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1* AntiClimaxBoss: After defeating the first phase of the battle against the [[Anime/{{Mazinkaiser}} Great General of Darkness]], players will fight him three-on-one with the Anime/{{Mazinkaiser}}, [[spoiler:[[Anime/{{Mazinkaiser}} "Shin"]]]] [[Anime/{{Mazinkaiser}} Great Mazinger]] and the [[Manga/GetterRobo Shin Getter Robo]]. All pilots' Spirit Points are restored to full and Will is maximized. The fight itself (thanks to the brutally overpowered {{Combination Attack}}s of the former two) can be ended in roughly two to three attacks, even on a SelfImposedChallenge run.
2* EnsembleDarkhorse
3** The Ardygun family, largely due to their tightly-knit relationship with one another without any kind of dysfunctional baggage between them. Fans have been clamoring for their inclusion in a future ''VideoGame/SuperRobotWarsOriginalGeneration'' installment; that they also have one of the most standout GameBreaker mecha in the franchise helped elevate their popularity (alongside EpilepticTrees below).
4** ''W'' is by far the most popular of the Platform/NintendoDS ''Super Robot Wars'' titles, and was the most popular handheld-based installment in the franchise until the ''[[VideoGame/SuperRobotWarsZ Second Super Robot Wars Z]]'' duology for Platform/PlayStationPortable, with some having gone so far as to consider it the best installment ''period'' when it was released. The only real complaints regarding ''W'' concerned the lack of animated {{Super Move Portrait Attack}}s (everyone gets a total of one, even if they're laughing/sad/[[VillainousBreakdown flipping out]]/etc.) and the game could be a tad easy compared to previous titles (mostly due to certain units or unit groups being surprisingly easy to "[[GameBreaker break]]" simply through competent, average play[[note]]''Anime/GaoGaiGar'' and the OriginalGeneration units being the biggest offenders in this regard[[/note]]).
5* EpilepticTrees: A lot of the abilities from the Ardygun's "Valzacard" is HandWaved with no explanations at all, chief among them the appearance of "Solomon's Triangle" in the final attack animation. As a result, fans tend to believe the Valzacard will fulfill the role of the [[Anime/SpaceRunawayIdeon Ideon]] if ''Original Generation'' gets to the events of ''[[VideoGame/SuperRobotWarsAlpha Super Robot Wars Alpha 3]]''.
6* FridgeBrilliance:
7** In Scenario 12 (only on NewGamePlus), [[Literature/FullMetalPanic Sosuke Sagara]] "defends the school festival from rival delinquents" by wiring the soccer pitch with enough bombs to destroy a {{Robeast}} outright (discovered when [[ProperlyParanoid a pair of Robeasts attack the school, step on the pitch, and are annihilated outright by the blast]]). This seems like overkill, even for Sosuke, but keep in mind that in this MassiveMultiplayerCrossover, his baseline for "delinquent" is ''[[Anime/{{Mazinkaiser}} Boss]]'', who, as crappy as it may be and look, ''did'' single-handedly build his own HumongousMecha [[Anime/{{Mazinkaiser}} Boss Borot]] out of what amounts to junk and scrap metal.
8** In the series, [[spoiler:[[Anime/MartianSuccessorNadesico Gai Daigoji]] is rather pointlessly shot dead by fleeting Federation officers. In this game, however, that incident, which would've happened in the epilogue of Mission 3, doesn't even happen at all. Instead, he falls protecting the ''Nadesico'' as it escapes from Mars(and as noted below, he survives even that).]] ''Anime/MartianSuccessorNadesico'' was made to subvert many Super Robot(and even Real Robot) tropes, but in a Super Robot Wars game, those tropes are all meant to be played straight(if lampshaded to heaven and back). Thus, [[spoiler: Gai gets a more suitable "death".]]
9* GameBreaker: See [[GameBreaker/SuperRobotWars here]] for details
10* GoddamnedBats: The [[Anime/TekkamanBlade Radam Tekkamen]] are not only durable, but have high mobility and offensive weapons. Later, these units gain a second {{Hit Point}}s bar using units similar to [[Anime/TekkamanBlade Tekkaman Blade's Pegas]]; this also applies to the [[Anime/DetonatorOrgun Eyds]]. However, due to the amount of {{Game Breaker}}s and ''W'' being mostly an easy title, these units are generally annoying and cumbersome rather than actual threats any time they appear.
11* HoYay: The whole [[Anime/TekkamanBlade David Kruegel/Tekkaman Dead]] ordeal is commented on, but it's mostly "don't let [[Anime/MartianSuccessorNadesico Hikaru Amano]] [[YaoiFangirl find out about this]]!"
12* ItsEasySoItSucks: Shortly after launch, ''W'' took heat for being hilariously easy even by the ''Super Robot Wars'' series' low standards for difficulty. It didn't take very long for the game to be VindicatedByHistory, with the difficulty becoming less and less of a complaint as the series in general went through an overall difficulty drop.
13* OlderThanTheyThink: This game had a [[UsefulNotes/{{Plagiarism}} blatantly-plagiarized]] BGM from ''[[VideoGame/{{Warcraft}} Warcraft II]]'', predating the composer being busted for using plagiarized music in ''VideoGame/SuperRobotWarsK''.
14* RescuedFromTheScrappyHeap: ''W'' cleaned up the negative reception of ''Tekkaman Blade II'' by {{ReTool}}ing it into a {{Midquel}}. This allows Tekkaman Aki, Hiver, Sommer and Vesna ([[SecretCharacter and later Dead]]) to partake in fighting the more famous Tekkaman like Evil or Omega, and be a part of the original ''Tekkaman'' narrative (and also blatantly promotes Blade and Aki into BattleCouple for a longer time). Also, one of the points that made the fans furious with ''II'' was [[spoiler:the death of [[EnsembleDarkhorse Noal Vereuse]] [[DroppedABridgeOnHim before the events of the show]][[note]]Within ''II'' canon, Noal was arrested and executed for attempting to stop the federation to drop a nuke to Prague, his failure resulted Tekkaman Dead hating the federation. In ''W'', this background didn't happen, so Noal lived; whereas Dead's hatred is directed more into Tekkaman Blade since he failed to stop the Radam from robbing his humanity, enough that he didn't care if he looked hypocritical in joining the Radam that was responsible of his Tekkaman state in the first place.[[/note]]]]; this does not happen in ''W''. Coupled with many Tekkaman allied units encompassing the game's pool of {{Game Breaker}}s, if ''Tekkaman Blade'' fans are looking for positive things to say about ''II'', they'll most likely refer to this version.
15* SalvagedGameplayMechanic: {{Downplayed|Trope}}. Great Mazinger and Mazinger Z have access to their [[CombinationAttack combination attacks Double Burning Fire and Double Rocket Punch]] which debuted in VideoGame/SuperRobotWarsJudgment but was unavailable as Great Mazinger and Mazinger Z were mutually exclusive in availability.
16* ThatOneBoss
17** [[Literature/FullMetalPanic Gauron, Gates and Takuma]]: in short, if it's a named male villain from ''Literature/FullMetalPanic'', facing them ''will'' suck.
18*** While these aforementioned bosses with their "Lambda Drive"-equipped units are deadly later in the game, they fail to keep up with the incoming {{Game Breaker}}s received. As dangerous as Gauron is by being able to take two actions during an enemy turn, use Spirit Commands and have weapons fueled by the Lambda Drive, he still can't keep up with a heavily upgraded "Valguard".
19** The Great General of Darkness, provided players want to gain a SecretCharacter: not only does he bring multiple sturdy {{Mook}}s, each with StatusEffects weaponry, he's extremely resilient and powerful. To make matters worse, players cannot use [[Anime/GaoGaiGar Big Volfogg]] for this scenario (only normal [[Anime/GaoGaiGar Volfogg]]). This poses a challenge for a player doing a "[[SelfImposedChallenge No Upgrade Run]]" where the only way to destroy The General in five turns is to fully abuse combining mechanics of the [[Anime/GaoGaiGar Ryu robots]].
20* ToughActToFollow: ''W'' being widely a fan favorite, from its line-up of licensed series, well-liked OriginalGeneration to a {{Crossover}} narrative worth investing in, made this ''Super Robot Wars'' installment nearly too difficult to surpass for its successors on the Nintendo DS. ''VideoGame/SuperRobotWarsK'' and its myriad of problems, from increased difficulty, standardizing many gameplay mechanics to an unlikeable protagonist, made many players felt unsatisfied when they thoroughly enjoyed ''W''. While ''VideoGame/SuperRobotWarsL'' managed to fix some of the misgivings from ''K'', most players still preferred ''W'', having set too high of a bar for the franchise on the DS.
21* TheWoobie: Tekkaman Blade, so much that even [[Anime/GaoGaiGar Kotaro Taiga]] is outright terrified by his life experiences.

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