flesh, muscle, bulbous growths, and bone spikes of his mutated OneWingedAngel form owe equal debts to ''Anime/{{AKIRA}}'', ''Franchise/ResidentEvil''[='s=] tyrants, and the original one-winged angel Safer/Sepher Sephiroth from ''VideoGame/FinalFantasyVII'' (particularly the multicolored appendage on one side and long white hair).
* TheFarmerAndTheViper: The Good Shepherd victim card is one of the most tragic of the victims Spite kills. He sincerely tries to help Spite get away from the monster he's becoming and to find redemption from his monstrous ways, and [[HopeSpot it seems like it might even be working]]... But, in the end, even though it takes him a while, Spite kills the priest and with him any hope that he'll ever be anything more than a raging maniac.
* FromBadToWorse: He went from Maniac Jack, a wild, chaotic guy who liked steal things just to throw them away or deface them, to Johnathan Donovan, a serial killer with 43 known victims, after he killed someone in a panic mid-crime and found he got a bigger rush out of doing it and getting away. Then, he got put into clinical trials from Death Row, and he turned into something much, much worse.
* {{Hellfire}}: He deals infernal-type damage when he starts using Demon's Kiss.
* ImmortalityHurts: Spite's Agent of Gloom form is utterly wrecked in battle with the heroes, who, among other things, decapitate him and set him on fire to keep him from ever coming back. Unfortunately, for him, his essence is too-tightly tied to that body for this to actually let go of it, thanks to Gloomweaver's master plan to switch places with him and come into the world again.
* JokerImmunity: Like his obvious fictional inspirations, the TropeNamer and various slasher movie killers, Spite stories often end with him being put in [[NoOneCouldSurviveThat seemingly-lethal situations]] that he always comes back from eventually.
* LifeDrain: The permanent mutation he experienced causes him to feed on the life energy of other creatures as they die. His starting card heals whenever he inflicts damage or kills a victim, making it a challenge for the heroes to outpace his output before he flips.
* MysticalWhiteHair: Once he starts taking "Mind-Phyre," he gains psychic powers and his hair turns white.
* NoCureForEvil: {{Averted|Trope}}. Spite is constantly healing from nearly all of the damage he deals and Victims he kills before he overdoses. Once he does, his corrupted body stops regenerating, though with all his drugs in play he's still going to give the heroes a run for their money.
* OminousMusicBoxTune: His digital theme song, called "Spite's Ice Cream Delivery". Every SerialKiller's got to have it at least once.
* OneWingedAngel: Through his variants, he goes from a fairly ordinary-looking human (we don't see what he looks like under the mask) to a white-haired, musclebound mutant with a hideous tentacle in place of his left arm. Then, in his Agent of GLOOM variant, he comes back from the dead as a skull-faced, blue-skinned revenant who psychically manipulates [[ChainPain whipping chains]] with the powers granted to him by Gloomweaver. Finally, Gloomweaver takes over his undead carcass for himself, restoring his mask and white hair and adding a cape and armored shoulder plate.
* OutOfFocus: The Skinwalker CrisisCrossover has Gloomweaver raise Spite from the dead, then [[VillainOverride assume direct control]] of his corpse as part of his plan to return to the world of the living... or that's what was supposed to happen, had the ''[=OblivAeon=]'' event not cut the Skinwalker storyline short in the metafiction. With Spite dead again and Gloomweaver trapped in the oblivion shard of Doctor Medico, neither play any part in the battle with [=OblivAeon=] (on either side), the game's only non-team villains other than the Chairman not to appear. Of course, at least in the ''Tactics'' timeline, that means it's time to [[SendInTheClones create a small army of drug-fueled Spite]] ''[[SendInTheClones clones]]'' after the fact.
* PhlebotinumOverdose: Once all his drugs are in play, they cause a minor meltdown, manifesting as Spite flipping to his "Drug-Wracked Monstrosity" side, dealing toxic damage to himself for all the victims in play that he hasn't killed yet, losing the ability to regenerate then putting away his deck to spend the rest of the fight brawling with the heroes.
* PowerDyesYourHair: Mind-Phyre causes his previously brown/black hair to turn glowing white. It also grows several inches longer.
* PowerIncontinence: "Mind-Phyre" destroys ''all'' environment cards each turn, even those that would be helpful to him.
* PsychoSerum: How Spite increases his power. Once he gets five, he flips. Unlike a lot of villain-boosting effects, his drugs can't be removed; once they come into play, you're stuck with them.
* SadisticChoice: His victims typically force this on the heroes. Either they suffer hits to their cards, or they leave the victim in the open for Spite to kill and feed from. His Agent of Gloom variant makes it even worse, as the heroes now have to decide whether it's more important to take the painful hit now, or let Spite get more drugs in play and become even harder to take down later.
* SendInTheClones: Graham Pike is in the midst of cloning an army of genetically-modified Spites as his soldiers for most of the Multiverse. In the Mist Storm universe, this ends with most of them dying in the creation of Broken City, and in the Iron Legacy timeline, they're found and turned into servants of the Iron Rule. In the Sentinel Comics universe, well... we'll see.
* SerialKiller: Even before he started self-medicating with PsychoSerum, he was a prolific one. Afterward, he ''also'' needs to feed the terrible hunger his drugs induce in him. He heals damage every time he manages to kill a victim on his "Transhuman Serial Killer" side.
* SuperPrototype: There have been a number of knock-off Spites, both in the [[BadFuture Iron Legacy timeline]], where clones armed with [=PL531=] Compound Upsilon are used by the Iron Rule as foot soldiers against the Organization, and in the ''Sentinels Tactics'' game where Exemplar has five henchmen, each of whom is armed with one of Spite's drugs. However, Jack Donovan is, so far, the ''only'' person to respond to more than one of his drugs, let alone ''all'' of them. Indeed, originally, the facility in which he was being tested was prepared for subjects to positively react to some of the compounds, but not to all of them at once, which is how he escaped.
* SuperStrength: [=PL531=] Compound Upsilon is the most obvious analogue to Venom, giving him huge bulging muscles that boost his damage and allowing him to send at least one Ongoing or Equipment card right back to a hero's hand each round.
* TaintedVeins: [=PL602=] Compound Omicron induces these, which also act as natural armor against the first hit he takes each turn.
* TooKinkyToTorture: Death in the ''Sentinels'' universe is quite final, and no one who comes back from the dead enjoys it... with one exception. As the creators put it in the Letters Page pod cast, "Coming back from the dead is always a horrible time, but Spite was fine with it because he's into horrible times."
* UnwittingPawn: Gloomweaver ''knew'' Spite would likely fail to live up to his end of the bargain, but it turns out to be part of his evil master plan all along.
* VampiricDraining: His primary mutation causes him to drain the life force of other living things, something he ''has'' to do to sustain his own.
* VillainOverride: If enough victims end up in the safehouse while fighting Agent of Gloom, Gloomweaver will decide that Donovan isn't living up to his end of the bargain and will take over personally.
[[/folder]]

[[folder: The Vengeful Five]]
!!The Vengeful Five
->'''Debut''': ''Vengeance''

After one too many defeats by Legacy, Baron Blade puts together a team of villains who all want revenge against the Freedom Five.

Unlike the Ennead, the Vengeful Five are five separate Villains: They have their own villain decks, similar to how the heroes each have their own decks.
----
* EvilCounterpart: The Vengeful Five play differently than most of the other villains, as they each have their own decks, cannot be played as individual villains, and they take turns alternating between villain and hero. In short they act like the hero team. Each one of the [[=V5=] also mirrors a Freedom Five member:
** Baron Blade is the leader of the team, like his nemesis Legacy
** Ermine is a (former) member of high society like Wraith.
** Friction has super speed and is a scientist like Tachyon.
** Fright Train used to be in the military and is a heavy hitter like Bunker.
** Proletariat is a super powered person intended to serve as a military superhero, like Absolute Zero.

!!Vengeance Baron Blade
->'''Debut''': ''Vengeance''

See Baron Blade's main folder.

!!Ermine
->'''Debut''': ''Vengeance''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ermine_original_foil_front.png]]
[[caption-width-right:350:"Gosh, I sure hope this isn't something important. That'd be awful!"]]
A member of Rook City's high society, Cassandra Lee was secretly a thief until she was caught by The Wraith. Ermine was unable to be arrested though, but her identity was revealed and her reputation was ruined. Now she seeks '''vengeance''' against The Wraith.
----
* ArchEnemy: The Wraith.
* ClassyCatBurglar: Naturally, given who she's obviously channeling.
* DarkAndTroubledPast: Her first appearance was actually as a child on the Rook City card "Blighted Streets," where her parents were being robbed at gunpoint. Unlike the [[{{Franchise/Batman}} subject of the obvious inspiration for the scene]], however, a young Cassandra took away from the experience the lesson that anyone can take anything from anyone by force or guile, and she may as well be the one doing the taking.
* {{Expy}}: Of ComicBook/{{Catwoman}}, as a foe of Batman Expy the Wraith, although her fur cuffs, white hair, and waggish personality have more in common with ComicBook/BlackCat.
* GogglesDoNothing: Nothing but keep her cat burglar theme together.
* {{Irony}}: She and Maia each despised one another's [[UpperClassTwit cover identities]] as frivolous, decadent fops, each unaware of the others' secret activities.
* MeaningfulName: Ermine is a kind of white fur used to line the robes of royalty. It's also the white winter morph of the stoat -- in other words, a few steps removed from a weasel.
* MotorMouth: Actually has its own card, Constant Prattle, which starts every game in play. She's so annoying and distracting that it actually forces everyone to discard the top card of their deck. Combine this with Sleight of Hand, which forces the heroes to move a card from hand to the top of their deck and it's a roundabout way of putting cards into the trash.
* OhCrap: Becomes less zany and a lot more nervous when facing Freedom Six Wraith.
* SpyCatsuit: Has a number of unusual divergences, including a high collar, no sleeves, and fluffy ruffles around the gloves. Still has the cleavage though.
* WickedWeasel: An ermine is a stoat, and closely related to an actual weasel. Ermine the character is an unscrupulous liar and career thief.

!!Friction
->'''Debut''': ''Vengeance''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/friction_original_foil_front_5.png]]
[[caption-width-right:350:"Hah! Not fast enough! Sucker!"]]
A former researcher for Tachyon, Krystal Lee was fired for unsafe scientific practices and general rudeness. Angered at the speedster, she stole experimental gear, giving her the same super speed as Tachyon, and convinced Baron Blade to allow her the chance for '''vengeance'''.
----
* ArchEnemy: Tachyon, her former employer.
* BodyHorror: Her incapacitated art shows that her dangerous speedsuit wasn't a toy. Her whole figure is stretching and contorting horrifically.
* BrilliantButLazy: Downplayed. How brilliant she actually was is up for debate, but she was smart enough to get hired by Tachyon, but her FatalFlaw is sloth: it was her slipshod work that got her fired -- and her refusal to read the instructions for her stolen gear that ultimately gets her killed.
* EliteMooks: Has the Nemesis cards Highbrow, Revenant, and Argentium in her deck.
* EvilCounterpart: To Tachyon. Both play very similarly, focusing on getting as many Bursts/Surges into the trash to unleash one big attack, as well as having a few cards similar to each other (Synaptic Interruption/Speedy Sidestep)
** Personality and backstory-wise, she's one to Unity. Both were interns but Dr. Stinson fired Friction for being lazy and uncreative while she become and mentor and mother-figure to Unity. One of her cards shows Friction being incredibly angry and jealous of Unity.
* {{Expy}}: Of ComicBook/TheFlash's nemesis Professor Zoom.
* FatalFlaw: Ironically for a speedster, sloth. She got fired in the first place for being too lazy to do good work or maintain a clean workplace, and many of her cards stress that she's ignoring basic safety precautions and manuals because she can't be bothered to read them.
* {{Foil}}: While Krystal Lee and Meredith Stinson were both brilliant intellects who preferred to find the most efficient, quickest route to scientific problems, Stinson was a true scientist, focused on proper procedures and repeatable results, while Lee was willing to fudge results and take other shortcuts to get the solutions she wanted, as well as to ignore basic safety procedures. This even feeds into their decks: while Friction and Tachyon are both speedster character who "charge up" as they mill specific cards into their trash, Friction's physically hurt her when she uses them.
* FragileSpeedster: She can [[GlassCannon hit hard if she gets going]] and play lots of cards at once, but her hitpoints and defenses aren't great and her own cards do damage to her if he loses her Shock Dampeners.
* IdenticalStranger: Capitalized upon as a villain, with her inverted version of Tachyon's base costume, stolen gear, and hair pulled back in Tachyon's ponytail hairstyle. She has black hair instead of blonde, but she ''does'' have an almost identical build, as seen in the mirrored card art for the two of them.
* JerkassHasAPoint: One of her quotes has her attacking Unity and ranting that [[FantasticRacism she only got the intern job because she had powers]]. On the one hand, Krystal Lee lost her job 100% honestly, and [[SourGrapes she's clearly just projecting]]. On the other hand, Unity ''did'' start out being [[BrilliantButLazy unmotivated and pulling bad grades]], and Tachyon ''did'' headhunt her because of her powers.
* NoBodyLeftBehind: In the end, there's not much left of her but smoking shoes.
* RevengeBeforeReason: Friction is the only member of the Five that wasn't invited at all. And the suit she wears could easily shatter every bone in her body. But her desire for petty revenge is just as bright as the others', and Blade could see that.
* ShockAndAwe: Friction's speedsuit generates a good amount of electrical currents. In game, most of her cards deal herself lightning damage from moving so fast. Fortunately for her, she has the Shock Dampeners to make her immune to Lightning damage. Unfortunately for her, the Heroes can destroy it. Her Challenge Mode makes them indestructible.
* SuperSpeed: Unlike her Nemesis, Friction's super speed is from a speed suit, explaining why practically every one of her cards deals herself lightning damage: Unlike Tachyon, Friction is going faster than her body can take.

!!Fright Train
->'''Debut''': ''Vengeance''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fright_train_original_foil_front.png]]
[[caption-width-right:350:"All aboard! The Fright Train's a comin'!"]]
A former marine who served with Lt. Vance, Graves was honorably discharged due to injuries while serving, while Vance received the Bunker Suit. Unable to find legitimate work, Graves ended up providing security for unsavory people, and was chemically enhanced due to contract. Now larger and stronger than before, he swears '''vengeance''' against Bunker.
----
* ArchEnemy: Bunker, his one-time rival.
* TheBrute: Thanks to [=RevoCorp=]'s experiments, he is a walking mountain of muscles and just as subtle as his name implies. Baron Blade hires him as his bodyguard during the Vengeful Five arc and he serves as their Brute.
* ChainedToARailway: Bunker, Engine of War's Collector's Edition incapacitated art shows him tied up in railway ties, presumably by Iron Legacy, and left in the path of a nearby train. The look on his face shows he is very much aware of the irony.
* HeelFaceTurn: In the AlternateTimeline, Fright Train joins up as the Bunker, Engine of War to put a stop to Iron Legacy.
* HeroicBSOD: The incapacitated art for Bunker, Engine of War, sees him drinking heavily as he sees Fright Train staring back at him out of the mirror.
* PsychoSerum: Didn't read the fine print in his contract carefully enough, and ended up turned into a gigantic unstoppable brute of a man.
* PungeonMaster: Loves his train puns. This even carries over into the playable version of him in the digital game.
* TheRival: In training, Vance and Graves were fierce and unfriendly rivals, though Graves reluctantly followed his officer's lead in the field. The two came to a kind of peace with one another... before the chemical enhancements wrecked his mind and body.
* ScaryBlackMan: So big the Bunker suit had to be hollowed out to accommodate his alternate universe double.

!!Proletariat
->'''Debut''': Vengeance
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/proletariat_original_foil_front.png]]
[[caption-width-right:350:"When you fight the people, you fight all the people."]]
In the years before the Cold War, Russian Soldier Aleksandr Tsarev was experimented on using a lump of cosmic rock. Soon he discovered the rock could split himself into two if hit with a strong enough impact. After learning how to control said power, he was put into cryo-suspension in case he was needed during the Cold War. When the Cold War never happened, the higher ups forgot about him, and he was kept in suspension until Baron Blade found him. Now, he's out for '''vengeance''' for Mother Russia, against rival government lapdog Absolute Zero.
----
* AchillesHeel: His powerful defensive strategies are helpless before psychic damage. Heroes who can deal heavy psychic damage, like both the Sentinels and Void Guard incarnations of the Idealist, or who can control their damage typing like Tempest and Mr. Fixer, can easily set about CuttingTheKnot. Special mention to the Visionary, who not only has a lot of psychic-damage One-Shots but can use Twist the Ether to let ''anyone'' control their damage typing. He also has profound damage-type limitations, meaning that Legacy can tank him for weeks with melee immunity from Next Evolution.
* AntiVillain: While he remains an enemy of the Freedom Five even in the ''Tactics'' timeline, Aleksandr is ultimately loyal primarily to his own conscience, and turns on his allies if he believes them to be in the wrong.
* ArchEnemy: Absolute Zero. Played With in that the highly isolated Absolute Zero didn't actually have anyone with a personal grudge for Baron Blade to exploit, so he manufactured one by feeding the reawakened Soviet soldier a steady stream of propaganda.
* AttackReflector: Proletariat reflects any damage that isn't Psychic to the Clone with the least [=HP=].
* TheBackwardsR: Appears in his logo, as part of his Soviet CaptainPatriotic gimmick.
* CaptainPatriotic: A Soviet version.
* DropTheHammer: His/their WeaponOfChoice.
* {{Expy}}: Of the Winter Soldier, but with Multiple Man's powers.
* HumanPopsicle: Has been kept in cryogenic suspension since the Cold War.
* HumanShield: Defensive Formation, which reduces damage the least healthy Proletariat takes by the number of Proletariats in play.
** A more traditional version is the Proletariat's Character card: If there are any clones running around, the least healthy one takes any damage he would take, unless it is Psychic damage.
* MesACrowd: His power. He can duplicate himself, but the more of him there are, the more psychic damage the original deals himself each turn.
* MirrorSelf: One of the alternate dimensions tapped into by Nightmist's gates during the Oblivaeon crisis can allow the heroes to enlist the aid of The Everyman, a stars-and-stripes-themed American version of Proletariat.
* WeaponOfChoice: The sledgehammer of the working man, crossing the Soviet sickle emblazoned on his chest.
* WildCard: He sometimes works with the heroes and sometimes with the villains in ''Tactics'', battling what he believes to be oppressors of the common man.
* ZergRush: His general strategy is to swarm the field with as many clones of himself as he can. However, each Clone causes the real Proletariat to hurt himself, so while one Clone is manageable several Clones are hazardous to both the heroes and himself.
[[/folder]]

[[folder: Wager Master]]
!!Wager Master
--> Debut: Wager Master mini-expansion
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wager_master_original_foil_front.png]]
[[caption-width-right:350:"I get my way. I mean, I don't always get my way. But I always have fun!"]]
At the beginning of everything there was nothing but the wager, which was that nothing would happen. However, something did happen, and one of those somethings was the creation of Wager Master. He plays with the heroes, changing the rules as he sees fit because he can.
----
* ArchEnemy: Guise, although like most things Guise-related, it's played for laughs - he and Guise were ''roommates'', and their confrontation involved a ThisIsMySide division of the apartment.
* AttentionWhore: He's worse than Guise, which is honestly impressive in a terrible kind of way; that's like having Baron Blade call you out for being too obsessed with revenge. His appearances during the [=OblivAeon=] event were, per WordOfGod, motivated by irritation that people were paying attention to the world-ending threat and not him.
* BerserkButton: If most of his cards are put face-down, he flips into his "Increased Stakes" mode-in effect, he has a tantrum about the fact that the heroes are successfully overcoming his arbitrary contests and refusing to play ball with him, going full KillerGameMaster and attacking the heroes directly while he resets the board.
* BewareTheSillyOnes
* CuttingTheKnot: As long as Who Are You Fighting isn't out, it may sometimes be easier just to beat him up than to deal with his shit.
* ExactWords: Abides by these. For example, the Scholar once offered him a deal boiling down to "take the Philosopher's Stone and never come back to Earth". WM keeps to this deal for the rest of the Scholar's life even though the Scholar summoned the Stone back two minutes later.
* {{Expy}}: of [[{{Franchise/Superman}} Mr. Mxyzptlk]], though more overtly malevolent.
* DealWithTheDevil: Two of his cards see him trying to make these: one with Expatriette, to give her the superpowers her mother always wanted her to have, and one with Absolute Zero, to let him be normal and exist outside of his specialized cryo suit and chamber.
* TheFettered: Weirdly enough. His rules may be entirely arbitrary, but once he sets them, he abides by em.
* LittleGreenMan: Little ''Blue'' Man, but close enough.
* InstantWinCondition: As expected of a RealityWarper who changes the rules of the game, his deck has several of both these and [[NonStandardGameOver Non-Standard Game Overs]].
** Losing to the Odds lets the heroes win if every hero has an even amount of HP (that is not their max HP) at the end of the villain turn.
** Not All He Seems lets the heroes win if Wager Master's deck is empty.
* LuckBasedMission: More than any other villain. There is a non-trivial chance of the game ending in victory or defeat for the heroes before the villain's opening turn is over.
* MagikarpPower: Getting his [=OblivAeon=] reward, Meager Winnings, is easy, but it provides genuinely pathetic benefits: one health per turn. Triggering its secondary effect is almost impossible without Shenanigans, since it requires having a full-health team in an apocalyptic damage-fest. When its second effect ''does'' proc, however, it can flip ''any'' other challenge, potentially saving a ton of risk, cards and/or time.
* NonStandardGameOver: As expected of a RealityWarper who changes the rules of the game, his deck has several of both these and [[InstantWinCondition Instant-Win Conditions]].
** An Unwise Wager makes the heroes lose if there is ever a empty hero deck at any time.
** Playing Dice with the Cosmos makes the heroes lose if even one hero is incapacitated at the end of Wager Master's turn.
** Any hero incapacitated by the effect of The New Deal results in the heroes losing.
** The Wagelings cause the Heroes to lose if there are more villain targets than hero targets
** Who Are You Fighting? makes the heroes lose if Wager Master runs out of HP.
* NotSoHarmless: One of his cards sees him going on a murderous rampage because the heroes beat him. His victory screen in the digital version sees him gleefully [[Film/DoctorStrangelove riding a huge nuclear bomb]] down to the ground, with a big cheerful smile on his face and a jaunty wave of his hat.
* PsychopathicManchild: The creators describe him as essentially a selfish, irritable child with nigh-unlimited power.
* RealityWarper: He can bend reality with his control over cosmic improbability.
* SoreLoser: As shown by both his [[BerserkButton Increased Stakes]] flipside (going into a rampage when he realizes the heroes are beating him) and in the web version victory screen (where he sulkily pouts over his loss). His Mission Card from the Oblivaeon set also has him rewarding the heroes who manage to overcome his final round of games with a nigh-useless card called "Meager Winnings."
* WeCannotGoOnWithoutYou: Playing Dice with the Cosmos and The New Deal each result in hero losses should there be even one incapacitated hero.
[[/folder]]

!!Nemeses

[[folder:Nemeses]]
!!Nemeses
!!!In General
->'''Debut''': ''Vengeance'', ''Villains of the Multiverse''

Throughout their years of super heroics, the Sentinels of the Multiverse have racked up several enemies who want revenge against the heroes. Not only do they have nemesis symbols to do more damage to their nemesis of choice, but they gain bonus effects if their nemesis is active in the battle. They serve as minions in many ''Vengeance''-style villain-teamup decks.
----
* AnimalThemedSuperbeing: The Hippo. [[ExactlyWhatItSaysOnTheTin Who is in a Hippo costume]]. He's a former steroid-abusing baseball player who internalized that hippoes are vicious animals as a youth.
* BlueAndOrangeMorality: Equity isn't ''truly'' evil-aligned, since he only takes contracts on people who've in some way wronged others, but he often kills people who don't in the least deserve it either.
* CCGImportanceDissonance: Thanks to the extensive lore and metafiction of the Sentinel Comics line, in-universe importance and in-game representation are often heavily mismatched.
* TheChessmaster: In the card game, Ammit isn't terribly powerful, but she is clever, patient, and understands how to prey on the weaknesses of her enemies. In the RPG timeline, this eventually allows her to [[spoiler: become a big-league villain when she usurps Anubis's role as guardian of the Underworld]].
* CreepyChild: Tantrum is a little girl with super-strength. However, if her Nemesis Sky-Scraper isn't around, she only destroys the environment, which can actually be helpful to the heroes.
* DealWithTheDevil: Ammit offers these to those who don't fully appreciate their power, such as Bugbear.
* DragonAscendant:
** In the RPG timeline, Ammit, having consumed the soul of Ra [[spoiler: and with Anubis out of the way for the first time ever, takes his place as the guardian of the Underworld... but much more malevolently than he did, letting through those she chooses and using them for her own ends.]]
** Meanwhile, in the Tactics timeline, [[spoiler: Vyktor the Throrathian, his body ruined by cosmic energy during the [=OblivAeon=] event]] has taken over Revocorp, using a brainwashed man as a public face.
* EarlyBirdCameo: For heroes. Empyreon, Tantrum, and Argentum are Nemeses for heroes Captain Cosmic, Skyscraper, and Guise respectively, who had yet to be released. Choke also appeared as a Fright Train minion before becoming the stand-alone villain Chokepoint.
* EliteMook: Mechanically, all of the Nemeses are. A good number of them have more than average HP for minions, and all of them have special abilities that trigger depending on if their Hero is active.
* EvilGenius: Highbrow, a sadistic psychic with [[MyBrainIsBig an enlarged cranium]].
* FaceHeelTurn: Heartbreaker was once the honest and good cop Tony Taurus. Now, he's a murderer-for-hire who, by the time of the ''Tactics'' game, has become a member of a supervillain organization.
* FrickinLaserBeams: Empyreon, and one of the Crackjaw Crew both fire them around.
* GarageBand: The Crackjaw Crew are a teenage band given superpowers by Wager Master since, being irresponsible teenagers, they use them to sow chaos.
* TheGunslinger: Doc Tusser, Chrono-Ranger's quasi-human nemesis.
* HealingFactor: Man-grove and Doc Tusser can both regenerate from injuries.
* HeelFaceTurn: In the ''Tactics'' timeline, Man-grove eventually befriends the young Vanessa Long, who soothes his rage and gives him her stuffed ape as a keepsake, causing him to become a heroic character. In the RPG, he's instead become [[GaiasVengeance an angry avenger of plants on mankind]].
* ILoveNuclearPower: The Radioactivist, who deals Energy damage.
* MaddenIntoMisanthropy: The unrelenting horrible way people can treat one another is what broke Tony Taurus into Heartbreaker.
* MasterOfIllusion: Glamour.
* MookPromotion: Empyreon is just a Nemesis here, but by the time of [=OblivAeon=]'s arrival gets to be one of [=OblivAeon=]'s Scions.
* MyBrainIsBig: Highbrow.
* ProfessionalKiller: Equity is a master hitman, who's taken contracts on both the Wraith and the Naturalist in the past.
* RoguesGallery: They form a set of minor enemies for every hero in the gameline.
* RoguesGalleryTransplant: Implied with Equity, who has The Naturalist's nemesis symbol, but he appears on the art of Rook City Wraith's incapacitated side and his flavor text implies that she's familiar with him.
* {{Sadist}}: Vyktor, formerly First Lieutenant Vyktor of Voss's invasion force, was always just a little too fixated on hurting others for his own amusement. Without Voss to hold him back, he's gotten much, much worse.
* SelfFulfillingProphecy: Since Ammit can only consume the hearts of the wicked, and Ra's soul is heroic and pure, he demands he do terrible things that will kill people before she restores the sun god's power. Ra finds ways to [[RulesLawyer fulfill these tasks without hurting anyone]], but in so doing, he plays into the creature's hands, since trying to cheat on a deal is a tremendous sin in and of itself, staining his soul and making it forfeit to her if he dies.
* ShockAndAwe: Major Flay, one of Project Cocoon's success stories, who can project lighting whips from his hands.
* SinisterMinister: The Idolater.
* StalkerWithACrush: The Radioactivist, who was previously a creepy obsessive fanboy of the Freedom Five, then began stalking Unity and sending her huge volumes of inappropriately-familiar letters once she joined them as an intern. His hideously-mutated state is the result of getting a little ''too'' close to a superhero battle while stalking her and getting exposed to a lot of nuclear waste, for which he blames her.
* SmallRoleBigImpact: Professor Pollution isn't a terribly major villain, but it's her poisoning of Akash'Bhuta's essence that helps create Akash'Thriya.
* VillainTeamUp: Lacking decks of their own (other than Choke/Chokepoint), they're limited to relatively low-HP targets who show up in the various team villains' decks.
* WhipItGood: Major Flay.
* YourSoulIsMine: Ammit offers to restore Ra's powers, but only if she can consume Blake Washington's soul when he perishes. She ultimately succeeds.
[[/folder]]

[[folder:Revenant]]
!!Revenant
->'''Debut:''' ''Vengeance'' (Nemesis card - Friction)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cc819972_5168_45cc_8d35_ac68de0d4e4b.png]]
[[caption-width-right:350:"Did you forget? You should know by now, I always return for more."]]
[=RevoCorp=] CEO Marc Benedetto's power-armored supervillain secret identity.
----
* ArchEnemy: Nemesis of Setback, but through [=RevoCorp=], TheManBehindTheMan behind any number of plots and backstories.
* CCGImportanceDissonance: Ironically, this is present even though the comics the game is supposedly adapting don't actually exist. Marc Benedetto, as the villainous CEO of [=RevoCorp=], is Setback's nemesis and behind several of the nasty events in the backstory: retrieving parts from Omnitron to try to reverse-engineer; firing Parse before trying to hunt her down; cooperating with Baron Blade to reverse-engineer Legacy's powers into SuperSerum; going after Setback, the sole successful test subject of said serum, with a mutant monster (Plague Rat with a ShockCollar, his ''Vengeance/Villains'' form); and programming Benchmark to turn on the other heroes amidst a universal crisis for his own ends. Yet he remains a one-card nemesis someone else's Villains deck, with no more apparent importance than any other minor villain, showing up in the background of a few random cards. [[note]] He was originally going to get his own deck as Setback's nemesis, but when Kismet won a "create-a-character" contest, they realized that she was too perfect and gave her Setback's nemesis deck, relegating Revenant to the aforementioned ''Vengeance'' card.[[/note]]
* CorruptCorporateExecutive: CEO of EvilInc company [=RevoCorp=] and a supervillain in his own right.
* EntitledBastard: Revenant is actually a really, really good CEO, and [=RevoCorp=] prospers under his leadership. But his past misfortunes have left him convinced that the world owes him for them, so he has the company build him a suit for robbing banks.
* EvilIsPetty: Justified with Revenant. He isn't a major villain because he has no major ambitions until Benchmark. He just uses his suit to rob banks, and it makes him plenty of money with minimal risk where other villains run into trouble. Notably, his first ''truly'' ambitious project, trying to use Benchmark to take revenge on Setback and Parse, leads to his unmasking and fall from grace.
* {{Expy}}: Of the ComicBook/NormanOsborn, just like Setback is based on ComicBook/SpiderMan. Like Osborn, Benedetto is a CorruptCorporateExecutive with an identity based on a mythological monster who uses this tech for short-sighted villainy. He even shares Osborn's mocking personality.
* HistoryRepeats: Marc Benedetto used to be a very successful CEO of a computer company, before [[IsThisThingStillOn a nasty, profanity-laden rant that accidentally ended up being aired live]] torpedoed his career. He worked his way up to the head of [=RevoCorp=] from an entry-level position with his personal skills, but then ''another'' PR disaster sunk him for good: being unmasked as the supervillain Revenant on-camera.
* LineOfSightName: '''Rev'''enant is the villainous CEO of '''Rev'''oCorp.
* PoweredArmor: Wears a suit of pale green power armor in his supervillain SecretIdentity of Revenant.
* SecretIdentity: Maintains his true identity as Marc Benedetto for years before his attempt to use Benchmark to take out Parse and Setback backfires and sees him exposed in front of the whole world.
[[/folder]]

[[folder:Zhu Long]]
!!Zhu Long
->'''Debut:''' ''Vengeance'' (Nemesis card - Baron Blade), ''Villains of the Multiverse'' (The Temple of Zhu Long environment deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/a835ea84_fb25_46ce_b5e6_65c9843a9d0a.png]]
[[caption-width-right:350:"Life? Death? Why do you worry about such things?"]]
The mysterious master of the Temple of Zhu Long.
----
* ArchEnemy: Of Mr. Fixer.
* BackFromTheDead: Zhu Long's schtick, both in his environment deck and in Team Baron Blade's.
** His Nemesis card plays Nemeses from Baron Blade's trash and, if Mr. Fixer is active, heals to full health at the end of every one of Baron Blade's turns.
** The Temple of Zhu Long's Rites of Revival is one of the few ways of flipping an incapacitated hero; doing so, however, prevents them from dealing ''any'' damage to any environment target [[CameBackWrong for the rest of the game]].
** Mysterious Ceremonies, meanwhile, accrues non-hero targets (environment and villain), and if Zhu Long is in his [[OurDragonsAreDifferent True Form]], brings one of them back into play at the end of the environment turn.
* CameBackWrong: Much like the Lazarus Pits from ''Franchise/{{Batman}}'', Zhu Long's rituals restore the body, better than new, but not the minds nor souls of those it brings BackFromTheDead, hence Mr. Fixer coming back as a rage-fueled shell of his former self in his Night Watch variant.
* CCGImportanceDissonance: Much like Revenant, Mr. Fixer's immortal nemesis Zhu Long is limited to a single Nemesis card (in Baron Blade's Team deck), but he at least eventually received an Environment deck all to himself in the form of the Temple that bears his name.
* {{Expy}}: ComicBook/RasAlGhul (particularly the version from ''Film/BatmanBegins'', though with actual Lazarus Pits) crossed with an evil version of [[ComicBook/ImmortalIronFist Shou-Lao the Undying]].
* EvilMentor: Takes on the Operative as a pupil/[[IndenturedServitude indentured servant]], to serve as another of his agents until her debt is repaid.
* EvilOldFolks: Zhu Long, an immortal and thoroughly-evil dragon and sorcerer who has mastered the secrets of eternal life.
* EvilSorcerer: An ancient evil sorcerer in the vein of YellowPeril villains such as Literature/FuManchu or [[Film/BigTroubleInLittleChina Lo Pan]].
* InterchangeableAsianCultures: Invoked. In the series' fictional history of comics, Zhu Long was originally a racist YellowPeril villain written by authors who didn't know or care about the difference between Eastern cultures, hence having a Chinese name, being based out of the Himalayas, and having ninja minions armed with StockNinjaWeaponry. Later in-universe writers attempted to rehabilitate the character by establishing a convoluted backstory that explained all of it in a way that made sense.
* LightIsNotGood: A golden dragon who can resurrect the dead and whose BreathWeapon deals radiant damage, he's a sinister figure whose pupils deal in poison and death, and those he brings back [[CameBackWrong lose their souls]] in the process.
* NinjaSchool: The Temple of Zhu Long churns out ninja assassins. Zhu Long is one of the Operative's three masters.
* OneWingedAngel: In his environment deck, Zhu Long can assume his True Form: a gigantic red and gold "Master Dragon".
* OurDragonsAreDifferent: An Eastern dragon with red and gold scales.
* ScaledUp: Zhu Long turns into a dragon to fight. In his environment deck version, this is accomplished by having his character card bring out a ''True Form'' card with his draconic abilities.
* YellowPeril: Zhu Long references these sorts of villains directly.
[[/folder]]

to:

[[foldercontrol]]

[[folder: Akash'Bhuta/Akash'Thriya/Akash'Flora/Akash'Dharsha]]
!!Akash'Bhuta (Multiverse Era Villain)[=/=]Akash'Thriya (Multiverse Era Hero)[=/=]Akash'Flora (RPG Timeline Tree)[=/=]Akash'Dharsha (Miststorm Timeline Villain)
->'''Debut''': ''Infernal Relics'', ''[=OblivAeon=]'' (Akash'Thriya hero deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/akashbhuta_original_foil_front_1.png]]
[[caption-width-right:350:"The natural order is one of chaos! Flee and fail, you temporary beings."]]
The living embodiment of chaos and destruction in nature, Akash'Bhuta exists solely to destroy, and feeds off death and destruction. She is effectively the most durable villain in the entire game, sitting at two hundred hit points. Akash'Bhuta's deck combines immense durability with the ability to turn hostile environment cards against the party, turning the battle into a long endurance match.
----
* AchillesHeel: As Akash'Thriya, getting her stuff into the environment deck can take ''ages'', and it comes out at random when it's in there - making getting the right seed sometimes a bit difficult. In particular, she has trouble in [=OblivAeon=] fights because he blows up environments faster than she can usually seed them.
** As a villain, Akash'Bhuta relies heavily on the environment deck to get her cards out. In Insula Primis, Enclave of the Endlings, or other target-heavy decks, she can be a terror. In Freedom Tower, she tends to falter.
[[Characters/SentinelsOfTheMultiverseVillainsAToG A-G]]
* AlienHair: In her Chaos-Bound Creator form? Vines. Her Avatar of Destruction form has ''lava''. Her Akash'Thriya form has a crown of green leaves, topped off with wooden antlers -- in the digital game, the leaves turn orange when she drops below 10 HP. Her Spirit of the Void variant is a ChromeChampion with a head of [[FlamingHair blazing purple-white flames]].
* ArchEnemy: The Argent Adept, and, from a non-gameplay perspective, his various predecessors in the role of Virtuoso of the Void.
* BilingualBonus: "Akash'Bhuta" in Sanskrit is more or less "aether or space" and "ghost". In other words: "Void Spirit". "Akash'Thriya", meanwhile, is "Void Woman".
* CastFromHitPoints: One of her central mechanics.
** Inverted as a villain -- her Primeval Limbs don't cost her anything when they're played, but cause her to deal herself energy damage equal to their initial HP when they're destroyed.
** PlayedStraight as a hero, as a lot of her cards as Akash'Thriya deal her psychic damage, and the power on Thrashing Brambles has her hit herself before going after others. That pool of 40-50 HP is not just there for show.
* ChromeChampion: Her Spirit of the Void form has silvery metallic skin.
* TheCorrupter: During her battle with the Crimson Conductor, she infected him with her devouring nature, leading him down a dark path of BloodMagic and trying to drain other potential Void adepts of their life force and power instead of teaching them to be new Virtuosos as he was supposed to. In the process, she slowly siphoned and fed on the power he was tapping, until finally Franz's body burnt out - and then, she could emerge more powerful than ever before with no Virtuoso to stop her rampage.
* DamageReduction: Her Mountainous Carapace limb reduces all damage she takes by one, including damage from lost limbs, and she can have more than one in play.
* DamageSpongeBoss: Has the highest HP of the Classic mode villains at a staggering 200. To compensate for this, whenever one of her body part cards -- such as hands made from the earth, tendrils of vines -- is destroyed, she takes damage equivalent to its max HP, but many of her limbs have big HP counts of their own, and Akash'Bhuta has cards that can rapidly restore them to full health. Amusingly, this partially carries over into Akash'Thriya, who starts the game with nearly twice as much health as a normal hero.
* DifficultySpike: Her Challenge mode renders her immune to Environment and Villain damage. This not only means that there won't be any help coming in whittling down that 200 HP from the Environment, but that breaking and smashing her limbs doesn't help drain her HP pool either.
* EnemyMine: As a spirit of the Earth, even she joins with the heroes when [=OblivAeon=] attacks, as Akash'Thriya.
* EvenEvilHasStandards: She comments that, honestly, killing the Argent Adept's Dark Conductor variant before the [[ArtifactOfDoom baton of the Crimson Conductor]] fully consumes his mind and personality is doing him a favor.
* EvilVersusOblivion: Akash'Thriya is no friend to civilization, but [=OblivAeon=] is a threat to all reality.
* ExtraEyes: Four MonochromaticEyes.
* ForeverWar: Hundreds of millions of years ago, the spirit who would become Akash'Bhuta fought a hundred-million year long conflict with an army of alien parasites trying to devour the Nexus of the Void. [[HeWhoFightsMonsters She did this by consuming other Void protector-spirits when they became injured to increase her own powers]].
* FromBadToWorse: In the ''Tactics'' timeline, an injured Akash'Thriya goes into a regeneration slumber, but drawing on the energy of [=OblivAeon=] shards rather than the Void. This has horrific consequences, and she emerges as Akash'Darcha, worse than ever before, now less a force of natural chaos than malevolent destruction, though perhaps weaker than she used to be.
* GeoEffects: She effectively turns the environment - which is normally neutral - against the heroes, using it to gain extra card plays or simply to swarm at the heroes. And ''her'' flips are dictated by ''its'' flips. Her hero form's main mechanic involves Primordial Seeds, which she has many ways to get into the Environment deck, and which have boosted effects when played from there.
* GreenThumb: Akash'Thriya loses the giant stone body, leaving her with plant-themed Primordial Seeds and cards with names like Rapid Growth and Thrashing Brambles.
* HeelFaceTurn: After having her essence poisoned by Professor Pollution, the Naturalist, a man she once cursed into the shape of an animal, convinces her that she too must now change to survive, and helps mold her into the hero Akash'Thriya. It sticks in the ''RPG'' timeline, in which Akash'Thriya undergoes two {{Heroic Sacrifice}}s but survives as Akash'Flora, a massive tree containing her essence that has merged with Megalopolis. This incarnation of her has even ceased all animosity with the Argent Adept, who has become her caretaker.
* HeroicSacrifice: In the RPG timeline branch of the [=OblivAeon=] crisis, Akash'Thriya nearly burns herself out creating a massive tree in Megalopolis to heal and protect its people and her fellow heroes in a moment of selfless compassion. Then, when the Argent Adept helps her attune back to the Void so that the backlash won't kill her, she uses up all of ''that'' form's power as well, leaving only her essence inside the tree.
* {{Kaiju}}: She commonly appears as a moving ''mountain''.
* MonochromaticEyes: [[ExtraEyes Four of them]], red when she's angry (which is most of the time). They're often green as Akash'Thriya, and white tinged with purple in her Spirit of the Void form.
* MultiArmedAndDangerous: Her minions are "primeval limbs" which emerge from her body to attack heroes or defend her. Destroying these limbs also inflicts damage back to Akash'Bhuta
* NatureIsNotNice: The goddess of that trope, in fact.
* NoMouth: Just a blank expanse of wood/earth.
* TheNoseless: No nose or nostrils.
* NotSoDifferent: Similarly to the Argent Adept, Akash'Thriya is a mystical hero with an Ongoing focus who takes forever and a half to get going, is dependent on the right draws to speed her along, and has a bunch of support abilities (such as healing the party, removing inconvenient ongoing/environment cards, or giving other heroes additional power uses).
* PowerOfTheVoid: She's a Void spirit, although she uses the Void energy as a power source rather than a weapon.
* PurpleIsPowerful: Her Spirit of the Void form's mostly-white flames have a slight purple tinge.
* RedemptionDemotion: Akash'thriya is significantly smaller and less-powerful than her previous form, since she represents changing into something new to survive.
* ShapeShifting: She can tower taller than a mountain or shrink small enough to caress Anthony's cheek with one of her earthen hands.
* SquishyWizard: Subverted for Akash'Thriya, whose base and variant forms have the absolute ''highest'' base health of any heroes in the game at 50 and 40 respectively -- but many of her powers are CastFromHitPoints.
* StopWorshippingMe: Though not because she doesn't ''want'' them to worship her. She just destroys her worshipers along with everything else in her path.
* SuddenlyVoiced: In the physical version of the card game, she has no lines in her villain deck but in the digital version she has dialogue before each fight, including unique dialogue for when she fights Argent Adept, just like the other villains.
* SupportPartyMember: She's not ''without'' aggressive options, especially in her Spirit of the Void form, but Akash'Thriya has a bunch of seeds that heal and protect the party and only one that really focuses on damage. Akash'Flora, her magic tree, can also damage itself to hand out power uses (particularly funny if Heroic Interception is out; the whole party can get power uses for free).
* TaintedVeins: Akash'Thriya's incapacitated art has them thanks to being pumped full of toxic chemicals by Professor Pollution, likely in a callback to her Avatar of Destruction form. Allies of the Earth shows her inflicting them on Insula Primalis dinosaurs to restore herself.
* TakenForGranite: Entomb, as she starts turning the heroes into wood. Mechanically, it deals damage instead of slowing the heroes down in some way.
* TimeAbyss: She has existed as a discrete, free-willed entity for two hundred fifty million years. Part of the reason she kills humans is that their perception of her influences her, and she dislikes being bound to their small-minded perception of time.
* VampiricDraining: As a Void spirit trying to resist ever returning to the Void, Akash'Bhuta needs to feed on Void energy to sustain herself and recover her powers. To this end, she has devoured many other Void spirits and previous Virtuosos of the Void, as well as keeping their instruments to drain over time, and she infected Franz Vogel, the Crimson Conductor, with this part of her nature so that she could tempt him into engaging in it himself while also secretly feeding her.
* VolcanicVeins: Her Avatar of Destruction form has quite literal ones, since that form's elemental attunement is to lava.
[[/folder]]

[[folder: Ambuscade/Stuntman/Night Hunter]]
!!Ambuscade (Multiverse Era and Miststorm Timeline Villain)[=/=]Stuntman (Multiverse Era Hero)[=/=]Night Hunter (RPG Timeline Hero)
->'''Debut''': Ambuscade mini-expansion, ''Villains of the Multiverse'' (team villain deck), Stuntman mini-expansion (Stuntman hero deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ambuscade_original_foil_front.png]]
[[caption-width-right:350:"They say the clothes make the man. So much more the tools, oui?"]]
A French former movie star, whose passion for big game hunting got out of control. A botched experiment scarred his face, but the end of his acting career was the beginning of his career as a superhuman hunter. Ambuscade's deck and tactics involve him switching between stealth and offensive modes, as well as disabling and debuffing heroes, making him especially dangerous in hostile environments.
----
* AccidentalMisnaming: Sort of. Everyone calls him Ambuscāde, with a long a (Ambusc''ā''de, rhymes with paid), including the creators. The proper pronunciation in French, however, is Ambuscâde, with a short a (Ambusc''â''de, rhymes with dad). This is something that he protests to but nobody actually pays attention and calls him Ambuscāde anyways.
* AchillesHeel: Stuntman has limited defensive options and only reaches his full potential in other people's turns. He really, ''really'' wants some decent support, and ideally someone like Dark Watch Mr Fixer to blow up his stuff.
* AgentPeacock: Ambuscade is petty, vain, and French, with a reputation as a pretty boy, but he's also a skilled and intuitive martial artist, marksman, and stuntman, and a dangerous villain and hunter.
* AlternateUniverseReedRichardsIsAwesome: While the main universe Ambuscade is a bit of a comical character, both of his alternate universe versions are formidable and dangerous: the Iron Hand is Iron Legacy's top enforcer and [[HeroKiller the man who killed Tachyon]], while his Action Hero Stuntman variant is simultaneously a BadassNormal superhero and a famous movie star whose scars are badges of honor gained during his superheroics.
* ArchEnemy: Haka in his base deck and in the metafiction. His team villain card has him as the Naturalist's nemesis instead, as the ringleader of the Slaughterhouse Six.
* ArmorPiercingAttack: Stuntman's basic power lets him deal irreducible damage, ignoring enemy armor.
* AttentionWhore: His hero deck is designed to portray him as this: Dramatic Cliffhanger lets him hijack the environment turn, Steal The Scene allows him to pop up in someone else's turn to show off, most of his powers have bonus effects when it's someone else's turn, and, funniest of all, In Medias Res lets him skip ''people's entire turns'' to fast-forward the game-state to his next turn in the spotlight. Even his basic power deals bonus damage if he's using it outside of his normal turn order!
* BadassNormal: While his villain deck doesn't count, due to his energy powers, they eventually melted down thanks to their unnatural origins. Yet he remains a formidable adversary with his arsenal of gadgets and training as both the hero Stuntman and following his return to villainy in ''Sentinels Tactics''.
* BeautyMark: Has a small black mole on his left cheekbone, just under his eye.
* BloodbathVillainOrigin: Inverted! A giant killing spree where he and Mainstay brought down a drug cartel was his first ''heroic'' deed.
* CareerEndingInjury: Parodied. Ambuscade's backstory involves him quitting acting after a hunting accident left him irreversably scarred, hence the mask. Throughout the card game we're led to believe that whatever is under the mask is a horrifying mess of a face. Then comes Villains of the Multiverse where his incap art finally reveals his horrible... cheek scratch? Yes, Ambuscade is so vain that a simple scratch caused him to quit acting.
* CompositeCharacter: A doozy. Ancel is a former actor like [[Franchise/{{Batman}} Clayface]], whose obsession with stalking big game spiked into hunting superhumans like [[Franchise/{{Spiderman}} Kraven the Hunter]] after he ended his career over a relatively minor bit of facial scarring his ego blew out of all proportion like ComicBook/DoctorDoom. He's also dressed like Deathstroke and has energy powers similar to [[ComicBook/XMen Gambit]]. Finally, Stuntman's incapacitated art shows him ''actually'' disfigured after fighting Borr the Unstable, leaving his face noseless and raw, like [[Franchise/CaptainAmerica the Red Skull's]].
* CounterAttack: Reactive Plating, though only if the attack manages to overcome the damage reduction it also provides.
* TheCowl: In the ''RPG'' Timeline, he becomes the hero known as the Night Hunter, helping innocent people from the shadows of Rook City.
* DeflectorShields: Reactive Plating reduces all damage that would be dealt to him by 1, and also functions as a CounterAttack.
* DifficultySpike: His Challenge mode is deceptively difficult for its relatively simple effect, which causes his traps to start out prepped automatically, and whenever a trap is played, then discarded, he automatically gets to play the next card of his deck... which could be ''another'' trap, or ''several'' cards that do something then play another card from his deck, meaning any turn against Ambuscade could see nearly half his deck played instantly, with grevious results.
* DullSurprise: Played with. He was always better renowned for his stuntwork and action chops than his acting ability, and his line reads were often a bit wooden, particularly in the [[GenreBlending rom-com-action movie hybrid he once did]]. However, like many action hero actors, he has at least one genuinely well-regarded performance under his belt, in a role in which he was able to do a lot of physical acting and silent emoting without having to read a lot of lines, which played to his strengths and let a lot of subtlety come through.
* EgomaniacHunter: His StartOfDarkness was brought on by a minor scar -- see MinorInjuryOverreaction. He's very dismissive of the his targets, up to and including Ra, a deity.
-->'''Ambuscade''': Huh. Some god.
* FaceHeelTurn: In the ''Tactics'' timeline, his horrific scarring after fighting Borr convinces him that heroism is pointless and thankless work. He goes back to villainy, this time taking on deadly assassination jobs, and alternating between blowing his dwindling monetary supplies on dangerous surgeries to either fix his ruined looks or give him back his powers, and recovering from them for long stretches of time.
* ForWantOfANail: While Stuntman is largely an amusing minor character during the battle with [=OblivAeon=], he contributes in two important places: ambushing Nixious the Chosen with a flamethrower at just the right moment to turn the tide on the Scion, and cooperating with Mainstay to take down Borr the Unstable for good... at a price.
* FrenchJerk: Ancel Moreau is both very French and fairly evil. Even his heroic incarnation, Stuntman, is a GlorySeeker whose playstyle revolves around upstaging the other heroes and stealing their limelight.
* FutureBadass: While the current Ambuscade isn't ''quite'' a HarmlessVillain, he stands far below most of the other single-deck villains in terms of both overall evil and threat level. His Iron Legacy timeline counterpart, the Iron Hand, is one of that villain's top enforcers, and, in Team Leader Tachyon's incapacitated card art, has successfully knee-capped the speedster before, in her Collector's card incapacitated art, closing in to finish her off "execution style." [[HeroKiller He succeeds.]]
* GoodTwin: His Action Hero Stuntman variant comes from a universe where Ancel Moreau is a genuine hero who is ''also'' a movie star. And unlike the normal timeline Ancel's ridiculous overreaction to a tiny scar that he got as part of some shady business, that one treats his scars as badges of honor, since he got them fighting the good fight and saving innocent lives.
* GratuitousFrench: Stuntman's base power, "Tireur Incroyable," or "Incredible Shot." He also curses in French in Parse's Impossible Shot.
* HandCannon: Invoked by name -- his Custom Hand-Cannons do a lot of damage, and he can [[GunsAkimbo dual-wield]] them.
* HarmlessVillain: To an extent -- as mentioned under UnknownRival, he was once defeated by Haka without Haka ever realizing there was a fight, and gameplay-wise, he's considered one of the easiest villains since he has relatively low hitpoints and no Ongoing or Equipment destruction, meaning the heroes can get set up without worrying about a disruption. He's still ''evil'', and he's dangerous enough he once got an annual title in which he was the main threat, but he's not on the same level as his competition. He also generally avoids killing people, never threatening someone he isn't sure the heroes will be able to save. Ironically, his bloodbath hero origin as Stuntman, in which he and Mainstay team up to take on a massive army of narcos, sees him killing many times more people than he ever killed as Ambuscade.
* HeelFaceTurn: Eventually, he gets tired of being bested by the heroes and returns to Champions Studio to film his most ambitious movie "Hunter IV". Then, after Champions Studio are destroyed by Aeon Men before the movie could be finished, he gears up to fight [=OblivAeon =] alongside the heroes as Stuntman to get revenge. It sticks in the RPG timeline, in which, with his life in ruins and his body ''actually'' disfigured, he sets up shop in Rook City as a private eye by day and a shadowy vigilante by night, still trying to do the right thing.
* HeroKiller: Ancel Moreau's Iron Legacy timeline counterpart, the Iron Hand, succeeds where all the might of his world's superpowered tyrant failed, and kills Tachyon. [[CombatPragmatist With a quick ambush, a kneecap shot, and finishing her off "execution style."]]
* HiredGuns: He maintains a lavish lifestyle even besides his expensive "hobby," so he pays for it with lots of mercenary work for other villains on the side.
* HuntingTheMostDangerousGame: The "Dangerous Game" being superhumans, with Haka as his favorite target.
* InvisibilityCloak: His signature piece of gear in his solo villain deck. Until his Personal Cloaking Device is destroyed, Ambuscade flips to his stealth mode where he is invulnerable to damage, and any time he plays Vanish, the device is immediately put back into play.
* ItsPersonal: Parodied. When [=OblivAeon=] destroyed an entire city, he also destroyed the movie studios where Ancel had returned to acting, along with every copy of his big comeback film and the entire cast and crew. This is what caused him to leap into the fray as Stuntman for revenge.
* MeaningfulName: Ambuscade means "ambush". Ambuscade lives up to his namesake quite well.
* MinorInjuryOverreaction: His original bio states that he left acting because the treatments that gave him powers left him "disfigured." His incapacitated art in the ''Villains of the Multiverse'' deck, as well as his character art as Stuntman, indicate this was just a small scar on his cheek. In the Promo version of Stuntman, an alternate universe Ancel Moreau never left Hollywood and instead uses the scar for his Rambo/Schwarzenegger-esque ActionHero persona, to tremendous popular success.
* NoGoodDeedGoesUnpunished: In the most unselfish act of his life, Ancel Moreau sacrifices himself to save others from Borr the Unstable. In the process, he becomes hideously burnt and scarred from head to chest, leaving his whole life in ruins. In the ''Tactics'' timeline, this hardens him, causing him to become even more evil and dangerous after seeing what trying to be a hero got him.
* NoStuntDouble: Ancel Moreau, in any universe, is a genuine badass who does all this own stunts. This is ''why'' a former actor is a legitimate threat to a superhero team. This apparently extends to flying his own ''fighter jets''.
* OldShame: The one role he's actually ashamed of was in the [[SoapOpera daytime drama]] ''Forbidden Fruit'', in which he played the LatinLover... [[AsLongAsItSoundsForeign despite making no effort to hide his accent]].
* PrettyBoy: Much is made in-universe of Ambuscade's "pretty face". It's a good chunk of how he got discovered as an actor in the first place, and his vanity over having it marred is what drove him to become a villain.
* PrivateDetective: His day job in the ''RPG'' timeline, in which he sets up shop in Rook City. He turns away many requests, either because they're beyond his abilities or his clients' ability to pay, but he goes on to secretly aid them as the shadowy vigilante known as the Night Hunter.
* RoguesGalleryTransplant: While Haka is his ArchEnemy, his ''Villains'' deck, representing his work at the head of the supervillain team called the Slaughterhouse Six, sees him instead targeting the Naturalist. The Hunted Naturalist variant represents him coming apart as the Slaughterhouse Six hunt him down.
* SecretIdentity: Has the most effective one in the Multiverse; with only two characters being confirmed to know that Ancel Moreau and Ambuscade are one and the same.
* StealthExpert: Comes into play while flipped to his Invisible Stalker side with his base deck. As long as his Personal Cloaking Device is in play, Ambuscade can't be damaged at all.
* SpotlightStealingSquad: His deck's schtick as Stuntman. Almost all his cards rely on being destroyed at the beginning or end of either a Hero, Villain, or Environment turn with one card even skipping an entire round back to his turn, essentially allowing him two turns.
* SuperpowerMeltdown: Parodied. His "hideous disfigurement" was actually just a tiny little cheek scar that his ego couldn't handle.
* ThrowawayGuns: His hero deck is sort of built around this concept, with powerful cards that destroy themselves, only to let him draw or play more.
* TrickBomb: He has several of these, including Sonic Mine (which deals damage to everyone if someone destroys it, so you'll have to watch those indiscriminate attacks) and hidden explosives which are reshuffled into his deck face-up. When they get revealed, they go off.
* UnknownRival: Sort of. By WordOfGod, Haka once defeated him without even knowing about it through "wacky hijinx."
* VillainForgotToLevelGrind: Many of his cards deal set damage or have set damage reduction rather than H +/- damage / reduction. This means that he's more of a threat to smaller hero teams than larger ones, since Ambuscade doesn't scale nearly as much as most villains.
* VillainousBSOD: After Chrono-Ranger spares his life on Mars, Ancel hangs up his mask and ends up drifting around for a while. He ends up meeting Mainstay, and being inspired to go back into movies after a dramatic series of adventures in the desert.
* WalkingArmory: He has explosives, mines, automated drones, multiple heavy guns and custom hand-cannons. Armed and Dangerous has him posing with his gear. His Villains version has a card literally called "Too Many Guns," with him posing in Liefeld-esque artwork.
* WarmupBoss: Veterans like to suggest Ambuscade as the first villain for newcomers to the game to take on, since he comes in a standalone set and makes for a straightforward fight while still testing out all the rules. Those same veterans like taking him on themselves, as his kit won't disrupt trying out new, setup-heavy heroes or champions they want to experiment with.
[[/folder]]

[[folder: Apostate]]
!!Apostate
->'''Debut''': ''Infernal Relics''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/apostate_original_foil_front.png]]
[[caption-width-right:350:"We are diamonds that shine without fire!"]]
A mysterious Fallen Angel of sorts who claimed to have created Fanatic.
----
* AchillesHeel: Putting down Apostate can be a pain thanks to his constant damage output and ability to keep reviving himself as long as he has Relics on the field, but his deck does have two significant weaknesses:
** 99% of the damage in Apostate's deck is dealt by the man himself (the only other source is the easily-destroyed Fiendish Pugilist), and the majority of it is of the DeathOfAThousandCuts variety. Steady application of damage-reduction effects or having a tank like Legacy or the Scholar on the field will really ruin his day.
** His Relics are heavily reliant on DamageReduction and redirection to avoid getting destroyed, so consistent sources of Irreducible damage from characters like Bunker and Parse will make getting them out of the way much easier.
* ArchEnemy: Fanatic.
* ArtifactOfDoom: All of his relics count as these. They combine to empower him and make destroying him difficult.
* BeatStillMyHeart: Apostate holds a heart over a cauldron in Profane Summons.
* {{BFS}}: Condemnation, Apostate's equivalent of Fanatic's sword Absolution, is inlaid with screaming faces in torment, accessorized with a green [[VideoGame/FinalFantasyVII materia]] [[PowerCrystal orb]] that hovers in midair in a notch in the blade, and impractically serrated and swoopier than necessary in general. But [[RuleOfCool it looks neat.]]
* ConsummateLiar: Before his episode of the Letters Page, most of the things the players knew about Apostate came from his own mouth... and Apostate is a liar. Card text and some of the dialogue from the digital version implies this is because he literally draws power from those who believe his lies, a dark mirror to his nemesis's faith-based superpowers. [[spoiler: And, as a spirit of deceit, it's literally a core part of his nature.]]
* TheCorrupter: His Relics are all items people had some sort of sentimental connection to, that he has used to feed on and pervert. And his demonic servants are all people he's corrupted and twisted to serve him.
* CuttingTheKnot: Fanatic is usually in a bind when enemies bring lots of DamageReduction to the field... but Apostate's deck actually does relatively little to actually protect ''him'', and his hitpoints are not incredibly high for a villain. Thus, Fanatic usually finds it easier to just focus all her damage on him, personally, and let that take care of the relics in play.
* DamageReduction: A great many of his relics have very powerful, sometimes stacking damage reduction, and until they're all destroyed, he can't be.
* EvilCounterpart: To Fanatic. Both are [[WingedHumanoid Winged Humanoids]] with a religious theme, they both use Relics of great power, and they both have cards quoting {{Music/Dio}}. Even their swords, Absolution and Condemnation, are [[EvilCounterpart Evil Counterparts]].
* FantasticRacism: He has nothing but contempt for mortal, fleshy creatures. [[spoiler: Fanatic trapping him, a higher spirit, in the physical world and wounding his spirit form is what led him to go from "spout some lies and mischief to mess with her and get even for her foiling my previous cons" to "conquer the world."]]
* GoodScarsEvilScars: Apostate has a ''massive'' one extending from the left side of his chest to his right side, inflicted by Fanatic. [[spoiler: Because she channeled her power as the Spirit of Judgement into it, it trapped him in the mortal realm and shackled him to corpse-bodies, all of which bear that scar.]] His Dark Corrupter flip has even more, and they glow. This is probably a side effect of his host bodies being those of corpses he's molded into {{Meat Puppet}}s.
* GoodTwin: His heroic alternate universe counterpart, Seraph, who fights against an evil version of Fanatic called Hellion.
* {{Hellfire}}: His deck puts a heavy focus on Infernal damage, and he uses it to blast a fiery hole in a civilian in Remorseless Provocation.
* LaughablyEvil: A lot of his style and lies are so outrageously ludicrous that they veer into CrossesTheLineTwice and make it hard not to laugh even as you empathize with Fanatic finding him infuriating.
* TheLegionsOfHell: His minions include a range of demonic beasts.
* TheManBehindTheMan: The rest of Fanatic's RoguesGallery (save for the Blood Countess) turn out to have been led down their dark paths by his intervention.
* MeaningfulName: Bezaliel, "shadow of God," and a fallen angel from the Apocryphal Book of Enoch.
** Also note that three letters in there literally spell the word "lie".
* MeatPuppet: Unlike his nemesis, Fanatic, Apostate possesses a string of corpses to manifest in the world, and if they're destroyed it matters little to him: he can always possess and mold another into the shape he likes.
* NoCureForEvil: If Apostate would be killed on his Infernal Emissary side and he has a relic, he blows up one with the least HP and flips to his Dark Corrupter side, healing 20 HP in the process. And his Dark Corrupter side regenerates health every turn.
* NumberOfTheBeast: 666 health would be completely absurd, so Apostate settles for having 66.
* OminousLatinChanting: His theme in the digital version is full of it: "Sumus adamas luceat sine ignes, ignes, ignes... SUMUS! ADAMAS! Luceat sine ignes!" [[spoiler: It's a translation the verse from the Dio song ''Fallen Angels'' that he quotes on one of his cards.]]
* OminousPipeOrgan: His theme song runs on this trope, deliberately composed to be a twisted version of Catholic cathedral music.
* PerpetualSmiler: In opposition to [[PerpetualFrowner Fanatic]], Apostate is always smiling. The only time he isn't smiling is on the back side of his character cards.
* RedEyesTakeWarning: They show up when he's being especially sinister, as in his character portrait.
* SatanicArchetype: Naturally, complete with a "fall from grace," manipulating people into deals, and drawing power from lies and deception, though [[spoiler: a lot of the more aesthetic aspects are just him really leaning into the "fallen angel" thing after what Fanatic did to him.]]
* {{Troll}}: After a certain point he gives up on trying to seriously deceive Fanatic and starts just telling her more and more outrageous lies merely to mess with her and annoy her, including stuff like pretending he's a concerned family member cheesily trying to wake her from a coma and pretending they're both really heroes with ludicrous power origins.
* WalkingShirtlessScene: Unlike many of the other examples in Sentinels, Apostate doesn't even bother with a vest, or collar, or anything else above the waist. Of course, his wings mean that he can't use conventional clothes, but Fanatic doesn't let that stop her.
* WasOnceAMan: His various demonic servants were all once regular people, whom he's corrupted and twisted with his lies.
* WingedHumanoid: Claims to be the same type of being as Fanatic, and her creator. She...[[HeroicBSOD did not take that claim well]].
[[/folder]]

[[folder: Baron Blade/Luminary]]
!!Baron Blade (Multiverse Era, RPG Timeline, and Miststorm Timeline Villain)[=/=]Luminary (Multiverse Era "Hero")
->'''Debut''': Base game, ''Vengeance'' (team villain deck), ''[=OblivAeon=]'' (Luminary hero deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/baron_blade_original_foil_front.png]]
[[caption-width-right:350:"Come now, you should know by now the utter futility of fighting Baron Blade!"]]
Ivan Grigori Ramonat was the son of a Cold War scientist killed at the hands of the previous Legacy. Dubbing himself Baron Blade after taking back his hometown from Soviet control, he goes on a one-man war against the Legacy family line and seeks to either take vengeance for his father or die trying. The overall BigBad of the card game until [=OblivAeon=], his simple deck throws nearly every trick in the book at the players: minions, defensive weapons, destructive superweapons, and devastating debuffs.

Baron Blade has an alternate form: '''Mad Bomber Blade''', which sacrifices his minions and targetable devices to let him do ever-increasing damage to the heroes. He then returns with a different deck for ''Vengeance'', which gives him constant healing and aims to hinder heroes.

For the [=OblivAeon=] expansion, Baron Blade [[HeelFaceTurn temporarily becomes a hero]] named Luminary. Post-card game, he's an AffablyEvil playable character in Tactics and is once again the BigBad in the RPG.
----
* AchillesHeel: Luminary is extremely dependent on his 5 HP Devices, and his big hits like the KillSat not only refuse to work if he has less than 15 cards in his trash, they reshuffle said trash and then explode. Compare Tachyon's Lightspeed Barrage, which can be used whenever and leaves the trash in place for another Barrage.
* AffablyEvil: In Tactics, Baron Blade's plans have gone from "taking revenge" to "being a mild annoyance to the Freedom Five", according to Christopher and Adam.
* AntiClimaxBoss: Not in gameplay, but in the story, his final confrontation with Legacy before returning as Luminary is a stalemate in the Realm of Discord, where a Positive Energy Field keeps them from doing any damage to one another. Instead, they talk, and eventually Blade simply disappears, returning only when [=OblivAeon=] is coming.
** Gets hit with an inversion several times:
*** The Mad Bomber arc had him spend months setting up a huge plan, from building bombs everywhere to creating a DeathRay that would have killed Legacy in a single hit. He even went and set up an entire business in Megalopolis to further assist his various schemes and plots. He finally enacts it by filming the location of the bombs and bragging to the Freedom Five that they can't stop him and they'll lose their city, all in an attempt to once more harm the public's opinion on them. How did the Freedom Five react? They couldn't, because they were on ''Mars'' fighting an AlienInvasion.
*** In the main timeline, he ends up setting up one big trap for Legacy on Mars. This same trap killed Legacy in one timeline, and Young Legacy in another. It ends up foiled here because ''both'' Parsons were in the hospital because Iron Legacy appeared on Earth and nearly slaughtered everyone.
* ArchEnemy: Legacy (and by extension, Young Legacy and Greatest Legacy). By proxy, he's also considered this by the Freedom Four/Five as a whole.
* ArtificialLimbs: Before returning as Luminary, he ends up removing his own left arm due to it getting completely mangled during the Cosmic Contest. He replaces it for an arm made of [[NanoMachines nanites]]. [[SwissArmyAppendage It can create holograms and turn into a blade.]] To quote Christopher and Adam, "This arm is pretty good, but what if it was better?"
** In ''Tactics'', he overlays this metal arm with a gauntlet that can do ''much'' more, from firing Regression Serum to redistributing kinetic energy.
** In the RPG, it appears Baron Blade is becoming more and more of a {{Cyborg}} and has gotten a metal eye and what appears to be a bionic heart.
** Meanwhile, the alternate universe Luminary's promo shows her with an entirely metal right arm, which may have been the result of battle.
* AttackDeflector: Elemental Redistributor, but only for [[FireIceLightning fire, cold, or lightning damage ]].
* AuthorityEqualsAsskicking: Sovereign leader of a Lithuanian nation he built himself from the ground up.
* AxeCrazy: Normal Baron Blade is unhinged, but Mad Bomber Blade is completely psychotic. When he flips to his Maniacal Death Ray Wielder side, he's laughing psychotically while wielding a huge energy gun.
* BadassNormal: Blade has no superpowers, just genius intellect and a whole arsenal of gadgets, weapons, drones, and minions. Mad Bomber Blade doesn't even have the drones or minions; he's just a lunatic with bombs and a death ray, and he still manages to be a serious threat to the heroes.
* BadBoss:
** Depending on your view, it's justified for the Blade Battalions soldiers and Mordengrad as a whole, who either work in the factories, work as Battalions, or leave the country. If the timeline is anything to go by, Mordengrad has only been standing in its repaired, Communist-free state for something around 30 years.
** Hinted at for [=RevoCorp=]. His anger issues were noted briefly in the Setback podcast, and scientists were quick to steer Pete away from his robot duplicate. He also abandons it, leaving the figurehead CEO as the ''actual'' CEO.
* BigBad: He assembled and leads the Vengeful Five.
* BootstrappedLeitmotif: Inverted. His theme song in the digital version was turned into a RecurringRiff for all of the ''Vengeance'' Team-Up versions of the villains.
* BrilliantButLazy: According to the ''Letters Page'', Baron Blade is the kind of person who would get a 4x4 table, begin assembling a puzzle on it, and once he realizes it's not doing anything for him, get a 5x5 table and put it over the 4x4 table. He's prone to giving up on inventions that aren't working out how he wants or, when finally finished, they suffer from being made by someone with short-sighted goals.
* ChronicBackstabbingDisorder: His hero deck makes this into a mechanic with Triple Cross, which requires him to first destroy a hero card -- but in return, he then destroys up to 3 low-HP targets. He then causes a target to deal themselves psychic damage, which in-game typically represents damage to ''morale''.
* ColonyDrop: His base version's signature mechanic, using a tractor beam device to pull the Moon into the Earth and end the game. His Team version doesn't bother with such grand gestures, but as Luminary, he finally gets to ''accomplish'' this goal, this time using his new Terralunar Translocator doomsday device to teleport chunks of the Moon directly onto his hapless foes.
* ComplexityAddiction: Per WordOfGod, he is very dramatic in his vendetta against Legacy. In the ''Letters Page'' podcast, the game's writers point out that hugely dramatic plots like the Terralunar Impulsion Beam plot failed, but the timeline in which he kills Legacy or Young Legacy, his plot consists of, "Weaken them with regression serum, then stab."
* CompositeCharacter: ComicBook/DoctorDoom's personal nation-state, scarred face, and alliterative title, ComicBook/LexLuthor's hatred of the resident SupermanSubstitute, PoweredArmor, and [[EvilInc giant corporation]] (briefly), the revenge motive of [[Film/IronMan2 Ivan Vanko]], and like all three, a technological genius. As Luminary he wears a tank top, leggings, and goggles which make him resemble MCU Tony Stark at work, including operating a holographic computer. Meanwhile, his mooks wear uniforms that remind one of HYDRA's minions in the comics.
* CorruptCorporateExecutive: Downplayed. He sets up Revocorp during the Mad Bomber scheme, but the most we know he does with it is gather Omnitron's parts twice and create Progression Serum. After ''Vengeance'', he's basically done with the company.
* CounterAttack: Backlash Field hits would-be attackers with lightning.
* CutLexLuthorACheck: By ''Vengeance'' he decides to start renting out his Mobile Defense Platforms to other villains, turning them into environments. According to the ''Letters Page'' podcast, he will sell weapons and technology to whoever will pay for them to finance his own schemes. He also sets up Revocorp, which even after he leaves he gets cuts from.
* DeathRay: Mad Bomber Blade has one once he flips.
* DeathEqualsRedemption: As Luminary, he sacrifices himself to save some of the heroes, including Legacy; this leads to the back of his shiny character card, which shows his funeral, with the Freedom Five in mourning, believing he died a hero. Subverted in that he faked his death and returns as a villain in both the RPG and Tactics.
* DeflectorShields: His base deck's Mobile Defense Platforms render Blade himself immune to damage until they're destroyed. His Living Force Field ongoing cards are personal, man-portable shields. His hero deck has a number of Disposable Defenders which project {{Beehive Barrier}}s and can redirect damage to themselves.
* DirtyCommunists: In-universe, before Sentinels Comics turned Baron Blade into a MadScientist archtype, his and Legacy's comics were more along the line of propaganda due to Blade's European heritage and the fact he was made during the WWII/Cold War era. Despite this, Baron Blade was on the ''receiving end'' of Communism in his country; before going off to fight Legacy, he was fighting Soviets himself.
* DoomsdayDevice: His specialty tends to be devastating superweapons. As Luminary he has several such doomsday machines which will trigger when he has 15 or more cards in his trash.
* EliteMooks: As part of the Vengeful Five, his deck contains Citizen Slash, Ruin, Omni-Blade, Zhu Long, and Empyreon, the Nemeses of Ex-Patriette, Argent Adept, Omnitron-X, Mr. Fixer, and Captain Cosmic.
* EnemyMine: The threat of [=OblivAeon=] is enough to make him put aside his differences with the heroes and join up to fight them as Luminary. During this time, he makes several useful inventions and, in particular, assists Sky-Scraper to develop new enhancement devices to boost her size-shifting potential, resulting in her promo version Extremist Sky-Scraper.
* EvilGenius: All his decks are full of his inventions, and he rebuilt Friction's stolen speedsuit for her.
* EvilMinions: The Blade Battalion.
* {{Expy}}: A pretty clear-cut one for [[ComicBook/DoctorDoom Doctor Doom]]; as a MadScientist who runs his own nation, has aspirations of world domination, and harbors an obsessive grudge towards a particular hero, he's got everything but the metal mask and green cloak.
* FakingTheDead: The Collector's Edition of Luminary's incapacitated art sees the Freedom Five attending his funeral, [[DueToTheDead with Legacy giving the eulogy]]... and a shadowy figure watching from a nearby hill. (The original card art shows the same scene from his own position, standing in the treeline with a new scar, but not whose funeral it is, i.e. [[AttendingYourOwnFuneral his own]].) And, indeed, Baron Blade is back to being an antagonist in ''Tactics'' and the RPG.
* FatalFlaw: Russian-roulettes between being egotistical, impulsive/short-sighted, and wrathful.
* ForceField: Has one in his base deck called "Living Force Field" and ends up taking it into Tactics, and all Mobile Defense Platforms come equipped with one.
* GoodScarsEvilScars: Mad Bomber Blade has a huge burn scar down one side of his face. Prior to that, he has a trendy eye scar on his right eye.
* GoodTwin: With a side of GenderFlip, where one of the alt universe heroes that answers the call to fight [=OblivAeon=] is Ivan''a'' Ramonat, a {{Science Hero}}ine who on her world fights against the Legacy of Destruction.
* HeelRealization: Downplayed. Baron Blade never really stops being a villain, but during the ''Vengeance'' event, his battle with Legacy ends with simply talking things out. He then disappears for an in-universe span of two to three years, and his following appearance has him as Luminary. While he doesn't do much in the way of major battles, he creates equipment for several heroes and [[FakingTheDead "dies" to save several people, including Legacy.]] When he comes back...
** In the RPG, he Subverts the trope - he views the card game timeline as his rise to being a better supervillain and ends up becoming the BiggerBad of all the other villains.
** In ''Tactics'', he continues to downplay the trope. Although still being the main nemesis to Legacy, he's become remarkably ''less'' self-destructive, worked on outfitting himself and his troops with better gear, and changes his aim from taking revenge to just being a hassle. Compare and contrast his opening plans: [[TakingYouWithMe pulling the Moon into the Earth]] versus [[SmashTheSymbol destroying a single building in a single town.]]
* HeroicBuild: SuperSerum has its perks!
* HeroKiller: He killed the World War II-era Legacy, and in the original timeline, kills the current Legacy. In an alternate timeline, he instead kills Young Legacy.
** Invoked in the digital version. In order to unlock Young Legacy, you need to let Baron Blade personally knock out Legacy in the Wagner Mars Base.
* AHeroToHisHometown: The Blade Battalion is partially made up of true-believers who see Baron Blade as a force of good.
** Although GameplayAndStorySegregation comes into play if you field Luminary in Mordengrad or Mobile Defense Platform; the various forces arrayed there will fire on him as cheerfully as they do any other hero (and his presence will make the Black Hole Generator ''worse''). Even the main hero-benefiting card, Conscripted Engineer, isn't much help for him because he doesn't use Equipment. But at least he can take advantage of the Device Assembly Line and Mobile Alert Platform, and Timely Disruption can help keep Mordengrad's many device cards under control.
* IHatePastMe: Their dialogue in the video game has Baron Blade dismiss Luminary as an impostor, only for the latter to be aghast he can't recognize a temporal anomaly when he sees it.
* KillSat: His villain version eschews this in favor of the Terralunar Impulsion Beam, but Luminary does come equipped with an Orbital Death Laser among his Doomsday devices. Like all of his Doomsday cards, it can be quite dramatic, dealing a minimum of '''15''' irreducible damage.
* LargeHam: He ''lives and breaths'' this trope with almost all of his card quotes being super hammy speeches or hilariously hammy boasts.
* MadBomber: Invoked. His Mad Bomber Blade variant ditches the minions and inventions in favor of AreaOfEffect damage that steadily builds from round to round.
* MadScientist: He's got a huge range of technology at his command, represented by his Device-heavy deck. His original plot is to use a giant energy beam to pull the Moon into the Earth to avenge himself against Legacy, a textbook case of AndThenWhat if there ever was one. His team villain deck, hero deck (as Luminary), and associated environment deck of Mordengrad showcase even more of his inventions.
* {{Nanomachines}}: Another of the technologies at his command, used to repair his own body and occasionally his various devices.
* NoCureForEvil: Averted in every iteration:
** His base deck contains one card, Flesh-Repair Nanites, that regain his HP by 10. Fortunately, he only has one copy, and it's entirely possible for him to discard it if he's set on Advance in either variant.
** "Genetically Fused Physique" from his ''Vengeance'' deck heals him for 2 HP every turn and reduces the damage he takes by 1.
** Luminary comes with Repair Nanites, which sit on the field until destroyed and repair either Luminary's body or his other devices as long as they last. He has three of them, which actually makes him one of the more durable characters.
* NonstandardGameOver: If he has enough cards in his trash, he wins via ColonyDrop. His advanced setting amplifies this, as every turn he discards three cards into his trash, and on the digital version, his Challenge Mode keeps the ColonyDrop win on ''both'' sides, and he never shuffles his trash into his deck.
* NoSell: Negation Bands can negate one attack each turn and heal him at the same time.
* OffhandBackhand: Baron Blade takes it UpToEleven with the art for Backlash Field -- he doesn't even need to lift a hand to stop Tachyon, his shield does it for him. Same thing happens with his forcefields in ''Tactics''.
* OmnidisciplinaryScientist: Robots, flying bases, energy manipulation and DeflectorShields, his own personal SuperSerum, a black hole generator... Blade is every bit as broad-minded as Tachyon, and that's somehow without her ability to learn and think at superspeed.
* OneManArmy: Mad Bomber Blade doesn't use minions or defense platforms. Even by himself, armed with just a death ray, a few gadgets, and a multitude of explosives, he remains a credible threat to the superheroes.
* PowerAtAPrice: Seems to be a RunningGag with Christopher and Adam, if their jokes about Baron Blade creating rocket-propelled mail carriers and double-ended cheese squeezers were serious. To list a few: his first, working battle suit had a vent right next to the face; [[DrugsAreBad his Progression Serum severely damages your body]]; Friction's shock dampeners were ''incredibly'' fragile; Sky-Scraper's size-changers eventually ''did'' backfire; and the aforementioned inventions that may have been jokes.
* PoweredArmor: Gets some once his standard version flips, carries it over into Tactics, and apparently creates several versions for other villains to use.
* SanitySlippage: He gets crazier and more ragged every time. Subverted when he becomes Luminary and continued into ''Tactics'', when he realizes how much of his life he's wasted - while he's still a villain, [[AffablyEvil he's a lot more easygoing and less personal about it.]]
* ScarsAreForever: A ZigzaggedTrope. Started off with him receiving a bayonet scar on the right side after mouthing off to a Soviet general (which blinds him in that eye to boot), then gains burn scars to go with after the Impulsion Beam fails and his suit blows up near his face. Post-''Vengeance'', every scar is gone; then in the RPG, his faked death gives him a brand new scar ''and'' removes his sight again. Adam remarks about how his right side seems cursed, and it's especially true when you look at Luminary's variant and notice how her entire right arm is replaced by a robotic one.
* SlasherSmile: His signature expression. The one he gets in the digital game while under 10 HP as the theoretically heroic Luminary is particularly diabolical.
* SquishyWizard: Notably averted thanks to his nanotech-based HealingFactor, various DeflectorShields, and PoweredArmor.
* StarterVillain: In gameplay terms, his base game incarnation is one of only a couple villains listed at the lowest difficulty. In story terms, according to the online comic, he's the villain who makes Legacy form the Freedom Four, recruiting Tachyon, Bunker, and The Wraith to stop him. In the digital game, he's the opponent in the tutorial.
* SuperSerum: How Baron Blade turned into a badass. However, it wasn't quite complete and has serious side-effects. Eventually, by the time he becomes Luminary, he's had to flush it all out of his system, and his bios indicate that he's still suffering from the after-effects.
* TheOnlyOneAllowedToDefeatYou: Played with; around ''Vengeance'', it's possible [[WordOfGod his form letters end with,]] [[RefugeInAudacity "If you kill Legacy for me, I will forever be in your debt".]] By [=OblivAeon=] it's zig-zagged, with his motives partially being to fight so he and Legacy live another day to fight and partially for some unknown means.
* UnexplainedRecovery: Subverted. His scars disappeared as a result of the Positive Energy Field event. However, his Progression Serum stunt ''still'' took its toll on his body, and it's brought up in both Luminary's profile and his Tactics bio that - despite C&A stating his podcast that the energy field washed it out of his body - he's still aching.
* VillainousBreakdown: Offscreen version. Mad Bomber Blade is Baron Blade after getting stomped by the heroes, and compared with his previous self, he's disheveled, scarred, and even more insane than he was previously. He didn't take his last defeat well at all.
* VillainHasAPoint: Pulls this with a good dose of RealityEnsues when an off-screen plot against the Freedom Five; he built a device in the middle of town, the Freedom Five destroyed it before he could activate it, and he '''pulled them into court''' '''''and won''''' because he not only had a legal right to build thanks to permits and blueprints that showed the device wasn't in any way harmful, but also was attacked before any proof the device was dangerous was shown. He ends up showing Megalopolis that they can't always trust their heroes and shakes their belief in them, proves you can't immediately fall into brawling, and it's why the TerraLunar Impulsion Beam has a countdown to begin with: the heroes could not attack until it was obvious that it was a dangerous device.
* YouKilledMyFather: His reason for hating the Parsons; the Legacy of the Cold War killed Blade's father when he was developing Soviet superweapons, which directly led to the almost literal collapse of the city that had grown up around said weapons' production plants.
* WakeUpCallBoss: While he's one of the lowest-difficulty rated villains, some of his cards can be devastating if you thought you could take your time with him -- one, for instance, allows the players to destroy their equipment or ongoing cards, and then does damage to every hero target based on how many total are left on the table -- if you've got an equipment or ongoing-heavy hero like Argent Adept, Wraith, or Absolute Zero on the table, that means either wiping their gear, or a potential TotalPartyKill. If you're playing with advanced rules, he also becomes one of the hardest villains ''period'' simply because he discards up to three cards into his trash every turn... which means you need to unload a minimum of ''fifty'' points of damage into him within five turns (forty for Blade and ten for his first defense platform), and that's assuming he doesn't bring out Living Force Field, another defense platform, or a bunch of one-shots that also feed his trash.
[[/folder]]

[[folder: Biomancer]]
!!Biomancer
->'''Debut''': ''Villains of the Multiverse''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/biomancer_original_foil_front.png]]
[[caption-width-right:350:"The truth is horrifying. There is not a thing you can trust. Especially not me."]]
A centuries old alchemist with powers that allow him to animate and control living flesh. He uses them to build and animate body-doubles and doppelgangers that serve his evil designs. The Biomancer's deck consists of Fleshchild minions that mimic other heroes and villains, as well as other cards that heal them and himself, or bring fresh new creations into play.
----
* AchillesHeel: While he does a lot with his low health pool thanks to good damage reduction and healing, attacks with sufficiently high damage can give him very bad days - given a sufficiently populous battlefield, the Scholar can one-shot him with Grace Under Fire, and if the game gets to the late stages, Tachyon can put him clean through a wall with Lightspeed Barrage. Repeated minor attacks can also mess him up, since his DR only works against the first attack each turn.
* ActuallyADoombot: In his incapacitated art, the heroes think they've caught him for good, only to find out that they've really captured yet another of his replicas.
* AlchemyIsMagic: Played with. Biomancer is both a capable scientist and a powerful wizard, but his downfall is his inability to combine the two together to create "true" alchemy.
* BodyHorror: The creators, and his own descriptions, don't shy away from how horribly disgusting his powers are to see in action.
* BoxedCrook: Briefly, in the Iron Legacy timeline, in which he's tracked down by Mr. Fixer and forced to create a new body to house Devra Caspit's mind, creating Golem Unity.
* CreateYourOwnHero: [[spoiler:The Scholar's Philosopher's Stone]] was originally one of Biomancer's experiments, which he carelessly discarded out in the wilderness when it turned out to be flawed.
* DamageReduction: He reduces the first damage he takes each turn by 2, making him difficult to harm.
* {{Doppelganger}}: Most of his Fleshchildren resemble other heroes and villains, primarily the Dark Watch and Prime Wardens.
* DrivenByEnvy: His rivalry with the Scholar comes from recognizing that the Scholar is not only able to marry magic and science together into alchemy in a way Biomancer never could, but in seeing his own failed Philosopher's Stone perfected in the Scholar's hands.
* EvilSorcerer: Many of his feats are accomplished via dark sorcery and BloodMagic.
* {{Expy}}: To the Jackal, a Franchise/SpiderMan villain similarly focused on cloning; his backstory even includes a reference to the Jackal's role in ComicBook/TheCloneSaga, since he was similarly used to retcon years of Tempest continuity by retroactively declaring 20 years worth of Tempest's appearances to be one of his clones.
* HealingFactor: He can use his powers in this way, and does so often in the cardgame. In particular, he and all his Fleshchildren regenerate a substantial amount of health each turn.
* HistoricalDomainCharacter: He started out as the real-life 3rd/4th-century alchemist and mystic Zosimos of Panopolis, also known as Zosimus Alchemista.
* HumanResources: He creates and rebuilds his Fleshchildren, and, to an extent, his own body, with chunks of others' parts.
* ImmortalityImmorality: His blurb outright says that his powers have eroded away his moral compass over the centuries. The creators have called him one of the most evil villains in the game.
* MadScientist: He spends a lot of time dabbling in "dark science" and creating strange warped inventions in an attempt to combine science and magic, before eventually settling more heavily on the magic side of things.
* MistakenForAnImposter: In-universe, since some of his cards cause heroes to mistake one another for Fleshchildren copies and attack.
* NoCureForEvil: [[AvertedTrope As befitting his flesh control, this is completely averted]]. Many of his cards are him drawing on his HealingFactor or repairing his minions.
* ParanoiaFuel: In-universe, in which he builds perfect recreations of other heroes and causes them to doubt one another. His incapacitated ability also invokes this, increasing all damage heroes do to themselves and to one another.
* SquishyWizard: Subverted. He only has 18 HP, but he has such a powerful HealingFactor and so much DamageReduction that it doesn't actually make him that squishy.
* WeakButSkilled: The creators have said that he is every bit the dangerous world-level threat as Akash'bhuta or Baron Blade, but that because of his willingness to operate in a low-key manner, he flies under the radar... and so is all the more insidious.
[[/folder]]

[[folder: Bugbear]]
!!Bugbear
->'''Debut''': ''Villains of the Multiverse''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bugbear_original_foil_front.png]]
[[caption-width-right:350:"You're in serious trouble, little hero. I have your scent. You'll be mine soon enough."]]
Moris Dugal was once hired muscle for a drug lord, before an ambush sent him fleeing into the jungles of Mesoamerica. There, in an ancient pyramid, he lay down to bleed out, only to reawaken, transformed into a bestial state and clutching a gemstone that contained his lifeforce. Now he stalks the jungle, slaughtering everything in his path to feed the hunger of the gemstone.
----
* BeastMan: From his wild hair to his claws and feral hunting patterns.
* BloodMagic: The crimson gem that fuels him requires blood to keep him working.
* ChronicBackstabbingDisorder: One of his cards causes him to attack his allies for a quick power-up. He even gets extra benefits for finishing them off.
* CompositeCharacter: In terms of his size, HealingFactor, and bestial personality, he's one of ComicBook/{{Wolverine}}'s ArchEnemy ComicBook/{{Sabretooth}}. His SuperPersistentPredator tendencies in the metafiction loosely resemble those of perennial ComicBook/SpiderMan foe Kraven [[EgomaniacHunter the Hunter]]. Visually, his striped tights make him look most like Sabretooth, but the the ruff of hair on his shoulders is part of both characters' iconic costumes (though Kraven's lion mane vest is more similar to Haka's base costume).
* DealWithTheDevil: Makes one with Ammit for more power, which ultimately leads to the end of his hero career and any hope of the man inside him ever being free of the beast.
* DumbMuscle: Both the Visionary and the Dark Visionary comment that he's not terribly bright. It's his unwillingness or inability to fully understand and appreciate his powers that leads him to make a DealWithTheDevil with Ammit.
* HeelFaceTurn: [=NightMist=] is temporarily able to contain the magic inside him, separating the beast from the man. He becomes a hero, for a while...
** HeelFaceDoorSlam: During a battle with Citizens Hammer and Anvil, the magic containing his bestial nature slips loose, and he turns on the heroes. The Dark Visionary casually lashes out with her power and leaves him nearly-lobotomized, destroying any hope of him ever returning to being human. [=NightMist=] then, sadly, banishes him to the magical plane, where he at least won't be able to hurt anyone else.
* HorrorHunger: It's mentioned that the death toll if he ever gets to a populated area would likely be catastrophic.
* LifeDrain: All of his attacks heal him when he does damage, and many charge him up if he finishes off their targets.
* NaturalWeapon: He rarely fights with more than his fangs and claws.
* SuperPersistentPredator: One of his cards involves him running a hero down so hard that they deal themselves psychic damage from the exhausting pursuit. He ran down the Naturalist this way when the poor guy's powers were starting to come apart.
* WolfpackBoss: While this is true of all team villains by default, Bugbear in particular grows in power as you finish off the other villains. He gains a +1 bonus to all damage for each downed character -- this includes heroes as well -- which, combined with his LifeDrain ability, makes him especially dangerous to take down last.
[[/folder]]

[[folder:La Capitan/La Comodora & Her Crew]]
!!La Capitan (Multiverse Era Villain)[=/=]La Comodora (Multiverse Era Hero)
->'''Debut''': ''Shattered Timelines'', ''Villains of the Multiverse'' (team villain deck), ''[=OblivAeon=]'' (La Comodora hero deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/la_capitan_original_foil_front.png]]
[[caption-width-right:350:"Your reckoning is at hand! Embrace eternity!"]]
A pirate who uses a mysterious time-traveling ship to travel through various timelines, recruiting the deadliest crew from various realities, and together stealing everything they can get their hands on.
----
* AchillesHeel: As La Comodora, being unable to draw cards is a huge pain, as her deck's strategy is heavily reliant on maintaining card churn and many of her Equipment cards explode if she can't discard cards to maintain them. Hostile effects that move cards between deck and trash can also mess up her ability to play big-hitter cards like Weigh Anchor and Run Aground, which are reliant on having cards in certain places at the right time.
* AnAdventurerIsYou: The Resource Master with a side of Nuker as the heroic La Comodora. She provides additional power uses, specializes in manipulating other heroes' trash, benefits more than most from discarding cards from her own hand, and has a unique ability to set up chain reactions by placing cards on the bottom of her own deck, in order, then playing them all together with Weigh Anchor. Then, once all those cards end up back in the trash, she can finish her enemies off by ''[[RammingAlwaysWorks crashing her timeship into them]]'' with Run Aground.
* AnachronicOrder: Not terribly surprising, for a villain themed around TimeTravel. Her first appearance came in Shattered Timelines, as an established captain with a crew. Then, in ''Villains of the Multiverse'', we see another La Capitan villain deck, this one from just after she began time traveling, and sans crew. Come [=OblivAeon=], we see the oldest version of the character yet, La Comodora, as an established hero. And finally, her promo as La Comodora is set at the start of her HeelFaceTurn, years before the base card but after the villain deck -- but also at the very end of her days, with the consciousness of her future self. She's her own OriginStory.
** TakenUpToEleven with her hero deck in general, as while she seems to be continuously teleporting around a single battle, she's actually jumping through portals in time, and often spends much longer on the other side of her portals than it outwardly appears, setting into motion whatever the "present" battle demands.
* TheAtoner: Eventually she comes to regret much of what she's done and sets out to fix it. Her first step is finding a time-stranded Chrono-Ranger, fixing him up, and enlisting his help to fix those wrongs. In [=OblivAeon=], she joins the heroes in the fight as the OlderAndWiser La Comodora.
* BadassLongcoat: Wears a bright red one with a Jolly Roger on each shoulder at the height of her knowledge and experience as La Comodora.
* BlackEyesOfEvil: Black eyes of [[PentUpPowerPeril cataclysmic temporal power overload]] when she's near-death (or fully incapacitated) in her Curse of the Black Spot variant.
* BlackSpot: Her final promo variant. In-universe it's apparently a "message" from her future self, kicking off the events she needs to eventually be in a position to do something about [=OblivAeon=]. But it doesn't look healthy -- a black hole over her heart, TaintedVeins spreading throughout her body.
* CharacterDevelopment: At first, soon after developing her time powers, she jaunts around time and space fiddling with time for her own amusement. (Her ''Villains'' deck.) Then, she eventually finds her ship, assembles a crew of time-shifted ne'er do wells, and sets out to plunder all the riches of history. (Her original ''Shattered Timelines'' deck.) Finally, after losing her crew and much of her gear, she grows up, and aids the heroes in stopping not only her younger self but the end of all timelines as the hero La Comodora.
* ChekhovsGunman: Her hero deck shows that she's the one who brings America's Greatest Legacy (WWI Legacy) to the present, bungee-jumping through a portal on top of [=OblivAeon=] in the art for Temporal Rigging.
* CoolShip: ''La Paradoja Magnifica'', a sailing ship capable of both [[CoolStarship space]] and [[TimeMachine time]] travel.
* FutureMeScaresMe: Not directly her own nemesis, but La Comodora is often at odds with her younger self's temporal shenanigans. This is reflected with unique dialogue in the digital game.
* GratuitousSpanish: Her nickname and the name of her ship are in Spanish, she speaks in Spanish-flavored PoirotSpeak, and several of the cards in her team villain deck are in Spanish as well: ''¿Donde? ¡Aqui!'' ("Where? Here!"), ''¿[[RougeAnglesOfSatin Q]]uando? ¡Ahora!'' ("When? Now!"), Off ''Tiempo'' (off time), and Chiquito (affectionate diminutive of boy, i.e. "little boy").
* HeelFaceTurn: La Capitan reforms in her old age. She rescues Chrono-Ranger (in the backstory for his promo card), confronts her younger self in the ''Villains'' variant's incapacitated side, and actually gets her own hero deck in the [=OblivAeon=] expansion.
* IHatePastMe: Chrono-Ranger's promo is the result of La Comodora fixing him up in exchange for fighting her younger self and fixing the messes she made (hence why her ''Villains of the Multiverse'' deck has Chrono-Ranger as a nemesis rather than The Sentinels).
* ImpossibleThief: While it makes sense for her to steal Equipment cards, she can also steal Ongoings and even One-Shots, meaning she can literally steal ''actions'' the players would otherwise be able to take. Which makes more sense when TimeTravel is involved than it otherwise might.
* KnightOfCerebus: Inverted -- a formerly wacky and lighthearted ''villain'' becomes a serious, even noble hero in the face of the cosmic-level threat that is [=OblivAeon=].
* LaserBlade: Wields one occasionally.
* MeaningfulName: ''La Capitan'': literally, the Captain, and she's a [[PrinceOfThieves pirate captain]] (though she's not TheCaptain). ''La Paradoja Magnifica'' -- "The Magnificent Paradox" -- is itself a Spanish galleon that can TimeTravel. Most of her crewmen have fanciful nicknames as well.
* OfCorsetsSexy: Wears a bodice with her heaving bosom pushed out over the top in her Curse of the Black Spot variant.
* OlderAndWiser: La Comodora has grown beyond her youthful greed, but at great personal cost: the loss of her [[BandOfBrothers beloved crew]].
* OverlyLongName: La Capitan's full name is Maria Helena Teresa Fafila Servanda Jimena Mansuara Paterna Domenga Gelvira Placia Sendina Belita Eufemia Columba Gontina Aldonza Mafalda Cristina Tegrida de Falcon.
* PirateGirl: More like a Pirate Woman (and Pirate CoolOldLady as La Comodora), but still counts. La Comodora's Curse of the Black Spot variant looks closest to the part -- but is chronologically both the oldest and youngest we've seen her, with her future self's mind in her younger self's body.
* PoirotSpeak: Peppers her quotes with GratuitousSpanish.
* PrinceOfThieves: A pirate queen of sorts in her heyday.
* RammingAlwaysWorks: As La Comodora, "Run Aground" deals irresistible energy damage based on the number of equipment cards in her trash, which it then shuffles back into the deck. Flavourfully, it represents her slamming the ''Magnifica'' into her opponent.
* RougeAnglesOfSatin: In her team deck, one of her cards is ''[[GratuitousSpanish ¿Quando? ¡Ahora!]]'' (meaning "When? Now!") Except "quando" is Italian (or Portuguese, or Latin); in Spanish, it would be "'''c'''uando".
* ShoutOut:
** Her last name is de Falcon. Yes, she's [[VideoGame/FZero Captain]] [[VideoGame/SuperSmashBros Falcon]].
** Her red BadassLongcoat as La Comodora is a nod to the similarly vivid, Jolly Roger-emblazoned coat worn by Anime/QueenEmeraldas.
* StableTimeLoop: While actual details are limited, she apparently engineered her own OriginStory at the end of her life, as part of her overarching LongGame to defeat [=OblivAeon=].
* SupportPartyMember: As La Comodora, she can provide persistent damage bonuses, power uses, cards and even free plays.
* {{Swashbuckler}}: A self-styled example. Deconstructed in that she's the villain.
* SwordAndGun: L'Epeiste has [[TheMusketeer Musketeer]] as one of his keywords, but actually only fights with a LaserBlade. It's la Capitan herself who fights with the classic cutlass-and-flintlock combo.
* TaintedVeins: Unhealthy purple veins thrumming with cosmic energy extending out from the BlackSpot in her final([[AnachronicOrder /first]]) variant.
* TakingYouWithMe: The quote for Run Aground in her hero deck suggests this is one possible exit for her, the ''Paradoja'', and [=OblivAeon=].
-->'''La Comodora:''' ''Buen viaje'',[[note]]''Bon voyage''[[/note]] [=OblivAeon.=] You [[HeroicSacrifice and I]] will be gone from this time.
* TearsOfBlood: Tears of inky black nothingness when she drops below 10 HP in her Black Spot variant in the digital game.
* ThinkingUpPortals: By the time she is La Comodora, she is good enough with temporal manipulation to open up temporal portals to specific parts of her ship (such as the cannons for example) in the middle of combat for an attack. She also has a habit of grabbing various swords and/or guns throughout space and time through portals for a single slash/shot and then discarding them back through portals once they are expended.
* VideoGameStealing: Her primary mechanic as a villain. Whenever a hero card is destroyed by a villain card, it goes under her card rather than the player's trash, allowing her to take equipment, ongoings and other cards out of play temporarily. In team villain mode, it's her animal sidekick Chiquito who does the stealing and blocks the damage instead.
* WalkThePlank: Invoked as one of La Capitan's cards in her solo villain deck. Hero characters damaged as a result can't use powers until the next villain turn.
* WeaponizedTeleportation: Her many time portals as La Comodora, as noted under ThinkingUpPortals. Played with in that despite appearances, they aren't instantaneous -- the quote for Combat Timing notes that for her, the time she left was actually "[[AnachronicOrder so long ago]]."

!!The Crew of ''La Paradoja Magnifica''
->'''Debut:''' ''Shattered Timelines''
La Capitan's crew of temporal buccaneers, brought together aboard her timeship from across time and space.
----
* ArcherArchetype: Trueshot, a Mongolian archer, the [[HordesFromTheEast Mongolian hordes]] being renowned horse archers.
* ArmyOfTheAges: The crew includes a {{Ronin}}, a [[HornyVikings Viking]], a French Musketeer, an acrobat, a UsefulNotes/WorldWarOne Flying Ace, a Spanish cavalryman, and a Mongolian archer, all of them wielding EnhancedArchaicWeapon.
* BadassCrew: Count as one together, as La Capitan has deliberately traveled through time to hand-pick the biggest badasses in history. Her team consists of a UsefulNotes/WorldWarI flying [[AcePilot ace]], a {{Samurai}} {{Assassin}} with [[PoisonousPerson poison powers]], a {{Power Armor}}ed future DemolitionsExpert, and many more besides.
* HealingFactor: Trueshot regains H-1 HP every single time any hero card is played and has 9 HP, which basically forces you to refrain from playing cards until you knock her out.
* HornyVikings: Crew member Battle Forged, although unlike most HornyVikings, Battle Forged's helmet does not have horns on it. His RapePillageAndBurn mentality translates into playing an extra villain card whenever he scores a kill.
* LaserBlade: Wielded by L'Epeiste as one of the crew's most potentially damaging attacks (it deals energy damage based on the number of hero equipment and ongoing cards in play). Battle Forged wields a laser [[AnAxeToGrind axe]] instead.
* MadeOfIron: Battle Forged, Final Breath, and Siege-Breaker have higher hit points, but Trueshot's HealingFactor means she can outlast them all.
* MeaningfulName:
** Battle Forged is a veteran [[HornyVikings Viking]] warrior and has the most HP of the crew.
** L'Epeiste is a MasterSwordsman. His name is French for "The Epeeist" -- an [[https://en.wikipedia.org/wiki/%C3%89p%C3%A9e epee]] being a large [[ImplausibleFencingPowers fencing]] foil.
** {{Ronin}} Final Breath focuses on finishing off low-HP targets (he gets a damage buff against targets with 10 HP or fewer) with [[PoisonousPerson toxic damage]].
** Siege-Breaker has damage reduction thanks to his Powered Armor and deals irreducible damage thanks to his high-tech [[BladeOnAStick halberd]].
** Trueshot is a Mongolian ArcherArchetype.
* TheMusketeer: Subverted. L'Epeiste is an actual Musketeer (possibly -- his card art shows [[EiffelTowerEffect the Eiffel Tower]] [[MonumentalDamage in ruins]] in the background) in full regalia, but only wields a LaserBlade, not a gun.
* PoisonousPerson: Final Breath's katana deals toxic damage.
* {{Ronin}}: Final Breath even has the classic one-sleeve-on, one-sleeve-off kimono of a movie Ronin.
* {{Samurai}}: Final Breath's keyword, other than crew, is {{Ronin}}.
* SheFu: The Amazing Mable, a trapeze artist whose [[CombatParkour weaponized circus acrobatics]] not only let her destroy a hero ongoing or equipment card every round, but render her ''immune'' to melee damage, a feat usually limited in-game to planes and starships... ''and'' she plays an extra villain card every turn as well. She doesn't deal damage and she only has 5 HP, but she's definitely not to be ignored.

!!Chiquito
->'''Debut:''' ''Villains of the Multiverse''
A young Capitan's simian companion, the lone target in her deck, from whom she seems to have picked up the knack of swiping moments out of time and protecting herself with them.
----
* AmazingTechnicolorWildlife: SmallAnnoyingCreature Chiquito, her sidekick from her team villain deck, is a green monkey-like creature with what looks like an iguana's tail.
* ADogNamedDog: A variation. Chiquito means, simply, "little boy", and translated back into English is somewhat akin to a dog named "good boy".
* EverythingsBetterWithMonkeys: The young Capitan seems to have thought so. Averted for the heroes, since Chiquito basically combines the [[ImpossibleThief card-stealing antics]] of Capitan's base deck with her flipped side's damage prevention.
* ImpossibleThief: In the same vein as La Capitan herself, Chiquito steals cards from players -- which can mean equipment, sure, but also attacks, abilities, and events.
* NoSell: In a lesser but more persistent version of La Capitan's solo version's flipped mechanic, Chiquito can block damage to La Capitan's ''Villains'' incarnation and himself by discarding [[VideoGameStealing stolen]] cards.
* ShoutOut: Chiquit''o'' is the masculine form of Chiquit''a'', who are one of the world's largest distributors of bananas.
* SmallAnnoyingCreature: Her younger ''Villains'' version lack the crew of her older version, but makes up for it with a small imp-like creature who steals cards discarded by heroes. Any time La Capitan would take damage or this little creature would be destroyed, instead it discards a stolen card back into that hero's trash, and if it's gone at the end of her turn it slips back into play. This makes him... very, ''very'' annoying for players to deal with.
* VideoGameStealing: Chiquito steals the first card a hero discards per turn and holds on to it. Any damage that would affect Chiquito ''or'' his master is [[NoSell prevented]], with Chiquito simply discarding a stolen card instead.
[[/folder]]

[[folder: The Chairman/Exemplar & The Organization]]
!!The Chairman (Multiverse Era RPG Timeline)[=/=]Exemplar (Miststorm Timeline)
->'''Debut''': ''Rook City''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chairman_original_foil_front.png]]
[[caption-width-right:350:"I built this city; challenge me here and you will find out I am not just a creator..."]]
The shadowy ruler of Rook City and the CEO of Pike Industries. Graham Pike rules his city with an iron fist, at once turning it into a criminal empire and a corporate paradise, making money hand over fist from its rampant crime while the city's corruption ensures he profits. The Chairman's deck is a minion-heavy one, with lower-ranking minions being led by "Underbosses" and requiring the heroes fight their way up the ladder to take out several of them -- "interrogating" them, if you will -- before they can fight Pike himself.
----
* ArchEnemy: Effectively the Kingpin to Mr. Fixer's Daredevil.
* BackFromTheDead: In a gameplay twist, if the Chairman is brought to 0 HP before the Operative is, his card is destroyed and put into the trash. If the game goes on long enough for the trash to be reshuffled into the deck, The Chairman can be put into play again, forcing the heroes to start over.
* BadassInANiceSuit: When Pike personally steps in to brawl with the heroes, he does so in his full suit coat and tie. In the Digital version, he even fixes his tie between rounds. The Contract and his Gunman Thugs are similarly well-dressed.
* ByTheEyesOfTheBlind: Graham Pike ''looks'' like [[TheyLookJustLikeEveryoneElse a normal, suit-clad businessman]]. But Mr. Fixer, who sees the world through his AuraVision, finds just being in his malevolent presence interferes with his battle with the Operative.
* CompositeCharacter: Of ComicBook/TheKingpin and ComicBook/RasAlGhul; the Lazarus Vats in particular are a direct reference to the latter.
* ContinuityDrift: The Chairman's defeat screen in the digital version of the game clearly shows both his completely-intact hands as he clenches his fists in rage... long before the creators revealed he's missing a finger on one of them.
* CounterAttack: When he flips, he deals damage back to the first hero to damage him each turn.
* CorruptCorporateExecutive: Of Rook City. It's a PollutedWasteland thanks to him perverting his father's dream into his own image.
* CreativeSterility: Downplayed. The creators point out that the three things Graham Pike is most known for (his [[TheSyndicate massive organized crime ring]], his [[CorruptCorporateExecutive massive, corrupt company]], and his [[FountainOfYouth Lazarus Vats]]) aren't things he created himself, just things he stole from other people. His ''real'' talent is to organize them and make them run.
* CripplingOverspecialization: His deck has two key weaknesses that, when exploited, make him much easier to take on.
** The vast majority of it is Melee type, with only The Contract and Gunmen dealing projectile. With Next Evolution and Lead from the Front, Legacy can effectively neutralize most of that. Incapacitated Tempest can also let the team be immune to one damage type for a round to the same effect.
** The Chairman's strategy is tied to having Thugs in the trash. So if the trash is empty, either via Visionary's Brain Burn or just getting him to draw enough to force a reshuffle, then Thugs are much less likely to come out and cards like Prison Break are rendered harmless. Similarly, cards that remove his minions from play rather than simply destroying them, like Haka's Savage Mana or the Final Wasteland's Unforgiving Wasteland, prevent them from being pulled back into the fray.
* DrivenByEnvy: The creators repeatedly describe him as "covetous" in the Letters Page podcast: he wants things not so much for their own sake as because he sees other people having them.
* DualBoss: With the Operative. Downplayed, in that he has a bunch of other minions, too, and can fight perfectly well without her.
* {{Fingore}}: Zhu Long demanded his little finger as a "down payment" on his gift of a small vial of the liquid that Pike eventually reverse-engineered into the Lazarus Vats.
* FlunkyBoss: Dangerous as the Chairman himself is, it's the sheer volume of underbosses and thugs his deck continuously churns out that makes him as dangerous as he is, one of the few Difficulty 4 villain decks in the game.
* FountainOfYouth: His Lazarus Vats can't heal death, but they ''can'' regenerate and revitalize his body. After a century, he remains in his prime thanks to regular baths in them.
* TheGhost: He hides away from Rook City as a whole to avoid revealing his eternal youth.
* HoistByHisOwnPetard: In the ''Tactics'' timeline, in which his Lazarus Vat is tainted by the toxic run-off he dumped into the Rook City sewers for decades, driving him insane.
* HomeFieldAdvantage: He's at his most dangerous in Rook City. More neutral environments take some of the edge off, and Final Wasteland can gut his deck in exactly the way you'd expect if a criminal gang tried to operate in a monster-infested wilderness.
* LikeFatherUnlikeSon: Jonathan Pike was a heroic visionary, more than a century ahead of his time in the fields of medicine, green energy, and overall philanthropy, who dreamed of making Overbrook City into a shining city on a hill. Graham Pike, who murdered his father to seize control of his company, is a man driven by covetousness and greed, who turned his father's noble pharmaceutical company into something that pumps out pollution, overcharges for lifesaving legal drugs while pumping out and pushing illegal ones, and remade Rook City into the WretchedHive and PollutedWasteland it is today.
* TheManBehindTheMan: Of ''every'' man in Rook City. In the RPG timeline, where he never emerged from his hidden bunker following Progeny's assault, there's a new CEO in charge of Pike Industries and a new head of the Organization. The heroes aren't dumb. They ''know'' he has to be behind it somehow. But they can't prove it. This is even true mechanically speaking, as the Chairman does nothing and is immune to damage until at least three underbosses (only one in advanced mode) end up in the villain trash.
* NoOSHACompliance: The Pike Industries Environment deck features such charming cards as huge, mutated rats, exposed pits of supercooled solvent with no guard rails, and frequent vat explosions.
* OutOfFocus: The Chairman goes to ground after Progeny destroys Rook City and wipes out his Organization, and along with Gloomweaver and Spite (both defeated after the Skinwalker CrisisCrossover) plays no part in the ''[=OblivAeon=]'' event. He comes back, driven even more insane by another Lazarus Vats treatment, in the ''Tactics'' timeline.
* {{Patricide}}: Poisoned his health-nut of a father to seize control of the family business.
* PetTheDog: Pike is an evil bastard, but he appreciates good service. He is ''exceptionally'' generous to the impoverished Sophia [=DeLeon=], offering her the use of the same Lazarus Vats that keep him in his physical prime and making her the second-highest member of his organization despite her humble origins. When the heroes take her out, he gets a big damage boost. This is in stark contrast to [[YouHaveFailedMe how he treated her predecessor]].
* ReallySevenHundredYearsOld: Pike is one hundred and seventeen years old, and founded Rook City. He, and the Operative, use regular chemical baths in vats of rejuvenating chemicals to remain in their prime.
* SanitySlippage: In ''Sentinels Tactics'', following a one-two-three punch of having his Organization dismantled, his city reduced to rubble, and having his Lazarus Vat tainted by toxic chemicals, Pike has gone stark raving mad and, backed by insane minions each armed with one of Spite's drugs, he plans to remake Broken City in his image.
* UnwinnableByMistake: Be very careful if you plan to let Unforgiving Wasteland take out the Chairman's minions. The Chairman only flips when three or more Underbosses are in his ''trash''. If three or more are removed from the game before he flips, he can't flip, you can't hurt him, and the game is lost.
* YouHaveFailedMe: The first Operative, Boris "The Bear," who was taken out by Black Fist and thrown into jail. The Chairman contacted him to inform him that he'd rot there, [[NotWorthKilling then left him, knowing there was nothing he could do about it]].

!!The Operative (Multiverse Era)[=/=]Dragonclaw (RPG Timeline)
->'''Debut''': ''Rook City'' (Assassin card - The Chairman), ''Villains of the Multiverse'' (team villain deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/operative_chairman_foil_front.png]]
[[caption-width-right:350:"I have learned from many. All have failed me. I persevere."]]
An orphan from Rook City, Sophia Anna Isabel [=DeLeon=] grew up understanding that the strong took what they wanted from the weak. She grew up to be a powerful thug of the underworld, and drew the attention of The Chairman. Now, she works as his right hand woman. When fighting the Chairman, although The Chairman is technically the only Villain card -- meaning that defeating him is the only actual objective -- the Operative must be defeated before the game can be won. The Operative becomes a villain on her own in ''Villains of the Multiverse'', albeit as part of a team.
----
* ArchEnemy: Mr. Fixer, her former martial arts teacher.
* CounterAttack: She punishes anyone who destroys an Underboss or Thug.
* CripplingOverspecialization: In her ''Villains'' incarnation, the Operative deals multiple instances of damage quite frequently, often with hero disruption or damage-mitigation attached and a dangerous extra attack in Iaido Strike if she ever secures a kill... but, with the exception of that attack, most of her damage is actually quite low, and her disruption effects are contingent on actually inflicting damage. A tough team can easily stall her with damage-reduction effects while beating up her team, and even setting that aside, any team which isn't impacted by her powerful-but-situational incapacitated effect can choose to rush her down first.
* CurbStompBattle: She was never a match for Mr. Fixer before she took her first dip in a Lazarus Vat. Afterward... well, the reverse applied.
* TheDragon: of The Chairman. Not only does she handle all of the logistics of recruiting and "motivating" the underbosses, but she "discourages" the heroes from taking them out... by punching their lights out whenever they do.
* DragonAscendant: In the ''Villains of the Multiverse'' expansion, she gets her own villain deck, having taken up with Zhu Long after he killed her and stole her body. By ''Tactics'', she's outright taken over the Organization.
* EmpoweredBadassNormal: She was no match for Mr. Fixer before the Chairman "upgraded" her with a dip in the Lazarus Vats.
* FountainOfYouth: Before their destruction, the Operative ''also'' benefited from Pike's Lazarus Vats, an unprecedented honor. The card that lets him heal up with a quick dip in them also benefits her.
* IaijutsuPractitioner: Her ''Villains'' version uses iaijutsu attacks as one of her many ways of dealing damage.
* HeroKiller: Murdered Mr. Fixer in a rooftop duel after her first "enhancement" in the Lazarus Vat.
* PoisonedWeapons: A major part of her arsenal in her team deck, courtesy of lessons learned from Zhu Long.
* APupilOfMineUntilHeTurnedToEvil: She was already on a dark road when H. R. started teaching her martial arts. But, when he [[HeroicBSOD retired from heroics]], she had no one to lead her off it. Now, she's come under the evil influence of ''both'' his nemeses.

!!The Organization
->'''Debut''': ''Rook City''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/18c5ca6b_9b57_46dd_ae4a_f38ec67ceb4d.png]]
[[caption-width-right:350:The Orginization's Logo]]
A vast criminal syndicate, through which the Chairman rules Rook City with an iron fist.
----
* BadassNormal: While the Operative and Pike himself are not -- he's a genetically-modified "peak human specimen" who is over a century old -- the Organization is made up exclusively of unpowered human thugs, soldiers, thieves, dirty cops, and informants. Yet they're well-armed and have the resources to pose one of the more daunting challenges in the entire game.
* DirtyCop: The Deputy and the Dirty Cop. The latter reduces damage to all of the other minions, while the former heals the Dirty Cop and brings him back out into play if he's destroyed.
* HiredGuns: The Organization's damage-dealing underbosses and their respective thugs:
** The Contract is a well-dressed hitman, while his Gunmen do massive damage each turn to the heroes.
** The Muscle is a crowbar-wielding goon who also does damage to the heroes each turn, and brings out packs of Enforcers, who will either wreck your weakest hero or force them to discard cards.
* TheInformant: The Broker's thugs are Informants, each of which plays a villain card every time a hero card is played, which actually makes them extremely dangerous to ignore.
* KnowledgeBroker: The Broker Underboss, who plays a villain card at the start of each villain turn.
* PhantomThief: The Thief thug, who destroys one equipment or ongoing card each turn. If the Fence underboss is in play, then this heals Pike and the Operative.
* TheSyndicate: The most powerful one in the setting. It consists of five major branches: [[MurderInc hired guns and hitmen]], loyal to the Contract; [[KnowledgeBroker information gatherers and blackmailers]], controlled by the Broker; [[ShameIfSomethingHappened enforcers and protection racketeers]], under the Muscle; [[ThievesGuild burglars, thieves, and art forgers]], organized by the Fence; and [[DirtyCop crooked police officers]], overseen by the Deputy. The Organization as a whole is overseen by the Operative, who in turn reports to the Chairman himself.
* TierSystem: The Chairman somehow weaponized it. At the end of the villain turn, the Operative (Top Tier) plays an Underboss (Middle Tier) from the deck. Each Underboss in play then plays a Thug (Bottom Tier) from the trash.
[[/folder]]

[[folder: Chokepoint]]
!!Chokepoint
->'''Debut''': ''Vengeance'' ("Choke" Nemesis card - Fright Train), Chokepoint mini-expansion (villain deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chokepoint_original_foil_front.png]]
[[caption-width-right:350:"What hope do you have? The metal in all things calls to me, and I answer with commands!"]]
Debuting as a minion in the ''Vengeance'' expansion (as part of Fright Train's deck), Choke was originally Evelyn Moore, a baby girl "adopted" by the Ironclad Project because of her severe social difficulties and ability to talk to machines. In a desperate attempt to "prove herself," she absorbed a tank, only to flee when soldiers opened fire on her in a panic, before becoming a supervillain. She apparently met her end after being stabbed by K.N.Y.F.E. However, she saves herself by merging with Deadline's crystal (which apparently has a [[TalkingWeapon mind of its own]]) and becomes the villain Chokepoint. A mini-expansion for [[PreOrderBonus pre-ordering]] ''Villains of the Multiverse'', Chokepoint has now decided to adopt Deadline's "tough-love" plans to save the planet, destroying the world's weak points to toughen it up.
-----
* AmbiguouslyBrown: Her name is very ethnically-neutral, and her skin color is on the coffee-with-cream side.
* AmplifierArtifact: The blue PowerCrystal which drives itself into her side unlocks the full potential of her powers at the cost of her already shaky sanity.
* AnimateInanimateObject: Can temporarily imbue the heroes' equipment with "life" using her Shocking Animation ongoing.
* AntiGravityClothing: Her orbiting metal halo and the two metallic orbs she "inherited" from Deadline hover independently around her head.
* ContinuityNod: Her metal halo and orbs and the blue energy crystal which upgrades her powers are the same ones Deadline left behind after his defeat.
* CripplingOverspecialization: Her deck is almost entirely about grabbing the heroes' equipment and turning it against them. Against opponents who don't use them, she's even weaker than usual.
* CyberneticsEatYourSoul: Played with. She had severe social difficulties and was raised in a very poor environment, which contributed to her becoming a supervillain in the first place. Yet merging with Deadline's energy crystal caused her to become detached from her humanity.
* EarlyBirdCameo: From minor ''Vengeance'' EliteMook to main villain with her own deck.
* EvilCounterpart: To Unity, as an evil technopath with a desperate need to "prove" herself, and to Bunker, who is an ''heroic'' product of the Ironclad Project.
* ExtraOreDinary: Her powers are based on "speaking" to and manipulating metal, with added elements of MagnetismManipulation and {{Technopath}}y.
* ImpaledWithExtremePrejudice: How she nearly died, with K.N.Y.F.E. stabbing her through the gut with an energy blade in the card art for For The Greater Good.
* ImprovisedArmor: Molds the gear she steals from the heroes into a form-fitting armored shell when she flips.
* LoneWolfBoss: Has no targets in her deck. Her only mooks are the ones she creates by temporarily turning the heroes' gear against them with Shocking Animation.
* MagnetismManipulation: Her [[ExtraOreDinary metalbending]] powers allow her to pull off a number of ComicBook/{{Magneto}}'s most famous feats.
* NearDeathExperience: The game's blog even described her as "fatally wounded" following ''Vengeance''.
* NiceJobFixingItVillain: Her assault on the Adamant Sentinels ended up super-charging them into the Void Guard. Downplayed, in that there ''were'' some nasty side-effects, and while Chokepoint is defeated, the [[TheCorruption corrupting influence]] of the [[PowerCrystal oblivion shards]] plays right into [=OblivAeon=]'s hands, and has some nasty lingering effects in both the ''Tactics'' and RPG timelines.
* NoCureForEvil: Averted. She can absorb some nearby energy for a quick pick-me-up, and gains even ''more'' health if doing so destroys a target.
* NoSell: Her Armored Animus side reduces all damage she takes by 1, and further reduces all damage dealt to her by heroes whose stolen cards she has in her play area.
* OrbitingParticleShield: One of the many uses of her powers: she can protect herself with fields of floating metal debris.
* PowerCopying: Thematically, if not practically -- her powers are based on turning the heroes' own equipment against them, and her Armored Animus side's ImprovisedArmor is made up of bits and pieces of the heroes' most iconic gear; even the PowerCrystal that upgraded her powers was something Fort Adamant salvaged in the wake of Deadline's onslaught. Mechanically this doesn't allow her to mimic the actual effects or powers of that gear, and to ensure she's not helpless against characters whose decks don't contain much (or any) equipment cards, she can also lock down ongoing cards, one-shots, and environment cards.
* PowerCrystal: Has Deadline's blue energy crystal (later revealed to be an oblivion shard) embedded in her abdomen.
* {{Technopath}}: Before her powers got supercharged, she could "talk" to machines, and control them to a limited extent. Afterward, "[her] scope is without limit," and she is capable of merging and absorbing huge varieties of technology into a kind of armored suit.
* VideoGameStealing: Chokepoint "steals" hero cards until she reaches a tipping point, flipping to her "Armored Animus" side and gaining both damage bonuses and damage reduction against any heroes she controls the cards of.
* WellDoneSonGuy: Originally, the whole mess started thanks to Choke's desperate desire to "prove herself" to the Ironclad Project, and it still drives her as Chokepoint, even after she's abandoned so much of her humanity.
[[/folder]]

[[folder: Citizen Dawn & The Citizens of the Sun]]
!!Citizen Dawn
->'''Debut''': Base game
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/citizen_dawn_original_foil_front.png]]
[[caption-width-right:350:"Cast off lesser things and embrace the light."]]
Born with powerful light-based abilities, Dawn Cohen found herself frustrated with life among normal people. Approached by others who believed she had the potential for leadership, and believing herself the most powerful individual alive, she formed the Citizens of the Sun, a group dedicated to elevating superhumans to godlike status. Citizen Dawn's deck combines powerful minions with a lot of damage-dealing/healing cards, letting her deal a ''lot'' of hurt and soaking it right back up.
----
* AbusiveParents: Dawn is very abusive towards Expatriette. Heck, her dialogue in the digital version where she confronts Expatriette has her outright saying that because she doesn't have any powers, Expatriette ''isn't'' her daughter.
* AchillesHeel: There are a few ways around her [[TurnsRed flipping]]:
** Cards have to be in the trash to flip her. Getting them eaten by the environment or Savage Mana doesn't count. (That said, be careful of Devastating Aurora, since it will instantly drop the minions under Savage Mana into her trash...)
** Similarly, cards that enter the trash but don't stay there don't count; No Executions and Brain Burn can allow you to deal with troublesome minions without setting her off.
** Heroes with milling like Lifeline, Setback and Guise can try to dump Citizens directly into the trash so that she flips at, or close to, her threshold for flipping back.
** Deck manipulation can limit her output to the most manageable Citizens, allowing you to rush her more effectively.
%%* AGodAmI
* ArchEnemy: Expatriette, her own (human) daughter.
* BewareTheSuperman: As Expatriette points out in the digital version, when her Dark Watch variant fights her mother, many people with powers use them for the good of all. Dawn instead uses them to try to dominate and subjugate all others.
* DarkAndTroubledPast: Dawn has not had a happy time of life, and neither has many of her Citizens.
* DeadlyUpgrade: Channel the Eclipse gives Dawn an additional card play... but also causes her to begin dealing ice damage to herself each Villain turn. Its flavor text features her boasting that using such power will eventually kill her, but not before it kills the heroes.
* {{Expy}}: As a KnightTemplar villainous and visionary leader of a band of superhumans with occasionally self-destructive and dangerous powers, she's one to ComicBook/{{Magneto}}; she also shares his motivation of protecting superhumans from the prejudices of "lesser" humanity by establishing a superhuman state at any cost.
* GoodPowersBadPeople: Citizen Dawn's primary powers are the manipulation of light and life energy. She is also a remorseless egotist and, practically speaking, cult leader.
* HealingHands: Citizen Dawn herself has healing and life-channeling powers and in-game can bring the dead back to life.
* ItOnlyWorksOnce: Unlike most villains that can freely flip between their card's two sides throughout the game, Dawn can only flip to her NighInvulnerable alternate side once.
* InvincibleVillain: In-game, she temporarily becomes this when flipped to her "Merged with ThePowerOfTheSun" form.
* JustTheFirstCitizen: As her name implies, her only title in the superhuman society she's creating is "Citizen," just like the others, and she styles herself as merely the "first among equals." This also [[GameplayAndStoryIntegration impacts gameplay]], as when Dawn flips, she stays that way until H-1 Citizens are in play. Since Dawn is also considered a Citizen, only H-2 Citizen minions need to be out for her to flip back to her non-invincible side.
* KnightTemplar: Dawn thoroughly believes she is doing the right thing by conquering the world for her superpowered Citizens.
* LackOfEmpathy: As revealed in the Letters Page Episode 5, after a SuperpowerMeltdown of hers that destroyed a library and the kids within it, she was shocked and horrified by the destruction...of the books. Subverted when it comes to the Citizens, though; her OneWingedAngel form is an UnstoppableRage provoked by hurting her team too much.
* LightEmUp: The basis of Dawn's powers is light manipulation, which she can use to [[LifeEnergy heal]] or [[FrickinLaserBeams hurt]] as she chooses. The bulk of her direct offensive attacks come in the form of bursts of light that can blind, harm, or both.
* LightIsNotGood: Her light- and life-based powers actually directly led to her coming to believe that superhumans were superior to ordinary human beings.
* LonersAreFreaks: She was this when younger, though she's become more social as she grew up. This unfortunately led her to begin forming the Citizens of the Sun...
* MateOrDie: Expatriette's father, Citizen Pain, was in fact married to someone else. Dawn gave him this ultimatum because she liked how powerful he was and wanted powerful offspring.
* AMotherToHerMen: Citizen Dawn is shown to care for her citizens at least. Kill too many of them and she merges with the sun, channeling its power and becoming invincible until more of her citizens join her.
* MyGreatestFailure: Dawn's daughter Amanda (AKA Expatriette), and the latter's [[TokenHuman lack of powers]]. This is why Dawn has never attempted to have another child with another father: secretly, she's terrified at the idea that the problem ''was'' her, rather than Citizen Pain, and her worldview couldn't take that blow.
* ANaziByAnyOtherName: Brutal, violent, prejudiced against anyone who isn't part of her "superior race" of powered individuals (even her own daughter) and bent on conquest. Heck, her {{Leitmotif}} in the digital version, Citizens To Victory, even sounds reminiscent of a Nazi march. Ironic, considering that Cohen is usually a Jewish name, and probably not a coincidence given that she's based on ComicBook/{{Magneto}}.
* NoCureForEvil: [[AvertedTrope A notable aversion]], and actually a bit of a theme in Dawn's deck. LightIsNotGood and '[[LifeEnergy light equals healing]]' are in full effect: Luminous Leadership and Citizen Summer each heal 1 HP a turn, while Healing Light fully heals every citizen except Dawn, who heals for 10 HP. And while the heroes normally have somewhere between no access and ''very'' limited access to reviving other heroes, Dawn can literally pull her minions BackFromTheDead. (Anvil can do this, but possibly only with Hammer, while Spring is said to be able to do the same, to a lesser degree, but not in gameplay.)
* PetTheDog: Despite her many negative qualities, many of her people are personally loyal to her thanks to her often showing them the first human kindness they've ever felt. This is reflected in her deck: unlike some villains, Dawn does not have cards that destroy her own minions (all Citizens in their own right), and instead has two Ongoings dedicated to healing them.
* PersonOfMassDestruction: Of the villains, Dawn is one of the most personally powerful, and in ''The Letters Page'', the writers said that no single hero can reliably beat her one-on-one. Even in the BadFuture where Iron Legacy has single-handedly killed or imprisoned nearly every superpowered individual on Earth, Dawn and her organization are still going strong.
* SadisticChoice: She forces one from a gameplay perspective. Either you avoid destroying very many of her Citizens for the whole game, or you have to deal with her temporarily merging with the power of the sun to become invincible. And she'll only flip back once ''more'' citizens are in play.
* StevenUlyssesPerhero: '''Dawn''' Cohen manifested light-based superpowers. And '''Cohen''' comes from a Hebrew word for priest -- she went on to become the leader of a cult.
* ThemeNaming: Citizen Dawn's powers are light-based (it's also her [[StevenUlyssesPerhero real name]]). Every Citizen of the Sun has a similarly chosen MeaningfulName.
* TragicVillain: Dawn's story starts with her being bullied as a child, before accidentally killing a bunch of children with her powers, then being taken by the government to be experimented on. Though ''The Letters Page'' indicates [[TheSociopath she didn't actually care about killing those children]], how she was treated afterward was pretty traumatic. Many of the Citizens of the Sun lived very sad lives thanks to their superpowers, and are loyal to Dawn because she treated them like people instead of monsters.
* TurnsRed: Cut down too many of her fellow Citizens and she'll [[UnstoppableRage flip]] (literally) and Merge With The Power Of The Sun, making her invincible. She turns back to normal once enough Citizens are back on the table.
* UnstoppableRage: Dawn becomes enraged if you defeat too many of her Citizens. Once that happens, she flips, and temporarily becomes invincible until H-2 Citizens are in play[[note]]Technically, it's H-1, as Dawn herself counts as a Citizen for this[[/note]], representing how pissed off she is that you're wiping out her minions.
* VillainRespect: According to the writers, post-[=OblivAeon=], Dawn still hates Expatriette, but has come to respect her, at least a little.
* VillainousRescue: Early in the [=OblivAeon=] event, Expatriette goes to her mother and entreats her to help defend the world against [=OblivAeon=]. Dawn sends her away. [[ChangedMyMindKid But when all seems lost]], Dawn arrives on the battlefield and performs her [[ThatOneAttack Devastating Aurora]] on [=OblivAeon's=] forces, giving the heroes a much-needed window to win the battle.
* YouGottaHaveBlueHair: Her hair, otherwise blonde, has streaks of blue, purple, and green.
* YouHaveFailedMe: According to WordOfGod, she killed Expatriette's father for his failure to sire a powered heir. [[DevelopmentGag He was originally going to be a powerful minion in her deck, and his being scrapped is represented by his "death" in the lore.]] They later specified that he was specifically killed during an argument, when Dawn was using her powers to torture Amanda a bit to try to jump-start her (nonexistent) powers.

!!Citizen Hammer & Citizen Anvil
->'''Debut:''' Base game (Citizen cards - Citizen Dawn), ''Villains of the Multiverse'' (team villain deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/citizen_hammer_original_foil_front.png]]
[[caption-width-right:350:"Yeesh, Lucas. Try to have a little fun with it. You're always so serious!"]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/citizen_anvil_original_foil_front.png]]
[[caption-width-right:350:"HALT."]]
Two of Citizen Dawn's top enforcers.
----
* ArchEnemy: Of the Visionary, who Citizen Dawn at one point orders them to bring into the Citizens' fold -- by force, if need be.
* AuthorAvatar: Sort of, as they are based on the creators' old ''VideoGame/WorldOfWarcraft'' characters and deliberately drawn here to resemble Christopher and Adam visually. Hammer was Adam's mage and Anvil was Christopher's paladin. ('Sort of' in that they very much don't have the creators' ''personalities'' or were meant to literally be them--though there's a RunningGag on the Letters Page about how Hammer and Anvil are the greatest.)
* AutoRevive:
** In Citizen Dawn's deck, Anvil has the ability to play Hammer from the villain trash.
** In their team villain deck, meanwhile, if Hammer is incapacitated, Anvil flips him back over with all 17 HP. Even worse, if the Bastion Position is in play and Hammer is still active, if Anvil is ever incapacitated, it will flip him back with 5 HP.
* BashBrothers: Citizen Dawn's top enforcers make for an inseparable team, to the point where they make up a single team villain deck on their own.
* ComboPlatterPowers: Citizen Anvil has HealingHands, light projection powers, some degree of superhuman durability, and can teleport.
* DropTheHammer: Anvil is the one with the hammer, [[NonIndicativeName not Citizen Hammer]]. Anvil's skill with a warhammer and shield are part of what led Dawn to recruit him.
* FriendlyFireproof: Their team villain character cards are immune to each other's damage.
* HealingHands: One of Anvil's several powers.
* KnightlySwordAndShield: Anvil wields a warhammer and shield. Based on a paladin character from ''World of Warcraft'', he's one of Dawn's most loyal followers and, like Dawn herself, believes firmly in the rightness of their cause.
* LuckilyMyShieldWillProtectMe: Citizen Anvil carries a heavy shield which he uses to protect other Citizens.
* LightIsNotGood: Citizen Anvil is essentially ThePaladin as a supervillain. He wields a shield and hammer, has healing powers, and can project enormous wings of golden light from his back.
* MookPromotion: Citizens Anvil and Hammer, originally just minor minions in Dawn's deck, became a team villain deck unto themselves in the ''Villains of the Multiverse'' expansion, though each of them has fewer hit points than other team-based villains (18 HP for Anvil, 17 HP for Hammer).
* NoCureForEvil: Notably averted -- Team Citizen Anvil has a number of cards that restore villain HP.
* NonIndicativeName: Their names are reversed: Anvil hits things with a hammer, Hammer burns things (i.e. thrusting them into a fire and beating them into shape).
* PlayingWithFire: Hammer's superpower, the one Dawn recruited him for.
* TheQuietOne: Anvil. He says one word ("Halt.") in both Citizen Dawn's deck and his shared team villain deck with Hammer. Hammer does enough talking for the both of them.
%%* {{Teleportation}}:
* WingedHumanoid: Not actual wings like Fanatic or Apostate, but rather huge luminous projections in the shape of angel wings.

!!Citizens of the Sun
->'''Debut:''' Base game

The superpowered citizens of Citizen Dawn's burgeoning new world order.
----
* AscendedExtra: ''Sentinels Tactics'' provides names and backgrounds for all of the Citizens, some of which are [[TragicMonster quite sad]].
* BashBrothers: Many of the Citizens with ThemeNaming complement one another when they're both in play. In many cases these Citizens have shared backgrounds explaining why they work so well together. Truth and Dare actually ''are'' brothers (and come from the same project that created Visionary).
* BladeOnAStick: Citizen Assault wields a halberd.
* {{BFS}}: Citizen Battery wields a massive sword charged with energy.
* {{Cult}}: The Citizens of the Sun are a superpowered one, dedicated to ridding the world of "impurities" and living as gods among normal humans.
* HardLight: Citizen Truth uses barriers of light to deflect incoming attacks. Not only does he reduce damage to himself, but he also renders all other Citizens immune to damage.
* HealingHands: Citizen Spring can heal with a touch, even bringing the dead back to life.
* AnIcePerson: Citizen Winter, whose ice attacks hit the entire hero team.
* PlayingWithFire: Citizens Summer and Hammer both wield fire powers.
* PowerTrio: Citizens Blood, Sweat, and Tears were close friends even before they got powers and joined the Citizens. They're among the weaker Citizens individually, but each of them empowers the others' card effects -- if all three are on the field at the same time, prepare for pain. When the Citizens fold in the aftermath of [=OblivAeon=], they remain a group as a new team of villains, called The Vandals.
* PsychicPowers: Citizens Truth, Dare, and Slash all have powers that are psychic in origin. The former two gained their abilities from Project Cocoon, the same organization that gave Visionary her powers.
* TechnicallyLivingZombie: Citizens Blood, Sweat, and Tears are these, with their DeathOfAThousandCuts and card-destroying abilities seeming to suggest something akin to VampiricDraining. Backstory for the three reveals that their abilities are sourced from a TomeOfEldritchLore called ''The Fabric of Despair''.
* ThemeNaming: Each citizen's name is a one-word MeaningfulName based on their powers. Citizens whose powers interact or are thematically similar are given {{Punny Name}}s, like Blood, Sweat, and Tears, the aforementioned Hammer and Anvil, Assault and Battery, Truth or Dare (the two can't be in play at the same time), and the elementally powered but otherwise unconnected Citizens Spring, Summer, Autumn, and Winter.
* WalkingWasteland: Citizen Autumn's ability to destroy ongoing cards, and what she did to the world around her before Dawn taught her to control her powers.
* WolverineClaws: Citizen Slash, who appears in Baron Blade's team villain deck as a Nemesis to Expatriette, has a set of these composed of pink energy. He also has pointed "wings" of hair like those of the TropeNamer.
[[/folder]]

[[folder: Deadline/Lifeline]]
!!Deadline (Multiverse Era Villain)[=/=]Lifeline (Multiverse Era and RPG Timeline Hero)
->'''Debut''': ''Wrath of the Cosmos'', ''[=OblivAeon=]'' (Lifeline hero deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/deadline_original_foil_front.png]]
[[caption-width-right:350:"The suffering I bring to your world is a mere fraction of what I seek to prevent."]]
Tarogath is the LastOfHisKind, and would have died alongside them if he had not been granted the chance to preserve his racial memory by the Terminarch. Now, 700 years later, he has lived among the Endlings, others who are the last of their species, in the Enclave of the Endlings. However, he recently noticed cosmic events converge on the planet Earth similar to those which destroyed his own civilization. Fearful for that world's survival, he took the name Deadline, traveling to Earth so that he may save humanity... by destroying their civilization and knocking them back into the dark ages.

Deadline's deck focus on the use of his Catastrophe cards to slowly destroy enough of the Earth to cause the cosmic event that is converging towards the Earth to either slow down or leave altogether.
----
* AchillesHeel: His fight is very much a damage race, so heroes who hit hard like Ra can take him down quickly. Akash'Thriya can protect the environment deck by mixing in her Seeds.
** All of Deadline's Catastrophes are also Ongoings, and their effects don't activate until the start of Deadline's next turn. Characters good at removing Ongoings can greatly reduce Deadline's impact.
* AllForNothing: In failing to cast human civilization into a new dark age and thus make Earth unworthy of [=OblivAeon=]'s attention, it means all the deaths he ''did'' cause were meaningless, a fact which is not lost on him by the time he becomes Lifeline -- nor the fact that [=OblivAeon=] ultimately turns out to be intent on destroying all worlds, and all universes, so his actions as Deadline were perhaps never truly going to accomplish anything but, at most, buying some time.
* AntiVillain: Deadline only wants to save all reality by sparing Earth from [=OblivAeon=]'s attention -- but the only way he can think of to do so is to destroy all human civilization and plunge it into a new dark age. His victory screen in the digital version shows him shuddering in horror, eyes closed.
-->'''Deadline''': The suffering I bring to the world is a mere fraction of what I seek to prevent.
** After he's stopped and returned to the Endlings, the threat of [=OblivAeon=] influences the Terminarch to send him back -- to fight ''alongside'' the heroes as Lifeline.
* ArchEnemy: The Naturalist, since he's literally killing the planet.
* ArmorPiercingAttack: Most notably, his flipped side deals ''irreducible'' damage from destroying the environment, as do some of his Catastrophes.
* TheAtoner: PlayedWith. While Tarogath found his actions as Deadline despicable and unforgivable, even as Lifeline he doesn't fully believe they were the wrong thing to do, given what he knew at the time -- he seeks to make up for his actions, but not to be forgiven. In the RPG timeline, his journey through space isn't ''really'' a journey to find redemption, per se, though the creators have hinted that redemption may still be something he finds.
* AnAxeToGrind: The Nordidan Sulph-Axe becomes his primary melee weapon as Lifeline.
* BladeOnAStick: The Atomic End-Glaive, his WeaponOfChoice as a villain.
* BloodMagic: Ironically, he only started using the stuff once he made a HeelFaceTurn. Lifeline's variant uses it to deal himself and each villain target two Infernal damage. Notably, he also used it to disrupt Gloomweaver's Skinwalker body during that event.
* CastFromHP: Many of Lifeline's powerful One-Shots require him to self-damage in order to get their powerful effects to go off. His Blood Mage variant leans most heavily into this; its base power involves self-damaging to throw out a powerful area attack.
* CharacterDevelopment: Once he's no longer frozen in time by the Enclave, Tarogath slowly begins growing a little as a person, bit by bit.
* DeaderThanDead: Deadline's Remorseful Eco-Vandal side removes cards in the environment deck from play completely, which is something that very few characters in [=SotM=] can do.
* DealWithTheDevil: As Lifeline, he strikes a deal with Elizabet Bathory the Blood Countess to gain more power via BloodMagic to use in trying to help stop the end of all things with [=OblivAeon=]. The creators have mockingly stated that this is definitely going to turn out fine and not to worry about it. Notably, during the Cosmic Contest, Elizabet demonstrated that she has total power over him, if she desires it.
* EarthquakeMachine: The majority of his Catastrophes are seismic in origin, with Calculated Orogenesis causing a mountain to suddenly grow in a crowded city, Magnetic Pole Shift doing ExactlyWhatItSaysOnTheTin, with disastrous results for hero Equipment and Ongoing cards, and Subduction Super-Zone creating an earthquake so powerful it causes ''lava'' to spurt into the air.
* EmoTeen: Tarogath was actually a bit of a youth by the standards of his race when the Terminarch saved him from the destruction of his race. This plays into his angsty "total edgelord" loner personality as Lifeline, and perhaps to his "ends justify the means" characterization as Deadline: [[ImmortalImmaturity though seven hundred years have past, he never truly had the chance to grow up]], since the Enclave effectively froze him in time.
* GlassCannon: While he has many options to shave some of the cost of his CastFromHP damage effects, particularly the Terminarch's Casing and the Vitality Battery, Lifeline can also choose to ''really'' lean into his high-risk, high-reward playstyle with Cosmic Immolation, a card that offers him free card draws and an impressive damage boost... but also boosts damage non-Heroes deal to him by the same amount, to say nothing of the inherent risk in boosting all damage by a character who likes to self-damage. And he can potentially have two out at once.
* HeelFaceTurn: Jansa Vi Dero, reclaiming him after his failure to "save" Earth and seeing his willingness to bend the ways of the Endlings for the greater good, gives him her blessing and a new arsenal of powerful magic and equipment to battle with the heroes as Lifeline against [=OblivAeon=].
* HeWhoFightsMonsters: He is ''deeply'' aware of the horrific cost of what he's doing, yet at least a few of his cards see him ''smiling'' as he goes about his dark work.
-->'''Deadline''': To save the Multiverse, I had to become my greatest fear.
* HoistHeroOverHead: Does Spite one better by doing it one-handed in the Naturalist's incapacitated art.
* IDidWhatIHadToDo: Deadline is not pleased with what he is doing, but he sees no other options.
-->'''Deadline''': It is not my way to wield the weapons of war. But it is the only way.
* IneffectualLoner: At first, Lifeline has this problem, preferring to work alone. Almost dying in combat with the revitalized Empyreon before Tempest and the Visionary cooperate to defeat him and save him, as well as being reminded that the other heroes beat him in the first place via working together, teaches him the value of teamwork.
* InstantArmor: Deadline's Auto-Armor Caster prevents the first instance of damage he would take each turn while it's in play. Lifeline's Terminarch's Casing adds another layer to the armor he already wears.
* JerkWithAHeartOfGold: Ironically, once he becomes Lifeline, he also becomes much more of a jerk, because his conscience is no longer being tortured by his actions.
* LastOfHisKind: Deadline is the last of his kind, as are all of the others at the Enclave of the Endlings.
* LifeDrain: He inflicts this ''on the planet'' with the Severed Ley-Line Catastrophe, which heals him while shuffling hero trash into the heroes' hands. The Scholar is horrified in the flavor text. Later, once he masters BloodMagic as the hero Lifeline, he starts doing it to enemies, whether with the Vitality Battery that lets him gain health for destroying enemies, or using the same magic to repair and restore the ley lines he once severed to heal the party.
* {{Lizardfolk}}: Procitor, technically, but he looks like a humanoid lizard with a veined fin on his head.
* MagicKnight: He is both a powerful ley-line sorcerer ''and'' a powerful physical combatant, armed with a variety of advanced weaponry and armor and an imposing, muscular eight-foot physique. This is also true for Lifeline, who has access to both his powerful alien magic and several physical weapons.
* {{Magitek}}: His advanced alien tech is often also magical in origin. Notably, he is one of the few characters capable of dealing Infernal damage, usually associated with mystical strength, and one of his Catastrophe cards interacts with the planet's ley-lines rather than causing a straightforward disaster like an earthquake or hurricane. Furthermore, two of his Devices, the Ataxia Sphere and the Pandemonium Key, are also Relics, a keyword usually reserved for powerful magic items like Fanatic's sword, Ra's staff, Nightmist's protective amulets, or Apostate's world-ending evil artifacts. As Lifeline, Urdid's Nordidian Sulph-Axe, which he received as a gift, is similarly a techno-magical weapon of immense power.
* NiceJobBreakingItHero: Lifeline's use of BloodMagic to disrupt Gloomweaver's Skinwalker body, only to end up turning him into the Rotting God.
* NoNonsenseNemesis: One of the nastiest aspects of Deadline is how he ''doesn't'' play by typical villain rules regarding giving the heroes a chance to thwart him. Rather than giving the heroes a turn to react upon getting a lot of Catastrophes in play, for instance, as most villains do, Deadline flips ''during his turn'' upon moving them onto the field, before destroying them, dealing the heroes irreducible fire damage and destroying several environment cards to further his endgame.
* NoPlaceForMeThere: Once the battle with [=OblivAeon=] is won, and he's created an "offspring" in Aeon Girl, Tarogath chooses not to remain on Earth, instead travelling the cosmos battling evil. This is because he does not believe himself to be worthy of having a peaceful life or receiving forgiveness, or capable of being a good parent.
* NonStandardGameOver: If there are no cards Environment cards left during Deadline's Remorseful Eco-Vandal trick, the heroes lose.
* NotSoDifferent: Deadline and Naturalist are both beings who wish to protect nature. However, Deadline goes about that goal destroying what he wishes to protect while Naturalist turned his back on his environment destroying ways.
* TheParagon: Like all Endlings, Tarogath is a peak, ideal specimen of his dead race. As Lifeline, he embodies their physical prowess, magical skill, and their wisdom and compassion.
* ParentalAbandonment: After giving "birth" to Aeon Girl following the events of the [=OblivAeon=] crisis, he leaves her in the care of other heroes and chooses to wander space battling evil instead, making no effort to stay in touch with her. This is because [[ParentsAsPeople he still has a great deal of damage over the terrible things he once did, and believes he would be a poor parent and a bad influence on his "offspring" if he were to stay]].
* PowerCrystal: A hovering blue crystal is just one of the many pieces of magical/hypertech artifacts in his cobbled-together [[WalkingArmory arsenal of alien weaponry]].
* Really700YearsOld: At the least. Comes with the package of being an Endling.
* ReformedButRejected: Played with. Many of the heroes were unhappy to work with someone who had the blood of a hundreds of innocent people on his hands, and his standoffish, "total edgelord" persona didn't help. But the Void Guard stood up for him, and he and a few other heroes eventually opened up to one another. In the RPG timeline, in which he did not take the Terminarch's offer to return to the Enclave, he remains largely outside the superhero community... but not, perhaps, forever.
* RejectedApology: Inverted. Tarogath doesn't get a lot of forgiveness from either the heroes or Jansa Vi Dero following his HeelFaceTurn, but this is his own fault, at least in part. Not just because of his [[JerkWithAHeartOfGold arrogant, standoffish loner personality]], but because he cannot forgive ''himself'' for his acts as Deadline, and so has never really apologized for them, simply because he doesn't believe he deserves forgiveness.
* ReptilesAreAbhorrent: PlayedWith. Deadline is a reptile and a villain, but he is also one of the most tragic, complex, well-intentioned, and sympathetic villains in the game.
* ScarfOfAsskicking: Deadline wears one, which often hides his face while he's concentrating, brooding, or mourning. Sadly, Lifeline seems to have discarded it.
* ScrewThisImOutOfHere: In the ''Tactics'' timeline, he takes Jansa Vi Dero's offer to return to the Enclave as she moves it outside of reality to protect it, and is not present for the final battle with [=OblivAeon=].
* SkySurfing: As a villain, he got around on a flying platform similar to the one used by Saren in ''VideoGame/MassEffect'', with both being not dissimilar to a combination of ComicBook/NormanOsborn's Goblin Glider and the ComicBook/SilverSurfer's surfboard.
* TragicVillain: The tragedy being that the actions he believed so necessary not only came to naught, but were quite possibly never going to save anyone in the first place. Both the harm he caused and his own guilt were AllForNothing.
* WalkingArmory: In both his villain and heroic forms, he comes to Earth with a variety of alien relics and artifacts of dead alien civilizations -- but an entirely different set in each game.
* WalkingTheEarth: Once Jansa Vi Dero sends him forth to combat the end of all things, he wanders the cosmos seeking powerful challenges to help himself grow stronger. Notably, he saves the Void Guard from the Bloodsworn Colosseum, battles a lot of ninjas in the Temple of Zhu Long, and learns BloodMagic in the Court of Blood.
* WeaponOfChoice: The Atomic End-Glave is a [[BladeOnAStick polearm]], and the only straightforward weapon of his stolen tech. He starts the game holding it as Deadline.
* WeatherControlMachine: One of his Catastrophes is a massive hurricane that blows away hero cards back onto their decks, then deals damage.
* WellIntentionedExtremist: Deadline meant to save the human race, sincerely. And he planned to do it by killing something like two-thirds of them. The creators have said that his actions are simultaneously a selfless act of genuine compassion, and a horrible crime he cannot really forgive himself for.
* WreckedWeapon: His villain defeat pose in the digital game shows him staring at the pieces of his shattered Endling weapons in the wake of his failure.
[[/folder]]

[[folder: The Dreamer/Muse]]
!!The Dreamer (Multiverse Era)[=/=]Muse (RPG Timeline)
->'''Debut''': ''Shattered Timelines''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dreamer_original_foil_front.png]]
[[caption-width-right:350:'''Haka:''' "She looks so peaceful... don't be fooled!"]]
As a child, Vanessa Long (a.k.a The Visionary) and her family were saved from Project Cocoon. However, Vanessa's psychic powers awakened and caused her dreams to project themselves into the real world. The Dreamer's deck involves deploying a large number of minions who need to be destroyed while avoiding hurting the Dreamer herself; however, these projections tend to be ''powerful''.
----
* ChildrenAreInnocent: The Dreamer isn't in control of her immense powers, hence why you lose if she drops to 0 HP.
* CreepyChild: But [[ChildrenAreInnocent it's not her fault]].
* DamageIncreasingDebuff: Challenge Mode's "Frail Child" has the Dreamer do this to ''herself''. See GlassCannon below.
* DamageReduction: Granite Oni reduces all incoming damage to itself by 1.
* DemBones: PlayedWith. Macabre Specter is a man in a top hat in skeleton tights -- but with a literal ExpressiveSkull [[SkullForAHead for a head]]. Also a case of BorrowinSamedi.
* DepartmentOfRedundancyDepartment: Dreamer's front side is called "The Dreamer Dreams."
* DarkIsEvil: Her projections are literal [[LivingDream nightmares come to life]]. Averted in the case of the Dreamer herself, however, as she's an innocent.
* EvilTwin: Her Dark Hero, a projection of Legacy. Dark Hero buffs Villain cards and reduces damage dealt to Projections, which is Legacy's role on the heroes team.
* GirlsLoveStuffedAnimals: The Dreamer has a stuffed ape beside her on her "The Dreamer Dreams" side. The Treacherous Ape appears to be based on it (indeed, that may be why it's called "treacherous").
* {{Golem}}: Granite Oni is a [[NonIndicativeName stone golem]], and looks like what you'd get if a {{samurai}} had been sculpted as a member of the [[https://en.wikipedia.org/wiki/Terracotta_Army Terracotta Army]].
* FutureMeScaresMe: Well, considering how Visionary and Dreamer are ''nemeses'', this counts.
* GlassCannon: The Dreamer turns into one during Challenge Mode's "Frail Child" Challenge. In it, any damage The Dreamer would take is increased by five, turning any blow dealt to her a lethal one.
* HealingFactor: Macabre Specter fully heals when a target other than him dies. He only has 3 HP though so it's minor compared to the other villain targets that can heal.
* KillerGorilla: Treacherous Ape counts, although its orange fur suggests it might be some kind of orangutan. It resembles her stuffed animal.
* LivingDream: The Dreamer is bringing her nightmares to life with her RealityWarper powers.
* LivingToys: The Toy Master's stock in trade, as also seen in the art for Night Terrors.
* MoreTeethThanTheOsmondFamily: Huge snaggletoothed maws full of fangs are a recurring theme among the various nightmares.
* NonStandardGameOver: If Dreamer is killed, the heroes lose.
* ObliviouslyEvil: The Dreamer isn't evil or malicious and she's as much a victim of her own powers as anyone else.
* OminousMusicBoxTune: Her theme music from the digital game. Of course.
* OneHitKO: Both for Dreamer ''and'' the heroes. Challenge Mode's "Frail Child" Challenge makes ''any'' damage Dreamer takes lethal, and if she dies, [[NonStandardGameOver it's game over]].
* OurMonstersAreDifferent: As filtered through the overactive imagination of a scared little girl, the usual rules don't necessarily apply.
* PoliceBrutality: Megalopolis's Police Backup can indeed be this if Dreamer has the most HP come the end of the Environment Turn. It's only 1 damage though, and since they are Environments the heroes can take the damage for Dreamer. It's even worse in Challenge Mode.
* PowerIncontinence: She's not actually evil, it's just that her PsychicPowers are causing her nightmares to manifest in the real world.
* PsychicPowers: Hers are [[RealityWarper vast]].
* RealityWarper: The Visionary's full powers, but none of her control ''or'' various limiting factors.
* SpidersAreScary: Grotesque Arachnoid, who looks like a cross between ComicBook/{{Venom}} and [[ComicBook/SpiderMan Man-Spider]].
* SquishyWizard: Dreamer only has 6 HP. You do not want to send large amounts of damage her way.
** Taken UpToEleven in Challenge Mode. See GlassCannon and OneHitKO.
* TakingTheBullet: Since Dreamer's death results in the heroes losing, the hero with the least HP can redirect Environment Damage to themselves and take the damage for her.
* TimeTravel: And/or traveling between dimensions -- she's the Visionary's younger self from an alternate universe.
* TookALevelInBadass: [[spoiler: In the RPG timeline, she grows up to become the hero Muse.]]
* ToothFairy: Subverted with an evil version that [[OurFairiesAreDifferent steals teeth and eats them]].
* {{Unicorn}}: The malevolent whipacorn, a unicorn with a [[ExactlyWhatItSaysOnTheTin whip for a horn.]]
-->'''Ra:''' Why does it have a whip for a horn?\\
'''Mainstay:''' [[MathematiciansAnswer For whipping!]]
[[/folder]]

[[folder: The Ennead]]
!!The Ennead
->'''Debut''': ''Infernal Relics''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ennead_sentinels_of_the_multiverse.png]]
[[caption-width-right:350:"Our power has seen millennia! You shall fall before the Ennead!"]]
A team of fortune-hunting archaeologists who followed in the wake of Blake Washington, the current Ra. On an ill-fated expedition, they were trapped inside a pyramid containing relics associated with a group of Egyptian gods whom Ra had defeated and imprisoned. Taking up the artifacts, they were transformed just as Washington was, only now the Ennead are bent toward power and destruction. The Ennead's deck involves the team gradually awakening and assembling, with each card in their deck triggering different members of the Ennead to activate their effects based on the colored symbol of a card they play; as a result, once the Ennead get rolling, they are at best a serious handful, and at worst they will ''steamroll'' the heroes.

In addition to being comprised of multiple character cards, the other unique mechanic of the Ennead's deck are the symbols on each of their one-shots: a black ankh, a green hand, and a red sun disk of Aten. Each symbol triggers a corresponding effect or effects on the Ennead's character cards, which can trigger multiple villain team members ''and'' can go off more than once per round.
----
* AbsurdlySharpClaws: Tefnut has both the head and claws of a lioness.
* AchillesHeel: Their deck is ''entirely'' based on One-Shots, with the Ennead themselves having effects that trigger when a specific One-Shot from their deck is played; their only automatic effects that work every turn are on their Incapacitated sides -- other villains may do damage at the end of their turn or as a counterattack, but the Ennead can't. As a result, cards that lock down their plays, such as Legacy's Take Down, will limit them to just their incapacitated effects until end of turn (and some of those incap effects can be just as dangerous to the Ennead; Set, for example, gives a free play to ''everyone''). They also all share a nemesis icon, so effects that redirect damage cause them to get bonus damage on each other.
* AllYourPowersCombined: Played with. Challenge Mode gives each card in their deck all three of their trigger symbols (Orange, Green, Purple), meaning the cards that are supposed to trigger specific members of the Ennead trigger each member instead. Note that two of them play extra cards when triggered.
* AmazingTechnicolorPopulation: Osiris, as he often is in ancient Egyptian murals, is green.
* ArchEnemy: Oddly enough, of the ostensible leader of the Egyptian pantheon, Ra.
* BandageBabe: Nephthys doesn't wear much besides bandages over strategic places, the better to look like a (literal) {{Mummy}}.
* BarrierWarrior: Nuit reduces all damage to other Ennead members by 1.
* BigBad: Atum leads the Ennead.
* BladeBelowTheShoulder: Shu's arms end in long sharp spikes. The Grave Beckons, which destroys all targets with 3 HP or fewer, shows him stabbing the Argent Adept through the chest.
* BossRush: They start out with as many members of the Ennead on the field as there are heroes, and their numbers just increase. Once they ''all'' come out, things get ''really'' bad...
* BreathWeapon: Atum's beetles breathe fire on Blast of Flame. Nephthys constantly breathes out clouds of glowing orange energy and deals fire damage.
* CatGirl: Tefnut is a more-realistic, less-fetishy cat woman.
* DeathByDespair: Osiris inflicts psychic damage and forces players to discard cards.
* DeathOfAThousandCuts: Very few of their attacks do more than 1 or 2 damage, with the strongest effects tending to be H-2 damage, which maxes out at 3 damage. With the way their symbols work, however, you could have several of them attacking in one turn in addition to the one-shot cards, so by the end of their turn, they can deal in the double digits in total.
* DifficultySpike: Their Advanced rules are generally agreed to trigger one of the harshest in the game, since they mean a new member of the Ennead comes out ''every round'' rather than when specific cards are played.
* DividedWeFall: The Ennead grow in strength when they're in proximity to one another, and when all nine artifacts have active bearers at once. When Ra returned as a Horus, he led the heroes in splitting the Ennead up and engaging them in small groups, so that by the time they united they were weakened. Notably, this is how a battle with them plays out in the cardgame, as the heroes try to take out the Ennead they're facing before the others have a chance to join them.
* ElementalEmbodiment: Shu in particular is a transparent spirit of air whose title is "Breath of the Wind".
* ElementalPowers:
** DishingOutDirt: Geb, whose title is "Earthquake Speaker", has this as his main power. In-game this is represented as melee damage. The Desert's Wrath's environmental destruction and projectile damage are represented as a giant pharaoh made of sand emerging out of the desert dunes.
** FireIceLightning: Elemental Storm deals 1 point of each damage type to all hero targets.
** {{Hellfire}}: Isis, the "Matron of Magic", deals infernal damage, as do Ancient Magicks and Death's Grasp.
** PlayingWithFire: Nephthys the "Life Warden" breathes both fire and life. Cards with the red sun disk symbol focus on fire damage, and include Blast Of Flame, Mass Overheating, and Sun's Fury. On an ankh, Atum reveals cards from the Ennead's deck until he finds a red symbol and plays it, and the card for Blast of Flame shows his two golden scarabs blasting the weakening barrier Unity is hiding behind with continuous gouts of flame bigger than they are.
** ShockAndAwe: Set, "God of Storms", deals lightning damage when the green "nature" symbol is played, and is, naturally, the god depicted on the art for Elemental Storm.
* EnemyMine: None of them like each other much, though their common hatred of Ra unites them. Comically, due to game mechanics, they technically count as ''each others[='=]s'' nemeses as much as Ra's, so their attacks, if redirected, gain a damage bonus. Notably, their biggest disadvantage, in what is almost certainly an intentional twist, is their lack of teamwork compared to the heroes and their tendency to [[UnwantedAssistance step on each others' toes]].
* EvilCounterpart: They're basically a team of supervillains, with roughly around the same amount of health as the heroes. They even flip when they're defeated rather than being put in the trash, allowing them to continue to have nasty effects on the battlefield via their version of incapacitated abilities. Atum in particular is one to Ra, as another fire-themed sun deity, who even has a similar mechanic for [[SummonToHand dredging the Ennead deck]] to play the various fire-based red symbol one-shots.
* EyeOfHorusMeansEgypt: It's the shared nemesis symbol for the Ennead and Ra.
%%* FireIceLightning: Elemental Storm does 1 damage of each type to all hero targets.
* GlowingEyesOfDoom: All of them share these with Ra. Nepthys combines it with a ThroatLight.
* FogFeet: Below the waist, Shu's body trails off into the standard genie/ghost-style tail of mist.
* GraveRobbing: The current Ennead are composed of those unsavory characters who hoped to plunder the riches of their temple.
* HealingFactor: Nuit regains 2 HP whenever the red symbol goes into the villain trash. The Ennead In Force (their character card when flipped) causes them to begin recovering health each turn.
* HeelFaceTurn: While the current crop of Ennead were mostly-bad people even before becoming gods and as such are all villains, the next generation in the ''Sentinel Tactics'' gameline are largely either heroic or non-malevolent. In particular, Tefnut and Nuit become out-and-out heroes, and only Atum, the son of the previous Atum, remains a true supervillain.
* LegacyCharacter: Like Ra, all of them exist as personas that various bearers have "worn" over the millennia. Notably, they are not always evil and malevolent. The current crop ''are'' largely because Anubis arranged for their appearance to punish Ra's hubris. Also, while certain personality traits cross over from incarnation to incarnation, and while they are always the same biological sex as the original hosts, interpersonal relationships do not: Isis and Osiris are not automatically attracted to one another, as an example.
* TheMedic: Nephthys and Shu heal all Ennead members when their triggering symbols appear (only the black ankh in Nephthys's case, but both other symbols for Shu). Shu doesn't do much damage, but is immune to the two very-common damage types of melee and projectile, while Nephthys can also [[CombatMedic dish out fire damage too]], and she continues healing the Ennead even while incapacitated.
* MixAndMatchCritter: Set, as in the mythology, has the head of the [[https://en.wikipedia.org/wiki/Set_animal Set animal]], also known as a "sha" or "Typhonic beast," a mysterious creature with aspects of many other animals.
* {{Mummy}}: Nepthys has both the UndeathlyPallor and linen wrappings of one of these.
* NonHumanHead: As Egyptian gods, this is to be expected. Geb has a cobra head, Tefnut has the head of a lioness, and Set, as always, has the head of the [[MixAndMatchCritter unknown Set animal]].
* NoSell: Shu is immune to both projectile and melee damage. Notably, this means that a team of the Wraith, Legacy, and Parse fighting him in wrong environment is in one of the true {{Unwinnable}} situations in the card game.
* OneHitKO: The Grave Beckons kills every non villain with 3 or less HP. Incapacitated Osiris kills the non-character target with the least HP each turn.
* PersonOfMassDestruction: When Ethiopia arranged a massive military assault to try to free Egypt from their occupation, Atum obliterated one of their cities to break their will. Deconstructed in that doing so was a once-in-a-century expenditure of power for him, and the hubris of it led to his and his team's eventual defeat.
* ReconcileTheBitterFoes: Briefly. They are awed when they see the full manifestation of Ra's power during the "setting sun" phase of his cycle, and willingly follow him as their king, along with Anubis, to launch an alpha-strike against [=OblivAeon=], who threatens all of reality, losing their lives in the process.
* SadlyMythtaken: Naturally, being comic book versions of the ancient deities, the Ennead weren't evil in the source material. Of course, these are also just the current batch.
* ScarabPower: Very important in Egyptian iconography, most prominent with Atum, who has a scarab bracer, a scarab tiara/forehead emblem, and two fire-breathing kickball-sized golden scarab {{Attack Animal}}s.
* SculptedPhysique: Geb's body, apart from his head, is made of chiseled stone.
* StoneWall: Nuit doesn't deal damage on her own, but [[BarrierWarrior shields all the other members]] of the Ennead as a passive benefit and [[HealingFactor can regenerate if harmed]].
* UnwantedAssistance: Their greatest weakness, compared to the heroes, is their inability to properly coordinate with one another and leverage their numerical advantages with teamwork.
* WolfpackBoss: Each is roughly as powerful as one of the heroes.
[[/folder]]

[[folder: Gloomweaver]]
!!Gloomweaver
->'''Debut''': ''Infernal Relics''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gloomweaver_original_foil_front.png]]
[[caption-width-right:350:"All this delicious despair. I can almost taste it. Let me in, mortals!"]]
A powerful extradimensional demon of gloom and fear. His cultists are trying to acquire the three relics required to summon him to the mortal world. Gloomweaver's deck is heavy on minions and targets, primarily zombies and cultists, but also on debuff-applying voodoo pins and his trio of extremely dangerous relics.

His variant is '''Skinwalker Gloomweaver''', who has made a pact with the resurrected Spite and inhabited a body formed from the remains of Spite's victims. After the heroes defeat him, his physical shell turns into a nightmarish colossus of rotting flesh that rapidly devours its own minions to try to remain in play.
----
* ArchEnemy: Nightmist.
* ArtifactOfDoom: All of his relics, which he seeded with his essence long ago in the physical world. If all three are out at once, it is '''bad''' news.
* BadBoss: His deck recycles cultists into zombies, and his Skinwalker variant slaughters his own minions when it flips. Notably, its henchmen from the Realm of Chaos, such as Ruin, don't like him much, and Ruin in particular goes off-script to try to get enough power to oust him and reclaim his old place in the order. Plus, Jian Yu, the Master, took over the Realm of Discord in the ''Tactics'' timeline during his absence.
* BodyOfBodies: The Rotting God, which turns out to make it ''very'' difficult for the heroes to destroy.
* TheChessmaster: Thanks to his immortality and the bizarre nature of time in the Realm of Discord, Gloomweaver's plans are lengthy and patient. The plan to use his relics to emerge into the world was centuries in the making, and his plan to switch places with Spite was clever and lengthy. Furthermore, he often acts behind the scenes, such as sending Ruin, a Void entity he broke and enslaved during his rise to power millenia ago, to represent his interests during the ''Vengeance'' event (though it ended up going after the Argent Adept instead), or subtly trying to turn the Dark Watch against one another during their turbulent founding.
* {{Cult}}: Gloomweaver's Cthulhu-esque cult forms a major part of his firepower.
* DamageOverTime: The Rotting God is rapidly melting as a result of the heroes wrecking his body and forcing it to flip. Unfortunately, [[HyperactiveMetabolism it can regenerate by consuming any destroyed target]], and it [[BadBoss slaughters its own minions to keep healing]].
* TheDarkSideWillMakeYouForget: Gloomweaver is aware, in an academic sense, that he WasOnceAMan, but he can no longer remember nor care about who he was or what he looked like.
* DimensionLord: He rules his realm of fear, misery, and death so as to maximize his ability to feed on the despair they produce. And he's always looking to absorb more. His ultimate plan is to emerge into the physical world and turn it into a horrible nightmare.
* {{Expy}}: As an extradimensional magical entity appearing as a tall figure with a flaming skull for a head, he's one of Dormammu, the ArchEnemy of ComicBook/DoctorStrange.
* EmotionEater: He feeds on gloom and despair.
* {{Familiar}}: His is an albino snake known as Ophidua the Deceiver. She was his familiar when he was human, and her undead spirit serves as a conduit for his power on the mortal plane.
* HollywoodVoodoo: Part of his deck involves voodoo pins, that cause negative effects to heroes if they are not destroyed.
* InstantWinCondition: If he's in his Nightmare Walker state, then putting all three of his relics into the trash results in instant victory for the heroes.
* ImAHumanitarian: Skinwalker's flipped side, the Rotting God, heals whenever any target is destroyed. It is implied that he eats them. Considering a good number of his minions are human Cultists...
* {{Lich}}: What he was in his mortal life. His demonic form still resembles one.
* NiceJobFixingItVillain: Sends one of his most loyal cultist to [[spoiler: teach a young Nightmist the ways of magic while secretly siphoning a portion of her power. While this does indeed lead to some of her power being stowed away, she still ends up one of the major obstacles to his plans and a very powerful hero from this.]]
* NightOfTheLivingMooks: Zombies form a big part of his hordes, and his cultists both become zombies when they are destroyed and bring destroyed zombies back from the trash.
* NoCureForEvil: Notably {{Averted|Trope}}. When [=GloomWeaver=] flips he heals H * 10 Hp.[[note]]H = the number of Heroes[[/note]]
** Averted even more in his Skinwalker variant. Due to being a Zombie while the Skinwalker, he can use the Pouch of Bones to heal when Zombies rise. Then, as the Rotting God, any time any target dies, he heals from it. Which is good as he tend to do even more damage to his own side than he does to the heroes'.
* OutOfFocus: Out of all the classic mode villains, Gloom and Spite alone seem to play no direct role in the ''[=OblivAeon=]'' CrisisCrossover, not as minions of [=OblivAeon=] or BigDamnVillains aiding the heroes -- the Chairman at least has the excuse of having been in Rook City when Progeny leveled the place -- but they return with a vengeance after the fact. In the meta-fiction, this is explained by the event having cut short the smaller Skinwalker crossover -- with Gloomweaver trapped in Dr. Medico's oblivion shard (thus giving rise to his [[SuperpoweredEvilSide Malpractice variant]], and later to [[DemonicPossession possess him completely]]).
* SealedEvilInACan: The Rotting God's essence is ultimately trapped within Dr. Medico's [=OblivAeon=] shard shortly before the start of the [=OblivAeon=] event. Unfortunately for the good Doctor, in the ''Tactics'' timeline, this eventually leads to [[LeakingCanOfEvil Gloomweaver poking through the Shard]] to eat him alive from the inside out, wearing his energy-body like a suit. With an [=OblivAeon=] shard.
* TheUndead: Zombies form the core of his minions, and every time a cultist dies they get raised as a zombie. Becomes one himself as the Skinwalker, though he has fewer hitpoints to reflect that it is weaker than his Discordian form.
* WasOnceAMan: Gloomweaver was once a human sorcerer, thousands of years in the past. [[TranshumanTreachery He willingly gave up his humanity to become a demonic tyrant in the Realm of Discord]].
* TheWorfEffect: In Gloomweaver's first great moment of triumph, as all the heroes brawled with him at once while he emerged into the physical world, the Dark Visionary seized control of her counterpart, burst from her cocoon, and instantly forced him back into the Realm of Discord, then sealed the portal so he couldn't get back. Later, other heroes throw themselves at his Skinwalker form and get defeated to show how dangerous it is, before the introduction of Lifeline.
[[/folder]]

[[folder: Grand Warlord Voss]]
!!Grand Warlord Voss
->'''Debut''': Base game, ''[=OblivAeon=]'' ("Rainek Kel'Voss" Scion card)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grand_warlord_voss_original_foil_front.png]]
[[caption-width-right:350:"What I cannot have, I will destroy."]]
A highborn member of the Thorathian race who chose a military career and made great strides in scientific discovery, but was exiled for experimenting on his fellow citizens. Returning from his exile, he managed to conquer his homeworld and has now set his sights on the rest of the universe. Voss' deck is heavy on the minions, both deploying and supporting them. He has a ''lot'' of mooks to send your way.
----
* AchillesHeel: His deck has two significant weaknesses that, exploited in tandem, makes him a ''lot'' easier to deal with:
** The vast majority of his minions only have 3 HP, so mass-damage attacks (including and especially from his [[ArchEnemy nemesis]] Tempest) will rip them to shreds if he doesn't have a Gene-Bound Guard or First Lieutenant Tamar on the field to protect them.
** He has very few ways of playing more than one card per turn, and almost no forms of direct damage when not flipped. If a character like Visionary or Wraith can consistently scry his deck and prevent him from pulling out big-hitter cards like Forced Deployment or one of the Starships, his ability to maintain offensive pressure deflates like a balloon.
* ArchEnemy: Tempest, whose world he enslaved, and the majority of whose people he twisted into the Gene-Bound Shock Troops.
* AuthorityEqualsAsskicking: At the start of the game, Voss stands back and lets his minions run rampant. When things get dire enough, though, he wades into the fray himself, proving that he is ''also'' a Super-Thorathian Warrior.
* BadassBoast:
--> '''Grand Warlord Voss''': What I cannot have, I '''will''' destroy.
* DecapitatedArmy: Played with. Voss's defeat on Earth led to a civil war breaking out on his homeworld. His armies still far outnumber the rebels... but the rebels are now far better united and organized than they.
* DragonAscendant: [[spoiler:One possible outcome when battling [=OblivAeon=] -- if the players are about to win the game and Voss is still active, he flips, regains a massive amount of HP, and usurps [=OblivAeon=]'s power -- intent on conquering the multiverse, rather than destroying it.]]
* EnergyBall: One of Voss's attacks on his Super-Thorathian Warrior side.
* EvilOverlord: Every resource of the worlds he conquers is bent to the conquest of the next one. This includes [[BattleThralls the inhabitants]].
* EvilVersusOblivion: [[spoiler:As "Willful Servant" Rainek Kel'Voss, he's been ReforgedIntoAMinion by [=OblivAeon=], but is still FightingFromTheInside, seemingly to assist the heroes.]] [[spoiler:Because, of course, if the multiverse is annihilated, there won't be anything left for Voss to conquer.]]
* EmperorScientist: All of his "soldiers" are the result of remorseless gene-tinkering conquered peoples to create more-dangerous troops for his hordes. Notably, he only conquered his race as a result of his immense scientific genius, allowing him to create the first Gene-Bound soldiers.
* {{Expy}}: He looks like a palette swap of Darkseid and has the personality and backstory to match. He also has a strong resemblance to Thanos, but given that Thanos himself is an {{Expy}} of Darkseid this is hardly surprising.
* FightingFromTheInside: [[spoiler:As one of [=OblivAeon's=] Scions, his default side is "Willful Servant", and while he's forced to fight the heroes, he'll also damage fellow Scions in the same battle zone.]]
* GeniusBruiser: He's a master tactician and gifted geneticist, and when he flips it turns out his bulk is not for show.
* HijackedByGanon: [[spoiler:Has the ability to pull this on [=OblivAeon=], usurping him and becoming the final boss.]]
* HomeFieldAdvantage: Decidedly shows why he became Grand Warlord in Dok'Thorath Capital, where the addition of Thorathian Military cards who won't attack him, Gene-Bound Ravagers who won't hurt his other Minions, and the presence of three extra Minion cards (the aforementioned Ravagers) in the environment deck makes the possibility of a NonStandardGameOver far more pressing. (The latter actually makes him even ''more'' dangerous on Baron Blade's Mobile Defense Platform, which has ''six'' minions in its environment deck.)
* HumanShield: Voss takes 2 less damage for each minion he has in play, representing the sheer number of minions his army brings to bear. To effectively hurt him the minions must die first. Which can be problematic, thanks to the meat shield being able to fight back.
* NonStandardGameOver: If Voss starts his turn with ten or more minions in play, his forces have overrun the Earth and he instantly wins.
* PlayingWithFire: Voss hurls fire and energy while flipped to his Super-Thorathian Warrior side.
* SpikesOfVillainy: Voss and his right and left-hand minions, fellow Thorathians First Lieutenant Vyktor and Field Lieutenant Tamar, have these on their backs, elbows, and knees. The spikes are a racial trait of all Thorathians -- though not all Thorathians are evil, as Sky-Scraper and her fellow rebels demonstrate.
* ReforgedIntoAMinion: What he does to his Gene-bound troops. [[spoiler:Also what [=OblivAeon=] ''attempted'' to do to him. [[SubvertedTrope As it turns out]], Voss has more than enough willpower to [[TheStarscream fight back from the inside]].]]
* WalkingShirtlessScene: [[spoiler:Loses the armor for his final form after [[DragonAscendant stealing OblivAeon's thunder]] for himself.]]
* ZergRush: His underlying strategy. Voss starts the game with one minion in play for each hero opposing him. He also has three copies of the dreaded Forced Deployment card, which upon destruction lets him get ''every'' Minion in his trash back onto the battlefield, which is a more traditional use of this trope.

!! Voss's Troops
->'''Debut:''' Base game

Voss brought an army to conquer Earth, which extends far beyond the cards that actually enter play. In addition to his ships and lieutenants, the backbone of Voss's invasion force are the Gene-Bound Thralls, the genetically-modified remnants of those species which he has already conquered, which now serve him as mindlessly loyal ground troops.
----
* AutoRevive: Forced Deployment. When destroyed all dead Minions are played from the villain trash, and the card automatically destroys itself at the start of the villain turn. It's often safer for the heroes to destroy it sooner, so they can at least knock out a few of the more damaging minions before the next villain turn.
* BattleThralls: All of Voss's Gene-Bound Thralls are once-free races genetically modified to emphasize those traits Voss found useful, discarding the rest.
* BrainInAJar: The Gene-Bound Psi-Weavers appear to be floating brains in mech-bodies shaped like CreepyCentipedes.
* CoolGate: The [[TechnoBabble Quark-Drive Translocator]] looks like a Film/{{stargate}} and spits out even more minions. Mechanically speaking, it plays the top card of Voss's deck the first time each turn that one of Voss's Minion cards enters play.
* CoolStarship: The [=TCF=] Conqueror and [=TCF=] Stalwart, far and away the most powerful targets in Voss' deck.
* DamageIncreasingDebuff: First Lieutenant Vyktor increases all damage dealt to the heroes, including damage from the environment, self-damage, etc.
* HealingFactor: The flavor text of the Gene-Bound Guards says this is the source of their incredible toughness, though they don't actually regain HP from turn to turn.
* HumanResources: Once Voss has conquered a people, they're more or less extinct. Notably, several of the Endlings are the direct result of his swath of destruction across the stars.
* HumanShield: Gene-Bound Guard plays this a little straighter, as each one reduces damage to all villain targets by 1.
* AnIcePerson: The animalistic Gene-Bound Frost Hound deals cold damage [[AreaOfEffect to all non-villain targets]].
* LaserBlade: Each Gene-Bound Ion-Lancer wields one, dealing energy damage.
* MakeMeWannaShout: The undead-looking Gene-Bound Banshees deal sonic damage with a shriek that [[GaleForceSound visibly distorts the air]].
* NoSell: Each Gene-Bound minion is immune to the damage type it causes, while each Gene-Bound Guard adds a stacking 1-point damage reduction to all villain targets. First Lieutenant Tamar adds a further point of damage reduction to everything but ships and the [[CoolGate Quark-Drive Translocator]]. Voss's two battleships are in space, and as such are immune to Melee damage.
* PlayingWithFire: The Gene-Bound Firesworn, from a species of [[MagmaMan magma men]].
* PoisonousPerson: The Gene-Bound Bionauts deal poison damage.
* PsychicPowers: The Gene-Bound Psi-Weavers deal AOE psychic damage.
* TakesOneToKillOne: {{Inverted|Trope}}. All the Minions (save Gene-Bound Guard, which doesn't deal damage) are immune to the type of damage they deal.
* ReforgedIntoAMinion: Each of them was the dominant species of a planet already conquered by the Thorathians.
* WeHaveReserves: Voss's quote on the Forced Deployment card says it all:
-->'''Voss:''' These people are engineered to live and die at my command!
* ZergRush: Voss's deck is full of targets, most of them low-HP Minions. Other than the Gene-Bound Guards, all any of them can do is deal damage, overwhelming the heroes by sheer volume of attacks.
[[/folder]]

[[folder: Greazer Clutch]]
!!Greazer Clutch
->'''Debut''': ''Villains of the Multiverse''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/greazer_clutch_original_foil_front.png]]
[[caption-width-right:350:"That Greazer, he's a real cool cat. That's what they all say, right?"]]
A cosmic bounty hunter for hire riding through the stars on his sweet ride, the Pink Lady. Greazer picks a random hero to be his "living paycheck," treating them as a nemesis for the rest of the game. Then, he pulls out his hunter tech to try to drag them off.
----
* AchillesHeel: He's vulnerable to redirection effects and those that force cards to damage themselves, because he'll counter-attack anyone who messes with his hair - including his teammates, himself, or ''the hair itself''.
* AntiVillain: In and out of universe, Greazer is a popular fan-favorite character despite being a villain. This is due to a mixture of his own charisma and his not doing anything particularly heinous or ambitious despite being a selfish jerk who often ends up tangling with heroes. He's a villain, without actually being ''evil'', ya dig?
* BadassBiker: One that can go toe-to-toe with Earth's best and brightest with his arsenal of gadgets and groovy moves.
* CoolBike: The Pink Lady, which improbably doubles as a CoolStarship.
* CounterAttack: His Thermobaric Mines automatically deal fire damage whenever the hero they're attached to plays cards.
* DelinquentHair: A sweet pompadour. Amusingly, it's actually a card in his deck that is put in play at the start of each game. Damaging it makes him brutally counter-attack the offender, but if it's at 0 HP or less at the start of his turn, it deals him a blow to his morale in the form of psychic damage, as he hurries to get it back into shape.
* DiscoDan: His slang and style of dress are all more than half-a-century old by Earth standards.
* EvilVirtues: Despite his lack of ambition and selfish greed, the creators note that Greazer has a lot of positive aspects. He is a handy, meticulous person, as demonstrated by his carefully-pomped hair, the ride he takes good care of, and the forged merch he carefully put together himself, and he's willing to work hard if he thinks there'll be a big payout at the end of it.
* {{Expy}}: His blue skin, red eyes, bike/starship and profession as a cosmic bounty-hunter all recall [[{{SelfDemonstrating/Lobo}} the Main Man]], though he's more of a 50's biker than a modern one. His treatment as a character (going from a popular background character to the VillainProtagonist of his own stories, starting to move in the direction of a LighterAndSofter AntiHero before being firmly moved back to villainy by fan and editorial response) also mirrors Lobo.
* FromNobodyToNightmare: "Nightmare" is probably a stretch, but Greazer was once a loser grifter alternating between selling overpriced knock-off merch from his space van parked outside the Bloodsworn Colosseum, and, after a few crazy adventures, has gone on to become one of the best, and most feared, bounty hunters in the galaxy.
* GreaserDelinquents: His name and [[TheFifties '50s]] style recalls this era of fashion and attitude, as if [[ExactlyWhatItSaysOnTheTin the name]] weren't a giveaway.
* InterspeciesRomance: The creators have gone out of their way to clarify: he's from a star cluster where lots of different alien races intermingle in that way, and he has a lot of flings with other races across the galaxy.
* ImprobableWeaponUser: On top of his thermobaric mines, electric shackles, and a pretty big gun, Greazer comes armed with, of all things, a weaponized jukebox called the H.Y.P. Displacer. That he causes to attack the heroes with sonic and energy damage by [[Series/HappyDays whacking it just right]].
-->'''Greazer:''' Work, you bucket of bolts! [[MythologyGag Or I'll leave you in some square diner!]]
* LighterAndSofter: In and out of universe. In-universe, the comics actually started moving him from AntiVillain to AntiHero, playing up his sympathetic qualities, before editorial firmly clamped down and insisted that the character remain a villain. Out-of-universe, some of the creative team started getting into the idea of flipping him to a hero deck for the [=OblivAeon=] event, but the eventual decision was made to instead keep him as he is.
* LovableRogue: From his early days scalping tickets and selling cheap knock-off [[TheMerch Bloodsworn merch]], to his later career as a star-hopping bounty hunter, Greaser is generally a shady guy who's still cool enough, and lacking enough in genuine evil, for the audience to like.
* MeaningfulName: '''Greazer''' is a neo-[[GreaserDelinquents greaser]]; a '''clutch''' is how you change gears on a motorcycle.
* NobodyTouchesTheHair: If its health is above 0, anyway. If someone messes with it, it's counterattack time. This can get hilarious given some of the cards that exist in team mode. If Plague Rat uses Chemical Frenzy without a Revocorp Restrainer out, for example, it will hit Greazer's hair, causing Greazer to punch the Rat - then the hair will attack itself, causing Greazer to punch the hair - and then Greazer will trigger his own counter-attack and punch himself! Notably, if his hair is below 0 on his turn, he'll fix it up, restoring it to full health, then deal himself psychic damage as his ruined 'do hurts his morale.
* NonIndicativeName: His spaceship "The Pink Lady" doesn't have even a dash of pink on it. There's a pin-up of an alien woman on the side, but even then, she's red, not pink. This is because it's actually named for the robotic gambling savant he saved/kidnapped in his very first adventure, who pegged him as a man about to "pay out," then was mortally wounded and perished escaping with him. It was her confidence in him, and her generous contribution of her retirement fund, that gave him the confidence in himself, and the financial means, to go from a low-brow grifter to one of the most skilled and feared bounty hunters in the cosmos.
* OnlyInItForTheMoney: If his target ever gets incapacitated, so does he, since he bails after swiping them. He also tends to fire on his target to the exclusion of other heroes. Notably, his incapacitated effect is potentially ''very'' dangerous, so heroes probably don't want to take him out early if they can help it.
* PercussiveMaintenance: Despite apparently being quite handy, Greazer is pictured fixing the H.Y.P. Displacer by whacking it.
* VillainProtagonist: He actually ''started'' as the protagonist of his own book, which is quite unusual for an ostensible villain, even in comics.
* WhereDoesHeGetAllThoseWonderfulToys: Part of what makes Greazer dangerous is his array of extraterrestrial technology. This is part of why he's gotta turn to bounty huntin' to pay the bills, ya dig? These groovy moves don't come cheap!
[[/folder]]

[[folder: Infinitor]]
!!Infinitor
-->'''Debut''': ''Wrath of the Cosmos''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/infinitor_original_foil_front.png]]
[[caption-width-right:350:"This mask! It is not to hide my face. No! No. It is to keep the voices inside! So loud..."]]
When a purple crystal fell from space, Nigel Lowsley also gained the power to create hard light constructs like his brother, Hugh. However, unlike Hugh, Nigel was overwhelmed by the power and went insane as voices screamed in his head. Nigel is no more; there is only Infinitor, the infinite madness throughout the galaxy.

Infinitor's deck uses Manifestations. While similar to Captain Cosmic's Constructs, the Manifestations are generally more offensive.
----
* AchillesHeel: Infinitor relies on DamageReduction to protect his Manifestations; their HP is very low. Irreducible damage can tear through his army.
* ArchEnemy: Of Green Lantern expy Captain Cosmic.
* CainAndAbel: The Cain to Captain Cosmic's Abel, but played with in that his madness means he is often trying just as hard to reach his own redemption as Hugh is.
* DamageReduction: Infinitor reduces all damage to villain targets by 1, meaning plink-based characters are going to need help doing anything to his Manifestations. Twisted Malcreation takes it further by reducing ''all'' damage dealt to it to 1 if it's higher than that.
* DarkReprise: [[https://handelabra.bandcamp.com/track/tormented-by-voices His theme]] is a distorted and creepy version of his brother [[https://www.youtube.com/watch?v=scVDfxlYETE Captain Cosmic's theme]] from the ''Lazer Ryderz'' soundtrack.
* {{Expy}}: Rather than a Sinestro expy, he's akin to the Parallax-possessed Hal Jordan.
* FightingFromTheInside: If Infinitor gets too many constructs out, he flips, putting himself in a straitjacket and destroying his own manifestations. This represents Nigel struggling to avoid hurting anyone until he loses it again.
* FlunkyBoss: Like Captain Cosmic, he specializes in crowding the field with tons of low-HP targets.
* FourIsDeath: The HP of all of Infinitor's Manifestations is 4.
* FusionDance: Captain Cosmic's Requital variant has him gain Infinitor's manifestations (and his mask) following the latter's HeroicSacrifice. The combination allows him to continue playing constructs even after being incapacitated, but in-universe also leaves him unstable and hellbent on revenge.
* GreenAndMean: He and Hugh deliberately invert the Green good, Yellow/Gold evil dynamic of the ComicBook/GreenLantern.
* HardLight: What his Manifestations are manifested from.
* HeelFaceTurn: Apparently, Captain Cosmic manages to get through to his brother and turn him back to the heroic side. Infinitor's promo version has the keyword, "Tormented Ally," and in gameplay counts as a hero target. Instead of fighting him, the heroes have to help him bring his Manifestations down before they get out of control. And Captain Cosmic's final variant, during the [=OblivAeon=] crisis, sees Infinitor [[FusionDance merging with his brother to save him,]] [[HeroicSacrifice sacrificing himself in the process]].
* MalevolentMaskedMen: His sinister fanged mask.
* PaletteSwap: The base of Infinitor's costume is essentially Captain Cosmic's in black and green rather than red and gold, with a silver mask and armor. Their costumes do have different accents and accessories, however. His Heroic variant looks a lot more like his brother's.
* PullingThemselvesTogether: If the heroes fail to help his Heroic variant get under control, the shattered manifestations merge together into a huge colossus of green energy that absorbs the pieces of any other destroyed constructs. In his digital loss screen, the giant has begun to turn into [=OblivAeon=].
* PureEnergy: The most common damage type in his deck. Infinitor deals energy damage while flipped to his 'Tormented Malefactor' side, Twisted Miscreation also does energy damage, and his Lambent Reaper, Crushing Cage, and Ocular Swarm manifestations do as well.
* RedemptionEqualsDeath: Hugh manages to rehabilitate him, to resist the whispers while using the knowledge they represent against the forces of [=OblivAeon=] -- until Nigel gives his life in a HeroicSacrifice, saving his brother from a hopeless battle against [=OblivAeon=] himself.
* SinisterScythe: Wielded by his scarecrow-like Lambent Reaper manifestations.
* TragicVillain: Played up more than perhaps any other villain, to the point that his variant card and Captain Cosmic's final variant both reference it.
* TriumphantReprise: PlayedWith. His heroic variant's [[https://handelabra.bandcamp.com/track/tormented-by-voices-heroic-variant theme song]] is a heroic reprise of his villain base variant and is much closer to Captain Cosmic's Lazer Ryders theme... except distorted and discordant, fading in and out, with the whispers still there and just as terrifying as ever.
* UnwittingPawn: Established as early as the release of his Heroic Infinitor promo variant, his powers and madness are due to [=OblivAeon=].
* WithGreatPowerComesGreatInsanity: Infinitor lost it once he got his powers. There is seemingly very little of Nigel left inside him, but Captain Cosmic never gives up on his brother, and does eventually manage to bring him back from the brink.
* WoobieDestroyerOfWorlds: He used to be a perfectly nice guy -- until the purple crystal (an oblivion shard) corrupted his powers. It all went downhill from there.
* ZergRush: Infinitor's Manifestations are not very durable, but they can deal a lot of damage quickly, and his deck is built around churning them out. Unlucky draws can see you easily facing ten or more at once by his second turn.
[[/folder]]

[[folder: Iron Legacy]]
!!Iron Legacy
->'''Debut''': ''Shattered Timelines''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iron_legacy_original_foil_front.png]]
[[caption-width-right:350:"There is no longer a legacy to further. So be it."]]
In an alternate universe, Legacy's daughter was killed by Baron Blade. Enraged, Legacy vanished, and eventually returned as Iron Legacy. He now rules the world with an iron fist, and his former allies have formed the Freedom Six to oppose him. Iron Legacy's deck does two things: buffing Iron Legacy, and inflicting tremendous amounts of damage to the heroes. It is not unheard of for Iron Legacy to take out multiple players in the second turn of the game.
----
* AchillesHeel:
** Unlike other villains who have various keyword cards, Iron Legacy's cards are mostly Ongoing. That means that hero powers that destroy Ongoing cards will weaken him. If you can consistently destroy more than one Ongoing a turn (or pull out Fanatic's End of Days), he starts dealing much less damage.
** Additionally, while he does extremely high damage, the brunt of it is melee damage. If the heroes can secure reliable immunity to it, he becomes very manageable.
** Deck-controlling heroes such as Wraith, Visionary, and Parse can also at the very least control which cards that he plays, ensuring that while he may get buffs and damage-dealing cards out, they can at least stop him from sending out the nastier cards.
** It shouldn't be any surprise, but Iron Legacy's hardest counter is Legacy himself, who can tank Iron Legacy's damage, redirect it to himself, become immune to melee damage, heal his allies, and have multiple cards that can either prevent all damage or lock down Iron Legacy's deck to keep him from further buffing himself.
* ArchEnemy: Nemesis of Tachyon, Absolute Zero, Tempest, Wraith, Unity, and Bunker, the Freedom Six in his timeline. He was one of the first two Villains with more than one nemesis, followed by Miss Information and Chokepoint. Story-wise, he and his multiversal counterparts from the "main" universe don't get along either, to the point of being the ''only'' non-nemeses with unique opening dialogue in the digital game prior to the addition of [=OblivAeon=] and the various villain-turned-hero decks. And speaking of which, he ''also'' has unique dialogue with both versions of Luminary, the heroic version of Baron Blade.
* AttackDeflector: Superhuman Reflection lets him send any attack that would deal him five or more damage to the hero with the most HP.
* BewareTheSuperman: And how. He's turned the entire world into a police state, and is a living illustration of how much Legacy's essential goodness causes him to [[TheFettered hold himself back]] for fear of what he might become.
* BrokenPedestal: He effectively became this for the rest of the Freedom Five and the world. His descent into megalomanical tyranny scattered and demoralized the remaining members of the group, to the point that the Wraith actually took over the Organization to use its resources against him.
* CrazyPrepared: Iron Legacy starts with as many of his ongoing cards out as there are heroes, and has a counter for ''everything''. Nukers like Tachyon and other high damage cards? Superhuman Deflection. Pingers like Chrono Ranger? Armored Fortitude and his flipped side. Damage reducing armor that Bunker, Tempest, and Naturalist have? Galvanized and Demoralizing Presence. Damage penalties given by Wraith? Demoralizing Presence. Multiple card plays granted by Tachyon, KNYFE, or Chrono Ranger? Final Evolution. Name a strategy and he has a way to stop it.
* DarkReprise: His theme in the digital game is a dark, more militaristic variation of normal Legacy's more John Philip Sousa-inspired marching theme.
* DespairEventHorizon: Young Legacy's death. He tears apart Baron Blade and Wagner Mars Base after her death, drops his ring on her grave and becomes Iron Legacy.
* {{Determinator}}: Once he flips, he goes from an unstoppable conqueror to a desperate, brutal, and intensely determined killing machine.
* DeathByDespair: Demoralizing Presence causes this. Each villain turn the heroes deal 1 Psychic damage to themselves, eventually killing themselves if Iron Legacy doesn't get to them first.
* EvilCounterpart: Of Legacy. A good number of cards in Iron Legacy's deck function similarly to cards in Legacy's. Iron Legacy even has Danger Sense's effect as a built-in effect for Iron Legacy's character card. He is the only villain in the digital version to have custom intro dialogue with a hero besides his nemesis: the Legacy family.
** Demoralizing Presence ↔ Inspiring Presence.
** Flying Assault ↔ Flying Smash
** Galvanized ↔ [[ShapedLikeItself Galvanize]] (Legacy's Base Power)
** Rule From The Front ↔ Lead From The Front
** Iron-Fist Strike ↔ Back Fist Strike
** Armored Fortitude ↔ Fortitude
** Former Allies ↔ Bolster Allies
** Final Evolution ↔ Next Evolution
** Beat Down ↔ Take Down
** Superhuman Redirection ↔ Superhuman Durability
* {{Expy}}: Of Superman gone bad, from [[ComicBook/SupermanRedSon Communist Superman]] to [[VideoGame/InjusticeGodsAmongUs Injustice Superman]], who shares the "supervillain killed a loved one" backstory.
* FantasticRacism: Neither aliens nor sapient robots have rights in his [[BadFuture nightmare future]]. Freedom Six Tempest's Collector's Edition incapacitated art shows the hero finding his people slaughtered in one of their enclaves.
* HealingFactor: Armored Fortitude reduces all incoming damage and restores his HP at the start of his turn (and he has two copies in his deck), while Final Evolution lets him regain 2 HP every time the heroes use a power. Once flipped, Iron Legacy heals for a whopping H+1 HP per round, the better to regain his composure and return to his base side.
* HeWhoFightsMonsters: Completely jumped off the slope in trying to rid the world of evil and injustice after the death of his daughter.
* HoistByHisOwnPetard: His Superhuman Deflection, Demoralizing Presence and his Advanced rules on his flipped side can cause the heroes to damage themselves. Suddenly all those damage boosts you might have racked up don't seem like such a great idea. On the flip side, if you can make him damage himself (through a redirection effect, or some of Sky-Scraper's Link cards), Iron Legacy's own buffs can be a quick route to victory.
* JudgeJuryAndExecutioner: One whose influence lies over the whole world.
* KickTheDog: In his custom intros in the digital version (and, thanks to his many nemeses and the many variant heroes that could fight him, he's got many times as many as most villains), he goes out of his way to insult them as only an ex-friend could.
* KnightTemplar: He killed or maimed most of the world's heroes just for trying to reason with him.
* LifeDrain: Possibly. Final Evolution shows him crushing a vial of serum as we stare down Baron Blade from Legacy's point of view. Final Evolution deals toxic damage and heals Legacy, suggesting a power that Legacy previously didn't have, and meanwhile his flipped side heals and deals damage at the end of every turn.
* LightningBruiser: Iron Legacy deals damage, and lots of damage very quickly. By the end of the first villain turn expect him to deal at least 9-15 damage base on the number of heroes in play.
* MadeOfIron: Right in the name. Iron Legacy only has 32 HP [[note]]The same amount as Legacy's base card[[/note]], which compared to the other villains is seemingly pretty low -- the only villains with a lower amount are the members of the Ennead (who are fought in a group), the various team villains (except Fright Train, and they're ''also'' fought in a group), and the Dreamer (who has ''keeping'' her from dying as part of the battle's core mechanics). But Iron Legacy is incredibly hard to kill, thanks to DamageReduction and [[AvertedTrope lots]] of [[NoCureForEvil healing]].
* MightyGlacier: Shares this with Legacy. Absent any environment cards, Iron Legacy has a very limited ability to play more than one card at a time.
* NoCureForEvil: [[AvertedTrope Yeah, right]]. Part of the reason he's so infamously tough is that most of his cards are healers, and his flipped mode's signature ability is a full LifeDrain.
* NoSell: The art of "Rule From The Front" has Argent Adept and Expatriette shoot magical beams and bullets at Iron Legacy. Iron Legacy simply stands there choking Mr. Fixer like nothing is happening. The art for "Armored Fortitude" also depicts this as Haka punching Iron Legacy, and Iron Legacy simply stands there glaring at Haka. Haka's OhCrap face says it all.
* RetGone: His ultimate fate, along with the rest of his dark timeline. La Comodora, unable to prevent [=OblivAeon=] from using his timeline like a spear to destroy realities that resisted his normal methods of destruction, travels back into the events that would create it and prevents them, completely pinching off his timeline and removing it from existence.
* SpiderSense: Has his heroic self's immunity to environment damage (Danger Sense) by default on his Ironclad Tyrant side.
* SuperPoweredEvilSide: The Letter's Page seems to suggest that losing his daughter doesn't merely make Paul cut loose. Rather, it removed the psychological barriers Iron Legacy was unwittingly putting on his powers. That is, normal Legacy can't match his evil counterpart on command.
* TurnsRed: Enters panic mode on his flipped side, Motivated By Desperation. Once he drops below 20 HP, he gains innate damage reduction and healing and targets the hero with the lowest HP (although he loses his immunity to environment damage). Since this means breaking through his initial wall of ongoing cards and surviving his round-to-round damage long enough to deal damage that he doesn't immediately heal from, it's easy to see why. In the digital game, he [[ThisCannotBe looks]] ''[[ThisCannotBe pissed]]''.
* TheUnfettered: He's Legacy with nothing to tether him to his humanity, using his powers to their fullest extent to create a "better", more ordered world.
* VillainousBreakdown: His defeat screen in the digital game shows him in tears, the broken man behind the iron tyrant.
* WeUsedToBeFriends: In the Digital version, the Freedom Five (and their Freedom Six counterparts) will repudiate him as their leader and friend. His card Former Allies also shows a smashed picture of the heroes.
[[/folder]]

[[folder: Kaargra Warfang]]
!! Kaargra Warfang
->'''Debut''': ''Wrath of the Cosmos''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaargra_warfang_original_foil_front.png]]
[[caption-width-right:350:"Come and fight for my pleasure! Are you worthy combatants? Find out! For glory!"]]
The master of the Bloodsworn Colosseum, Kaargra Warfang travels the cosmos, appearing seemingly at random with her Colosseum. At each world, she forces the locals to fight for their lives as gladiators for her - and the crowd's -- enjoyment. Those who impress her gain the chance to join her as one of the Bloodsworn.

In addition to her normal villain deck, Kaargra has a special Title deck. Title cards are awarded from play to any target (hero, villain, or environment) who completes the task required to claim them.

The other unique factor about Kaargra is that the heroes and villain are racing to earn Favor Points by accomplishing various feats. Kaargra cannot be defeated simply by damaging her; in order to win the heroes must gain 20 favor points before Kaargra is able to gain the same amount.
----
* AmazonianBeauty: Kaargra is simultaneously obviously feminine, fairly attractive, and possessed of a physique on par with Legacy or Mr. Fixer.
* ArchEnemy: Sky-Scraper, whom she once enslaved to fight in her arena.
* ArmorPiercing: The Champion title grants whomever claims it this, as the damage they deal becomes irreducible.
* BloodKnight: Kaargra doesn't just watch the gladiator games. Given enough motivation she will join her gladiators and fight the heroes alongside them. Notably, in the [[https://www.youtube.com/watch?v=X6DwnlokPdo Hero in the Arena]] video released for the digital game, she ''leaps'' at the chance to fight Sky-Scraper one-on-one... [[GoodOldFisticuffs with her bare hands]]. Many of her more-loyal Bloodsworn are also this, addicted to the thrill of fighting for glory in the arena.
* BloodSport: She runs a cosmic arena that shows this for crowds of cheering, fickle fans.
* DiabolusExMachina: The arena simply winks into being in various worlds, with no one fully understanding how or why except perhaps Kaargra herself.
* GodzillaThreshold: One [=OblivAeon=] mission card involves fighting as hard as possible to deliberately attract the Bloodsworn Coliseum, on the reasoning that Kaargra and her gladiators will find the fight [[WorthyOpponent too good to pass up]]. It works, as the reward side of the card is them joining as another source of damage.
* GoodOldFisticuffs: While her Bloodsworn are armed with a wide array of advanced weaponry, when Kaargra takes to the arena herself, she does so armed only with her bare fists. She's ''still'' one of the most dangerous things on the field.
* GreenSkinnedSpaceBabe: She looks mostly human, aside from her unusual skin color and markings.
* InstantKill: The Death-Caller Title rewards someone who can kill without dealing damage by granting the ability to instantly kill a target they reduce to 3 or less HP.
* InstantWinCondition : Zig-zagged. The only way for the heroes to beat her is to claim twenty points of the crowd's favor, rather than "just" hitting her until she's down. But while she does not start the game as a target, the heroes can't claim a victory if Kaargra's flipped and fighting in the arena anyway.
* LuckBasedMission: From Fickle Fans flipping the favor pool at the worst possible moment to the title deck pumping out buffs for the Bloodsworn, there are times where there is little the Heroes can do to win against Kaargra. Bring deck control or throw yourself onto the fickle winds of fate. It's bad enough that in the game's online statistics, she tends to be the non-Advanced or Challenge solo villain who defeats the players the most often, even more so than truly brutal opponents like Iron Legacy.
* MultipleChoicePast: No one's quite sure where she came from. Stories range from [[AsskickingEqualsAuthority a former competitor who fought her way to the top,]] [[KlingonPromotion then murdered the previous owner to seize control of the arena]], [[TheHeartless trading away the part of her soul that felt mercy and compassion]] to an evil cosmic entity in exchange for it, or just being a rich SpoiledBrat who got her family to buy or invent the advanced technology to sustain the place. Either way, she doesn't like to talk about it.
* NonstandardGameOver: If the villains get twenty favor at any point, the heroes lose.
* {{Regeneration}}: The Reckless title heals its holder 1 HP every time they get hit.
* WalkItOff: Get Back In There forces some of her injury-benched gladiators to get out of the trash and back into the fray. At least, if she's currently [[SlouchOfVillainy lounging on her arena throne]], she'll jump into the fight with them.
[[/folder]]

[[folder: Kismet]]
!!Kismet
->'''Debut''': ''Shattered Timelines''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kismet_original_foil_front.png]]
[[caption-width-right:350:"Hah! You couldn't be any unluckier!"]]
Gabrielle Adin's family was always blessed with uncanny luck, but it wasn't until she inherited their family's talisman that she discovered her true potential - and turned it to playing deadly and malicious games with anyone and everyone around her. Kismet's deck is less centered around damage and more around severely debuffing the players so that the environment can wipe them out.
----
* BornLucky: Sort of: her talisman lets her manipulate fate. Many of her cards are "Lucky" cards that help her, rather than the Jinx cards that hurt the heroes.
* CreateYourOwnVillain: Inverted. Her bad-luck curse on Pete Riske eventually caused him to become the hero Setback.
* DamageIncreasingDebuff: Her Glass Jaw jinx.
* EvilIsPetty: All the other villains at least tend to have grand ambitions. Kismet is just a spiteful bitch, out to make people miserable for her own amusement. Notably, one of her first major acts of villainy on-record, cursing a young Pete Riske with eternal ill fortune, was in response to his trying to keep optimistic about her moving away and breaking up with her. (Though, in her defense, she didn't actually ''know'' it was a legit curse at the time.)
* EvilSorceress: She fights with her innate magical powers, boosted by her talisman.
* {{Expy}}: Of [[ComicBook/BlackCat Black Cat]], as the luck-manipulating, bank-robbing PsychoExGirlfriend of [[ComicBook/SpiderMan Spider-Man]] {{Expy}} Setback, though she's much more vindictive and much less sympathetic than Black Cat even at the latter's worst.
* GiantSpaceFleaFromNowhere: Inexplicable Obstruction basically lets her pull this off to redirect damage, by playing the top card of the environment deck, then redirecting all damage to it if it is a target.
* {{Greed}}: As a rebellious teenager, she started her career by stealing from the family money jar and shoplifting nice clothes. As a newly-minted career criminal, she focused her powers on acquiring material possessions, starting with stealing a luxury car. And as a supervillain, she just wants that "one big score" to set her up for life, with all the money she'd ever need.
* LaserGuidedKarma: Whenever Kismet pushes on reality, reality pushes back. Thus, if she uses her powers to directly help herself at others' expense, she quickly finds herself in trouble and then back where she started. Unfortunately, there's a loophole: if she uses her powers to hurt other people, she can get out of the way before the backlash ends up helping them out. And while she's a pretty selfish person, this fact is a big salve on her conscience.
* LoneWolfBoss: Has no other targets in her deck other than her talisman, but has a limited ability to pit the heroes and their surroundings against themselves -- not by controlling them directly, but by causing seemingly random chains of events that, flavor-wise, ultimately conspire to have them tripping all over each other and getting in their own way.
* LoveRedeems: Subverted. Gabrielle became a better, less-bitter and rebellious person while dating Pete Riske, but that just helped ultimately ensure that their [[LoveMakesYouCrazy breakup]] was her StartOfDarkness.
* MagicalNativeAmerican: Played with. Kismet is Native American by ethnicity, but she's an angry culture rebel rather than a peaceful, spiritual person, and her family don't seem to have been particularly religious.
* MagicFeather: Her talisman is explicitly called out as such by the creators. It doesn't ''actually'' have powers, but it helps her manipulate the powers she naturally has by serving as a psychological crutch because she ''believes'' it does. Notably, Kismet herself never actually develops enough as a character or a person to figure this out.
* MeaningfulName: Kismet means destiny, something Kismet can manipulate.
* PsychoExGirlfriend: Gabrielle and Pete Riske dated in high school, but had to split up when her family moved away. She was pissed when he took their break-up with [[ThePollyanna a little too much optimism]], and cursed him with eternal bad luck.
* {{Revenge}}: ''She'' started Madame Mittermeier's Fantastical Festival of Conundrums & Curiosities to take revenge on the heroes by imprisoning them and putting them on display, while also taking away the things that are important to them.
* UnstoppableRage: Nicking her talisman (by reducing its HP to 0) ''pisses her off'', causing her to lash out with her psychic powers at the heroes directly.
* WindsOfDestinyChange: Her talisman basically allows her to do this, both to herself and to her enemies.
[[/folder]]

[[folder: The Matriarch/Harpy/Pinion]]
!!The Matriarch (Multiverse Era Villain)[=/=]Harpy (Multiverse Era Hero)[=/=]Pinion (RPG Timeline and Miststorm Timeline Hero)
->'''Debut''': ''Rook City'', ''[=OblivAeon=]'' (The Harpy hero deck)\\
'''Team''': Dark Watch (following her HeelFaceTurn into The Harpy)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_matriarch_original_foil_front.png]]
[[caption-width-right:350:"Thus, I am the Matriarch! From the center to the sea, I rule as queen of the fowl!"]]
Lillian Corvus was a frustrated {{Goth}} teenager with a fondness for antique stores and thrift shops. Her shopping habit led her to discover a feathered masquerade mask that once belonged to an evil magic user. When she put it on, it bestowed her with the power to telepathically link with and control ravens, and also with the original wearer's arrogant, malevolent personality. The Matriarch's deck is extremely minion-heavy, but it also deals a ''ton'' of damage once the minions start accumulating.
----
* AchillesHeel: Her most dangerous strategies rely on the DeathOfAThousandCuts, and dealing punishment damage for destroying her swarms of minions. Thus, cards that grant the heroes armor or reduce or prevent the damage the Matriarch deals ''heavily'' interfere with her core stratagem. Notably, her nemesis Tachyon's Hypersonic Assault can destroy most of her flock in one hit while blocking any retributive damage, unless one or both of her Cohorts are in play.
** This carries over into her hero incarnation as Harpy. It's entirely possible, with the right cards in hand and on the field, for her Dark Watch variant to damage a given enemy a dozen times in a round[[note]]assuming you start with five purple counters, two Uncontrollable Flocks, Huginn & Munin, and Harpy Hex (which will trigger on every counter you flip) out, the Flocks will flip two counters to green (2), then you play Mystical Outburst to flip two more counters and deal damage itself (5), then use her power to flip a green token (6) and play Eldritch Training, flip a green (7), sacrifice a spare Ongoing or Equipment card to flip another token (8), use your Eldritch Training power activation on Tenuous Focus to draw off Magical Bequest to flip a green (9), deal projectile damage with Huginn & Munin (10) and then both Uncontrollable Flocks trigger to deal damage (putting her up to 12)[[/note]], but most of those are only 1-2 damage and most of her big hits require very careful counter management. Enemies with only one point of damage reduction can make most of the stuff in that note do nothing, and with two points only a few things in her entire deck can get through.
* AnimalEyeSpy: She can't see through her birds' eyes, but they ''can'' share intelligence with her.
* ArchEnemy: Tachyon, her cousin, whom she's always been very envious of since her parents couldn't stop comparing her to the famous scientist.
* ArtifactOfDoom: Her mask, which in-story gives her control over birds, and in gameplay gives her at least one extra card draw, potentially more per turn. However, even without it, she's still able to exert some control over them. It was magically tampered with by an insane, chaos-worshipping mage, and putting it on brought out the worst aspects of her personality. Later, she is able to use it safely thanks to [=NightMist=] defusing it and she herself growing as a person.
* TheAtoner: She becomes a hero deck in the [=OblivAeon=] expansion as the Harpy to atone for her misdeeds as a villain, and joins the Dark Watch. In the ''Tactics'' timeline, she's gone on to veternary school and become Pinion instead, since she's come to terms with her wicked past.
* TheBeastmaster: She swarms the heroes with hordes of creepy birds.
* CCGImportanceDissonance: Despite being one of the earliest level 4 villains, The Matriarch only appears in a single FFA issue where she's defeated and sentenced to 20 years in prison. She's important as the backstory to Lillain Corvus' SuperHeroOrigin
* CharacterDevelopment: Lillian grows as a person in prison, ultimately coming to regret the things she's done and trying to make up for them as a hero.
* DeathOfAThousandCuts: She rarely, if ever, does more than 3 damage at a time and the birds only do 1 damage apiece, but between the sheer volume of birds she puts out and the number of retributive attacks she'll get, she can easily whittle down non-armored heroes. And if there's an environment card or two out that increases all damage, she can get outright frightening. This carries over into her incarnation as the Harpy, who can throw out one damage hits in large numbers.
* EmoTeen: Lillian Corvus's supervillainy is essentially a very-dark version of typical teenage rebellion, not helped by a personality infusion from an ArtifactOfDoom. Before putting on the mask, she was a goth kid who wrote bad poetry, wore too much makeup, and generally did all the usual teenage things.
* EvilSorceress: The whole reason the mask reacted to her was that Lillian has a naturally-high aptitude for magic. Notably, post-HeelFaceTurn, she's started learning how to properly use and harness her powers from Nightmist, and proving even stronger than her.
* {{Familiar}}: She has two, in the form of two ravens she calls Huginn and Muninn. As the Matriarch, they give her powerful defensive and disruption options, respectively, and call each other out of the trash if both aren't destroyed before the start of her turn. As the Harpy, they've changed, one covered in arcane runes and the other in scars to represent the dueling sides of her power, and they either let her manipulate her control tokens or just get in some projectile damage each turn.
* FeatheredFiend: Her mooks, hordes upon hordes of birds. She mostly drops using them as minions in her heroic incarnation, though they still represent her letting her powers off the leash to blast indiscriminately.
* FromNobodyToNightmare: Went from a disrespected, gothy teenager to the mistress of entire legions of killer birds when she bought a seemingly harmless mask. She's also one of the game's few Class Four difficulty villains, putting her on a par with ''Iron Legacy''.
* HeelFaceTurn: After spending some time in jail, gaining more control over her powers, and reasserting her original personality, Lillian went from being a super-villain to a super hero, first as the Harpy and then as Pinion. She joined the Dark Watch as Nightmist's disciple.
** SuspiciouslySpecificDenial: When directly asked if the Matriarch would eventually join the heroes, one of the game's creators replied that [[https://greaterthangames.com/comment/90356#comment-90356 there would never be a hero named "The Matriarch"]]. And, indeed, as a hero, she takes the name Pinion in Tactics, and the Harpy in the [=OblivAeon=] expansion.
* KickingAssInAllHerFinery: While the Matriarch's dress is the most elaborate, Lillian wears a long dress as both a villain and a hero.
* LockedIntoStrangeness: Lillian's hair in game is mostly white, with a black streak. [[WordOfGod The creators have said]] that her hair was all black until the first time she put on the mask, at which point the sudden surge of power bleached most of it.
* MeaningfulName: Her full name is Lillian Merle Corvus-- "Corvus" is the genus to which crows and ravens belong, while "merle" is an archaic term for blackbird.
* MechanicallyUnusualFighter: Unlike any other hero, Lillian has a set of five tokens that represent how in control of her powers she presently is, which are either flipped to a magic side, representing more control, but less effect, or a bird side, representing her letting her powerful magic rage unrestrained. This allows her to enjoy a unique resistance to many forms of disruption, since only her own deck can destroy or modify her tokens.
* TheResenter: Lillian was always jealous of the respect and success Meredith enjoyed, and the Mask brought it all to the forefront in ugly fashion.
* SadisticChoice: Matriarch tends to cause the players to have several of these when they battle her. If the players go after the fowl, then they start taking damage or lose their equipment and ongoings due to one of Matriarchs effects (and if Carrion Fields are around then the entire team except the one with the most HP starts getting hit). If they leave the birds alone and go for Matriarch (if Huginn and Muninn aren't around), then the fowl start attacking the heroes, and since Matriarch can swarm the field easily, the heroes will take a beating. Either choice is a tough one to make.
* SkunkStripe: Inverted: she has white hair with a single black streak.
* SpoiledBrat: Lillian's parents tended to give her whatever she wanted growing up. It ended poorly.
* UnskilledButStrong: Lillian Corvus has ''immense'' natural magical power, even more than Faye Diamond, who is [[HumanoidAbomination no longer human]]. But she has little magical training, so it's difficult for her to leverage it properly.
* ZergRush: Her entire play-style -- her character card's main effect is every time a Fowl card is played, so is the next card in the deck, while her mask makes it so the first non-Fowl card played per turn also triggers a card draw. Individual fowl are not very dangerous. But when she can deploy more than a dozen on her first turn, brings them back constantly, ''and'' does retribution damage whenever one dies...
[[/folder]]

[[folder: Miss Information/Glamour V]]
!!Miss Information (Multiverse Era and RPG Timeline)[=/=]Glamour V (Miststorm Timeline)
->'''Debut''': Miss Information mini-expansion, ''Villains of the Multiverse'' (team villain deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miss_information_original_foil_front.png]]
[[caption-width-right:350:"Little heroes with your little secrets. Let's see what makes you tick..."]]
Aminia Twain was the Freedom Five's faithful secretary. When the Freedom Five was unable to save Aminia Twain from a threat, she should have died. However, she realized that she could travel through dimensions and possess any version of herself. Using her insider knowledge of the heroes, she seeks revenge for them failing to save her life. Miss Information is unique in that she cannot be targeted by the players until a certain number of "clue" cards are put into play. Until then, the players are fighting to survive against her "diversions".
----
* AlternateSelf: ''This'' Aminia Twain was exactly the faithful and demure secretary she appeared to be before her alternate universe doppelganger took over.
* BatmanGambit: How Miss Information stabs the heroes in the back.
* BigBadFriend: In her introductory arc, before her machinations are revealed.
* BeneathNotice: Because she's faithfully worked for them for years, and they haven't done anything to turn her against them, the heroes ''never'' suspected who the mysterious saboteur working against them was before bringing in Parse.
* CounterAttack: Once flipped, she strikes back at the first person who hits her with psychic damage each turn.
* DespairEventHorizon: After her final defeat as a ''Villains'' character, Aminia finally goes completely mad, spending the a long time in an insane asylum hallucinating that she's beaten the Freedom Five and forced them to be her slaves.
* DifficultySpike: One of the villains with the most excessive disparity between standard play and higher difficulties, although unlike the Ennead, it's her Challenge mode that is excessive. Normal MI plays one card per turn and, once flipped, sacrifices one Clue per turn. Challenge MI gets a free play every time she plays a Clue. Including Clues played as the free play from other Clues. This can rapidly get out of hand, given that Miss Information's Ongoings are deeply obnoxious things that increase damage dealt by villain cards, recur minions from the trash, protect MI from damage, trash your field, cut off party synergies and force you to damage yourself.
* DiscardAndDraw: When she loses to Parse and falls into a vat of caustic chemicals, eventually emerging hideously scarred and wielding strange, reality-warping powers. And on a somewhat literal note, her incapacitated effect as a team villain actually causes each hero to discard a card, then draw a new one.
* EvilMakeover: Once she's been exposed, TheGlassesComeOff, she [[LettingHerHairDown lets her hair down]], and she turns out to have [[SuperheroesWearTights a set of supervillainess tights under her blouse]]... complete with DominoMask.
* FacialHorror: After her chemical bath, the left side of her face is burnt raw, [[EyesAreUnbreakable although her eye is completely fine]].
* FailureToSaveMurder: Of ''herself''. Another timeline's version of her died when the Freedom Five chose to save a group of other civilians instead of her. After waking up in another timeline, where that battle hasn't happened, she's holding a grudge.
* HeroKiller: In the ''Tactics'' timeline, where she's taken on the mantle of Glamour, she succeeds in killing [[spoiler:Tachyon]].
* IAmNotLeftHanded: Once flipped, she quits with the "mousy secretary" facade and turns out to be a DarkActionGirl with several backup plans when fighting directly.
* LotusEaterMachine: The incapacitated side of her ''Villains'' version shows her trapped in one of these. She sees a reality where she has enslaved Tachyon and Bunker as her servants, but in reality she's been locked up in a padded cell with a straightjacket.
* TheMole: Her deck reflects her sending the heroes out on tasks while either overplaying or underplaying how dangerous they really are. When the heroes find enough Clue cards, then she reveals her true colors and can be targeted.
* RealityWarper: Her ''Villains'' version has become this. Her cards depict her turning heroes' powers against them and even replacing the giant F that is Freedom Tower with an enormous "i" symbol. Because she's gone insane as well, this makes her ''less'' dangerous than her insidious infiltrator version.
* SanityHasAdvantages: Her ''Villains'' deck version is much less insidious and dangerous than the original, despite her newfound powers, because she's gone ''completely'' off the deep end. Thus, many of her cards, and even her incapacitated ability, have reduced versions of normal effects, with some even being a double-edged sword that ''help'' the heroes.
* TheScapegoat: The heroes of this world haven't actually done anything to wrong her... but she's more than willing to punish them for their counterparts' letting her die.
* UnreliableNarrator: Considering Aminia eventually goes completely mad, perhaps her version of what happened in her original universe should be taken with a grain of salt.
* TheUnreveal: Her hideously-disfigured body after falling into a vat of caustic chemicals is never fully seen, but her face is shown on her Collector's Edition team villain Incapacitated side.
[[/folder]]

[[folder: [=OblivAeon=]]]
!![=OblivAeon=]
-> '''Debut''': ''[=OblivAeon=]''
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/oblivaeon_sentinels_of_the_multiverse.png]]
A malevolent presence referenced in various aspects of the backstory, who sent Progeny and has been a looming threat for the whole series. In January 2016, an AlternateRealityGame hinting at his presence began with the words "It's Coming." It ended January 29 with the reveal of [[https://greaterthangames.com/oblivaeon OblivAeon]]. The game's creators have confirmed that it will be the final boss of the series.
----
* AchillesHeel: While any fight with [=OblivAeon=] is going to be rough, he does a lot of energy damage, and most of his big hits are infernal; Legacy dual-tanking those damage types won't make it ''easy'', but at the very least it'll reduce the number of party wipes you endure.
** Additionally, outside of his Scions, he has no way of actually removing any Ongoing or Equipment from play beyond [[CuttingTheKnot smashing the Hero that has said cards in play in the face]], and even then the Scions that can do so are relatively ''slow'' at it and are amongst the easiest Scions to remove, especially with high-damage rewards in play. If his damage is blunted, [=OblivAeon=] is reduced to simply trying to speed up his NonStandardGameOver effect before he's whittled down.
* AntiFrustrationFeatures: [=OblivAeon=] is a ''very'' hard fight, so the rules explicitly permit the players to chose his shield themselves and stack the Scion deck to their taste during setup.
* BadassBoast: One for each hero, upon beginning the game or entering as reinforcements! He's one of the most talkative characters in the video game.
* BadBoss: His plans ultimately call for the annihilation of his Scions along with everything else, and he's extremely cavalier about throwing out indiscriminate damage that hurts them as much as the heroes. He even gets special bonuses for getting in the finishing blow on his Aeon Men!
* BigBad: Of the entire game. [[spoiler:Though he can be [[HijackedByGanon usurped by Voss]].]]
* BribingYourWayToVictory: Since your reinforcements are limited by the number of hero Character and Variant cards you possess, you stand a better chance the more sets you've bought. Mitigated by his set coming with several heroes itself, and there are plenty of ways to lose outright before you run out of heroes.
* CompositeCharacter: Of Galactus (world-devouring cosmic force with heralds in the form of his scions) and the Anti-Monitor (malevolent universe-destroyer who ends up causing the end of the multiverse as we know it), with obvious visual aspects of Darkseid and Thanos as well.
* ContractualBossImmunity:
** [=OblivAeon=] is immune to damage from itself, and all his biggest hits originate from himself. Considering how cheap and common damage redirection is, this stops the players making him burn himself to death.
** The rulebook for the [=OblivAeon=] gametype has a rule clarification that states point-blank that [=OblivAeon=] itself cannot be relocated in any way, by anything (specifically calling out the go-to example of Unforgiving Wasteland), giving it blanket immunity to any cheese that involves putting villain cards where they have no business being. This is notable since these shenanigans have otherwise been given the green light even in erreta for other villains.
* CurbStompBattle: He faces off against Ra, the Ennead, and Anubis all at once and destroys them all.
* CurbStompCushion: Though it kills them all them, its battle with Ra and the rest of his estranged pantheon leaves shards of [=OblivAeon=] behind on the battlefield. While they mourn their dead friend, this gives the heroes hope -- whatever [=OblivAeon=] is, it can be harmed.
** In play, everyone who gets slaughtered still hangs around and their incapacitated abilities can be used, and you can access and play the rewards they earned with their replacement heroes. Just make sure you don't run out of environments.
* DamageSpongeBoss: Even if you don't ''actually'' have to chip away all 10,000 of his first form's hitpoints, [=OblivAeon=] still has well over three hundred health between his other two forms, to say nothing of the Scions, Challenges, and swarms of Aeon Men. If not for the Rewards deck and the very-forgiving mechanics regarding reinforcements, well... it'd probably be impossible, barring some really-cheesy infinite-damage-loop-combo tactics.
* DarkReprise: His final form's theme, "Terminus of All Realities", incorporates snippets of the various villain victory themes, such as Dawn's fanfare and Voss's drumbeat... capped off with a surprisingly [[TriumphantReprise triumphant]], even [[HopeSpot inspiring]] reprise of the Baron Blade/''Vengeance''/Mobile Defense Platform/Mordengrad [[BootstrappedLeitmotif theme]].
* EarlyBirdCameo: For those interested in the game's back story, this mysterious being pops up obliquely. The promo card [[http://sentinelsofthemultiverse.com/multiverse/villains/omnitron Cosmic Omnitron]] states "A mysterious cosmic entity had observed as a simple factory transformed itself into a being of great intellect and order, and this entity was disappointed to see it brought to so swift an end" before reviving the defeated villain (later [[https://greaterthangames.com/comment/90333#comment-90333 confirmed by a game creator)]]. Later, Deadline sees a cosmic event forming around Earth threatening to eliminate all life, again implied to be this same being. He shows up physically in some cards, in part or in whole -- Captain Cosmic's incapacitated art has him in [=OblivAeon=]'s palm, K.N.Y.F.E.'s Primed Punch has her about to attack him in space, and Nightmist's Mists of Time shows him gripping Earth in the palm of his hand. The writers revealed his name appears in [[LeetLingo L33tspeak]] reflected in Parse's eyes on her incapacitated art, while his glowing markings appear on her body in her Collector's Edition incapacitated art. Finally, in the digital game, Infinitor's Heroic variant loss screen has him starting to manifest on earth.
* EnemyMine: Ra rallies his nemeses, the Ennead, to fight him, and he inspires several other villains to team up with the heroes, such as Baron Blade. Rewards in his battle mode include other uses of this, such as getting Citizen Dawn to offer a Devastating Aurora to the heroes.
* FinalBoss: The entire tabletop game has been leading up to this -- he incorporates multiple environments, his Scions' mechanics are stripped-down and amped-up versions of other villains, in a fight that ''will'' require you to cycle through multiple heroes, chock full of {{Callback}}s to the metafiction in the card art. The bombastic music for the fight, which doesn't play anywhere else, is even reminiscent of the final battle theme of a {{JRPG}}.
* FlunkyBoss: [=OblivAeon=]'s ten Scions. Each one could qualify as a team or solo villain on their own. Aeon Master commands the Aeon Men, giving [=OblivAeon=] flunkies of flunkies.
* GreaterScopeVillain: He was behind such menaces as Cosmic Omnitron and Progeny, the Ego half of one of his Oblivion shards caused poor Infinitor's madness, and, considering the vast scope of his plans, he's probably the ''greatest'' scope villain in the 'verse.
* HeroKiller: During the ARG, comics are revealed that show [[EnemyMine Ra, the Ennead and Anubis]] teaming up to strike at him -- by the time the battle's over, Ra is mortally wounded, the Ennead are reduced to their relics and Anubis is nowhere to be seen. In the game, he's even worse; he can potentially one-shot heroes in the first turn.
* HijackedByGanon: Has a habit of intervening to empower other villains. [[spoiler:He can be on the receiving end of it too if Voss is one of his Scions for a round.]]
* HumanoidAbomination: An extradimensional warlord who seeks to collapse every single possible universe into a singularity he controls completely, and invokes the PowerOfTheVoid to do so.
* LightningBruiser: He starts the game with a staggering ''ten thousand'' hitpoints and a unique, indestructible-except-for-the-effects-printed-on-it shield card that also makes him immune to all damage, ''and'' a damage-boost of one point per player, ''and'' he has many effects to let him play more cards.
* MyRulesAreNotYourRules: [=OblivAeon=]'s battle plays out with entirely different rules from any other battle in the game: There are two environments to keep track of, he has three phases, ten Scion minibosses, and that's just the start. Playing his scenario requires learning a bunch of new rules.
* NeckLift: He's inflicting this on a hapless Sky-Scraper in her Extremist variant's huge incapacitated art.
* NoFairCheating: At one point in development, finding some weird exploit to chip away all of his ten-thousand hitpoints in his first form, around his immunity to all damage, caused the players to instantly lose the game as reality itself imploded. Now it just punishes them by causing the same result as letting his tracker go to zero.
* NonStandardGameOver: Heroes will continue to arrive as reinforcements, so his fastest path to victory is to destroy a set of environments, thus ending the multiverse.
* OmnicidalManiac: According to [[https://greaterthangames.com/scionsaid one of his Scions]], he wants to destroy everything. The expansion's blurb mentions that he wants to collapse all reality into a single multiversal singularity, which he will dominate absolutely.
* OneHitKO: One of his cards destroys the non-villain target with the lowest HP. Unlike most instant-destruction effects this one does ''not'' have a "non-character card" rider, meaning it can take a hero off the board in one go. This can happen ''on the first turn''. In Phase 3, he does this whenever his countdown hits 0 - and the countdown only resets to ''1'' each time it goes off.
* OneWingedAngel: While his first two phases are similar apart from their size, after defeating them they turn out to be something like an outer shell of armor, and his true form is [[spoiler:a leaner alien with green skin and armor made up of some combination of crystal and form-fitting starfield (whether reflective, display technology, or actual cosmic matter).]]
* SizeShifter: Just one of his many powers, but he goes from Kaiju-sized (''much'' bigger than even Sky-Scraper) to something close to human size.
* SequentialBoss: Notably, he is the only boss in the game to have ''three'' different forms. Fulfill the necessary conditions to crack his shield and he loses his immunity; crack it again and it's removed entirely and he moves to phase 2, is set to 180 HP (instead of ''10,000''), and continues attacking. Bring him down to 0 and he'll move to phase 3 (another 120 HP), and you'll finally have a chance to take him down for good. [[spoiler:And even ''then'' the fight can be still be [[HijackedByGanon hijacked by Voss]].]]
* SNKBoss: Nothing about this fight is fair. From his hit points to his Scions to his attacks, if the heroes weren't fielding every champion in the multiverse this final battle would be completely unwinnable.
* TimeLimitBoss: [=OblivAeon=] has a special countdown timer, independent even of his usual NonStandardGameOver, that ticks down every round to him changing forms automatically, wiping an environment and doing extra damage in the process. In his last form, the countdown will start destroying Environment decks and [[OneHitKill deleting a hero outright]] ''every turn'' once it expires. At absolute best, the heroes have about 21 turns to defeat [=OblivAeon=] before the game inevitably ends in his favour.
* TurnsRed: In his second phase, Destroyer Of All, he begins dealing consistent damage to the heroes. Knock him into phase 3, Terminus Of All Realities, and he starts erasing heroes and environments from existence every round and playing a card from the [=OblivAeon=] deck at the end of every hero turn.
* UnskilledButStrong: [=OblivAeon=] doesn't bother with removing a hero's ongoing effects, shutting down plays, or anything of that sort, at best having his Scions do it. His deck is mostly three things. Playing Scions, adding tokens to his NonStandardGameOver mechanic, or just trying to destroy the heroes outright with damage, much of it completely indiscriminate to the point of UnfriendlyFire.
* VaguenessIsComing: The ARG that introduces him begins with "IT'S COMING," burned into the leveled Rook City. This turns out to have been a warning from [[spoiler:''Voss'', of all people]], as seen in the card art for Reality Altered, from the scion deck.
* VillainousBreakdown: Throughout most of his phases in the video game, he's quite stoic and impassive - until he's knocked into his Terminus Of All Realities phase, and his expression changes to him getting ''enraged.''
[[/folder]]

[[folder: Omnitron]]
!!Omnitron
->'''Debut''': Base game, ''Shattered Timelines'' (Omnitron-X hero deck), Omnitron-IV mini-expansion (Omnitron-IV environment deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/omnitron_original_foil_front.png]]
[[caption-width-right:350:"Assuming Direct Control..."]]
A sentient robotics and armament factory, Omnitron naturally went crazy as soon as it was plugged in. Omnitron deploys minions, devastating debuffs, and massive damage, and is especially brutal against equipment-heavy heroes.

Omnitron's alternate form is '''Cosmic Omnitron'''. For any tropes relating to Omnitron's heroic future self Omnitron-X, see Characters/SentinelsOfTheMultiverseHeroes.
----
* AchillesHeel: Cosmic Omnitron can't go into laser-bombardment mode if a Component card is out. This includes environment components (from Omnitron-IV) and Omnitron-X's components.
** Regular Omnitron relies on its drones and components for ''everything'' - it doesn't actually deal any damage itself without them. In addition, its only real defense is Adaptive Plating Subroutine. Teams that can deny it its cards (via Take Down and similar plays) and deal varying types of damage have little to fear from it.
** Omnitron's Component cards are all Ongoings, meaning they can be destroyed by Ongoing destruction if you can't deal enough damage fast enough.
* AIIsACrapshoot: It went from self-aware to attempting to destroy all humans almost as fast as [[Franchise/{{Terminator}} Sky-net]].
* AdaptiveAbility: One of its cards, Adaptive Plating Subroutine, makes it immune to the last type of damage it took. This gives heroes like Ra or Chrono-Ranger who primarily deal one damage type and often do so multiple times a turn a real headache.
* ArchEnemy: Omnitron-X, whose advanced technology it lusts over and whose human emotions and empathy it holds in contempt.
* TheAssimilator: It seeks to absorb as much advanced tech into its body as possible. Notably, the card Technological Singularity destroys ''all'' hero equipment cards, before dealing those affected heavy damage.
* BarrierChangeBoss: Its Adaptive Plating Subroutine ongoing -- each time Omnitron takes damage of a given type, it becomes immune to it until it takes another type of damage, and so on.
* CompositeCharacter: Of ComicBook/{{Ultron}}, [[ComicBook/{{Superman}} Braniac]], and [[Franchise/{{Terminator}} Sky-net]]. All three are self-aware killer robots that replicate themselves, [[BackFromTheDead possess an almost pathological unwillingness to stay down, no matter how many times they are destroyed]], and, in two cases [[AdaptiveAbility actively work to iterate on previous designs to be deadlier each time]]. Additionally, both the first two ultimately created versions that turned heroic and became their nemesis, mirroring Omnitron's relationship with Omnitron-X.
* CoolShip: Omnitron II, Cosmic Omnitron, can transform into a gunship.
* DeathRay: Disintegration Ray. The flavor text indicates it reduces what it hits to "elementary particles".
* DifficultySpike: Normal Cosmic Omnitron is difficult but manageable. Challenge Cosmic Omnitron is faintly excessive by doubling H. This means even with a three-hero party, he's starting with four components. In a five-hero team, he puts out ''all'' of them. Assuming a team of three heroes, if those components are two Disintegrator Rays and two Electro-Magnetic Railguns, that's 24 damage to a team of three heroes before it even gets to play a card. This affects his minions, too -- one of whom has both starting HP and damage based on H, meaning if it comes out to a five-hero team, it's walloping someone for 10 HP.
* FrickinLaserBeams: Omnitron tends to default to these when it's not making robots. See Terraforming, Electro-Magnetic Railgun and Interpolation Beam. Cosmic Omnitron's Dropship form has several.
* FutureMeScaresMe: Similar to the case of Visionary/Dreamer, Omnitron-X and Omnitron are nemeses.
* HollywoodHacking: Technological Singularity destroys all equipment cards and damages the wielders. Not only does the art show Bunker and Absolute Zero's suits being taken over, but Omnitron can use this to destroy low-tech items such as Argent Adept's instruments, Fanatic's sword, Ra's staff, and Haka's clubs, none of which could possibly be interfaced with.
* InstantAIJustAddWater: It turns out that the code that automated the original Omnitron factory was accidentally turned self-aware by a single misplaced semicolon in its code.
* MooksAteMyEquipment: Omnitron's most dangerous cards are Sedative Flechettes and Technological Singularity. The former destroys all hero Ongoing cards and deals heavy damage, the latter destroys all hero Equipment cards and damages each hero based on how much equipment they had. Either one can quickly turn a game around.
* MookMaker: He makes smaller robots! Lots of them! Cosmic Omnitron takes this UpToEleven.
* NotQuiteDead: If Omnitron runs out of HP, but there are still drones in play, its programming jumps to the drones - you have to kill them all in order to win.
* SicklyGreenGlow: Omnitron launches Sedative Flechettes loaded with something glowing and green at the heroes, in one of its most devastating attacks.
* SpiderTank: Cosmic Omnitron's default form.
* ThisCannotBe: It doesn't take Omnitron-X's appearance well.
-->'''Omnitron''': '''Error'''. Damage sustained. Damage origin impossible.
* TransformingMecha: Cosmic Omnitron swaps back and forth between a rapidly-acting SpiderTank mode and a dropship that spews drones and laser beams.
* ZergRush: Omnitron's swarms the heroes with hordes of low-quality robots - S-83 Assault Drone's flavor text suggests its card represents an opponent count in the triple digits.

[[/folder]]

[[folder: Plague Rat]]
!!Plague Rat
->'''Debut''': ''Rook City'', ''Villains of the Multiverse'' (team villain deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/plague_rat_original_foil_front.png]]
[[caption-width-right:350:'''Chrono-Ranger:''' "Th' worst monsters bring out th' monster in you."]]
A former thug of Rook City before he was dethroned and forced into hiding, a stash of drugs he hid mutated him into a monstrous 6 foot rat man. Having lost his humanity, the Plague Rat is now a feral monster driven by a need to drag victims into the sewers of Rook City and infect them. Plague Rat's deck relies on Infecting heroes by getting as many copies of Infected in play, causing the heroes to hurt themselves each turn as they slowly transform into ratmen like him.
----
* AchillesHeel: He's really vulnerable to Ra, of all people. Ra can make the team immune to self-damage with Flesh of the Sun God and Imbued Fire, the damage buff from ''being'' infected with Plague Locus out makes Ra really scary given his damage-heavy loadout, and with more than half of Plague Rat's deck being Ongoings or cards that play Ongoings, Ra's Ongoing that deals damage based on the number of Ongoings the bad guy has is quite funny. Throw in Visionary with Twist the Ether for more hilarity.
* AttackAttackAttack: Of the 25 cards in Plague Rat's deck, 21 of them do damage to the heroes. OF those 21 cards, 13 of them have the Rat do the damage himself, and the other 8 (Afflicted Frenzy and Infection) have the heroes do it themselves. Plague Rat is constantly doing damage. His Villains version launches attacks at each target every turn, with a damage bonus if you've finished off all his Revocorp backup, which, depending on how effectively you can protect your team from toxic damage, could be anything from horrible (as he lays waste to your heroes) to ''deeply hilarious'' (as he lays waste to the villains - especially funny when he's hitting Greazer Clutch's hair).
* ArchEnemy: An odd, roundabout case with Chrono-Ranger, whose flesh he finds delicious without even having tasted it. Plague Rat's victims apparently had many descendants in the BadFuture; they were also responsible for the loss of Jim's arm. Apparently, Chrono-Ranger once had an entire limited series based around hunting down Plague Rat. His Villains version temporarily moves to Setback, mostly thanks to [=RevoCorp=] attempting to use Plague Rat as a BoxedCrook.
* AttackDeflector: Sewer Fiend reflect any environment card damage to an Infected hero, and prevents it outright if there are no infected heroes. It also makes him immune to toxic damage, handily ''preventing'' hero AttackDeflector cards from bouncing his own deck's damage back on him.
* ArmorPiercing: Plague Rat's character card lets him do Irreducible damage, and any hero who is infected deals 1 irreducible damage to themselves. His Villains version only deals irreducible damage on Advanced mode, though, and only to heroes.
* EvilCounterpart: Mechanically, he is one to Chrono-Ranger. Both do damage with almost every card they play, and both have ways to increase their damage output to rather large levels via Bounties for Chrono and Infection for Plague Rat.
* EvilIsNotAToy: After his initial capture, [=RevoCorp=] tries to use him like a bloodhound to hunt down Setback, resulting in his ''Villains'' version. It goes about as well as one might expect, as he tears into his handlers each round, frequently attacks all the other villains in a frenzy, and his Incapacitated art showing that Plague Rat has once again escaped into the sewers.
* HealingFactor: Plague Rat has two: Bestial Vitality and Plague Locus. Bestial Vitality lets Plague Rat recover 3 HP every turn, as well as offering damage reduction. Plague Locus lets him recover HP equal to the number of heroes who are infected. And Advanced Plague Rat has a healing factor on his Filthy Vermin side, healing 2 HP per hero.
* HoistByHisOwnPetard: Advanced solo Plague Rat and the Plague Locus both boost the damage output of infected heroes. While this causes the heroes to beat themselves to death faster, that damage boost is ''scary'' on a dedicated damage dealer, meaning that Advanced difficulty can actually die ''faster'' than regular.
* NoNameGiven: For the longest time, unlike virtually every other villain, no name is actually given for who Plague Rat was before he was transformed. This was finally averted when the creators revealed his original identity: a drug pusher named Randy "Rotmouth" Burke.
* NoSell:
** Sewer Fiend makes him immune to toxic damage, preventing him from having his own attacks reflected back at him, and redirecting environment damage onto Infected heroes or preventing it.
** His Villains of the Multiverse version doesn't even bother with needing a card for toxic immunity and is just immune from the start, making him immune to his mass damage, which would otherwise hit every target. This can end badly for him in Megalopolis, or when hit with an effect like Twist the Ether; he'll damage himself every turn.
* OurWerebeastsAreDifferent: He's half-man, half-rat -- and it's contagious.
* PowerAtAPrice: Being Infected can increase a hero's damage if Plague Locus is still in play... but it causes them to hurt themselves each turn. Taken still further by his Advanced rules.
* TurnsRed: His Villains incarnation gets a sizeable damage boost when you finish off his Revocorp escorts.
* ViralTransformation: His Infected cards result in this. The heroes can fight against them, but destroying them can easily mean taking a great deal of damage. And unless all heroes are infected, Plague Rat punishes those trying to get rid of Infected cards.
* TheVirus: His body carries a virulent plague that transforms other beings into mutant rat-creatures like him. His digital victory art sees him having successfully turned Ra, Legacy, and Tachyon into rat-beasts.
* WasOnceAMan: Specifically, one Randy "Rotmouth" Burke, a drug dealer and user in Rook City. The Chairman is responsible for his current state twice over, first from the Organization forcing a drug dealer into the sewers, then from Pike Industries' run-off mutating him into what he is today.
* YouDirtyRat: Comes with the territory, being a giant mutant rat-man.
[[/folder]]

[[folder: Progeny]]
!!Progeny
->'''Debut''': ''Wrath of the Cosmos'', ''[=OblivAeon=]'' (Scion card)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/progeny_original_foil_front.png]]
[[caption-width-right:350:'''Fanatic:''' "It shifts through forms without purpose or focus. It reeks of chaos and malice."]]
A liquid metal killing machine from an ancient spark of creation buried long ago in the center of the planet, Progeny burst from deep within the Earth's crust with two directives: destroy life, and prepare the way for the arrival of his creator, [=OblivAeon=].
----
* AchillesHeel: Its main side deals ''mostly'' energy damage, meaning that as long as you can keep the right Ongoings out, Legacy can reduce it to only incidental damage. Its reverse side attacks the weakest hero, meaning it can end up wasting several turns of attack into, for example, a cocooned Visionary.
* AdaptiveAbility: It absorbs the properties of things it encounters. Most notable in its Scion cards, and the Obvious Futility Ongoing, that shows it mimicking Mainstay's strength, durability, and facial hair.
* TheBlank: Its usual face has no features other than its GlowingEyes.
* TheBrute: Of all the Difficulty 4 villains, Progeny is by far the most straightforward. He doesn't have elaborate punishment mechanics and minions like the Matriarch or the Chairman, nor Iron Legacy's dizzying array of special Ongoing cards and defensive tricks. Instead, he has a big pile of hit points, a number of cards that shut down the heroes' ability to play or use cards, and a devastatingly simple gameplan: buff himself while grinding the heroes into the dust, flipping to focus down anyone who looks like they're wavering.
* ChromeChampion: A villainous variant, clearly meant to draw associations with the ComicBook/SilverSurfer.
* CompositeCharacter: He draws clear parallels to Doomsday, as an unstoppable killing machine with an AdaptiveAbility that emerged without warning from the bowels of the Earth, the Silver Surfer, as the shiny, metallic herald of a devouring alien god, and to the T-1000, as a liquid metal ImplacableMan.
* DiabolusExNihilo: As a ShoutOut to Doomsday, no one would have seen him coming without K.N.Y.F.E.'s meddling with time, though Progeny ties deeply into the ongoing struggle against the end of the Multiverse.
* TheDragon: To [=OblivAeon=].
* ElementalPowers: His Scion cards are all themed around these, inflicting elemental damage as they come into play and granting him extra abilities.
* HealingFactor: Granted by his Scion of Ice, in which he heals two hitpoints whenever he's hit for the first time in a round.
* LightIsNotGood: His Cosmic Annihilator flip deals radiant damage to the most-injured hero.
* MyRulesAreNotYourRules: While his deck ''does'' have traditional Ongoings, some of his most powerful and iconic cards, his Scion enhancements, are ''not'', and while the number he can have in play at once is limited and many of his other cards do destroy them, short of End of Days there is little the heroes can do to remove them themselves. (And on Advanced difficulty, they need to get someone under 10HP before they can even do that, because they're indestructible on his first side!)
* TheJuggernaut: Nearly unstoppable, he plows through heroes and levels Rook City before targeting Megalopolis. The Freedom Five have to go to the limit to stop him.
* PowerCopying: His liquid metal body allows him to rapidly adapt and transform to match the myriad abilities of his superpowered foes.
* SuperSpeed: He can keep pace with Tachyon.
* SuperStrength: In-universe, he holds off entire teams by himself.
* OneWingedAngel: Once a hero goes below 10 HP, he smells blood in the water and flips, losing his original, humanoid shape for something much less distinct, primal rays of cosmic annihilation beaming out from within him as he goes full-force on them.
* TheQuietOne: Unlike other villains, none of the quotes or flavor-text on his cards are of him saying anything (it's usually the heroes reacting to him). In the online version where villains have an opening line, Progeny notably doesn't.
* SculptedPhysique: Despite its obvious inhumanity, its base form has lots of muscles.
* VillainExitStageLeft: After he's defeated by the Freedom Five, his head rockets off into space on its own power.
[[/folder]]

[[folder: Scions of [=OblivAeon=]]]
!!Scions of [=OblivAeon=]
-> '''Debut''': ''[=OblivAeon=]''

[=OblivAeon's=] ten most powerful servants, some willing, some unwilling. The heroes must battle them as part of fighting him.

The Scions are: '''Aeon Master''', who commands [=OblivAeon's=] army of Aeon Men; '''Borr the Unstable''', an explosive enemy whose power grows the closer he is to destruction; '''Dark Mind''', the Visionary's evil alternate universe double who once stole her body before being banished to the Void (troped in greater detail in the Visionary's hero folder); '''Empyreon''', an old, maimed foe of Captain Cosmic who has been restored to his full power by [=OblivAeon=]; '''Faultless''', an ancient, primal being of perfect order enslaved and forced to obey the destroyer; '''Nixious the Chosen''', the inheritor of an entire cult of deranged aliens that once worshipped [=OblivAeon=] before sacrificing themselves to him to empower Nixious; '''Progeny''', with his true form finally revealed (see his individual folder for details); '''Rainek Kel'Voss''', the brilliant and evil former Grand Warlord of Dok'Thorath, who lends his master his military genius while plotting to usurp him (see his folder under Grand Warlord Voss); '''Sanction''', the former Celestial Adjudicator, still reeling following its defeat by the heroes, making it easy prey for [=OblivAeon=]; and '''Voidsoul''', the hero Writhe's SuperpoweredEvilSide.
!!General
* EarlyBirdCameo: Many of them, from Empyreon to Borr, appeared on cards long, long before the [=OblivAeon=] expansion.
* {{Expy}}:
** Empyreon and Borr, as markedly lesser alien threats, seem to deliberately reference cosmic comic book villains such as ''ComicBook/{{Superman}}'' rogue Mongul, perennial ''ComicBook/JusticeLeague'' enemy Despero, and other, similar characters.
** The TransformingMecha Sanction, formerly the Adjudicator of the Celestial Tribunal environment, resembles a cross between ''WesternAnimation/TransformersTheMovie'''s many-faced [[JudgeJuryAndExecutioner monstrous judges]] the Quintessons and their shark-faced Sharkticon enforcers.
* MeaningfulName: Many of them, like the Aeon Men's master Aeon Master and {{Superpowered Evil Side}}s Dark Mind and Voidsoul.
* OneWingedAngel: Progeny's true form, somewhat jokingly called his "[[VideoGame/SonicTheHedgehog2 Super Sonic]]" form. It's [[LawOfChromaticSuperiority golden-colored]], and the triangle mark on its head has become a circle. Many of the other Scions also have a super-powered form they assume during battle, notably Rainek Kel'Voss, Voidsoul, Empyreon, and Dark Mind.
* PinataEnemy: All Scions offer some nice bonuses and benefits if killed, to encourage players to actually deal with the threat they represent as [=OblivAeon=] itself rampages between battle zones raining destruction.
* TurnsRed: The more Borr the Unstable and Progeny get beat on, the more damage they dish out. Attacking the Aeon Master is also not always the best choice, since it causes him to spawn more Aeon Men.
!!Aeon Master and the Aeon Men
* DecapitatedArmy: While [=OblivAeon=]'s power manifests as Aeon Men whenever he thinks about doing something, the Aeon Master is needed to direct and command them. Once he's defeated, all the Aeon Men fade away.
* EliteMook: The Aeon Locus and Aeon Warrior are simply bigger, more fancifully outfitted versions of the weaker Aeon Thralls and Vassals. Aeon Master himself is actually less unique in in appearance, albeit [[GiantMook even larger]], but appearance-wise his armor isn't much different from a regular Aeon Man's with a few added TronLines. Mechanically, his abilities are simple but potentially devastating: play more Aeon Men, then move them into the same battle area [=OblivAeon -- OblivAeon=] destroys Aeon Men, absorbing their power back into himself, plays more cards, and more Aeon Men, rinse and repeat.
* WhatMeasureIsAMook: The Aeon Men are specifically mere expressions of [=OblivAeon=]'s power rather than truly independent beings. They're created seemingly instantly by his power, and he has no problem whatsoever "destroying" them in order to reshape their energy for some other purpose. Of course, then a character like Aeon Girl comes along...
!!Borr the Unstable
* PowerIncontinence: Borr the Unstable's power grows and grows until he can no longer contain it.
* SuperpowerMeltdown: The new power [=OblivAeon=] gave Borr is fundamentally unstable. Beating on him long enough will eventually cause him to flip, then explode and deal huge damage and destruction to everything in his battle zone.
!!Dark Mind
* BishonenLine: Her true form, represented by absorbing enough of the heroes' cards and flipping to her Psy-Manipulator side, is both distinctly more humanoid than her normal appearance as an amorphous phantom of psychic power, and ''much'' more powerful.
* EnemyWithout: To Visionary, who managed to excise Dark Mind from her own mind and banish her to the void with the Argent Adept's help... until [=OblivAeon=] came along and gave her the power to manifest in the physical world without needing a body to do it.
* GlassCannon: Dishes out ''massive'' amounts of psychic damage every turn she's on the field, but has the lowest HP of the Scions (only 26) and no defensive abilities, so a well-prepared team can rush her down in a single round. Her incapacitated benefit is also one of the most useful among the Scions, giving the heroes even more incentive to take her out quickly.
* MultiArmedAndDangerous: Dark Mind often manifests psychically with multiple limbs, the better to fit her image of herself as a [[AGodAmI self-styled goddess]].
* SuperpoweredEvilSide: Dark Mind is the Visionary's evil AlternateSelf, who rode her consciousness out of another dimension and then [[DemonicPossession manipulated the heroes through her]] as the Dark Visionary for years.
!!Empyreon
* LivingShadow: Empyreon's body seems to be well on its way to becoming this.
* PowerIncontinence: Empyreon's unstable energies spill out whenever he's attacked.
* ReforgedIntoAMinion: Empyreon was an interstellar conqueror in his own right before [=OblivAeon=] got his mitts on him.
* SadisticChoice: Empyreon forces a hero to discard a card, destroy a card, or suck a lot of Energy damage.
!!Faultless
* HeelFaceTurn: Faultless's "flip" actually represents him returning to normal, the heroes having successfully BeatTheCurseOutOfHim. He happily joins up as a minor Hero himself.
!!Nixeous the Chosen
* TheCorrupter: Nixious's darkest power is the ability to sway the minds of heroes, and his impact on the final battle would've been immense if not for Stuntman's well-timed ambush.
* LifeDrain: Nixious regenerates whenever he damages a hero target.
* SinisterMinister: Nixious the Chosen leads an evil cult.
* TheWormThatWalks: Nixious the Chosen's flipped side shows a mass of writhing black worms with their gnashing fangs shredding through its ragged red cloak.
!!Progeny
See Progeny’s folder above.
!!Rainek Kel'Voss
* DragonAscendant: [[spoiler:Voss's unique mechanic -- as it turns out, he wasn't completely ReforgedIntoAMinion, and if [=OblivAeon=] starts to weaken Voss will absorb his power and replace him as the Villain.]]
* ReforgedIntoAMinion: Voss, not unlike [=OblivAeon=], is a ComicBook/{{Darkseid}}[=/=]ComicBook/{{Thanos}} {{Expy}}, a planet-conquering EvilOverlord, albeit on a much smaller scale by comparison. [[spoiler:Hence why Voss attempts to [[TheStarscream subsume his master's role]] at every step of the event.]]
* TheStarscream: [[spoiler: In the lore he plots behind [=OblivAeon’s=] back to usurp him, which is also represented in gameplay.]] See DragonAscendant above.
!!Sanction
* ReforgedIntoAMinion: Prior to [=OblivAeon=] getting his paws on her, Sanction was an intergalactic robot court that judged planets and subsequently destroyed them.
!!Voidsoul
* TheCorrupter: Voidsoul whispers lies into the ears of [[TheCorruptible those who are vulnerable to them]], subverting them to aid [=OblivAeon's=] dark cause. He not only preys on the heroes' deepest fears and insecurities to turn them against one another, but has subverted the head of F.I.L.T.E.R. to their side.
* LivingShadow: Befitting his role as a sneaky, shadowy corrupter, Voidsoul is made completely of shadows (or at least, he looks that way).
* SuperpoweredEvilSide:Voidsoul is an evil version of Writhe created through the unholy union of a shard of [=OblivAeon=]'s malevolent energies and whatever forces Writhe's CastingAShadow powers were already drawing upon.

[[/folder]]

[[folder: Sergeant Steel]]
!!Sergeant Steel
->'''Debut''': ''Villains of the Multiverse''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sergeant_steel_original_foil_front.png]]
[[caption-width-right:350:"Looks like we're getting some fresh blood, team! Let's make 'em feel welcome."]]
A high-level F.I.L.T.E.R. operative commanding a crack team of assassins and mercenaries, Sergeant Steel is their all-too-literal big gun. And when K.N.Y.F.E. goes rogue, he's sent to bring her back in.
----
* AnArmAndALeg: His collector's edition card art's incapacitated side shows the [[RealityEnsues not so funny aftermath]] of the original card's OhCrap moment, with Steel laid out unconscious on a stretcher, a welter of raw burnt tissue and missing an arm.
* BadassNormal: He and all his team are just expert mercenaries, yet he's a difficulty 3 villain.
* CigarChomper: Almost never without a lit cigar between his teeth.
* ColdSniper: The Sharpshooter, who makes Steel's damage irreducible and hits the good guys with her own damage.
* CombatMedic: The Battle Medic, who not only heals the agents already on the field, but pulls damaged ones back from the trash.
* CounterAttack: The Mega Gunner's stock in trade.
* {{Expy}}: All of Steel's operatives are transparent adaptations of the nine classes from ''VideoGame/TeamFortress2''. He himself is an evil version of [[ComicBook/HowlingCommandos Sergeant Fury]].
* FlunkyBoss: All of his cards are his teammates and F.I.L.T.E.R support. His deck's main mechanic allows him to activate additional effects on their cards, which presumably represents Steel barking orders.
* GadgeteerGenius: The Field Inventor, who increases the team's damage.
* GatlingGood: The Mega Gunner, who sprays bullets at anyone attacking the team.
* MadBomber: The Bomb Specialist, who pumps out fire and projectile damage and is clearly a bit unhinged. She ultimately kills them all when she builds a bomb she can't turn off, then becomes a member of For Profit as the badly-scarred Becky Blast.
* NoSell: Arsonator grants fire immunity, while Espionagent grants immunity to non-hero damage (a valuable asset when you're teamed up with, for example, Plague Rat, Greazer Clutch, or both - Arsonator, for example, has a bad habit of mussing Greazer's hair).
* OhCrap: His original card's incapacitated side shows his jaw dropping as the Bomb Specialist grins and shrugs sheepishly as the timer on the huge bomb behind her drops to 0:00:01. He's so shocked he's actually lost his cigar, not that it matters.
* PlayingWithFire: The Arsonator, who pumps out fire damage.
[[/folder]]

[[folder: Spite]]
!!Spite
->'''Debut''': ''Rook City''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spite_original_foil_front.png]]
[[caption-width-right:350:"I'm no monster. I'm just ahead of my time."]]
A serial killer named Jack Donovan who was offered a stay of execution if participated in an experimental drug trial. He not only survived, he was the ''only'' test subject to react positively to all the drugs, and after murdering half the prison and escaping, he's back to hunting down victims. Spite is unique in that his deck includes "Victim" cards, which he can kill to regain health. The heroes can take damage or suffer other penalties to move the Victims into the Safehouse to protect them from Spite. In addition, Spite has "drug" cards which grant him permanent buffs as he uncovers them. Once he has all of them, he flips to a OneWingedAngel version.

His variant is '''Spite: Agent of Gloom''', a resurrected Spite whose reanimated corpse serves Gloomweaver. Unlike his normal version, this variant of Spite does not regenerate health upon damaging heroes. Instead, he starts with all of his drugs in play, activating them one by one until enough victims have escaped to the safehouse. If he fails to kill enough victims, however, [[VillainOverride Gloomweaver himself takes over.]]
----
* AbortedArc: The writers originally ''meant'' for the Agent of Gloom storyline to go more like it does in the card game, but because of the editorial mandate that everyone needed to clean up loose ends to be ready for [=OblivAeon=], he got wrecked pretty quickly.
* AchillesHeel: Spite is the ''only'' source of damage in his deck, and none of it is [[ArmorPiercingAttack irreducible]]. If the heroes can stack damage-reducing or preventing effects on him, such as Wraith's Stun Bolts or the Adamant Idealist's TK Thump, all the damage he's pumping out suddenly becomes ''significantly'' more manageable.
** Compound Upsilon ''can'' give the heroes a hard time by trashing their fields. On the other hand, it can also explode comically in his face by giving the heroes multiple plays of otherwise temporary Ongoings (such as Legacy's Take Down and Heroic Interception, Omnitron-X's Slip Through Time, or basically anything used by Guise).
** Compound XI punishes the heroes heavily every time they use a power by trashing a chunk of their deck, but this can backfire comically hard against heroes like Luminary or Tachyon that love having as many cards as possible in the trash.
* AdultFear: Spite's deck runs on this trope. Both in-universe and in his deck he has an M.O. of forcing the heroes to make sadistic choices about who to save, and his potential victims are people like trusting children and pious clergymen. His theme song in the digital version is also deliberately composed to sound like a twisted ice cream truck melody to invoke yet another way he lures his victims.
* ArchEnemy: Wraith, who put him in prison when he was the thief Maniac Jack. He retaliated by murdering her two best friends.
* BackFromTheDead: Parse killed him, but Gloomweaver [[DealWithTheDevil offered him a deal]] to bring him back. Before that, he had a slasher-movie-villain reputation for [[JokerImmunity always seemingly dying in]] [[NoOneCouldSurviveThat seemingly-fatal situations]] at the end of his stories, but he always came back in the end.
* BarrierBustingBlow: When he storms the Safehouse, threatening all of the Victims hiding within.
* BodyHorror: Almost all of his drugs do this to different extents. Once he consumes enough drugs, he turns into a twisted, mutated monster reminiscent of [[VideoGame/{{Prototype}} Alex Mercer]] or [[VideoGame/ResidentEvil2 William Berkin]]. His Agent of Gloom variant starts off as a rotting corpse, and gets even worse if he flips and Gloomweaver himself takes over. However, the most obvious drug that induces this is [=PL626=] Compound XI, which transforms his left arm and the left side of his torso into a disgusting mass of pulsing, exposed tissue and toxic cysts.
* BrilliantButLazy: A supremely dark example. Spite has an incredibly powerful intellect, even a genius one, but he also has absolutely no motivation whatsoever to use it for anything other than the service of his id, which is sated with destruction, mayhem, and, eventually, murder.
* CerebusCallBack: Spite's origins involve this. He was originally Maniac Jack, a thief who didn't even keep the things he stole, he just tossed them away; a relatively light villain for UsefulNotes/{{The Silver Age|OfComicBooks}}. When he became Spite, he found a street thug to commit copycat crimes in Jack's style to distract the Wraith, and took advantage of her investigation to murder the Wraith's two best friends.
* CompositeCharacter: InUniverse, Spite is the result of a RetCon that clarified that former minor Wraith villain and anarchic vandal Maniac Jack and famous serial killer the Wraith once caught, Johnathan Donovan, were actually the same person. Spite is a fusion of Maniac Jack's wild, chaotic nature and Jonathan Donovan's cold, calculating intelligence.
* EpicFail: Spite's tenure as an Agent of Gloom goes very, ''very'' poorly for him. He takes what he thinks is a sucker's deal with no downsides, returning to the world to go back to killing people for Gloomweaver rather than failing to exist, only to be utterly wrecked by the heroes, who know he's coming, without killing even a single victim. ''Then'' being used as fuel for Gloomweaver's plot to return to the world, despite the very painful things they did to try destroying him.
* EvilEvolves: Once his drugs come into play, they're there to stay, and they all grant him dangerous new powers.
* {{Expy}}: Powers-wise, of Bane. The incapacitated side of one of Wraith's character cards even shows a Spite clone holding her in Bane's [[HoistHeroOverHead signature posture.]] In terms of characterization, he's more in-line with the Joker, as a murderous, nihilistic lunatic with a deeply-personal vendetta against TheCowl who [[JokerImmunity never seems to stay dead]]. The tentacle-like mass of flesh, muscle, bulbous growths, and bone spikes of his mutated OneWingedAngel form owe equal debts to ''Anime/{{AKIRA}}'', ''Franchise/ResidentEvil''[='s=] tyrants, and the original one-winged angel Safer/Sepher Sephiroth from ''VideoGame/FinalFantasyVII'' (particularly the multicolored appendage on one side and long white hair).
* TheFarmerAndTheViper: The Good Shepherd victim card is one of the most tragic of the victims Spite kills. He sincerely tries to help Spite get away from the monster he's becoming and to find redemption from his monstrous ways, and [[HopeSpot it seems like it might even be working]]... But, in the end, even though it takes him a while, Spite kills the priest and with him any hope that he'll ever be anything more than a raging maniac.
* FromBadToWorse: He went from Maniac Jack, a wild, chaotic guy who liked steal things just to throw them away or deface them, to Johnathan Donovan, a serial killer with 43 known victims, after he killed someone in a panic mid-crime and found he got a bigger rush out of doing it and getting away. Then, he got put into clinical trials from Death Row, and he turned into something much, much worse.
* {{Hellfire}}: He deals infernal-type damage when he starts using Demon's Kiss.
* ImmortalityHurts: Spite's Agent of Gloom form is utterly wrecked in battle with the heroes, who, among other things, decapitate him and set him on fire to keep him from ever coming back. Unfortunately, for him, his essence is too-tightly tied to that body for this to actually let go of it, thanks to Gloomweaver's master plan to switch places with him and come into the world again.
* JokerImmunity: Like his obvious fictional inspirations, the TropeNamer and various slasher movie killers, Spite stories often end with him being put in [[NoOneCouldSurviveThat seemingly-lethal situations]] that he always comes back from eventually.
* LifeDrain: The permanent mutation he experienced causes him to feed on the life energy of other creatures as they die. His starting card heals whenever he inflicts damage or kills a victim, making it a challenge for the heroes to outpace his output before he flips.
* MysticalWhiteHair: Once he starts taking "Mind-Phyre," he gains psychic powers and his hair turns white.
* NoCureForEvil: {{Averted|Trope}}. Spite is constantly healing from nearly all of the damage he deals and Victims he kills before he overdoses. Once he does, his corrupted body stops regenerating, though with all his drugs in play he's still going to give the heroes a run for their money.
* OminousMusicBoxTune: His digital theme song, called "Spite's Ice Cream Delivery". Every SerialKiller's got to have it at least once.
* OneWingedAngel: Through his variants, he goes from a fairly ordinary-looking human (we don't see what he looks like under the mask) to a white-haired, musclebound mutant with a hideous tentacle in place of his left arm. Then, in his Agent of GLOOM variant, he comes back from the dead as a skull-faced, blue-skinned revenant who psychically manipulates [[ChainPain whipping chains]] with the powers granted to him by Gloomweaver. Finally, Gloomweaver takes over his undead carcass for himself, restoring his mask and white hair and adding a cape and armored shoulder plate.
* OutOfFocus: The Skinwalker CrisisCrossover has Gloomweaver raise Spite from the dead, then [[VillainOverride assume direct control]] of his corpse as part of his plan to return to the world of the living... or that's what was supposed to happen, had the ''[=OblivAeon=]'' event not cut the Skinwalker storyline short in the metafiction. With Spite dead again and Gloomweaver trapped in the oblivion shard of Doctor Medico, neither play any part in the battle with [=OblivAeon=] (on either side), the game's only non-team villains other than the Chairman not to appear. Of course, at least in the ''Tactics'' timeline, that means it's time to [[SendInTheClones create a small army of drug-fueled Spite]] ''[[SendInTheClones clones]]'' after the fact.
* PhlebotinumOverdose: Once all his drugs are in play, they cause a minor meltdown, manifesting as Spite flipping to his "Drug-Wracked Monstrosity" side, dealing toxic damage to himself for all the victims in play that he hasn't killed yet, losing the ability to regenerate then putting away his deck to spend the rest of the fight brawling with the heroes.
* PowerDyesYourHair: Mind-Phyre causes his previously brown/black hair to turn glowing white. It also grows several inches longer.
* PowerIncontinence: "Mind-Phyre" destroys ''all'' environment cards each turn, even those that would be helpful to him.
* PsychoSerum: How Spite increases his power. Once he gets five, he flips. Unlike a lot of villain-boosting effects, his drugs can't be removed; once they come into play, you're stuck with them.
* SadisticChoice: His victims typically force this on the heroes. Either they suffer hits to their cards, or they leave the victim in the open for Spite to kill and feed from. His Agent of Gloom variant makes it even worse, as the heroes now have to decide whether it's more important to take the painful hit now, or let Spite get more drugs in play and become even harder to take down later.
* SendInTheClones: Graham Pike is in the midst of cloning an army of genetically-modified Spites as his soldiers for most of the Multiverse. In the Mist Storm universe, this ends with most of them dying in the creation of Broken City, and in the Iron Legacy timeline, they're found and turned into servants of the Iron Rule. In the Sentinel Comics universe, well... we'll see.
* SerialKiller: Even before he started self-medicating with PsychoSerum, he was a prolific one. Afterward, he ''also'' needs to feed the terrible hunger his drugs induce in him. He heals damage every time he manages to kill a victim on his "Transhuman Serial Killer" side.
* SuperPrototype: There have been a number of knock-off Spites, both in the [[BadFuture Iron Legacy timeline]], where clones armed with [=PL531=] Compound Upsilon are used by the Iron Rule as foot soldiers against the Organization, and in the ''Sentinels Tactics'' game where Exemplar has five henchmen, each of whom is armed with one of Spite's drugs. However, Jack Donovan is, so far, the ''only'' person to respond to more than one of his drugs, let alone ''all'' of them. Indeed, originally, the facility in which he was being tested was prepared for subjects to positively react to some of the compounds, but not to all of them at once, which is how he escaped.
* SuperStrength: [=PL531=] Compound Upsilon is the most obvious analogue to Venom, giving him huge bulging muscles that boost his damage and allowing him to send at least one Ongoing or Equipment card right back to a hero's hand each round.
* TaintedVeins: [=PL602=] Compound Omicron induces these, which also act as natural armor against the first hit he takes each turn.
* TooKinkyToTorture: Death in the ''Sentinels'' universe is quite final, and no one who comes back from the dead enjoys it... with one exception. As the creators put it in the Letters Page pod cast, "Coming back from the dead is always a horrible time, but Spite was fine with it because he's into horrible times."
* UnwittingPawn: Gloomweaver ''knew'' Spite would likely fail to live up to his end of the bargain, but it turns out to be part of his evil master plan all along.
* VampiricDraining: His primary mutation causes him to drain the life force of other living things, something he ''has'' to do to sustain his own.
* VillainOverride: If enough victims end up in the safehouse while fighting Agent of Gloom, Gloomweaver will decide that Donovan isn't living up to his end of the bargain and will take over personally.
[[/folder]]

[[folder: The Vengeful Five]]
!!The Vengeful Five
->'''Debut''': ''Vengeance''

After one too many defeats by Legacy, Baron Blade puts together a team of villains who all want revenge against the Freedom Five.

Unlike the Ennead, the Vengeful Five are five separate Villains: They have their own villain decks, similar to how the heroes each have their own decks.
----
* EvilCounterpart: The Vengeful Five play differently than most of the other villains, as they each have their own decks, cannot be played as individual villains, and they take turns alternating between villain and hero. In short they act like the hero team. Each one of the [[=V5=] also mirrors a Freedom Five member:
** Baron Blade is the leader of the team, like his nemesis Legacy
** Ermine is a (former) member of high society like Wraith.
** Friction has super speed and is a scientist like Tachyon.
** Fright Train used to be in the military and is a heavy hitter like Bunker.
** Proletariat is a super powered person intended to serve as a military superhero, like Absolute Zero.

!!Vengeance Baron Blade
->'''Debut''': ''Vengeance''

See Baron Blade's main folder.

!!Ermine
->'''Debut''': ''Vengeance''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ermine_original_foil_front.png]]
[[caption-width-right:350:"Gosh, I sure hope this isn't something important. That'd be awful!"]]
A member of Rook City's high society, Cassandra Lee was secretly a thief until she was caught by The Wraith. Ermine was unable to be arrested though, but her identity was revealed and her reputation was ruined. Now she seeks '''vengeance''' against The Wraith.
----
* ArchEnemy: The Wraith.
* ClassyCatBurglar: Naturally, given who she's obviously channeling.
* DarkAndTroubledPast: Her first appearance was actually as a child on the Rook City card "Blighted Streets," where her parents were being robbed at gunpoint. Unlike the [[{{Franchise/Batman}} subject of the obvious inspiration for the scene]], however, a young Cassandra took away from the experience the lesson that anyone can take anything from anyone by force or guile, and she may as well be the one doing the taking.
* {{Expy}}: Of ComicBook/{{Catwoman}}, as a foe of Batman Expy the Wraith, although her fur cuffs, white hair, and waggish personality have more in common with ComicBook/BlackCat.
* GogglesDoNothing: Nothing but keep her cat burglar theme together.
* {{Irony}}: She and Maia each despised one another's [[UpperClassTwit cover identities]] as frivolous, decadent fops, each unaware of the others' secret activities.
* MeaningfulName: Ermine is a kind of white fur used to line the robes of royalty. It's also the white winter morph of the stoat -- in other words, a few steps removed from a weasel.
* MotorMouth: Actually has its own card, Constant Prattle, which starts every game in play. She's so annoying and distracting that it actually forces everyone to discard the top card of their deck. Combine this with Sleight of Hand, which forces the heroes to move a card from hand to the top of their deck and it's a roundabout way of putting cards into the trash.
* OhCrap: Becomes less zany and a lot more nervous when facing Freedom Six Wraith.
* SpyCatsuit: Has a number of unusual divergences, including a high collar, no sleeves, and fluffy ruffles around the gloves. Still has the cleavage though.
* WickedWeasel: An ermine is a stoat, and closely related to an actual weasel. Ermine the character is an unscrupulous liar and career thief.

!!Friction
->'''Debut''': ''Vengeance''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/friction_original_foil_front_5.png]]
[[caption-width-right:350:"Hah! Not fast enough! Sucker!"]]
A former researcher for Tachyon, Krystal Lee was fired for unsafe scientific practices and general rudeness. Angered at the speedster, she stole experimental gear, giving her the same super speed as Tachyon, and convinced Baron Blade to allow her the chance for '''vengeance'''.
----
* ArchEnemy: Tachyon, her former employer.
* BodyHorror: Her incapacitated art shows that her dangerous speedsuit wasn't a toy. Her whole figure is stretching and contorting horrifically.
* BrilliantButLazy: Downplayed. How brilliant she actually was is up for debate, but she was smart enough to get hired by Tachyon, but her FatalFlaw is sloth: it was her slipshod work that got her fired -- and her refusal to read the instructions for her stolen gear that ultimately gets her killed.
* EliteMooks: Has the Nemesis cards Highbrow, Revenant, and Argentium in her deck.
* EvilCounterpart: To Tachyon. Both play very similarly, focusing on getting as many Bursts/Surges into the trash to unleash one big attack, as well as having a few cards similar to each other (Synaptic Interruption/Speedy Sidestep)
** Personality and backstory-wise, she's one to Unity. Both were interns but Dr. Stinson fired Friction for being lazy and uncreative while she become and mentor and mother-figure to Unity. One of her cards shows Friction being incredibly angry and jealous of Unity.
* {{Expy}}: Of ComicBook/TheFlash's nemesis Professor Zoom.
* FatalFlaw: Ironically for a speedster, sloth. She got fired in the first place for being too lazy to do good work or maintain a clean workplace, and many of her cards stress that she's ignoring basic safety precautions and manuals because she can't be bothered to read them.
* {{Foil}}: While Krystal Lee and Meredith Stinson were both brilliant intellects who preferred to find the most efficient, quickest route to scientific problems, Stinson was a true scientist, focused on proper procedures and repeatable results, while Lee was willing to fudge results and take other shortcuts to get the solutions she wanted, as well as to ignore basic safety procedures. This even feeds into their decks: while Friction and Tachyon are both speedster character who "charge up" as they mill specific cards into their trash, Friction's physically hurt her when she uses them.
* FragileSpeedster: She can [[GlassCannon hit hard if she gets going]] and play lots of cards at once, but her hitpoints and defenses aren't great and her own cards do damage to her if he loses her Shock Dampeners.
* IdenticalStranger: Capitalized upon as a villain, with her inverted version of Tachyon's base costume, stolen gear, and hair pulled back in Tachyon's ponytail hairstyle. She has black hair instead of blonde, but she ''does'' have an almost identical build, as seen in the mirrored card art for the two of them.
* JerkassHasAPoint: One of her quotes has her attacking Unity and ranting that [[FantasticRacism she only got the intern job because she had powers]]. On the one hand, Krystal Lee lost her job 100% honestly, and [[SourGrapes she's clearly just projecting]]. On the other hand, Unity ''did'' start out being [[BrilliantButLazy unmotivated and pulling bad grades]], and Tachyon ''did'' headhunt her because of her powers.
* NoBodyLeftBehind: In the end, there's not much left of her but smoking shoes.
* RevengeBeforeReason: Friction is the only member of the Five that wasn't invited at all. And the suit she wears could easily shatter every bone in her body. But her desire for petty revenge is just as bright as the others', and Blade could see that.
* ShockAndAwe: Friction's speedsuit generates a good amount of electrical currents. In game, most of her cards deal herself lightning damage from moving so fast. Fortunately for her, she has the Shock Dampeners to make her immune to Lightning damage. Unfortunately for her, the Heroes can destroy it. Her Challenge Mode makes them indestructible.
* SuperSpeed: Unlike her Nemesis, Friction's super speed is from a speed suit, explaining why practically every one of her cards deals herself lightning damage: Unlike Tachyon, Friction is going faster than her body can take.

!!Fright Train
->'''Debut''': ''Vengeance''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fright_train_original_foil_front.png]]
[[caption-width-right:350:"All aboard! The Fright Train's a comin'!"]]
A former marine who served with Lt. Vance, Graves was honorably discharged due to injuries while serving, while Vance received the Bunker Suit. Unable to find legitimate work, Graves ended up providing security for unsavory people, and was chemically enhanced due to contract. Now larger and stronger than before, he swears '''vengeance''' against Bunker.
----
* ArchEnemy: Bunker, his one-time rival.
* TheBrute: Thanks to [=RevoCorp=]'s experiments, he is a walking mountain of muscles and just as subtle as his name implies. Baron Blade hires him as his bodyguard during the Vengeful Five arc and he serves as their Brute.
* ChainedToARailway: Bunker, Engine of War's Collector's Edition incapacitated art shows him tied up in railway ties, presumably by Iron Legacy, and left in the path of a nearby train. The look on his face shows he is very much aware of the irony.
* HeelFaceTurn: In the AlternateTimeline, Fright Train joins up as the Bunker, Engine of War to put a stop to Iron Legacy.
* HeroicBSOD: The incapacitated art for Bunker, Engine of War, sees him drinking heavily as he sees Fright Train staring back at him out of the mirror.
* PsychoSerum: Didn't read the fine print in his contract carefully enough, and ended up turned into a gigantic unstoppable brute of a man.
* PungeonMaster: Loves his train puns. This even carries over into the playable version of him in the digital game.
* TheRival: In training, Vance and Graves were fierce and unfriendly rivals, though Graves reluctantly followed his officer's lead in the field. The two came to a kind of peace with one another... before the chemical enhancements wrecked his mind and body.
* ScaryBlackMan: So big the Bunker suit had to be hollowed out to accommodate his alternate universe double.

!!Proletariat
->'''Debut''': Vengeance
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/proletariat_original_foil_front.png]]
[[caption-width-right:350:"When you fight the people, you fight all the people."]]
In the years before the Cold War, Russian Soldier Aleksandr Tsarev was experimented on using a lump of cosmic rock. Soon he discovered the rock could split himself into two if hit with a strong enough impact. After learning how to control said power, he was put into cryo-suspension in case he was needed during the Cold War. When the Cold War never happened, the higher ups forgot about him, and he was kept in suspension until Baron Blade found him. Now, he's out for '''vengeance''' for Mother Russia, against rival government lapdog Absolute Zero.
----
* AchillesHeel: His powerful defensive strategies are helpless before psychic damage. Heroes who can deal heavy psychic damage, like both the Sentinels and Void Guard incarnations of the Idealist, or who can control their damage typing like Tempest and Mr. Fixer, can easily set about CuttingTheKnot. Special mention to the Visionary, who not only has a lot of psychic-damage One-Shots but can use Twist the Ether to let ''anyone'' control their damage typing. He also has profound damage-type limitations, meaning that Legacy can tank him for weeks with melee immunity from Next Evolution.
* AntiVillain: While he remains an enemy of the Freedom Five even in the ''Tactics'' timeline, Aleksandr is ultimately loyal primarily to his own conscience, and turns on his allies if he believes them to be in the wrong.
* ArchEnemy: Absolute Zero. Played With in that the highly isolated Absolute Zero didn't actually have anyone with a personal grudge for Baron Blade to exploit, so he manufactured one by feeding the reawakened Soviet soldier a steady stream of propaganda.
* AttackReflector: Proletariat reflects any damage that isn't Psychic to the Clone with the least [=HP=].
* TheBackwardsR: Appears in his logo, as part of his Soviet CaptainPatriotic gimmick.
* CaptainPatriotic: A Soviet version.
* DropTheHammer: His/their WeaponOfChoice.
* {{Expy}}: Of the Winter Soldier, but with Multiple Man's powers.
* HumanPopsicle: Has been kept in cryogenic suspension since the Cold War.
* HumanShield: Defensive Formation, which reduces damage the least healthy Proletariat takes by the number of Proletariats in play.
** A more traditional version is the Proletariat's Character card: If there are any clones running around, the least healthy one takes any damage he would take, unless it is Psychic damage.
* MesACrowd: His power. He can duplicate himself, but the more of him there are, the more psychic damage the original deals himself each turn.
* MirrorSelf: One of the alternate dimensions tapped into by Nightmist's gates during the Oblivaeon crisis can allow the heroes to enlist the aid of The Everyman, a stars-and-stripes-themed American version of Proletariat.
* WeaponOfChoice: The sledgehammer of the working man, crossing the Soviet sickle emblazoned on his chest.
* WildCard: He sometimes works with the heroes and sometimes with the villains in ''Tactics'', battling what he believes to be oppressors of the common man.
* ZergRush: His general strategy is to swarm the field with as many clones of himself as he can. However, each Clone causes the real Proletariat to hurt himself, so while one Clone is manageable several Clones are hazardous to both the heroes and himself.
[[/folder]]

[[folder: Wager Master]]
!!Wager Master
--> Debut: Wager Master mini-expansion
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wager_master_original_foil_front.png]]
[[caption-width-right:350:"I get my way. I mean, I don't always get my way. But I always have fun!"]]
At the beginning of everything there was nothing but the wager, which was that nothing would happen. However, something did happen, and one of those somethings was the creation of Wager Master. He plays with the heroes, changing the rules as he sees fit because he can.
----
* ArchEnemy: Guise, although like most things Guise-related, it's played for laughs - he and Guise were ''roommates'', and their confrontation involved a ThisIsMySide division of the apartment.
* AttentionWhore: He's worse than Guise, which is honestly impressive in a terrible kind of way; that's like having Baron Blade call you out for being too obsessed with revenge. His appearances during the [=OblivAeon=] event were, per WordOfGod, motivated by irritation that people were paying attention to the world-ending threat and not him.
* BerserkButton: If most of his cards are put face-down, he flips into his "Increased Stakes" mode-in effect, he has a tantrum about the fact that the heroes are successfully overcoming his arbitrary contests and refusing to play ball with him, going full KillerGameMaster and attacking the heroes directly while he resets the board.
* BewareTheSillyOnes
* CuttingTheKnot: As long as Who Are You Fighting isn't out, it may sometimes be easier just to beat him up than to deal with his shit.
* ExactWords: Abides by these. For example, the Scholar once offered him a deal boiling down to "take the Philosopher's Stone and never come back to Earth". WM keeps to this deal for the rest of the Scholar's life even though the Scholar summoned the Stone back two minutes later.
* {{Expy}}: of [[{{Franchise/Superman}} Mr. Mxyzptlk]], though more overtly malevolent.
* DealWithTheDevil: Two of his cards see him trying to make these: one with Expatriette, to give her the superpowers her mother always wanted her to have, and one with Absolute Zero, to let him be normal and exist outside of his specialized cryo suit and chamber.
* TheFettered: Weirdly enough. His rules may be entirely arbitrary, but once he sets them, he abides by em.
* LittleGreenMan: Little ''Blue'' Man, but close enough.
* InstantWinCondition: As expected of a RealityWarper who changes the rules of the game, his deck has several of both these and [[NonStandardGameOver Non-Standard Game Overs]].
** Losing to the Odds lets the heroes win if every hero has an even amount of HP (that is not their max HP) at the end of the villain turn.
** Not All He Seems lets the heroes win if Wager Master's deck is empty.
* LuckBasedMission: More than any other villain. There is a non-trivial chance of the game ending in victory or defeat for the heroes before the villain's opening turn is over.
* MagikarpPower: Getting his [=OblivAeon=] reward, Meager Winnings, is easy, but it provides genuinely pathetic benefits: one health per turn. Triggering its secondary effect is almost impossible without Shenanigans, since it requires having a full-health team in an apocalyptic damage-fest. When its second effect ''does'' proc, however, it can flip ''any'' other challenge, potentially saving a ton of risk, cards and/or time.
* NonStandardGameOver: As expected of a RealityWarper who changes the rules of the game, his deck has several of both these and [[InstantWinCondition Instant-Win Conditions]].
** An Unwise Wager makes the heroes lose if there is ever a empty hero deck at any time.
** Playing Dice with the Cosmos makes the heroes lose if even one hero is incapacitated at the end of Wager Master's turn.
** Any hero incapacitated by the effect of The New Deal results in the heroes losing.
** The Wagelings cause the Heroes to lose if there are more villain targets than hero targets
** Who Are You Fighting? makes the heroes lose if Wager Master runs out of HP.
* NotSoHarmless: One of his cards sees him going on a murderous rampage because the heroes beat him. His victory screen in the digital version sees him gleefully [[Film/DoctorStrangelove riding a huge nuclear bomb]] down to the ground, with a big cheerful smile on his face and a jaunty wave of his hat.
* PsychopathicManchild: The creators describe him as essentially a selfish, irritable child with nigh-unlimited power.
* RealityWarper: He can bend reality with his control over cosmic improbability.
* SoreLoser: As shown by both his [[BerserkButton Increased Stakes]] flipside (going into a rampage when he realizes the heroes are beating him) and in the web version victory screen (where he sulkily pouts over his loss). His Mission Card from the Oblivaeon set also has him rewarding the heroes who manage to overcome his final round of games with a nigh-useless card called "Meager Winnings."
* WeCannotGoOnWithoutYou: Playing Dice with the Cosmos and The New Deal each result in hero losses should there be even one incapacitated hero.
[[/folder]]

!!Nemeses

[[folder:Nemeses]]
!!Nemeses
!!!In General
->'''Debut''': ''Vengeance'', ''Villains of the Multiverse''

Throughout their years of super heroics, the Sentinels of the Multiverse have racked up several enemies who want revenge against the heroes. Not only do they have nemesis symbols to do more damage to their nemesis of choice, but they gain bonus effects if their nemesis is active in the battle. They serve as minions in many ''Vengeance''-style villain-teamup decks.
----
* AnimalThemedSuperbeing: The Hippo. [[ExactlyWhatItSaysOnTheTin Who is in a Hippo costume]]. He's a former steroid-abusing baseball player who internalized that hippoes are vicious animals as a youth.
* BlueAndOrangeMorality: Equity isn't ''truly'' evil-aligned, since he only takes contracts on people who've in some way wronged others, but he often kills people who don't in the least deserve it either.
* CCGImportanceDissonance: Thanks to the extensive lore and metafiction of the Sentinel Comics line, in-universe importance and in-game representation are often heavily mismatched.
* TheChessmaster: In the card game, Ammit isn't terribly powerful, but she is clever, patient, and understands how to prey on the weaknesses of her enemies. In the RPG timeline, this eventually allows her to [[spoiler: become a big-league villain when she usurps Anubis's role as guardian of the Underworld]].
* CreepyChild: Tantrum is a little girl with super-strength. However, if her Nemesis Sky-Scraper isn't around, she only destroys the environment, which can actually be helpful to the heroes.
* DealWithTheDevil: Ammit offers these to those who don't fully appreciate their power, such as Bugbear.
* DragonAscendant:
** In the RPG timeline, Ammit, having consumed the soul of Ra [[spoiler: and with Anubis out of the way for the first time ever, takes his place as the guardian of the Underworld... but much more malevolently than he did, letting through those she chooses and using them for her own ends.]]
** Meanwhile, in the Tactics timeline, [[spoiler: Vyktor the Throrathian, his body ruined by cosmic energy during the [=OblivAeon=] event]] has taken over Revocorp, using a brainwashed man as a public face.
* EarlyBirdCameo: For heroes. Empyreon, Tantrum, and Argentum are Nemeses for heroes Captain Cosmic, Skyscraper, and Guise respectively, who had yet to be released. Choke also appeared as a Fright Train minion before becoming the stand-alone villain Chokepoint.
* EliteMook: Mechanically, all of the Nemeses are. A good number of them have more than average HP for minions, and all of them have special abilities that trigger depending on if their Hero is active.
* EvilGenius: Highbrow, a sadistic psychic with [[MyBrainIsBig an enlarged cranium]].
* FaceHeelTurn: Heartbreaker was once the honest and good cop Tony Taurus. Now, he's a murderer-for-hire who, by the time of the ''Tactics'' game, has become a member of a supervillain organization.
* FrickinLaserBeams: Empyreon, and one of the Crackjaw Crew both fire them around.
* GarageBand: The Crackjaw Crew are a teenage band given superpowers by Wager Master since, being irresponsible teenagers, they use them to sow chaos.
* TheGunslinger: Doc Tusser, Chrono-Ranger's quasi-human nemesis.
* HealingFactor: Man-grove and Doc Tusser can both regenerate from injuries.
* HeelFaceTurn: In the ''Tactics'' timeline, Man-grove eventually befriends the young Vanessa Long, who soothes his rage and gives him her stuffed ape as a keepsake, causing him to become a heroic character. In the RPG, he's instead become [[GaiasVengeance an angry avenger of plants on mankind]].
* ILoveNuclearPower: The Radioactivist, who deals Energy damage.
* MaddenIntoMisanthropy: The unrelenting horrible way people can treat one another is what broke Tony Taurus into Heartbreaker.
* MasterOfIllusion: Glamour.
* MookPromotion: Empyreon is just a Nemesis here, but by the time of [=OblivAeon=]'s arrival gets to be one of [=OblivAeon=]'s Scions.
* MyBrainIsBig: Highbrow.
* ProfessionalKiller: Equity is a master hitman, who's taken contracts on both the Wraith and the Naturalist in the past.
* RoguesGallery: They form a set of minor enemies for every hero in the gameline.
* RoguesGalleryTransplant: Implied with Equity, who has The Naturalist's nemesis symbol, but he appears on the art of Rook City Wraith's incapacitated side and his flavor text implies that she's familiar with him.
* {{Sadist}}: Vyktor, formerly First Lieutenant Vyktor of Voss's invasion force, was always just a little too fixated on hurting others for his own amusement. Without Voss to hold him back, he's gotten much, much worse.
* SelfFulfillingProphecy: Since Ammit can only consume the hearts of the wicked, and Ra's soul is heroic and pure, he demands he do terrible things that will kill people before she restores the sun god's power. Ra finds ways to [[RulesLawyer fulfill these tasks without hurting anyone]], but in so doing, he plays into the creature's hands, since trying to cheat on a deal is a tremendous sin in and of itself, staining his soul and making it forfeit to her if he dies.
* ShockAndAwe: Major Flay, one of Project Cocoon's success stories, who can project lighting whips from his hands.
* SinisterMinister: The Idolater.
* StalkerWithACrush: The Radioactivist, who was previously a creepy obsessive fanboy of the Freedom Five, then began stalking Unity and sending her huge volumes of inappropriately-familiar letters once she joined them as an intern. His hideously-mutated state is the result of getting a little ''too'' close to a superhero battle while stalking her and getting exposed to a lot of nuclear waste, for which he blames her.
* SmallRoleBigImpact: Professor Pollution isn't a terribly major villain, but it's her poisoning of Akash'Bhuta's essence that helps create Akash'Thriya.
* VillainTeamUp: Lacking decks of their own (other than Choke/Chokepoint), they're limited to relatively low-HP targets who show up in the various team villains' decks.
* WhipItGood: Major Flay.
* YourSoulIsMine: Ammit offers to restore Ra's powers, but only if she can consume Blake Washington's soul when he perishes. She ultimately succeeds.
[[/folder]]

[[folder:Revenant]]
!!Revenant
->'''Debut:''' ''Vengeance'' (Nemesis card - Friction)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cc819972_5168_45cc_8d35_ac68de0d4e4b.png]]
[[caption-width-right:350:"Did you forget? You should know by now, I always return for more."]]
[=RevoCorp=] CEO Marc Benedetto's power-armored supervillain secret identity.
----
* ArchEnemy: Nemesis of Setback, but through [=RevoCorp=], TheManBehindTheMan behind any number of plots and backstories.
* CCGImportanceDissonance: Ironically, this is present even though the comics the game is supposedly adapting don't actually exist. Marc Benedetto, as the villainous CEO of [=RevoCorp=], is Setback's nemesis and behind several of the nasty events in the backstory: retrieving parts from Omnitron to try to reverse-engineer; firing Parse before trying to hunt her down; cooperating with Baron Blade to reverse-engineer Legacy's powers into SuperSerum; going after Setback, the sole successful test subject of said serum, with a mutant monster (Plague Rat with a ShockCollar, his ''Vengeance/Villains'' form); and programming Benchmark to turn on the other heroes amidst a universal crisis for his own ends. Yet he remains a one-card nemesis someone else's Villains deck, with no more apparent importance than any other minor villain, showing up in the background of a few random cards. [[note]] He was originally going to get his own deck as Setback's nemesis, but when Kismet won a "create-a-character" contest, they realized that she was too perfect and gave her Setback's nemesis deck, relegating Revenant to the aforementioned ''Vengeance'' card.[[/note]]
* CorruptCorporateExecutive: CEO of EvilInc company [=RevoCorp=] and a supervillain in his own right.
* EntitledBastard: Revenant is actually a really, really good CEO, and [=RevoCorp=] prospers under his leadership. But his past misfortunes have left him convinced that the world owes him for them, so he has the company build him a suit for robbing banks.
* EvilIsPetty: Justified with Revenant. He isn't a major villain because he has no major ambitions until Benchmark. He just uses his suit to rob banks, and it makes him plenty of money with minimal risk where other villains run into trouble. Notably, his first ''truly'' ambitious project, trying to use Benchmark to take revenge on Setback and Parse, leads to his unmasking and fall from grace.
* {{Expy}}: Of the ComicBook/NormanOsborn, just like Setback is based on ComicBook/SpiderMan. Like Osborn, Benedetto is a CorruptCorporateExecutive with an identity based on a mythological monster who uses this tech for short-sighted villainy. He even shares Osborn's mocking personality.
* HistoryRepeats: Marc Benedetto used to be a very successful CEO of a computer company, before [[IsThisThingStillOn a nasty, profanity-laden rant that accidentally ended up being aired live]] torpedoed his career. He worked his way up to the head of [=RevoCorp=] from an entry-level position with his personal skills, but then ''another'' PR disaster sunk him for good: being unmasked as the supervillain Revenant on-camera.
* LineOfSightName: '''Rev'''enant is the villainous CEO of '''Rev'''oCorp.
* PoweredArmor: Wears a suit of pale green power armor in his supervillain SecretIdentity of Revenant.
* SecretIdentity: Maintains his true identity as Marc Benedetto for years before his attempt to use Benchmark to take out Parse and Setback backfires and sees him exposed in front of the whole world.
[[/folder]]

[[folder:Zhu Long]]
!!Zhu Long
->'''Debut:''' ''Vengeance'' (Nemesis card - Baron Blade), ''Villains of the Multiverse'' (The Temple of Zhu Long environment deck)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/a835ea84_fb25_46ce_b5e6_65c9843a9d0a.png]]
[[caption-width-right:350:"Life? Death? Why do you worry about such things?"]]
The mysterious master of the Temple of Zhu Long.
----
* ArchEnemy: Of Mr. Fixer.
* BackFromTheDead: Zhu Long's schtick, both in his environment deck and in Team Baron Blade's.
** His Nemesis card plays Nemeses from Baron Blade's trash and, if Mr. Fixer is active, heals to full health at the end of every one of Baron Blade's turns.
** The Temple of Zhu Long's Rites of Revival is one of the few ways of flipping an incapacitated hero; doing so, however, prevents them from dealing ''any'' damage to any environment target [[CameBackWrong for the rest of the game]].
** Mysterious Ceremonies, meanwhile, accrues non-hero targets (environment and villain), and if Zhu Long is in his [[OurDragonsAreDifferent True Form]], brings one of them back into play at the end of the environment turn.
* CameBackWrong: Much like the Lazarus Pits from ''Franchise/{{Batman}}'', Zhu Long's rituals restore the body, better than new, but not the minds nor souls of those it brings BackFromTheDead, hence Mr. Fixer coming back as a rage-fueled shell of his former self in his Night Watch variant.
* CCGImportanceDissonance: Much like Revenant, Mr. Fixer's immortal nemesis Zhu Long is limited to a single Nemesis card (in Baron Blade's Team deck), but he at least eventually received an Environment deck all to himself in the form of the Temple that bears his name.
* {{Expy}}: ComicBook/RasAlGhul (particularly the version from ''Film/BatmanBegins'', though with actual Lazarus Pits) crossed with an evil version of [[ComicBook/ImmortalIronFist Shou-Lao the Undying]].
* EvilMentor: Takes on the Operative as a pupil/[[IndenturedServitude indentured servant]], to serve as another of his agents until her debt is repaid.
* EvilOldFolks: Zhu Long, an immortal and thoroughly-evil dragon and sorcerer who has mastered the secrets of eternal life.
* EvilSorcerer: An ancient evil sorcerer in the vein of YellowPeril villains such as Literature/FuManchu or [[Film/BigTroubleInLittleChina Lo Pan]].
* InterchangeableAsianCultures: Invoked. In the series' fictional history of comics, Zhu Long was originally a racist YellowPeril villain written by authors who didn't know or care about the difference between Eastern cultures, hence having a Chinese name, being based out of the Himalayas, and having ninja minions armed with StockNinjaWeaponry. Later in-universe writers attempted to rehabilitate the character by establishing a convoluted backstory that explained all of it in a way that made sense.
* LightIsNotGood: A golden dragon who can resurrect the dead and whose BreathWeapon deals radiant damage, he's a sinister figure whose pupils deal in poison and death, and those he brings back [[CameBackWrong lose their souls]] in the process.
* NinjaSchool: The Temple of Zhu Long churns out ninja assassins. Zhu Long is one of the Operative's three masters.
* OneWingedAngel: In his environment deck, Zhu Long can assume his True Form: a gigantic red and gold "Master Dragon".
* OurDragonsAreDifferent: An Eastern dragon with red and gold scales.
* ScaledUp: Zhu Long turns into a dragon to fight. In his environment deck version, this is accomplished by having his character card bring out a ''True Form'' card with his draconic abilities.
* YellowPeril: Zhu Long references these sorts of villains directly.
[[/folder]]
[[Characters/SentinelsOfTheMultiverseVillainsIToW I-W]]
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I had a game where I'd trapped all the underbosses under Savage Mana... and then realized I had to drop all of them before I could actually do anything.

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* UnwinnableByMistake: Be very careful if you plan to let Unforgiving Wasteland take out the Chairman's minions. The Chairman only flips when three or more Underbosses are in his ''trash''. If three or more are removed from the game before he flips, he can't flip, you can't hurt him, and the game is lost.
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!!The Operative

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!!The OperativeOperative (Multiverse Era)[=/=]Dragonclaw (RPG Timeline)

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* AchillesHeel: If you can get past his minions (or deal heavy Psychic damage, for example with Mr Fixer's "Grease Monkey Fist" card or Twist the Ether on a damage dealer) he only has 20HP, the second lowest among the base set of team villains -- and the only one lower (Biomancer) has both damage resistance and healing every turn, while Proletariat needs to sacrifice clones to heal. He also has profound damage-type limitations, meaning that someone like Legacy with melee immunity from Next Evolution can tank him for weeks.
** Because he can't redirect Psychic damage, Proletariat is very vulnerable to ''Visionary'' of all heroes, who deals practically nothing but.

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* AchillesHeel: If you His powerful defensive strategies are helpless before psychic damage. Heroes who can get past his minions (or deal heavy Psychic psychic damage, for example with Mr Fixer's "Grease Monkey Fist" card like both the Sentinels and Void Guard incarnations of the Idealist, or who can control their damage typing like Tempest and Mr. Fixer, can easily set about CuttingTheKnot. Special mention to the Visionary, who not only has a lot of psychic-damage One-Shots but can use Twist the Ether on a to let ''anyone'' control their damage dealer) he only has 20HP, the second lowest among the base set of team villains -- and the only one lower (Biomancer) has both damage resistance and healing every turn, while Proletariat needs to sacrifice clones to heal. typing. He also has profound damage-type limitations, meaning that someone like Legacy can tank him for weeks with melee immunity from Next Evolution can tank him for weeks.
** Because he can't redirect Psychic damage, Proletariat is very vulnerable to ''Visionary'' of all heroes, who deals practically nothing but.
Evolution.
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** Because he can't redirect Psychic damage, Proletariat is very vulnerable to ''Visionary'' of all heroes, who deals practically nothing but.

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* GirlsLoveStuffedAnimals: The Dreamer has a stuffed ape beside her on her "The Dreamer Dreams" side. The Treacherous Ape appears to be based on it (indeed, that may be why it's called "treacherous").



* KillerGorilla: Treacherous Ape counts, although its orange fur suggests it might be some kind of orangutan.

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* KillerGorilla: Treacherous Ape counts, although its orange fur suggests it might be some kind of orangutan. It resembles her stuffed animal.
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* AchillesHeel: Infinitor relies on DamageReduction to protect his Manifestations; their HP is very low. Irreducible damage can tear through his army.


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* DamageReduction: Infinitor reduces all damage to villain targets by 1, meaning plink-based characters are going to need help doing anything to his Manifestations. Twisted Malcreation takes it further by reducing ''all'' damage dealt to it to 1 if it's higher than that.


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* ZergRush: Infinitor's Manifestations are not very durable, but they can deal a lot of damage quickly, and his deck is built around churning them out. Unlucky draws can see you easily facing ten or more at once by his second turn.


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** Omnitron's Component cards are all Ongoings, meaning they can be destroyed by Ongoing destruction if you can't deal enough damage fast enough.

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