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TracerBullet2013-08-03 00:19:17

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(Overly) Long Talks, (Aggravating) Purple Rats, and Prelude to an Endgame

Anyhow, back where we left off, the game appears to be telling us to take a hike from this horrid town... GOOD! Now... There was some kingdom we were supposed to be heading to...?


Oh? The Desert Kingdom again? Wonder what's going on there? We head in and- Well. Great. Those knights finally caught up with us- Oh wait, no that's that mountain town. False alarm. They say a couple ominous words, and then the scene cuts back to the desert cow's kingdom. Following our handy map, we are led to- Oh wait, is Esther's dad in that banana shop by any- Darn. Oh well, it would appear that these red arrows lead back to the palace...

Wonder what Bessie's going to have us do now?

Heading in, and someone's as larger than life than ever. At least she's not being a lazy bum and sleeping! Oh... So SHE'S the one who set us up for this gigantic ship tour? Er... Thanks, I guess?

She makes a bit of a comment, which is probably an untimely joke given Oliver's protesting here. Oliver brings up something about a Babaricia Kingdom... Why weren't we able to just fly there again?

The queen's a bit startled at Oliver's yacking... And the subject turns to the Lake of the Dead thanks to our caped caster...

Right as a servant runs in. Hmm... Wonder what he was going to say? He didn't seem to have much in his lines... Well anyhow, he's gone... Three Kings' Home... Something about the world's... Something. What? Is this place cursed or something?

Oh? The servant's back? ... Interesting... Something about a "Three Kings' House"... Which Esther seems to like... And then servant gives us...

A log... What are we supposed to do with a chunk of tree again? Oliver says thanks... And Queenie says a few comments... Something about 100 years... Er...

Yes, Oliver, I found that surprising too. There's a bit more of a back and forth between the two, and then the game frees us to move about the palace. Looks like we're heading out, and hopefully towards this kingdom.

We head out, call Draggy, and... Not quite, it looks like... Seems like we have a stop to make in Ding Dong Dell... Wonder what that cat's gonna make us do this time...?

A short jaunt back to Garfield's throne room later, and it's evident someone neither expected nor particularly wanted us here, what with that super-obvious "Uh huh... Why are you back?" look.


Oliver mentions that the Dairy Queen sent him, if in likely more formal terms... Which seems to at least give flabby a good laugh.

Esther cuts to the chase of why we're here, which seems to raise a couple brows... Someone doesn't seem to thrilled to just mindlessly go along with the act... Alright, what do you want?


Ah... We hand over some sort of scroll thing... And fatty here claws it open for us. Well... Thanks? (Couldn't you have used a letter opener or something, dude?)

And we got a- Oh. That was our log... King Fat here apparently turned it into a three-headed staff for us. There's a few cheerful words of tha nks, and it would appear that we are now free to ditch this cathole. Hmm... So where do we need to head to now?

Ah... So we need to get our wooden pole gussied up a bit at that smoggy hellhole... Fair enough. A short jaunt and beeline to the palace later- Eh? What's with this peasant on the road?

We talk to him... And... Got... Something. Not fully sure what it was, but the item get chime played. O... Kay? Moving on!

On our way to the palace here, we spot a glowing NPC... Hmm... I think that this is our chance to get a piece of emotion... We walk up to a green man with blonde hair, a huge mustache and a massive goatee, talk a bit... Wait, where did the talk about 30 people come from?


And there's that chime... It's time to cast. One Heart Peace later, and we've gotten ourselves a lovely dark blue swirl for our perfume jar. With room for one last emotion... Interesting... Anyhow moving onto Prince Piglet.

After being brought in by the guards at the door, we meet everyone's favorite Marth reject. There's a few mutual hellos... And Esther is the one who seemingly puts us on track for business. There's a cut to some offscreen exposition... And... A mention of a red phrase with 1 Kanji, 2 Hiragana, and 2 Kanji. If I recall correctly, the last two mean "little strength". And then he gives us- Oh, it's our wand again. Now its heads are tipped with gold bands. (Shame we couldn't have just teleported directly into these palaces.)
Swaine and Oliver say their thanks, and we are then freed to leave... This IS the last bit of backtracking... Yes?

Eh? Back to that horrid mountain-? Wait... there was a sealed gate in the north... Maybe this thing will get us through it? Well... Our next destination appears to be beyond this town, so... It looks like it's worth a shot.

Oh? Looks like the villagers opened it up without us. We head through this tunnel, with some grim and sickly purple lighting on the other end to emerge at...

Oh, so THIS is the Lake of the Dead? It... Looks like suitably ominous. The surface is more accurately a bunch of toxic-looking goop, and the trees on the overworld around it appear to have glowing eyes on them.


Huh... That's different for a dungeon... There's a place to reshuffle Familiars right off the bat... That is somewhat... Concerning.

Upon our arrival, we're greeted by heavy rains... Swaine appears to not really like the place, and the rain and surroundings seem to put Esther in a bit of a sour mood, too. Let's find those three kings or whatever fast, then.


Esther fishes out a flute, plays a little snippet of the game's main theme... And...


Wait, it's that rat lookalike of Mark a- And a purple mutated demon frog... Uh... What are you? Why is the boss encounter music starting up? ._.


There's some recoiling at the sight of the sin against nature... And I think this little rat must be taunting us or something. Oliver seems to be crabby with it right about now. Don't blame him given that we've got a bloated thing breathing down our necks right now.

There's some more words, ratty turns up the volume... And then blobby roars- Wait, WHAT?! Those purple demon things are ITS doing?! Esther and Swaine appear to have their own internal problems right now... Leaving Oliver as the lone opposition with a bunch of Familiars... Wonderful.

And then blobby just absorbed some blue orbs from Esther and Swaine and let them collapse limply... Uh... I think he might have just sucked out their souls. ._.

Oliver's kinda... Screamy right now, even if his talking sprite doesn't really match up. And then Markrat comes along and laughs- HEY! You're supposed to be based off of a FRIEND, you jerk! What gives?! >:(


The blob then withdraws, leaving behind a rat, a fuming Oliver... And a smarmy purple rodent... Can we just kick him into the lake already?

Oliver attempts to run after the monstrosity, and is stopped by Drippy... Which Oliver is far from happy about. Oliver continues to try and fight his way through, but Drippy isn't having anything of it, presumably because he doesn't like seeing little kids run off getting themselves ganked facing impossible odds.

And now all eyes are on the little purple blighter. He seems... Apologetic now? Well, that wasn't exactly soothing to us given how upset Drippy looks right now. Wait... What's this about a queen here? And 100 years? Oh. Looks like we drug out Buroshiku and Seba... But what for?


Aand... Cue the save prompt. Suspenseful...

The scene then cuts to Markrat dashing out the gate in that mountain town to the south, the music from earlier still playing. Oliver and Drippy rush after him, and he takes the opportunity to scurry up a wall onto a ledge to mock us... Why have we not deep fat fried this jerk yet?

Oliver corners Markrat and begins to grill him, though Markrat's being a really smug prick right about now. Wait... So this 100 years... It's a curse?

Markrat falters for a moment... And apparently tries to come up with an excuse, which Oliver promptly tears into. Oh... Looks like we've finally started to guilt trip the little blighter...

Or not. He's still got that aggravating rat grin on his face. Which Drippy finds about as infuriating as I do. Oliver seems to be realizing that yelling at this jerk is going nowhere... And Drippy seems to have come up with... Some sort of idea. What is it that we should do here?

Jeez, can't that purple dick ever shut up? There's some more back and forth... Oliver questions about 10... Somethings... Which the rat seems to take up on. Oliver shouts something out at the rat as the music goes dead... And then he catches himself...

Drippy suggests... Something about "Magaaru"... Oh. He's pointing out that this rat seems to have a tie to our failtacular engineer friend.

Aaaand he's gone. But... We have some choice words to give that four-eyed jerk and what's left of his rust bucket back home. Drippy attempt to run after Magaaru, but is stopped by Oliver after he puts the pieces of the puzzle together. And the game frees us...

Time to go home... For now.

One gate spell later, and we are back in Motorville's main park, and we make a prompt beeline for Mark's garage (it's in an alley on Main Street). We run up to the closed garage... And see he's not there... Uh... Okay, I guess we'll follow these map arrows...

Where could he have gone?


Hrm... There's a new place on the map... That canal where we lost Mark's piece of junk... Well... It seems like a likely enough place as any to try. I mean, it's a body of water, someone died there. And it's the only "New" icon there right now...


Yeep. He's here. And possessed. What is with the cheerful, soothing town music still playing, though?

Oh, THERE'S the boss encounter music... Oh well, let's shut down Mark's inner demons and get our friends back already. There's a cutscene in which Mark thrashes around and contorts... As a violet blob explodes from him and into the river, which forms a vaguely blob-like witch.

Alright, boss fight time... We'll have Kree sponge attacks and use his Lava Plume (Column, whatever) while Rucci sets up... Oliver for his part will snipe with... Oh, let's go with Fireball.

119, 128- Oh, that was an ice attack, not Fireball. But anyways, we got an awful lot more out than Kree ate from Blobula's blunt swipe, even if it was barely a dent in her health. Let's all out attack this time.


140... 56... 133... Okay, so it resists physical attacks. And it apparently has an attack which can cast a cursed rain on the entire field for around 20 damage each with a chance of inflicting confusion, which Rucci is testament to right now. ... Let's get a different caster out here and attack again. Taillow, I choose you! We'll start him off with setup much as Rucci did.

138, 124... Decent... Though I never realized how frail Taillow was. He ate 41 HP from a swat in the back row. Oh well, he seems like he can eat a few of those, and he's got boosted attack now. Let's do a full-on attack, with Taillow using his wind spell to chip in this round.

93, 137, 116... With Kree eating 19 again. Well, it's a little under a third of Blobby's HP gone, we just need to keep it up! Again!

92, 127, 133... Not ba- Oh. That stupid rain's back... And it put Oliver to sleep... Let's try to wake him up and get back to hammering away at this jerk... Hrm... An item that heals 10 HP... And seems to flash for Oliver's name... Worth a shot, I guess. We'll have Kree play offensive while Taillow plays medic.

Yep. That worked. Though Taillow got swatted. Again. Kree dealt 133 damage as the lone attacker this round. Anyhow, back to our full-on attack. We've got her down to half health!

Taillow- Wait, what? Why'd you skip?! Anyways 130 and 136 damage from Oliver and Kree respectively, with Kree tanking another 20 HP... Anyhow, back to attacking!

108, 124, 120... And that cursed rain came back... Again. No one got any status ailments this time around, but lost 20 HP a pop. Oh well, let's keep it up and heal in 2 or 3 turns if we need to.

86- Oh come on, you TOO, Rucci? And Oliver makes 131... Taillow ate another 40 HP damage... Which should really get patched up. Given that he's the lightest-hitting of us right now, we'll let him patch himself up via item. Oh, also, Blobby's having trouble lifting herself off of the ground. We're almost there!

In this turn, we get in another 124 HP... But Kree skips... And the rain of pain gives EVERYONE status this time... Oliver's poisoned, Kree's confused, and Taillow appears to have been blinded. Uh... Let's see if we have anything to heal all of this... Aha, we have something to cure confusion... And a few of those herbs left. Let's roll with that.

Ah, so THAT'S what those hammers do... Anyhow, we got lucky and Witchy missed Taillow while Oliver got patched up and Taillow snapped Kree back into line. Let's take this opportunity to have Kree and Taillow heal, while Oliver attacks.

Wait, why does Kree keep SKIPPING?! We got in 136 HP damage that time... And the rain of pain came... Again. Okay, you know what? Fine, Kree, we'll bench you for now.

... Okay, hitting "Autobattle" is NOT what I intended... Let's... Try that again... (We got about 60 damage for Taillow's 40 he ate). Oh, and Oliver's poisoned. >_> We'll send Felis out try some spells out, have Oliver attack... And have Taillow play medic.

... Well, at least we got an attack out for 123 HP... Felis missed. This boss' painful rain spam is getting annoying. Now Taillow's poisoned. >_>

ANYHOW... We'll have Taillow and Oliver attack, while Felis crams burgers down Taillow's gullet.

... WHAT?! You can't heal when poisoned?! What is this, I don't even-! Anyhow... Let's try that again... We'll have Taillow de-poison himself... Felis play medic... And Oliver attack.


Okay, we got Taillow pulled back to full health, and 136 HP damage out- OKAY, WOULD YOU KINDLY STOP? THAT'S GETTING REALLY OLD, THANKS. And we're back to Oliver being poisoned again... And down to his last 50 HP... >_>

*sigh* Let's try the medic route... Oliver handles HP, Taillow gets the poison out, Felis can attack and hopefully be useful.

Well... 26 HP damage... Okay, Felis gets to be the medic in the future... >_>

Let's just all rush this thing already and get rid of its last 5% of health.

24, 81, 121... And that stupid RAIN is back... Oliver's poisoned, Taillow's got his magic blocked... Ugh. Whatever, let's just play through this.

And... Two desperate cherry-taps later, we've won. FINALLY. For our trouble, we got 7168 Exp and 516 G.


We cut back to the canal, where that depressing background music is playing. Oliver goes over to Mark... Who seems to recoil. Geez, buddy, what did we do to YOU latel- Oh right, we ruined your deathtrap... Sorry.

Mark turns away, still a bit crabby with us. Oliver presses him a little more, and he turns back, now starting to cry... Er... Okay. We just need your help with a really jerkish instance of you...

Ah... He's still upset over what happened BECAUSE of his deathtrap... Don't blame him. Oliver brings up a red Kanji... It's one of the emotions we've gathered... Oh, we're gonna have to cast here, aren't we?


... Well... That went smoothly. Mark did NOT take that well at all, and promptly slugged us in the mouth. Look, as dumb as it sounds, you might want to hear us out here- Oh, he's back to crying again. Uh... Are we allowed to just cast without him knowing?

Remind me again, how is he not batting an eye to Oliver's red cape here? Anyhow, with a little bit of persuading, Mark consents to let us attempt to cast Heart Peace... And... Then Heart Cure... Which allows us to bring Mark's emotions back into balance... Oh, and we got a golden orb from him.

... Well... I think that we're still not out of the woods here... Someone's still rather visibly teary... Oh. Nevermind, it's alright. Oliver and Mark embrace each other, and then the screen cuts to black, with a prompt to save... Let's do it.

The game takes us back to Mark's garage... With a certain four-eyes loitering up front. Hmm... Talking doesn't seem to do anything... I guess we can head back?

Ah... Yes... It appears that we can... The bit about tough fights inbound is... Concerning, though. Given how much trouble that witch gave us, I think we'll get some status curing items while we're here. Eh? I remember these yellow bottles... We got one from that genie a while back... I wonder...

AHA! So THAT'S how you get rid of those nagging storm clouds over your familiars! I'll take 10! Along with 10 poison-healing herbs, 10 mallets, 10 alarm clocks, 10 coffees, and 10 burgers. All in all, we drain about 20000 G from our bag. But eh, I THINK we should be ready, and now able to take on fights without skipped turns.

Returning back to the swamp of doom... It is raining and pouring buckets... And Esther and Swaine are kinda gone (well, we DID just dump their limp bodies there and all). The tearjerker music is playing once again. Oh... And ratty's here, too.

Understandably Drippy and Oliver aren't exactly thrilled to see him... But what's this? He's actually not being dickish and looks halfway repentant for once? Interesting...


There's some more talking... And ratty brings up that the world has... A... "Female something (Kanji appears to mean 'order', I think)"...


Magaaru tells us something about... I think it was 'heart', which seems to have gotten Oliver and Drippy somewhat off his case... He perks up, and then scampers off without us.


... Well, you were totally helpful... Not.

Oh, so he DIDN'T completely ditch us. We're lead to a 4-way crossroads, with a red arrow beckoning us right. There's a few words... And then he dashes off.


And another intersection with him dashing off... And another. This segment's actually fairly linear, the key here is to just go wherever Magaaru goes (which matches up with the red arrows on the map.


Eventually, you'll be lead to an approach with a tree in the background, which takes you to-


Oh. So there IS a dungeon here after all... The Familiars here are kinda fleet-footed, but simply moving in tight circles seems to shake most of them. While passing a MP crystal, we wind up getting boxed in by a pink salamander on a bridge, which gives us an opportunity to meet the local cast of buggers. This group had the pink salamander along with a blue pteradactyl and a levitating turnip thing with a hollow-looking face and eyes. They don't hit particularly hard, they went down before we could even determine elemental weaknesses, though not before the turnip could prolong the battle by two turns via healing magic.

There's a green chest here, we'll just have- Oh right, we CAN'T now. THANKS, Magaaru. Fortunately there's a red chest before a split in the path, which seems to have equippable items for familiars, looks like it's a sword. Another encounter with a pink salamander reveals that while mostly harmless, they DO have the very annoying ability to nuke your attack stat. We pass a HP crystal, run into a blue chest which we open with Unlock (if I remember right, it had more gear in it)- Oh. This isn't a forking path, it's a loop! Dungeons keep getting more and more linear here...

Heading into the next area takes us to a save point... Oh boy, boss time... Also, I just noticed that this place is filled with heaps of misshapen skulls. What is this, a lake of the dead or a graveyard for... What are those, bleached luchador masks?

Anyways, let's save and go forward, and hopefully not get totally owned.

And we've reached a dead end at a lake that looks about as healthy as if it were filled with purple, toxic kool-aid... Totally a good sign here. That annoying purple rat from earlier points out the obvious of where we are right now.

And there is a short cutscene of that freaky frog thing from earlier blooping around in the muck and then rushing us... Fantastic.


The first thing that's immediately noticeable about our circumstances, aside from how... Ahem. Interesting this boss looks is that it's magically levitating despite looking like it ought to be a waterlogged demonic marsh blob unable to support its own weight. Let's open up with our normal strategy of setup by the blue man (or more accurately midget) of the team and scouting with Oliver and the team velociraptor

59, 121, 177. Oh, so it's weak to ice attacks! ... And hit the entire first two rows with a poisoning attack. Thanks for making us waste a turn, jerk! Why can't poison in this game ever be gradu- Oh whatever, Rucci can be a healer instead of dead weight, and we'll keep up the fire and ice from Kree and Oliver.


For an obese marsh blob, this thing sure punches hard. As in 51 HP from the back row hard. Fortunately for us, we managed to rack up 120 and 170 damage with Kree and Oliver respectively. So since we're not bleeding out gasping for breath in the mud yet, we'll keep going. Rucci can help attack this turn.


In this turn, Rucci took 35 HP damage, dealt about 60. Kree did 105, and Oliver did 184. Well, that was bo- Oh, he's preparing a charged attack. How cute... Let's deftly move to the other corner, have Kree play the distraction game while Rucci and Oliver keep up the pot-shotting.


Aaaand the attack apparently carries on to the first member of each column... So now Rucci and Kree have this nasty skull icon pegged to them... Wonderful. On the other hand, we managed to get a limit break for Oliver, so... I hope that these can be fixed with items, but in the meantime, let's throw a Firaga at this jerk.


And... Rucci eats 58 HP, we get rid of the skulls... And do 361 HP damage to the boss with a gigantic column of fire. Not bad! Hmm... If the ice attack is technically a water element attack... I wonder... Rucci's got that 32 MP spell of his... Let's try that out while Kree handles taking him back from half health.


195 and 146 HP respectively... Okay, I guess, but Rucci's spell wasn't really worth the 32 MP, aside from the fact that it's managed to push him into activating his limit break. Oh, and Kree got poisoned... Again. We'll have him heal himself as Oliver and Rucci continue the offense.


215 HP. Not bad for a limit break, if somewhat unspectacular. Oliver managed to get out 180 HP. Kree got sent to around half health by a 30-ish HP smack. (Even with resistances, fighting this guy is painful!) Hrm... Let's switch things back over to Oliver and Kree. With Rucci playing medic.


Oliver takes 49 damage rom getting belted by jerkface here, bringing him under half health. We get in 153 and 191 HP damage respectively from Kree and Rucci... Looks like someone's charging that stupid attack again. We'll have Kree defend from the front and both Oliver and Rucci attack.


We get in 169 and 149 damage from Oliver and Rucci respectively. Kree defending took 20 HP damage, and appeared to null the normal effect that the boss would have had on him. Oh, and we've managed to make him start to totter... And got a Limit Break rolling with Oliver again. As completely dangerous and insane as this is, let's do a round of all-out-attacking, and see if it pushes us over the tip.



103 from Kree, 407 from Oliver's Limit Break, 144 from Rucci. Darn. We didn't even get half of his remaining HP. Fortunately the boss decided to pick on Rucci and took off 36 HP instead of whaling on "Mr. 73 HP" here. We'll have Rucci be the team medic and heal Oliver while Kree and Oliver keep up the offensive.



114 and 165 HP from- Wait, WHAT? He can do that move without charging now?! Fortunately no one got that stupid curse icon, but Rucci and Kree both lost around 30 HP from that entire field sweep. Alright, let's just end this. Everyone, attack!


12 from Kree, 172 from Oliver... And Toady keels over. Hmm... He's not breaking up into light. Not sure if that's a good, or really BAD thing for us. For our trouble, we got 11480 Exp and 557 G, which allowed Phyco and Kree to level up.


Magaaru runs off, pointing out a purple jar left behind... Which Oliver waltzes off and smashes- Oops... Uh... What exactly are we supposed to do with dozens of disembodied blue spirits floating around? A purple thing streams towards Oliver and- Did that thing just... Possess us? ._.


We see the form of Blobby floating before Jabo on his throne. Oliver seems to be here, though not in person... It's an out-of-body experience? There's a bit of a back and forth, the blob presumably giving a report... When Jabo brings up a red string with 1 Kanji, 1 Hiragana, 2 Kanji... 2 Hiragana... And a closing Kanji. O... Kay.


Well, whatever it was, Oliver seems to be rather freaked out. There's some more talking, Oliver uselessly interjecting at a couple of points... Looks like we're getting an increasing realization that we're totally screwed, aren't we? Jabo mentions something about Alicia and Oliver's mother... Being tied to each other? Well, that would explain why she suddenly dropped dead on us... Jerk.


Given the "Oliver"s peppering jerkface's speech, I can't help but think that he's taunting us here.

There's a flash and we're brought back to reality... Judging by Oliver collapsing onto the ground... I'm guessing he didn't take that so well. ... Nope. That didn't go over well at all, I'd recommend a bucket for those tears, but that's probably redundant with the pouring that's going on in the background. There's a long segment of Oliver continuing to bawl, presumably having lost all hope- Oh!


Wait, Esther's... Alive? And Gyro. But- Oh. So rat boy DIDN'T blow us off completely. Looks like he played messenger for us... I guess breaking that jar let their souls out?


There's a bit of an awkward reunion, with Oliver presumably asking how on earth they got better so fast... And then that sad music starts up again. There's some more talking, something about the world... And... Can't tell if that's Oliver being snappy or determined with that scowl... He mentions something about "last", though.


And there's a cut to black... And we're freed to move. We head onto a scenic and twisting path, which takes us to... Another? Okay, this one will probably take us to the over-


... A third? Hey, what gives here ga- Eh? Cutscene?


It's a FMV! Haven't seen one of those in a while! It's a really ominous-looking castle... With lightning arcing up its turrets. The party approaches it, and we see Jabo's form take up the screen cackling before fading to black.


Well, now that we can actually SEE this place... It looks totally inviting and friendly. Just look at the dark purple color scheme and the random spikes coming off everything!



We head left... And reach a rather sealed-looking door. Magaaru talks a bit about it, presumably warning us of what lies on the other end... And then runs off. Typical.


We approach the door, and...

Oh great, we have to enter in a password to get through... Uh... ._.;

Help me, internet...

"べる だ ー な"

Can't find any non-garbled translations, but it seems to be saying something to the effect of "this is the end of all"... Charming. As if this door didn't scream "endgame" any louder.

OH! The VAs are back! Everyone says the incantation together, 1 syllable per character... And we're treated to a cutscene of the door lurching open inwards.

Oliver seems to be thrilled that the incantation worked, and Drippy makes a comment, before the game lets us free to move... Alright... What are we up against?

... A save point... Hmm... Given how much of a slog just GETTING here was... It might be best to lick our wounds here... And tackle our final fights in the next, and possibly final update.


Takeaway Points:

  • When Familiars are feeling crabby, make them chug golden medicine vials. Why this took so long to figure out is beyond me.
  • Oliver could really make a killing as a therapist with his magical abilities. Especially seeing how he can defuse complete and utter despondency / angry lashing out with a simple spell cast.
  • Magaaru is a horrible waste of flesh and purple fur and should find a snake to get comfy with. That said, he kinda helped us get things back to normal, so we'll give him that.
  • Surviving Blobtilda, TL/DR Version:
    • This fight was a real wake-up call. The attack strength is nothing we haven't seen before, a little stiff, but you have ways to heal... Right? No, the main difficulty here is that this jerk will literally throw 10 types of status at you with an attack that will hit you that's not easily predictable. As such, the main way to get around this is really all a matter of preparation. IF you stock up on items to cure status before this fight, it'll be fairly mundane. Otherwise it will be quite the nail-biter.
  • Surviving the Tadpole of Doom, TL/DR Version:
    • I'm half convinced that Blobtilda's main reason for existing is to scare you into preparing like crazy for this guy. If you came prepared, it should be straightforward. Unlike Blobtilda, Doompole - Eater of Souls actually HAS a weakness, water spells. And his signature "hit the first encountered party member in all columns" spell is usually predictable. As long as you rinse and repeat attacking, healing, and hiding in a nice straight line, this should be a fairly straightforward fight... IF you come ready to heal status for the guy serving as your meatshield, and the massive HP-heavy swats.
  • Buroshiku and Seba are kinda MIA right now. I haven't fully picked up on just why that happened.
  • The VAs and animators finally came back for once!

Stats:

  • Oliver: Level 33: 173 HP / 134 MP
  • Kree: Level 35: 198 HP / 123 MP
  • Rucci: Level 35: 263 HP / 137 MP*
  • G: 72617.
  • Play Time: 80 hours, 14 minutes, 52 seconds.

Next time, we'll take on the titular Jet-Black Mage and bring this saga to a close.

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