Last time, we had stopped outside of a cave still on Boko. The cave did not exist on my previous exploration of this area, and it appears to be the way forward.
Boko nods
If I exit the cave at this time, they get back on Boko.
Inside the cave the music changes to something more appropriate. So this is our first dungeon. Holding down the B button allows dashing, which I will be doing a lot. Encounters include Steel Bats, Stropers, and Iron Claws
Walking over to the pool of water.
Bartz jumps back and flexes. A pirate (I assume that's what a sprite with a bandana and eyepatch is), the party sees him ahead of time and hides against a wall. He goes over and presses a skull on the wall. It appears that it's a switch which opens a secret door.
I walk over to a treasure chest and get a Leather Cap for Galuf. I use the cleaverly hidden switch to go to the next section. The party automatically walks to a doorway which looks lit by sunlight.
I see a ship sailing into a cove in the mountains.
Exiting through the door, I'm in a valley surrounded by mountains. This is the first time I've been on the overworld map without a chocobo. Let's see if I can encounter anything. Three goblins appear. I use this opportunity to save.
Re-entering the cave, I proceed in the only possible direction. It leads to an area with Jolly Rogers on the walls. Trying to go forward, I'm almost spotted by a pirate, but Bartz quickly jumps back. Bartz jumps out and back just to be sure he wasn't seen.
Lenna looks sad.
Galuf laughs. I can now walk around freely, there are a couple inaccessible areas because the watch pirates are asleep in front of doors. Talking to one, the pirate get's an animated thought ballon with Zs.
Talking to the other one, same Zs effect.
Bartz panics and ducks behind a wall, the pirate wakes up and looks around, but doesn't see us. There's a skull switch which does something, but the something is in an area I can't see or access. I leave the area on the gang plank, which takes me to the ship.
It appears to be a normal ship with masts, but no sails. There doesn't appear to be anyone on board. Belowdecks is a locked room and a different room wtih another sleeping pirate. Talking to him.
Ok, I guess I need to take the helm.
Bartz goes through some poses.
Faris walks aboard. Given that we (the player, not any of the characters) last saw Faris at the bow of a ship (in the introduction), that makes some sense.
Bartz and Galuf react in shock.
Faris laughs.
Lenna suddenly has a pendant which flashes.
Faris walks a little and looks worried.
We're now tied up in the locked room from before. There's sound of surf (I'm assuming surf since the wind is weakend).
The lights go out, and we pan to the other room in the ship.
Faris turns, and is suddenly wearing a pendant which flashes.
Fade to black, the to the bow of the ship. Faris is standing there by the crew.
The pirates seem shocked for some reason. Bartz, Galuf, and Lenna are dragged up from below, still tied in ropes.
Shocked looks all around.
We're untied and flex.
They get into position, one even climbing into the crow's nest.
Lenna nods
I giant sea-dragon (sea-serpent?) collared, and attached by chains to the boat surfaces from the water. Syldra cries out, Lenna looks shocked, and Faris laughs.
I have control of a boat!... Until the end of the cove. We cut back to the closeup of the boat with Faris at the helm.
I'm prompted yes or no, I pick yes for now, so I can say that I got within sight of the Wind Shrine.
Name | LV | Job? | HP | MP | |
Bartz | 4 | Freelancer | 73 | 19 | |
Lenna | 3 | Freelancer | 53 | 15 | |
Galuf | 3 | Freelancer | 56 | 14 | |
Faris | 3 | Freelancer | 54 | 10 |
I plan to do more tonight still, but I wanted to get this out here quickly before I forget, and because I was not doing this for over a week.
All, in all this is shaping up to be a good story. I would've rather skipped seeing Faris in the introduction, it would have made it more questionable whether we would get the use of the ship or not.