(Note: All posts, up to and including the part where Rook is wandering the train-accessible parts of the world after Morcubus is trapped in the rift, are reposts of the forum version.)
Hello, and welcome to my second liveblogging, that of My Sims
Agents for the Wii!
Agents, like the other games in the series, was made by EA, and released in 2009. In it, you play a detective-turned-agent who goes around solving cases: cases which seem to have a common thread...
What Will I Be Doing, And Not Doing?
I will not be posting pictures, video, audio, or links to same. I will
be trying to describe important and interesting things along the way. I'll be deliberately following false leads, even when I don't have to, just so I can report on what they say. I will also be giving you more things to decide as the game goes on. I won't describe how I solved any of the puzzles along the way (that's for a walkthrough to do), but I'll describe how each element works, and tell you more as new mechanics are introduced.
The game opens with a man who introduces himself as Buddy. He is the artist behind a series of comics called "Special Agent Comics". He based his comic on actual events involving him and his best friend. At first, however, his friend was just a detective. Boy, good thing he didn't name his comics after that phase of his friend's career
, huh? By the way, Buddy studiously avoids using gender-based pronouns before you create your Sim, preferring the singular "they" when he absolutely has to.
Here, I'm going to let you readers make a few decisions for me:
- Gender (male or female)
- Voice type (1, 2, 3, 4)
- Voice pitch (Low, Medium Low, Medium, Medium High, High)
- Name (12 characters; A-Z, 0-9, hyphen, underscore, colon, semicolon, comma, period, question mark, exclamation mark, apostrophe, quote mark, slash, pipe, tilde, plus, asterisk, caret, left parenthesis, right parenthesis, equal, less than, greater than, at, ampersand, octothorpe, simoleon sign, percent sign, left kitty whisker, and right kitty whisker. Yes, you read right. There's also the set of letters so that other European languages such as Spanish, German, French, and so on may be represented.)
For gender and voice type and pitch, I'll just go with the first one given and not wait for votes. The name, however, will be the first one I like
. That's crucial, because I'm not sending my Sim around the world of MSA with a name I don't like. Also, if you're going to suggest a name that's not originally from a Latin-based language, try to write it using Latin-based letters, anyway. Scatological references, sexual references, and things of that nature will be rejected.
Going back before the voice type is chosen, rather than try to describe all the hairstyle, hair color, eye style, eye color, mouth shape, and outfits I can choose from, I'm going to hit the Random button and go with it. I'll try to describe what it comes up with, but as I'm not that much into clothes and hair, I might not be able to.
So! Get to choosing!