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1* AudienceAlienatingEnding: While fans of the game will praise nearly everything about it, the most common complaint is that the ending of [[spoiler:Sev being kidnapped and Delta being forced to leave him behind]], is incredibly unsatisfying, especially with no continuation afterwards.
2* SugarWiki/AwesomeMusic:
3** The clone battle hymn "[[https://www.youtube.com/watch?v=iiNyQD5Yq3E Vode An]]", performed in the Mando'a tongue.
4** "[[https://www.youtube.com/watch?v=e6knY9NsxBs Gratua Cuun]]" qualifies as well.
5** And ''Da Wherda Verda'', translated as "[[https://www.youtube.com/watch?v=B4dopv9TrvI Rage of the Shadow Warriors]]".
6* DemonicSpiders:
7** The scavenger droids are small, flying, hard to hit, blend in well with their usual surroundings, [[InterfaceScrew interface-screwing]], and [[PersonalSpaceInvader invading of personal space]]. Their primary weapon is some kind of lightning beam with an impressive range that as well as being difficult to dodge also drains shields and health outrageously fast (especially if faced in pairs or larger groups). Also, their dying action in virtually every single instance is to do a kamikaze attack which, no matter how much you shoot it, cannot be stopped and is very hard to dodge.
8-->'''Boss:''' Blast! I really hate those scavs!
9** Droid dispensers are extremely annoying. They aren't enemies in and of themselves, but are {{Mook Maker}}s that are immune to damage. Aside from unique but quick solutions in certain situations, the only way to usually destroy them is to get up to them and plant demolition charges. They aren't that bad when deploying [=B1=] Battle Droids, but Super Battle Droid and Droideka dispensers can be a nightmare to deal with if you don't take care of them quickly, or if you're dealing with more than one at a time. In one scenario, your advisor outright recommends you not engage the dispensers directly when a hangar is filled with no less than four of them, opting for a unique but safer solution to take them out.
10** Geonosian Elites. To the player they're really only a nuisance, but they're ''incredibly'' lethal to your squadmates, as their energy beams will practically melt them in seconds if they are carrying out tasks that render them stationary.
11* FridgeBrilliance: It would seem odd for the magazines of the clone's DC-17m weapon system to be side-mounted, given that a bottom mount is usually superior as seen in modern weaponry. However, it makes perfect sense for multiple reasons.
12** A side mount is notable for being extremely good for soldiers firing from prone positions, which while not shown in the game is something you would expect commando units to have to do a lot.
13** The three biggest issues with side-mounted magazines (larger width of the weapon which can make it a hassle in urban and thick environments, the weight of the magazine unbalancing the weapon, and the guns being unable to be used ambidextrously) are not an issue in these circumstances. The magazine is small, so the width of the magazine is not an issue, the magazine carrying no actual bullets should not unbalance the weapon, and the entire clone army is ambidextrous, so the issue of being harder for those of a specific dominant hand is not an issue.
14* ItsShortSoItSucks: ''Republic Commando'''s short single-player campaign ranging from four to six hours was a common target for criticism. Notably, when UsefulNotes/NintendoSwitch Online let subscribers play a demo of the game for a week, many players reported just finishing the game outright during that period rather than buying it afterward.
15* MemeticMutation: "Your tactics confuse and frighten me, sir."[[labelnote:Explanation]]Scorch's reaction if Boss orders him to plant an explosive, only to immediately cancel said order. Often used as a reaction to unorthodox, if not downright bizarre plans and actions. It's worth noting that this [[BeamMeUpScotty isn't the exact line said]] by Scorch, with the actual line being "Your '''behavior frightens and confuses''' me, sir." [[/labelnote]]
16* NightmareFuel:
17** Seeing the scav droids drilling through your helmet in first-person.
18** Being swarmed by large numbers of Geonosian warriors.
19** The first few minutes aboard the ''[[GhostShip Prosecutor]]'' can be rather frightening.
20** Another scene later on: [[spoiler:the team has to [[ShoutOut escape into a garbage chute]] and find themselves in pitch-black darkness, prompting them to turn on their night vision visors...and discover that they're knee deep in a sea of corpses. ''Clone trooper'' corpses]].
21* SugarWiki/NoProblemWithLicensedGames: It's generally considered to be a great (if [[ItsShortSoItSucks short]]) first-person shooter due to its difficulty and non-frustrating AI. Many consider it to be one of the best ''Star Wars'' games, and taking one short look at the reviews on Platform/{{Steam}} shows that there's no shortage of fans who still want a sequel.
22* TearJerker: Being forced to [[spoiler:leave Sev behind.]]
23* ThatOneLevel: The last segment of the Core Ship Infiltration (and the last segment of Geonosis) gives you [[TimedMission five minutes]] to both steal the launch codes and escape from the ship. The problem? Retrieving the codes from the bridge's terminal takes barely over one minute, and you and your squad will be swarmed with droids coming from two different entry points while slicing into it, including Super Battle Droids and Droidekas, and it's very difficult to find cover without falling into the bridge's pits (which are awkward to get out of due to them only having one ramp each). Even getting to the bridge can take about two minutes due to encounters with the aforementioned droid types, and the lack of bacta stations packed close together can make healing incredibly time-consuming.

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