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1* {{Narm}}: The infamous E3 reveal for this game wasn't meant to be taken seriously to begin with, but when you're putting presenters in suits and ties pretending to jam out...to the ''Mario theme song'' of all things, and said playback of it is completely off-sync and botched, you better believe everyone promptly laughed them out of the room.
2* SoBadItsGood: Despite the fact that the concept is one of the most poorly done, it gives it some inherent charm. Assuming you can stand to play it for longer than half an hour.
3* TaintedByThePreview: Regardless of how people look at the game, ''Wii Music'' will always be associated with Nintendo's infamous E3 2008 showing of said game where [[ThisIsGoingToBeHuge they tried to push the game as the Wii's "killer app"]], alienating fans who were hoping to see a new ''Franchise/SuperMarioBros'' or ''Franchise/TheLegendOfZelda'' game. On top of that, the presentation for this game was about as cringe-worthy as it came, featuring a very off-beat rendition of the Mario theme song played by presenters who were playing their enjoyment up ''way'' too much. Satoru Iwata eventually issued a public apology a few days after the conference, explaining that Nintendo was trying to experiment with their conference presentations.
4* UncertainAudience: Even Nintendo seemed really unsure of who the game was for, or even what the game was supposed to be. It's somewhere between a rhythm game (the most obvious assumption), a composition software (a big aspect that got played up was using the Wii to replace traditional musical instruments), and a teaching tool or gateway to proper instruments (it's flooded with musical facts and the presentation and songlist is clearly aimed at a young audience). For rhythm game fans, it's too freeform to offer a challenge and doesn't have any good songs, for an erstwhile composer, it's imprecise and the presentation makes it impossible to use seriously, and while younger audiences might get a kick out of it for a bit, the control scheme is too far removed from the actual instruments for the game to really function as a teaching tool beyond the most basic level.

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