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1Examples of YourPrincessIsInAnotherCastle in {{Video Game}}s.
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6* ''VideoGame/AbobosBigAdventure'': In reference to the {{Trope Namer|s}}, Toad appears in a secret area within the [[VideoGame/TheLegendOfZeldaI Zelda]] level, to inform Abobo of this. Unfortunately for him, Abobo is looking for someone else, so he gets a Bullet Bill in the face for his trouble.
7* In the ''VideoGame/{{Action 52}}'' game ''Lollipops'', since it is [[ObviousBeta unfinished]] like most of the other games, you never actually find the princess you're supposed to rescue according to the manual. All of the MagicalMysteryDoors in the third level [[EndlessGame lead back to the first level]].
8* In ''VideoGame/AdventRising'', you think you've won the game, cue credits, and then another boss fight.
9* ''VideoGame/AgarestSenki'': If you think killing the guy who started the mess was going to be the finish line, you're wrong.
10* ''VideoGame/{{Antichamber}}'': After every gun upgrade, and at some points without gun upgrades, you often go by the exit door. It usually just has a wall with a quote about progress and endings immediately behind it. After playing this straight 4 times however, this is inverted in the very end, where if you try to ignore the exit door like you would before, the other door would lead you to a wall and a quote about how you should move on.
11* In ''VideoGame/ArcStyleBaseball3D'', you're told that Team Crystal is the final challenge in Tournament mode... But there's one more: the Arc Stars, which is an exhibition of [[Creator/ArcSystemWorks the company]]'s best-known characters.
12* In ''VideoGame/ArTonelicoMelodyOfElemia'', [[SealedEvilInADuel things happen in such a way]] that you can actually declare that you're ''not'' going to continue through another castle for the princess, and if you do, [[HeroicSacrifice the princess won't blame you for that decision]]. However, if you want the best (and canon) ending, get your castle-breaking equipment, for you're in for a serious ride.
13* In ''VideoGame/AssassinsCreedII'' you fight a climactic battle with the BigBad in Venice. In time all your allies appear to help you. Then, the BigBad escapes.
14* At the end of the arcade version of ''VideoGame/{{Astyanax}}'', after defeating the BigBad, you have to infiltrate a [[Franchise/{{Alien}} Xenomorph-style]] alien hive and take out their queen, who is the GreaterScopeVillain.
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18* Happens in ''VideoGame/BaldursGateII''. You defeat the BigBad and everything is fine and dandy, right? Wrongo. Because he's got a chunk of your soul inside him he drags you down to hell with him.
19* In ''VideoGame/BanjoKazooie'', the titular characters manage to rescue [[DamselInDistress Tooty]] from [[BigBad Gruntilda]] upon clearing her game, although Gruntilda [[VillainExitStageLeft escapes]]. With Tooty rescued, everyone decides to go back to Banjo's house and throw a party, with a number of side characters thanking you. However, during the party, Tooty barges in and admonishes everyone for celebrating when [[KarmaHoudini Gruntilda hasn't been punished for what she did]]. You'll end up back inside Gruntilda's Lair with the new mission to reach the top and defeat her once and for all.
20* ''VideoGame/BatmanArkhamCity'': You've found the MacGuffin!--oh, damn, the Joker stole it. Repeat.
21* ''VideoGame/BatenKaitos''
22** The Lava Caves in ''[[VideoGame/BatenKaitosEternalWingsAndTheLostOcean Eternal Wings and the Lost Ocean]]''. Though rather obvious because the time to enter the dungeon comes not too long after a disc change.
23** In ''[[VideoGame/BatenKaitosOrigins Origins]]'', this is done a little more faithfully. After defeating Verus, the party will begin to leave Tarazed when Wiseman shows up and uses Verus's body to turn into a giant griffon-like monster. This may or may not count, however considering it only happens if you went back in time and defeated Wiseman at Atria before fighting the final boss
24* In ''VideoGame/{{Bayonetta}}'' - Balder's been killed, Cereza's been taken back to her own time, and Luka's alive, so everything's back to normal, right? Nope! Turns out Balder wanted the older Cereza - Bayonetta herself - to recover her old memories through caring for her younger self, so that she could take her place as the so-called Left Eye '''''of Jubileus herself!''''' But then Jeanne shows up, freed of Balder's mind control, and frees Bayonetta so that she can fight Jubileus, and later helps destroy the god's corpse so it can't still destroy Earth in death.
25* In ''VideoGame/TheBindingOfIsaac'', your mother is the main antagonist. So you make it to the deepest level of the CreepyBasement and defeat your mother. Game over, right? Well, no. Then you get to climb down into a deeper level, titled "The Womb", implied to be your mother's body, where you get to kill your mother's heart. Okay, now it's over, right? Nope. Keep going down into Sheol, or the underworld, where you'll fight Satan. Well, that was a suitably epic final boss...that is, if Satan was the final boss at all. Back at the Womb, you can go forward instead of down to enter The Cathedral, where the final boss is...yourself? Wha...? Okay, so you kill...yourself. MindScrew aside, that HAS to be the final boss, right? Ha ha ha, no. Enter THE CHEST. This nightmare can only end one way...by defeating the "dead" version of you, implied to have committed suicide by suffocation in The Chest. THAT is the very truly final boss.
26** ...And then ''[[UpdatedRerelease Rebirth]]'' comes along. So, you completed The Chest and vanquished the Blue Baby? Good for you!...Except you're not done yet. Now, Sheol has its own equivalent to The Chest, The Dark Room, where you'll battle The Lamb. So that means you're done, right? Uh...no. Did you notice the large golden door in The Chest and The Dark Room now? You need to unlock it by bombing the statues in the Angel Rooms and taking the halves of the key from the angels guarding them. Once you unlock the door, you'll face the game's ACTUAL actual TrueFinalBoss: Mega Satan. Only when you defeat him will the game be over.
27*** ...But then there came Afterbirth which added Greed Mode. But that's more its own thing. What really is the final boss is Hush, the decaying "dead" Isaac that was the final boss of the original game turned into some hideous blue mound of flesh... Or it would be if it wasn't for the fact that the REAL final boss was actually in the Afterbirth+ update in the form of Delirium, some mental abomination that transforms into the various bosses encountered during the current playthrough and is as hard as you'd expect from the constant power usurping. Beating it gives an ending labelled as the "Final Ending" and the game means it.
28*** And then along comes Repentance. Boasting an alternate path to the descent into the basement, you fight through the Downpour, Mines, and Mausoleum, completing a few puzzles to unlock a special knife and the new VeryDefinitelyFinalDungeon, The Corpse, and the new TrueFinalBoss "Mother". And then it turns out that "Mother" isn't even the TrueFinalBoss, and you have to complete a '''different puzzle entirely''' to find Dad's Note and ascend through the floors you've conquered until you reach [[WhereItAllBegan Home]] and fight the embodiment of Christianity's [[TheFundamentalist Fundamentalism]], [[SnowyScreenOfDeath Dog]][[AngelicAbomination ma]]. And then, when you kill it, it gives you an item named after it so you can fight and kill the [[Literature/BookOfRevelation Uber-Harbingers and the Beast of Revelation]], which unlocks an ending that [[TheEndingChangesEverything changes everything you thought you knew about the game]].
29* In the Platform/TurboGrafx16 version of ''VideoGame/BloodyWolf'', the President is rescued at the end of the fourth stage, but the getaway helicopter has only one seat available. Thus a new challenge is presented to the player: are you a bad enough dude to rescue the guy who saved the President?
30* In the Wii ''VideoGame/ABoyAndHisBlob'', the final boss comes at the end of the eighth level of the fourth world. Since all the other worlds up to that point had 10--for an advertised 40 main levels--it's clear that things over yet. Suddenly, the ''[[WhereItAllBegan very first world]]'' gets two extra levels, and ''you'' get an EleventhHourSuperpower...
31* ''VideoGame/{{BioShock|1}}''. Your "final confrontation" with Andrew Ryan only leads to discovering that "Atlas" is actually an alias for Frank Fontaine, and that you've been a mind-control LaserGuidedTykeBomb the whole time. So now it's off to find the antidote for the mind-control and kill Fontaine.
32* ''VideoGame/BombermanHero'' plays this annoyingly straight. The whole game can be summed up as a sequence of events where Bomberman becomes this close to rescuing the resident princess Millian only for it to turn out she was either a hologram decoy or teleported away while Bomberman was not looking.
33* ''VideoGame/{{Braid}}'' has this message at the end of every world except for the last one, where it turns out that the princess was running away from ''you'' all along. Played with in World 4, where time advances when your character walks towards the right side of the screen, reverses when you walk to the left, and freezes when you stand still, causing the message to end up "Sorry, but the princess is in another... hey, where are you going?"
34* In ''VideoGame/{{Breakdown}}'', a game by Namco for the Xbox, once you get to the penultimate boss and beat him, he gets right back up and kills you, placing you in a room you'd probably forgotten about. The twist that follows turns out to be the defining moment of the plot.
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38* ''VideoGame/CallOfDuty''
39** In the mission "Heat" from ''VideoGame/CallOfDuty4ModernWarfare'', you fall back from the advancing Ultranationalists to the planned LZ at the farm, only to find out it's too hot due to SAM's, then you have to push back through the lines to get to the new LZ at the bottom of the hill.
40** In ''VideoGame/CallOfDutyModernWarfare2'', it looks like Task Force 141, after heavy losses and a mad dash from Makarov's safehouse, are about to secure the intelligence on Makarov which will spell the end of his entire operation. They reach the extraction point, where General Shepherd and a small army of his troops are ready to evacuate them. Then Shepherd shoots Roach and Ghost to cover up what happened, dumps them in a pit, and sets them on fire. The game continues from there, with Price and Soap setting out to hunt down and kill Shepherd.
41* In the arcade version of ''VideoGame/CaptainSilver'', after apparently defeating the title character, you open the treasure chest, only to read: "Imitation! Go back and find a real one." Then you have go through all the areas again.
42* ''VideoGame/CastleCrashers'' by The Behemoth occasionally does this. You'll chase down the bad guys dragging the princesses along, and go through several bosses before finally beating the end-level boss to fight for one princess while the others escape to be rescued another level.
43* ''Franchise/{{Castlevania}}'':
44** ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' uses this with a second Dracula's castle that is basically exactly the same as the first...only inverted.
45** ''VideoGame/CastlevaniaAriaOfSorrow''. We fight the reincarnation of Dracula, the day is saved, and then... [[TomatoSurprise surprise!]]
46** ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]''. Let's fight Brauner and finish this game off once and for all, okay, he's been defeated, and--did Death just finish him off and reveal that Dracula is back and ready to go?
47** ''[[VideoGame/CastlevaniaHarmonyOfDissonance Harmony of Dissonance]]'' in a way too; you've filled in almost all of the map, clocking at around 80% coverage... and then Death reveals that there are actually [[DarkWorld two overlapping castles]] and you're less than half done exploring them.
48* In ''VideoGame/{{Catherine}}'', throughout the entire game Vincent kept being told that the nightmare sequences will last eight days, and after that he will be free if he survives. He was given freedom and the plot seems to be resolved (even if the ending seems to be less than ideal), until the PlotTwist arrives and this time he ''voluntarily'' gets the nightmare for one final night which is the final stage.
49* Done twice in ''VideoGame/CaveStory''. The first time's highly obvious; you've been sent to the Sand Zone to stop the Doctor getting his hands on the [[PsychoSerum Red Flowers]]. Of course, YouAreTooLate. You immediately get fed a ClimaxBoss when the Doctor [[PlayerPunch decides to test out the Red Flowers on Toroko]], and then get dumped in the Labyrinth. After slogging through the Labyrinth and picking up exposition along the way, you find the heart of the island, which TheMentor has told you to destroy. You [[ThatOneBoss defeat it in battle...]] only for the BigBad to show up and save it before it explodes, and then teleport out leaving you in [[OxygenMeter a flooded room with no way out]]. Crap.
50* ''Franchise/TheChroniclesOfRiddick: VideoGame/EscapeFromButcherBay'' has the eponymous character escape from parts of the game's also eponymous prison complex, every time seemingly ending the game, only for Riddick to be apprehended and thrown into a more heavily guarded block. Notably even after the player escapes from the last one (where the prisoners are stored in a cryonic state) the game still pulls this trope by throwing in a last BossBattle.
51** The game also lampshades this during the first level/tutorial where Riddick manages to get away before he even enters the jail. The catch? He was dreaming.
52** ''VideoGame/AssaultOnDarkAthena'' features the entire ''Butcher Bay'' campaign (remade with 7th-gen technology) and has a gigantic Not So Fast Bucko by way of the ending leading directly into a new campaign of equal length to the original game.
53* ''VideoGame/ChronoTrigger'' has several points like this, particularly the first battle with Magus and the Ocean Palace. The latter is particularly clever, as the main character, Crono, is likely close to getting his final ability, or will get it by or during this dungeon. On the other hand, if you've been LevelGrinding like mad or are playing a NewGamePlus, you can win the HopelessBossFight and end the game.
54** Likewise for its sequel ''VideoGame/ChronoCross'', which has several points like this, particularly the first battle with Lynx.
55* ''VideoGame/CommanderKeen IV'' requires the player to rescue eight Gnosticene Elders. One level, the Pyramid of the Forbidden, is much more difficult than any other level, and it turns out that the person you rescue at the end is merely a janitor, thus making the level a BonusDungeon of sorts. That would have been nice to know beforehand, since the only way back to the main part of the map is to meet said Janitor.
56* ''VideoGame/CrashBandicoot4ItsAboutTime'': So you defeated Neo Cortex and prevented him from taking over the world? Too bad, now you have to stop N. Tropy from [[OmnicidalManiac destroying the entire multiverse.]] And then after that, you have to do a snack run. And after ''that'' you've got to follow Cortex into the past to stop him from erasing Crash Bandicoot from existence.
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60* In an odd variation, some songs in ''VideoGame/DanceDanceRevolution'' do this. So, you think the song's over, huh? Well, don't relax yet, there's one last note waiting to ruin your score when you miss it!
61* In the ChristmasEpisode of ''VideoGame/TheDarksideDetective'', after the Krampus has been defeated and Santa rescued, the "Case Closed" caption appears and the usual outro music plays -- and then there's a shout for help from offscreen, and there turns out to be one more puzzle to solve.
62* ''VideoGame/DarkSoulsII'' interestingly pulls this off with a ''king'' of all things. The game is gearing you up for a final showdown against King Vendrick in Drangleic Castle. When you battle your way through his most elite knights and directly into the passage where he's supposedly sequestered himself off from the world, you realize he's not there and has long fled the castle. The next part of the game is the process of chasing him down. And ''then'' when you finally find King Vendrick... he's long since gone hollow, reduced to a decayed, near-naked zombie shambling mindlessly around his chamber. While you can fight him [[OptionalBoss if you want to,]] all you need to do is grab his ring from his pile of discarded equipment and quietly leave, because Vendrick never was the FinalBoss.
63* Lampshaded (along with everything else) by Mao in ''VideoGame/{{Disgaea 3|Absence of Justice}}'', where he pulls of his wicked theft of the Hero title from [[TheChewToy the hapless Almaz]], and apparently goes to face the final boss at the end of the first chapter. ''VideoGame/{{Disgaea 4|APromiseUnforgotten}}'' does it so often it becomes a RunningGag, in how episode 7 ''and everything after it'' is labeled as the "Final Episode", and the stakes just keep getting raised every single time it appears that the heroes have won. The game doesn't actually end before episode 10, which is aptly labeled as the "Real Final Episode".
64* ''Disney Golf'': Once your character finishes the tourney in the game's Challenge Mode, Mickey Mouse comes over to your character with the trophy in hand. It should be the end... except it isn't. Mortimer Mouse suddenly arrives on his plane and snatches the trophy away from Mickey and your character is forced to get it back in one more golf course by beating Mortimer at it.
65* In ''[[VideoGame/DonPachi Dodonpachi Daifukkatsu]]'', after you've beaten the [[NintendoHard first loop]], you're given the possibility to go through a [[HarderThanHard second loop]]. After doing that, you see your Battle Unit returning to its mother ship and flying through the TimeTravel Gate while the Credits Song is playing. Cue the warning of an incoming unknown threat. And then suddenly a giant laser beam appears that destroys your mother ship shortly after you managed to escape with your own battle unit. Guess what that was. Right, it's General Longhena, sitting in his Hibachi unit, ready to kick your ass. ''[[HarderThanHard He will]]!!!''
66* ''Franchise/DonkeyKong'':
67** In ''VideoGame/DonkeyKong94'', World 10 has Mario defeating Donkey Kong in a final battle, with dramatic music playing at the top of the tower...until DK falls off the tower in the cutscene, grows gigantic due to some Super Mushrooms and attempts to finish off Mario once and for all. This is also symbolically done after the first four levels: since those levels are based off the original game's stages, you'd expect the game to end (or at least loop) after Mario loosens the girders. Nope, the big ape just picks Pauline back up and flees to the big city. You clash with him in 9 more locations after that.
68** Similar things happen in the spiritual sequels ''VideoGame/MarioVsDonkeyKong''.
69** ''VideoGame/DonkeyKongCountry1'''s FinalBoss [[VictoryFakeout starts playing Fake "Kredits"]] right before he TurnsRed.
70** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': When you arrive at Stronghold Showdown, you'd be expecting a grand battle. However, all you see is Donkey Kong tied up, and you'll get a Kremkoin as if you've already won. Donkey Kong is quickly taken away by Kaptain K. Rool and you're forced to go through one more level until you can take on the Kaptain himself. By the way, the free Kremkoin is only for the original SNES version. In the GBA re-release, you will have to defeat Kerozene before earning that Kremkoin.
71* ''VideoGame/{{Doom}}'':
72** In Episode 2, Mission 6, "Halls of the Damned", you go through a long corridor, up to a room with an "Exit" sign and a switch, that when you throw the switch the floor collapses into a room with a whole bunch of nasties; it was a trick to make you think it's the end of the level.
73** Episode 3's secret level "Warrens": it's an ''exact copy'' of the episode's first level, "Hell Keep", right down to weapon and monster placement, except significantly easier as you start with more than just the pistol. When you reach the end of the level, the teleporter doesn't bring you to the stat counter - it drops a bunch of walls, revealing new areas filled with new monsters - including [[OhCrap the Cyberdemon standing directly in front of you]].
74* ''Franchise/DragonAge'':
75** ''VideoGame/DragonAgeOrigins'': The PC arrives at the fortress of Ostagar, meets the king and is told that an epic final battle is on the cards. Sure, thinks the player, who's done less than an hour's play in a Creator/BioWare game, final battle, right... Of course the battle is a slaughter due to a betrayal and [[FromBadToWorse things get a lot harder]].
76** ''VideoGame/DragonAgeInquisition'': After allying with either the rebel mages or the templars, you close the Breach, supposedly fulfilling the goal of the game. However, it comes off as anticlimactic, and it's obviously too early into the plot for it to be the end. Then Corypheus reveals himself and attacks Haven.
77* ''VideoGame/DragonQuest'':
78** ''VideoGame/DragonQuestIII'' has one of the first fakeouts of the series. After defeating Baramos, returning to the king, and watching a celebration in your honor (this being a common ending theme for DQ games), Zoma suddenly nukes the partygoers and challenges you to come to his world. It's especially effective since your characters are quite powerful by this point, you've (most likely) explored the entire world map, and even have a means of flight. This set up the ''Dragon Quest'' tradition of traveling to a LostWorld in the final act, though sometimes this is done without a [[DiscOneFinalBoss fake final boss]].
79** ''VideoGame/DragonQuestIV'': Ragnar [=McRyan=] ends his own Chapter with the realization that a case of local missing children is actually a plot by the master of the Underworld and goes questing to stymie his further plans.
80** ''VideoGame/DragonQuestV'': In the third act, the Hero needs to seek the aid of the faeries to retrieve the Golden Orb. After beating a forest maze and making his way back to Faerie Lea, the Hero meets Queen Treacle again... who says he must go to ''another'' hidden Faerie Palace located ''somewhere else'' and talk to Queen Caramel to get the Golden Orb.
81** In ''VideoGame/DragonQuestVI'', The Hero and his friends gather their resources to bring Dread Fiend Murdaw to heel. Not only is the original Murdaw you confront actually the King of Somnia under a curse, the real Murdaw is not the only Dread Fiend.
82** ''VideoGame/DragonQuestVII'':
83*** The Nottagen plot pulls this ''twice''. First off it seems you've rescued the town... yet dispelling the gloom blocking out the sun caused a plant monster, the Malign Vine, to wake up and destroy the town again. Then when you save the town from the plant, Worms of Woe invade and destroy the town. All in all, the town is very well named (for those who don't get it, "Not again!").
84*** You ''finally'' made it back to Alltrades Abbey... oh wait, now they built an arena. [[LampshadeHanging In an impossibly short amount of time -- the characters are just as surprised as the player is.]]
85*** Great job, you resurrected the Almighty! Wait a minute... he is not the real Almighty. He is the Demon King in disguise.
86*** After you've restored all the islands/continents that the Demon King sealed away and solved all the pressing crises in each location, you finally track down the Demon King himself and defeat him in combat, ensuring peace and prosperity for the newly restored world... except you haven't even gotten to Disc 2 yet.
87** Pulled off brilliantly in ''VideoGame/DragonQuestVIII''. The battle against Dhoulmagus makes you ''think'' you've won the game, but the party notices something is amiss when the King's and princess' curses aren't immediately broken. Even though it obviously can't be the FinalBoss fight due to the around half the map remaining unexplored, the game does such a good job of matching the feel of a genuine FinalBoss battle ([[OneWingedAngel multiple forms]], [[ThatOneBoss extreme difficulty]] and all) that that while you're fighting it's easy to forget it's not one. The dungeon you explore to get to him is also creepy enough to give the impression of a final dungeon as well.
88** ''VideoGame/DragonQuestIX'': For thousands or maybe even tens of thousands of years, Celestrians have been collecting Benevolessence to feed the World Tree Yggdrasil in anticipation of her blooming and producing the heavenly Fyggs. Within instants of finally achieving that goal, something assaults the Observatory, scattering the Fyggs and flinging the Hero to the mortal realm. Also, you didn't really think King Godwyn was the Big Bad, did you?
89** In ''VideoGame/DragonQuestXI'', you've traveled the whole map -- twice -- in your quest, defeated Mordegon, and returned peace to the land; but the postgame opens by presenting the possibility of going back in time to prevent his rise to power -- and the HeroicSacrifice of one of your party members -- in the first place. Follow through on that, and there's yet another problem looming: in the original timeline, you saw Mordegon destroy something that he felt threatened his reign. Now with Mordegon down, the other evil makes his move unopposed.
90** Done with '''style''' in ''VideoGame/DragonQuestMonsters: Caravan Heart'': You beat the BigBad, causing him to flee the (good) High Demon Lord [[BodySnatcher he was possessing]], only... [[NeverFoundTheBody he ... fled... right?]] [[FromBadToWorse Whoops.]] After the credits, you see the 4 other (good) Demon Lords who helped you out throughout the game floating in the darkness... then the darkness sprouts a hideous face. Cue the hero having to run screaming back to the Alternate Universe to sort that little mess out...
91* In ''VideoGame/DragonSlayer'', after defeating the dragon, the remaining task of carrying the four crowns it was guarding back to your home should be simple. But it isn't: ghosts immediately scatter the crowns all over the dungeon, and your home is now surrounded by {{Mook Maker}}s.
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95* ''VideoGame/TheElderScrollsVSkyrim'':
96** One quest has the player traipsing deep within an undead-infested tomb to retrieve the legendary Horn of Jurgen Windcaller. At the end, you finally reach the coffin itself, to discover nothing more than a note from 'a friend' telling you they've already taken the Horn, and want you to meet them.
97** Later on the main quest you learn the Dragonrend shout to defeat Alduin, find an Elder Scroll to summon him and engage him in an epic battle atop the Throat of the World. Great you just beat him! Oh wait he flew away and it turns out he can only be defeated in Sovngarde.
98** One quest has a kid who was summoning an assassin to kill an evil orphanage director who beats and starves the kids and even refuses to let people adopt them. So even though you aren't an assassin, you can kill her anyway, the kids rejoice and the one who issued the quest gives you his most prized possession... quest over right? Actually it turns out that since you weren't an actual assassin, you took a mark that was rightfully theirs and they are pissed. So it's either join their guild or die, [[TakeAThirdOption or take down the entire guild killing them all]]. Regardless, joining them starts an entire long chain of quests which ultimately ends with you killing the Emperor of Tamriel himself.
99* The Steam version of ''VideoGame/{{Eversion}}'' references this trope with its "The Princess Is In Another Castle" achievement which you get if you complete Stage 7 without getting all the gems, to make clear that this isn't the game's true ending. It might also be a reference to [[http://vaporotem.deviantart.com/gallery/?q=Eversion#/d1vl9r1 this popular Eversion fanart]] (link has spoilers).
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103* In ''VideoGame/FalloutNewVegas'', you spend the first half of the game tracking down the man who shot you and stole the package you were supposed to deliver to Mr House. But when you finally accomplish this, the brewing conflict between the NCR, Caesar's Legion, House and the mysterious Yes Man comes to a head, and you become caught in the middle of it due to that Platinum Chip you just recovered. Whose side are ''you'' on?
104* One in the second ''VideoGame/FantasyQuest'' game takes the form of the actual princesses being in a different castle.
105* ''Franchise/FinalFantasy'':
106** ''VideoGame/FinalFantasyI'' (the first game) weirdly (perhaps intentionally) averts this; you rescue Princess Sarah from Garland right away, and it is in fact her, and that's just the intro. Rest of the game's got nothing to do with saving princesses.
107** In ''VideoGame/FinalFantasyII'', the Princess Hilda you rescue from the Dreadnought turns out to be an imposter, and the real Princess Hilda is then held as the prize for the Emperor's tournament.
108** Later, when the Emperor is killed, the Dark Knight ([[LukeIAmYourFather who is revealed to be Leon]]), takes the throne of Palamecia. His reign is abruptly cut off by [[BackFromTheDead the Emperor's return]].
109** In ''VideoGame/FinalFantasyIV'', this actually happens to the '''enemy''' in a way. Golbez has just gained the fourth and last known [[CosmicKeystone crystal]] through a HostageForMacGuffin situation and the party ponders what else they can do to stop him, when Kain suddenly remembers he heard Golbez talking about another set of four crystals that are hidden in the underworld. Still YouCantThwartStageOne though.
110** Thamasa and the FloatingContinent in ''VideoGame/FinalFantasyVI''. This was before the era of multi-disc games, and the Floating Continent (a giant chunk of land ripped from the earth) just screams TheVeryDefinitelyFinalDungeon, so it is far less apparent. Well, unless you actually went through the paper {{Feelies}} and discovered that there was a "World of Ruin" map included. Or [[InterfaceSpoiler if you look at your spells and espers and realize that you've still got far less than half of them]], way less than you could realistically have missed. [[SpoiledByTheFormat This is one of the main reasons why the trope often fails in videogames.]]
111** Done quite right in ''VideoGame/FinalFantasyV'': the "floating continent" incident happens at one third of the game, at the fourth of four crystals; there are still magic and stuff missing. Then you can get almost everything, and go to a convincing and very hard in context TheVeryDefinitelyFinalDungeon. Once won you get an ending montage; but the worlds still have to merge, several towns have to be swallowed by the void, and you have to go ''into the Void'' to finish Exdeath once and for all.
112** Done in an epic fashion in ''VideoGame/FinalFantasyXIII'': Galenth is defeated for good in the final dungeon AndThereWasMuchRejoicing... except Lightning doesn't seem convinced. Surely enough, cue the OminousLatinChanting and OhCrap expressions from the party as his owl flies in to rise the final boss...
113** Done once again way back in ''VideoGame/FinalFantasyAdventure'', where you finally meet up with and kill Dark Lord. Then Julius throws you down the waterfall. Again.
114* The ''Franchise/FireEmblem'' series does this frequently. In some games, the game does not continue past the "fake ending" if you haven't collected all the {{Plot Coupon}}s.
115** ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'': You've defeated Emperor Hardin! Wait... he was just BrainwashedAndCrazy? And Gharnef is still out there, planning to resurrect Medeus again? OhCrap. (In the remake, the leader of the assassins working for Gharnef is still at large too, further hinting that you can't be done yet)
116** ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]]'': An extremely cruel example. You've defeated both of the corrupt nobles plotting to seize power, Arvis even turned on them and helped you defeat the last one! And the stage is set for Sigurd's triumphant homecoming... wait, did Arvis just sentence Sigurd to death for treason? And are those mages preparing to execute ''your entire party''?! Guess their descendants will have to fix things after a TimeSkip...
117** ''[[VideoGame/FireEmblemTheBindingBlade The Binding Blade]]'': You've defeated the BigBad... but his [[TheDragon literal Dragon]] is still out there, and is continuing with his plan to "free the world" because UndyingLoyalty is basically hardwired into her. And she's not really evil after all, and Roy might know a way to save her...
118** ''[[VideoGame/FireEmblemTheBlazingBlade The Blazing Blade]]'': Eliwood finally gets to the Dread Isle to save his father... just in time for him to [[DiedInYourArmsTonight die in his arms]]. At which point you find out there's a greater plot involving the BigBad that you have to stop.
119** ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'': Ephriam's route only. You get to the capital of TheEmpire and kill the emperor... except [[DeadAllAlong he was just a reanimated corpse all along]], and his son Prince Lyon is the ''real'' BigBad.
120** ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'': An interesting example because it only counts In-Universe. Ike's army reaches the incredibly ominous looking Daein Keep and prepares for the final battle with King Ashnard. All the characters in-story think this is the end... but the ''player'' knows that Ashnard has long since left the castle. Ike doesn't even find out until you have him move into the throne room and not find Ashnard there like he expects, while as a player you can clearly see the chapter's boss is someone else entirely the moment you begin the battle. The chapter is even titled "Without a King".
121** ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' itself makes the ending of ''Path of Radiance'' one. You thought defeating Ashnard would prevent the Dark God being released from the medallion? That was only the beginning... and later in ''Radiant Dawn'' the supposed Dark God is released... and it turns out things are a lot more complicated than they seem.
122** ''[[VideoGame/FireEmblemAwakening Awakening]]'': You've stopped Validar's plans to revive the Fell Dragon Grima, and averted Chrom's fated death! [[ChekhovsGunman Hey, remember that Hierophant you were introduced to 10 chapters ago?]] Turns out that's Grima ''from the future'', and he revives his past self and teams up with him. OhCrap.
123** ''[[VideoGame/FireEmblemFates Fates: Conquest]]'': You've finally put down the BigBad Garon, and everything's going to be OK! You've saved Nohr and Hosh-- ''[twang, as an arrow of pure darkness passes inches away from your head]'' ...Uh, oh... Takumi's back, he's possessed, and he's madder then ever! Cue FinalBoss battle.
124* ''VideoGame/FirstEncounterAssaultRecon'' does this constantly, starting from the very first mission where you are sent to assassinate Paxton Fettel, only for him to club you on the head and escape.
125* In ''VideoGame/TheFlameInTheFlood'', you finally make it to the "evacuation site" at Angel Yards, though [[FissionMailed Scout nearly drowns in the process]]. It turns out A.N.G.E.L. Yard is [[HomeworldEvacuation a space center]], and the only rocket left is long out of commission. Scout's only option left is to keep going down river and hope she makes it to "the Kingdom".
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129* ''VideoGame/GauntletDarkLegacy'': You spend most of the game building up to the fight against Skorne. When Skorne is killed, however, Sumner's brother Garm takes the opportunity to steal his unleashed power, and you have to play through one more area to finish the job.
130* ''VideoGame/GearsOfWar'' does this. At the end of the third act (out of five), you plant the Resonator to map the Locust tunnels. And... it doesn't work. Luckily, the main character's dad has a complete map at his lab.
131* Multiple times in ''VideoGame/GhostReconAdvancedWarfighter''. The President gets recaptured, your ride gets blown up/shot down, the nuclear football gets stolen and moved several times, and so on.
132* ''VideoGame/GhostsNGoblins'' is the quote provider. After defeating the FinalBoss it turns out the battle was "a trap devised by Satan". The player is then forced to replay the entire game on a higher difficulty level before finally reaching the true final battle.
133* In ''VideoGame/GoGoNekketsuHockeyClubSlipAndSlideMadness'', the Nekketsu High School Hockey Club will be disbanded if they lose against Shirogane High in their next game, so Kunio attempts to save the club by pitting them against other Nekketsu High clubs and later other schools' hockey clubs. After finally toppling Shirogane High, the next scene states that the Nekketsu Hockey Club is ''still'' under threat of being disbanded, only now the team must win the National Championship to survive.
134* The Platform/SegaGenesis port of ''VideoGame/GoldenAxe'' has the players defeat [[BigBad Death Adder]] and rescue the king and princess just like the arcade version. Here, however, the king mentions the fortress Death Adder appears from, leading to another (even harder) level and a showdown against [[GreaterScopeVillain Death Bringer]].
135* ''VideoGame/GoldenSun'':
136** In the first ''VideoGame/GoldenSun1'', Isaac and friends have finally cornered Saturos and Menardi at the top of Venus Lighthouse and demand the last of the Elemental Stars so the power of Alchemy can be sealed again, along with the hostages. Nope! Saturos gave the Jupiter Star to Felix and sent him ahead with the hostages. Better yet? ''That's the end of the first game.'' [[MagnificentBastard Damn you, Saturos!]]
137** ''VideoGame/GoldenSunTheLostAge'' pulls one of these on you in the final boss battle with the Doom Dragon. Damage from summons is decided by the size of the foe's hitpoint meter, so most bosses, even MemeticBadass Dullahan, can be taken out by spamming summons all at once. The Doom Dragon is unique for having three forms, ''each with its own hitpoint meter''. Instead of ending the boss battle quickly, a summon rush just kills the weaker first form and begins [[TurnsRed the far stronger second and third forms]], [[FromBadToWorse with your party massively debuffed from spending all their Djinn on those summons]]. [[ThisIsGonnaSuck Oops!]]
138** Beat [[WakeUpCallBoss Briggs]]? Congratulations, you've cleared Piers's name, but now his Black Orb has been stolen by the Kibombo and he's gone to retrieve it.
139** Just made it to the top of any of the Rocks? Nice job, but now you have to go through a whole interior labyrinth [[MarathonLevel about twice as long]] to complete the level.
140** At the Jupiter Lighthouse, you should make it to the aerie a bit sooner than you'd expect for such a climactic level, but you'll probably have a feeling you're missing some stuff... wait, why is the shaft covered? And then you learn why the lighthouse had those side towers on the world map.
141* ''VideoGame/{{Gradius}} [=ReBirth=]'', Stage 4. Hey, it's the [[WarmUpBoss boss of Stage 1]], [[AntiClimaxBoss he's going down!]] Hey, why won't he die? And why is he charging in my direction and going into the background...[[OneWingedAngel oh]] [[OhCrap crap]].
142* ''VideoGame/TheGuardianLegend'': After clearing the BossRush in the final Corridor, [[DegradedBoss which is a breeze with the arsenal you've amassed over the course of the game]], a cutscenes plays of the Guardian flying away from the exploding Naju ''Franchise/StarWars''-style, but then the game returns control to the player. Cue the real FinalBoss battle.
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146* In ''VideoGame/HalfLife2: Episode 1'', you board a train out of the Citadel, having just completed a puzzle-level worthy of being a finale. You think you're out of the city... and the train is derailed by a very large explosion that catches up with you. You then have to fight your way out of the zombie-infested darkness with Alyx to reach the surface and evacuate with the other refugees.
147* ''VideoGame/HeavyWeapon'' pulls one off after you defeat the "final stage". Your tank driver is about to celebrate the defeat of the [[DirtyCommunists Red Star]] forces, but then he gets a transmission showing that the first 9 bosses were a diversion and that the enemy had amassed an army 10 times greater. Cue the [[RemixedLevel first 9 stages again]], except with tougher enemies...
148* In ''[[VideoGame/HiryuNoKen Hiryū no Ken: Ōgi no Sho]]'' / ''Flying Dragon: The Secret Scroll'', after winning the World Tournament and defeating Dargon, the leader of the Tusk Soldiers, you're told by your OldMaster Juan that the Fuzufu / [[DubNameChange Dargon]] you just defeated was a fake. You then have to play through all of the stages (except for the fighting tutorial) all over again and look for four crystals hidden in statues in the platforming stages to complete the [[MacGuffin Mandara Talisman]] and defeat the real Fuzufu / Dargon once and for all.
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152* In ''VideoGame/IzunaLegendOfTheUnemployedNinja'', you'll believe you've won the game after defeating Takushiki (the leader of the six gods), as everyone you've helped out in the village thanks you one by one as you exit his dungeon. Only problem with that is Izuna's Grandboss still hasn't returned (in TheStinger, he's shown touching the same sacred crystal that Izuna saw outside the shrine at the beginning of the game), and there's one path leading out of the village that you haven't been able to visit up until that point. This path leads to a ''forty''-floor Final Dungeon.
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156* In ''VideoGame/JadeEmpire'', you've worked your way up the command chain to discover that, instead of being a puppet controlled by Death's Hand, the Emperor is truly behind everything that's happened. You defeat the Emperor, rescuing Master Li, and then Master Li walks over to you, congratulates you on how far you've come, and kills you with a few well-placed punches, revealing the plot to be a GambitRoulette. Cue the lengthy final chapter of the game.
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160* ''VideoGame/KidIcarusUprising'' pulls this. After defeating Medusa, NES-fashioned credits scroll on, the characters relieved that they stopped her once again, then BAM, Hades, the TRUE lord of the Underworld, is revealed to have been behind everything, including the revival of Medusa.
161* ''VideoGame/{{Killer7}}'' pulls this off at the end of Smile, Part 1. The whole level has various characters building up this chapter as the big climactic finish, and when you finally get to the end of the stage, instead of finding the person you were looking for, you instead find two shadowy figures (Young Harman and Dmitri Nightmare) who just dismissively tell you he's not here and you should go somewhere else.
162* ''VideoGame/KingdomHeartsII'': You beat Xemnas in suitably epic fashion, albeit with relative ease, along with a good, long cutscene with characters ready to head home. Anyone who took a look at the OST would know that there's one more boss theme left...
163* The ''Franchise/{{Kirby}}'' series, on occasion:
164** ''VideoGame/KirbysAdventure'': All the pieces of the Star Rod have been retrieved and [[BigBad King Dedede]]'s been defeated! Now Kirby will go to the Fountain of Dreams and restore everyone's dreams, and I'll get to see the happy ending! What the? "Level 8"? How can there be a ...? [[SealedEvilInACan Oh]] [[MoodWhiplash no]].
165** ''VideoGame/KirbysReturnToDreamLand'': Kirby and company retrieve the broken parts of the Lor Starcutter in the span of five levels. Then Magolor takes them to his hometown of Halcandra, where they must retrieve the Master Crown. Cue Level 6 and 7.
166*** The same game pulls it yet again. After retrieving the Master Crown from the creature you were meant to destroy, Magolor is revealed to have been EvilAllAlong. Cue Gradius-like shooting level and then the REAL final boss.
167** The ''VideoGame/KirbyBattleRoyale'' Championship Battle (available after you fill the Platinum League's gauge) plays like Qualifier Battles, albeit more intense, with King Dedede and one of his Soldier Waddle Dees as your opponents. Kirby and Bandana Waddle Dee win, but King Dedede gets angry and orders Kirby to face him in a 1-on-3 Battle Arena match. After Kirby wins ''that'', an even angrier Dedede forces him into one final battle... with the Dededestroyer Z. Only after all that is done that the ending plays and the credits roll.
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171* In ''VideoGame/Left4Dead'' campaign The Sacrifice, you activate the generators and lower the bridge, allowing you to escape from the undead hordes unscathed...right? Wrong, the bridge stops short and somebody has to restart the generator, sacrificing himself to allow the others to escape.
172** The custom campaign "I Hate Mountains" does this on a somewhat larger scale. The second level is engineered specifically to look like a finale stage: relatively short length, a defensible location chock full of items, and a means of calling for help. But after you summon the helicopter and run all the way from the top of the mansion to the helipad, the zombies crash the chopper. No nice clean endings here!
173* ''Franchise/TheLegendOfZelda'':
174** ''VideoGame/TheLegendOfZeldaALinkToThePast''. You've collected the three {{Plot Coupon}}s, retrieved the SwordOfPlotAdvancement, and stormed the castle. Now all that's left is to defeat this evil wizard guy, but that ends up being the hardest part: Agahnim, during the battle, sends Link to the Dark World, and the latter is told by Sahasrahla that he has to rescue seven maidens there. Up to that point, Link had only completed one third of his quest.
175** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
176*** This happens upon getting the spiritual stones and the eponymous ocarina. Now all you've got to do is open the Door of Time and pull out the Master Sword, right? Turns out [[MacGuffinDeliveryService Ganondorf was counting on you to do just that]] so that he could waltz right into the Sacred Realm and get his hands on the Triforce.
177*** At the end of the game, you fight Ganondorf and seemingly kill him. It's over, right? {{Not quite|Dead}}. Ganondorf then [[LoadBearingBoss tries to destroy]] [[CollapsingLair the remains of his castle]] [[TakingYouWithMe with you in it]]. But that was easy to escape. But as one final twist, Ganon turns into a huge [[OneWingedAngel demon-pig-thing]].
178** ''VideoGame/TheLegendOfZeldaMajorasMask'': When you think all you have to do is free the Four Giants and stop the moon by summoning them in Clock Tower, it turns out you'll have to defeat Majora's Mask as well.
179** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The second assault on Forsaken Fortress. Complete it and you've saved your sister, but are only halfway through the game and have a Ganon to defeat.
180** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' does this when you obtain the [[PlotCoupon Fused Shadows]], but then [[TheDragon Zant]] comes along and mugs you. So you have to go on another quest to find yet another set of [[PlotCoupon Mirror Shards]], so that you can get them back.
181** ''VideoGame/TheLegendOfZeldaSkywardSword'': Played with, as Zelda is going to the same dungeons... Link just keeps missing her several times, but makes eye contact with her twice. And then, at the end Link has destroyed the Imprisoned, Zelda is awakened, and everyone gets a happy reunion... until Ghirahim shows up, incapacitates everyone, kidnaps Zelda, and [[ArsonMurderAndJaywalking mocks Groose's hair]].
182** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. You've collected the three {{Plot Coupon}}s, retrieved the SwordOfPlotAdvancement, and stormed the castle. Now all that's left is to defeat this evil wizard guy, but that ends up being the hardest part: Yuga, during the battle, sends Link to Lorule, and the latter is told by Princess Hilda that he has to rescue seven sages there. Up to that point, Link had only completed one third of his quest. [[FleetingDemographicRule ...Wait a minute...]]
183** ''VideoGame/HyruleWarriors'' tries really hard to make you think the final battle against Cia is the end of the game. You've already beat Ganondorf, the Triforce of Power is recovered, [[ButNowIMustGo the heroes all return to their respective eras]], and Link, Zelda, and Impa all live HappilyEverAfter... Until Ganondorf comes back and [[HijackedByGanon hijacks the plot]] anyway. For bonus points, you get to ''[[VillainProtagonist play]]'' as Ganon during the aforementioned hijacking.
184* ''VideoGame/LegoMarvelsAvengers'': One quest in Asgard has the player solve a puzzle to unlock Laufey. Just as they do it, the actual Laufey rushes in and nicks his own character token, requiring the player to pummel him a bit so they can get it for real.
185* Even ''VideoGame/{{Limbo}}'' pulls this off. A decent way through the game, you find yourself emerging from an industrial factory area into a little forest with a treehouse and the girl the protagonist is looking for -- but then a [[PuppeteerParasite brain slug]] hops onto your head and forces you to run the other way. If you get the slug off your head and run back, the treehouse and forest aren't there any more... (and you might have guessed the game wasn't going to end yet if you noticed the chapter archive for the various areas).
186* ''VideoGame/LufiaIIRiseOfTheSinistrals'' provides an in-game situation where the party think defeating Gades the God of Destruction will end everything until they realize a few years later that there are three more gods to fight.
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190* ''Franchise/MassEffect'':
191** In ''VideoGame/MassEffect3'', the Crucible had been activated, Shepard and Anderson having a view of the Earth and for a moment it seems like the game will soon end. But as it turns out, the Crucible is not activating and Shepard ended up getting taken up an elevator and has to make a final choice out of 3 options that will decide the fate of the galaxy.
192** ''VideoGame/MassEffectAndromeda'': The visit to Meridian. Ryder and squad fight their way through hordes of kett, along with the Big Bad's main henchwoman, learn a few shocking facts, and find... they're not actually at Meridian, they're just at the control hub. The real Meridian is A: ''Much bigger'', and B: Missing, thanks to its creators suffering a case of "OhCrap Let's get out of here!" After a quest of figuring out where it's gotten to, it looks like everything's going to work out... only for the Archon to suddenly steal the ''Hyperion'', SAM, and Ryder's sibling, and nearly kill Ryder in the process.
193* In ''VideoGame/MaxPayne3'''s first chapter, you rescue Rodrigo and his TrophyWife Fabiana, only for the latter to be captured again in the second chapter and taken away to several more "castles", before ultimately being killed.
194* In ''VideoGame/MechanizedAttack'', the terrorist boss is followed by a still frame announcing you just killed a BodyDouble. And there are two more stages left.
195* In ''VideoGame/MechAssault'', the Wolf's Dragoons were sent to Helios to disable the Word of Blake's orbital guns so a full invasion can commence. Right after the orbital guns are destroyed, they receive new orders.
196* ''Franchise/MegaMan''
197** In ''VideoGame/MegaMan4'', ''[[VideoGame/MegaMan5 5]]'' and ''[[VideoGame/MegaMan6 6]]'', you have to go through one castle that has the fake villain. After that, you have to storm over to Dr. Wily's castle to defeat him. Worse in ''6'', because Mr. X is a poorly disguised Wily and you still need to go through two castles. The Game Boy/World spin-off series (except for V/World 5) does this as well, only in a different way. Just when you think that you're getting close to Dr. Wily, [[VillainExitStageLeft he escapes to his second castle (which is usually in outer space)]].
198** ''VideoGame/MegaManXCommandMission'' pulls this off VERY effectively. OK so you defeated the BigBad who turned out to be a WellIntentionedExtremist. And you've secured the MacGuffin. Time to go home. Wait...What the fu--? Why is our transport shooting at us?!! Our commanding officer turned on us?! WHAAAAAT?!!
199** ''VideoGame/MegaManBattleNetwork3WhiteAndBlue''. Okay, so we've got the super weapon and tracked down the BigBad and defeated TheDragon...wait, what's [[FinalBoss Bass]] doing there? Craaaap.
200* In the obscure NES game ''VideoGame/MendelPalace'', after clearing all of the doll houses and 9 of the eponymous palace's levels, you are about to face off with [[BigBad the witch]]...only for her to whisk you off into another palace in the sky.
201* ''VideoGame/MetalGearSolid3SnakeEater''. You've nearly finished the Virtuous Mission and just need to get to the extraction point. Then one of your MissionControl characters betrays you and after a long cutscene, the ''opening credits'' run. Well, ''VideoGame/MetalGearSolid'' did this with the initial sneaking in, although it was much shorter; and ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'' did this with the Tanker mission, although it was significantly longer. They've always been more of a 'pre-credit sequence' than a fake ending, though.
202* ''VideoGame/MightAndMagicVITheMandateOfHeaven'' pulls this twice in quick succession. For the first half of the game you're trying to speak with the Oracle, which requires the approval of all six lords of the land. After running all their quests, it turns out that one council member is still voting no in defiance of his lord's wishes, and you have to run ''another'' quest to expose him as TheMole. Then, after meeting the Oracle, she won't speak to you until after you've run four tough dungeons. (The reason being that the Oracle is actually an ancient supercomputer that has been sabotaged. The four dungeons contain spare parts that you need to repair it.)
203* ''VideoGame/MissionImpossible1990'': You spend most of the game simply chasing the Sinister Seven as they move Dr. O and Shannon Reed to different hideouts. Even when you do finally rescue them, there's still some work to be done on infiltrating the group's last stronghold to stop the supercomputer about to activate the nuclear missiles.
204* In the Platform/{{N|intendoEntertainmentSystem}}ES ''VideoGame/MonsterInMyPocket'' game, you defeat [[BigBad Warlock]] and then watch TV as peace has been restored. Then [[NotQuiteDead he shows up again]], providin g the VictoryFakeout quote.
205* The Platform/PlayStation2 exclusive ''Monsters, Inc.'', based on [[WesternAnimation/MonstersInc1 the film]], has the fifth level where you have to find Boo, and twice through the level you come across monsters that look just like her costume, only to realize it's not her.
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209* The heroes of ''[[VideoGame/NiNoKuni Ni No Kuni: Wrath of the White Witch]]'' believe that they have defeated the BigBad and brought peace to the land, only to learn that they had only taken out TheDragon and that the true [[TheManBehindTheMan Woman Behind The Man]] has moved up her plans for global destruction. In this case the trope is applicable only in-Universe to the characters; cutscenes throughout the game showed TheDragon meeting with the actual BigBad (the eponymous White Witch, whose presence is also essentially given away by the game's title) so players knew that the in-game celebrations were premature. Then the game goes and plays it completely straight at the end: after talking the actual BigBad into a HeelFaceTurn, her "council" -- previously revealed to be a projection of her own mind -- reveals itself to have somehow developed its own independent and malevolent will, leading to the final battle.
210* ''VideoGame/NoMoreHeroes'': It seems like you're finally the number one assassin; finally defeating everyone else. Time to use the potty... then before you know it, an assassin busts in and cuts your head off. Unless you get the good ending, where the assassin is killed and you have to fight your brother.
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214* ''VideoGame/{{ObsCure}}: The Aftermath'' combines this with TheStinger, going so far as to actually ''roll the end credits'' before the big twist. Just when you think you've beaten the FinalBoss and killed the mortifilia outbreak at its source... Professor James reveals himself to be TheMole working for a GreaterScopeVillain and kidnaps the surviving protagonists. ''Then'' you find yourself stripped of your weapons and running for your life, before facing the TrueFinalBoss.
215* ''VideoGame/{{Okami}}'' has two false climactic dungeons: Orochi's Cave one third of the way through the game, and then Oni Island, at about roughly the two thirds point. While before you enter these areas the game heavily portrays them as being TheVeryDefinitelyFinalDungeon, once you're actually inside, they have a curiously lighthearted and unhurried atmosphere. The real final dungeon on the other hand is treated with the appropriate amount of melodrama and gravity. Then there's the fact that when you get to Orochi's Cave and Oni Island, [[GottaCatchThemAll you still haven't collected all thirteen brush techniques yet]]. The game did this so often that the place felt like an ExpansionPackWorld. "Yay! We're done! But what's this area over HERE for?"
216* ''VideoGame/{{Okamiden}}'' goes all-out to make it convincing. You got all the brush techniques, reached an appropriately climactic dungeon, which is a two-parter. The bad guy is threatening, having a HumongousMecha MoonRabbit (Daidarabotchi) going to destroy the world if you lose. Now, is King Fury the final boss? ''HELL NO.''
217* The entire second half of ''VideoGame/OnimushaDawnOfDreams'' is heavy on this: the hero manage to infiltrate the Genma base in Osaka and destroy the Dark Stone kept there? Claudius reveals that it was almost out of juice anyway, making the victory pointless. You breach into the Shimabara facility and destroy the other Dark Stone alongside Claudius and Rosencrantz? By the time you do so the Omen Star is close enough, so even without the Dark Stone the Star will land in Kyoto before the heroes can make it back to it. Finally, the Onimusha head to Nagoya Castle, planning to use the teleport device there to reach Kyoto... Only for Ophelia to seal the machine, forcing Minokichi to sacrifice his life to teleport everyone to the Akechi Tomb in Kyoto.
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221* Happens in ''VideoGame/PerfectDark'', after you've blown up the undersea superweapon and saved the world. Time to put on your best dress and meet the President! [[OhCrap Whoops]], change of plans... time to defend your headquarters against a surprise invasion, get kidnapped, and single-handedly defeat a warlike alien race on its own planet.
222* ''Franchise/{{Persona}}'':
223** At the start of ''VideoGame/{{Persona 3}}'', you are told that you have "one year" to save the world. You get told that you can do this by defeating all of the Arcana Shadows. You manage this after seven months. [[NiceJobBreakingItHero Surely nothing can go wrong now]].
224*** ''Persona 3'' doubles with InterfaceSpoiler and LateArrivalSpoiler in numerous ways: you haven't finished maxing multiple social links (it would be impossible by that point); fusion should reveal personae that are still out of reach due to your level (while the game simultaneously punishes you for grinding, so why are they showing you personae and even a whole new arcana if it's game over?); Tartarus has dead-ended and not all of Elizabeth's 100 requests have appeared; and if you've so much as checked a single strategy guide due to [[invoked]]ThatOneBoss, then you know the game's not over. The game ''does'' attempt to mislead you by having two social links max out, suggesting that the endgame has begun, but by the time the "celebration" starts with two crucial characters missing, you should know what's going on. The fact that you're told you have "a year" at the start of the game is another clue that you can't end it all in October.
225** Then this happens a few more times in ''VideoGame/{{Persona 4}}''. The first two are easy to see coming (the random guy spying on Rise isn't the real murderer, and Mitsuo was just a copycat). But THEN if you realize that Namatame's Shadow is acting suspiciously and stop the others from throwing him into the TV it still turns out you haven't caught the right guy. And even after you catch the ''actual'' culprit, you can only get the [[GoldenEnding True Ending]] if you invoke this trope during the ending sequence. In fact, this is basically the ''theme'' of the game - you're looking for the truth, and if you stop before you've answered every question (in this case, finding out who gave the culprit the powers he used to commit the crimes), you don't ''deserve'' the best ending.
226** ''VideoGame/Persona5'': Masayoshi Shido is the head of TheConspiracy, the guy who got you on probation for ''his'' crime, and a personal enemy of several other teammates. Surely ''he's'' gotta be the FinalBoss, right? Except TheConspiracy ''keeps going'' after you take him down. Cue [[TheVeryDefinitelyFinalDungeon Mementos Depths]] and a showdown with the GreaterScopeVillain, the Holy Grail/Yaldabaoth/"Igor", who at one point [[LeaningOnTheFourthWall flat-out says]] "the game isn't over yet".
227* At the end of ''VideoGame/PN03'''s first mission, Vanessa faces Sonnenblume, but after hitting it a few times, her client deems her not powerful enough and teleports her out. You finally get to destroy it in the third mission.
228* ''Franchise/{{Pokemon}}'':
229** In ''VideoGame/PokemonRedAndBlue'', the dragon master Lance is set up as the final boss. [[ItWasHisSled As even casual fans know by now]], he isn't; the true champion is Blue/Green/Gary/Asshat/[[HelloInsertNameHere Whatever the heck you named him]]. Likewise, in [[VideoGame/PokemonGoldAndSilver the sequel]], both Lance and Blue are set up as the final boss at separate points, with Lance qualifying as a DiscOneFinalBoss as well. There is actually little indication that the the true final boss awaits [[SugarWiki/MomentOfAwesome at the top of Mt. Silver, where you meet a trainer that greets you with "......"]]. Cue the collective shock of millions of children during the height of the Pokémon craze as they face [[PreviousPlayerCharacterCameo Red, the player character from the original games]], with the highest-leveled mons in the entire series.[[note]]Red briefly lost the "highest level" crown to the Sinnoh rival in ''VideoGame/PokemonPlatinum'', but regained the title in the remakes of ''Gold and Silver''. His Pikachu is tied with Cynthia's Garchomp for highest-leveled in the series as of ''Pokémon Brilliant Diamond and Shining Pearl''. [[/note]]
230** In ''[[VideoGame/PokemonRubyAndSapphire Ruby, Sapphire]], [[VideoGame/PokemonDiamondAndPearl Diamond, Pearl]]'' and especially ''Emerald'' and ''Platinum'' after you beat the game, you have a small island to explore. Also, if you beat the Champion 20 times in D/P/PL, your rival's Pokémon gain multiple levels, in ''Platinum'' even if he was the highest leveled NPC in any ''Pokémon'' game at the time.
231** Due to ''VideoGame/PokemonBlackAndWhite'' being a semi-throwback to the original games, you once again defeat the Elite Four, climb the suitably epic ascent to the Champion to find... N ([[WellIntentionedExtremist the antagonist]]) has defeated him with his new uber-dragon. He then raises a GIANT castle, forces you to catch a giant dragon, and fights you. It then happens AGAIN when Ghetsis takes over for the FINAL final boss fight. And then there's the whole rest of the game where you fight the real Champion, Cynthia (champion of Sinnoh), and Shigeki Morimoto, one of the developers. All of them are much, MUCH stronger than you'll be after you beat the game.
232** Well, [[DragonInChief Nascour]]... who's facing "the humiliation of total domination" now, [[ThisIsForEmphasisBitch bitch]]? [[VideoGame/PokemonColosseum Hi, Mayor, as you can see, I have the situation under...]] [[TheDogWasTheMastermind wait, what?]]
233** ''VideoGame/PokemonBlack2AndWhite2'' does a fair job of averting it, though you do find out you can board the Team Plasma Frigate one more time after you surf over to the P2 Laboratory, and battle Colress again. His Pokémon took a few levels since the last battle, too. (Although the game does have {{Optional Boss}}es up the yin-yang.)
234** Lampshaded in ''VideoGame/PokemonSunAndMoon''. Technically, the first time you beat the Elite four, you ''are'' the champion... and Kukui comes in and mentions that even though the player is the champion, [[EnforcedTrope s/he technically has to fight one more person for it to count]], thus Professor Kukui becomes the TrueFinalBoss.
235--->'''Professor Kukui:''' Oh yeah, Now you're the Pokémon League Champion! (''shakes his head'') [[WhamLine Wouldn't it be nice if it were that simple]]?
236*** This is PlayedWith in ''VideoGame/PokemonUltraSunAndUltraMoon'', where Kukui ''teases'' himself as the final opponent, then reveals Hau as the TrueFinalBoss.
237** In ''VideoGame/PokemonGoldAndSilver'', Team Rocket takes over the Radio Tower in Goldenrod City and kidnaps the director. Upon reaching the top floor, the director is actually a Rocket Executive in disguise. The real director is kept in an underground warehouse in the city.
238** In ''VideoGame/PokemonLegendsArceus'', you quell the last Noble Pokémon and climb to the top of Mt. Coronet to confront Dialga [=/=] Palkia and close the space-time rift hovering over Hisui... until the morning after, when it turns out the rift has gotten ''worse'' and everyone's blaming you for it.
239* Test Chamber 19 is not the end of ''VideoGame/{{Portal}}''. Assuming you realize it and can react fast enough. The fact that the demo of the game featured more than half of the test chambers might have been a tip-off.
240** In [[VideoGame/{{Portal 2}} the sequel]], Chell and Wheatley successfully replace [=GLaDOS=]'s head with Wheatley. Wheatley calls up the escape elevator for Chell, she gets in, and the elevator starts rising. Guess what happens next?
241--->'''Wheatley''': I can't get over how small you are, but I'm HUGE! *Starts laughing, which turns into [[OhCrap evil laughing]] after a few seconds* Actually... ''[[WhamLine why do we have to leave right now?]]''
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243
244[[folder:Q]]
245* A similar case occurs in [=E1M6=] of ''VideoGame/{{Quake}}'' where you enter a dark door that looks like an exit, then the room lights up to reveal a Shambler.
246** In ''VideoGame/QuakeIV'', your team attempts to disable the Tetranode with an {{EMP}} bomb, but a Strogg Harvester destroys it and kills several of your teammates. Then you try to go for the coolant pumps and cause a meltdown, and en route the [[BigBad Makron]] shows up. You fight him for a bit, then he [[HeadsIWinTailsYouLose paralyzes you with his Dark Matter Gun and takes you to the Stroggification assembly line]].
247[[/folder]]
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250* ''VideoGame/RatchetAndClankUpYourArsenal'' pulls this off on Koros. After you fight through some of the toughest enemies of the game, you destroy the Bio-Obliterator which was your main effort since you learned about the thing. Of course, since you didn't fight BigBad like you usually do, you probably realize that it's too soon to celebrate. So of course you immediately learn that there is ''second'' Bio-Obliterator, destroying which is actual final task.
251* ''VideoGame/RazingStorm'', Stage 3. So you've sniped off all the {{Mooks}}, the KillSat has killed the BigBad, and "Mission complete!" appears on the screen. Wait a minute, that was it? Nope, you now have more {{Mooks}} and a boss to deal with.
252** And near the end of Stage 4: One of your comrades, after all the enemies in the area have been destroyed, gloats "Ha ha, total annihilation!" Given that a "WAIT" prompt shows up over this bit of dialogue, this isn't fooling anyone: a few seconds later, the enemy's [[GiantSpaceFleaFromNowhere mothership-like carrier]] shows up from above.
253* Although ''VideoGame/TheReconstruction'' doesn't actually wrap everything up when the twist is pulled, it looks like it's on a fast track towards doing so. However, just when it looks like you're about to have some climactic final boss fight and SaveTheWorld, Qualstio screams in horror as he finds that the Watchers have all been slaughtered. Also, you failed to stop Donz from activating the pillars, so civilization has been nearly wiped out. So, instead of going along with Fell's advice, the rest of the game revolves around stopping the BigBad and trying to [[TitleDrop reconstruct]] civilization.
254* ''VideoGame/RedDeadRedemption'': The end of the New Austin missions, Mexico missions, and West Elizabeth missions are all made out to be the end of the game, so when the real ending does come it's quite surprising.
255* After defeating the initial BigBad in ''VideoGame/RedFactionII'', your CO declares himself dictator, becoming the new BigBad.
256* In the first ''VideoGame/RedFaction'', the miners' escape shuttle takes off just as you arrive at the docking bay, then immediately gets shot down. "Maybe being slow isn't such a bad thing", says Hendrix.
257* Happens many times in the ''Franchise/ResidentEvil'' and ''VideoGame/DinoCrisis'' series.
258** If you are escaping by helicopter, train, or plane, it ''will'' get shot down (''VideoGame/DinoCrisis'', ''VideoGame/{{Resident Evil 3|Nemesis}}'', and ''VideoGame/ResidentEvil4''), attacked by mutants (''VideoGame/ResidentEvil2''), or redirected to the enemy base (''VideoGame/ResidentEvilCodeVeronica'', and ''VideoGame/ResidentEvilRevelations'').
259** Of them all, ''VideoGame/ResidentEvil2'' easily has the most well-done example. The starting "A" scenario for each character ends with a touching moment on their getaway train followed a cut to black. Playing through the same character's "B" scenario continues past this point with them being interrupted by an ominous jostling of the train, and then comes the ''real'' climax and ending.
260** In ''VideoGame/ResidentEvil4'', DamselInDistress [[ThePresidentsDaughter Ashley Graham]] gets recaptured three times after her first rescue. One of these instances leads to a very literal case when Leon reaches the final part of Salazar's castle looking for her, only for Salazar himself to tell him that Ashley was taken to the military island.
261* ''VideoGame/RhythmHeavenMegamix'' does this twice. First, after clearing the Lush Tower, Tibby thinks he'll be able to return home. The credits roll, only for Tibby to fall back to earth, where it turns out that you need to clear six more towers in order to produce enough power to actually get to Heaven World. Once all those towers are cleared, a second credits sequence plays in which Tibby does go back to Heaven World, only for the player to subsequently get a letter saying that things have gone wrong up there, meaning there is still more to do.
262* ''VideoGame/RogueGalaxy'', where the hero actually announces "This...will be our FinalBattle!" before the boss fight against Mother...whoops! Another character gets to say the exact same line a few minutes later, as the three GoldfishPoopGang villains and their CoolShip get sucked into a pit of volatile magical lava stuff and emerge as [[OneWingedAngel The Demon Battleship]].
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266* Happened twice in ''[[VideoGame/SaintsRow1 Saints Row]]''. Finally defeated all those pesky gangs and took over the city, what's that? Being blackmailed by the police chief into doing jobs for him? Managed to kill the bastard, nothing left to do but enjoy- huh? The mayor was really responsible and is planning to destroy the Saints? And then the [[DownerEnding boat trip]] happens.
267** Again in [[VideoGame/SaintsRow2 the sequel]] but a bit more expected. Destroyed the gangs and reclaimed the city? Time to fight the [[CorruptCorporateExecutive massive corporation]] that's been dicking around the entire game.
268* ''VideoGame/{{Scratches}}'': So you finished crafting the sacred totem, you then used it to confront the cursed mask and exorcise the curse from the mansion, your work here is done, let's leave this place... Wait, what's that sound?
269* A minor version of this crops up early in the Hell Dimensions arc of ''VideoGame/TheSecretWorld''. Basically, after spending an action mission trying to stop the demonic invasion of Earth from progressing beyond its beachhead, followed by an investigation mission spent trying to find out what happened to [[ChekhovMIA Theodore Wicker]], players finally get a Dungeon: they have to venture into Hell itself in a desperate attempt to end the invasion at its source and rescue Wicker - who is actually being used as a LivingBattery for the demonic army's portals. For good measure, you're led through the Dungeon by a female voice claiming to be a DamselInDistress allied with Wicker. After a long uphill slog, players finally reach Wicker and unplug him from the machine, with the expectation that the invasion will be over and their target can now go home to all the factions that have been trying to recruit him for the last few decades... only to discover that Wicker doesn't want to leave: now a DemonOfHumanOrigin, he wants to start a revolution among the demons and restore Hell to greatness - and guess who has to help him out over the next few dungeons before this arc's finished? As if to add insult to injury, the voice that's been leading you through Hell is revealed to be Saccharissa, a succubus in Wicker's service, who actually has the gall to taunt you by remarking "[[ShoutOut Your princess is in another castle!]]"
270* This happens ''repeatedly'' in ''VideoGame/ShadowHeartsCovenant.'' So you've unsealed Yuri's Amon fusion, defeated Grigori Rasputin/Asmodeus and destroyed Idar Flamme, that means you've saved the world (again), right? Wrong, now Nicholai has fused with Astaroth and wants to destroy it. OK, so you've kicked Nicholai/Astaroth's ass, surely ''THIS time'' the world is safe? Wrong again, now Ouka's death has driven Kato over the edge and HE wants to destroy the world too. It was arguably one too many, as Kato made for a pretty unsatisfying end boss.
271* ''VideoGame/MiddleEarthShadowOfWar'': "The Bright Lord" mission presents itself as the endgame and urges you to complete all side-missions as the very nature of the game changes after you complete it. ...and turns out, Talion (read: You) is abandoned by his wraith Celebrimbor, who was also animating his corpse after he was executed [[VideoGame/MiddleEarthShadowOfMordor in the previous game]]. He saves himself from dying by putting on Isildur's ring. Point is they weren't kidding, some of your abilities are permanently changed, [[PermanentlyMissableContent you can't go back to do the sidequests]], and you must complete the Shadow Wars Siege quests in the PlayableEpilogue to get the true ending.
272* At the end of ''[[VideoGame/{{Shockwave}} Shockwave: Operation Jumpgate]]'', the Omaha has successfully pushed the invading aliens out of the Sol System and back through the eponymous jumpgate. All seems well until the last thirty seconds or so of the ending cutscene: The Omaha's commander, believing the jumpgate's existence to be too great a risk, decides to disobey her orders and destroy it. The Omaha gets a single shot off before the jumpgate's automated defenses retaliate, blasting the Omaha to hell and back, causing it to fall through the gate itself to parts unknown. This is picked up on in ''Shockwave 2''.
273* ''VideoGame/SilentHill3'' has a self-contained example in the Borley Haunted Mansion. After making her way through a series of nerve-wracking but mostly harmless rooms, Heather comes to a door marked "EXIT", and the narrator pipes up with "There's the exit." She steps through the door, and... "That was ''supposed'' to be the exit." Have fun running from the red mist of doom!
274* In the last act of ''VideoGame/SkateOrDie 2'''s story mode, the PlayerCharacter has purchased a permit for construction of a new half-pipe ramp, and saved its blueprints from blowing away, when local gang leader Ice Pick kidnaps the hero's girlfriend, CJ, and he must navigate a maze-like factory to save her.
275* ''Franchise/SonicTheHedgehog'':
276** ''VideoGame/SonicTheHedgehog2006'': "It looks like the Princess was moved to another location." Really?
277** ''VideoGame/SonicUnleashed'': "Oh yay, I put all the continents together using the Chaos Emeralds except for one of them! Let's seal that last one-" (Dark Gaia becomes fully powered.) "[[PrecisionFStrike Aw]] [[CurseCutShort fu-]]!"
278** ''VideoGame/SonicAndTheBlackKnight'', too. Complete with ending credits before it's revealed that the "Princess" has been in another castle all along.
279** ''VideoGame/SonicGenerations'': The goal of Crisis City Act 1 gets stolen under your eyes in the most trollish way possible.
280* ''VideoGame/SpaceQuestIIIThePiratesOfPestulon'' tricked the player like this when you managed to free the Two Guys from Andromeda (the pen name of the game's authors). The game gave you a large chunk of points (used to indicate how many of the puzzles you'd solved) and starts to congratulate you. Then the walls opened up the big, bad, evil guy and his troops are behind them. Your points are docked back off you and the game continues.
281* Near the end of ''VideoGame/SplinterCellPandoraTomorrow'', you've disabled seemingly all the [=ND133=] virus bombs and captured BigBad Suhadi Sadono, but TheDragon, Norman Soth, has escaped with the last "pox box" and is preparing to detonate it at LAX.
282* One of the endings of ''VideoGame/TheStanleyParable'' uses this trope, where the Narrator finishes a playthrough by resetting the game, but subsequent playthroughs continue toward the actual ending. The ending only comes from the game resetting itself after the Narrator finds out he was being {{Railroad|ing}}ed into completing this ending. The fact that one LoadingScreen reads as "THE END IS NEVER THE END IS NEVER THE END IS NEVER THE END" is fairly prophetic...
283* ''Franchise/StarFox'':
284** ''VideoGame/StarFox1'' pulls this with both of the Venom Surface levels, where the boss you fought in space returns, goes down in a few hits, only to turn OneWingedAngel.
285** ''VideoGame/StarFoxAdventures'' pulls it twice, though the second time isn't that far from the end. The first time, Fox figures that all there is to bringing the planetary chunks back together is... saving the queen's son. Yeah, right. Later, the placing of the four Spellstones ''does'' bring the planet back together long enough for him to prematurely declare the mission accomplished, only to find that it's not, and he discovers that those Spirits he's been collecting and releasing are actually important to the mission.
286* ''VideoGame/StreetFighterII The World Warrior'' surprises first time players by introducing three (non-playable) bosses to the world map after the first seven matches against the regular roster. The last of which is Sagat, the final boss of the original ''Street Fighter'' and the presumed final boss of the sequel. Upon defeating him however (no easy task), the game returns to the map screen and another boss appears: M.Bison. This is averted in later updates where the bosses are playable and the sequence which introduces them is skipped.
287* ''VideoGame/StreetsOfRage3'': You're going to defeat Mr. X and it's only the fifth level! Oh, it was ActuallyADoombot and you have to keep going ([[SpoiledByTheFormat well the latter isn't surprising]]). Unless you're playing on the lowest difficulty, in which case you get EasyModeMockery.
288* ''VideoGame/{{Suikoden}}''
289** ''VideoGame/SuikodenII'' has the Hero defeating the BigBad Luca halfway through the game. Given the time it gets you to reach this point, you might be led to thinking this is the end of the game... but you haven't yet recruited the 107 Stars, have you?
290** In ''VideoGame/SuikodenV'', you kill Gizel Godwin and liberate Sol Falena. But since the game doesn't seem to be ready to end right away, what else could there be? Marscal Godwin stole the Sun Rune, and has fled to a temple where he is going to use it to melt a glacier, flooding the Feitas River. Better go take care of that. It figures that there would have to be a NintendoHard boss battle before the end.
291%%* The Forge of Urath in ''VideoGame/{{Summoner}}''.
292* ''[[VideoGame/{{Contra}} Super Contra]]'', in its original arcade version, had Emperor Demon Gava as its FinalBoss, but the NES adaptation, ''Super C'', continues for two stages afterwards, with Shadow Beast Kimkoh as the new final boss.
293* ''Franchise/SuperMarioBros'' franchise:
294** Core series ''Super Mario Bros.'' games:
295*** This trope [[TropeNamers gets its name]] from [[VideoGame/SuperMarioBros1 the original game]] with the Mushroom Retainers (Toads) saying the well known line that ''actually'' goes: ''"[[BeamMeUpScotty Thank you Mario! But our Princess is in another castle!]]"'', forcing you to go through four more stages and seven more worlds. In context, though, both parties know this, but the guy's confused why you took a detour to help out instead of making a beeline straight for Bowser. Then the Princess also symbolically does this at the end of the game by informing Mario that he was finally successful but there's [[NewGamePlus another quest]] waiting for him. (Actually the same game with all goombas replaced by beetles and the enemies moving faster.) This also happens in ''VideoGame/SuperMarioBrosTheLostLevels'', where you also have to play through the game seven more times to reach the final four worlds and the true ending.
296*** ''VideoGame/SuperMarioBros3'': Parodied when the Princess herself says it as a joke. Also, the entire World 8 is technically this trope. Your original mission was to save the kings of seven different kingdoms from Bowser. You do that and you're supposed to think the game's over, only to find out that while you've been out saving kings, Bowser has taken the princess and you must travel to his world to save her.
297*** In ''VideoGame/NewSuperMarioBros1'', Bowser Jr. actually drags Princess Peach from one castle to the next (which is subject to quite a bit of FridgeLogic of its own). A variation of this happens near the end where you defeat the "final" castle, only for a new path to suddenly reveal itself and lead the way to the true final castle.
298*** ''VideoGame/SuperMarioLand'' has Mario rescue a fake princess after every boss, which quickly turned into a monster (based on the theme of the world) and ran off.
299*** World 8 of ''VideoGame/SuperMario3DLand'' has a castle level at what looks like the end of its map. After beating Bowser, it turns out the "Peach" Mario saw was really just a cardboard cutout. Bowser flies off with the real Peach, and it turns out World 8 is the only world in the game with two overworld sections. Downplayed in that there are only two more levels after World 8-Castle 1.
300*** In ''VideoGame/SuperMario3DWorld'', once the seventh and final Sprixie is saved, Bowser pulls back the red victory screen, recaptures all seven Sprixies at once, and takes them to the real final world.
301*** Played for laughs in ''VideoGame/NESRemix'', during the mission where the ''VideoGame/SuperMarioBros2'' incarnation of Princess Peach has to rescue her ''VideoGame/SuperMarioBros3'' counterpart after the battle with Bowser. Upon entering the room, [=SMB3=] Peach tells [=SMB2=] Peach that she is in another castle.
302*** In ''VideoGame/NewSuperMarioBrosWii'', after defeating Bowser as usual (either with fireballs or by collapsing a bridge under him), Mario looks up at the cage where Peach is being held, until she turns around and reveals herself to be Kamek. Bowser then rises out of the lava, super-sized, and chases Mario through the rest of the castle.
303** The phrase was actually used in an [[Script/SuperMarioBros1991 early draft]] of the 1993 ''[[Film/SuperMarioBros1993 Super Mario Bros.]]'' movie.
304** ''VideoGame/PaperMario64'':
305*** After you've traversed through the fiery depths of [[LethalLavaLand Mt.]] [[VolcanoLair Lavalava]], Lava Piranha has just been defeated and you've freed the fifth Star Spirit, Misstar! Wait a minute, what's that rumbling?! [[NotQuiteDead He's not quite defeated, yet!]] [[InfernalRetaliation He's even more tougher this time, now that his body is on fire!]] Lucky thing, however, due to his weakness to water (Sushie's Squirt and Tidal Wave) and ice (the Snowman Doll and the Ice Power badge), [[HoistByHisOwnPetard you can exploit that advantage as a weakness and put him out of commission for a few turns]]! Although after defeating him for good and freeing the Star Spirit, [[LoadBearingBoss the volcano starts erupting]], so you must escape before the chapter officially ends!
306*** It seems like you've done it! You've freed all seven Star Spirits and have obtained an ability known as the Star Beam to disspell the effects of the Star Rod, you've traversed [[TheVeryDefinitelyFinalDungeon Bowser's Castle]] and its many traps until finally reaching [[AllYourBaseAreBelongToUs Peach's Castle, sitting atop it]], and you've finally trounced the Koopa King! Seems like a good time to celebrate, right? Think again! Bowser still has one last trick up his sleeve, and it's the one place in her castle Peach was unable to investigate prior to the last Spirit being freed: the very definitely final battle is taking place on a platform at the top of the castle serving as a device that increases Bowser's power, and the Star Beam, this time, won't work! However, Peach and Twink, after trouncing Kammy Koopa, also have a trick of their own: [[ThePowerOfFriendship a wish that]] [[ThePowerOfLove upgrades the Star Beam]] [[EleventhHourSuperpower to Peach Beam]], allowing you to nullify the effects of the Star Rod once again!
307** ''VideoGame/PaperMarioTheThousandYearDoor'':
308*** You've defeated Bowser and Kammy after beating Grodus, it must be over right? Not so fast, bucko! It seems that Grodus has survived and has taken Peach to a secret chamber! [[DemonicPossession Things can't get any worse, right?]] '''''[[MemeticMutation WRONG!!]]'''''
309*** Before that, Chapter 4 has you ascend [[BigBoosHaunt Creepy Steeple]] to stop a curse turning the villagers into pigs, and fight a name-unknown ghost who copies you. [[MetaGuy Goombella]] [[LampshadeHanging even notes how quick that went]]... wait... [[GrandTheftMe why am I a shadow?]]
310*** Also before that, Chapter 7 has you being blasted to the [[SpaceZone moon]] to find the last Crystal Star at the X-Naut Fortress. You've managed to wrest it from Lord Crump and his new and improved Magnus Von Grapple 2.0, but if Princess Peach ''was'' here, where is she now? Grodus already took her to the [[TheVeryDefinitelyFinalDungeon Palace of Shadow]]?! That ''cannot'' be a good sign!
311* The ''VideoGame/SuperMarioWorld'' hack "Super Mario Infinity" does this about FOUR times over the course of the game. First you're fighting through normal levels, and having to defeat Bowser. After getting through the final world, involving fighting him in every other level, it turns out Big Boo and Kamek were plotting against everyone including Bowser; cue another world with boss battles in every level, and a level with TWO 16 stage {{Marathon Boss}}es. After this, it still doesn't end, cue an airship and prison level. Then a Pit of 100 Trials. It's at this point some previously unknown great evil has been plotting to destroy reality, so when that plot point becomes known, there's another world to explore, complete with a 100 floor tower and ANOTHER MarathonBoss. Then you get a star in the box at the top of the screen, which allows you to return to the first level and fight an OptionalBoss... In case that was too lengthy, the ends of these videos show what we mean:
312** [[http://www.dailymotion.com/user/raocow/video/x430zs_smi2-kamek-zone-one_videogames Twist 1 (Big Boo and Kamek have secret second plan)]]
313** [[http://www.dailymotion.com/user/raocow/video/x447e9_smi2-magical-science-and-the-reveng_videogames Twist 2 (Evil Maniac was sealed in void]]
314** [[http://www.dailymotion.com/user/raocow/video/x44lh2_smi2-this-was-raocow_videogames Secret Optional Boss after all that]].
315* ''VideoGame/SuperSmashBrosUltimate'': Happens twice in World of Light. It seems like you've defeated Galeem, and you are right. However, the sky cracks open to reveal Galeem's counterpart Dharkon and his army of Crazy Hands, meaning that your adventure is far from over. Then, after you defeat Dharkon, a new rift appears and now you have to prevent light and darkness from overthrowing each other.
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319* ''VideoGame/TalesOfMonkeyIsland Chapter 4: The Trial and Execution of Guybrush Threepwood'' seems to wrap everything up...until you realize there's a fifth chapter. It involves getting killed and wandering around the afterlife which includes several rehashed elements disguised as portals. Naturally, you have to enter the real world, return to your body and face the BigBad again at the end.
320* The VideoGame/TalesSeries does this a ''lot''.
321** The ending of the Journey of Salvation, the pact with Luna, the attack on the Tower of Salvation, ''and'' the foray into the Treant's Forest in ''VideoGame/TalesOfSymphonia''. Each time the characters are absolutely convinced that this battle will be their last, and each time they are utterly wrong. Of course, most of these occur in Disc 1, which is a dead giveaway that there's more to come.
322** After defeating Dhaos in ''VideoGame/TalesOfPhantasia''. Right at the point where the party members are saying their goodbyes and preparing to go home, having defeated the BigBad, excitement happens.
323** ''VideoGame/TalesOfVesperia'' does not let you down in this area either. Interestingly enough, you can be sure that Alexei isn't the final boss, but not because of a lack of skills and equipment or because the world map is largely unexplored (quite the opposite for both), but because plotwise, there are still a ton of unanswered questions. You didn't really think they were just gonna forget about the [[SealedEvilInACan Adephagos]], didja? Or that [[BigBad Duke]] would ever be left unexplained?
324** ''VideoGame/TalesOfHearts'' initial plotline is retrieving several {{MacGuffin}}s, scattered fragments of a main character's soul. When this is done, the actual plot suddenly bursts forth from it, and the hapless gamer finds that he has about 20 more hours of game to go. (As it should be; the Spirune arc wraps up around the 25-hour mark.)
325** ''VideoGame/TalesOfDestiny'' doesn't disappoint either. So you've chased Lydon all around the world, finally cornering him and ending his plans. The Eye of Atamoni is secure beneath Darilsheid castle, the Swordians have gone back to sleep, and our hero says his goodbyes and returns to his tiny hometown. The world is safe once again, right? Cue the second half of the game.
326** ''VideoGame/TalesOfTheAbyss'' has it, too, in epic fashion. Despite parts of the world being unexplored, you might actually believe it's the final dungeon -- it's the longest one in the game, or very nearly so, and the true BigBad is waiting for you at the bottom, and you sure do (seem to) kill him at the end of the fight, followed by saving the world using the plan you've devised, changing the face of it forever. You've resolved the main plot so thoroughly, there's actually a month-long timeskip between that and the last third of the game.
327** ''VideoGame/TalesOfTheTempest'' - yay, we've defeated the Pope, so humans and Lycanths can get along, right? No, the Pope was being controlled by the king, and we still have a pile of plot twists to get through.
328* In ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'', the initial goal is to prevent the Foot Clan from reassembling Krang's android body. Most early levels have Krang's head seen in the boss arena, only for it to get snactched away somehow after the boss is defeated. Then, both it ''and'' Krang's torso get dragged along until they're finally carried by flying Tubular Transports. Krang's legs are also taken this way, so they can only be followed until [[YouCantThwartStageOne the body's completed in Baxter Stockman's lab and later teleported to Krang in Dimension X]].
329* ''VideoGame/ThisIsTheOnlyLevel''. "But is the level over?"
330* The first ''VideoGame/TimeCrisis'' game sets up the main villain as Sherudo Garo, a knife-throwing, somewhat effeminate gentleman who has kidnapped the President's daughter. Strangely you do battle with him in only the second act (of three). After killing him, you go to release the captive before realising she is now in the possession of Sherudo's [[TheDragon Dragon]], Wild Dog, who you battle in the final confrontation.
331* The fourth case of ''VideoGame/TouchDetective''. You manage to figure out that it's not a murder case, manage to get all the evidence that points to this being true, convince Penelope that it's safe to come out of her room, ''start watching the credits'', and Penelope barges in saying "the case isn't solved yet!". Did you really think that this case was only going to be one part long when all the others are 2 parts?
332* ''VideoGame/TraumaCenter'' does this with Episode 2-9, "Please Let Me Live". You open up the patient, suture a few incisions, and... experienced players restore vitals before they suture the last one. Because when you do, new lacerations burst into view. Meet Kyriaki, the first GUILT virus.
333** That scene may cause shouts of "IT'S A FREAKING PTERODACTYL."
334* The ''VideoGame/TroubleShooter'' game (''Battle Mania'' in Japan) has a rare fake ending in a non-{{R|olePlayingGame}}PG, where the credits actually start rolling before the villain interrupts them; the real credits appear after the ''next'' level.
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336
337[[folder:U]]
338* A very frequent trope in ''VideoGame/{{Uncharted}}'', where Nate will sacrifice life and limb to get to the end of an ancient ruin where the reward might be... only to discover another crumb in the trail, or that it was never there (maybe even moved), and almost certainly means he has to go to yet another far away locale. It's especially prevalent when the characters wind up in the actual ''city'' the reward is stowed in, but then practically turn it upside-down in the process of finding it. This trope is especially frequent in the third and fourth games, where the folly of doing this is a central theme of the plot and, in the latter's case, the backstory too.
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340
341[[folder:V]]
342* ''VideoGame/ValkyriaChronicles4'': You reach the enemy capital, resolve the situation with the FantasticNuke, and even exchange some civil words with old enemies. Then [[DiabolusExMachina a giant submarine appears out of nowhere]], and you have to defeat it. Then the sub spawns an amphibious tank, and you have to defeat ''that''.
343-->'''Marie:''' You're cleared for deployment, Squad E. Please, let's end this once and for all.
344* ''Veigues: Tactical Gladiator'' has a cutscene that looks like the ending until a [[MileLongShip huge battleship]] starts to rise from the ocean.
345* ''VideoGame/VoidBastards'' has the player trying to find components to rebuild a damaged system to reactive the FTL of a space ship. Only to discover that another vital system allowing the use of the newly rebuilt system has been destroyed, neccessitating new construction and a hunt for parts.
346* In ''VideoGame/{{Vigilante}}'', the hero must [[SaveThePrincess rescue his girlfriend]] from a street gang called the "Skinheads". Whenever a boss is fought, the truck holding her captive is right there, but every time the boss is defeated, it drives off, and the hero must continue to the next stage.
347[[/folder]]
348
349[[folder:W]]
350* The entire Sentinels campaign in ''VideoGame/{{Warcraft}} 3: The Frozen Throne'' is about Maiev's pursuit of the betrayer Illidan Stormrage. When she finally captures him in the next campaign, he is rescued again and he becomes the new Lord of Outland.
351* Defeating Phritotch in ''VideoGame/WeirdAndUnfortunateThingsAreHappening'' immediately leads to what at first seems like an epilogue sequence, until the main protagonist realizes there's a very blatant gap in their memory between the fight and now, which quickly leads to learning that they're in a LotusEaterMachine and still need to stop Phritotch's plans.
352* The Photosphere in ''VideoGame/{{Wild ARMs|1}}''.
353** Defeating Vinsfeld and his Cocytus terrorist organization in ''VideoGame/{{Wild ARMs 2}}''. Hey...[[AlienSky why's the sky suddenly turning all sorts of weird colors]]?
354** The Deus Ex Machina in ''VideoGame/{{Wild ARMs 3}}''.
355* The first act of ''VideoGame/WinBack'' has you attempting to access an express elevator to the ElaborateUndergroundBase, but one of the bosses blows it up in a {{last ditch move}}, forcing you to take a much longer route.
356* ''VideoGame/WonderBoy1'' normally ends at Area 7 (Area 9 in the Master System port), unless you [[GottaCatchThemAll collected all the Dolls]], whereupon you go to Area 8 (10) and the TrueFinalBoss.
357* This trope is more or less invoked at the end of every level in ''[[http://games.yahoo.com/game/word-tower Word Tower]]'' except the last level which is more of a TwistEnding.
358* ''VideoGame/TheWorldEndsWithYou'': Possibly the most obvious example, because you have yet to understand the roles of just under ''half of the people'' '''on the box''' when the week ends.
359* Happens in ''VideoGame/WorldOfWarcraft'' in the Trial of the Crusader raid, where the Lich King crashes your victory ceremony to introduce you to the TrueFinalBoss. An InterfaceSpoiler, combined with most raid leaders' insistence on a {{Walkthrough}} for first-timers, makes it a case of ItWasHisSled.
360** In the Twilight Highlands [[BigBad Deathwing]] engages in personal combat with Alexstrasza which results in the two of them tumbling to the earth. You accompany her son down to where they landed to find a badly wounded Alexstrasza who declares that Deathwing is dead, moments before he rises from where he fell. Fortunately, he is also wounded and retreats before restarting the fight.
361[[/folder]]
362
363[[folder:Z]]
364* Played for laughs at the end of ''[[VideoGame/{{Zuma}} Zuma's Revenge]]'' when the fake "final boss" dies in one hit, followed by partial fake credits, only for the ''real'' boss to reveal that you'd actually just "defeated" his ''cook''. After that, you get to fight his "final form," followed by his ''true'' final form, followed (and completed) by a dark mirror version of your character.
365[[/folder]]

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