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* ShoutOut: The idea of an elite air force called the Golden Armada comes from ''Franchise/{{Starcraft}}'', as that's the name of the Protoss's air armada.

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* ShoutOut: The idea of an elite air force called the Golden Armada comes from ''Franchise/{{Starcraft}}'', as that's the name of the Protoss's air armada. Aerial Fortress Irkalla also is a dead ringer for the Protoss Mothership, being a gigantic flying saucer hero unit with lasers.
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* LightningBrusier: A large number of Chinese vehicles will permanently receive the Nuclear Path buff, which reduces their armor by 25% in exchange for 25% increased speed and firepower. This no doubt made them more challenging to deal with, as Chinese heavy armor remain durable even with the armor debuff but now has their greatest weakness of poor mobility mitigated and their already high firepower increased even further.

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* LightningBrusier: LightningBruiser: A large number of Chinese vehicles will permanently receive the Nuclear Path buff, which reduces their armor by 25% in exchange for 25% increased speed and firepower. This no doubt made them more challenging to deal with, as Chinese heavy armor remain durable even with the armor debuff but now has their greatest weakness of poor mobility mitigated and their already high firepower increased even further.
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* {{Cyborg}}: The Chinese will train and send Cyborg Vanguards to assault your base.

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* {{Cyborg}}: The Chinese will train and send Cyborg Vanguards to assault your base. And as long as the old Iron Curtain devices remain active, additional Cyborg Vanguards will be sent from the north western corner of the map as reinforcements.



* UnusableEnemyEquipment: The Black Centurion Siege Crawler, a Centurion [[ExactlyWhatItSaysOnTheTin with black paint]], significantly higher hit points, and higher range for its loaded Eradicators, is exclusive to the enemy China players in the Ironwall Challenge, and will occassionally go and attack the player team.

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* UnusableEnemyEquipment: LightningBrusier: A large number of Chinese vehicles will permanently receive the Nuclear Path buff, which reduces their armor by 25% in exchange for 25% increased speed and firepower. This no doubt made them more challenging to deal with, as Chinese heavy armor remain durable even with the armor debuff but now has their greatest weakness of poor mobility mitigated and their already high firepower increased even further.
* MultiplayerOnlyItem:
The Black Centurion Siege Crawler, a Centurion [[ExactlyWhatItSaysOnTheTin with black paint]], significantly higher hit points, and higher range for its loaded Eradicators, is exclusive to blistering with additional weapons, can be deployed by the enemy China players Chinese forces in the Ironwall Challenge, Challenge in place of the standard Centurion, and will occassionally go and occasionally set out to attack the player team.
team. The only method to get one yourself is to take over a Chinese base and churn one out of the war factory.
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* UniversalDriver'sLicense: The Engineer is capable of capturing whichever vehicle that has no driver.

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* UniversalDriver'sLicense: UniversalDriversLicense: The Engineer is capable of capturing whichever vehicle that has no driver.
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* BombDisposal: They can defuse bombs planted by Crazy Ivans.

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* BombDisposal: They can defuse bombs planted by Crazy Ivans.Ivans and Arsonists.




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* UniversalDriver'sLicense: The Engineer is capable of capturing whichever vehicle that has no driver.

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* DeathFromAbove: Due to a combination of paradrops and preference for aircraft and Athena Cannons.

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* DeathFromAbove: Due to They prefer a combination of paradrops paradropping units and preference for aircraft and striking opponents with the Athena Cannons.Cannons, they also love to constantly call in bombing-runs from the Stratofortress to ruin your day.



* HeroUnit: They will deploy the Hollywood Trio of Flint Westwood, Arnie Frankenfurter, and Sammy Stallion to send them against the player.
* {{Nerf}}: To make this challenge manageable, the Hollywood Trio have a reduced base health of 200 rather than 1000.



** TeleportSpam: The enemy's forces are mostly based off of Chronotech so expect a lot of this.
** RetGone: And this.

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** TeleportSpam: The enemy's forces are mostly based off of Chronotech so expect a lot of this.
** RetGone: And this.

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* TheBusCameBack: The Rejuvenator was available by capturing a Tech Secret Lab in Version 3.0, but it was removed, and the Tech Secret Lab instead gave the player access to a random monster tank. This change was reverted in Patch 3.3.5.
* TheMedic: It can repair friendly vehicles quickly.

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* TheBusCameBack: The Rejuvenator was available by capturing a Tech Secret Lab introduced in Version version 3.0.0, but it was removed, and removed in 3.3.0 when the Tech Secret Lab instead gave was changed to unlock one of the player access to a random 12 monster tank. This tanks at random (which was frequently criticised for being dependent on the RNG), then reintroduced when this change was reverted in Patch 3.3.5.
* TheMedic: MercenaryUnits: The Rejuvenator is a neutral unit that can be built from any faction's War Factory after a Tech Secret Lab is captured.
* MookMedic:
It can repair friendly vehicles quickly.

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* NiceGuy: Like in the vanilla Yuri's Revenge, the Epsilson Engineers are surpringly pleasant and kind, in spite of being a member of the most inherently inhumane and brutal army in the game.




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* TokenGoodTeammate: Like in the vanilla Yuri's Revenge, the Epsilon Engineers are surpringly pleasant and kind, in spite of being a member of the most inherently inhumane and brutal army in the game.



* StatusBuff: All enemy Shock Troopers, Tesla Cruisers and Volkov have a permanent Overcharge effect and Rhino Tanks will only fire tesla-enhanced shells.

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* StatusBuff: All ShockAndAwe: Tesla weaponry is a major focus of this challenge, with the enemy Shock Troopers, Tesla Cruisers and Volkov have Russia players having a permanent Overcharge effect and on all their units, Rhino Tanks will only always firing the Tesla-enhanced shell (instead of once every three shots), and Apocalypse Tanks (who fire tesla-enhanced shells.
Tesla-enhanced shells) being mass-produced.



* YouShallNotPass: The enemy Dybbuk Hives, with their huge reserves of self-replenishing Dybbuk-Interceptors, essentially say fuck you to your aircraft.

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* RemixedLevel: Of the campaign mission "Dance of Blood", having the same map (and the Epsilon bases all being in the same locations), which is likewise a remixed level of "Escape Velocity" from ''Yuri's Revenge''.
* YouShallNotPass: The enemy Dybbuk Hives, with their huge reserves of self-replenishing Dybbuk-Interceptors, essentially say fuck you to your aircraft.
Dybbuk-Interceptors (a Hive is only destroyed when the player that owns it is defeated), make this one of the few challenges where mass aircraft is not viable.



* YouShallNotPass: The Wings of Coronia bases are surrounded by Blasticades that periodically activate, even without a Blast Furnace and even without power. Certain key buildings, such as Tech Nuclear Reactors or Harbinger Towers, have their own Blasticades as well.

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* YouShallNotPass: The Wings of Coronia bases are surrounded by Blasticades that periodically activate, even without a Blast Furnace and even without power. Certain key buildings, such as Tech Nuclear Reactors or Harbinger Towers, have their own Blasticades as well.
power.



* MythologyGag: The map is based on Hidden Fortress, a 2vs1 Skirmish map from ''VideoGame/CommandAndConquerRedAlert3''.

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* MythologyGag: RemixedLevel: The map is based on Hidden Fortress, a 2vs1 Skirmish map from ''VideoGame/CommandAndConquerRedAlert3''.



* InterfaceScrew: The main challenge lies in denial of varying bits of your Tech Tree at regular intervals and having to plan around that.

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* InterfaceScrew: The main challenge lies in denial of varying bits of your Tech Tree at regular intervals (eventually reaching the point where you can't build anything at all) and having to plan around that.
* MyRulesAreNotYourRules: A ''positive'' example for the players. For a few seconds after start, time is frozen and you cannot even deploy your MCV... unlike your AI partner if you do have one, who isn't subject to such limitations. The enemy players' random positions also work against them versus an AI partner [[TheAllSeeingAI who can know where they are from the start]].

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* MultiplayerOnlyItem: Gaining access to a Palace and a Stalin's Fist (either by capturing them directly, or capturing a Russian Construction Yard and build them) allows the challenger to build a single Super Apocalypse Tank, with all its perks. The option disappears as soon as the unit comes back, so if a player's Super Apocalypse is lost, it can't be rebuilt.



* LandMineGoesClick: The map is ''infested'' with Fury Drones from the start, with only the confines of the challenger's Concrete Walls being devoid of them. Since Fury Drones home into a target and [[TrueSight can detect disguised units]], infiltration units are significantly more difficult to use, either requiring an Epsilon player's Shadow Ring, or luring the Drones with other units beforehand.



* ArmorPiercingAttack: The enemy's Mind Control Impulse support power can mind control even units that are normally immune to mind control (namely miners, robots and animals), excluding heroes, although it is still unable to target things in the air and the AI also won't target submarines with it.
* CharmPerson: In addition to normal Elites, Masterminds and Psychic Dominators, the enemy can use Mind Control Impulse to mind control units, and rarely Yuri himself, with the ability to mind control units and buildings permanently, might come to the battle.

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* ArmorPiercingAttack: The enemy's Mind Remote Control Impulse support power can mind control even units that are normally immune to mind control (namely miners, robots and animals), excluding heroes, although it is still unable to target things in the air and the AI also won't target submarines with it.
* CharmPerson: In addition to normal Elites, Masterminds and Psychic Dominators, the enemy can use Mind Remote Control Impulse to mind control units, and rarely Yuri himself, with the ability to mind control units and buildings permanently, might come to the battle.



* ShoutOut: The idea of an elite air force called the Golden Armada comes from ''Franchise/{{Starcraft}}'', as that's the name of the Protoss's air armada.



* MyRulesAreNotYourRules: As usual, your units are instantly destroyed if they attempt to cross a Blasticade. Most Wings of Coronia units aren't subject to said limitation.
* MythologyGag: The challenge's name references the Firestorm Barrier from ''VideoGame/CommandAndConquer2TiberianSun'', which the Blasticade is based on.




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* YouShallNotPass: The Wings of Coronia bases are surrounded by Blasticades that periodically activate, even without a Blast Furnace and even without power. Certain key buildings, such as Tech Nuclear Reactors or Harbinger Towers, have their own Blasticades as well.


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* MythologyGag: The map is based on Hidden Fortress, a 2vs1 Skirmish map from ''VideoGame/CommandAndConquerRedAlert3''.


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* UnusableEnemyEquipment: Even if you capture a Last Bastion Construction Yard, you cannot build Plasmerizers.

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* KillSat: Mercury and Athena Cannons get a firepower buff.




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** TeleportSpam: The enemy's forces are mostly based off of Chronotech so expect a lot of this.
** RetGone: And this.




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* InterfaceScrew: The main challenge lies in denial of varying bits of your Tech Tree at regular intervals and having to plan around that.



Vs Pacific Front, China & Wings Of Coronia.

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Vs Pacific Front, Front, China & Wings Of Coronia.



Vs Euro Alliance, Epsilon HQ & Last Bastion.

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Vs Euro Alliance, Alliance, Epsilon HQ HQ & Last Bastion.

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[[folder:Challenge Opponents]]

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[[folder:Challenge Opponents]]



[[folder:Subfaction Challenges]]



Vs United States.



Vs Euro Alliance.



Vs Pacific Front.



Vs Russia.



Vs Latin Confederation.



!!Ironwall Challenge
Vs China.
* {{Cyborg}}: The Chinese will train and send Cyborg Vanguards to assault your base.
* DeadManSwitch: Like the normal Iron Dragon, all of China's vehicles temporarily turn adjacent ones invulnerable when destroyed.
* UnusableEnemyEquipment: The Black Centurion Siege Crawler, a Centurion [[ExactlyWhatItSaysOnTheTin with black paint]], significantly higher hit points, and higher range for its loaded Eradicators, is exclusive to the enemy China players in the Ironwall Challenge, and will occassionally go and attack the player team.



Vs Psi Corps.



!!Ironwall Challenge
* {{Cyborg}}: The Chinese will train and send Cyborg Vanguards to assault your base.
* DeadManSwitch: Like the normal Iron Dragon, all of China's vehicles temporarily turn adjacent ones invulnerable when destroyed.
* UnusableEnemyEquipment: The Black Centurion Siege Crawler, a Centurion [[ExactlyWhatItSaysOnTheTin with black paint]], significantly higher hit points, and higher range for its loaded Eradicators, is exclusive to the enemy China players in the Ironwall Challenge, and will occassionally go and attack the player team.



Vs Scorpion Cell.



Vs Epsilon HQ.



Vs Haihead.



Vs Wings Of Coronia.



Vs Last Bastion.




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[[/folder]]

[[folder:Faction Challenges]]




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Vs Allies.



Vs Soviets.



Vs Epsilon



Vs Foehn Revolt




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[[/folder]]

[[folder:Other Challenges]]


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Vs Pacific Front, China & Wings Of Coronia.


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Vs Russia, Epsilon HQ & Haihead.


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Vs Euro Alliance, Epsilon HQ & Last Bastion.


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Vs Latin Confederation, Scorpion Cell & Haihead.


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Vs United States, Russia & Psi Corps.


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Vs United States, Scorpion Cell & Wings Of Coronia.
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* PowerNullifier: The main trick of this challenge. Every time the enemy's jamming will activate, it will randomly disable the weapons of either infantry, vehicles, air units or base defenses for a while.
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* ItsRainingMen: The enemy can call paradrop of 2 Tesla Cruisers in addition of the regular Russian paradrops.

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* ItsRainingMen: The enemy can call paradrop of 2 Tesla Cruisers in addition of to the regular Russian paradrops.

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Battlecity Challenge: more details



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* ItsRainingMen: The enemy can call paradrop of 2 Tesla Cruisers in addition of the regular Russian paradrops.
* StatusBuff: All enemy Shock Troopers, Tesla Cruisers and Volkov have a permanent Overcharge effect and Rhino Tanks will only fire tesla-enhanced shells.
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Timekiller Challenge : Since 3.3.5, the attack speed buff is replaced by a damage buff and more details


* SuperSpeed: Enemy units have a noticeable, permanent boost in movement speed and attack speed.
* {{Teleportation}}: Chrono Legionnaires and Quickshifters are the enemy's favourite units in this challenge.

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* StatusBuff: The enemy has a permanent boost in movement speed and attack damage for its units.
* SuperSpeed: Enemy units have a noticeable, permanent boost in movement speed and attack speed.
* {{Teleportation}}: Chrono Legionnaires and Quickshifters are the enemy's favourite units in this challenge.
challenge. It will also receive constant Chrono reinforcements and will teleport [[ExplodingBarrels barrels]] in the challengers' bases.

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natter


* MultiplayerOnlyItem: While [=MCVs=] do appear in the campaign on regular basis, they can't be built, even if your Construction Yard is destroyed. The player normally does not even have the chance to control an MCV at all, as their own [=MCVs=] tend to get deployed while not under control, and player-owned Construction Yards cannot unpack in the campaign. The final Foehn Origins mission, The Remnant, is the only mission in the campaign where the player can build [=MCVs=] without restrictions - it is implied that the reason this was not possible beforehand is that the means to mass-produce [=MCVs=] were not available until combining the research in the blueprints of each type of MCV allowed it.

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* MultiplayerOnlyItem: While [=MCVs=] do appear in the campaign on regular basis, they can't be built, even if your Construction Yard is destroyed. The player normally does not even have the chance to control an MCV at all, as their your own [=MCVs=] tend to get deployed while not before falling under your control, and player-owned Construction Yards cannot unpack in the campaign. The final Foehn Origins mission, The Remnant, is the only mission in the campaign where the player can build [=MCVs=] without restrictions - it is implied that the reason this was not possible beforehand is that the means to mass-produce [=MCVs=] were not available until combining the research in the blueprints of each type of MCV allowed it.



* RaceAgainstTheClock: Prior to 3.3.5, the first 10 minutes of the Superweapon Challenge, where the enemy starts off with 12 superweapons. Whichever strategy you choose, spam Raccoons to shield yourself or rush the Nuclear Plants powering the superweapons with Stallions or [=MCVs=], you only have a very limited time of 10 minutes before the superweapons activate and kill you if you fail to achieve your objective. The 3.3.5 update adds a 12 minutes delay before the countdown starts, opening more strategies. But it still counts as this as still having 12 offensive superweapons against you will definitively obliterate your base.

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* RaceAgainstTheClock: Prior to 3.3.5, the first 10 minutes of In the Superweapon Challenge, where the enemy starts off with 12 superweapons. offensive superweapons, which activate and start their countdowns at the 12 minute mark. Whichever strategy you choose, spam Raccoons to shield yourself or rush the Nuclear Plants powering the superweapons with Stallions or [=MCVs=], you only have a very limited time of 10 22 minutes before the superweapons activate and kill you if you fail to achieve your objective. The 3.3.5 update adds a 12 minutes delay before the countdown starts, opening more strategies. But it still counts as this as still having 12 offensive superweapons against you will definitively obliterate your base.objective.
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* RaceAgainstTheClock: Prior to 3.3.5, the first 10 minutes of the Superweapon Challenge, where the enemy starts off with 12 superweapons. Whichever strategy you choose, spam Raccoons to shield yourself or rush the Nuclear Plants powering the superweapons with Stallions or [=MCVs=], you only have a very limited time of 10 minutes before the superweapons activate and kill you if you fail to achieve your objective. The 3.3.5 update adds a 12 minutes delay before the countdown starts, opening more strategies. But it still counts as this as still having 4 offensive superweapons against you will obliterate your base.
* ThereIsNoKillLikeOverkill: Thought getting hit with one superweapon is bad? Try FOUR!

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* RaceAgainstTheClock: Prior to 3.3.5, the first 10 minutes of the Superweapon Challenge, where the enemy starts off with 12 superweapons. Whichever strategy you choose, spam Raccoons to shield yourself or rush the Nuclear Plants powering the superweapons with Stallions or [=MCVs=], you only have a very limited time of 10 minutes before the superweapons activate and kill you if you fail to achieve your objective. The 3.3.5 update adds a 12 minutes delay before the countdown starts, opening more strategies. But it still counts as this as still having 4 12 offensive superweapons against you will definitively obliterate your base.
* ThereIsNoKillLikeOverkill: Thought getting hit with one superweapon is bad? Try FOUR!
TWELVE!
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Superweapon Challenge has a 12 minutes delay as of 3.3.5


* RaceAgainstTheClock: The first 10 minutes of the Superweapon Challenge, where the enemy starts off with 12 superweapons. Whichever strategy you choose, spam Raccoons to shield yourself or rush the Nuclear Plants powering the superweapons with Stallions or [=MCVs=], you only have a very limited time of 10 minutes before the superweapons activate and kill you if you fail to achieve your objective.

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* RaceAgainstTheClock: The Prior to 3.3.5, the first 10 minutes of the Superweapon Challenge, where the enemy starts off with 12 superweapons. Whichever strategy you choose, spam Raccoons to shield yourself or rush the Nuclear Plants powering the superweapons with Stallions or [=MCVs=], you only have a very limited time of 10 minutes before the superweapons activate and kill you if you fail to achieve your objective. The 3.3.5 update adds a 12 minutes delay before the countdown starts, opening more strategies. But it still counts as this as still having 4 offensive superweapons against you will obliterate your base.

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the links are right there below the heading


[[WMG:[[center: [- ''VideoGame/MentalOmega'' '''Factions Index'''\\
[[Characters/MentalOmegaAllies Allied Nations]] | [[Characters/MentalOmegaSoviets Soviet Union]] | [[Characters/MentalOmegaEpsilon Epsilon Army]] | [[Characters/MentalOmegaFoehn Foehn Revolt]] -] ]] ]]



* DemotedToExtra: Before Version 3.0, Cosmonauts could be trained in Skirmish maps, either by capturing a Tech Time Machine (Version 1.2), or as the basic Soviet infantry in the Lost Colony mode (Version 2.0). In the current version, they only appear in one mission, "Earthrise", and in the Revolution Challenge, as part of the enemy Soviet forces.

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* DemotedToExtra: Before Version 3.0, Cosmonauts could be trained in Skirmish maps, either by capturing a Tech Time Machine (Version 1.2), or as the basic Soviet infantry in the Lost Colony mode (Version 2.0). In the current version, they only appear in one mission, "Earthrise", Earthrise, and in the Revolution Challenge, as part of the enemy Soviet forces.



* HeroUnit: He doesn't have a name, but he otherwise fits, being extremely powerful and only one can be trained each time.



* TacticalSuperweaponUnit: The Cyborg Commando is the most expensive infantry unit in the game, extremely powerful against all ground enemies, limited to one per player, and has by far the most ridiculous prerequisites of any unit.



* PaintItBlack: Patch 3.3.5 introduced the Black Centurion Siege Crawler, a Centurion [[ExactlyWhatItSaysOnTheTin with black paint]], significantly higher hit points, and higher range for its loaded Eradicators. It's exclusive to the enemy China players in the Ironwall Challenge, and will occassionally go and attack the player team.

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* PaintItBlack: Patch 3.3.5 introduced the UnusableEnemyEquipment: The Black Centurion Siege Crawler, a Centurion [[ExactlyWhatItSaysOnTheTin with black paint]], significantly higher hit points, and higher range for its loaded Eradicators. It's Eradicators, is exclusive to the enemy China players in the Ironwall Challenge, and will occassionally go and attack the player team.
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Adding Factions Image

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[[quoteright:620:https://static.tvtropes.org/pmwiki/pub/images/mentalomega_sides_20201.png]]
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Adding header

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[[WMG:[[center: [- ''VideoGame/MentalOmega'' '''Factions Index'''\\
[[Characters/MentalOmegaAllies Allied Nations]] | [[Characters/MentalOmegaSoviets Soviet Union]] | [[Characters/MentalOmegaEpsilon Epsilon Army]] | [[Characters/MentalOmegaFoehn Foehn Revolt]] -] ]] ]]
Is there an issue? Send a MessageReason:
Italicizing titles.


* AdaptationalWimp: Unlike in the vanilla game, where only one Engineer is needed to capture enemy buildings, here it takes three Engineers to do so in skirmish mode (the building in question is only captured if it's under 1/3 HP, otherwise it takes damage equal to 1/3 of its maximum HP; this is how it worked on RA 1).

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* AdaptationalWimp: Unlike in the vanilla game, where only one Engineer is needed to capture enemy buildings, here it takes three Engineers to do so in skirmish mode (the building in question is only captured if it's under 1/3 HP, otherwise it takes damage equal to 1/3 of its maximum HP; this is how it worked on RA 1).''[=RA1=]'').
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* AdaptationalWimp: Unlike in the vanilla game, where only one Engineer is needed to capture enemy buildings, here it takes three Engineers to do so in skirmish mode (the building in question is only captured if it's under 1/3 HP, otherwise it takes damage equal to 1/3 of its maximum HP).

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* AdaptationalWimp: Unlike in the vanilla game, where only one Engineer is needed to capture enemy buildings, here it takes three Engineers to do so in skirmish mode (the building in question is only captured if it's under 1/3 HP, otherwise it takes damage equal to 1/3 of its maximum HP).HP; this is how it worked on RA 1).
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* HypnosisProofDogs: Mind control do not affect dogs, making them a good counter to Epsilon Adepts.

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* HypnosisProofDogs: Mind control do not affect dogs, making them a good counter to Epsilon Adepts.Adepts (so long as they attack as a group and stagger their assaults so the Adept can't psi-blast them all at the same time and then get him while it's on cooldown, which is harder than it looks).
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** It should also be noted that his high damage output and extreme durability are rendered meaningless against many things, as Volkov and Chitzkoi can temporarily paralyze him and kill him in one hit respectively, Yunru and the Dragonflies can paralyze him by hacking him, while he's also vulnerable to cryo weaponry too, being literally useless against just a single Cryocopter when he's all by himself, and he's also vulnerable to magnetic weaponry and [=EMPs=]. His arm cannon also has an EXTREMELY slow rate of fire and is useless against air units or any land or sea unit that has a sufficent enough range and is well-guarded enough, whether it by being located in an inaccesible area where he can't reach or fire at, or being out of his range. To put a long story short, if you're good enough to unlock him naturally, you don't NEED to due to how many drawbacks he has.

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** It should also be noted that his high damage output and extreme durability are rendered meaningless against many things, as Volkov and Chitzkoi can temporarily paralyze him and kill him in one hit respectively, Yunru and the Dragonflies can paralyze him by hacking him, while he's also vulnerable to cryo weaponry too, being literally as he's objectively useless against just a single Cryocopter or a Dragonfly when he's all by himself, himself due to being unable to hit them, and he's also vulnerable to magnetic weaponry and [=EMPs=]. His arm cannon also has an EXTREMELY slow rate of fire and is useless against air units due to being unable to target him, or any land or sea unit that has a sufficent enough range and is well-guarded enough, whether it by being located in an inaccesible area where he can't reach or fire at, or being out of his range. To put a long story short, if you're good enough to unlock him naturally, you don't NEED to due to how many drawbacks he has.

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