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1* SugarWiki/AwesomeMusic:
2** Pretty much every game in the series, especially ''[[https://www.youtube.com/watch?v=K0FaAs4M3d0 Turrican II.]]'' In fact, that game had a live orchestral performance of ''Turrican II's'' soundtrack in Leipzig, Germany.
3** Listen to the ''Super Turrican's'' [[https://www.youtube.com/watch?v=w8laT12p_Mo Stage 1-3 theme]] if you want a slower, more bass-filled, and more ominous theme reminiscent of ''Film/TheTerminator'' theme until it hits a more hopeful crescendo, like a soldier's inner struggle between hope and despair. The ''Mega Turrican'' [[https://www.youtube.com/watch?v=OGP_Tvsn1bQ version]] of the same theme offers more synth and a faster, high-octane pace for those adrenalin junkies who prefer a thumping track with better, crisper snares reminiscent of the ''VideoGame/SonicTheHedgehog1'' soundtrack.
4* EvenBetterSequel: ''Turrican 2'' has bigger worlds, better weapons, improved graphics and possibly the best music.
5* FridgeLogic: If the crew in the intro of ''Turrican II'' had one-man-army super suits on board, why didn't anyone put them on during the (narrated) lengthy wait between the arrival of the enemy battleship and the boarding?
6** Easily explained, as the wave which shut down all of Avalon 1's defenses probably also shut down the suits, and the crew was surrounded in a limited space and could not risk said super suits falling into the enemy's hands.
7* SugarWiki/FunnyMoments: ''II'' has a couple.
8** In 2-2, Bren stands on a lift that collapses, causing him to let out an amusing digitized scream and suffer from CirclingBirdies for a few seconds once he lands.
9** In 4-1, Bren lands the ship... by ramming it into a Walker that was in the hangar.
10* GameBreaker: In ''Turrican 3'', you can find a secret powerup in the beginning of the second world. This turns your suit gold and your powerups will no longer downgrade if you lose a life. However, getting a GameOver and continuing will lose the suit. This is absent in the original ''Mega Turrican'' version.
11** Wheel mode in ''Turrican II'' has no limitations and makes you immune to nearly all forms of damage, making it trivially easy to pass through screen-filling lasers unscathed.
12* GoddamnedBats: Robot bee hives, especially if you don't have a levelled wide-angle weapon. Also the, well, bats in World 4 of the original, which are hard to hit and constantly spawn clones which spawn more clones.
13* IAmNotShazam: Starting from ''II'' onward, Turrican is the name of the PoweredArmor worn by the hero (Bren [=McGuire=] in ''II'' and ''Mega'', unnamed in both ''Super'' games). The first game's protagonist ''is'' named Turrican, however.
14* {{Narm}}: The ''Film/UniversalSoldier'' incarnation of ''Turrican II'' (see below) replaced the original bosses with that of the movie without adjusting their scaling. Thus instead of Bren [=McGuire=] fighting various robots, you have Luc Devereux fighting a gigantic Andrew Scott.
15* PortingDisaster: The first two ''Turrican'' games suffered from this. The Mega Drive[=/=][[Platform/SegaGenesis Genesis]] port was the most intact, but had clunky controls; The Platform/TurboGrafx16 had the same clunky controls and also was missing all of world 3 and had a limited soundtrack; and the Game Boy also has a world missing as well as sluggish controls. ''Turrican II'' was worse. It was released as ''Film/UniversalSoldier'' [[{{The Problem With Licensed Games}} as a movie tie-in for the Mega Drive/Genesis and Game Boy]]. Ouch.
16* ThatOneLevel: World 4 in ''Turrican'' is a massive three part maze with creepy ambient sound instead of the SugarWiki/AwesomeMusic featured everywhere else. Power-ups are much harder to find than normal, and even if you know where to go, dozens of pixel-perfect (and sometimes entirely illogical) jumps are required to reach the exit. All of the [[WombLevel womb levels]] in the sequels have similar length and difficulty, but the first one took the cake.

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