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Live Blogs Let's Play All Four Sly Cooper games.
MadWritter2012-06-10 01:27:14

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Time For Some Intro Guesses

Each Sly game has a Intro Level. The following are my guesses for a possible intro for Sly Cooper: Thieves in Time.

=INTRO BUSINESS=

Evil On the Move:

In this one, you play as one of the bosses as you put in a operation to kidnap Sly Cooper and Inspector Fox — but goes as usual it all goes while to heck in a handbucket and you switch Fox for a bit before the bosses gets a lucky hit on Camelita. Sly takes on him using a broken lamp post as a replacement cane. After that's destroyed, a wheelchair cop tosses the real crane to Sly defeating the boss. A upset cop is mad at the Sly for faking a cop and starts chasing him. As usual, this has Sly joined with Fox to escape the cop. As soon as reach Fox's helicopter, you complete this intro.

A Fox's Nightmare:

Fox is fighting strange creatures on a floating islands that seems to had traits of Clockwerk's volcano, Aggippo's blimp and Dr. M's fortress. Once you get the center, Fox calls "Ok. I'm going to get a metal half-owl and half-monkey. She gets a metal creature all right — but it's half-raccoon & half-fox. Fox is able to beat it — but a explode sends her flying hard. At this point, she wakes up - seeing Sly Cooper having a video conference with Bentley.

Warning From The Future:

In this version, they are three timeline

  • Timeline #1: Present Day — where the events of Sly 1, Sly 2, and Sly 3 had been finished.
  • Timeline #2: Bad Future — Where Collector is successful in erased from Cooper Clan from history.
  • Timeline #3: Good Future - Where the Cooper Clan were able to put all their thieving moves in the Theivus Racoonus.

You play as Inspector Fox's and Sly Copper's daughter as you make you away to a mansion to honor a retirement of Inspector Fox from Interpol, you get to see all of the ancestor's move in action in time period order. Once you reach the mansion, you switch to Inspector Fox who fight off — in her words, " the Sly Cooper wannabe." — but the daughter trips Inspector Fox, forcing Sly to go into action by grabbing his daughter's crane and fight the daughter off. Before you can finished her off, she disappears. Like "Evil on The Move" intro, an angry cop starts chasing Sly for faking a cop. Sly is able to escape thanks to Murray knocking the cop out and grabs Inspector Fox. The Cooper Van soon comes by and picks Sly and Camelita up — ending the intro level.

A Thief Re-Training

Camelita Fox has half-shocked and half-mad at a new headmistress at Interpol who put her and Cooper on a undercover assignment as a pair of thieves. Camelita has looking all over the internet for a perfect target to tell the world that Sly Cooper is back to thieving. This is retraining is get the Player back in the feel of a control of a Cooper. Camelita and Sly both know Sly is faking amnesia but the rest of the cops are still in the dark. You get do the ninja spiral jump and the rail walk. By the time you complete Miss Fox's course, she had picked the Collector's group as the target to deal with.

Sly's Father

In this one, you start enough on the same roof top that started Sly 1, but they is some twist her, first off, you earn Dr. Maya Mandrill calling Sly's dad. Sly dad's remarks the same line his son said to Bentley. We learn that are trying to get a key into Klaww's Library which has kept tabs on all of the crooks in the world for them including the nasty of them all — the Fiendish Five. The key had been place in a safe in Inspector Fox's room. As usual, Sly dad's different path to the police station using the familiar abilities — things gets weird when Sly's father heads out to fire escape — as usual, meeting up his Inspector Fox but soon another Inspector Fox hows up — his son's cop. Jim tells Sly's dad to get to the van while — in his words — "the cops are fox-fighting over you." This switches to a overhead sheet view as soon as Sly in which another van shows up — Sly's gang van. After both van knock the Collector's van out of order. This leads into the intro cartoon as it's a story telling dad's what's been going on.

A Sly 3 Flashback.

This intro puts Fox into the Cooper Vault via a large air vent. Half though the air vent — she remarks feels like Sly Cooper. She ends up in a different location in the Cooper Vault. She spots Dr. M moving swimming around the Cooper Vault A few times, you have to use Fox's mega jump or her shock pistol to get past problems — but she soon reaches the Inner Sanctum and we get the cut scene of Sly 3 that marked the change from Sly Cooper to Fox. Blast Dr. M and watch the the cut scene from Sly 3. We then get cut scene with Inspector Fox narrating it.

=END OF INTRO BUSINESS=

If I was in charge, I would pick "A Thief Re-Training" . Can't wait to find out what Sanuzu has plan for the intro level to "Sly Cooper: Thieves In Time."

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