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Changed line(s) 227 (click to see context) from:
* MagikarpPower: At first glance Gunner seem to be plain overkill with his firepower for what the game throws at you, but on higher hazard levels having one makes for a much smoother experience, especially when dealing with missions like Salvage Operation, Escort Duty and Elimination.
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* MagikarpPower: At first glance Gunner Gunners seem to be plain overkill with his firepower for what the game throws at you, but on at higher hazard levels you'll face many, many more bugs and having one makes for a much smoother experience, especially when dealing with missions like Salvage Operation, Escort Duty and Elimination.
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Changed line(s) 552 (click to see context) from:
* RequiredPartyMember: Inverted on On-Site Refining and Point Extraction, where Molly doesn't join the team for those missions, forcing them to deposit all items into the Refiner and Mine Head, respectively. Trying to call for her with her HollerButton will have the Dwarf range from lamenting her absence to [[FailedASpotCheck calling for her anyway]] [[DamnYouMuscleMemory and then remembering she's not actually there]].
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* RequiredPartyMember: Inverted on On-Site Refining and Point Extraction, where Molly doesn't join the team for those missions, forcing them to deposit all items into the Refiner and Mine Head, respectively. Trying to call for her with her HollerButton will have the Dwarf range from lamenting her absence to [[FailedASpotCheck [[DamnYouMuscleMemory calling for her anyway]] [[DamnYouMuscleMemory [[FailedASpotCheck and then remembering she's not actually there]].there]].
* StalkingMission: Optional, but uf Molly is required to call for extraction she'll leave a trail of glowing posts to indicate the path she's taking to the Drop Pod. Optional as sometimes you can find other ways to it, or a Driller can make his own way back to the Drop Pod.
* StalkingMission: Optional, but uf Molly is required to call for extraction she'll leave a trail of glowing posts to indicate the path she's taking to the Drop Pod. Optional as sometimes you can find other ways to it, or a Driller can make his own way back to the Drop Pod.
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* WallCrawl: Is able to scale walls and ceilings to reach her destination from any angle. Useful if you need her and there isn't a stable footing pathway to where you are; annoying if she hangs out on walls where you can't reach; possibly mission-ending if she takes a ceiling shortcut that the team doesn't have the maneuverability to follow.
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* WallCrawl: Is Molly is able to scale walls and ceilings to reach her destination from any angle. Useful if you need her and there isn't a stable footing pathway to where you are; annoying if she hangs out on walls where you can't reach; possibly mission-ending if she takes a ceiling shortcut that the team doesn't have the maneuverability to follow.follow (like Contagion Spikes holes).
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* BerserkButton: Using the Lithofoam and Lithovac on it will make the Corruptor go ''ballistic'' on the Dwarves.
* TheCorruption: Its in its very name and it spreads the rockpox throughout the map at a slow, but steady pace. Not a problem if your mission doesn't require you to backtrack, but on mission like Point Extractions, Egg Hunts and On-Site Refining where the maps tend to be more condensed it can become a huge problem if the Lithophage Corruptor isn't dealt with soon enough.
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* FromNobodyToNightmare: Dwarves mention these eventually become if fragments of the meteorites containing Plaguehearts aren't dealt with.
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* FromNobodyToNightmare: Pinging it occasionally has the Dwarves mention these eventually become mentioning this is what happens if fragments of the meteorites containing Plaguehearts aren't a Plagueheart isn't dealt with.
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* MadeOfIron: Once one of its shells is broke you are free to damage it, but without destroying its blue cores the damn thing is so sturdy you'd need enough ammo to bring down ''multiple Dreadnoughts''.
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* MadeOfIron: Once one of its shells is broke broken you are free to damage it, but without destroying its blue cores the damn thing is so sturdy you'd need enough ammo to bring down ''multiple Dreadnoughts''.
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* MiniBoss: It can randomly show up in the middle of most missions, gets its own healthbar, and can hit as hard as a ''dreadnought'', but its destruction isn't necessary to complete the mission. However, it provides a nice points bonus from the Plaguehearts it drops on death, and killing it will also stop it from spreading its spores all over the place and interfering with the mission proper.
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* MiniBoss: Of the OptionalBoss flavor. It can randomly show up in the middle of most missions, gets its own healthbar, and can hit as hard as a ''dreadnought'', but its destruction isn't necessary to complete the mission. However, it provides a nice points bonus from the Plaguehearts it drops on death, and killing it will also stop it from spreading its spores all over the place and interfering with the mission proper.
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* RoarBeforeBeating: Whenever its about to attack it'll let out a shrill roar. If its sending its rockpox spikes it'll roar multiple times in quick succession.
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* ScreamingWarrior: The dwarves are as loud with their mouths as they are with their guns and will often scream in a battle frenzy while killing hordes of bugs.
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Changed line(s) 468 (click to see context) from:
'''Mission Control:''' ''(after selecting a [[MarathonLevel Deep Dive]])'' Let's see if you're as good at this as you claim to be.
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'''Mission Control:''' ''(after selecting a [[MarathonLevel Deep Dive]])'' Deep Dive commencing. Let's see if you're as good at this as you claim to be.claim.
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* SesquipedalianLoquaciousness: Not overtly, but he's noticeably more eloquent than the brutish Dwarves he supervises.
-->'''Mission Control:''' ''(while Drop Pod is being restored to working conditions in Salvage Operations)'' Pod reactor spooling up. Onboard mainframe booting. Calculating orbital trajectory. Powering radiation shielding. ECCOM operational. Pod Thrusters calibrated.
-->'''Mission Control:''' ''(while Drop Pod is being restored to working conditions in Salvage Operations)'' Pod reactor spooling up. Onboard mainframe booting. Calculating orbital trajectory. Powering radiation shielding. ECCOM operational. Pod Thrusters calibrated.
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* SesquipedalianLoquaciousness: Not overtly, but he's noticeably more eloquent than the brutish Dwarves he supervises.
supervises. Particularly notable during the final phase of Salvage Operations.
-->'''Mission Control:''' ''(while Drop Pod is being restored to workingconditions in Salvage Operations)'' conditions)'' Pod reactor spooling up. up... Onboard mainframe booting. booting... Calculating orbital trajectory. trajectory... Powering radiation shielding. shielding... ECCOM operational. operational... Pod Thrusters calibrated.calibrated...
-->'''Mission Control:''' ''(while Drop Pod is being restored to working
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Changed line(s) 103 (click to see context) from:
-->'''Dwarf:''' ''(when stepping on sticky goo)'' Oh man, this wasn't what I signed for!
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-->'''Dwarf:''' ''(when stepping on sticky goo)'' Oh man, this wasn't ain't what I signed up for!
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* AchillesHeel: His weakness is a total lack of crowd control. His weapons are best suited for killing enemies one at a time, and his limited-use grenades only impede enemies instead of spreading damage around. The Scout can move like nothing else in the game, but his inability to hold his ground means that he has to keep moving if he wants to stay alive. And while his grappling hook helps him reach for items in high places in the cave, retrieving them from pits or bringing them up to higher places will be extremely difficult without help.
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* AchillesHeel: His weakness is a total lack of crowd control.control damage[[note]]at least without Overclocks[[/note]]. His weapons are best suited for killing enemies one at a time, and his limited-use grenades only impede enemies instead of spreading damage around. The Scout can move like nothing else in the game, but his inability to hold his ground means that he has to keep moving if he wants to stay alive. And while his grappling hook helps him reach for items in high places in the cave, retrieving them from pits or bringing them up to higher places will be extremely difficult without help.
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** Some of his overclocks captalize on the Scout's ability to quickly dispatch anything through weakpoint hits. Deepcore [=GK2=]'s AI Stability Engine makes his assault rifle have ''zero'' recoil and increased weakpoint damage at cost of fire rate and a bit of raw damage. M1000 Classic's Supercooling Chamber gives a '''massive''' boost to charged shots at cost of making focus slower, reduced gun clip and ammo and taking away the ability to move while charging up the gun.
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** Some of his overclocks captalize on the Scout's ability to quickly dispatch anything through weakpoint hits. Deepcore [=GK2=]'s AI Stability Engine overclock makes his assault rifle have ''zero'' recoil and increased weakpoint damage at cost of fire rate and a bit of raw damage. M1000 Classic's Supercooling Chamber overclock gives a '''massive''' boost to charged shots at cost of making focus slower, reduced gun clip and ammo and taking away the ability to move while charging up the gun.
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* SayingSoundEffectsOutLoud: When performing a power attack with their pickaxes they have a tendency to scream sound effects out loud.
-->'''Dwarf:''' Blammo! / BAM! / Splat! / Pow!
-->'''Dwarf:''' Blammo! / BAM! / Splat! / Pow!
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* SayingSoundEffectsOutLoud: When performing a power attack with their pickaxes they have a tendency to scream sound effects out loud.
-->'''Dwarf:''' Blammo! / BAM! / Splat! / Pow!
-->'''Dwarf:''' Blammo! / BAM! / Splat! / Pow!
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--> '''Dwarf:''' ''(killng Praetorian)'' TIMBER! / Bigger they are...!\\
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--> '''Dwarf:''' ''(killng Praetorian)'' TIMBER! TIMBEEEEER! / Bigger they are...!\\
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* SayingSoundEffectsOutLoud: When performing a power attack with their pickaxes they have a tendency to scream sound effects out loud.
-->'''Dwarf:''' Blammo! / BAM! / Splat! / Pow!
-->'''Dwarf:''' Blammo! / BAM! / Splat! / Pow!
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Changed line(s) 27 (click to see context) from:
* AmusingInjuries: They usually get (but rarely only) hurt by angry wildlife and/or stabbed by seemingly living vines, poisoned by fungi, burnt by magma, frozen solid by violent blizzards, pushed into pits by sand geysers and get rad poisoning among many, many other unfortunate things while working.
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* AmusingInjuries: They usually get hurt (but rarely only) hurt by angry wildlife and/or stabbed by seemingly living vines, poisoned by fungi, burnt by magma, frozen solid by violent blizzards, pushed into pits by sand geysers and geysers, get rad poisoning among many, many other unfortunate things while working.
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Changed line(s) 590 (click to see context) from:
** Bosco can do almost anything any other class can do-- offer light like Scouts, dig hard to reach minerals, or Alien Eggs, that would require extensive use of transvesal tools. The issue is that Bosco cannot do these things the same speed and efficiency a midly skilled player could. The one thing Bosco is generally regarded to be superior to any player is his ability to dig out gems like Jaditz, Enor Pearls and Aquarqs, and Alien Eggs with perfect accuracy.
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** Bosco can do almost anything any other class can do-- offer light like Scouts, dig hard to reach minerals, or Alien Eggs, minerals that would require extensive use of transvesal tools. The issue is that Bosco cannot do these things the same speed and efficiency a any midly skilled player could. The one thing Bosco is generally regarded to be superior to any player is his ability to dig out gems like Jaditz, Enor Pearls and Aquarqs, and Alien Eggs with perfect accuracy.