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OurGLORIOUSLeader2011-06-16 16:02:15

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With Apologies to Komodin

Question: If a tree falls in the forest, and there's nobody around to hear it, will the Sonic fandom argue about how it's too much like Sonic Rush?

Answer: Of course they fucking will. The Sonic fandom is one of the most obtuse and heinous of all the fandoms - and considering we could also lump in things like Homestuck and Pokémon, that's saying a lot. So who's to say that Icycalm can't be a Sonic fan?

Well, here's why.

Yep, Sonic 2, the game so idolized by the Sonic fandom that it's considered a great game by people who despise Sonic 3 & Knuckles. My guess is that he's just doing this review for more pageviews, because trollolol, but maybe I'm wrong. Maybe he'll bring up some good points and present an unflawed and coherent argume'HAHAHA okay, sorry.

It's 1992, and Sega is riding pretty high. The success of Sonic the Hedgehog from a year prior has scended them to a new level of popularity worldwide. This is especially true in the West, where it has helped to more than quadruple Sega's market share and all but guarantees them a permanent presence in the 16-bit generation. All expectations have been shattered. Consoles are flying off the shelves, with Sonic as the pack-in. Retailers haven't even bothered swapping the game out of their kiosks yet. The merchandising machine is in full swing, and can only expand with a cartoon series on the horizon. Hayao Nakayama is happy. Tom Kalinske is happy. Naoto Oshima is happy. Yuji Naka is happy. Mega Drive fans are happy. Sega, however, is discontent to wallow in a single grand slam. They quickly begin preparing the follow-up, establishing a joint venture between their American and Japanese studios (in order to rope in some ex-Sonic Team members, including Naka, who recently moved to Sega Technical Institute).

As far as I know, this is all well and good. Feel free to point out any errors in the comments section, though.

And really, this one needs no introduction. It's probably the one you played the hell out of as a kid. If you were lucky enough to be the older sibling, you even got the privelege to play as Sonic. The characters were memorable and cool. The environments are some of the most charming and distinctive of any platformer. The soundtrack was so good you wish it were in EVERY game. And, as Kalinske predicted, commercially speaking, it could not have been a more well-placed rock against the head of Goliath.

Good so far.

And... it was shit.

There we go.

Gwuh? How can I say this? This game is a classic. Just look at any number of memetic critiques on Game Faqs or any random Sega fan page. See, it's good! I don't know, that's not what I saw when I put it in this year. Maybe it was my motivation. I was cleaning my room, saw the case and said "Why the fuck not? I've got time and Daimakaimura needs a break." No yearning to recover the past. At first I was unsure of what exactly I was feeling while going through loop-the-loops, half-pipes, vaccuum tubes, spring boards, getting hit, collecting a ring, getting hit, collecting a ring, bouncing on Eggman for eight seconds. Of course I now recognize it to have been the onset of nihilism. Donkey Kong Country might've been the game that truly brought the platformer genre into the dark ages of inanity, but it wasn't the outbreak monkey.

Okay, okay... now I seem to be confused. Yeah, a lot of people like it. No, that doesn't make it good, but being universally adored is oftentimes a good indicator for these sort of things. Also, random Donkey Kong Country potshot with no backup whatsoever? I just adore you, jackspittling monkey-faced twatsucker.

Because simply put, Sonic the Hedgehog 2 is a cycle of faulty design endlessly revving spin-dashes into itself. And it all stems from its alleged highest quality: speed. Given the fast rate of scrolling, any type of serious opposition from enemies would seem unfair, for starters. It would be too difficult to react to more than the odd projectile or lunge without committing entire stage layouts to memory. Even nerfed enemies could prove challenging at top speed without a "proper" health mechanic, and we don't want to squander the selling point by making it unknown to beginning players, as they tip-toe around fearing punishment for wielding this fire you bestowed on them. So now we have rings, and an infinite potential for recovery from nearly any mistake. But an action game can't be completely without obstruction or penalty, can it? Not to worry, they've added in some spikes and a few pitfalls. F-U-N. Add a corkscrew loop-the-loop and congratulations, you've just designed a Sonic the Hedgehog stage. Now, maybe somewhere along the line, a game without these concessions would've been possible. But would it then have been the game that got the kids clamoring come Christmas time?

No, he's never played Sonic Rush. If he had, he'd know how retarded saying "It's too fast!" is, especially since it's not really too terribly speed-oriented.

Rings. Fuck 'em. I could go into a whole digression here on how trinkets destroyed the genre, so I might as well. Either that or a paragraph on corkscrew loop-the-loops. You see, before Sonic 2, you had games like Wonder Boy, Rockman, Super Mario Bros. 2 (FDS), Jigoku Meguri, Wardner no Mori, et al. Games built on challenge. Overcoming a difficult platforming section in those games gave players a sense of accomplishment. They did something not everyone can do; they should feel proud. But it's the '90s, and console games aren't shackled by the doctrines of good design. And after all, a mascot platformer's battleground wasn't just on the screen; it was on the cereal boxes, and what child wants to send in boxtops for a plush representation of a character whose game they resent? We see how well that worked out for Bubsy the Bobcat. Rockman NEEDS those energy tanks now. Mario NEEDS that cape to swoop over entire stages. The value of challenge is gradually disregarded. And supplanting challenge for sense of accomplishment? Bananas, balloons and bonus barrels. Big coins, small coins, red coins, blue coins. Chaos emeralds, diamonds, stars, remotes, tokens, wumpa fruit, yarn balls, bottle caps, and last but not least, BUUUUUUUUG JUUUUUUUUUUUUICE! The sense of being Indiana Jones, minus that burdensome temple of doom.

Yeah, who the fuck needs a sense of accomplishment? Getting rewards for doing well is a bunch of bullshit. And all those gamers who wouldn't be able to play a far more difficult game? Fuck 'em! We didn't need a new generation of gamers anyway. After all, the comic book industry seems to be doing just fine.

There's a reason I'm singling out number two as well. The stage design in the original game was more compatible with what Sonic was: a glorified obstacle course. No meandering. No choice to go through one loop-the-loop over the other, snagging on something from another route. All you had to do was figure out how to maintain inertia for as long as possible — without the aid of spin-dashes, by the way. Later sequels, particularly the Dimps series, would do the obstacle course thing MUCH better by having a greater variety of props to interact with, unlike the inaction of watching Sonic pretend to be a bank withdrawal in Chemical Plant or getting shot through cannons for ten seconds in Oil Ocean. Don't think I don't get the obstacle course, either. The concept is not far off from Ni GHTS Into Dreams, and that game rules. These courses are just exceptionally asinine. A small ditch with two springs on the sides, slogging boxes in Casino Night (a zone consisting of non-threatening bumpers), propellers in Oil Ocean that serve no other purpose than to keep you from progressing for five seconds. Won't even go into the underwater portions; even Sonic fans hate that shit. All adequate punches to the gut, because if you're not saying "Woah! Look how fast he's going through that corkscrew loop-the-loop!" you're not saying anything at all. Unless you're eight and think there's a point to that slot machine mini-game. Anyway, if for some reason I ever have the desire to time attack a Sonic game, I'll put in Jam and pick Sonic 3 & Knuckles, where I can at least control the tops, spinning cups, and decide when to let go of the pulley. I might even get a grin out of that for a while.

Can't you at least be consistent? First it's too fast, now its obstacles make it too slow and boring? Also, he seems to not like the idea of branching paths and/or alternate routes very much. Funny, those things make this game fun. Perhaps I should have him revisit his beloved Super Metroid and see why it can be a good thing.

It's a shame they chose to exacerbate the original's flaws by playing up the razzle-dazzle, because everything else about this game is top-shelf. Sonic's surroundings are gorgeous, demonstrating a charisma not often seen outside the Mario series; not exactly easy when you're dealing with simple geometric shapes. But who doesn't remember what the grass in Emerald Hill Zone looks like? Or the opening chords of Hill Top Zone? The soundtrack, courtesy of Masato Nakamura, is particularly endearing. Just the type of melodies you need to help fixate a character in people's minds. Surely it's an experience not unworthy of a half-hour of your time, even if it's just in the Sound Test. And I'll admit, it is deserving of one toast. Without its revenues, who knows what real, merited Sega classics would've remained sketches in the heads of their creators.

Holy shit, he just complimented something. Excuse me while I fuck a cow.

Jesus H. Christ in a chicken basket, what's wrong with this guy? Do you like or dislike speed and obstacles? Is it too slow or too fast? Why are easier games terrible? Why can't less-skilled players experience fun? What's wrong with variety and experimentation? Why are you such an asshole?

Comments

Vorpy Since: Dec, 1969
Jun 21st 2011 at 11:17:12 PM
I approve of this blog. It makes me laugh.
Neo_Crimson Since: Dec, 1969
Jul 28th 2011 at 8:52:33 PM
Did this guy just pull a "back in my day" argument with Sonic 2 of all things? Color me astonished.
Muzozavr Since: Dec, 1969
Jul 31st 2011 at 7:59:25 AM
Not his review, he merely used it on his site and gave credit. Also, Sonic 2 is overrated. Not as bad, as he claims, but overrated.
Scardoll Since: Dec, 1969
Sep 18th 2012 at 12:11:56 PM
Sonic 2 is better than Sonic the Hedgehog, I can definitely say that. The original Sonic the Hedgehog had a lot of terrible parts, like the horribly meandering sections of Marble Zone where you stepped on a block and slowly traveled across the lava.

Sonic 1 was also an easy game, so I have no idea why Icycalm is championing it.
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