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** ''VideoGame/PhantomBrave'': Given how ''utterly reliant'' Phantom Brave's battle system is on the SPD stat (and the computer's tendency to cheat by simply forcing an another enemy's turn to take priority even if you defeat an enemy to try and prevent them from acting), Axes end up being liabilities in weapon form despite their power since better Axes will only apply heavier SPD debuffs; resulting in a character who can't put any of their high power to use because they can't act. While it is possible to Fuse enough Weeds and items onto an Axe to make it combat-viable and offset its speed penalties, the Mana cost for this is monstrous and Axe skills can simply be migrated onto better weapons with less caveats.
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* Franchise/{{Disgaea}} has a number of characters in each game, but certain games have clearly better options that make using many of the other classes or characters not particularly helpful.
** Asagi in VideoGame/DisgaeaHourOfDarkness is practically worthless as anything except a glass cannon with one option: shoot the target. She cannot learn any skills that aren't magic, and she isn't designed for magic damage.
** Speaking of magic in Disgaea 1, the Nosferatu and Succubus classes are cool concepts that are ruined by the way weapons work. In every title save for Disgaea 1 and 6 (Disgaea 6 allows you to equip normal weapons to any unit), all "monster" units can equip either Magic Monster weapons or Physical Monster weapons which buff the stats appropriately. In Disgaea 1, there are only two Magic Monster weapons, and they're fairly early game, whereas you can just straight ''buy'' better physical monster weapons. Thus, despite the cool attacks of both classes and the fact they make for great magical monster units instead of humanoid units, you're better off using humanoids and equipping them with staves.
** In VideoGame/Disgaea2 and its [=PSP=] port, you can unlock numerous classes with varying abilities including complete immunity to certain elements, insta-kill attacks against non-bosses, and various buffs, however they are all absolutely dwarfed by the unlockable [[LightningBruiser Majin class]] whose ability is "Doubles all stats when it is your last unit". There is basically no reason to ever ''not'' use it in the post-game, as said bosses never use only one element, are always immune to status effects and, in the case of Baal, have stats so absurd that even a max level 9999 character will get bodied by him. This is made even worse in the port where you can unlock almost all of the post-game bosses... but again, it's best to just use a Majin.
** For VideoGame/DisgaeaD2, Pram has an evility that randomly damages the enemies. One of these random abilities is poisoning every non-immune unit. This works good for regular maps, but is worthless on bosses, and even more worthless during training where poisoned units that die to status and not an attack do not give XP
** VideoGame/Disgaea5 has the unlockable Asagi class, which has the evility "This evility changes every turn", which means that you can never truly depend on said class for any effective combat since you never know if the next buff it gets is wholly worthless to your strategy. To make matters worse, it's a post-game class, meaning you unlock it after beating the story and basically make one for fun and never use it.

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* Franchise/{{Disgaea}} ''Franchise/{{Disgaea}}'' has a number of characters in each game, but certain games have clearly better options that make using many of the other classes or characters not particularly helpful.
** Asagi in VideoGame/DisgaeaHourOfDarkness ''VideoGame/DisgaeaHourOfDarkness'' is practically worthless as anything except a glass cannon with one option: shoot the target. She cannot learn any skills that aren't magic, and she isn't designed for magic damage.
** Speaking of magic in Disgaea 1, ''Disgaea 1'', the Nosferatu and Succubus classes are cool concepts that are ruined by the way weapons work. In every title save for Disgaea 1 ''Disgaea 1'' and 6 (Disgaea 6 ''6'' (''Disgaea 6'' allows you to equip normal weapons to any unit), all "monster" units can equip either Magic Monster weapons or Physical Monster weapons which buff the stats appropriately. In Disgaea 1, ''Disgaea 1'', there are only two Magic Monster weapons, and they're fairly early game, whereas you can just straight ''buy'' better physical monster weapons. Thus, despite the cool attacks of both classes and the fact they make for great magical monster units instead of humanoid units, you're better off using humanoids and equipping them with staves.
** In VideoGame/Disgaea2 ''VideoGame/Disgaea2'' and its [=PSP=] port, you can unlock numerous classes with varying abilities including complete immunity to certain elements, insta-kill attacks against non-bosses, and various buffs, however they are all absolutely dwarfed by the unlockable [[LightningBruiser Majin class]] whose ability is "Doubles all stats when it is your last unit". There is basically no reason to ever ''not'' use it in the post-game, as said bosses never use only one element, are always immune to status effects and, in the case of Baal, have stats so absurd that even a max level 9999 character will get bodied by him. This is made even worse in the port where you can unlock almost all of the post-game bosses... but again, it's best to just use a Majin.
** For VideoGame/DisgaeaD2, ''VideoGame/DisgaeaD2'', Pram has an evility that randomly damages the enemies. One of these random abilities is poisoning every non-immune unit. This works good for regular maps, but is worthless on bosses, and even more worthless during training where poisoned units that die to status and not an attack do not give XP
** VideoGame/Disgaea5 ''VideoGame/Disgaea5'' has the unlockable Asagi class, which has the evility "This evility changes every turn", which means that you can never truly depend on said class for any effective combat since you never know if the next buff it gets is wholly worthless to your strategy. To make matters worse, it's a post-game class, meaning you unlock it after beating the story and basically make one for fun and never use it.
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*** Meteor is even more awesome and impractical than Bolting, as it has similarly long range and might, and does splash damage to adjacent units. However, it only can be cast once per battle(twice if you have the skill to double Black Magic usage).
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*** The Eclipse tome reduces the target's health to 1 every time, but its accuracy is absolutely horrendous, making it not uncommon to see an enemy wielding it who has a 0% chance to hit most of your units. However, it is very useful for breaking walls, as those are impossible to miss. The prequel improves its accuracy somewhat, but also made it so that it halves HP instead, meaning it goes from a funny gimmick to worse than pretty much worse than any other long-range tome.

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*** The Eclipse tome reduces the target's health to 1 every time, but its accuracy is absolutely horrendous, making it not uncommon to see an enemy wielding it who has a 0% chance to hit most of your units. However, it is very useful for breaking walls, as those are impossible to miss. The prequel improves its accuracy somewhat, but also made it so that it halves HP instead, meaning it goes from a funny gimmick to simply worse than pretty much worse than any every other long-range tome.
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** ''VideoGame/MakaiKingdom'' introduces Vehicles, which are big, cool-looking, and have some unique stuff going that should make them a much-desired addition to your lineup. Unfortunately, they tend to be more effort than they're worth. They take up two unit slots each, so you can only field at most four of them; they need a regular unit to act as pilot (and their stats are dependent on said unit's tec stat, taking penalties if it's too low), and leveling them requires combat experience ''and'' expending Materials. All their attacks also expend SP (regular units always have a basic move that costs nothing to use), making them unfeasible in drawn-out engagements such as dungeons. (And some dungeon levels outright forbid using vehicles.) Additionally, there's no way to efficiently boost their stats outside of equipment and leveling. While regular units can take advantage of reincarnation/transmigration to boost their stats to insane degrees, vehicles are stuck advancing linearly. Ultimately, there's no point in using vehicles other than novelty, since your regular units outclass them in every way.
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* Franchise/{{Disgaea}} has a number of characters in each game, but certain games have clearly better options that make using many of the other classes or characters not particularly helpful.
** Asagi in VideoGame/DisgaeaHourOfDarkness is practically worthless as anything except a glass cannon with one option: shoot the target. She cannot learn any skills that aren't magic, and she isn't designed for magic damage.
** Speaking of magic in Disgaea 1, the Nosferatu and Succubus classes are cool concepts that are ruined by the way weapons work. In every title save for Disgaea 1 and 6 (Disgaea 6 allows you to equip normal weapons to any unit), all "monster" units can equip either Magic Monster weapons or Physical Monster weapons which buff the stats appropriately. In Disgaea 1, there are only two Magic Monster weapons, and they're fairly early game, whereas you can just straight ''buy'' better physical monster weapons. Thus, despite the cool attacks of both classes and the fact they make for great magical monster units instead of humanoid units, you're better off using humanoids and equipping them with staves.
** In VideoGame/Disgaea2 and its [=PSP=] port, you can unlock numerous classes with varying abilities including complete immunity to certain elements, insta-kill attacks against non-bosses, and various buffs, however they are all absolutely dwarfed by the unlockable [[LightningBruiser Majin class]] whose ability is "Doubles all stats when it is your last unit". There is basically no reason to ever ''not'' use it in the post-game, as said bosses never use only one element, are always immune to status effects and, in the case of Baal, have stats so absurd that even a max level 9999 character will get bodied by him. This is made even worse in the port where you can unlock almost all of the post-game bosses... but again, it's best to just use a Majin.
** For VideoGame/DisgaeaD2, Pram has an evility that randomly damages the enemies. One of these random abilities is poisoning every non-immune unit. This works good for regular maps, but is worthless on bosses, and even more worthless during training where poisoned units that die to status and not an attack do not give XP
** VideoGame/Disgaea5 has the unlockable Asagi class, which has the evility "This evility changes every turn", which means that you can never truly depend on said class for any effective combat since you never know if the next buff it gets is wholly worthless to your strategy. To make matters worse, it's a post-game class, meaning you unlock it after beating the story and basically make one for fun and never use it.

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