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1For YMMV tropes relating to the ''Test Drive Unlimited'' games, [[YMMV/TestDriveUnlimited click here]].
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3* BrokenBase: The Pitbull Syndicate era. Some like it, but others see it as {{Sequelitis}}.
4* CharacterTiers: Most games had an official class system for their cars.
5** ''Eve of Destruction'' has four classes: Compact cars are on the cheap side in Career and, barring a few outliers, are rather frail and slow; Midsize cars are fairly average, both in performance and price; Muscle cars are an assortment of {{fragile speedster}}s, {{mighty glacier}}s, and {{lightning bruiser}}s, and are the most expensive; Special cars are an "Other" catagory exclusive to Action Mode, and consist of cars used for certain events (the Bus for the School Bus Race and Detention, and the Hearse for the Gauntlet), joke vehicles (the Postal and the Ambulance), and themed reskins of normal cars (the Copcar and the Taxi).
6** ''Test Drive Unlimited 2'' had three distinct groups for '''A'''sphalt 7-1, Off-Road ('''B''', which could stand for '''B'''aja) 4-2 and '''C'''lassic 4-1 with lowering numbers denoting their performance. The bikes have their own '''M'''otorbike '''A'''sphalt groups or '''MA''' 2-1. Specific secret or DLC cars have a class for them that Solar Crown doesn't cover such as the aforementioned MA 2 and 1 bike classes. B2 is reserved for the V8 Buggy and Lancia Stratos Group 4 (there's no B1). C2 has the Shelby Cobra Daytona Coupe, AC Cobra 427, and Ferrari 250 GTO while the only car in C1 is the Ferrari F40. Both the Unofficial Patches and other mods like the [=AutoPack=] add additional cars and bikes to the underused classes.
7** ''Test Drive 6'' also did this, but it had only four-car classes, with Class 1 being the slowest, and Class 4 being the fastest. Class 2 even has cars that didn't even make it into production (Dodge Concept Car aka the Dodge Copperhead for instance), or for export to Europe and America, such as the Nissan Skyline GT-R V-Spec (R34).
8* CriticalDissonance: ''Eve of Destruction'' received mixed-to-positive critical reviews. On the other hand, user reviews on Metacritic have been nothing but positive, and the game is generally held by its players in high regard, in spite of ''Test Drive'''s rocky history prior to ''Unlimited''.
9* HarsherInHindsight: Pitbull Syndicate's logo as seen on the [=PS1=] games in the series would later be [[http://www.adl.org/education/references/hate-symbols/pit-bull co-opted]] by white supremacist hate groups.
10* HilariousInHindsight: ''TD Overdrive'' was going to be released as ''Test Drive Underground'' in North America before it was decided to release it as just ''Test Drive''. One year later, [[VideoGame/NeedForSpeed the series' main rival]] [[VideoGame/NeedForSpeedUnderground picked up the name and went with it]], defeating them at their own game.
11* MoralEventHorizon: In ''Overdrive'', [[spoiler: [[MissionControl Donald]] seemed to be moving away from Dennis, and eventually races him after Vasily was down. [[TheStinger He did vowed revenge by telling someone to steal his car back]]. [[HeroWithBadPublicity How could he be so bad?]]]]
12* NightmareFuel: ''Overdrive'''s DarkerAndEdgier atmosphere. You have been warned.
13* ObviousBeta: ''Test Drive 5'' and its Platform/PlayStation version is known to be one of those games in the series that was rushed for the holiday season, with unfinished car models and features to boot, such as the surround sound option, which breaks some of the sound effects, and causes the game to play low-quality music tracks from the point to point tracks if you're in a circuit race. Luckily, the PC version was a bit more polished.
14* PolishedPort: The [[Platform/SegaDreamcast Dreamcast]] version of ''Test Drive: Le Mans'' was a massive upgrade over the Platform/PlayStation original, to the point that it almost counts as a new game under the same name. In fact, the European release, as well as the Windows and Platform/PlayStation2 ports, are titled ''Le Mans 24 Hours'', without the ''Test Drive'' brand, to make the distinction clearer.
15* PortingDisaster:
16** ''Test Drive 6'' and its North American [[Platform/SegaDreamcast Dreamcast]] version. It was blamed for having poor sound, even worse car modeling than the Platform/PlayStation version, long loading times, and being released at the wrong time.
17** The PC version of ''Test Drive 2'' only supported EGA graphics and PC Speaker audio despite the fact that sound cards had been available for two years, as was VGA.[[note]]Both the [=AdLib=] music card and Covox Speech Thing, as well as VGA, were introduced in 1987, as was Creative's Game Blaster PSG card, and of course, the 76489 PSG has been available on the [=PCjr=] and Tandy [=PCs=] since 1984.[[/note]] And still on the topic of ''Test Drive 2'', the Macintosh version of the game, while having superior audio to the PC version, only supported black and white graphics despite the first color Macintosh, the Machintosh II, hitting the market the year prior, in 1988.
18* {{Sequelitis}}: The Pitbull Syndicate entries and ''Eve of Destruction'' failed to woo back the fans of older ''Test Drive'' games, to the point ''Unlimited'' rebooted the franchise from the ground up for the new audiences.
19* SoOkayItsAverage: ''5'' and ''Overdrive'' faced this by the critics, including the console-exclusive ''Test Drive Off-Road: Wide Open''.
20* SuspiciouslySimilarSong: The theme song that plays at the start of the original ''Test Drive'' sounds very similar to the Music/TheBeatles song "Drive My Car" (especially on the Amiga version, where the audio is more detailed). Considering what the game is about, this is justified.
21* ThatOneLevel: For ''Test Drive 6'', Lake Tahoe Circuit, being the game's equivalent of the SlippySlideyIceWorld, which, being a ''racing'' game, spells certain doom already. The awkwardness of the track's design (including very poorly thought-out bottleneck corners that have guaranteed traffic/[[DemonicSpiders cop]] spawns) makes the situation ''that'' much worse.

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