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Let's Play Megaman Battle Network 2
Hunter1
Eh, not much to comment on here.
Hunter1
Hunter1
Yay, time-wasting required sidequests with minor rewards.
Hunter1
Ah yes, Cutman, the point where the game stops pulling it's punches...
Hunter1
Interesting tidbit with the Styles: While you're using one, Megaman is an elemental Navi; therefore, he can use panels of the associated element with no ill effects.
Hunter1
...Oh yes, this segment. This was, although not actually difficult, just generally annoying.
Hunter1
And a clarification: By "this segment", I mean "the entire Netopia section of the game". Admittedly the annoyance level goes down once you get your chips back...
Hunter1
Hunter1
If/when I get to the fifth game, I'll be playing the Team Colonel version.
ComicX6
Hunter1
Quick note for those playing along at wherever you are (I would say home, but since it's a GBA game...): The Anti-Whatever chips are tricky to use and rather situational; when you activate the chip, it sets a trap that is triggered when a condition is met (namely the enemy uses the Whatever in the chip's name) which is then negated and counterattacked. Anti-Fire would attack when an enemy uses a fire attack, Anti-Recovery triggers on an enemy using a healing ability, so on and so forth.
Hunter1
...Really, if you're playing a Mega Man game to learn about science, you have bigger issues to deal with.
Hunter1
In all fairness, it is mentioned that the FreezeMan scenario crippled the Official forces.
Hobgoblin
Ah yes, the Attack +x chips; in case they haven't been covered yet, you select them after an chip with an attack value and it adds x damage to the first chip's attack. Simple.
Hunter1
The Attack + chips are a godsend for multi-hitters. So far during the game I've mainly been using them on the Gateman chips. A single Attack + 10 boosts Gateman V3's damage by fifty points. By cramming as many of the things as you can onto such chips you can get some really powerful attacks, especially once the Vulcan series is introduced.
ComicX6
(edited by: ComicX6)
...I forgot just how broken the Attack + chips were if you used them with the right chips; part of the reason being that I didn't use multihit chips much myself (I preferred high powered single hit single-target or single hit multi-target chips, myself).
Hunter1
Hunter1
Hunter1
Didn't mean to imply that it was short or anything. It added a good eight hours of game time on to my file.
ComicX6
Hunter1
Hunter1
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