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1* ContestedSequel: All of the games after the second one, especially 3D
2* SugarWiki/FunnyMoments: The druid in the first game explaining to Simon how to spot demons:
3-->'''Druid:''' The only true way to find if a creature is a demon is to plunge a silver dagger through its heart! If the creature dies, then it is a demon. If the creature lives, then its heart is pure, [[MortonsFork and so we sacrifice it.]]\
4'''Simon:''' I bet you find a lot of demons that way.\
5'''[[SarcasmBlind Druid]]:''' Never been wrong yet!
6** When using the Look command (which normally makes Simon describe the object you use it on) on a pair of [[AmazonianBeauty Hot Amazons]]:
7--->'''Simon:''' [[EatingTheEyeCandy I'm looking! I'm looking!]]
8* OlderThanTheyThink: The first adventure parodied and referenced Tolkien's ''Lord of the Rings'' long before Peter Jackson popularized it with his movie adaptation trilogy.
9* SpecialEffectFailure: The blacksmith's mouth from the first game noticeably doesn't move when he's talking directly to Simon.
10* UnderusedGameMechanic: The [[InformedAbility all-seeing]] magic mirror in the first game's penultimate level can only scry into the room directly upstairs, to eavesdrop on the demons. This could've been used to spy on all the characters Simon had met over the course of his adventures, in a WhereAreTheyNowEpilogue.

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