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** Props to the Raiders, they [[VillainousValour put up a good fight]] against the Deathclaw even when clearly outmatched.



*** Destroying the ''Prydwen'', be it through the Institute, Railroad or Minutemen, feels twice as good should you have betrayed the Brotherhood as revenge for Danse being executed. Or more darkly, if you destroyed the Institute and Railroad as the Brotherhood before turning on them with the Minutemen.

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*** Destroying the ''Prydwen'', be it through the Institute, Railroad or Minutemen, feels twice as good should you have betrayed the Brotherhood as revenge for Danse being executed. Or more darkly, if you destroyed the Institute and Railroad as the Brotherhood before turning on them with the Minutemen.
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*** Destroying the ''Prydwen'', be it through the Institute, Railroad or Minutemen, feels twice as good should you have betrayed the Brotherhood as revenge for Danse being executed. Or more darkly, if you destroyed the Institute and Railroad as the Brotherhood before turning on them with the Minutemen.
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** Made even better if you did Open Season with the unlocked [[InfinityPlusOneSword Quantum X-01 Power Armor and the Aeternus Gattling Laser]]. It was as if you '''are''' Nuka World itself, wreaking vengeance upon these raiders.

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** Made even better if you did Open Season with the unlocked [[InfinityPlusOneSword Quantum X-01 Power Armor and the Aeternus Gattling Gatling Laser]]. It was as if you '''are''' Nuka World itself, wreaking vengeance upon these raiders.
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No first-person troping.


** I chose this moment in my game to declare that the Minutemen were firmly in control of the Commonwealth by inviting both the [=BoS=] and the Institute to the party. And then calling down from on high *almost* enough Dakka on their heads. The Minutemen - delivering ordinance at a minutes notice.
** Same goes to "Defend the Castle", if you decide to give the Institute or Brotherhood the middle finger at any point you work with them. Here it's just you and the Minutemen versus waves of either Institute synths or Brotherhood soldiers in what amounts to a prelude TheWarSequence. The best part about this? Depending on how well you set up the defenses of this base in particular, this can either be one of your biggest, most difficult fights or the [[RockBeatsLaser biggest]], [[HumiliationConga most humiliating]] CurbstompBattle you can deliver to either enemy faction. That's right. '''''You''''' can pull possibly one of the biggest examples of being CrazyPrepared!



*** Seconded on this; it just brings a very satisfying conclusion to the sometimes arduous task of recruiting new friends when you see them together as a unified army (except one or two, depending on the ending branch you took) kicking more ass than the Minutemen Red Shirts!


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* "Defend the Castle", if you decide to give the Institute or Brotherhood the middle finger at any point you work with them. Here it's just you and the Minutemen versus waves of either Institute synths or Brotherhood soldiers in what amounts to a prelude TheWarSequence. The best part about this? Depending on how well you set up the defenses of this base in particular, this can either be one of your biggest, most difficult fights or the [[RockBeatsLaser biggest]], [[HumiliationConga most humiliating]] CurbstompBattle you can deliver to either enemy faction. That's right. '''''You''''' can pull possibly one of the biggest examples of being CrazyPrepared!
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* One little kid deserving to be on this is Sheng Kalowski. Sure, he may be an annoying, pushy kid that has shades of becoming a dicey merchant when he grows up, but still; he's been on his own since he was ''eight'' and is currently in charge of ''[[TheCity Diamond City's]]'' entire Water Supply and the Purifiers that supply it. Regardless of how you may feel about the kid, you gotta admit, he's got things going on for him. Slightly less awesome in that he was actually just given the position by Mayor McDonough, who is an Institute synth and may have done so to sabotage Diamond City.

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* One little kid deserving to be on this is Sheng Kalowski. Sure, he may be an annoying, pushy kid that has shades of becoming a dicey merchant when he grows up, but still; he's been on his own since he was ''eight'' and is currently in charge of ''[[TheCity Diamond City's]]'' entire Water Supply and the Purifiers that supply it. Regardless of how you may feel about the kid, you gotta admit, he's got things going on for him. Slightly less awesome in that he was actually just given the position by Mayor McDonough, [=McDonough=], who is an Institute synth and may have done so to sabotage Diamond City.



* After all [[MayorPain Mayor]] [[CorruptPolitician McDonough]] has done to the people of Diamond City, it's very satisfying to give him his just desserts in the "In Sheep's Clothing" quest.

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* After all [[MayorPain Mayor]] {{Mayor|Pain}} [[CorruptPolitician McDonough]] has done to the people of Diamond City, it's very satisfying to give him his just desserts in the "In Sheep's Clothing" quest.

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** Watching companions do this is pretty cool too. One of the companions that can do an advanced takedown? [[BewareTheNiceOnes Travis]].

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** Watching companions do this is pretty cool too.
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One of the companions that can do an advanced takedown? [[BewareTheNiceOnes Travis]]. Travis]].
*** Get Preston into caveman mode (Grognak costume + melee weapon). Only partially complete the Castle quest, so he will follow you perpetually as a "temporary" companion. Similarly get Travis to follow you. Reverse pickpocket a grenade to Travis: it becomes infinite grenades. In the ensuing carnage, Preston will regularly become enraged due to the splash damage, and this will lead to your companions grappling, half-naked, in the splattered remains of freshly fragged raiders.
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Added that gunfights are more intense in Survival.

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** Doubly so if it's done on Survival mode, where you and your enemies have to be quick on the draw, and you and your enemies are both [[GlassCannon Glass Cannons]] to each other.

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