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Let's Play Megaman Battle Network 2
And a quick version of Network Transmission, the Gamecube game that takes place between BN 1 and 2:

A new virus, the Zero virus, is causing havoc on the net. After a bunch of discovery and a fight against it, the virus is transformed into Zero.EXE, a independent Net Navi (think Bass) based on the MMX-era version of Zero.

Zero reveals that he was being controlled by a man known as the Professor, an ex-WWW scientist interested in making another Live Virus. Naturally, the Professor and the Life Virus (Version 2.0) are stopped, and Zero proceeds to make cameos throughout the rest of the Battle Network series.

After that, we get a scene that serves as a teaser for Battle Network 2, and the knowledge that we don't have to play the game again, because Network Transmission is friggin' hard!
Hunter1
Eh, not much to comment on here.
Hunter1
Heh, not quite the same, but they recycled the basic setup of this part of the game as an early-game event in BN 5.
Hunter1
Yay, time-wasting required sidequests with minor rewards.
Hunter1
Ah yes, Cutman, the point where the game stops pulling it's punches...
Hunter1
Interesting tidbit with the Styles: While you're using one, Megaman is an elemental Navi; therefore, he can use panels of the associated element with no ill effects.
Hunter1
...Oh yes, this segment. This was, although not actually difficult, just generally annoying.
Hunter1
And a clarification: By "this segment", I mean "the entire Netopia section of the game". Admittedly the annoyance level goes down once you get your chips back...
Hunter1
Actually, Pride may show back up in three games, assuming you're playing the right version of BN 5. Really, there are a lot of characters in BN 5, but only about 20% to 30% are common to both versions.
Hunter1
If/when I get to the fifth game, I'll be playing the Team Colonel version.
ComicX6
Yeah, odd, that facemask thing. And ironically given what happened in the last part, if you play the Team Protoman version of BN 5, Magnetman and Gauss's (previously unmentioned) daughter take the role Pride and Knightman do in the Team Colonel version.

Oh, and Comic? Many of my comments that come off as "you should know this already" are directed less at you, and more at the readers who haven't played the games.
Hunter1
Quick note for those playing along at wherever you are (I would say home, but since it's a GBA game...): The Anti-Whatever chips are tricky to use and rather situational; when you activate the chip, it sets a trap that is triggered when a condition is met (namely the enemy uses the Whatever in the chip's name) which is then negated and counterattacked. Anti-Fire would attack when an enemy uses a fire attack, Anti-Recovery triggers on an enemy using a healing ability, so on and so forth.
Hunter1
...Really, if you're playing a Mega Man game to learn about science, you have bigger issues to deal with.
Hunter1
In all fairness, it is mentioned that the FreezeMan scenario crippled the Official forces.
Hobgoblin
Ah yes, the Attack +x chips; in case they haven't been covered yet, you select them after an chip with an attack value and it adds x damage to the first chip's attack. Simple.
Hunter1
The Attack + chips are a godsend for multi-hitters. So far during the game I've mainly been using them on the Gateman chips. A single Attack + 10 boosts Gateman V3's damage by fifty points. By cramming as many of the things as you can onto such chips you can get some really powerful attacks, especially once the Vulcan series is introduced.
ComicX6 (edited by: ComicX6)
...I forgot just how broken the Attack + chips were if you used them with the right chips; part of the reason being that I didn't use multihit chips much myself (I preferred high powered single hit single-target or single hit multi-target chips, myself).
Hunter1
Well, if you take Megaman & Bass, Power Fighters, and Power Battles as canon (and while the two arcade games are debatable, MM&B is canon as of MM 9), then yes, Bass is equipped with a Variable Weapons System, similar to Megaman's.
Hunter1
Still a longer main game and post-game than BN 1.
Hunter1
Didn't mean to imply that it was short or anything. It added a good eight hours of game time on to my file.
ComicX6
Actually, I was basing that statement partly on my barely remembered experiences of playing both BN 1 and BN 2, and partly on the post count for these L Bs.
Hunter1
Heh, the one style I never got (okay, I actually never got a lot of them, but that's because my Buster-heavy playstyle meant I almost always got a Guts style).

And with this comment, it's 21 chapters, and 21 comments.

See ya for BN 3!
Hunter1
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