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** Episode 91 of Campaign 3 saw Mercer tearing up during an emotional high point in the action. [[spoiler:When F.C.G. pulled a HeroicSacrifice and did so for the sake of the rest of Bell's Hells, Matt was emotionally touched, and spent the rest of the evening after combat was over with an emotional tone in his voice as he let the gravity of what happened sink in.]]
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** During a particularly brutal encounter in Episode 91 of Campaign 3, Mercer rolled consistently well (though not perfectly) for the enemy combatants, to the point it looked like a TotalPartyKill was coming. Though Mercer was clearly uncomfortable with pushing the party as hard as he did, it's both what the enemy would have done, and it was to build tension. He even said that a TPK was "a potential for new opportunities" if it came to that. [[spoiler:It almost did, but not quite. It took F.C.G. pulling a HeroicSacrifice with 79 points of radiant damage to get to kill and win the fight, but at the cost of Sam's character dying.]]
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%% Please do not split off individual character pages unless they meet the requirements in CharacterSpecificPages.

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%% Please do not split off individual character pages unless they meet the requirements in CharacterSpecificPages.Character Specific Pages.
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** In the middle of Campaign 3, Mercer made a dice roll to determine if a ritual used to bring someone back to life would work, since one of his homebrew rules is that resurrection spells have a chance to fail. The ritual ended up succeeding when Matt rolled a 16, which he took a picture of with his smartphone's camera to make sure no one could dispute his roll, and to prove that he didn't the target back because he felt like it.

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** In the middle of Campaign 3, Mercer made a dice roll to determine if a ritual used to bring someone back to life would work, since one of his homebrew rules is that resurrection spells have a chance to fail. The ritual ended up succeeding when Matt rolled a 16, which he took a picture of with his smartphone's camera to make sure no one could dispute his roll, and to prove that he didn't bring the target back because he felt like it.
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--->'''Matt:''' I fucking love this game.

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--->'''Matt:''' God I fucking love this game.game so much.
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** At the end of Campaign 2, he rolled two crucial rolls in full view of both the table and the camera. The camera even cut to the die rolling across the table both times, all to prove Matt wasn't making anything up or fudging the rolls. [[spoiler:Matt rolled on the table twice for Mollymauk's resurrection ritual. The first roll was a 1, which failed. After Caduceus used Divine Intervention to force a re-roll with a lower DC, the second roll was a 12, which succeeded.]]

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** At the end of Campaign 2, he rolled two crucial rolls in full view of both the table and the camera. The camera even cut to the die rolling across the table both times, all to prove Matt wasn't making anything up or fudging the rolls. [[spoiler:Matt rolled on the table twice for Mollymauk's resurrection ritual. The first roll was a 1, which failed. After Caduceus used Divine Intervention to force a re-roll with a lower DC, re-roll, the second roll was a 12, which succeeded.]]
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** Many locations and items are covered in "sigils", which he didn't even pronounce correctly until the audience got on his case about it.

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** Many locations and items are covered in "sigils", which which, due to his familiarity with [[TabletopGame Sigil of the Forgotten realms]], he didn't even pronounce correctly pronounced incorrectly until the audience got on his case about it.
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* RuleOfCool: Matt has stated this is one of the fundamental principles in his approach to DMing, and that if a rule is keeping a player from enjoying the game, he'd rather find a way to work around the rule then strictly enforce it.

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* RuleOfCool: Matt has stated this is one of the fundamental principles in his approach to DMing, [=DMing=], and that if a rule is keeping a player from enjoying the game, he'd rather find a way to work around the rule then strictly enforce it.
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* RuleOfCool: Matt has stated this is one of the fundamental principles in his approach to DMing, and that if a rule is keeping a player from enjoying the game, he'd rather find a way to work around the rule then strictly enforce it.
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** "Welcome to ''Critical Role'', where a bunch of us nerdy-ass voice actors sit around and play Dungeons And Dragons", his usual greeting to the audience when a stream starts.
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** In the FinalBattle against Vecna during Campaign 1, Matt rolled very badly on Vecna's attempt to resist the party's trying to imprison him. He made a point of taking a picture of his die roll during the stream to show he wasn't just giving the party the victory.
** At the end of Campaign 2, he rolled two crucial rolls in full view of both the table and the camera. The camera even cut to the die rolling across the table both times, all to prove Matt wasn't making anything up or fudging the rolls. [[spoiler:Matt rolled on the table twice for Mollymauk's resurrection rolls so his players could see that he wasn't fudging anything. The first roll was a 1, which failed; after Caduceus used Divine Intervention to force a re-roll, the second one was a 12, which succeeded.]]
** In the middle of Campaign 3, Mercer made a dice roll to determine if a ritual used to bring someone back to life would work, since one of his homebrew rules is that resurrection spells have a chance to fail. The ritual ended up succeeding when Matt rolled a 16, which he took a picture of with his smartphone's camera to make sure no one could disprove he didn't just bring the target back because he felt like it.

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** In the FinalBattle against Vecna during Campaign 1, Matt rolled very badly on Vecna's attempt to resist the party's trying to imprison him. He made a point of taking a picture of his die roll rolls during the stream to show he wasn't just giving the party the victory.
** At the end of Campaign 2, he rolled two crucial rolls in full view of both the table and the camera. The camera even cut to the die rolling across the table both times, all to prove Matt wasn't making anything up or fudging the rolls. [[spoiler:Matt rolled on the table twice for Mollymauk's resurrection rolls so his players could see that he wasn't fudging anything. ritual. The first roll was a 1, which failed; after failed. After Caduceus used Divine Intervention to force a re-roll, re-roll with a lower DC, the second one roll was a 12, which succeeded.]]
** In the middle of Campaign 3, Mercer made a dice roll to determine if a ritual used to bring someone back to life would work, since one of his homebrew rules is that resurrection spells have a chance to fail. The ritual ended up succeeding when Matt rolled a 16, which he took a picture of with his smartphone's camera to make sure no one could disprove dispute his roll, and to prove that he didn't just bring the target back because he felt like it.



* YouHaveGotToBeKiddingMe: He reacts this way a few times, especially when he rolls badly at key moments.
** He was momentarily shocked when Keyleth's attempt to [[spoiler:feeblemind Raishan]] succeeded.

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* YouHaveGotToBeKiddingMe: He reacts this way a few times, especially when he rolls badly at key moments.
moments. While Mercer tries his best to be CrazyPrepared, it wouldn't be ''D&D'' if the DM wasn't floored at least a few times.
** He was momentarily shocked when Keyleth's attempt to [[spoiler:feeblemind Raishan]] succeeded.succeeded, effectively ending a threat handily.



** When an NPC ally he was controlling struck the final blow on a major villain, Matt was briefly stunned at what just happened. He then had an OhCrap moment as he realized he was going to have to apply his CatchPhrase to himself. The players, of course, teased him mercilessly.
** Matt was ''floored'' when [[spoiler:the Mighty Nein were about to be arrested by the Bright Queen in episode #56 in the Wildemount campaign and Caleb gave her the Dodecahedron the party had been carrying for several months.]] He said he'd anticipated a few different paths the players might take, but he never expected this. He mentioned how glad he was that there wouldn't be a session next week, since he'd have to really think about how this would impact the campaign.

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** When an NPC ally he was controlling struck the final blow on a major villain, Matt was briefly stunned at what just happened. He then had an OhCrap moment as he realized he was going to have to apply his CatchPhrase to himself. himself, which he did with a "How do ''I'' wanna do this?" callout. The players, of course, players teased him mercilessly.
** Matt was ''floored'' when [[spoiler:the Mighty Nein were about to be arrested by the Bright Queen in episode #56 in the Wildemount campaign campaign, and Caleb gave her the Dodecahedron the party had been carrying for several months.]] months]]. He said he'd anticipated a few different paths the players might take, but he never expected this.that. He mentioned how glad he was that there wouldn't be a session next week, since he'd have to really think about how this would impact the campaign.
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** The final episode of Campaign 2 saw Matt start openly crying once he brought the campaign to a close. He had to give his usual sign-off phrase "is it Thursday yet?" to the audience with tears visibly rolling down his face.

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** At the end of Campaign 2, he rolled two crucial rolls in full view of both the table and the camera. The camera even cut to the die rolling across the table both times, all to prove Matt wasn't making anything up or fudging the rolls. [[spoiler:Matt rolled on the table twice for Mollymauk's resurrection rolls so his players could see that he wasn't fudging anything. The first roll was a 1; after Caduceus used Divine Intervention to force a re-roll, the second one was a 12.]]

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** At the end of Campaign 2, he rolled two crucial rolls in full view of both the table and the camera. The camera even cut to the die rolling across the table both times, all to prove Matt wasn't making anything up or fudging the rolls. [[spoiler:Matt rolled on the table twice for Mollymauk's resurrection rolls so his players could see that he wasn't fudging anything. The first roll was a 1; 1, which failed; after Caduceus used Divine Intervention to force a re-roll, the second one was a 12.]]12, which succeeded.]]
** In the middle of Campaign 3, Mercer made a dice roll to determine if a ritual used to bring someone back to life would work, since one of his homebrew rules is that resurrection spells have a chance to fail. The ritual ended up succeeding when Matt rolled a 16, which he took a picture of with his smartphone's camera to make sure no one could disprove he didn't just bring the target back because he felt like it.
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** [[Characters/CriticalRoleLaudna Laudna]]

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* DistaffCounterpart: She is this for Matt, acting as DM while he moves to the other side of the table.

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* DistaffCounterpart: She is this for Matt, acting as DM while he moves to the other side of the table. Also like Matt, she switched sides with him by becoming a player when he returned to the DM's chair for Campaign 3.


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* SwappedRoles: Just like Matt, her first appearance was as the DM for ''Exandria Unlimited.'' She later became a player in both Matt's and Brennan's campaigns.
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** "Which brings you to a total of?", after a player rolls a nat 20 for a check he had a very high DC for. Matt doesn't do this often, but he rules some tasks so difficult that even a natural 20 won't guarantee success.
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* NotSoAboveItAll: It's part of his job to keep Vox Machina/the Mighty Nein relatively on track, but he's not above making jokes (like claiming "fish" is a type of arcane damage) and he occasionally encourages their wackier scenarios. For example:

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* NotSoAboveItAll: It's part of his job to keep Vox Machina/the Mighty Nein Nein/Bell's Hells relatively on track, but he's not above making jokes (like claiming "fish" is a type of arcane damage) and he occasionally encourages their wackier scenarios. For example:
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* {{Heel}}: Like in his own show, Brennan enjoys playing up his sadism for laughs, even though he's ultimately on the heroes' side.
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* BerserkButton: It wouldn't be Brennan if he didn't go on an absurdly petty rant about something minor. In this case, he goes of on his fellow dungeon masters because they don't snack while playing, accusing them of being elevated godlike beings who look down on his frail human self with smug elitism.


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* TheTeetotaler: In response to a joke about a tavern (named after him) having the third best ale but the best company, Brennan remarks that it works for him since he doesn't drink.
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* XanatosGambit: Being the DM of the [[FromCataclysmToMyth prequel]] episodes, he had to make sure that, whatever the players would do, they can't stop the [[ApocalypseHow Calamity from happening]]. Brennan placed several triggers within the game and the characters' backstories to ensure that, even if they did the best they could, there'd be at least one world-ending event that they can't stop.
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** "The day is yours", when he asks the players what their plans are for a given day after they have a long rest.

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The Dungeon Master for ''WebVideo/CriticalRoleExandriaUnlimited'': ''Calamity''.

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The Dungeon Master for ''WebVideo/CriticalRoleExandriaUnlimited'': ''Calamity''.''WebVideo/CriticalRoleExandriaUnlimited: Calamity''.



* KillerGameMaster: Not 'entirely' his fault, since the DoomedByCanon nature of the story he's telling means that the [[EndOfTheWorldAsWeKnowIt Calamity]] was always going to happen... Doesn't change the fact that he's clearly [[ComedicSociopathy enjoying the hell]] out of tormenting the players though.
* MoodWhiplash: He has a habit of injecting comedy into the worst moments. His first example is telling a stressed-out table that they hear explosions, only to immediately reveal that they are fireworks instead of dangerous StuffBlowingUp.

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* KillerGameMaster: Not 'entirely' Enforced. The fact that his characters suffer is not entirely his fault, since the DoomedByCanon nature of the story he's telling story, and the setting being JustBeforeTheEnd with regard to [[TheEndOfTheWorldAsWeKnowIt the Calamity]], means that the [[EndOfTheWorldAsWeKnowIt Calamity]] tragedy was always going to happen... Doesn't take place. It doesn't change the fact that he's clearly [[ComedicSociopathy enjoying the hell]] out of tormenting the players though.
* MoodWhiplash: He has a habit of injecting comedy into the worst moments. His first example is telling a stressed-out table that they hear explosions, only to immediately reveal that they the explosions are fireworks instead of dangerous StuffBlowingUp.


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* VocalDissonance: Played for drama. He'll have a habit of telling his players about the horrific things they're going through -- such as losing an arm, massive trauma, and countless deaths taking place in the span of only one second -- with a very soft and soothing tone to his voice. The dissonance is intentional, as it highlights just how terrifying the situations are since the creepiness of the dissonance heightens the tension.

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[[folder:The Dungeon Master]]




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[[/folder]]

[[folder:EXU Dungeon Master]]




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[[/folder]]

[[folder:EXU: Calamity Dungeon Master]]



* SuddenlyShouting: He weaponizes yelling for dramatic effect, particularly while playing as [[BigRedDevil Asmodeus.]]

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* SuddenlyShouting: He weaponizes yelling for dramatic effect, particularly while playing as [[BigRedDevil Asmodeus.]]]]
[[/folder]]

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