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[[folder:Lost/Historical Nations]]

!!Sarkoris
* DemonLordsAndArchdevils: Sarkorians were frequently uneducated on the true nature of their deities, with countless mystery cults being dedicated to deities of just about every sort. To the Sarkorians, Deskari was just another god, and their lack of knowledge on his true nature was what allowed him to conquer the nation and transform it into the Worldwound.
* {{Druid}}: Druids were at the center of Sarkoris's culture and were generally the most educated Sarkorians. The fact that just about any writings on the nature of their gods and magic in general by Sarkorians would be in a language known only to a small privileged class was part of what led to Sarkoris's demise.
* {{Expy}}: As with all Kellid cultures, Sarkoris draws inspiration from series about {{Barbarian Hero}}es like Conan, although it's a little more complex than that. The Black Stone, a [[Franchise/CthulhuMythos Mythos]] story about a monolith created by a nameless cult of pagan nomads in the mountains of Hungary by Robert E. Howard has been cited as a major inspiration.
* SummonMagic: Sarkorian summoners were known as God Callers and were the embodiment of its culture's belief that power came from the gods and that a god could be ''anything''. Their eidolons were worshipped as gods, and in the intervening centuries since its collapse some have survived and are worshipped by clerics.
* UnequalRites: Sarkorians distrusted wizards, but not for the usual reasons. The Sarkorians believed magic itself was divine and came from an external source, so wizards being able to use magic without any aid was seen as suspicious, and the lack of literacy of Sarkoris as a whole did not help.

[[/folder]]

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Back to [[Characters/{{Pathfinder}} the Main Characters page]]

[[foldercontrol]]

[[folder:Lost/Historical Nations]]

!!Sarkoris
* DemonLordsAndArchdevils: Sarkorians were frequently uneducated on the true nature of their deities, with countless mystery cults being dedicated to deities of just about every sort. To the Sarkorians, Deskari was just another god, and their lack of knowledge on his true nature was what allowed him to conquer the nation and transform it into the Worldwound.
* {{Druid}}: Druids were at the center of Sarkoris's culture and were generally the most educated Sarkorians. The fact that just about any writings on the nature of their gods and magic in general by Sarkorians would be in a language known only to a small privileged class was part of what led to Sarkoris's demise.
* {{Expy}}: As with all Kellid cultures, Sarkoris draws inspiration from series about {{Barbarian Hero}}es like Conan, although it's a little more complex than that. The Black Stone, a [[Franchise/CthulhuMythos Mythos]] story about a monolith created by a nameless cult of pagan nomads in the mountains of Hungary by Robert E. Howard has been cited as a major inspiration.
* SummonMagic: Sarkorian summoners were known as God Callers and were the embodiment of its culture's belief that power came from the gods and that a god could be ''anything''. Their eidolons were worshipped as gods, and in the intervening centuries since its collapse some have survived and are worshipped by clerics.
* UnequalRites: Sarkorians distrusted wizards, but not for the usual reasons. The Sarkorians believed magic itself was divine and came from an external source, so wizards being able to use magic without any aid was seen as suspicious, and the lack of literacy of Sarkoris as a whole did not help.

[[/folder]]

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* {{Expy}}: As with all Kellid cultures, Sarkoris draws inspiration from series about {{Barbarian Hero}}es like Conan, although it's a little more complex than that.

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* {{Expy}}: As with all Kellid cultures, Sarkoris draws inspiration from series about {{Barbarian Hero}}es like Conan, although it's a little more complex than that. The Black Stone, a [[Franchise/CthulhuMythos Mythos]] story about a monolith created by a nameless cult of pagan nomads in the mountains of Hungary by Robert E. Howard has been cited as a major inspiration.

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