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* NeutralsCrittersAndCreeps: Neutral creeps, found in the jungles outside the base and lanes, are hostile to all players and mainly serve as a source of income and neutral items for heroes.



* OptionalBoss: Technically, defeating Tormentors or Roshan isn't compulsory to win the game. It only grants an Aghanim's Shard or gold, experience, and a OneUp (or two) that your team can use, which is sufficient to make them essential objectives of the game anyway.

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* OptionalBoss: Technically, defeating Tormentors or Roshan isn't compulsory to win the game. It only grants gold, experience and either an Aghanim's Shard or gold, experience, and a OneUp (or two) bunch of unique items that your team can use, which is sufficient to make them essential objectives of the game anyway.


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* ResurrectiveImmortality: Roshan's ability to respawn like any other neutral creep can, despite being an individual, is explained by how he once killed a shopkeeper for the Aegis of the Immortal and is now bound to be killed over and over for this.

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* RespawningEnemies: Standard neutral creeps respawn at every minute mark if there are no units inside their spawn box, which means that most of the time there'll be one set of creeps within a camp at any given time, but it is possible to block them from spawning by putting a unit (usually yourself or a ward) in the spawn box or stack them by pulling the existing creeps out of the area just before a minute mark. Tormentors respawn 10 minutes after being killled, and Roshan respawns after a random time from 8 to 11 minutes; unlike standard neutrals, this cannot be blocked.



* ObviousRulePatch: The Giant Wolf formerly had the same ''Critical Strike'' ability as the Alpha Wolf, but it was eventually removed and the wolf's damage was increased proportionately in return. This is almost solely for the benefit of Doom, as this no longer causes him to lose abilities gained from ''Devour'' when consuming a Giant Wolf (which is a PowerUpLetdown since consuming the Alpha Wolf would give him both the crit ''and'' the aura; back then, the option to put ''Devour'' on or off auto-cast so Doom would or would not switch the previously devoured creep's abilities with the new one's did not exist yet).

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* ObviousRulePatch: The Giant Wolf formerly had the same ''Critical Strike'' ability as the Alpha Wolf, but it was eventually removed and the wolf's damage was increased proportionately in return. This is almost solely for the benefit of Doom, as this no longer causes him to lose abilities gained from ''Devour'' when consuming a Giant Wolf (which is a PowerUpLetdown since consuming the Alpha Wolf would give him both the crit ''and'' the aura; back then, the option to put toggle whether ''Devour'' on or off auto-cast so Doom would or would not switch the previously devoured creep's abilities with the new one's did not exist yet).


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* BoulderBludgeon: The Mud Golem and Shard Golem, when controlled by a player, can use ''Hurl Boulder'' to throw a rock that stuns an enemy and deals damage.
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* HealingFactor: Each Tormentor's shield starts with 100 HP regeneration, which increases by a further 100 every time it respawns. This must be overcome by any team that seeks to kill one, and ensures that Tormentors will quickly heal back from any failed kill attempts.

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* CameBackStrong: Each time you kill a Tormentor, it gains 200 more max barrier, 100 barrier regeneration per second, and a 20% increase to damage reflected.
* HealingFactor: Each Tormentor's shield starts with 100 HP regeneration, which increases by a further 100 200 every time it respawns. This must be overcome by any team that seeks to kill one, and ensures that Tormentors will quickly heal back from any failed kill attempts.

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* AttackSpeedBuff: The Thunderhide's ''Frenzy'' boosts the attack speed of an ally.



* OptionalBoss: Technically, defeating Tormentors or Roshan isn't necessary to win the game. It only grants an Aghanim's Shard or gold, experience, and a OneUp (or two) that your team can use, which is sufficient to make them essential objectives of the game anyway.

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* OptionalBoss: Technically, defeating Tormentors or Roshan isn't necessary compulsory to win the game. It only grants an Aghanim's Shard or gold, experience, and a OneUp (or two) that your team can use, which is sufficient to make them essential objectives of the game anyway.

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If Roshan is slain, all heroes on the team that defeated him will gain gold in addition to Roshan's substantial experience bounty. He will also drop the Aegis of the Immortal, which will grant the bearer the ability to resurrect on death once, at which point the Aegis is consumed. If 5 minutes pass after Roshan's death and the Aegis has not been used, Roshan will reclaim it, and the Aegis carrier is healed to full health and mana over a short time. From his second death onwards, Roshan will also drop Cheese, which can be eaten to restore a significant amount of health and mana, or Roshan's Banner, which can be placed to grant permanent buffs to any lane creeps that walk by it and lasts 5 minutes. From his third death onwards, Roshan will either drop a Refresher Shard or Aghanim's Blessing. Roshan will then respawn after a random period of time between 8 and 11 minutes after death. Roshan's drops (except the Aegis) are dependent on where he was killed: if slain in the north pit, he drops the Banner and Aghanim's Blessing, and in the south pit he drops Cheese and Refresher Shard.

Roshan possesses the following abilities: ''Spell Block'', which blocks one targeted spell every 15 seconds, ''Bash'', which gives Roshan's attacks a chance to stun enemies and deal bonus damage, ''Slam'', which damages and slows nearby enemies, and ''Strength of the Immortal'', which grants him heavy magic resistance and phased movement, greatly reduces the damage he takes from illusions, and increases his maximum HP, armor, and ''Slam'' damage every 4 minutes starting from the first creep spawn. After being killed once, he gains ''Roar of Retribution'' which he uses if attacked by the team that last killed him, dealing damage to nearby enemies and making them more vulnerable to incoming damage while also alerting the other team with a globally audible sound effect; this ability also has its damage increased by ''Strength of the Immortal''.

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If Roshan is slain, all heroes on the team that defeated him will gain gold in addition to Roshan's substantial experience bounty. He will also drop the Aegis of the Immortal, which will grant the bearer the ability to resurrect on death once, at which point the Aegis is consumed. If 5 minutes pass after Roshan's death and the Aegis is picked up and it has not been used, Roshan will reclaim it, and the Aegis carrier is healed to full health and mana over a short time. time.[[note]]If the Aegis is somehow still around when Roshan respawns naturally, he will still reclaim it and the carrier will not be healed.[[/note]] From his second death onwards, Roshan will also drop Cheese, which can be eaten to restore a significant amount of health and mana, or Roshan's Banner, which can be placed to grant permanent buffs a health and damage buff to any lane creeps that walk by it and lasts 5 minutes. From his third death onwards, Roshan will either drop a Refresher Shard or Aghanim's Blessing. Roshan will then respawn after a random period of time between 8 and 11 minutes after death. Roshan's drops (except the Aegis) are dependent on where he was killed: if slain in the north pit, he drops the Banner and Aghanim's Blessing, and in the south pit he drops Cheese and Refresher Shard.

Roshan possesses the following abilities: ''Spell Block'', which blocks one targeted spell every 15 seconds, ''Bash'', which gives Roshan's attacks a chance to stun enemies and deal bonus damage, ''Slam'', which damages and slows nearby enemies, and ''Roar of Retribution'', which is used if he is attacked by the same team that killed him last time and damages nearby enemies and increases the damage they take. Roshan also has the passive bonus ''Strength of the Immortal'', which grants him heavy magic resistance and phased movement, greatly reduces the damage he takes from illusions, and increases his maximum HP, armor, attack damage, and ''Slam'' ability damage every 4 minutes minute starting from the first creep spawn. After being killed once, he gains ''Roar of Retribution'' which he uses if attacked by the team that last killed him, dealing damage to nearby enemies and making them more vulnerable to incoming damage while also alerting the other team with a globally audible sound effect; this ability also has its damage increased by ''Strength of the Immortal''.



* FieldPowerEffect: Roshan's Banner, dropped from Roshan on his second death onward while in the Dire pit, can be placed to empower allied lane creeps that walk under it with increased health and damage.



* LethalJokeItem: From his second death onwards, Roshan will drop in addition to the Aegis... a piece of Cheese. Seems silly, until you examine it in the inventory and find that, when eaten, it gives enough burst healing to effectively be a second Aegis.

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* LethalJokeItem: From his second death onwards, Roshan will can drop in addition to the Aegis... a piece of Cheese. Seems silly, until you examine it in the inventory and find that, when eaten, it gives enough burst healing to effectively be a second Aegis.


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* SuperScream: ''Roar of Retribution'' damages enemies around Roshan and [[DamageIncreasingDebuff makes them more vulnerable to incoming damage]]. More importantly, the roar can be heard across the map by the enemy team.

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* MoneyMultiplier: The Kobold's ''Prospecting Aura'' increases nearby heroes' passive gold income. As such, grabbing one with Helm of the Dominator/Overlord or a creep-controlling ability, or digging one up with the Trusty Shovel, allows you to get some extra gold for yourself [[SupportPartyMember at the cost of the creep slot being filled by something that's worthless in a direct fight]].

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* MoneyMultiplier: The Kobold's ''Prospecting Aura'' increases nearby heroes' passive gold income. As such, grabbing one with Helm of the Dominator/Overlord or a creep-controlling ability, or digging one up with the Trusty Shovel, allows you to get some extra gold for yourself or a teammate [[SupportPartyMember at the cost of the creep slot being filled by something that's worthless in a direct fight]].



* KillSteal: The Satyr Tormenter is particularly notorious for doing this as it will fire its Shockwave spell when three or more heroes are in the area, regardless of whether or not the camp has been aggroed. This leads to particularly strange scenarios where a fleeing hero (or even ''several'') will be denied in the middle of a chaotic teamfight. Satyr Tormenters were later changed to no longer cast Shockwave while AI-controlled.

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* KillSteal: The Satyr Tormenter is particularly notorious for doing this as it will fire its Shockwave spell when three or more heroes are in the area, regardless of whether or not the camp has been aggroed. This leads to particularly strange scenarios where a fleeing hero (or even ''several'') will be denied in the middle of a chaotic teamfight. Satyr Tormenters were later changed to no longer cast Shockwave while AI-controlled.



* MechanicallyUnusualFighter: Tormentors don't have a right-click attack or active abilities. Instead, they 'fight' by quickly healing back damage taken, while reflecting it at attackers and whittling them down over time.

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* MechanicallyUnusualFighter: Tormentors don't have a right-click attack or active abilities. Instead, they 'fight' by passively dealing damage to nearby heroes and quickly healing back damage taken, while reflecting it at attackers and whittling them down over time.attackers.



* PaletteSwap: The two Tormentors use the same model, except the Tormentor on the Radiant side is colored light blue the Dire side's Tormentor is colored red.

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* PaletteSwap: The two Tormentors use the same model, except the Tormentor on the Radiant side is colored light blue while the Dire side's Tormentor is colored red.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tormentors_dota2.png]]



** Some other heroes with high single-target sustained damage and regeneration can also take Roshan down at relatively low levels or bring him down solo, such as Troll Warlord (with Morbid Mask), Juggernaut, and Huskar. Slardar can do it with enough attack speed to proc his bash often enough.
** Roshan is highly vulnerable to attack speed slows, which greatly reduce his damage output and make him much easier to deal with. Enchantress, for instance, can reduce his attack rate to almost nothing with ''Untouchable'', and Solar Crest can do the same with an armor debuff attached.

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** Some other heroes with high single-target sustained damage and regeneration can also take Roshan down at relatively low levels or bring him down solo, such as Troll Warlord (with Morbid Mask), Juggernaut, and Huskar. Slardar can do it with enough attack speed to proc his bash often enough.
enough. That being said, while ''Roshan'' can't stand up to heroes like these, there's nothing stopping the enemy team from getting involved and trouncing them after Roshan softens them up.
** Roshan is highly vulnerable to attack speed slows, which greatly reduce his damage output and make him much easier to deal with. Enchantress, for instance, can reduce his attack rate to almost nothing with ''Untouchable'', and Solar Crest can do the same with an armor debuff attached.''Untouchable''.
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Tormentors spawn at 20:00 in the match at fixed locations near the Radiant and Dire bases, and respawn 10 minutes after being defeated. Each Tormentor has 1 HP and cannot move or attack, but its ''Unyielding Shield'' ability gives it a large damage barrier that regenerates over time, and it has the ''Reflect'' ability which reflects a large percentage of the damage it takes, distributing it evenly among all heroes nearby.\\

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Tormentors spawn at 20:00 in the match at fixed locations near the Radiant and Dire bases, and respawn 10 minutes after being defeated. Each Tormentor has 1 HP and cannot move or attack, but its ''Unyielding Shield'' ability gives it a large damage barrier that regenerates over time, and it has the ''Reflect'' ability which reflects a large percentage of the damage it takes, distributing it evenly among all heroes nearby.nearby, and ''The Shining'', an ability that passively deals damage to nearby enemies that is split evenly between them.\\



* MechanicallyUnusualFighter: Tormentors don't have a right-click attack or active abilities. Instead, they 'fight' by quickly healing back damage taken, while reflecting it at attackers.

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* MechanicallyUnusualFighter: Tormentors don't have a right-click attack or active abilities. Instead, they 'fight' by quickly healing back damage taken, while reflecting it at attackers.attackers and whittling them down over time.



[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Dota2Roshan_9404.png]]

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[[quoteright:256:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Dota2Roshan_9404.png]]
org/pmwiki/pub/images/roshan_full.png]]



If Roshan is slain, all heroes on the team that defeated him will gain gold in addition to Roshan's substantial experience bounty. He will also drop the Aegis of the Immortal, which will grant the bearer the ability to resurrect on death once, at which point the Aegis is consumed. If 5 minutes pass after Roshan's death and the Aegis has not been used, Roshan will reclaim it, and the Aegis carrier is healed to full health and mana over a short time. From his second death onwards, Roshan will also drop Cheese, which can be eaten to restore a significant amount of health and mana. From his third death onwards, Roshan will either drop a Refresher Shard or Aghanim's Blessing, depending on where he was killed (the north or south pit respectively). Additionally, all Watchers on the map will activate for the side that killed Roshan. Roshan will then respawn after a random period of time between 8 and 11 minutes after death.

Roshan possesses the following abilities: ''Spell Block'', which blocks one targeted spell every 15 seconds, ''Bash'', which gives Roshan's attacks a chance to stun enemies and deal bonus damage, ''Slam'', which damages and slows nearby enemies, and ''Strength of the Immortal'', which grants him heavy magic resistance and phased movement, greatly reduces the damage he takes from illusions, and increases his maximum HP, armor, and ''Slam'' damage every 4 minutes starting from the first creep spawn.

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If Roshan is slain, all heroes on the team that defeated him will gain gold in addition to Roshan's substantial experience bounty. He will also drop the Aegis of the Immortal, which will grant the bearer the ability to resurrect on death once, at which point the Aegis is consumed. If 5 minutes pass after Roshan's death and the Aegis has not been used, Roshan will reclaim it, and the Aegis carrier is healed to full health and mana over a short time. From his second death onwards, Roshan will also drop Cheese, which can be eaten to restore a significant amount of health and mana. mana, or Roshan's Banner, which can be placed to grant permanent buffs to any lane creeps that walk by it and lasts 5 minutes. From his third death onwards, Roshan will either drop a Refresher Shard or Aghanim's Blessing, depending on where he was killed (the north or south pit respectively). Additionally, all Watchers on the map will activate for the side that killed Roshan. Blessing. Roshan will then respawn after a random period of time between 8 and 11 minutes after death.

death. Roshan's drops (except the Aegis) are dependent on where he was killed: if slain in the north pit, he drops the Banner and Aghanim's Blessing, and in the south pit he drops Cheese and Refresher Shard.

Roshan possesses the following abilities: ''Spell Block'', which blocks one targeted spell every 15 seconds, ''Bash'', which gives Roshan's attacks a chance to stun enemies and deal bonus damage, ''Slam'', which damages and slows nearby enemies, and ''Strength of the Immortal'', which grants him heavy magic resistance and phased movement, greatly reduces the damage he takes from illusions, and increases his maximum HP, armor, and ''Slam'' damage every 4 minutes starting from the first creep spawn. After being killed once, he gains ''Roar of Retribution'' which he uses if attacked by the team that last killed him, dealing damage to nearby enemies and making them more vulnerable to incoming damage while also alerting the other team with a globally audible sound effect; this ability also has its damage increased by ''Strength of the Immortal''.



* OneManArmy: It takes several high-level heroes with several core items to defeat him.

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* OneManArmy: It takes several high-level heroes with several either a full team or a very farmed core items hero to defeat him.stand up to Roshan. As such, killing him is more often than not a team effort.



* TemptingFate: As attractive as taking Roshan down is, doing the fight at the wrong time can be disastrous. It's quite common, especially in pubs, for a couple of players to be obsessed with taking him out, pushing the team into doing it, and getting shot in the back when the other team ambushes them, takes almost everyone out, and finishes Roshan off themselves. Roshan is best tackled after a successful battle or push, where the enemy team is regrouping and/or respawning, and thus relatively incapable of stopping you.

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* TemptingFate: As attractive as taking Roshan down is, doing the fight at the wrong time can be disastrous. It's quite common, especially in pubs, for a couple of players to be obsessed with taking him out, pushing the team into doing it, and getting shot in the back when the other team ambushes them, takes almost everyone out, and finishes Roshan off themselves.themselves; this is especially the case after he gained ''Roar of Retribution'', since he automatically signals to the enemy if you're trying to take him out twice in a row. Roshan is best tackled after a successful battle or push, where the enemy team is regrouping and/or respawning, and thus relatively incapable of stopping you.



* YouKillItYouBoughtIt: Upon death he drops the Aegis of the Immortal, which allows its wearer to resurrect upon death for a few minutes. After subsequent deaths, he can also drop a Cheese, Aghanim's Blessing or Refresher Shard.

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* YouKillItYouBoughtIt: Upon death he drops the Aegis of the Immortal, which allows its wearer to resurrect upon death for a few minutes. After subsequent deaths, he can also drop a Cheese, Roshan's Banner, Aghanim's Blessing or Refresher Shard.

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* AdaptationNameChange: Most neutral creeps received new names in the transition from the original ''[=DotA=]'' to ''Dota 2''. It is easier to list those who actually kept their names (Kobold, Ghost, Harpy Scout, Giant Wolf, Alpha Wolf, Mud Golem, Black Drake, Black Dragon, Rock Golem, Roshan).

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* AdaptationNameChange: Most neutral creeps received new names in the transition from the original ''[=DotA=]'' to ''Dota 2''. It is easier to list those who actually kept their names (Kobold, Ghost, Harpy Scout, Giant Wolf, Alpha Wolf, Mud Golem, Black Drake, Black Dragon, Rock Golem, Roshan). Their aura passive abilities have also been renamed from ''Command Aura'', ''Devotion Aura'' and ''Brilliance Aura'' to ''Packleader's Aura'', ''Toughness Aura'' and ''Mana Aura''.



* ObviousRulePatch: The Giant Wolf formerly had the same ''Critical Strike'' ability as the Alpha Wolf, but it was eventually removed and the wolf's damage was increased proportionately in return. This is almost solely for the benefit of Doom, as this no longer causes him to lose abilities gained from ''Devour'' when consuming a Giant Wolf (which is a PowerUpLetdown since consuming the Alpha Wolf would give him both the crit ''and'' the aura).

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* ObviousRulePatch: The Giant Wolf formerly had the same ''Critical Strike'' ability as the Alpha Wolf, but it was eventually removed and the wolf's damage was increased proportionately in return. This is almost solely for the benefit of Doom, as this no longer causes him to lose abilities gained from ''Devour'' when consuming a Giant Wolf (which is a PowerUpLetdown since consuming the Alpha Wolf would give him both the crit ''and'' the aura).aura; back then, the option to put ''Devour'' on or off auto-cast so Doom would or would not switch the previously devoured creep's abilities with the new one's did not exist yet).



* ContractualBossImmunity: Ancient creeps are more akin to heroes when it comes to spell interactions, meaning that they're flat out immune to some abilities that affect regular creeps (such as Helm of the Dominator and Hand of Midas); Doom and Enchantress can only ''Devour'' and ''Enchant'' them with the appropriate level 20 talent, and Chen needs Aghanim's Shard to take control of them.

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* ContractualBossImmunity: Ancient creeps are more akin to heroes when it comes to spell interactions, meaning that they're flat out immune to some abilities that affect regular creeps (such as Hand of Midas); a Helm of the Dominator and Hand needs to be upgraded to Helm of Midas); the Overlord to control them, Doom and Enchantress can only ''Devour'' and ''Enchant'' them with the appropriate level 20 talent, and Chen needs Aghanim's Shard to take control of them.
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* ContractualBossImmunity: A lot of abilities flat out don't work against Tormentors and Roshan specifically, such as Hand of Midas, Lifestealer's ''Feast'', Juggernaut's ''Omnislash'' and all kinds of forced movement. Additionally, Roshan can't be attacked from outside his lair, takes significantly less damage from illusions, destroys Wards in one hit and Couriers won't provide any vision within his pits.

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* ContractualBossImmunity: A lot of abilities flat out don't work against Tormentors and Roshan specifically, such as Hand of Midas, Lifestealer's ''Feast'', Juggernaut's ''Omnislash'' and all kinds of forced movement. Additionally, Roshan can't be attacked from outside his lair, takes significantly less damage from illusions, destroys Wards in one hit and Couriers won't provide any vision within his pits.pits, while Tormentors are immune to the instant kill from ''Culling Blade'' (which would otherwise cheese them easily due to having only 1 HP).



* FoeTossingCharge: While travelling from one pit to the other, Roshan damages and knocks aside all units in his path. Notably, the knockback is blocked by debuff immunity, [[https://youtu.be/aTK_DyjGnFs which is a bad thing in this case]] as it means players with Black King Bar active just get TrampledUnderfoot instead.

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* FoeTossingCharge: While travelling from one pit to the other, Roshan damages and knocks aside all units in his path. Notably, the The knockback is blocked by debuff immunity, [[https://youtu.be/aTK_DyjGnFs which is a bad thing in this case]] as it means players with Black King Bar active just get TrampledUnderfoot instead.
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* FoeTossingCharge: While travelling from one pit to the other, Roshan damages and knocks aside all units in his path. Notably, the knockback is blocked by debuff immunity, [[https://youtu.be/aTK_DyjGnFs which is a bad thing in this case]] as it means players with Black King Bar active just get TrampledUnderfoot instead.

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* MoneyMultiplier: The Kobold's ''Prospecting Aura'' increases nearby heroes' passive gold income. As such, grabbing one with Helm of the Dominator/Overlord or a creep-controlling ability allows you to get some extra gold for yourself [[SupportPartyMember at the cost of the creep slot being filled by something that's worthless in a direct fight]].

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* MoneyMultiplier: The Kobold's ''Prospecting Aura'' increases nearby heroes' passive gold income. As such, grabbing one with Helm of the Dominator/Overlord or a creep-controlling ability ability, or digging one up with the Trusty Shovel, allows you to get some extra gold for yourself [[SupportPartyMember at the cost of the creep slot being filled by something that's worthless in a direct fight]].



* TheMedic: The Hill Troll Priest has the ''Heal'' ability and in practice spends most of its time healing its allies instead of attacking.

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* TheMedic: The Hill Troll Priest has the ''Heal'' ability and in practice spends most of intersperses its time healing its allies instead of attacking.
attacks with healing.



* AntiMagic: ''Vex'' allows the Fell Spirit to briefly silence an enemy.



Composed of 2 Hill Troll and Dark Troll Summoner. The Hill Troll has ''Ensnare'', which throws a net to root an enemy to the ground. The Dark Troll Summoner's ability is ''Raise Dead'', which summons 3 Skeleton Warriors.

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Composed of 2 Hill Troll and Dark Troll Summoner. The Hill Troll has ''Ensnare'', which throws a net to root an enemy to the ground. The Dark Troll Summoner's ability is ''Raise Dead'', which summons 3 Skeleton Warriors.Warriors with ''Rally'', an aura which increases nearby allies' attack damage and stacks with other instances of itself.
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[[center: [- [[Characters/{{Artifact}} Artifact Heroes]] -] ]]

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[[center: [- [[Characters/Dota2Personas Personas]] | [[Characters/{{Artifact}} Artifact Heroes]] -] ]]

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* {{Flight}}: The Harpy Scout's ''Take Off'' grants it flying movement and vision, allowing it to see and move over terrain and trees.



* FaunsAndSatyrs

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* FaunsAndSatyrsFaunsAndSatyrs: In this game, they're depicted as more or less anthropomorphic goats with magical abilities.



* FaunsAndSatyrs

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* FaunsAndSatyrsFaunsAndSatyrs: As a remnant of Satyrs' depictions in ''Warcraft'', the fluff text for the Satyr Tormentor's abilities indicate it has connections to demonic powers.




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* ShockwaveClap: The Hellbear Smasher's ''Thunder Clap'' has it clapping its hands together to release a shockwave that slows and damages enemies.


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* AcrophobicBird: Notably, they ''did'' have flying movement and could bypass terrain in the original mod, but in the remake, they lost the ability and are now treated as ground units despite constantly flying.


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* PaletteSwap: The two Tormentors use the same model, except the Tormentor on the Radiant side is colored light blue the Dire side's Tormentor is colored red.

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* AntiFrustrationFeatures: Many creeps will only use abilities under certain conditions or not at all while AI-controlled, making it less troublesome to farm them.



* PlayerExclusiveMechanic: Some neutral creeps will never use their active abilities unless commanded to do so by a player who has taken control of them, making it less troublesome to farm them.



* HealingFactor: Each Tormentor's shield starts with 100 HP regeneration, which increases by a further 100 every time it respawns, ensuring that Tormentors will quickly heal back from any failed attempts to kill them.

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* HealingFactor: Each Tormentor's shield starts with 100 HP regeneration, which increases by a further 100 every time it respawns, ensuring respawns. This must be overcome by any team that seeks to kill one, and ensures that Tormentors will quickly heal back from any failed attempts to kill them.attempts.



* MiniBoss: Compared to Roshan, Tormentors are less powerful due to their limited form of offense, meaning they don't take too long for a team to bring down.

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* MiniBoss: Compared to Roshan, There are two Tormentors are less powerful due on the map, and compared to their limited form of offense, meaning they don't take too long for a team Roshan (who is one-of-a-kind), they're generally easier to bring down.kill and provide a lesser reward.

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* MoneyMultiplier: The Kobold's ''Prospecting Aura'' increases nearby heroes' passive gold income by 20+ per minute. As such, grabbing one with Helm of the Dominator/Overlord or a creep-controlling ability allows you to get some extra gold for yourself [[SupportPartyMember at the cost of the creep slot being filled by something that's worthless in a direct fight]].

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* MoneyMultiplier: The Kobold's ''Prospecting Aura'' increases nearby heroes' passive gold income by 20+ per minute.income. As such, grabbing one with Helm of the Dominator/Overlord or a creep-controlling ability allows you to get some extra gold for yourself [[SupportPartyMember at the cost of the creep slot being filled by something that's worthless in a direct fight]].



* AsteroidsMonster: Their ''Shard Golems'' ability split them into 2 (later 3) Shard Golems when killed.

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* AsteroidsMonster: Their ''Shard Golems'' ability split them into 2 (later 3) (at levels 1 and 2) or 3 (at levels 3 and 4) Shard Golems when killed.



* MightyGlacier: Tormentors cannot move at all, while Roshan walks very slowly (not that he even moves that frequently at the first place). Instead, they have respectable damage output as well as more HP than any hero could feasibly achieve (either in the form of regeneration for Tormentors or pool for Roshan), making it risky to fight them one-on-one.

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* MightyGlacier: Tormentors cannot move at all, while Roshan walks very slowly (not that he even moves that frequently at the first place). Instead, they have respectable damage output as well as more HP than any hero could feasibly achieve (either in the form of regeneration for Tormentors or pool for Roshan), making it risky to which means that very few heroes can fight them one-on-one.solo and win.

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* DamageSpongeBoss: Tormentors' and Roshan's special abilities aren't exactly complex or require special attention to deal with. What they do have, however, are the single highest HP regeneration or HP pool (respectively) in the game, which increase further as the game drags on; as such, fighting Tormentors and Roshan boils down to powering through all that health before the Tormentor can reflect your damage or Roshan can bash you to death (and hoping that the enemy team doesn't intervene).

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* DamageSpongeBoss: Tormentors' and Roshan's special abilities aren't exactly complex or require special attention to deal with. What they do have, however, are the single highest HP regeneration or HP pool (respectively) in the game, which increase further as the game drags on; as such, fighting Tormentors and Roshan boils down to powering through all that health before the Tormentor can reflect your damage or Roshan can bash you to death (and hoping that the enemy team doesn't intervene).intervene), which usually requires multiple heroes to wear them down without them killing someone.



A powerful arcane construct housing Aghanim's Shards.\\
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Tormentors spawn at 20:00 in the match at fixed locations near the Radiant and Dire bases, and respawn 10 minutes after being defeated. Each Tormentor has 1 HP and cannot move or attack, but its ''Unyielding Shield'' ability gives it a large damage barrier that regenerates over time, and it has the ''Reflect'' ability which reflects a large percentage of the damage it takes, distributing it evenly among all heroes nearby.\\
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When a Tormentor is defeated, an Aghanim's Shard is rewarded to one of the two members of the team that defeated it with the lowest net worth. If all heroes on that team have Aghanim's Shard, it instead gives a gold and experience bounty to the entire team.



* MiniBoss: Compared to Roshan, Tormentors are less powerful due to their limited form of offense, meaning they don't take too long for a team to bring down.



* DamageSpongeBoss: Roshan has easily ''the'' highest HP pool of any unit in the game and only becomes bulkier over time, allowing him to easily outmuscle and outlast most heroes in single combat. It usually takes multiple heroes to bring down his massive health without him beating someone to death.

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