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3* UnbrokenFirstPersonPerspective: During his ''VideoGame/FarCry3'' review, he note that while the game staying in Jason's POV the entire game is great for immersion and gun fights, it's not the best choice while attempting to drive a car through the jungle.
4* UncannyValley:
5** Has alluded to the concept several times, usually in reference to particular poor animation and/or mocap, or games that simply feel realistic in some ways but unnervingly fumble it in others.
6** He also used the concept to illustrate the problems inherent in creating and criticizing art, arguing that, in much the same way that the closer something comes to realism the more obvious its deficiencies become, the closer a work of art comes to "perfection" the more glaringly obvious its flaws become.
7* UncertainAudience[[invoked]]: {{Discussed|Trope}} regarding ''VideoGame/ItTakesTwo2021'' as a bizarre quirk of a game that he ultimately quite enjoyed. He notes that its exclusively co-op multiplayer design clashes oddly with its surprisingly robust 10-12 hour length, and despite its family-friendly vibe, [[WhatDoYouMeanItsNotForKids its narrative tonally jumps around and is largely built on mature family drama surrounding the parents on verge of a divorce]], and thus figured that playing with a child might result in some awkward questions.
8-->''"No, of course Mummy and Daddy didn't split up because of you; we just never quite figured out how to get past the boss fight with the vacuum cleaner!"''
9* {{Understatement}}: His review of ''VideoGame/SpecOpsTheLine'' opts to not directly spoil the plot (beyond the "it's based on ''Literature/HeartOfDarkness''", with the twists that entail), so Yahtzee ends up describing [[GutPunch the emotionally devastating scene]] of [[spoiler:Walker accidentally burning almost fifty civilians alive with white phosphorus]] as a moment where "Walker and the player unwittingly do a bad thing."
10* [[invoked]] UnderusedGameMechanic: Has complained about this several times, most notably in reference to the "memory remix" sequences in ''VideoGame/RememberMe'', to the point that he wrote [[http://www.escapistmagazine.com/articles/view/video-games/columns/extra-punctuation/10450-Remember-Me-Could-Have-Been-So-Much-More a column]] discussing how they might have been more thoroughly implemented.
11%%* TheUnintelligible: The Imp, during his extremely short-lived HostileShowTakeover.
12* UnintentionallyUnsympathetic:
13** Frequently invoked in his reviews of ''VideoGame/TombRaider2013'' and its sequels. He notes that while the game continually tries to invoke pathos by forcing Lara into horrible situations, she also has so little [[FlatCharacter personality]], [[PinballProtagonist agency]], or [[DullSurprise emotive range]] that it's hard to care about her story, not helped by the game [[GameplayAndStorySegregation seesawing so frequently between]] "Lara is [[ItNeverGetsAnyEasier horrified at the prospect of killing even one person]] and basically [[ActionSurvivor alone and vulnerable]]" and "Lara can [[OneManArmy mow down 90 guys]] and is [[ActionGirl a master of survival and weapons.]]" And her repetitive "I CAN DO THIS" dialogue didn't take long to annoy him.
14** He also cited this in his reviews of the ''VideoGame/{{Fable}}'' series, saying that he didn't care about ''any'' of the characters - not because he disliked their personalities, but because there wasn't much personality to dislike, largely due to the game's reputation mechanics. He noted that he considered accidentally failing to raise enough money to save most of them at the end of ''III'' to be "a 100% positive result."
15-->"I am, of course, emotionally jaded, but the characters in the game don't have enough charm to make me want to marry or rule them. They all operate as some bizarre, schizophrenic hive mind who will chide you for your numerous murders one moment and praise your farting prowess the next."
16** This was also brought up in ''[[VideoGame/StealthBastard Stealth Inc 2]]'', where he claimed to be outright RootingForTheEmpire[[invoked]] because he found the goals of the main character ([[ExpendableClone a clone with no personality seeking to rescue identical clones with no personality]]) difficult to care about.
17** He mentioned this in his review of ''VideoGame/EverybodysGoneToTheRapture'', noting that he didn't like any of the characters and many of them were too similar to tell apart from one another.
18** This seems to be a persistent view for protagonists of Creator/NaughtyDog games. He has a well-established dislike of [[VideoGame/{{Uncharted}} Nathan Drake]] (whom he viewed as a murderous, self-centered, possibly-racist asshole), and it carried over into his reviews of both ''VideoGame/TheLastOfUs'' and its sequel. In his view, ''The Last of Us'' attempting to make the characters flawed fell flat, because the game spent so long hitting you over the head with the fact that what they were doing was bad and they spent so long refusing to learn the obvious lesson that he just spent most of the game hating everyone involved instead.
19* UnpleasableFanbase: [[invoked]]
20** "Fans are clingy, complaining dipshits who will never ever be grateful for any concession you make. Incidentally, [[HypocriticalHumor why not buy a Zero Punctuation t-shirt]]?"
21** "All right, fine, for fuck's sake; I'll review ''VideoGame/{{Borderlands|1}}'' if it will make you shut up! (Except it won't, will it? We both know nothing could do that, short of surgically removing your fucking jaw, and even then you could still drool down my ear.)"
22** "The point is, this is coming from a fan [of ''VideoGame/DarkSouls''], so expect me to complain about [[ItsTheSameNowItSucks how formulaic it's gotten]] while simultaneously [[TheyChangedItNowItSucks bitching about everything that's different]]."[[invoked]]
23* UnreliableNarrator: A quick one where Yahtzee shows on a chart ranking games by violence, which claims that ''{{Franchise/Barbie}} Horseback Racing'' is slightly more violent than the war game ''VideoGame/{{Resistance}} 3''.
24* UnusualEuphemism:
25** Used as a BrickJoke in his review of ''VideoGame/DMCDevilMayCry'':
26--->'''Yahtzee''': I thought my rowboat was about to be made seaworthy...
27** He also now believes that "Cake" is Princess Peach's code word for a booty call.
28** In his review of ''VideoGame/WolfensteinTheNewOrder'', he mentions stabbing a Nazi soldier "right up the ''lebensraum''."
29* VanityLicensePlate:
30** The one on Mario's {{faceship}} reads "1TSA M3."
31** He also mentioned that the somewhat [[AntiClimaxBoss unsatisfying ending]][[invoked]] to ''VideoGame/RiseOfTheTriad'' left him so worked up that he felt the need to run out and piss all over the first car he saw with one of these.
32* VerbalBackspace:
33** RunningGag in ''VideoGame/{{Bayonetta}}'' review.
34** From his ''VideoGame/ArmyOfTwo'' review, when he starts slipping into gay jokes again though he was trying to cut down on them: "No! Bad Yahtzee!"
35* VerbThis: In the review for ''VideoGame/TheLastOfUsPartII'', [[spoiler:Joel]] gets killed by the imps, one of which yells, "Morally nuance *this*, asshole."
36* VictoryCake: A few times, such as this ''VideoGame/GodOfWarIII'' review:
37--> The actual challenge of the fight is basically 'Go here, then here, then [[PressXToNotDie Quick-Time Event]] then win. Then cake.'
38* VideoGameCaringPotential: Every once in a while even he admits to liking the characters that he plays or the {{NPC}}s he gets saddled with.
39* VideoGameCrueltyPotential: Zig-Zagged. On one hand, He's a really big fan of this trope. However, as mentioned in HeroAntagonist, if he's playing a game in which the violence is shown committed by the player's avatar done taken too far or without a degree of restraint or subtlety (to use his Mortal Kombat IX review's words, like someone filming a cumshot), he can be put off by it. He also claims to have found games like ''VideoGame/{{Overlord}}'', where the cruelty potential is deliberate and heavily encouraged, not as fun - he sees being a jerk in a game as something that's fun in part because it's defying what the game wants you to do.
40--> If you give [Gamers] guns, they will shoot old ladies. If you give them cars, they will run over old ladies. If you give them aircraft, they will ascend to the highest possible height and hurl themselves out [[RuleOfThree onto an old lady]].
41* VideoGameSetpiece: Not a big fan of them. He often uses the term "sightseeing tour syndrome" to refer to games which attempt to lead the player by the nose from one largely uninteractive setpiece to the next without attempting to really engage them on any level of gameplay or story.
42* ViewersAreGeniuses: In Yahtzee's review of ''Deathspank'', how many people got that he picked the town name of Northampton for a visual gag about a mystical place because it's very close to the real life English town of [[VideoGame/KingsQuest Daventry]]?
43* VindicatedByHistory:[[invoked]]
44** In-universe, ''VideoGame/{{Doom}} 3''. For everything it dropped from the previous games in favor of ripping off ''System Shock 2'', it was still a GAME that was driven by the actions of the player, which was more than Yahtzee could say for ''Medal of Honor: Warfighter'' ([[RunningGag HA! Ha ha ha ha ha!]])
45** Yahtzee was disappointed by ''VideoGame/SuperPaperMario'', but ''[[VideoGame/PaperMarioStickerStar Sticker Star]]'' was so terribly designed and uninspired it made him miss it.
46** In his ''Franchise/TombRaider'' reviews, he tended to read Lara Croft as an utterly unsympathetic NominalHero who is more comparable to a slasher villain than a goodhearted adventurer. But when he got deeper into the reboot, he notes that he'd started appreciating Lara's original characterization more by comparison: while she didn't have much personality, she at least had a degree of levity that made her hard to dislike, as opposed to being a boring jerk in a very serious story.
47* VisualPun: Many of the BRollRebus visuals.
48* VorpalPillow: Yahtzee suggests doing this to the ''Paper Mario'' series after ''VideoGame/SuperPaperMario'' (which he actually thought was OK, if inferior to the previous titles).
49--> It's an enjoyable installment, but the developers don't seem into it anymore, so perhaps it's time to put this particular franchise to bed. ''Then smother it to death.''
50* VulgarHumor: {{Discussed|Trope}} in his review of ''VideoGame/HellPie'', relaying how the game (despite having mechanics that Yahtzee actually quite enjoyed) ultimately sank because of its reliance on this type of humor, and not doing it particularly well. Yahtzee describes it as "''VideoGame/ConkersBadFurDay'' without the wit", then dedicates a section of the review to explain what exactly that means:
51-->'''Yahtzee''': In ''VideoGame/ConkersBadFurDay'', [[ToiletHumor you'd go inside a toilet and have a boss fight with a giant poo]], and the poo [[SophisticatedAsHell sings an operatic song as it fights you, with profane lyrics that rhyme the word "scat" with the word "twat"]]. ''This'' exhibits wit; it's "wit" to rhyme with "shit", but it's wit. The humor lies in a poo (a very unrefined thing) singing opera (a style of music generally considered very refined). In contrast, in ''VideoGame/HellPie'', you go into a sewer, and there are poos, and there's no joke there. Some of the poo is alive and hostile and [[PuttingOnTheReich wearing Nazi helmets]], but that's not a joke, either; there's no comical throughline from "Nazi" to "poo". If the poos had all resembled former British home secretary Douglas ''Hurd'' and had been called "Douglas ''Turds''", that would've been a joke with some wit; as it is, all the game has done is drop some poo on the floor, and then looked at me as if it expected me to know what to do with it.
52* WeNamedTheMonkeyJack: He named his [[VideoGame/PokemonBlackAndWhite Tepig]] [[VideoGame/DragonAgeII Anders]].
53* WhatIsThisThingYouCallLove: Joked about. He once claimed to see no difference between True Love and brain damage.
54* WhatIsThisX:
55** In the review of ''VideoGame/VelvetAssassin'', when Yahtzee discovers that the game is a World War II game made in Germany, he thinks about the other game about World War II made in Japan:
56--->'''Yahtzee''': Between this and ''VideoGame/ValkyriaChronicles'', what's with all the World War II games being developed by the Axis forces? What is this, community service? ''[while he is speaking, we see ''Valkyria Chronicles'' wearing a Japanese headband and mowing the lawn, while ''Velvet Assassin'' wears a German army helmet and holds up a sign that says, "Sorry about that."]''
57** In his review of ''VideoGame/ShantaeAndTheSevenSirens'', Yahtzee sees Shantae's using her hair and dancing moves as weapons and says, "Hair attacks and dance attacks? What is this, the ''VideoGame/{{Bayonetta}}'' Saturday morning cartoon?!"
58* WhatMeasureIsAMook: Briefly discusses this in one Extra Punctuation about his concept for a stealth game with no killing in it.
59* WhatTheHellHero: Rebecca Mayes' love song to him, calling him out on the lowest-common-denominator parts of his humour then asking him out for a drink... [[{{Yandere}} and threatening to stab him with a screwdriver]].
60* {{Whoring}}: Yahtzee both hates the very existence of and abuses the hell out of moves that can be used for extreme versions of this, including but not limited to [[VideoGame/RedSteel2 a parry that automatically stuns the opponent]], [[VideoGame/{{Prototype}} a tentacle attack with way too long a reach]], [[VideoGame/SoulSeries tossing his helpless AI opponent around like a ragdoll]], [[VideoGame/LollipopChainsaw a flipping attack that carves up anything in the same room with you]], and [[VideoGame/GodOfWar the "fuck you" button]]. They're usually described with some variation of "once you get [x], the game's over, plus a few hours of [y]." Indeed, this was part of the reason he disliked ''VideoGame/NinjaGaiden 3''; not only did he figure out a highly-damaging combo early on in a game that doesn't provide you any new upgrades or weapons to experiment with, but there are two attacks that essentially nuke the battlefield and take minimal effort (and one even gives a full-heal!), making the game remarkably easy.
61* WhenHeSmiles: On the rare occasions when Yahtzee says anything nice about a game, or, heaven forbid, says it's good, it's a sure sign that that part of the game/game is truly special.
62* WhyDidItHaveToBeSnakes: In the ''VideoGame/EpicMickey'' [[http://www.escapistmagazine.com/videos/view/zero-punctuation/2575-Epic-Mickey review]], Yahtzee says he had a fear of theme park mascots as a child.
63* WithLyrics: Deus Ex theme with lyrics.
64--> ''[[BadassLongcoat Put on a trenchcoat]]...''\
65''...and fight some [[AncientConspiracy conspiracies]].''
66--> ''Get experience...''
67--> ''...and level up abilities.''
68--> ''Will you pick [[ImprobableAimingSkills rifles]], or [[HollywoodHacking computers]]?''
69--> ''[[DumpStat Don't pick swimming because it's fairly useless.]]''
70--> ''It's a shooter...''
71--> ''...and a role-playing game.''
72--> ''The levels are ugly...''
73--> ''...and everybody looks the same.''
74--> ''We're not the same Creator/IonStorm that made Daikatana.''
75--> ''Our games are good and they stay on schedule.''
76--> ''We made [[VideoGame/DeusExInvisibleWar a sequel that no one liked]]...''
77--> ''cause we dumbed it down too much, cause we're thick.''
78* WorldBuilding: Yahtzee loves games that do it without cutscenes or dialog, ''VideoGame/HalfLife'' and ''VideoGame/DarkSouls'' in particular.
79* WorldOfSnark:
80** Despite being the platonic ideal of a CausticCritic, Yahtzee actually ''[[PetPeeveTrope dislikes]]'' this trope quite a bit, because it usually means none of the characters have a unique voice or personality, the tone is generally uneven due to the constant effort to turn every other line into a smartass quip, and —since it's so frequently attempted but so rarely handled well— it simply grates on his nerves. He often invokes Creator/JossWhedon in [[TakeThat a derogatory way]] with games that overdo it on the snark.
81** His Extra Punctuation on "Comedy in Games Should Be More Than Just Quips" delves into this further: Yahtzee doesn't consider snark the same thing as ''comedy'', as the latter requires some level of thoughtful throughline and wit, which endless quipping alone does not provide. He finds that video games (as well as other modern media like films) which equate them as such tend to become grating since it results in [[SnarkToSnarkCombat characters constantly babbling and bickering about nothing]], trying to constantly sound clever in the hopes that comedy will eventually occur without investing any actual effort to do so beyond a single form of joke. Yahtzee points out that this issue tends to be worse in video games since snarky player characters tend to also be extremely capable and lacking flaws (by the inherent nature of games expecting players overcoming challenges), causing them to come off as even more insufferably smug.
82* XDaysSince: Parodied in the ''VideoGame/ArmyOfTwo'' review as "X Hours Since the Last Gay Joke".
83* YaoiFangirl: One of these makes a brief cameo in the ''VideoGame/MetalGearSolid4GunsOfThePatriots'' review when Yahtzee points out that [[HeterosexualLifePartners Snake and Otacon's]] relationship is a goldmine of HomoeroticSubtext.
84* YouBastard: Yahtzee actually suggests this exact trope as an alternate name for ''[[VideoGame/MonsterHunter Monster Hunter Tri]]'' when his first suggestion (he got as far as ''[[OverlyLongGag Hunter/Gatherer Of Innocent Young Dinosaurs Pathetically Mewling Their Last As The Memory Of Their Mother's Warmth Drifts Away To Be Replaced By The Unforgiving Coldness Of...]]'' before giving up) didn't really work.
85** He states in ''VideoGame/{{Prototype 2}}'' that despite the fact the game developers tried to focus more on the fact that James is more sympathetic than Alex, they're still both controlled by a player who would still slaughter everyone for fun.
86** He reported feeling quite guilty and depressed after playing ''VideoGame/SpecOpsTheLine'', but also notes that the game accusing the player of causing the atrocities on the screen is a bit like someone shoving their ass in your face, and blaming you for looking.
87** Discussed in his review for ''VideoGame/TheLastOfUsPartII'': he feels that Ellie and Abby's pathway to revenge and the subsequent killing of human beings with on-screen relationships meant to make the player feel bad fall flat because they don't change or budge on their warpath, whereas ''Spec Ops'' shows Walker slowly twist from a well-meaning soldier to a genocidal maniac.
88* YouCantGetYeFlask: In his review for ''VideoGame/{{Thief 2014}}'', he feels that the convoluted gameplay of choosing which door or window to open or enter feels like "playing a bad text adventure", which he imagines the game to be like as follows:
89-->You see a door.\
90[[AC:> enter door_]]\
91You can't enter the door.\
92[[AC:> search room_]]\
93You find one door you can actually enter and several guards spinning in place 'cause their AI bollocked up.
94* YouKeepUsingThatWord: During the Mailbag Showdown:
95-->'''Yahtzee:''' I think you should look up the word "objective", because I don't think it means what you think it means.
96** {{Lampshade|Hanging}}d by Yahtzee himself in one column, where he mentions that he's caught himself using certain words so many times that he's had to step back and wonder what the hell he's actually talking about. Helpfully, he put together a handy little glossary of some of his favorites.
97* YouKilledMyFather: Used as a CreditsGag.
98* YouMustBeThisTallToRide: The couch gag at the end of the review of ''VideoGame/LollipopChainsaw'' shows the little mascot character strapping a disembodied head on top of its own head to get past a "You Must Be This Tall To Ride" sign.
99** In the review for ''VideoGame/{{Knack}}'', Yahtzee says that "Knack can only grow from collecting specific objects, his size is largely dictated inorganically by progress through the level"; while he is speaking, Bucket!Knack encounters a Santa Claus figure that says, "You must be this tall to enter."
100** In the review for the 2015 video game ''Godzilla'', Yahtzee says, "[Godzilla's] got like three attacks, and anything he steps on is not gonna be allowed on any rollercoasters any time soon. That's all you need." Cue the squashed imp reading a sign that says "You must be this tall to ride."
101** In the review for ''VideoGame/TheWitcher3WildHunt'': "...but I was already past the suggested level for the next main quest and I don't like being too overleveled." While Yahtzee is speaking, Gerald has the number 17 on himself and a sign appears which says, "You must be this badass to ride."
102** In the review of ''Titanfall 2'' vs. ''Call of Duty: Infinite Warfare'', he says that the latter game "takes place in the usual claustrophobic ruined cities and military bases, and I think you're only obliged to wall-run maybe twice in the whole campaign". While he is speaking, "Barry" sees a sign that says, "You must be this jaded to continue."
103** At one time while Yahtzee is playing ''VideoGame/{{Destiny 2}}'', a stop sign approaches him and pulls up a sign that says "You must be this pathetic to proceed."
104** In the review for ''VideoGame/WeHappyFew'', at one time the protagonist sees an imp with a sign that says, "You must be this high to proceed."
105* YourMom: She turns up a lot in ''Zero Punctuation'', and Yahtzee usually either hits on her or tries to have sex with her.
106** Or in one case as shown in his ''VideoGame/BionicCommando2009'' review, kicking some ass when he compares her to his own dad.
107--> '''Yahtzee''': You can use traditional guns if you're boring and unlikeable and people's eyes glaze over when you're talking to them and you're my dad.
108--> '''Yahtzee''': But sexy and exciting people - like your mum - can use the hook-shot arm to fling the scenery at your enemies, fling themselves at the enemies, or fling enemies at enemies if you're romantic, and there's enough room for creativity to keep things schadenfreude-tastic!
109** Quite thoroughly subverted in the ''{{VideoGame/Transistor}}'' review, though:
110--> '''Yahtzee''': Lately though, I've been banging on about how game releases are drier than your mum after I cheated on her with ''your dad''.

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