Part 1b: Broken Attacks beat Opposable Thumbs any day [1448 - Home on the Range (U)]
Stupid annoying game. It turns out that you actually have to push the R button, which lets us dash, and thus jump farther. But Lucky Jack (the rabbits name apparently) didn't inform me of this. What are they assuming, that I have the manual on hand? HAH!
Also, it turns out that Buck the horse was voiced by Cuba Gooding Jr. in the movie. *shudder* I was going to snarkily name the horse Cuba, but I realized that that was too dumb of a horse name even for me, so it stays Buck.
From here it was a rinse and repeat of before. More peppers, some peas, and occasionally some cactus roadblocks. We finally reached the end, where a wanted poster
We got our first wanted poster, so now it's HI HO BUCK AWAAAAYY!!!
This Buck romp is a little bit tougher. Buck has to dodge water pools and things that wish to slow him down on his race to the criminal hideout. Thereís also powerups to help us along. Clocks increase time, saddles add up for an extra life, Lightning Bolts speed him up, and Stars heal him if he gets hit by something. I'll admit that this part is more fun than the aforementioned moose chase with Mickey in my childhood. At least you can see the obstacles a little while before they hit you.
And with that, we've arrived at the hideout. Time for another gameplay shift...ugh. It's the beatemup thing from the dream
. This part is depressingly easy. Remember that cool flying kick from before? The one that stuns enemies and sets them up to go down with one "punch"? Yeeeaaaah... That helped to make this some of the most monotonous gameplay yet. The enemies are all the same (there was a color change with them, but they didnít seem to be any tougher), they're pretty relentless in numbers considering the limited whoopass options I have for opening up, and the only change is a slight musical alteration occasionally. Despite being relatively short, I wanted to take a break about halfway through. Now admittedly, I later discovered that he had a slight range attack by swinging his reins and even a back attack by kicking behind him, but so what? When Flying Kicks of Doom are enough to take out any foe, why bother?
At last, we reached our destination. The goon whose name I forgot. This fellow was trickier than the others, being a boss and all. If you tried to attack him, he just blocked the hit with his gloved hands. The trick was to wait for him to use his attack of throwing hay bundles at you. If you hit him then, he'll lose life on his bar. Rinse, repeat, and the torture is over.
There's more criminals to apprehend after this, more platforms to level, more chases, but unfortunately, there's also more beatemup sequences. I think I'm done with this one here. I may play it on my off time (if Iím especially bored), and if so, I'll update, but for now, I'm ready to begin my next game.
Overall Thoughts: Well, I knew when I did this experiment that I'd run into some licensed games soon; the DS and GBA were chock full of them. In a way, this possible torture was partially what made this idea appealing, finding hidden gems that no self respecting gamer would normally play. This...is not one of them. The platforming, as my last title implied, was similar to a flash game from 200-whatever. But the flash game was better. The Race-ish part was ok, and gave me a little bit of a nostalgia fit◊
. But the Beatemup part is what mainly makes me not want to do it again. Now admittedly, part of it is because I don't care for beatemups, but even still. The number of enemies you had to wade through plus the general lack of challenge made that part annoying.
Instead of playing this, go play Save the Sheriff
. SOOO much more fun.
Coming up next: Barrylocke's adventures in licensed games continues, with a different sort of well known character.