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Wick cleaning


* [[http://www.elementsthegame.com/ Elements: the Game]]: Some light spells have ReviveKillsZombie. On lower difficulties, the AI ''doesn't know this''. Cue your digital opponent vaporising his own creatures.

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* [[http://www.''[[http://www.elementsthegame.com/ Elements: the Game]]: Game]]'': Some light spells have ReviveKillsZombie. On lower difficulties, the AI ''doesn't know this''. Cue your digital opponent vaporising his own creatures.



* Old PC or video game versions of ''Series/{{Jeopardy}}'' in the early 1990s had the AI contestants buzz in and answer in complete gibberish. The answer pool was so small that pulling a wrong answer from that could clue another player in later. Other versions had ''no'' answer pool, resulting in the correct response or the ''same'' gibberish every time. Examples include ZWXYZ on the Game Boy and XXX on the Genesis versions. This is true for the NES versions as well (save for Super Jeopardy!), but the gibberish is the exact same length as the correct response, and often shows some letters in the response as well. For example, if a correct response is [=TVTropes=], the AI would show something like *V@r#pes.

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* Old PC or video game versions of ''Series/{{Jeopardy}}'' in the early 1990s had the AI contestants buzz in and answer in complete gibberish. The answer pool was so small that pulling a wrong answer from that could clue another player in later. Other versions had ''no'' answer pool, resulting in the correct response or the ''same'' gibberish every time. Examples include ZWXYZ on the Game Boy and XXX on the Genesis versions. This is true for the NES versions as well (save for Super Jeopardy!), ''Super Jeopardy!''), but the gibberish is the exact same length as the correct response, and often shows some letters in the response as well. For example, if a correct response is [=TVTropes=], the AI would show something like *V@r#pes.



** The UsefulNotes/NintendoEntertainmentSystem has a noticeable flaw with its AI. It will get hung up on unrealistic trades that are not realistically possible. It's possible that it will try to trade Park Place or Boardwalk straight up to another AI player and it will usually get declined by that player. It will also waste several seconds proposing trades before either quitting or getting declined.

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** The UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem has a noticeable flaw with its AI. It will get hung up on unrealistic trades that are not realistically possible. It's possible that it will try to trade Park Place or Boardwalk straight up to another AI player and it will usually get declined by that player. It will also waste several seconds proposing trades before either quitting or getting declined.



* In ''VideoGame/SplinterCell: Conviction'', at one point you are confronted with an enemy helicopter gunship. It always shoots in front of Sam and never thinks to try and flank him.

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* In ''VideoGame/SplinterCell: Conviction'', ''VideoGame/SplinterCellConviction'', at one point you are confronted with an enemy helicopter gunship. It always shoots in front of Sam and never thinks to try and flank him.



* The first video game based on the ''Series/{{Wipeout}}'' television series has downright idiotic AI. There are only a small handful of obstacles in ''the entire game'' that the AI is capable of navigating. Bump the difficulty past the easiest level and the AI will complete ''one'' obstacle each in the first and final rounds and wipe out on everything else through zero interference on your part. A heaping dose of TheComputerIsACheatingBastard is used to offset these tendencies.

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* The first video game based on the ''Series/{{Wipeout}}'' ''Series/Wipeout2008'' television series has downright idiotic AI. There are only a small handful of obstacles in ''the entire game'' that the AI is capable of navigating. Bump the difficulty past the easiest level and the AI will complete ''one'' obstacle each in the first and final rounds and wipe out on everything else through zero interference on your part. A heaping dose of TheComputerIsACheatingBastard is used to offset these tendencies.
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Crosswicking.

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* ''VideoGame/BuckshotRoulette'': The dealer is poor at keeping track of the shells that have been fired. This can lead to baffling moments such as wasting a magnifying glass on the last round in the chamber, or even shooting itself with it for no reason.
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* [[ArtificialStupidity/YuGiOh Yu-Gi-Oh!]]

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* [[ArtificialStupidity/YuGiOh Yu-Gi-Oh!]]''ArtificialStupidity/YuGiOh''



* The ''VideoGame/StarFox'' series has wingmen's "calling for a help" as a fixed pattern in every side scrolling stages. They can't help themselves and will go down if you don't help them. All-Range Mode, however, turns their stupidity up to eleven. One particularly notable example of how bad the wingmen's AI is in All-Range Mode is in the Star Wolf dogfights in ''VideoGame/StarFox64''. Each Star Wolf pilot is programmed to target a specific member of your squadron. Each wingman will constantly plead for you to help him by shooting down the Star Wolf member who's on his tail. Once you do, he will blissfully fly around in a circle minding his own business and make no effort to help you as the remaining Star Wolf members continue to rip you and your other wingmen to shreds. In a way, this is a blessing, as you don't get points if your wingmen score the killing blow on something. In Sector Z, they become rather competent when it comes to taking down missiles, which is ''not'' a good thing for medal hunters[[note]]and no, you can't just shoot down your wingmen; if any of them are down, you cannot earn a medal[[/note]].

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* The ''VideoGame/StarFox'' ''Franchise/StarFox'' series has wingmen's "calling for a help" as a fixed pattern in every side scrolling stages. They can't help themselves and will go down if you don't help them. All-Range Mode, however, turns their stupidity up to eleven. One particularly notable example of how bad the wingmen's AI is in All-Range Mode is in the Star Wolf dogfights in ''VideoGame/StarFox64''. Each Star Wolf pilot is programmed to target a specific member of your squadron. Each wingman will constantly plead for you to help him by shooting down the Star Wolf member who's on his tail. Once you do, he will blissfully fly around in a circle minding his own business and make no effort to help you as the remaining Star Wolf members continue to rip you and your other wingmen to shreds. In a way, this is a blessing, as you don't get points if your wingmen score the killing blow on something. In Sector Z, they become rather competent when it comes to taking down missiles, which is ''not'' a good thing for medal hunters[[note]]and no, you can't just shoot down your wingmen; if any of them are down, you cannot earn a medal[[/note]].



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* The interactive game ''VideoGame/{{Facade}}'' can be beaten entirely by answering "yes" to every question, as proven by WebVideo/{{Brutalmoose}} in his video.

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* The interactive game ''VideoGame/{{Facade}}'' ''VideoGame/Facade2005'' can be beaten entirely by answering "yes" to every question, as proven by WebVideo/{{Brutalmoose}} in his video.
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* Your wingmen in ''VideoGame/AeroFightersAssault'' are generally more competent than those in ''VideoGame/StarFox64'' (probably because the levels are so big and the draw distance so lousy that you'll almost never see them and they can kill enemies without actually having to kill enemies) but they're just as bad in regards to frequently asking for help and being generally helpless. They also will not even attempt to attack the stage bosses, and destroying the bosses is the one thing you need to do to finish 6 of the 8 levels. A harmless- though amusing- example in the dialogue: Volk will often follow up his "thanks for helping me" line with his enemy taunt, leading to him saying "Much thanks, Comrade; now you will die!" A more meta example in that the two levels where you have no wingmen have a ''significantly'' better frame rate- and thus much better controls- than the other levels of the game. The extra strain placed on the game by creating and keeping track of your wingmen slows the game down painfully in the bulk of the levels.

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* Your wingmen in ''VideoGame/AeroFightersAssault'' ''VideoGame/AeroFighters Assault'' are generally more competent than those in ''VideoGame/StarFox64'' (probably because the levels are so big and the draw distance so lousy that you'll almost never see them and they can kill enemies without actually having to kill enemies) but they're just as bad in regards to frequently asking for help and being generally helpless. They also will not even attempt to attack the stage bosses, and destroying the bosses is the one thing you need to do to finish 6 of the 8 levels. A harmless- though amusing- example in the dialogue: Volk will often follow up his "thanks for helping me" line with his enemy taunt, leading to him saying "Much thanks, Comrade; now you will die!" A more meta example in that the two levels where you have no wingmen have a ''significantly'' better frame rate- and thus much better controls- than the other levels of the game. The extra strain placed on the game by creating and keeping track of your wingmen slows the game down painfully in the bulk of the levels.
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Examples Are Not General; name specific Scrabble and Solitaire games to which this does apply because the chance of one ever getting released that doesn't do this is 1


* Computer ''TabletopGame/{{Scrabble}}'' games on the hardest level have the entire dictionary available to them, meaning they will have more bingos (using all seven letters for (word score +50 points)) and highest-scoring words in general, ''however'' it absolutely stinks at strategy, opening up triple word scores for you and leaving vowels next to triple letter scores (consonants are worth more points) and not playing in areas that would block the human.



* The autoplay option of most (if not all) ''TabletopGame/{{Solitaire}}'' games falls into this; the computer will ''always'' move a card onto the foundation piles (and thus out of play) as soon as it can, even doing so is the worst choice possible.

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** But if you want to ''end'' the game rapidly, you can just type in "melon" and watch as a greatly offended Trip kicks you out of the apartment. The game's speech recognition system detects when players say a vulgar word and makes Trip and Grace react appropriately. However, the game also tries to incorporate various slang terms as well, which can catch a player off-guard when one of these words is typed in a perfectly innocent context and Trip shoves them out the door. It's not the only example of a seemingly innocuous word causing Trip to prudishly force you out of the apartment, but "melon" is by far the most famous example.



** But if you want to ''end'' the game rapidly, you can just type in "melon" and watch as a greatly offended Trip kicks you out of the apartment. The game's speech recognition system detects when players say a vulgar word and makes Trip and Grace react appropriately. However, the game also tries to incorporate various slang terms as well, which can catch a player off-guard when one of these words is typed in a perfectly innocent context and Trip shoves them out the door. It's not the only example of a seemingly innocuous word causing Trip to prudishly force you out of the apartment, but "melon" is by far the most famous example.
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