New Recruits Tend To Drown A Lot
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Combat Report - June 24th, 2040 (Part II)
A few notes: I discovered - quite by accident - that you can shoot away part of the railing around the "observation port" in the room above the Synodium Device. This allows you to have an Aquanaut walk onto the device, drop an explosive of some kind (in this case, a Magna-Blast Grenade), and walk back into the room above the device. When you end your turn, the explosive detonates and destroys the Synodium Device, and you've effectively neutralized the colony without having to fight your way through hordes of Lobstermen. Also, even though I had one of the other Aquanauts take the unconscious Arilou back to the entrance lift, the game still listed her as MIA. However, since she technically didn't die on this mission, I gave her name to a newly-recruited Aquanaut This is why there's commentary in the "Commander's Log" following this entry about her being listed as both MIA and a new recruit, an incident which I kinda-sorta handwaved as being due to a glitch in the personnel database.
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