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6YouAreNotAlone in VideoGames.
7----
8* In ''VideoGame/AmericanMcGeesAlice'', the Gryphon joins Alice in a way to encourage her. For the first time since the beginning of the game, she has someone she can depend on (other than Cheshire, who can only be depended on for enigmatic sayings).
9* Inverted in the endgame of ''VideoGame/BaldursGateII''. If you have [[TheWoobie Aerie]] in your party when you confront the BigBad, then the usually timid WhiteMage will taunt him over how the protagonist ''isn't'' alone, while Irenicus most certainly is.
10-->'''Aerie''': I came to hell to help my friend! Who helps you, Irenicus? Demons? You're going to [[DyingAlone die alone]] and you know it!
11* ''Videogame/BatmanArkhamOrigins'': In his second year as Batman, Bruce Wayne's been in a fight for his life all Christmas Eve. After fighting through several assassins, corrupt police, and petty criminals, he returns home only to discover that [[spoiler: Bane, having figured out Batman's identity, attacked the Batcave and injured Alfred[[note]]who actually dies before Batman narrowly saves him[[/note]]]]. More piles down on Bruce when he finds out that criminals [[spoiler: led by Bane and the Joker]] have taken over a prison. Bruce then gives up, only for Alfred to drive home a point that he has been making all night: he can't fight the war on crime alone and has plenty of willing allies to fight alongside him. This leads to Bruce donning the cowl once again to go [[RoaringRampageOfRevenge kick a very large amount of ass.]]
12* ''VideoGame/BioShock2'': Zig-Zagged disturbingly. Along with being constantly reminded that "[[BigBrotherIsWatching Big Sister Is Watching You]]", Sofia Lamb constantly reminds the citizens of Rapture that "[They] are not alone". In other words, [[BlatantLies neither she nor the Rapture family will ever abandon them]], and [[ParanoiaFuel if they ever turn against the Family]], ''[[SinisterSurveillance she will know]]''.
13* Creator/BioWare just likes this trope:
14** The 'you are not alone' speech is the primary method of convincing both [[spoiler:Aribeth]] in ''VideoGame/NeverwinterNights'' to come back from the Dark Side.
15** Your {{True Companion|s}} uses it on the PlayerCharacter in ''VideoGame/KnightsOfTheOldRepublic''. [[spoiler:All the crew, save Carth, rally around you after TheReveal. Carth comes around later, and in a big way if you play female. And at the Rakatan Temple, Jolee and Juhani step up, insisting that you will not be alone when you face your destiny]].
16** In ''VideoGame/JadeEmpire'', it's only there on the Open Palm, but [[spoiler: Sun Li knocks out your party and traps you in a Soul Jar with demons of fear and doubt. You call on your party members' spirits to help, and they gladly battle the demons. Even Sagacious Zu, who made a HeroicSacrifice of his life comes back and uses the last of himself to break you all free. Sun Li is left scraping his jaw off the floor.]]
17** ''VideoGame/MassEffect1'':
18--->'''Joker:''' I'm sitting here in the Andura sector with the entire Arcturus fleet. We can save the ''Ascension''. Just unlock the relays around the Citadel and we'll send the cavalry in!
19*** Just knowing that it is not going to be just you and two companions fighting Saren, Sovereign, the Geth, and the Krogan, but that the Arcturus fleet has come to help you, is a big shot in the arm at a desperate time.
20** ''VideoGame/MassEffect2'':
21*** During Tali'Zorah's loyalty mission, Shepard and Tali have returned to the Migrant Fleet so that [[spoiler:Tali can defend herself against the charge of treason. During the trial, the admiralty board, who have clearly already decided that Tali is guilty, inform her that geth have taken over one of their ships, killing everyone aboard including Tali's father. Shepard and Tali volunteer to try to take back the ship. On the ship, Tali finds her father's body and finally breaks down.]] The game gives you the option to give her a hug. It is generally considered to be one of the universal Paragon choices to make, even in a completely hardboiled Renegade playthrough. Paragon Shepards can give a rousing speech in her defense at the end of which one of the admirals thanks Shepard for standing in defense of one of their people. Shepard responds, [[spoiler: "With all due respect, Admiral, I didn't represent one of your people. I represented one of mine."]] After the trial where [[spoiler:Shepard's speech saved her father's reputation and kept her from exile, she says]]:
22--->'''Tali''':[[spoiler:I can't believe you pulled that off. What you said... I've never had anyone speak like that on my behalf. Thank you for being there for my father and me... even when... thank you.]]\
23'''Shepard''': [[spoiler:Tali, about what your father said... what he did... you deserve better.]]\
24'''Tali''': [[spoiler:I got better, Shepard. [[TrueCompanions I got you]].]]
25*** An even more literal example occurs if Kal'Reegar survived on Haestrom and Veetor [[spoiler: wasn't given to Cerberus.]] If both of them are present, you can take the option "Rally the Crowd" - at which point they both come forward and call the Admiralty Board on their crap, and Kal'Reegar even demands that if they exile Tali, they'll have to exile ''him'' as well.
26* At the end of the Fade section of ''VideoGame/DragonAgeOrigins'', you’re facing the sloth demon responsible for your current ordeal alone. However, breaking each of your party members out of their illusions allows them to find you at the core of sloth’s domain. If Leliana is in the party, she taunts it over how it could only stand against them when they were separated and confused, and sure enough the boss fight becomes an utter curbstomp battle.
27** ''VideoGame/DragonAgeII'' actually has this a couple times, depending on how you play Hawke/what responses you pick, particularly after Fenris's personal quest is completed. A good example is the dialogue between a Mage Hawke and Feynriel, a young half-elven apostate.
28---> '''Feynriel''': Why do you even care? ''You don't even know me!''\
29(''Hawke creates a blinding ball of light in one hand'')\
30'''Hawke''': (''gently'') I ''am'' you...
31** ''VideoGame/MassEffect3'':
32*** As [[ShellShockedVeteran Shepard breaks more and more]] as a result of the war and TheChainsOfCommanding, their friends from throughout the trilogy (Garrus, Liara, and Joker in particular) constantly try to let Shepard know that they have friends to support them.
33*** In the ''Synthesis'' ending, the narrator observes that thanks to Shepard's actions, this is now the case for them:
34--->[[spoiler: '''EDI''': Because of him/her... I am alive, and I am not alone.]]
35** The "Hope" trailer for ''VideoGame/StarWarsTheOldRepublic'' ends with a subversion of EverybodysDeadDave, where Jace Malcom is seemingly left the SoleSurvivor of a Republic squad that ran into a Sith Lord--but when he launches a signal flare, hundreds of such flares are shown launching into the sky across the planet, just as the Republic Fleet arrives into orbit. The original (unused) narration for the trailer even concluded with the words "We are not alone".
36* In ''VideoGame/CastlevaniaAriaOfSorrow'', Soma gets a telepathic pep talk from the whole supporting cast before going into TheVeryDefinitelyFinalDungeon. For bonus points, the music that plays during said talk is actually called "[[https://www.youtube.com/watch?v=_UoaI0xNHLE&fmt=18 You're Not Alone]]".
37* ''VideoGame/CityOfHeroes'' players were famous for being genuinely helpful. Most [=MMOs=] will laugh at the newb for asking stupid questions. COH players would provide useful information and would even form up a team to help the new player slog through some of the more boring levels.
38* The [[GangOfHats main schtick]] of the Warrior of Sunlight and Heirs of The Sun covenants in ''Videogame/DarkSouls''. They are the covenants that specifically focus on assisting others in [=PvE=] gameplay. Before a boss gate, it's much more likely to see soul signs of those covenants than any other, waiting to be summoned to help out any who ask. While ''Videogame/DarkSoulsII'' showed that their forces were almost completely gone, ''VideoGame/DarkSoulsIII'' shows that they are once again great in number and strength. [[MemeticMutation Jolly cooperation indeed!]]
39* While any MMORPG guild ''should'' be an example of this and/or TrueCompanions, ''VideoGame/DCUniverseOnline'''s league Patriotic Heroes is built on the idea. Founded by two IRL friends, the league's main message is "no hero left behind," most of the members are recruited after helping or being helped by a current member, and they are always happy (or at least willing) to help each other with a difficult mission or gear hunt.
40* The good ending of ''VideoGame/{{Disgaea 2|Cursed Memories}}''. [[spoiler: Adell gives Rozalin this assurance, after she claims to be "a being of solitude", and that she can trust nobody, her memories of her painfully lonesome life as Overlord Zenon having returned to her.]]
41* ''VideoGame/EarthBound1994''. Paula's prayers cause the world and [[spoiler:the player]] to aid the heroes in the final fight, making it one of the best examples of this trope.
42** ''VideoGame/{{Mother 3}}'' also made it into this trope quite well. The final fight is Lucas alone facing the Masked Man, [[spoiler:who turned out to be his twin brother Claus.]] Knowing the truth, Lucas cannot bring himself to fight. [[note]]Lucas eventually does give out a few hits on the Masked Man, but feels awfully regretful about it, even wanting to cry.[[/note]] However, Lucas soon realizes that he is not alone (despite the rest of the party being knocked out by the Masked Man), for his father (Flint) and deceased mother (Hinawa) are all by his side the entire time. Makes it a very emotional fight.
43* This is part of the credo of the Fuel Rats in ''VideoGame/EliteDangerous'', a group of PC's who refuel ships who manage to strand themselves. No matter ''where'' you are, ping them for help and they'll get that fuel to you come hell or high water.
44* ''VideoGame/FalloutNewVegas'' has a fair number, including several you can use on companions.
45** If you're a good person, this is what the ''Dead Money'' DLC is all about.
46** ''Lonesome Road'' is made of this trope: If you're not talking to ED-E about his travels and reassuring him that you'll take care of him, you can see Ulysses watching you from far away, or talking through ED-E about your common destiny. While he does talk about your connection in terms of [[spoiler: nuclear annihilation]] he still recalls the communities you both have traveled to, and how he has been walking the same path as you the whole time. In fact, while the DLC is called "''Lonesome Road''" the "Lonesome" refers to how you got there, not how you're going forward. Regardless of how you process, there will always be someone there.
47* ''Franchise/FinalFantasy'' breathes this.
48** During the ending of ''VideoGame/FinalFantasyV'', Krile is depressed by [[spoiler:the death of her grandfather Galuf]], only to be cheered up by the other heroes, who remind her that she'll always have her friends.
49** This is the major theme of ''VideoGame/FinalFantasyVIII''. [[spoiler: Realizing this is what allows Squall to escape time compression at the end.]]
50** The {{Trope Namer|s}} is [[https://www.youtube.com/watch?v=qev4e-qBrO4 the]] [[https://www.youtube.com/watch?v=747KEO0hMt8 scene]] from ''VideoGame/FinalFantasyIX'' (accompanied by the [[TropeNamers same named]] music track [[https://www.youtube.com/watch?v=YI5fD7Jbnuw playing]] during said scene) where Zidane's TrueCompanions talk him out of a HeroicBSOD.
51** ''VideoGame/FinalFantasyXII'' pulls an unusual variation [[spoiler:in that it is one of the villains, namely Venat, that tells this to Vayne as he is dying from the prior battle with the heroes. She then proceeds to give up her immortality to fuse with Vayne so that he doesn't have to die alone, cementing them as TrueCompanions]].
52** In ''VideoGame/FinalFantasyXIII'', Fang careens straight over the DespairEventHorizon, only for the other characters to come striding out of the darkness to remind her that they'll stand together 'til the end.
53*** In ''VideoGame/LightningReturnsFinalFantasyXIII'', Lumina and Yeul both try to drive this home to Lightning, saying that her friends want to help but cannot reach her the way she is now. Lightning herself doesn't want to admit weakness by asking for help, and this annoys Lumina to no end... but then it finally happens in the ending.
54** ''VideoGame/FinalFantasyXIV'' usually, due to the Warrior of Light being a mostly SilentProtagonist, is accompanied by a circle of major [=NPCs=]. However, at several points in the story the circle is broken apart, with the main companions' fates unknown. [[spoiler:Best exemplified at the end of the A Realm Reborn storyline where, just whittled down to yourself, Alphinaud, and Tataru, your Ishgardian liaison Haurchefant assures you that even with two nations and a paramilitary company out for them, they still have friends in all the people they've helped over the years.]]
55*** This idea is emphasized repeatedly during the Endwalker storyline, including when [[spoiler: the Warrior of Light's companions sacrifice themselves one by one to enable their friend's survival. When the player is standing alone in a silent and seemingly empty area, they encounter shades who speak with voices from the character's past adventures, emphasizing that even without the Scions they are not alone in their fight. At the end of the path, they call on the help of two seemingly lost friends, Emet Selch and Hythlodaeus who manage to provide enough assistance that the Warrior can call the Scions back to their side.]] The quest in which all this happens is even titled YouAreNotAlone as a call-back to ''VideoGame/FinalFantasyIX''
56*** Just after the above, during the final trial of Endwalker's main story, [[spoiler: the Warrior uses up all of their energy to prevent a universe-ending attack from the despair-powered Endsinger and the end seems nigh...until the Scions use ThePowerOfFriendship to save their life and encourage them using prayers for their beloved companion-the Warrior even gets a boost with each prayer from their friends!]]
57** In ''VideoGame/FinalFantasyTactics'', a particularly memorable example is when [[spoiler:Orran]] finds Ramza in the Grogh Heights. He reveals that, even when nominally Ramza is his enemy, he actually considers him a friend, and would die fighting for his cause.
58--->'''[[spoiler:Orran]]''': Ramza, you're not alone! [[TrueCompanions You have friends]]! [[BandOfBrothers Allies who'd risk their lives]]! [[FriendshipMoment I'm one of them]]!
59* ''VideoGame/FireEmblemAwakening'': The [[RelationshipValues supports]] between [[PlayerCharacter a male Avatar]] and Lucina has him reassure her that she is not by herself in her mission. It's for this reason, along with his concern for her well-being in general, that causes Lucina to fall for the Avatar if they reach [[RelationshipUpgrade S-support]].
60* In ''VideoGame/Grandia1'', Guido snaps Justin from his HeroicBSOD by gathering all the past party members to encourage him.
61* During the final battle in ''VideoGame/AHatInTime'', characters from the previous episodes, including some of your antagonists, will come into the room to support you (and to tell [[spoiler: Mustache Girl]] to get lost). Later during the battle, they will aid you by [[spoiler: using some of their previous tools and attacks to undo some of Mustache Girl's defenses and later, they start to kill each other so that you get a steady flow of Health Pickups]].
62** Earlier in the game, if you chose to listen to the final boss and flee from the final battle, you'll get a cutscene that shows Hat Kid running away in tears before she trips and lays kneeling on the floor, at which point [[FissionMailed the credits will start to roll]]. However, soon after, it will show some of your previous antagonists (A Mafia Goon, an Alpine Goat, DJ Grooves, The Conductor, and Snatcher) all cheering for Hat Girl, making her stand up and put her hat back on with a determined look on her face.
63* Invoked in the "Hanamura Showdown" trailer for ''VideoGame/HeroesOfTheStorm'', when VideoGame/{{Diablo}} has [[VideoGame/{{Overwatch}} Genji]] on the ropes.
64-->'''Genji''': But on my journey, I learned another lesson! ''You don't have to fight alone!''\
65(''D.Va flies in and opens fire on Diablo'')\
66'''D.Va''': ''Let's do this!''
67* ''VideoGame/{{Ico}}'' has Ico and Yorda, despite being unable to talk, convey this message to each other with nothing more than an outstretched hand and a smile.
68* ''VideoGame/KingdomHeartsI'' naturally has one, being a game based on the power of friendship and such. Sora's keyblade is taken from him by Riku and Donald Duck and Goofy leave him (as they had orders to follow the keyblade). Later, he catches up to them and when Riku attacks Sora, Goofy blocks the attack followed by Donald joining him and stating "Well, you know: all for one and one for all." Cue Sora's speech about not needing the keyblade, since his friends are his power. (After which the keyblade immediately reappears in his hand).
69** Mickey says this to Riku during ''Chain of Memories'' while the latter is worrying about being consumed by his inner darkness.
70** ''VideoGame/KingdomHeartsII'' sees Sora scold Riku for trying to take on so many burdens himself when he has so many friends who'd gladly help. Even Donald and Goofy, who aren't as close to Riku as Kairi and King Mickey, confirm it.
71** This once again comes up in ''coded'', where the digital Riku in Jiminy's Journal admits his envy of Sora having so many friends that trust him. Data Sora stops him right there, countering that his friends are Riku's friends, too. Cue Mickey, Donald, and Goofy cheering Riku on from afar.
72** [[InvokedTrope Invoked]] by Sora in ''3D'', when he says that hearts are what tie people together even when they're apart, the ties he shares with his friends are what make him strong, and that he's glad to be a small part of the group the Keyblade chose. While it's not done in the trope's usual form, [[https://youtu.be/Net9cQQ-Vm0?t=4m16s the visuals definitely have this vibe]].
73--->'''Sora:''' My friends. They are my power!
74* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'':
75** This happens to Gaius [[spoiler: when an attack hits close to home on the southern portion of the Highlands. He tells his comrades that he wants to do this alone. But alas, they refuse]]
76--->'''Jusis:''' I would never disgrace the honor of my family name by fleeing in the face of danger.\
77'''Alisa''': Besides, it seems like your people have done a lot for my grandfather.
78** In ''Cold Steel II'', Rean really starts to feel the burden of being the Ashen Awakener and is reminded more than once that he's not alone; that he has the support of Class VII and everyone else he's come to know and appreciate at Thors Academy.
79** This is the focus of Rean's character development in Cold Steel IV, [[spoiler: with the main theme of the game itself being the lesson of people being stronger and better when they work together. Rean can only finish Ishmelga off if he accepts the help of not only the Holy Beast of Earth, but also from all his friends and comrades, who gave him enough energy through the ARCUS to expel Ishmelga out of his body. The last boss fight is also all the 39 characters against Ishmelga, with Rean finishing it off for good with Millium's help and Osborne's guidance.]]
80* Ignitus to Spyro at the ending of ''VideoGame/TheLegendOfSpyroTheEternalNight''.
81** After [[spoiler: Ignitus' HeroicSacrifice and himself being pulled back from [[SuperPoweredEvilSide being Dark Spyro]] ]], Spyro is feeling lost and alone after his [[spoiler: mentor and father figure's death]]... until Cynder tells him he's never alone and gives him a nuzzle.
82** An example that crosses over with WorthLivingFor near the end when [[spoiler: Cynder breaks Malefor's hold on her through sheer willpower to bolster Spyro's [[HeroicResolve spirits]].]] "There's always something to fight for..."
83* At the end of ''VideoGame/MarioAndLuigiBowsersInsideStory'', [[spoiler:Bowser, while facing off against Dark Bowser and barely keeping his footing with the hurricane in the background, gets this from [[ExpositionFairy Starlow]], who tells him that Mario and Luigi have been inside of them this whole time and that they've got his back the entire way. While Bowser can't hear any of this due to the hurricane, Starlow yells at him not to forget that his archenemies are helping him to the end.]]
84* ''VideoGame/MetalGearSolid4GunsOfThePatriots''[='s=] ending is all about this trope. From the fight between Outer Haven and the ''Missouri'', to *sniff* Otacon telling Old Snake that he'll be there for him [[spoiler: until Snake dies from clone degeneration. Otacon even lampshades this.]]
85* ''VideoGame/{{Minecraft}}'''s [[https://www.youtube.com/watch?v=K2hRmhFUhlw ending]] basically exists to say that the game's "true creators" are existent, you can see their thoughts, and they tell you that you did well and they love you.
86* ''[[VideoGame/MonsterHunterFreedom2 Monster Hunter Freedom Unite]]'' has a tagline of "In the world of ''Monster Hunter'', you are never alone." Which should be true as trying to solo some of the HarderThanHard G-Rank quests can result in repeated death with High Rank armor and weaponry. Doesn't really help that the entry G-Rank quest just pits you against two Joke Characters with rather bad weapons and armor...
87* In ''VideoGame/NierAutomata'', after the depressing endings to Routes C and D, [[spoiler:you're given the chance to try to unlock [[GoldenEnding Ending E]] by clearing some MiniGameCredits. It's [[UnwinnableByDesign impossible to succeed]], but as you keep failing and retrying, messages of encouragement begin to appear from other players until, as [[TriumphantReprise a trilingual reprise of "Weight of the World"]] swells, a swarm of other ships appears around yours to help clear the game's hardest shoot-'em-up segment. [[EarnYourHappyEnding After viewing the ending,]] you're informed that the players who helped you did so by [[HeroicSacrifice deleting their save data]], and you're given the option to do the same, helping some stranger just like others helped you.]]
88* ''VideoGame/{{Okami}}'': When Amaterasu is in the brink of defeat during the fight against the FinalBoss, [[spoiler:Issun (who is traveling across Nippon as a Celestial Envoy) makes sure that everybody cares about her, and their combined faith grants her the strength it takes to defeat Yami once and for all]].
89* In ''VideoGame/{{Oni}}'', if Konoko chooses [[spoiler:not to kill Griffin]], she fights Muro and cronies in the final battle, as he berates her for coming alone against him. Cue [[spoiler:[[BigDamnHeroes Griffin and a pair of TCTF Black Ops helicoptering in]]]]. "She isn't alone!"
90* ''VideoGame/{{Overwatch}}'': In the short "Shooting Star", [=D.Va=], determined to protect Busan from invading omnics, goes out to fight them alone. She insists on going it alone since reinforcements would not make it in time...but eventually comes to realize that she needs help, and has a friend help her self-destruct her MEKA to take out the last omnic.
91* A running theme in the ''Franchise/{{Persona}}'' series:
92** ''VideoGame/Persona2: Innocent Sin'' eventually becomes very clear about this for the protagonist, Tatsuya. For much of the early game, he seems an aloof "lone wolf" type thrown in by circumstance with his rival from another school, a girl who has a crush on him, and a reporter and her partner looking for a scoop. As the backstory unfolds, it's clear that Tatsuya is an emotionally-scarred loner who already lost his closest friends as a child and is reluctant to get involved with anyone or anything. But now they're finding each other again... just in time to be viciously subverted by the ending, leaving him scarred even worse for the sequel, ''Eternal Punishment''.
93** In the endings of both ''VideoGame/Persona3'' and ''[[VideoGame/Persona4 4]]'', the Main Characters are empowered by the [[LevelUpAtIntimacy5 Social Links]] they made throughout the games, with the characters they've formed the strongest bonds with cheering them on and encouraging them to fight, ultimately granting them an EleventhHourSuperpower. This is especially evident in the ending of ''Persona 3'', where [[spoiler:the Protagonist faces Nyx, Goddess of Death, by him/herself. As Nyx continues hammering the Protagonist with attacks that he/she barely withstand, the members of SEES cheers him/her on and empower the Protagonist through ThePowerOfFriendship]]:
94--->'''Fuuka''': [[spoiler:He's going to face it all by himself!]]\
95'''Junpei''': [[spoiler: No, he's not alone! I won't let him die!]]\
96'''Shinjiro''': [[spoiler: All right. Let's do this.]]
97** ''VideoGame/Persona5'': Invoked by our heroes, the Phantom Thieves of Hearts. The four initial members justify continuing to [[HeelFaceBrainwashing Heel-Face Brainwash]] corrupt adults after defeating the StarterVillain as a way to encourage others to stand up for themselves. Each new party member similarly mentions that one of their reasons for joining is so that no one will have to be exploited or suffer like they did. [[spoiler:Eventually, the public returns the favor; when the battle against the BigBad looks hopeless, it's the people's faith in the Phantom Thieves that allows the protagonist to unlock his EleventhHourSuperpower.]]
98* ''VideoGame/PhantasyStarOnline'' 's TagLine: "You are not the only hero."
99* In ''VideoGame/PhantomBrave'', the alternate campaign ''Another Marona'' has the entire cast pull this on [[spoiler: Carona, who up until then had never had anyone to rely on.]]
100* ''VideoGame/Receiver2'' has this in spades. You can find Threat Echo tapes which contain what were intended to be the last words of the individuals. Surviving the subsequent PsychicAssistedSuicide gives you a second tape which details their survival and them moving on to get help and provide help for others. Other tapes include details about the world, letting you know that while you can't see them, other Receivers are there supporting you through notes and tapes they've left behind in the world. Finally, some tapes encourage you to reach out to your friends if you're feeling suicidal, and not to feel like a burden on others for doing so.
101* Done a couple times in ''VideoGame/ResonanceOfFate''.
102** Once where Leanne tries to sneak off to break into a heavily guarded facility on her own to try and see her old mentor/foster father, who she's not even sure is alive. Her boys intercept her half-way there, causally asking if she 'needs to hire some hunters?' and taking turns listing off everything they've done together up to that point as a 'resume' of sorts. They won't take a no for an answer.
103** And again when Zephyr and Vashyron try to keep Leanne in the dark regarding some fairly important points of her own life, thinking they're protecting her. She catches them out and scolds them rather sternly, telling them she's one of them now and an adult on top of it. At the same time, Zephyr finally comes close to his very own [[HeroicBSOD breaking point that he's been rapidly progressing towards since Lagerfield.]] After discovering the truth behind a lot of what's going on, he blows up at how calm the other two are. He admits he's frightened and insists the other two are frightened, too, no matter what they say, ending with- "I can't- I don't... want it to end like this." Leanne gently takes his hand and his gun, tells him ''nothing'' is ending, and telling them that they both have changed how she lives and thinks, and that she's going to get her answers. It's subtle and quick, but with the little touches- including a brotherly clasp to her shoulder from Vashyron, who until that point has notably refrained from such gestures unless they're playful- it's a touching little moment of solidarity and [[BadassCrew self-made family.]]
104* Possibly one of the darkest instances of this trope: in ''VideoGame/ShinMegamiTenseiIIINocturne'', [[spoiler:in the [[MultipleEndings True Demon Ending]], Lucifer has given you the power to challenge God's genocidal plan to destroy and rebuild billions of parallel worlds. He warns you, though, that God will curse you... but he will never, ''ever'', abandon you. And, as other games confirm, this is [[HopeSpot his stance for the]] [[ParanoiaFuel whole of Humanity]].]]
105-->[[spoiler: '''[[LouisCypher Louisa Ferre]]''']] : [[VideoGame/ShinMegamiTenseiStrangeJourney Humans, born of the God's madness, belong to me. I have no love for them. But neither will I abandon them. That is freedom.]]
106* ''VideoGame/SpecOpsTheLine'' has the parting words of Konrad be a reminder to Walker that despite everything that has transpired in the story, he still has a home to go back to. Walker and Konrad had previously served together in Afghanistan and Konrad was of the cynical opinion that soldiers could never go back home, they had a line they had to cross where they would ultimately die bitterly on the battlefield. Konrad urging Walker to go home is asking him to prove him wrong.
107-->'''Konrad:''' No matter what happens next, don't be too hard on yourself. Even now, after all you've done, you can still go home. Lucky you...
108* One of the ending sequences to ''VideoGame/StarFox64'' has the main character's father do this ''from beyond the grave'' to show his son the only safe way to escape from the BigBad's TakingYouWithMe CollapsingLair.
109-->'''James [=McCloud=]:''' Don't ever give up, my son.\
110'''Fox [=McCloud=]:''' Father?
111** Really, a lot of this goes on in ''Franchise/StarFox''. In ''VideoGame/StarFoxAdventures'', [[spoiler:Fox is saved and assisted in fighting Andross when Falco returns just in time]].
112* Technically the message all the series in ''VideoGame/SuperRobotWarsV'' give to the [[Anime/CrossAnge Norma]], to show that they are human, too, and not all other humans are evil. Far from it, many are willing to help you under whatever terrible circumstances you're in. Therefore, they become far more sane and grow to be less of a DysfunctionJunction.
113* ''VideoGame/SuperRobotWarsW'' manages to turn the ''Anime/TekkamanBlade'' finale into one of these: Blade, [[DeadlyUpgrade who has lost all of his memories]] [[UnstoppableRage except how much he hates]] the Radam beasts [[spoiler:and just had his EvilTwin brother Shin'ya die in a HeroicSacrifice]], goes off alone to fight BigBad Tekkaman Omega, [[spoiler:actually his older brother Keigo]], much like in the show. After two turns of facing off hordes of Radam beasts [[QuieterThanSilence with no music except the sound effects]], [[Anime/MartianSuccessorNadesico Ruri]] appears saying the TropeNamer alongside the rest of the playable crew, who then call out to Blade and [[{{Determinator}} get him to snap out of his rage]]. Then the whole team crushes together Omega and the Radam beasts.
114* ''VideoGame/TalesOfTheAbyss'' has this with Guy to Luke, other than a brief stint after the first plot point.
115--> '''Guy''': Even if the whole world rejected you, I'd still be here, by your side.
116* ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' basically feeds on this trope. Unlike [[VideoGame/TheLegendOfZeldaBreathOfTheWild the previous game]], Link has allies everywhere-old and new! From the [[spoiler:new sages (Sidon, Tulin, Riju, Yunobo, and Mineru)]] to Rauru through Link's new arm. Heck, even the Light Dragon (who is actually [[spoiler: Zelda]]) comes to join the fight in the end!
117* One of the main points of the plot and gameplay of ''VideoGame/ThomasWasAlone''. In fact, by finishing the game, you get the achievement "Thomas Was Not Alone".
118* ''VideoGame/TwistedMetal 2'' gives a brutal AlasPoorVillain example in Grasshopper's ending. The driver, Krista Sparks, drives to [[BigBad Calypso]] and [[spoiler:reveals herself to be his dead daughter, but having undergone UnwillingRoboticisation into a bomb sent to his doorstep by the LAPD. She says she might JustBeAMachine, but worries that the explosion will hurt. In response, [[TogetherInDeath Calypso tearfully hugs her instead of running away]].]] ''[[EvenEvilHasLovedOnes Damn]]''.
119* In ''VideoGame/{{Undertale}}'''s Pacifist ending, all your friends tell you this [[spoiler: while being strangled to death by Flowey]] as they deflect his attempts to finish you off. Their kind words fill you with so much determination that your HP begins to refill slowly, and then all the minor side characters you've also befriended barge in and start to encourage you as well, filling your HP up. [[spoiler: Subverted as Flowey was planning something like this to happen so he could steal everyone's SOUL. But double-subverted when their kind words and friendship manage to persist even after the timeline has been destroyed and you ''should'' have forgotten them, which ultimately allows you to call them back to their senses and save them all.]]
120** And perhaps even stronger on the Genocide route; despite everything you've had to do to get there, Papyrus is willing to spare you, offering to be your friend.
121* In ''VideoGame/ValkyriaChronicles'', most characters have a list of other characters they get on particularly well with. If a character launches an attack with one of their friends nearby, the friend will sometimes provide covering fire while saying a unique piece of dialogue along the lines of "You're not alone."
122** This is what ultimately saves Alicia from [[spoiler: performing a HeroicSacrifice, convinced that this is the only thing she can do as a Valkyria to stop the war.]]
123* ''VideoGame/{{Warframe}}'': This is ultimately how the Tenno were created. [[spoiler:The warframes were humans infested with the Technocyte Plague, driven insane with pain and rage. The Orokin tried to control them with torture and drugs, but nothing worked. They finally tried to use the children who had survived a [[HyperspaceIsAScaryPlace Void accident]] instead; they assumed that the children would use their strange Void powers to break the warframes, but instead they showed the warframes basic empathy and joined together with them to fight as the Tenno]]. [[EvilCannotComprehendGood The Orokin were completely baffled by this development]].
124-->[[spoiler: '''Ballas:''' ''We had created monsters we couldn't control. We drugged them, tortured them, eviscerated them... We brutalized their minds... but it did not work. Until they came. And it was not their force of will - not their Void devilry - not their alien darkness... it was something else. It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing - and take away its pain.'']]
125* ''VideoGame/WildArms2'' has a variant, in that it's a self-induced epiphany... at first. A recurring theme states that heroes exist only to sacrifice themselves so that the weak don't have to fight. After the resolution of the main plot drives this point home, the protagonist's depression [[spoiler:allows his EnemyWithin to take over, trapping him inside of his own soul.]] However, in order to prevent what just happened to [[spoiler:Irving]] from happening again, he calls out to the hearts of his companions to give him the power to draw the SwordOfPlotAdvancement. [[spoiler: Not only do they respond, so does the ''entire population of Filgaia'', whose prayers and desire to help protect their own world fuels the hero's new CombinedEnergyAttack.]] The ensuing {{Final|Boss}} DuelBoss fight is set to an orchestration of the game's theme song, titled "You'll Never Be Alone No Matter Where You Go".
126* In the Ending Theme Tune of ''VideoGame/TheWorldEndsWithYou'', (called "Lullaby for You", by Jyongri) these words are used. (In the Japanese version, it's "Hitori janai".)
127-->A lullaby for you...\
128Don't you worry baby,\
129I'll be there by your side.\
130Make tomorrow be wonderful, too.\
131Close to you I hope to stay,\
132Endlessly from today,\
133Even through cloudy days,\
134You are not alone.
135** This is quite a big theme in the game, as [[JerkWithAHeartofGold Neku]] doesn't trust people and [[IWorkAlone prefers to work alone.]] He eventually opens up as a person [[JerkassWoobie and begins to put his trust in people after all he's been through]], thanks to Mr. Hanekoma's advice:
136--->'''Hanekoma''': Trust your partner, Phones.
137* During the already pretty darn epic "Cypher of Damnation" questline in the Burning Crusade expansion of ''VideoGame/WorldOfWarcraft'', during the final BigBad fight some of the characters the player interacted with during the quest, [[spoiler: including one who's ''dead,'']] show up to help, with the head of the group shouting so loud the whole zone can hear it, "You do not fight alone!" Although the BigBad turns out to be an intelligent and evil MOUNTAIN, as it ''also'' turns out, [[spoiler: one of your rescuers is a tank, and one of them's a healer, and they're all elite, so the player is suddenly fighting with a self-contained unit which can royally kick the BigBad's ass if played intelligently]].
138* Part of the ending cinematic for ''VideoGame/XCOM2'' has a resistance broadcast telling people in the ADVENT controlled zones to hold their ground and that help is on the way.

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