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SomeColorMage2010-12-10 16:09:16

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Hello! This instalment, we're going through the second part of the three dungeon long ending. And we're going to do it twice. This should be a short update.

First, my Djinn setup. Isaac gets 4 Mercury and 3 Mars, becoming a Dragoon, Garet gets 3 Venus and 3 Jupiter, becoming a Ninja, Ivan gets 3 Mercury and 4 Mars, becoming a Ranger, and Mia gets 3 Venus and 4 Jupiter, becoming a White Mage.

Anyway, a statue similar to the one at the Venus Lighthouse Entry is here.

Ye who seek to climb Venus Lighthouse, the lady knows your desires. Here, your path shall not be opened.

In other words, if you want to change your path through the ruins, you have to do it in the Venus Lighthouse.

The Tunnel Ruins start with a simple pillar moving puzzle, and then there are two paths, but we can only take one. We have to go left.

More pillar moving. Then even more pillar moving, but this time, we have to use Whirlwind to reveal another pillar. But we have another way to get that pillar. You see, Ninjas can use Gale, which on field screens works the same as Whirlwind. Which means I don't have to mess with the Djinn, and we still get that pillar. It costs less too. Everybody wins!

The next puzzle is a little more inventive. We have to use Carry to move those Carry blocks onto a platform to make the other platform rise.

We reach the end of this path, and find a statue. We use Reveal on this statue to get an Oracle's Robe, which I think is Mia's best chest Armour (Ivan can't use it). It goes to her. Due to the HP regeneration effects of Mia's equipment, she heals 13 HP a turn, which is pretty good considering some of the random encounters.

We can go to the last puzzle before Venus Lighthouse now, but I'd rather not. Instead, we go out, and head back to the Venus Lighthouse Entry.

Why? So we can go back to the statue there, and change our path.

Mia gets downed by a lucky shot on the way back to the ruins. Oddly, a downed person can still use Psynergy in the field, so after the battle, she cast Revive on herself. O_o

This time at the split in the ruins, we have to go down. The puzzles on this half has us move water filled pillars onto tiles with a water drop on them. If the pillar is empty, we cast Douse on it.

We encounter another Reveal statue. This one has Asura's Armour, one of the best chest Armours for Isaac and Garet. I give it to Garet.

The next puzzle is also clever. We have another empty water pillar, but no tile, so we have to move it into the right position, then cast Douse then Frost on it to create a path to the end of the ruins.

After both paths meet up, we have to solve a logic puzzle. There are five coloured statues, and Mind Reading them tells us where they have to go on these 5 tiles in the middle of the room.

Violet: Red shines northwest of me.

Blue: Red shines due west of me.

Yellow: Violet shines southeast of me.

Red: Violet shines southeast of me. (Yes, the yellow and red ones say the same thing)

Green: Yellow shines northeast of me.

The answer is red is northwest, blue is northeast, green is southwest, violet is southeast, and yellow in the middle.

And with that, we can enter Venus Lighthouse. We'll leave exploring this place for next time.

Stats:

Isaac: Lv 28 Dragoon HP:499 PP:169 Attack:323 Defence:236 Agility:161 Luck:14

Garet: Lv 27 Ninja HP:497 PP:155 Attack:336 Defence:204 Agility:258 Luck:8

Ivan: Lv 27 Ranger HP:409 PP:204 Attack:268 Defence:219 Agility:209 Luck:15

Mia: Lv 27 White Mage HP:441 PP:225 Attack:305 Defence:231 Agility:202 Luck:10

Djinn: 1 Venus short of a full set

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