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Live Blogs Some Color Mage unleashes Let's Play Golden Sun!
SomeColorMage2010-12-10 16:16:43

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Note: For completions sake, I'm going to include what was arguably the original thread's Crowning Moment Of Funny:

Nyperold: Also, casting Revive on oneself? I know a few games where that would've come in handy...

Me: It'd be more handy if you could do it in battle. :P

Endark Culi: Well, great; now I can't help but take that idea to its natural extreme...

Mia's Battered Corpse summoned Thor! It's a Critical Hit!

Now back to your regularly scheduled update

Hello! This time, we're going through the final dungeon, Venus Lighthouse. As a starting note, if we go left from here, we end up at the Venus Lighthouse Entry. If we choose to go back, it's one way. We have to go back through the Tunnel Ruins. But we're not doing that... yet.

Also, we've got a pretty epic final dungeon theme here. Anyway, we head up then left. We have to use Carry to open a path.

Oh joy, the next room shows the main gimmick of this lighthouse; the sand slides. We have to run diagonally up and across them or we'll fall off and probably end up somewhere we don't want to.

We find the Thunder Crown. It's got a nice Defence and PP regeneration. Problem is, it's got Equipment Curse. We'll be keeping this though, as we can use it after the trip to the second half of Crossbone Isle.

Next, there's some sand falls that we can walk through like in Mercury Lighthouse. An easy puzzle follows, where we have the move a block to complete some kind of circuit. It takes us to a button, which we press to change a sand slide in the second room, which a newly opened path takes us back to.

We can now head right in this room. Sigh, another pillar moving puzzle. This is starting to get really boring. Good thing we have that brilliant music.

Another circuit, but this one is a little more complex, as there are more holes than tiles, and several paths. Only one we can make though.

We are now at what's essentially the centre room. We can only take one path right now, but we can open a few sand slides to open other paths.

We find the Dragon Scales, a slightly stronger Chest Armour than what we have. It goes to Garet for now.

Continuing on, there's another one of those Carry scale puzzle things. Solving it lets us reach a button that opens one of the sand slides in the centre room. We head back to the room to get to the newly opened path.

We are now in a sand maze. We want to get to the lower right corner, as there is a chest there with the Gaia Blade! This is the best Long Sword in the game. We give it to Isaac.

One more circuit puzzle here. It's more complex, but still easy. And for solving it, we can now open the last sand slide in the centre room.

And the path that sand slide opens leads us to the path leading to Venus Lighthouse Aerie. However, I've still got a bit more to do before we go confront Saturos and Menardi. We've got some ultimate weapons and armour to RNG rig, half of a Bonus Dungeon, and a bit more level grinding (I need Isaac and Ivan at level 29 for Plan A on the Bonus Boss). We'll start all that next time. Also, no more Djinn setup suggestions. I need the mono-elemental classes for RNG rigging, and I already have setups I want to use for the remaining fights.

Stats:

Isaac: Lv 28 Dragoon HP:499 PP:169 Attack:373 Defence:245 Agility:161 Luck:14

Garet: Lv 28 Ninja HP:510 PP:159 Attack:333 Defence:208 Agility:265 Luck:8

Ivan: Lv 28 Ranger HP:418 PP:209 Attack:273 Defence:222 Agility:216 Luck:15

Mia: Lv 28 White Mage HP:451 PP:230 Attack:309 Defence:232 Agility:208 Luck:10

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