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* GuileHero: They defeat their enemies not by pure physical force, but by outsmarting their opponents and finding clever ways to get around their abilities. ''Then'' they beat the hell out of them.

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* GuileHero: They defeat their enemies not by pure physical force, but by outsmarting their opponents GuileHero: All of the protagonist Jojos are this. The large majority of battles in this series are more about tactics and finding clever ways to get around their abilities. ''Then'' they beat mindgames than one's raw PowerLevel, and the hell out heroes are ''very'' good at utilizing this. [[ActionHero Not that any of them.them aren't any good just laying a good old-fashioned beatdown when the situation calls for it.]]

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* PaperTiger: For all some Stand's fearsome appearance, there are a portion of them that are helpless once their gimmick has been figured out and causes them to be helpless and at the mercy of their opponent. This trait appears, fittingly, to apply to those who are a DirtyCoward or a SmugSnake.



** A Stand that has a radar to track people from far away: Narancia Ghirga's Aerosmith (Part 5) and Johngalli A.'s Manhattan Transfer (Part 6).

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** A Stand that has a radar to track people from far away: people: Muhammad Avdol's Magician's Red (Part 3) Narancia Ghirga's Aerosmith (Part 5) and Johngalli A.'s Manhattan Transfer (Part 6).

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* DoingInTheWizard: Zigzagged. The Stand Arrows are portrayed as magical and mystical items capable of bestowing stands just because. Part 5 reveals that the reason they can do this is because they're actually made from a meteorite that contains a virus that would kill those who are pierced by it, and those that survive the virus become stand users. Of course, this doesn't account for ALL stand users, simply ones pierced by the arrows.



%%* FightingSpirit: The TropeCodifier in Japanese media.

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%%* * FightingSpirit: The TropeCodifier in Japanese media.media. A stand is directly correlated with one's will and resolve, those who do not have this resolve cannot manifest a stand properly until they gain that determination and will to fight. If someone somehow manifests a stand and does NOT have the willpower necessary, they'll be killed by their own stand in a matter of months.



** Part 5: Near the end, the gang's souls get switched around as result of [[spoiler:a crippled Polnareff using the Requiem arrow to evolve Silver Chariot into a powerful form as a desperate effort to keep the arrow away from the Boss]]; Due to the unique situation revealed about the Boss ([[spoiler:that he has two souls within one body, one of which is dominant over the other]]), [[spoiler:Diavolo]] is able to [[spoiler:hide his soul within the same body Trish's soul is currently in (Mista's), technically leading to one body having two souls, though each soul controls their own Stand]].

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** Part 5: 5:
*** King Crimson has a Sub-Stand on its forehead called Epitaph, which allows the Boss to gaze into the future before skipping time. This sub-stand is [[RequiredSecondaryPowers necessary]] for King Crimson to function, as without it, King Crimson's functionality would be horrendous.
***
Near the end, the gang's souls get switched around as result of [[spoiler:a crippled Polnareff using the Requiem arrow to evolve Silver Chariot into a powerful form as a desperate effort to keep the arrow away from the Boss]]; Due to the unique situation revealed about the Boss ([[spoiler:that he has two souls within one body, one of which is dominant over the other]]), [[spoiler:Diavolo]] is able to [[spoiler:hide his soul within the same body Trish's soul is currently in (Mista's), technically leading to one body having two souls, though each soul controls their own Stand]].



* LockedOutOfTheLoop: A notable portion of stand users are completely ignorant as to aspects of their own stands, or even that there are many more stand users like them. There are some that aren't even aware stands are even called stands to begin with.



* PowersDoTheFighting: Most of the time the Stands are the ones who do the fighting, with their users rarely even lifting a finger.
* PsychoactivePowers: There seems to be a rough correlation between the user's level of willpower and the strength of their Stand. The Joestars and their arch-enemies have the strongest Stands in terms of raw power, while side-characters are more likely to have unusual, less powerful or non-combative Stands. The evolution of Koichi Hirose's Echoes in Part 4 also shows that a Stand can increase in power as its user's resolve grows.

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* PowersDoTheFighting: Most of the time the Stands are the ones who do the fighting, with their users rarely even lifting a finger.
finger. This is especially evident with Automatic Stands, which not only can engage any enemies without input from the user, but they almost never reflect damage back to the user, meaning they don't even have to worry about any damage their stand takes either.
* PsychoactivePowers: There seems to be a rough correlation between the user's level of willpower and the strength of their Stand. The Joestars and their arch-enemies have the strongest Stands in terms of raw power, while side-characters are more likely to have unusual, less powerful or non-combative Stands. The evolution of Koichi Hirose's Echoes in Part 4 also shows that a Stand can increase in power as its user's resolve grows.grows given the right circumstances.



** A Stand that can steal the souls of enemies who admit defeat: Daniel J. D'Arby's Osiris and Telence T. D'Arby's Atum (Part 3).

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** A Stand that can steal the souls of steals from enemies who admit defeat: Daniel J. D'Arby's Osiris and Osiris, Telence T. D'Arby's Atum (Part 3).3) and Miraschon's Marilyn Manson (Part 6).



** A Stand that predicts the short-term future: Boingo's Thoth (Part 3) and Vinegar Doppio's Epitaph (Part 5).

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** A Stand that predicts the short-term future: Boingo's Thoth (Part 3) and Vinegar Doppio's Diavolo's Epitaph (Part 5).

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epitaph is no different than killer queen's sha, it's not a new stand, it's part of kc


** Part 5:
*** King Crimson has a Sub-Stand on its forehead called Epitaph, which allows the Boss to gaze into the future before skipping time. [[spoiler: Possibly a result of the ''extremely'' odd circumstances of Diavolo's birth, as he explcitly has two souls within his one body that he can swap back and forth between as needed. Since a Stand is tied to one's soul, having two souls would logically result in a Stand User gaining two Stands; in this case, King Crimson would be Diavolo's and Epitaph would be Doppio's.]]
*** Near the end, the gang's souls get switched around as result of [[spoiler:a crippled Polnareff using the Requiem arrow to evolve Silver Chariot into a powerful form as a desperate effort to keep the arrow away from the Boss]]; Due to the unique situation revealed about the Boss ([[spoiler:that he has two souls within one body, one of which is dominant over the other]]), [[spoiler:Diavolo]] is able to [[spoiler:hide his soul within the same body Trish's soul is currently in (Mista's), technically leading to one body having two souls, though each soul controls their own Stand]].

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** Part 5:
*** King Crimson has a Sub-Stand on its forehead called Epitaph, which allows the Boss to gaze into the future before skipping time. [[spoiler: Possibly a result of the ''extremely'' odd circumstances of Diavolo's birth, as he explcitly has two souls within his one body that he can swap back and forth between as needed. Since a Stand is tied to one's soul, having two souls would logically result in a Stand User gaining two Stands; in this case, King Crimson would be Diavolo's and Epitaph would be Doppio's.]]
***
5: Near the end, the gang's souls get switched around as result of [[spoiler:a crippled Polnareff using the Requiem arrow to evolve Silver Chariot into a powerful form as a desperate effort to keep the arrow away from the Boss]]; Due to the unique situation revealed about the Boss ([[spoiler:that he has two souls within one body, one of which is dominant over the other]]), [[spoiler:Diavolo]] is able to [[spoiler:hide his soul within the same body Trish's soul is currently in (Mista's), technically leading to one body having two souls, though each soul controls their own Stand]].

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# ''[[Characters/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]''[[note]](Holly Kujo, Roses, Anne Merlai, Suzi Q; DIO, Gray Fly, "Captain Tennille", Forever, Devo the Cursed, Rubber Soul, Hol Horse, J. Geil, Nena, ZZ, Enya Geil, Steely Dan, Arabia Fats, Mannish Boy, Cameo, Midler; Kenny G., Vanilla Ice, Nukesaku; Sadao Kujo, Sherry Polnareff, Malèna, Senator Wilson Philips)[[/note]]

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# ''[[Characters/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]''[[note]](Holly Kujo, Roses, Anne Merlai, Suzi Q; DIO, Gray Fly, "Captain Tennille", Forever, Devo the Cursed, Rubber Soul, Hol Horse, J. Geil, Nena, ZZ, Enya Geil, Steely Dan, Arabia Fats, Mannish Boy, Cameo, Midler; Kenny G., Vanilla Ice, Nukesaku; Sadao Kujo, Sherry Polnareff, Malèna, Senator Wilson Philips)[[/note]]


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** [[Characters/JoJosBizarreAdventureDIOsHousehold DIO's Household]][[note]](Enya Geil, Vanilla Ice, Pet Shop, Hol Horse, Telence T. D'Arby, Kenny G., Nukesaku)[[/note]]
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* BoringButPractical: Compared to Stands, Hamon requires ''very'' intense training to master, and failure to complete the training can undoubtedly lead to death, but the results of someone keeping up their training could easily even stand users a run for their money, and is far more flexible than Stands can be.

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* BoringButPractical: Compared to Stands, Hamon requires ''very'' intense training to master, and failure to complete the training can undoubtedly lead to death, but the results of someone keeping up their training could easily give even stand Stand users a run for their money, and is far more flexible than Stands can be.

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# ''[[Characters/JoJosBizarreAdventureGoldenWind Golden Wind]]''[[note]](Polpo, Pericolo; Risotto Nero, Sorbet and Gelatto, Formaggio, Illuso, Prosciutto, Pesci, Melone, Ghiaccio; Squalo, Tiziano, Carne, Cioccolata, Secco; Leaky-Eye Luca, Mario Zucchero, Sale; Giorno's Mother, Giorno's Stepfather, Jotaro Kujo, Koichi Hirose, Giorno's Hero, Paolo Bucciarati, Mela Ghirga and Narancia's Father, Narancia's Friend, Anita, Abbacchio's Partner, Fugo's Teacher, [[spoiler:Jean-Pierre Polnareff]], Scolippi)[[/note]]

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# ''[[Characters/JoJosBizarreAdventureGoldenWind Golden Wind]]''[[note]](Polpo, Pericolo; Risotto Nero, Sorbet and Gelatto, Formaggio, Illuso, Prosciutto, Pesci, Melone, Ghiaccio; Squalo, Tiziano, Carne, Cioccolata, Secco; Leaky-Eye Luca, Mario Zucchero, Sale; Giorno's Mother, Giorno's Stepfather, Jotaro Kujo, Koichi Hirose, Giorno's Hero, Paolo Bucciarati, Mela Ghirga and Narancia's Father, Narancia's Friend, Anita, Abbacchio's Partner, Fugo's Teacher, [[spoiler:Jean-Pierre Polnareff]], Scolippi)[[/note]]


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** [[Characters/JoJosBizarreAdventureLaSquadraDiEsecuzioni La Squadra di Esecuzioni]][[note]](Risotto Nero, Sorbet and Gelatto, Formaggio, Illuso, Prosciutto, Pesci, Melone, Ghiaccio)[[/note]]

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# ''[[Characters/JoJosBizarreAdventureBattleTendency Battle Tendency]]''[[note]](Caesar Anthonio Zeppeli, Lisa Lisa aka [[spoiler:Elizabeth Joestar, née Straizo]], Rudolf von Stroheim; Erina Pendleton, Robert E.O. Speedwagon, Smokey Brown, Mark, Loggins and Messina, Suzi Q, George Joestar II; The Pillar Men [Esidisi, Wamuu, Santana])[[/note]]

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# ''[[Characters/JoJosBizarreAdventureBattleTendency Battle Tendency]]''[[note]](Caesar Anthonio Zeppeli, Lisa Lisa aka [[spoiler:Elizabeth Joestar, née Straizo]], Rudolf von Stroheim; Erina Pendleton, Robert E.O. Speedwagon, Smokey Brown, Mark, Loggins and Messina, Suzi Q, George Joestar II; The Pillar Men [Esidisi, [Kars, Esidisi, Wamuu, Santana])[[/note]]



** [[Characters/JoJosBizarreAdventureKars Kars]]



** [[Characters/JoJosBizarreAdventureToru The Mastermind]]
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** [[Characters/JoJosBizarreAdventureDiavolo The Boss]][[note]]Vinegar Doppio[[/note]]
# ''[[Characters/JoJosBizarreAdventureStoneOcean Stone Ocean]]''[[note]](Gwess, Johngalli A., Thunder [=McQueen=], Miraschon, Lang Rangler, Sports Maxx, Viviano Westwood, Kenzō, D an G, Guccio, The Green Baby, Miuccia "Miumiu" Miuller, Ungalo, Rikiel, Donatello Versus; DIO, Jolyne's Lawyer, Romeo Jisso, Loccobarocco, Atroe, Jolyne's Mother, Gloria Costello, Sonny Likir, Perla Pucci, [[spoiler:Racist]] Private Detective; [[spoiler:Irene]], [[spoiler:Anakiss]], [[spoiler:Eldis]])[[/note]]

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** [[Characters/JoJosBizarreAdventureDiavolo The Boss]][[note]]Vinegar Doppio[[/note]]
Boss]][[note]]([[spoiler:Diavolo]], Vinegar Doppio)[[/note]]
# ''[[Characters/JoJosBizarreAdventureStoneOcean Stone Ocean]]''[[note]](Gwess, Johngalli A., Thunder [=McQueen=], Miraschon, Lang Rangler, Sports Maxx, Viviano Westwood, Sonny Likir, Kenzō, D an G, Guccio, The Green Baby, Miuccia "Miumiu" Miuller, Ungalo, Rikiel, Donatello Versus; DIO, Jolyne's Lawyer, Romeo Jisso, Loccobarocco, Atroe, Jolyne's Mother, Gloria Costello, Sonny Likir, The Green Baby, Mrs. Bluemarine, Perla Pucci, [[spoiler:Racist]] Private Detective; Detective, The Doppelgängers; [[spoiler:Irene]], [[spoiler:Anakiss]], [[spoiler:Eldis]])[[/note]]



# ''[[Characters/JoJosBizarreAdventureSteelBallRun Steel Ball Run]]''[[note]](Jonathan "Johnny" Joestar, [[spoiler:Iulius Caesar]] "Gyro" Zeppeli; Lucy Steel (née Pendelton), Stephen Steel, Mountain Tim, Hot Pants; Sandman/[[spoiler: Soundman]], Pocoloco, Sugar Mountain, Norisuke Higashikata, Urmd Abdul, Gaucho, Scarlet Valentine, Dario; Funny Valentine, Diego "Dio" Brando, Mrs. Robinson, Andre Boomboom, L.A. Boomboom, Benjamin Boomboom, Oyecomova, Fritz von Stroheim, Pork Pie Hat Kid, Dr. Ferdinand, Ringo Roadagain, Blackmore, The Eleven Riders, Mike O., Wekapipo, Magent Magent, Axl RO, D-I-S-C-O)[[/note]]

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# ''[[Characters/JoJosBizarreAdventureSteelBallRun Steel Ball Run]]''[[note]](Jonathan "Johnny" Joestar, [[spoiler:Iulius Caesar]] "Gyro" Zeppeli; Lucy Steel (née Pendelton), Stephen Steel, Mountain Tim, Hot Pants; Sandman/[[spoiler: Soundman]], Sandman/[[spoiler:Soundman]], Pocoloco, Sugar Mountain, Norisuke Higashikata, Urmd Abdul, Avdol, Gaucho, Scarlet Valentine, Dario; Valentine; Funny Valentine, Diego "Dio" Brando, Mrs. Robinson, Andre Boomboom, L.A. Boomboom, Benjamin Boomboom, Oyecomova, Fritz von Stroheim, Pork Pie Hat Kid, Dr. Ferdinand, Ringo Roadagain, Blackmore, The Eleven Riders, Mike O., Wekapipo, Magent Magent, Axl RO, D-I-S-C-O)[[/note]]D-I-S-C-O, The Final Opponent; George Joestar, Nicholas Joestar, Dario Brando, His Resurrection)[[/note]]



# ''[[Characters/JoJosBizarreAdventureTheJOJOLands The JOJOLands]]''[[note]](Jodio Joestar, Dragona Joestar, Paco Laburantes, Usagi Aloha'oe, Meryl May Qi, Barbara Ann Joestar, Japanese Tourist[[spoiler:/Rohan Kishibe]])[[/note]]

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# ''[[Characters/JoJosBizarreAdventureTheJOJOLands The JOJOLands]]''[[note]](Jodio Joestar, Dragona Joestar, Paco Laburantes, Usagi Aloha'oe, Meryl May Qi, Aloha'oe; Barbara Ann Joestar, Meryl May Qi, Charming Man; Corrupt Cop, Wild Cat Size; Japanese Tourist[[spoiler:/Rohan Tourist/[[spoiler:Rohan Kishibe]])[[/note]]
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# ''[[Characters/JoJosBizarreAdventureGoldenWind Golden Wind]]''[[note]](Vinegar Doppio, Leaky-Eye Luca, Polpo, Pericolo, Mario Zucchero, Sale; Sorbet and Gelatto, Formaggio, Illuso, Prosciutto, Pesci, Melone, Ghiaccio, Risotto Nero; Squalo, Tiziano, Carne, Cioccolata, Secco; Giorno's Mother, Jotaro Kujo, Koichi Hirose, Giorno's Hero, Paolo Bucciarati, Mela Ghirga and Narancia's Father, Narancia's Friend, Anita, Abbacchio's Partner, [[spoiler:Jean-Pierre Polnareff]], Scolippi)[[/note]]

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# ''[[Characters/JoJosBizarreAdventureGoldenWind Golden Wind]]''[[note]](Vinegar Doppio, Leaky-Eye Luca, Polpo, Pericolo, Mario Zucchero, Sale; Wind]]''[[note]](Polpo, Pericolo; Risotto Nero, Sorbet and Gelatto, Formaggio, Illuso, Prosciutto, Pesci, Melone, Ghiaccio, Risotto Nero; Ghiaccio; Squalo, Tiziano, Carne, Cioccolata, Secco; Leaky-Eye Luca, Mario Zucchero, Sale; Giorno's Mother, Giorno's Stepfather, Jotaro Kujo, Koichi Hirose, Giorno's Hero, Paolo Bucciarati, Mela Ghirga and Narancia's Father, Narancia's Friend, Anita, Abbacchio's Partner, Fugo's Teacher, [[spoiler:Jean-Pierre Polnareff]], Scolippi)[[/note]]



** [[Characters/JoJosBizarreAdventureDiavolo The Boss]]

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** [[Characters/JoJosBizarreAdventureDiavolo The Boss]]Boss]][[note]]Vinegar Doppio[[/note]]
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* DumbMuscle: Automatic Stands, at least the ones that are seen to be taking inputs from their users, display basic intelligence that could be mistaken as sentience.

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* DumbMuscle: Automatic Stands, at least the ones that are seen to be taking inputs from their users, Some automatic stands display basic signs of intelligence that could and follow orders without much creativity to be mistaken as sentience.had, usually meaning they are fearsome foes, but can be outmaneuvered with a bit of thinking if the user does not give the stand another order.

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* DumbMuscle: Automatic Stands, at least the ones that are seen to be taking inputs from their users, display basic intelligence that could be mistaken as sentience.



*** Kira has the Stand Killer Queen, who can blow up targets and leave no trace of their bodies, but can also detach part of his hand into a new bomb type, the Sub-Stand, Sheer Heart Attack, a mobile bomb that hunts down targets autonomously by tracking their heat signature. Then after [[spoiler:Yoshihiro Kira's Stand arrow pierces Kira]], Kira gains a new bomb type called [[spoiler: "Bites the Dust", which manifests a mini-Killer Queen who detonates a literal time bomb that reverses time to a specific point in order to reverse a negative action, such as someone uncovering Kira's identity]].

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*** Kira has the Stand Killer Queen, who can blow up targets and leave no trace of their bodies, but can also detach part of his left hand into a new bomb type, the Sub-Stand, Sheer Heart Attack, a mobile bomb that hunts down targets autonomously by tracking their heat signature. Then after [[spoiler:Yoshihiro Kira's Stand arrow pierces Kira]], Kira gains a new bomb type called [[spoiler: "Bites the Dust", which manifests a mini-Killer Queen who detonates a literal time bomb that reverses time to a specific point in order to reverse a negative action, such as someone uncovering Kira's identity]].
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* TheArtifact: Hamon used to be the key focus of combat as the serialization progressed, but with the introductions of Stands in Part 3, it was quickly phased out and forgotten about entirely come Part 4. To be fair, the martial art was already noted to be rare due to all known vampires/undead being dead before Dio put on the Stone Mask, by the time the Pillar Men were beaten by Joseph, ''all'' known undead threats were believed to be gone from the world which justifies this somewhat.

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* TheArtifact: Hamon used to be the key focus of combat as the serialization progressed, but with the introductions of Stands in Part 3, it was quickly phased out and forgotten about entirely come Part 4. To be fair, This is justified as the martial art was already noted to be rare due to all known vampires/undead being dead before Dio put on the Stone Mask, by the time the Pillar Men were beaten by Joseph, ''all'' known undead threats were believed to be gone from the world which justifies this somewhat.

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* TheArtifact: Hamon used to be the key focus of combat as the serialization progressed, but with the introductions of Stands in Part 3, it was quickly phased out and forgotten about entirely come Part 4.

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* TheArtifact: Hamon used to be the key focus of combat as the serialization progressed, but with the introductions of Stands in Part 3, it was quickly phased out and forgotten about entirely come Part 4. To be fair, the martial art was already noted to be rare due to all known vampires/undead being dead before Dio put on the Stone Mask, by the time the Pillar Men were beaten by Joseph, ''all'' known undead threats were believed to be gone from the world which justifies this somewhat.



* RazorFloss: Skilled users of Hamon have been noted to channel it through strings of cloth and other fabric which tears apart any unfortunate soul.



* InTheBlood: If someone is pierced by a Stand Arrow and acquires a Stand, all their living descendants will either get one as well or at least have the potential to gain one.

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* InTheBlood: If someone is pierced by a Stand Arrow and acquires a Stand, all their living descendants will either get one as well or at least have the potential to gain one. However, a descendent of a stand user had not been born yet at the time of their progenitor getting a stand, they'll be no more likely to gain one than anyone else.


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** Part 4 reveals that if a user is shot with the arrow ''after'' already obtaining a stand, they'll be subjected to having another potent ability that lines up with their desires at that very moment, [[spoiler:such as Kira's Bites the Dust]].

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* CloseRangeCombatant: Similarly to some more popular stands, Hamon users are limited to close range, as they cannot project Hamon out from their body and require organic materials if they want an object to store energy in an object for anything more than a few seconds.



** A glaring weakness is that if a Hamon user cannot properly control their breathing for whatever reason, their Hamon will weaken and falter. Similarly, it requires the body to have proper blood flow to channel this solar based energy, if blood flow to a certain area is restricted or lost for any reason, the Hamon user will be helpless.
** Hamon is channeled through the body as a conductor, and like most conductors, does so without harm. However, because of this, any ability that effects the body cannot be effected by Hamon except if it was something already very weak to Hamon itself.
** Hamon revolves around organic life being used as a source of energy, but it cannot be conducted through inorganic materials effectively such as Joseph having to coat his metal clackers in vegetable oil to be dangerous.

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** A glaring weakness is that if a Hamon user cannot properly control their breathing for whatever reason, their Hamon will weaken and falter. Similarly, it requires the body to have proper blood flow to channel this solar based energy, if blood flow to a certain area is restricted or lost for any reason, the Hamon user will be helpless.
** Hamon energy is channeled a special wavelength generated in the human body via strict breath control and blood flow. Disrupting either of these disrupts the generation of Hamon; the methods of doing so have ranged from the mundane (choking, drowning, respiratory trauma) to the insane (freezing or even removing the opponent's blood). Exploited for all its worth when a NotQuiteDead Dio sneak-attacks Jonathan and shoots him through the body as neck with his Eye Beams, not only fatally wounding Jonathan but disrupting his breathing to the point he can barely unleash a conductor, and Hamon blast strong enough to kill a single zombie when by this point he was the strongest Hamon user in the canon able to end much stronger vampires with the ease of killing an insect, forcing him to resort to a HeroicSacrifice to stop Dio's plans temporarily.
** Hamon behaves somewhat
like most conductors, does so without harm. However, because of this, any ability that effects the body electricity: it cannot be effected by projected from its source without either direct contact or a medium to conduct itself and different materials conduct Hamon except with varying levels of efficiency. So not only are Hamon users incapable of fighting at long range, but as shown when Joseph Joestar fought the newly vampiric Straizo, a prepared opponent can redirect or completely nullify a Hamon attack if it was they have the right materials on hand. Most materials can be overcome with a sufficiently powerful or concentrated attack, but the strength and skill needed to do so is something already very weak to only the rarest talents in the art can reliably pull off.
*** Similarly, while
Hamon itself.
** Hamon revolves around organic life being used as a source of energy, but it cannot
can be conducted through inorganic materials effectively such as Joseph having to coat his materials, it cannot ''store'' Hamon's properties unless they were coated in an organic material, meaning anything metal clackers in vegetable oil to be dangerous.loses its charge almost instantly and severely cuts down its effectiveness against the undead/vampires.
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* BadPowersGoodPeople: Zigzagged. Hamon is not an innately destructive force, but it can do some terrifying things to an unsuspecting person, such as control the nerves of a person's body to manipulate their corpse, hypnotize people to recall what they couldn't before, and even use it to stop someone's heart. But almost every practitioner of Hamon is a morally sound person.

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* BadPowersGoodPeople: Zigzagged. Hamon is not an innately destructive force, but it can do some terrifying things to an unsuspecting person, such as control the nerves of a person's body to manipulate against their corpse, will, hypnotize people to recall what they couldn't before, people, and even use it to stop someone's heart. But almost every practitioner of Hamon is a morally sound person.

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* AnyoneCanDie: Unlike other Shonen series, not even the heroes are safe from this; [[spoiler: Jonathan, Jotaro, Jolyne, and Johnny die during or after their stories. Joseph's the only one who actually gets to live to old age out of the other half that survives before the universe resets.]]

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* AnyoneCanDie: Unlike most other Shonen series, not even the heroes are safe from this; [[spoiler: Jonathan, Jotaro, Jolyne, and Johnny die during or after their stories. Joseph's the only one who actually gets to live to old age out of the other half that survives before the universe resets.]]



* BadPowersGoodPeople: Zigzagged. Hamon is not an innately destructive force, but it can do some terrifying things to an unsuspecting person, such as control the nerves of a person's body to manipulate their corpse, hypnotize people to recall what they couldn't before, and even use it to stop someone's heart. But almost every practitioner of Hamon is a morally sound person.
* BoringButPractical: Compared to Stands, Hamon requires ''very'' intense training to master, and failure to complete the training can undoubtedly lead to death, but the results of someone keeping up their training could easily even stand users a run for their money, and is far more flexible than Stands can be.



* DifficultYetAwesome: Compared to Stands, Hamon requires ''very'' intense training to master, and failure to complete the training can undoubtedly lead to death, but the results of someone keeping up their training could easily even stand users a run for their money, and is far more flexible than Stands can be.
* GlassCannon: With few exceptions like Johnathan and Joseph, Hamon users do ''not'' gain any extra durability and for the most part are just as vulnerable as an ordinary human, their defensive options tend to be limited but they have very effective and devastating weapons at their disposal.

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* DifficultYetAwesome: Compared to Stands, Hamon requires ''very'' intense training to master, and failure to complete the training can undoubtedly lead to death, but the results of someone keeping up their training could easily even stand users a run for their money, and is far more flexible than Stands can be.
* GlassCannon: With few exceptions like Johnathan and Joseph, Hamon users Users of this martial arts do ''not'' gain any extra durability and for the most part are just as vulnerable as an ordinary human, their defensive options tend to be limited but they have very effective and devastating weapons at their disposal.



** Hamon is channeled through the body as a conductor, and like most conductors, does so without harm. However, because of this, any ability that affects the body cannot be effected by Hamon except if it was something already very weak to Hamon itself.

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** Hamon is channeled through the body as a conductor, and like most conductors, does so without harm. However, because of this, any ability that affects effects the body cannot be effected by Hamon except if it was something already very weak to Hamon itself.


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* WalkOnWater: Hamon practitioners can walk on water by focusing Hamon in their feet. The difference between a novice and expert in that regard is that the beginner will sink nearly up to their knees, while a master can keep their legs completely dry. This is shown in ''[[Manga/JoJosBizarreAdventurePhantomBlood Phantom Blood]]'' when Jonathan and Zeppeli walk across a lake to chase Poco, and ''[[Manga/JoJosBizarreAdventureBattleTendency Battle Tendency]]'' when Joseph gets in a fight with Lisa Lisa in a canal in Venice.
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*** King Crimson has a Sub-Stand on its forehead called Epitaph, which allows the Boss to gaze into the future before skipping time.

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*** King Crimson has a Sub-Stand on its forehead called Epitaph, which allows the Boss to gaze into the future before skipping time. [[spoiler: Possibly a result of the ''extremely'' odd circumstances of Diavolo's birth, as he explcitly has two souls within his one body that he can swap back and forth between as needed. Since a Stand is tied to one's soul, having two souls would logically result in a Stand User gaining two Stands; in this case, King Crimson would be Diavolo's and Epitaph would be Doppio's.]]

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** Hamon is channeled through the body as a conductor, and like most conductors, does so without harming the user. However, because of this, any ability that affects the body cannot be effected by Hamon except if it was something already very weak to Hamon itself.

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** Hamon is channeled through the body as a conductor, and like most conductors, does so without harming the user.harm. However, because of this, any ability that affects the body cannot be effected by Hamon except if it was something already very weak to Hamon itself.



** As a martial art created to destroy vampiric beings and the undead, it only makes sense that Hamon has no special or unique ways to interact with Stands, as those are the manifestation of one's soul/fighting spirit.
* MagicAIsMagicA: Unlike Stands, who are occasionally subjected to exceptions to the rules thoroughly laid out every now and then, Hamon and its rules are consistently portrayed.



* ItCanThink: While most Stands are non-sentient and fully controlled by their users, some Stands have a separate consciousness from their users. They range from Stands that protect or act as advisors to their users, from Stands that act by their own interests, to even Stands that actively attempt to harm their users.

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* ItCanThink: While most a vast majority of Stands are non-sentient and fully controlled by their users, some a rare few Stands have a separate consciousness from their users. They range from Stands that protect protect, partner with or act as advisors to their users, from to Stands that act by their own interests, to even Stands that actively attempt to harm their users.

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** A glaring weakness is that if a Hamon user cannot properly control their breathing for whatever reason, their Hamon will weaken and falter.
** Hamon revolves around organic life being used as a source of energy, but it cannot be conducted through inorganic materials effectively.

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** A glaring weakness is that if a Hamon user cannot properly control their breathing for whatever reason, their Hamon will weaken and falter.
falter. Similarly, it requires the body to have proper blood flow to channel this solar based energy, if blood flow to a certain area is restricted or lost for any reason, the Hamon user will be helpless.
** Hamon is channeled through the body as a conductor, and like most conductors, does so without harming the user. However, because of this, any ability that affects the body cannot be effected by Hamon except if it was something already very weak to Hamon itself.
** Hamon revolves around organic life being used as a source of energy, but it cannot be conducted through inorganic materials effectively.effectively such as Joseph having to coat his metal clackers in vegetable oil to be dangerous.


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* SoLastSeason: Hamon is stated to pale in comparison to Stands in terms of power and variety.
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* DifficultYetAwesome: Compared to Stands, Hamon requires ''very'' intense training to master, and failure to complete the training can undoubtedly lead to death, but the results of someone keeping up their training could easily even stand users a run for their money, and is far more flexible than Stands can be.


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* HealingHands: Hamon users, even those barely capable of it, can heal significant injuries that others have suffered.

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Introduced in Part 1, Ripple (波紋 Hamon, lit. Ripples), also commonly referred to by its Japanese name of Hamon, is an energy used in the ancient form of martial arts, Sendō (仙道, lit. "Way of The Hermit/Wizard"). Through self-controlled respiration, a trained person can produce an energy manifesting as ripples throughout their body and that is identical to the energy of the Sun. Though it sees constant use in Part 2 minimal use in Part 3, it is eventually phased out in favor of Stands.

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Introduced in Part 1, Ripple (波紋 Hamon, lit. Ripples), also commonly referred to by its Japanese name of Hamon, is an energy used in the ancient form of martial arts, Sendō (仙道, lit. "Way of The Hermit/Wizard"). Through self-controlled respiration, a trained person can produce an energy manifesting as ripples throughout their body and that is identical to the energy of the Sun. Though it sees constant use in Part 2 2, it is demoted to a minimal use in Part 3, it is eventually phased out in favor of Stands.



* GlassCannon: With few exceptions like Johnathan and Joseph, Hamon users do ''not'' gain any extra durability and for the most part are just as vulnerable as an ordinary human, their defensive options tend to be limited.

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* DemotedToExtra: Vital in dealing with enemies during Part 1 and 2, it becomes pretty much a footnote in Part 3 and non-existent from that point forward.
* GlassCannon: With few exceptions like Johnathan and Joseph, Hamon users do ''not'' gain any extra durability and for the most part are just as vulnerable as an ordinary human, their defensive options tend to be limited.limited but they have very effective and devastating weapons at their disposal.


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* OlderThanTheyLook: A Hamon User can slow down their aging significantly as a natural result of their mastery, as both William Zeppeli and Lisa Lisa demonstrate, but it does not halt aging completely.
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* GlassCannon: With few exceptions like Johnathan and Joseph, Hamon users do ''not'' gain any extra durability and for the most part are just as vulnerable as an ordinary human, their defensive options tend to be limited.


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* SwissArmySuperpower: Hamon is an incredibly versatile and flexible ability, even when taking into account Stand Users, and has many applications offensively or utility-wise.
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[[folder:Hamon in general]]
Introduced in Part 1, Ripple (波紋 Hamon, lit. Ripples), also commonly referred to by its Japanese name of Hamon, is an energy used in the ancient form of martial arts, Sendō (仙道, lit. "Way of The Hermit/Wizard"). Through self-controlled respiration, a trained person can produce an energy manifesting as ripples throughout their body and that is identical to the energy of the Sun. Though it sees constant use in Part 2 minimal use in Part 3, it is eventually phased out in favor of Stands.


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* AchillesHeel: ''The'' strongest available way to be rid of a vampire or Pillar Man is by using the power of Hamon, which easily cuts through their durability and any regeneration capabilities they may have had. Even Joseph when he wasn't particularly skilled with Hamon was able to deal notable damage to the much stronger Wamuu.
* TheArtifact: Hamon used to be the key focus of combat as the serialization progressed, but with the introductions of Stands in Part 3, it was quickly phased out and forgotten about entirely come Part 4.
* CripplingOverspecialization: Defied. Despite being a martial art used to defeat vampires around the world, Hamon can be channeled for any number of things including healing, walking on water, hypnosis, RapidFireFisticuffs, manipulations of flames, slow down the process of aging and much, ''much'' more!
* LifeEnergy: Hamon is described as using your life energy into the sunlight it once was, and can be channeled through any organic being with life energy.
* LogicalWeakness:
** A glaring weakness is that if a Hamon user cannot properly control their breathing for whatever reason, their Hamon will weaken and falter.
** Hamon revolves around organic life being used as a source of energy, but it cannot be conducted through inorganic materials effectively.
* ThePowerOfTheSun: It's described as essentially turning the user's own life energy back into the sunlight that it was originally. This is useful wherein the main antagonists of the early arcs are [[OurVampiresAreDifferent Vampires, and what are only described as Pillar Men]] which makes trained experts of Hamon serve as excellent {{Vampire Hunter}}s. Practiced users of Hamon also make great use of its [[HealingHands healing properties]], capable of mending broken bones in seconds and even slowing (but not halting) the aging process, to the extent a 50-year-old woman looks like she's still in her 20s.
* VampireHunter: Hamon was invented to be a very effective way of killing vampires, and those who can use the power of Hamon are traditionally very effective at dealing with them.
[[/folder]]

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Fixing indentation


** Part 3: Due to the unique situation of DIO attaching his head to [[spoiler:Jonathan Joestar's]] body, DIO was able to gain ''two'' Stands: an unnamed Hermit Purple-like Stand with the ability of spirit photography, that would have been used by [[spoiler:Jonathan, had he not died so young,]] and The World, a Stand with nearly the same level of strength of Star Platinum and [[spoiler:could stop time]].

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** Part 3: 3:
***
Due to the unique situation of DIO attaching his head to [[spoiler:Jonathan Joestar's]] body, DIO was able to gain ''two'' Stands: an unnamed Hermit Purple-like Stand with the ability of spirit photography, that would have been used by [[spoiler:Jonathan, had he not died so young,]] and The World, a Stand with nearly the same level of strength of Star Platinum and [[spoiler:could stop time]].



** Part 4: This part introduced the concept of a user having Stands with multiple forms; it’s technically one Stand, but the Stand can take different forms for specific tasks or as the result of evolution. Kochi's Stand, Echoes, evolves via "Acts" as he becomes a stronger person; starting as an egg, Echoes hatches into Act 1, which can create written words from its tail that makes sounds in real life (writing the kanji for "I hate you" causes "I hate you" to repeat out loud over and over), Act 2 does the same, but instead of sounds, creating a word will cause its effect to manifest (writing the kanji for "hot" causes the word to become hot), and Act 3's power is making a target super heavy that they can't attack people (the weight of words).

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** Part 4: 4:
***
This part introduced the concept of a user having Stands with multiple forms; it’s technically one Stand, but the Stand can take different forms for specific tasks or as the result of evolution. Kochi's Stand, Echoes, evolves via "Acts" as he becomes a stronger person; starting as an egg, Echoes hatches into Act 1, which can create written words from its tail that makes sounds in real life (writing the kanji for "I hate you" causes "I hate you" to repeat out loud over and over), Act 2 does the same, but instead of sounds, creating a word will cause its effect to manifest (writing the kanji for "hot" causes the word to become hot), and Act 3's power is making a target super heavy that they can't attack people (the weight of words).



** Part 5: King Crimson has a Sub-Stand on its forehead called Epitaph, which allows the Boss to gaze into the future before skipping time.

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** Part 5: 5:
***
King Crimson has a Sub-Stand on its forehead called Epitaph, which allows the Boss to gaze into the future before skipping time.



** Part 7: Johnny's Stand, Tusk, evolves via "Acts", like Koichi, resulting in Act 1, who provides him with the ability to spin and shoot his toe and finger nails like bullets, Act 2, who gives him the abilty to shoot drilling bullets that can follow their target even if they miss, Act 3, which allows him to travel via wormhole by shooting himself, and finally, [[spoiler:''Act 4'', a combat Stand that uses the power of the Golden Spin phenomenon, which allows it to punch his targets and imbue them with an infinite spinning rotation that disintegrates them and sends the remains to another dimension and the ability to break through barriers like the ground and even D4C's Love Train ability]].

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** Part 7: 7:
***
Johnny's Stand, Tusk, evolves via "Acts", like Koichi, resulting in Act 1, who provides him with the ability to spin and shoot his toe and finger nails like bullets, Act 2, who gives him the abilty to shoot drilling bullets that can follow their target even if they miss, Act 3, which allows him to travel via wormhole by shooting himself, and finally, [[spoiler:''Act 4'', a combat Stand that uses the power of the Golden Spin phenomenon, which allows it to punch his targets and imbue them with an infinite spinning rotation that disintegrates them and sends the remains to another dimension and the ability to break through barriers like the ground and even D4C's Love Train ability]].
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Not enough context (ZCE)


* FightingSpirit: The TropeCodifier in Japanese media.

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* %%* FightingSpirit: The TropeCodifier in Japanese media.
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Trope was cut/disambiguated due to cleanup


** Part 4: This part introduced the concept of a user having Stands with multiple forms; it’s technically one Stand, but the Stand can take different forms for specific tasks or as the result of evolution. Kochi's Stand, Echoes, evolves via "Acts" as he becomes a stronger person; starting as an egg, Echoes hatches into Act 1, which can create written words from its tail that makes sounds in real life (writing the kanji for "I hate you" causes "I hate you" to repeat out loud over and over), Act 2 does the same, but instead of sounds, creating a word will cause its effect to manifest (writing the kanji for "hot" causes the word to become hot), and Act 3's power [[TheLastOfTheseIsNotLikeTheOthers is making a target super heavy that they can't attack people]] (the weight of words).

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** Part 4: This part introduced the concept of a user having Stands with multiple forms; it’s technically one Stand, but the Stand can take different forms for specific tasks or as the result of evolution. Kochi's Stand, Echoes, evolves via "Acts" as he becomes a stronger person; starting as an egg, Echoes hatches into Act 1, which can create written words from its tail that makes sounds in real life (writing the kanji for "I hate you" causes "I hate you" to repeat out loud over and over), Act 2 does the same, but instead of sounds, creating a word will cause its effect to manifest (writing the kanji for "hot" causes the word to become hot), and Act 3's power [[TheLastOfTheseIsNotLikeTheOthers is making a target super heavy that they can't attack people]] people (the weight of words).

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i realized i was too hung up on the term "jobro" and not the entry itself. also, polnareff and caesar were not the first enemies that were fought by jojos, polnareff wasn't even fought by jotaro


* DefeatMeansFriendship: It is practically series tradition that the first opponent defeated in their part becomes a loyal friend. This happens with Speedwagon in Part 1, Caesar in Part 2, Kakyoin and Polnareff in Part 3, Okuyasu in Part 4, Bucciarati in Part 5, and Kei in Part 8.

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* DefeatMeansFriendship: It is practically series tradition that the first opponent defeated in their part becomes a loyal friend. This happens with Speedwagon in Part 1, Caesar in Part 2, Kakyoin and Polnareff in Part 3, Okuyasu in Part 4, Bucciarati in Part 5, and Kei in Part 8.



* DyingClue: Some of the Jobros manage to leave vital information for their allies after being fatally wounded by the villain of the part.

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* DyingClue: Some of the Jobros Jojo allies manage to leave vital information for their allies after being fatally wounded by the villain of the part.


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** [[spoiler:In Part 4, Shigechi discovers Kira's latest 'girlfriend' and is blown up by one of Killer Queen’s bombs. Wounded and about to be vaporized, he uses one last Harvest to bring one of Kira's buttons to Josuke and Okuyasu, giving them the first clue to the identity of a serial killer who has been killing undetected in Morioh for the past fifteen years.]]


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* TheLancer: The Jobro of the part will often be the one right by the part's Joestar the most and frequently share fights with them as well as having a strong dynamic.

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