Last time, I went off on a huge tangent about how much I dislike a game that isn't this one. I'll be sure to avoid that sort of thing this time around, though.
The first thing I do is pick up the respawning bread. Normally I don't do this, but this time around I need it later.
I then head to the Crystal Caverns, where I find the butterflies from before. After examining the ground they're standing on, I receive the Diamond Teardrop, which Ritz claims not to have known about.
In the Magic Guild, I can speak with Claude about the giant page we tore out of that ancient book. He identifies it as containing a forbidden spell called Nost Lenne, which he scribes onto a scroll for us. He states that it is a one-time spell, which can only be cast once.
I then receive a scroll with three charges. Yeah.
The spell itself is relatively impressive, though. Cierra can cast it, and it hits the back row with a powerful (542 power) ice attack that can freeze. Fia can also use it to increase the party's Magic, but that's boring.
In any case, I drop the Thunder Blade in exchange for it. It's not going to be useful any longer, really.
I then talk to Soala, and she gives me something I honestly didn't know about. She claims it's an accessory for Cierra, but it's actually a Thunder Chain, the next level of whip. I think what we can take from this is that Soala has a really
weird fashion sense. Also, I replace my Burning Sun.
My next stop is the smithy, because I've got some stuff for Chappi to work with. He first takes my Mithril, which he can use with my swords or
my rapiers. I take the sword option to receive a Mithril Sword with an actually decent number of uses on it.
If I had given him my rapiers, he'd have made a Holy Sabre, which is actually the best rapier that you can find in random chests. I can get one without his help, though, so I didn't take it.
Chappi then notices my Diamond Teardrop, and starts freaking out over it. He then takes my spears in order to make a better one. He warns that it'll take longer than usual, though. I'll have to wait until the next dungeon is finished to get it.
I then head to Undine Spring, which is not
home to a bath scene because I knew better than to activate it. I use my Holy Grail to take some water from the spring, which the grail transforms into Holy Water. Also, LuLu claims that the only reason she remembers Ein's name is because Meute won't shut up about him, which I find somewhat amusing.
The last place that has something for me is the Grove of Repose, where Mursya takes the Fish I caught. She trades it for the Cheer Bell, an item that empties the Rage gauge. I don't know how much it lowers the gauge by, though, because using it would involve putting it in one of my inventory slots and
giving up an item slot in battle. It's times like these that make me wish this game had a better inventory system, really.
Anyway, I head over to Graham's place next (after confirming that there aren't any other things that the walkthrough I'm using neglected to mention). After he and Ein talk about how there's only one Accursed left (how do they know that?), Graham mentions that the last one might be in Mireno Cemetery, because there are demons there. As such, the party heads over there, ready to face Chapter 5: Eternal Beings.
Ein and company set out for Mireno.
It is rumored that there is a secret entrance leading deep underground, where ghouls supposedly lurk.
Ein's party prepares to search the subterranean cemetery and seal the Accursed...
At any rate, next time we'll start heading toward the last Accursed! Are you excited? I sure hope so.