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1* SugarWiki/AwesomeMusic: The original Thexder [[https://www.youtube.com/watch?v=YgfTVNU--6k background music]] is still fondly remembered - despite being the ''only'' music in the game except for the (slightly different) opening and the Moonlight Sonata. ''Fire Hawk'' gave you different songs for each mission (especially the tune for Mission 8); ''Thexder Neo'' started by remastering the original theme, then made more tracks.
2* DifficultySpike: Level 1 is populated with swarms of {{One Hit Point Wonder}} Red Tribars, and other enemies fight in small groups at a time. Level 2 ambushes the player with a swarm of ''two dozen'' enemies in a wide open space.
3* GermansLoveDavidHasselhoff: The ports to Western systems were hugely popular.
4* GoddamnedBats: Enemies had a variety of movement patterns, but the vast majority are swift, diagonally-flying foes who rarely appeared in groups of less than 4 at a time. In the first game, if you were unlucky enough to become surrounded by several enemies, the CollisionDamage would be multipled ''per enemy'', and this would usually be fatal. The only safe way to engage multiple foes was to retreat into a tunnel (trap them against the terrain, etc.) and slowly take them out one at a time with the jet mode laser.
5** Black Tribars may qualify as DemonicSpiders, considering the DifficultySpike they presented to the player in the original's second level.
6** Mission 4 in ''Fire Hawk'' sees the introduction of enemies that fly horizontally and vertically, which may catch the player off-guard once they're used to taking out the diagonally-flying ones.

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